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  • STORED PROCEDURE working in my local test machine cannot be created in production environment.

    - by Marcos Buarque
    Hi, I have an SQL CREATE PROCEDURE statement that runs perfectly in my local SQL Server, but cannot be recreated in production environment. The error message I get in production is Msg 102, Level 15, State 1, Incorrect syntax near '='. It is a pretty big query and I don't want to annoy StackOverflow users, but I simply can't find a solution. If only you could point me out what settings I could check in the production server in order to enable running the code... I must be using some kind of syntax or something that is conflicting with some setting in production. This PROCEDURE was already registered in production before, but when I ran a DROP - CREATE PROCEDURE today, the server was able to drop the procedure, but not to recreate it. I will paste the code below. Thank you! =============== USE [Enorway] GO /****** Object: StoredProcedure [dbo].[Spel_CM_ChartsUsersTotals] Script Date: 03/17/2010 11:59:57 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE PROC [dbo].[Spel_CM_ChartsUsersTotals] @IdGroup int, @IdAssessment int, @UserId int AS SET NOCOUNT ON DECLARE @RequiredColor varchar(6) SET @RequiredColor = '3333cc' DECLARE @ManagersColor varchar(6) SET @ManagersColor = '993300' DECLARE @GroupColor varchar(6) SET @GroupColor = 'ff0000' DECLARE @SelfColor varchar(6) SET @SelfColor = '336600' DECLARE @TeamColor varchar(6) SET @TeamColor = '993399' DECLARE @intMyCounter tinyint DECLARE @intManagersPosition tinyint DECLARE @intGroupPosition tinyint DECLARE @intSelfPosition tinyint DECLARE @intTeamPosition tinyint SET @intMyCounter = 1 -- Table that will hold the subtotals... DECLARE @tblTotalsSource table ( IdCompetency int, CompetencyName nvarchar(200), FunctionRequiredLevel float, ManagersAverageAssessment float, SelfAssessment float, GroupAverageAssessment float, TeamAverageAssessment float ) INSERT INTO @tblTotalsSource ( IdCompetency, CompetencyName, FunctionRequiredLevel, ManagersAverageAssessment, SelfAssessment, GroupAverageAssessment, TeamAverageAssessment ) SELECT e.[IdCompetency], dbo.replaceAccentChar(e.[Name]) AS CompetencyName, (i.[LevelNumber]) AS FunctionRequiredLevel, ( SELECT ROUND(avg(CAST(ac.[LevelNumber] AS float)),0) FROM Spel_CM_AssessmentsData aa INNER JOIN Spel_CM_CompetenciesLevels ab ON aa.[IdCompetencyLevel] = ab.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels ac ON ab.[IdLevel] = ac.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents ad ON aa.[IdAssessmentEvent] = ad.[IdAssessmentEvent] WHERE aa.[EvaluatedUserId] = @UserId AND aa.[AssessmentType] = 't' AND aa.[IdGroup] = @IdGroup AND ab.[IdCompetency] = e.[IdCompetency] AND ad.[IdAssessment] = @IdAssessment ) AS ManagersAverageAssessment, ( SELECT bc.[LevelNumber] FROM Spel_CM_AssessmentsData ba INNER JOIN Spel_CM_CompetenciesLevels bb ON ba.[IdCompetencyLevel] = bb.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels bc ON bb.[IdLevel] = bc.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents bd ON ba.[IdAssessmentEvent] = bd.[IdAssessmentEvent] WHERE ba.[EvaluatedUserId] = @UserId AND ba.[AssessmentType] = 's' AND ba.[IdGroup] = @IdGroup AND bb.[IdCompetency] = e.[IdCompetency] AND bd.[IdAssessment] = @IdAssessment ) AS SelfAssessment, ( SELECT ROUND(avg(CAST(cc.[LevelNumber] AS float)),0) FROM Spel_CM_AssessmentsData ca INNER JOIN Spel_CM_CompetenciesLevels cb ON ca.[IdCompetencyLevel] = cb.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels cc ON cb.[IdLevel] = cc.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents cd ON ca.[IdAssessmentEvent] = cd.[IdAssessmentEvent] WHERE ca.[EvaluatedUserId] = @UserId AND ca.[AssessmentType] = 'g' AND ca.[IdGroup] = @IdGroup AND cb.[IdCompetency] = e.[IdCompetency] AND cd.[IdAssessment] = @IdAssessment ) AS GroupAverageAssessment, ( SELECT ROUND(avg(CAST(dc.[LevelNumber] AS float)),0) FROM Spel_CM_AssessmentsData da INNER JOIN Spel_CM_CompetenciesLevels db ON da.[IdCompetencyLevel] = db.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels dc ON db.[IdLevel] = dc.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents dd ON da.[IdAssessmentEvent] = dd.[IdAssessmentEvent] WHERE da.[EvaluatedUserId] = @UserId AND da.[AssessmentType] = 'm' AND da.[IdGroup] = @IdGroup AND db.[IdCompetency] = e.[IdCompetency] AND dd.[IdAssessment] = @IdAssessment ) AS TeamAverageAssessment FROM Spel_CM_AssessmentsData a INNER JOIN Spel_CM_AssessmentsEvents c ON a.[IdAssessmentEvent] = c.[IdAssessmentEvent] INNER JOIN Spel_CM_CompetenciesLevels d ON a.[IdCompetencyLevel] = d.[IdCompetencyLevel] INNER JOIN Spel_CM_Competencies e ON d.[IdCompetency] = e.[IdCompetency] INNER JOIN Spel_CM_Levels f ON d.[IdLevel] = f.[IdLevel] -- This will link with user's assigned functions INNER JOIN Spel_CM_FunctionsCompetenciesLevels g ON a.[IdFunction] = g.[IdFunction] INNER JOIN Spel_CM_CompetenciesLevels h ON g.[IdCompetencyLevel] = h.[IdCompetencyLevel] AND e.[IdCompetency] = h.[IdCompetency] INNER JOIN Spel_CM_Levels i ON h.[IdLevel] = i.[IdLevel] WHERE (NOT c.[EndDate] IS NULL) AND a.[EvaluatedUserId] = @UserId AND c.[IdAssessment] = @IdAssessment AND a.[IdGroup] = @IdGroup GROUP BY e.[IdCompetency], e.[Name], i.[LevelNumber] ORDER BY e.[Name] ASC -- This will define the position of each element (managers, group, self and team) SELECT @intManagersPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT ManagersAverageAssessment IS NULL IF IsNumeric(@intManagersPosition) = 1 BEGIN SELECT @intMyCounter += 1 END SELECT @intGroupPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT GroupAverageAssessment IS NULL IF IsNumeric(@intGroupPosition) = 1 BEGIN SELECT @intMyCounter += 1 END SELECT @intSelfPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT SelfAssessment IS NULL IF IsNumeric(@intSelfPosition) = 1 BEGIN SELECT @intMyCounter += 1 END SELECT @intTeamPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT TeamAverageAssessment IS NULL -- This will render the final table for the end user. The tabe will flatten some of the numbers to allow them to be prepared for Google Graphics. SELECT SUBSTRING( ( SELECT ( '|' + REPLACE(ma.[CompetencyName],' ','+')) FROM @tblTotalsSource ma ORDER BY ma.[CompetencyName] DESC FOR XML PATH('') ), 2, 1000) AS 'CompetenciesNames', SUBSTRING( ( SELECT ( ',' + REPLACE(ra.[FunctionRequiredLevel]*10,' ','+')) FROM @tblTotalsSource ra FOR XML PATH('') ), 2, 1000) AS 'FunctionRequiredLevel', SUBSTRING( ( SELECT ( ',' + CAST(na.[ManagersAverageAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource na FOR XML PATH('') ), 2, 1000) AS 'ManagersAverageAssessment', SUBSTRING( ( SELECT ( ',' + CAST(oa.[GroupAverageAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource oa FOR XML PATH('') ), 2, 1000) AS 'GroupAverageAssessment', SUBSTRING( ( SELECT ( ',' + CAST(pa.[SelfAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource pa FOR XML PATH('') ), 2, 1000) AS 'SelfAssessment', SUBSTRING( ( SELECT ( ',' + CAST(qa.[TeamAverageAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource qa FOR XML PATH('') ), 2, 1000) AS 'TeamAverageAssessment', SUBSTRING( ( SELECT ( '|t++' + CAST([FunctionRequiredLevel] AS varchar(10)) + ',' + @RequiredColor + ',0,' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'FunctionRequiredAverageLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([ManagersAverageAssessment] AS varchar(10)) + ',' + @ManagersColor + ',' + CAST(@intManagersPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'ManagersLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([GroupAverageAssessment] AS varchar(10)) + ',' + @GroupColor + ',' + CAST(@intGroupPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'GroupLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([SelfAssessment] AS varchar(10)) + ',' + @SelfColor + ',' + CAST(@intSelfPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'SelfLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([TeamAverageAssessment] AS varchar(10)) + ',' + @TeamColor + ',' + CAST(@intTeamPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',10') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'TeamLabel', (Count(src.[IdCompetency]) * 30) + 100 AS 'ControlHeight' FROM @tblTotalsSource src SET NOCOUNT OFF GO

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  • mrepo and grouplist/groupinstall?, mrepo not working as expected with group

    - by user52874
    All, I'm trying to set up mrepo so we can have internal repositories. After quite the slog, things seem to be working as expected EXCEPT for groups. From man createrepo: EXAMPLES Here is an example of a repository with a groups file. Note that the groups file should be in the same directory as the rpm packages (i.e. /path/to/rpms/comps.xml). createrepo -g comps.xml /path/to/rpms So here's what I'm doing: wget -c http://ftp.scientificlinux.org/linux/scientific/6/x86_64/os/repodata/comps-sl6-x86_64.xml cp comps-sl6-x86_64.xml /var/mrepo/SL6-x86_64/os/Packages/comps-sl6-x86_64.xml createrepo -g comps-sl6-x86_64.xml /var/mrepo/SL6-x86_64/os/Packages/ lots of output, no apparent errors or warnings BUT.. from a client: yum grouplist Loaded plugins: refresh-packagekit Setting up Group Process Error: No group data available for configured repositories Here's /etc/mrepo.conf: ### Configuration file for mrepo ### The [main] section allows to override mrepo's default settings ### The mrepo-example.conf gives an overview of all the possible settings [main] srcdir = /var/mrepo wwwdir = /var/www/mrepo confdir = /etc/mrepo.conf.d arch = x86_64 mailto = root@localhost smtp-server = localhost pxelinux = /usr/lib/syslinux/pxelinux.0 tftpdir = /tftpboot #rhnlogin = username:password ### Any other section is considered a definition for a distribution ### You can put distribution sections in /etc/mrepo.conf.d ### Examples can be found in the documentation. Here's /etc/mrepo.conf.d/sl6.mrepo: ### Scientific Linux 6 [SL6] name = Scientific Linux 6 release = 6 arch = x86_64 metadata = repomd repoview os = rsync://rsync.scientificlinux.org/scientific/$release/$arch/os/ updates = rsync://rsync.scientificlinux.org/scientific/$release/$arch/updates/ security = rsync://rsync.scientificlinux.org/scientific/$release/$arch/updates/security/ fastbugs = rsync://rsync.scientificlinux.org/scientific/$release/$arch/updates/fastbugs/

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  • How to make a streaming server to stream media from computer to mobile phone in wifi?

    - by zkz
    Usually we have many HD movies in our computer, but we want to see them by our mobile phone. This requirement produces some questions: 1?the HD videos are too big to transfer to phone timely and it it hard to play on phone smoothly, so we have to transform the videos smaller and fit the screen of phone. 2?the coded format of the videos are varied, but limited types are supported by mobile phone, so we should transform the coded format to those supported by mobile phone. I've leaned the streaming media fit this problem, what I want is: 1?are there any good opensource projects fit this(ffmpeg?live555? darwin?)? 2?are they quick enough to transform coded format and transfer to mobile phone to play with no delay? Thank u very much!

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  • Photo inside the image view should not go cross on dragging

    - by TGMCians
    I want photo inside the imageview should not go outside on dragging. In my code when i start to drag bitmap inside the imageview its goes out from imageview but i want when it cross the imageview its should come at starting point of imageview. How to achieve this. please help me for this. @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.save(); scaleCount=scaleCount+scale; angleCount = addAngle(angleCount, Math.toDegrees(angle)); Log.v("Positions", "X: "+x+" " + "Y: "+y); Log.d("ScaleCount", String.valueOf(scaleCount)); Log.d("Angle", String.valueOf(angleCount)); if (!isInitialized) { int w = getWidth(); int h = getHeight(); position.set(w / 2, h / 2); isInitialized = true; } Paint paint = new Paint(); Log.v("Height and Width", "Height: "+ getHeight() + "Width: "+ getWidth()); transform.reset(); transform.postTranslate(-width / 2.0f, -height / 2.0f); transform.postRotate((float) Math.toDegrees(angle)); transform.postScale(scale, scale); transform.postTranslate(position.getX(), position.getY()); canvas.drawBitmap(bitmap, transform, paint); canvas.restore(); BitmapWidth=BitmapWidth+bitmap.getScaledWidth(canvas); BitmapHeight=BitmapHeight+bitmap.getScaledHeight(canvas); try { /*paint.setColor(0xFF007F00); canvas.drawCircle(vca.getX(), vca.getY(), 30, paint); paint.setColor(0xFF7F0000); canvas.drawCircle(vcb.getX(), vcb.getY(), 30, paint);*/ /*paint.setColor(0xFFFF0000); canvas.drawLine(vpa.getX(), vpa.getY(), vpb.getX(), vpb.getY(), paint); paint.setColor(0xFF00FF00); canvas.drawLine(vca.getX(), vca.getY(), vcb.getX(), vcb.getY(), paint);*/ } catch(NullPointerException e) { // Just being lazy here... } } @Override public boolean onTouch(View v, MotionEvent event) { vca = null; vcb = null; vpa = null; vpb = null; x=event.getX(); y=event.getY(); try { touchManager.update(event); if (touchManager.getPressCount() == 1) { vca = touchManager.getPoint(0); vpa = touchManager.getPreviousPoint(0); position.add(touchManager.moveDelta(0)); } else { if (touchManager.getPressCount() == 2) { vca = touchManager.getPoint(0); vpa = touchManager.getPreviousPoint(0); vcb = touchManager.getPoint(1); vpb = touchManager.getPreviousPoint(1); VMVector2D current = touchManager.getVector(0, 1); VMVector2D previous = touchManager.getPreviousVector(0, 1); float currentDistance = current.getLength(); float previousDistance = previous.getLength(); if (currentDistance-previousDistance != 0) { scale *= currentDistance / previousDistance; } angle -= VMVector2D.getSignedAngleBetween(current, previous); /*angleCount=angleCount+angle;*/ } } invalidate(); } catch(Exception exception) { // Log.d("VM", exception.getMessage()); } return true; }

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  • ReplaceBetweenTags function with delegate to describe transformation

    - by Michael Freidgeim
    I've created a function that allow to replace content between XML tags with data, that depend on original content within tag, in particular to MAsk credit card number.The function uses MidBetween extension from My StringHelper class /// <summary> /// /// </summary> /// <param name="thisString"></param> /// <param name="openTag"></param> /// <param name="closeTag"></param> /// <param name="transform"></param> /// <returns></returns> /// <example> /// // mask <AccountNumber>XXXXX4488</AccountNumber> ///requestAsString  = requestAsString.ReplaceBetweenTags("<AccountNumber>", "</AccountNumber>", CreditCard.MaskedCardNumber); ///mask cvv ///requestAsString = requestAsString.ReplaceBetweenTags("<FieldName>CC::VerificationCode</FieldName><FieldValue>", "</FieldValue>", cvv=>"XXX"); /// </example> public static string ReplaceBetweenTags(this string thisString, string openTag, string closeTag, Func<string, string> transform) { //See also http://stackoverflow.com/questions/1359412/c-sharp-remove-text-in-between-delimiters-in-a-string-regex string sRet = thisString; string between = thisString.MidBetween(openTag, closeTag, true); if (!String.IsNullOrEmpty(between)) sRet=thisString.Replace(openTag + between + closeTag, openTag + transform(between) + closeTag); return sRet; } public static string ReplaceBetweenTags(this string thisString, string openTag, string closeTag, string newValue) { //See also http://stackoverflow.com/questions/1359412/c-sharp-remove-text-in-between-delimiters-in-a-string-regex string sRet = thisString; string between = thisString.MidBetween(openTag, closeTag, true); if (!String.IsNullOrEmpty(between)) sRet = thisString.Replace(openTag + between + closeTag, openTag + newValue + closeTag); return sRet; }

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  • Per Pixel Collision Detection

    - by CJ Cohorst
    Just a quick question, I have this collision detection code: public bool PerPixelCollision(Player player, Game1 dog) { Matrix atob = player.Transform * Matrix.Invert(dog.Transform); Vector2 stepX = Vector2.TransformNormal(Vector2.UnitX, atob); Vector2 stepY = Vector2.TransformNormal(Vector2.UnitY, atob); Vector2 iBPos = Vector2.Transform(Vector2.Zero, atob); for(int deltax = 0; deltax < player.playerTexture.Width; deltax++) { Vector2 bpos = iBPos; for (int deltay = 0; deltay < player.playerTexture.Height; deltay++) { int bx = (int)bpos.X; int by = (int)bpos.Y; if (bx >= 0 && bx < dog.dogTexture.Width && by >= 0 && by < dog.dogTexture.Height) { if (player.TextureData[deltax + deltay * player.playerTexture.Width].A > 150 && dog.TextureData[bx + by * dog.Texture.Width].A > 150) { return true; } } bpos += stepY; } iBPos += stepX; } return false; } What I want to know is where to put in the code where something happens. For example, I want to put in player.playerPosition.X -= 200 just as a test, but I don't know where to put it. I tried putting it under the return true and above it, but under it, it said unreachable code, and above it nothing happened. I also tried putting it by bpos += stepY; but that didn't work either. Where do I put the code? Any help is appreciated. Thanks in advance!

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  • C# wpf helix scale based mesh parenting using Transform3DGroup

    - by Rick2047
    I am using https://helixtoolkit.codeplex.com/ as a 3D framework. I want to move black mesh relative to the green mesh as shown in the attached image below. I want to make green mesh parent to the black mesh as the change in scale of the green mesh also will result in motion of the black mesh. It could be partial parenting or may be more. I need 3D rotation and 3D transition + transition along green mesh's length axis for the black mesh relative to the green mesh itself. Suppose a variable green_mesh_scale causing scale for the green mesh along its length axis. The black mesh will use that variable in order to move along green mesh's length axis. How to go about it. I've done as follows: GeometryModel3D GreenMesh, BlackMesh; ... double green_mesh_scale = e.NewValue; Transform3DGroup forGreen = new Transform3DGroup(); Transform3DGroup forBlack = new Transform3DGroup(); forGreen.Children.Add(new ScaleTransform3D(new Vector3D(1, green_mesh_scale , 1))); // ... transforms for rotation n transition GreenMesh.Transform = forGreen ; forBlack = forGreen; forBlack.Children.Add(new TranslateTransform3D(new Vector3D(0, green_mesh_scale, 0))); BlackMesh.Transform = forBlack; The problem with this is the scale transform will also be applied to the black mesh. I think i just need to avoid the scale part. I tried keeping all the transforms but scale, on another Transform3DGroup variable but that also not behaving as expected. Can MatrixTransform3D be used here some how? Also please suggest if this question can be posted somewhere else in stackexchange.

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  • Where should I place my reaction code in Per-Pixel Collision Detection?

    - by CJ Cohorst
    I have this collision detection code: public bool PerPixelCollision(Player player, Game1 dog) { Matrix atob = player.Transform * Matrix.Invert(dog.Transform); Vector2 stepX = Vector2.TransformNormal(Vector2.UnitX, atob); Vector2 stepY = Vector2.TransformNormal(Vector2.UnitY, atob); Vector2 iBPos = Vector2.Transform(Vector2.Zero, atob); for(int deltax = 0; deltax < player.playerTexture.Width; deltax++) { Vector2 bpos = iBPos; for (int deltay = 0; deltay < player.playerTexture.Height; deltay++) { int bx = (int)bpos.X; int by = (int)bpos.Y; if (bx >= 0 && bx < dog.dogTexture.Width && by >= 0 && by < dog.dogTexture.Height) { if (player.TextureData[deltax + deltay * player.playerTexture.Width].A > 150 && dog.TextureData[bx + by * dog.Texture.Width].A > 150) { return true; } } bpos += stepY; } iBPos += stepX; } return false; } What I want to know is where to put in the code where something happens. For example, I want to put in player.playerPosition.X -= 200 just as a test, but I don't know where to put it. I tried putting it under the return true and above it, but under it, it said unreachable code, and above it nothing happened. I also tried putting it by bpos += stepY; but that didn't work either. Where do I put the code?

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  • Is there a way to display navmesh agent path in Unity?

    - by Antoine Guillien
    I'm currently making a prototype for a game I plan to develop. As far as I did, I managed to set up the navigation mesh and my navmeshagents. I would like to display the path they are following when setDestination() is fired. I did some researches but didn't find anything about it. EDIT 1 : So I instantiate an empty object with a LineRenderer and I have a line bewteen my agent and the destination. Still I've not all the points when the path has to avoid an obstacle. Furthermore, I wonder if the agent.path does reflect the real path that the agent take as I noticed that it actually follow a "smoothier" path. Here is the code so far : GameObject container = new GameObject(); container.transform.parent = agent.gameObject.transform; LineRenderer ligne = container.AddComponent<LineRenderer>(); ligne.SetColors(Color.white,Color.white); ligne.SetWidth(0.1f,0.1f); //Get def material ligne.gameObject.renderer.material.color = Color.white; ligne.gameObject.renderer.material.shader = Shader.Find("Sprites/Default"); ligne.gameObject.AddComponent<LineScript>(); ligne.SetVertexCount(agent.path.corners.Length+1); int i = 0; foreach(Vector3 v in p.corners) { ligne.SetPosition(i,v); //Debug.Log("position agent"+g.transform.position); //Debug.Log("position corner = "+v); i++; } ligne.SetPosition(p.corners.Length,agent.destination); ligne.gameObject.tag = "ligne"; So How can I get the real coordinates my agent is going to walk throught ?

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  • Rendering Text with the HTML5 Canvas

    - by dwahlin
    In a previous post I walked through the fundamentals of rendering shapes such as squares and circles using the HTML5 Canvas API. In this post I’ll provide a simple example of rendering and rotating text. To render text you can use the fillText() or strokeText() functions which take the text to render as well as the x and y coordinates of where to render it. To rotate text you can use the transform functions available with the HTML5 Canvas such as save(), rotate(), and restore(). To run the live demos that follow click the Result tab in the blue bar of each demo.   Rendering Text This example provides a simple look at how text can be rendered using the HTML5 Canvas. It iterates through a loop, updates the text and font size dynamically, measures the width of the text using the measureText() function, and then calls fillText() to render the text with the desired font size to the screen.   Here’s what the code above renders:   Rotating Text This example shows how text can be rendered and even rotated by using transform functions built into the HTML5 Canvas. The code starts by rendering text the standard way using fillText(). It then saves the state of the canvas performs an x,y coordinate transform (moves to 100, 300 respectively) and then rotates the canvas –90 degrees using the rotate() function. After the text is rendered, the canvas is reverted back to it’s existing state (saved by calling the save() function) by calling the restore() function. An additional line of text is then rendered.   Here’s what the code above renders:   If you’re interested in learning more about the HTML5 Canvas and how it can be used in your Web or Windows 8 applications, check out my HTML5 Canvas Fundamentals course from Pluralsight.

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  • Shooter in iOS and a visible Aim line before shooting

    - by London2423
    I have to questions. I am trying to develop a game that is iOS but I did it first in my computer so I can tested there. I was able to must of it for PC but I am having a very hard time with iOS port The problem I do have is that I don't know how to shout in iOS. To be more specific how to line render in iOS This is the script I use in my computer using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { LineRenderer line; void Start () { line = gameObject.GetComponent<LineRenderer>(); line.enabled = false; } void Update () { if (Input.GetButtonDown ("Fire1")) { StopCoroutine ("FireLaser"); StartCoroutine ("FireLaser"); } } IEnumerator FireLaser () { line.enabled = true; while (Input.GetButton("Fire1")) { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit; line.SetPosition (0, ray.origin); if (Physics.Raycast (ray, out hit,100)) { line.SetPosition(1,hit.point); if (hit.rigidbody) { hit.rigidbody.AddForceAtPosition(transform.forward * 5, hit.point); } } else line.SetPosition (1, ray.GetPoint (100)); yield return null; } line.enabled = false; { } } } Which part I have to change for iOS? I already did in the iOS the touch giu event so my player move around in the xcode/Iphone but I need some help with the shouting part. The second part of the question is where I do have to insert or change the script in order to first aim and I DO see the line of aim and then shout. Now the player can only shout. It can not aim at the gameobject, see the the line coming out of the gun aiming at the object and then shout? How I can do that. Everyone tell me Line render but that's what i did Thank you

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  • Unity falling body pendulum behaviour

    - by user3447980
    I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to act as though it were restrained at the radius of a point, and to be subject to gravity and friction etc. Ive tried many modifications of this code, and have come up with some cool 'strange-attractor' like behaviour but i cannot for the life of me create a realistic pendulum like action. This is what I have so far: startingposition = transform.position; //Get start position newposition = startingposition + velocity; //add old velocity newposition.y -= gravity * Time.deltaTime; //add gravity newposition = pivot + Vector2.ClampMagnitude(newposition-pivot,radius); //clamp body at radius??? velocity = newposition-startingposition; //Get new velocity transform.Translate (velocity * Time.deltaTime, Space.World); //apply to transform So im working out the new position based on the old velocity + gravity, then constraining it to a distance from a point, which is the element in the code i cannot get correct. Is this a logical way to go about it?

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  • Character Jump Control

    - by Abdullah Sorathia
    I would like to know how can I control the jump movement of a character in Unity3D. Basically I am trying to program the jump in such a way that while a jump is in progress the character is allowed to move either left or right in mid-air when the corresponding keys are pressed. With my script the character will correctly move to the left when, for example, the left key is pressed, but when the right key is pressed afterwards, the character moves to the right before the movement to the left is completed. Following is the script: void Update () { if(touchingPlatform && Input.GetButtonDown("Jump")){ rigidbody.AddForce(jumpVelocity, ForceMode.VelocityChange); touchingPlatform = false; isJump=true; } //left & right movement Vector3 moveDir = Vector3.zero; if(Input.GetKey ("right")||Input.GetKey ("left")){ moveDir.x = Input.GetAxis("Horizontal"); // get result of AD keys in X if(ShipCurrentSpeed==0) { transform.position += moveDir * 3f * Time.deltaTime; }else if(ShipCurrentSpeed<=15) { transform.position += moveDir * ShipCurrentSpeed * 2f * Time.deltaTime; }else { transform.position += moveDir * 30f * Time.deltaTime; } }

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  • 3d Model Scaling With Camera

    - by spasarto
    I have a very simple 3D maze program that uses a first person camera to navigate the maze. I'm trying to scale the blocks that make up the maze walls and floor so the corridors seem more roomy to the camera. Every time I scale the model, the camera seems to scale with it, and the corridors always stay the same width. I've tried apply the scale to the model in the content pipe (setting the scale property of the model in the properties window in VS). I've also tried to apply the scale using Matrix.CreateScale(float) using the Scale-Rotate-Transform order with the same result. If I leave the camera speed the same, the camera moves slower, so I know it's traversing a larger distance, but the world doesn't look larger; the camera just seems slower. I'm not sure what part of the code to include since I don't know if it is an issue with my model, camera, or something else. Any hints at what I'm doing wrong? Camera: Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.PiOver4, _device.Viewport.AspectRatio, 1.0f, 1000.0f ); Matrix camRotMatrix = Matrix.CreateRotationX( _cameraPitch ) * Matrix.CreateRotationY( _cameraYaw ); Vector3 transCamRef = Vector3.Transform( _cameraForward, camRotMatrix ); _cameraTarget = transCamRef + CameraPosition; Vector3 camRotUpVector = Vector3.Transform( _cameraUpVector, camRotMatrix ); View = Matrix.CreateLookAt( CameraPosition, _cameraTarget, camRotUpVector ); Model: World = Matrix.CreateTranslation( Position );

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  • Keep cube spinning after fling

    - by Zero
    So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code: using UnityEngine; using System.Collections; public class TouchScript : MonoBehaviour { float speed = 0.4f; bool canRotate = false; Transform cachedTransform; public bool CanRotate { get { return canRotate; } private set { canRotate = value; } } void Start () { // Make reference to transform cachedTransform = transform; } // Update is called once per frame void Update () { if (Input.touchCount > 0) { Touch touch = Input.GetTouch (0); // Switch through touch events switch (Input.GetTouch (0).phase) { case TouchPhase.Began: if (VerifyTouch (touch)) CanRotate = true; break; case TouchPhase.Moved: if (CanRotate) RotateObject (touch); break; case TouchPhase.Ended: CanRotate = false; break; } } } bool VerifyTouch (Touch touch) { Ray ray = Camera.main.ScreenPointToRay (touch.position); RaycastHit hit; // Check if there is a collider attached already, otherwise add one on the fly if (collider == null) gameObject.AddComponent (typeof(BoxCollider)); if (Physics.Raycast (ray, out hit)) { if (hit.collider.gameObject == this.gameObject) return true; } return false; } void RotateObject (Touch touch) { cachedTransform.Rotate (new Vector3 (touch.deltaPosition.y, -touch.deltaPosition.x, 0) * speed, Space.World); } } The above code works fine. However, I'm wondering how I can keep the cube spinning after the user lifts his finger. The user should be able to "fling" the cube, which would keep spinning and after a while would slowly come to a stop due to drag. Should I do this using AddForce or something? I'm really new to this stuff so I'd like it if you guys could point me in the right direction here :) .

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  • Compress with Gzip or Deflate my CSS & JS files

    - by muhammad usman
    i ve a fashion website & using wordpress. I want to Compress or Gzip or Deflate my CSS & JS files. i have tried many codes with .htaccess to compress but not working. Would any body help me please? My phpinfo is http://deemasfashion.co.uk/1.php below are the codes i have tried not not working. Few of them might be same but there is a difference in the syntax. <ifModule mod_gzip.c> mod_gzip_on Yes mod_gzip_dechunk Yes mod_gzip_item_include file .(html?|txt|css|js|php|pl)$ mod_gzip_item_include handler ^cgi-script$ mod_gzip_item_include mime ^text/.* mod_gzip_item_include mime ^application/x-javascript.* mod_gzip_item_exclude mime ^image/.* mod_gzip_item_exclude rspheader ^Content-Encoding:.*gzip.* </ifModule> other code I have tried but not working... <files *.css> SetOutputFilter DEFLATE </files> <files *.js> SetOutputFilter DEFLATE </files> I have also tried this code as well but no success. <ifModule mod_gzip.c> mod_gzip_on Yes mod_gzip_dechunk Yes mod_gzip_item_include file \.(html?|txt|css|js|php|pl)$ mod_gzip_item_include handler ^cgi-script$ mod_gzip_item_include mime ^text/.* mod_gzip_item_include mime ^application/x-javascript.* mod_gzip_item_exclude mime ^image/.* mod_gzip_item_exclude rspheader ^Content-Encoding:.*gzip.* </ifModule> This code is also not working <FilesMatch "\.(html?|txt|css|js|php|pl)$"> SetOutputFilter DEFLATE </FilesMatch> Here is another code not working. <ifmodule mod_deflate.c> AddOutputFilterByType DEFLATE text/text text/html text/plain text/xml text/css application/x- javascript application/javascript </ifmodule> Here is another code not working. <IFModule mod_deflate.c> <filesmatch "\.(js|css|html|jpg|png|php)$"> SetOutputFilter DEFLATE </filesmatch> </IFModule> Here is another code not working. <IfModule mod_deflate.c> AddOutputFilterByType DEFLATE text/html text/plain text/xml text/css application/x-javascript text/javascript application/javascript application/json <FilesMatch "\.(css|js)$" > SetOutputFilter DEFLATE </FilesMatch> </IfModule> Here is another code not working. #Gzip - compress text, html, javascript, css, xml <ifmodule mod_deflate.c> AddOutputFilterByType DEFLATE text/plain AddOutputFilterByType DEFLATE text/html AddOutputFilterByType DEFLATE text/xml AddOutputFilterByType DEFLATE text/css AddOutputFilterByType DEFLATE application/xml AddOutputFilterByType DEFLATE application/xhtml+xml AddOutputFilterByType DEFLATE application/rss+xml AddOutputFilterByType DEFLATE application/javascript AddOutputFilterByType DEFLATE application/x-javascript </ifmodule> #End Gzip Here is another code not working. <Location /> SetOutputFilter DEFLATE SetEnvIfNoCase Request_URI \.(?:gif|jpe?g|png)$ no-gzip dont-vary SetEnvIfNoCase Request_URI \.(?:exe|t?gz|zip|gz2|sit|rar)$ no-gzip dont-vary </Location>

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  • Jetty interprets JETTY_ARGS as file name

    - by Lena Schimmel
    I'm running Jetty (version "null 6.1.22") on Ubuntu 10.04. It's running fine until I need JSP support. According to several blog posts I need to set the JETTY_ARGS to OPTIONS=Server,jsp. However, if I put this into /etc/default/jetty: JETTY_ARGS=OPTIONS=Server,jsp and restart Jetty via /etc/init.d/jetty stop && /etc/init.d/jetty start, it reports success, but does not accept connections. I notices that it logs something to /usr/share/jetty/logs/out.log: 2012-09-11 11:19:05.110:WARN::EXCEPTION java.io.FileNotFoundException: /var/cache/jetty/tmp/OPTIONS=Server,jsp (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:137) at java.io.FileInputStream.<init>(FileInputStream.java:96) at sun.net.www.protocol.file.FileURLConnection.connect(FileURLConnection.java:87) at sun.net.www.protocol.file.FileURLConnection.getInputStream(FileURLConnection.java:178) at com.sun.org.apache.xerces.internal.impl.XMLEntityManager.setupCurrentEntity(XMLEntityManager.java:630) at com.sun.org.apache.xerces.internal.impl.XMLVersionDetector.determineDocVersion(XMLVersionDetector.java:189) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:776) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:741) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:123) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java:1208) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(SAXParserImpl.java:525) at javax.xml.parsers.SAXParser.parse(SAXParser.java:392) at org.mortbay.xml.XmlParser.parse(XmlParser.java:188) at org.mortbay.xml.XmlParser.parse(XmlParser.java:204) at org.mortbay.xml.XmlConfiguration.<init>(XmlConfiguration.java:109) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:969) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.mortbay.start.Main.invokeMain(Main.java:194) at org.mortbay.start.Main.start(Main.java:534) at org.mortbay.jetty.start.daemon.Bootstrap.start(Bootstrap.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.apache.commons.daemon.support.DaemonLoader.start(DaemonLoader.java:177) That is, whatever I put into JETTY_ARGS, it inteprets is as a filename inside /var/cache/jetty/tmp/ and tries to parse that file as XML (or does it parse some other XML and tries to read that file as a DTD? I'm not sure.). This doesn't seem to make any sense to me, especially since that directory is entirely empty. I've verified this with several other Strings, not only OPTIONS=Server,jsp.

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  • Apache/2.2.20 (Ubuntu 11.10) gzip compression won't work on php pages, content is chunked

    - by FamousInteractive
    I'm running into a problem with a new production server whereto I'm transferring projects. The HTML output of the PHP applications isn't compressed by the Apache mod_deflate module. Other resources, as stylesheet and javascript files, even html pages, which are served with the same Content-type (text/html) as the PHP output, are compressed! The projects use the following rules (from HTML5 boilerplate) in the .htaccess: <IfModule mod_deflate.c> # Force deflate for mangled headers developer.yahoo.com/blogs/ydn/posts/2010/12/pushing-beyond-gzipping/ <IfModule mod_setenvif.c> <IfModule mod_headers.c> SetEnvIfNoCase ^(Accept-EncodXng|X-cept-Encoding|X{15}|~{15}|-{15})$ ^((gzip|deflate)\s*,?\s*)+|[X~-]{4,13}$ HAVE_Accept-Encoding RequestHeader append Accept-Encoding "gzip,deflate" env=HAVE_Accept-Encoding </IfModule> </IfModule> # HTML, TXT, CSS, JavaScript, JSON, XML, HTC: <IfModule filter_module> FilterDeclare COMPRESS FilterProvider COMPRESS DEFLATE resp=Content-Type $text/html FilterProvider COMPRESS DEFLATE resp=Content-Type $text/css FilterProvider COMPRESS DEFLATE resp=Content-Type $text/plain FilterProvider COMPRESS DEFLATE resp=Content-Type $text/xml FilterProvider COMPRESS DEFLATE resp=Content-Type $text/x-component FilterProvider COMPRESS DEFLATE resp=Content-Type $application/javascript FilterProvider COMPRESS DEFLATE resp=Content-Type $application/json FilterProvider COMPRESS DEFLATE resp=Content-Type $application/xml FilterProvider COMPRESS DEFLATE resp=Content-Type $application/xhtml+xml FilterProvider COMPRESS DEFLATE resp=Content-Type $application/rss+xml FilterProvider COMPRESS DEFLATE resp=Content-Type $application/atom+xml FilterProvider COMPRESS DEFLATE resp=Content-Type $application/vnd.ms-fontobject FilterProvider COMPRESS DEFLATE resp=Content-Type $image/svg+xml FilterProvider COMPRESS DEFLATE resp=Content-Type $image/x-icon FilterProvider COMPRESS DEFLATE resp=Content-Type $application/x-font-ttf FilterProvider COMPRESS DEFLATE resp=Content-Type $font/opentype FilterChain COMPRESS FilterProtocol COMPRESS DEFLATE change=yes;byteranges=no </IfModule> </IfModule> We have a testing machine that runs the same Apache, OS and PHP version. On that machine the compression works just fine on the PHP output. I've checked and compared Apache and PHP config files, all the same as far as I can tell. I've tried several manners of outputting the content of the PHP, using output buffering or just plain echoing the content. Same thing, no compression. Example response headers of a PHP output: HTTP/1.1 200 OK Date: Wed, 25 Apr 2012 23:30:59 GMT Server: Apache Accept-Ranges: bytes Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: public Pragma: no-cache Vary: User-Agent Keep-Alive: timeout=5, max=98 Connection: Keep-Alive Transfer-Encoding: chunked Content-Type: text/html; charset=utf-8 Example of response headers on a css file: HTTP/1.1 200 OK Date: Wed, 25 Apr 2012 23:30:59 GMT Server: Apache Last-Modified: Mon, 04 Jul 2011 19:12:36 GMT Vary: Accept-Encoding,User-Agent Content-Encoding: gzip Cache-Control: public Expires: Fri, 25 May 2012 23:30:59 GMT Content-Length: 714 Keep-Alive: timeout=5, max=100 Connection: Keep-Alive Content-Type: text/css; charset=utf-8 Does anyone has a clue or experienced the same "problem"? thanks!

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  • System.UriFormatException: Invalid URI: The hostname could not be parsed.

    - by Shane
    All of a sudden I'm getting the following error on my website. It doesnt access a db. just a simple website using .net 2.0. I did recently apply the available windows server 2003 service packs. Could that have changed things? I should add the error randomly comes and goes and has been doing so for today and yesterday. I leave it for 5 minutes and the error is gone. Server Error in '/' Application. Invalid URI: The hostname could not be parsed. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.UriFormatException: Invalid URI: The hostname could not be parsed. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [UriFormatException: Invalid URI: The hostname could not be parsed.] System.Uri.CreateThis(String uri, Boolean dontEscape, UriKind uriKind) +5367536 System.Uri.CreateUri(Uri baseUri, String relativeUri, Boolean dontEscape) +31 System.Uri..ctor(Uri baseUri, String relativeUri) +34 System.Net.HttpWebRequest.CheckResubmit(Exception& e) +5300867 [WebException: Cannot handle redirect from HTTP/HTTPS protocols to other dissimilar ones.] System.Net.HttpWebRequest.GetResponse() +5314029 System.Xml.XmlDownloadManager.GetNonFileStream(Uri uri, ICredentials credentials) +69 System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials) +3929371 System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn) +54 System.Xml.XmlTextReaderImpl.OpenUrlDelegate(Object xmlResolver) +74 System.Threading.CompressedStack.runTryCode(Object userData) +70 System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) +0 System.Threading.CompressedStack.Run(CompressedStack compressedStack, ContextCallback callback, Object state) +108 System.Xml.XmlTextReaderImpl.OpenUrl() +186 System.Xml.XmlTextReaderImpl.Read() +208 System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace) +112 System.Xml.XmlDocument.Load(XmlReader reader) +108 System.Web.UI.WebControls.XmlDataSource.PopulateXmlDocument(XmlDocument document, CacheDependency& dataCacheDependency, CacheDependency& transformCacheDependency) +303 System.Web.UI.WebControls.XmlDataSource.GetXmlDocument() +153 System.Web.UI.WebControls.XmlDataSourceView.ExecuteSelect(DataSourceSelectArguments arguments) +29 System.Web.UI.WebControls.BaseDataList.GetData() +39 System.Web.UI.WebControls.DataList.CreateControlHierarchy(Boolean useDataSource) +264 System.Web.UI.WebControls.BaseDataList.OnDataBinding(EventArgs e) +55 System.Web.UI.WebControls.BaseDataList.DataBind() +75 System.Web.UI.WebControls.BaseDataList.EnsureDataBound() +55 System.Web.UI.WebControls.BaseDataList.CreateChildControls() +65 System.Web.UI.Control.EnsureChildControls() +97 System.Web.UI.Control.PreRenderRecursiveInternal() +53 System.Web.UI.Control.PreRenderRecursiveInternal() +202 System.Web.UI.Control.PreRenderRecursiveInternal() +202 System.Web.UI.Control.PreRenderRecursiveInternal() +202 System.Web.UI.Control.PreRenderRecursiveInternal() +202 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +4588

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  • Installing ssl certificates in GlassFish v3

    - by a1ex07
    I have just installed a new ssl certificate on GlassFish 3. I also changed all references to s1as to a new certificate alias in config/domain.xml. Everything seems to work fine, but I wonder if I have to change all "s1as" entries in config/sun-acc.xml, wss-server-config-1.0.xml,wss-server-config-2.0.xml as well ? Do settings in these files affect anything ? Thanks in advance.

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  • How do I configure the hbm2java maven2 plugin to generate POJOs for all mapping files

    - by naor
    Hi. I am trying to migrate my ant build to maven2. in my build.xml I invoke the hbm2java in the following way: <hibernatetool destdir="/src/generated/"> <configuration configurationfile="${env.ITP_HOME}/core/xml/hibernate/hibernate.cfg.xml"> <fileset dir="/xml/hibernate"> <include name="*.hbm.xml"/> </fileset> </configuration> <hbm2java/> </hibernatetool> my hibernate.cfg.xml is: <hibernate-configuration> <session-factory> <property name="hibernate.dialect">org.hibernate.dialect.Oracle10gDialect</property> <property name="hibernate.connection.driver_class">oracle.jdbc.driver.OracleDriver</property> </session-factory> in my maven2 POM file I have: <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>hibernate3-maven-plugin</artifactId> <version>2.2</version> <executions> <execution> <id>hbm2java</id> <phase>generate-sources</phase> <goals> <goal>hbm2java</goal> </goals> <configuration> <components> <component> <name>hbm2java</name> <implementation>configuration</implementation> <outputDirectory>/src/main/java</outputDirectory> </component> </components> <componentProperties> <jdk5>true</jdk5> <configurationfile>/src/main/resources/hibernate.cfg.xml</configurationfile> </componentProperties> </configuration> </execution> but when executing mvn hibernate3:hbm2java i see no files get generated unless they are all listed in hibernate.cfg.xml. Is there a way to specify a fileset in the maven configuration similar to the ant task? thanks, naor

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  • IXmlSerializable Dictionary

    - by Shimmy
    I was trying to create a generic Dictionary that implements IXmlSerializable. Here is my trial: Sub Main() Dim z As New SerializableDictionary(Of String, String) z.Add("asdf", "asd") Console.WriteLine(z.Serialize) End Sub Result: <?xml version="1.0" encoding="utf-16"?><Entry key="asdf" value="asd" /> I placed a breakpoint on top of the WriteXml method and I see that when it stops, the writer contains no data at all, and IMHO it should contain the root element and the xml declaration. <Serializable()> _ Public Class SerializableDictionary(Of TKey, TValue) : Inherits Dictionary(Of TKey, TValue) : Implements IXmlSerializable Private Const EntryString As String = "Entry" Private Const KeyString As String = "key" Private Const ValueString As String = "value" Private Shared ReadOnly AttributableTypes As Type() = New Type() {GetType(Boolean), GetType(Byte), GetType(Char), GetType(DateTime), GetType(Decimal), GetType(Double), GetType([Enum]), GetType(Guid), GetType(Int16), GetType(Int32), GetType(Int64), GetType(SByte), GetType(Single), GetType(String), GetType(TimeSpan), GetType(UInt16), GetType(UInt32), GetType(UInt64)} Private Shared ReadOnly GetIsAttributable As Predicate(Of Type) = Function(t) AttributableTypes.Contains(t) Private Shared ReadOnly IsKeyAttributable As Boolean = GetIsAttributable(GetType(TKey)) Private Shared ReadOnly IsValueAttributable As Boolean = GetIsAttributable(GetType(TValue)) Private Shared ReadOnly GetElementName As Func(Of Boolean, String) = Function(isKey) If(isKey, KeyString, ValueString) Public Function GetSchema() As System.Xml.Schema.XmlSchema Implements System.Xml.Serialization.IXmlSerializable.GetSchema Return Nothing End Function Public Sub WriteXml(ByVal writer As XmlWriter) Implements IXmlSerializable.WriteXml For Each entry In Me writer.WriteStartElement(EntryString) WriteData(IsKeyAttributable, writer, True, entry.Key) WriteData(IsValueAttributable, writer, False, entry.Value) writer.WriteEndElement() Next End Sub Private Sub WriteData(Of T)(ByVal attributable As Boolean, ByVal writer As XmlWriter, ByVal isKey As Boolean, ByVal value As T) Dim name = GetElementName(isKey) If attributable Then writer.WriteAttributeString(name, value.ToString) Else Dim serializer As New XmlSerializer(GetType(T)) writer.WriteStartElement(name) serializer.Serialize(writer, value) writer.WriteEndElement() End If End Sub Public Sub ReadXml(ByVal reader As XmlReader) Implements IXmlSerializable.ReadXml Dim empty = reader.IsEmptyElement reader.Read() If empty Then Exit Sub Clear() While reader.NodeType <> XmlNodeType.EndElement While reader.NodeType = XmlNodeType.Whitespace reader.Read() Dim key = ReadData(Of TKey)(IsKeyAttributable, reader, True) Dim value = ReadData(Of TValue)(IsValueAttributable, reader, False) Add(key, value) If Not IsKeyAttributable AndAlso Not IsValueAttributable Then reader.ReadEndElement() Else reader.Read() While reader.NodeType = XmlNodeType.Whitespace reader.Read() End While End While reader.ReadEndElement() End While End Sub Private Function ReadData(Of T)(ByVal attributable As Boolean, ByVal reader As XmlReader, ByVal isKey As Boolean) As T Dim name = GetElementName(isKey) Dim type = GetType(T) If attributable Then Return Convert.ChangeType(reader.GetAttribute(name), type) Else Dim serializer As New XmlSerializer(type) While reader.Name <> name reader.Read() End While reader.ReadStartElement(name) Dim value = serializer.Deserialize(reader) reader.ReadEndElement() Return value End If End Function Public Shared Function Serialize(ByVal dictionary As SerializableDictionary(Of TKey, TValue)) As String Dim sb As New StringBuilder(1024) Dim sw As New StringWriter(sb) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) xs.Serialize(sw, dictionary) sw.Dispose() Return sb.ToString End Function Public Shared Function Deserialize(ByVal xml As String) As SerializableDictionary(Of TKey, TValue) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) Return xs.Deserialize(xr) xr.Close() End Function Public Function Serialize() As String Dim sb As New StringBuilder Dim xw = XmlWriter.Create(sb) WriteXml(xw) xw.Close() Return sb.ToString End Function Public Sub Parse(ByVal xml As String) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) ReadXml(xr) xr.Close() End Sub End Class

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  • IXmlSerializable Dictionary problem

    - by Shimmy
    I was trying to create a generic Dictionary that implements IXmlSerializable. Here is my trial: Sub Main() Dim z As New SerializableDictionary(Of String, String) z.Add("asdf", "asd") Console.WriteLine(z.Serialize) End Sub Result: <?xml version="1.0" encoding="utf-16"?><Entry key="asdf" value="asd" /> I placed a breakpoint on top of the WriteXml method and I see that when it stops, the writer contains no data at all, and IMHO it should contain the root element and the xml declaration. <Serializable()> _ Public Class SerializableDictionary(Of TKey, TValue) : Inherits Dictionary(Of TKey, TValue) : Implements IXmlSerializable Private Const EntryString As String = "Entry" Private Const KeyString As String = "key" Private Const ValueString As String = "value" Private Shared ReadOnly AttributableTypes As Type() = New Type() {GetType(Boolean), GetType(Byte), GetType(Char), GetType(DateTime), GetType(Decimal), GetType(Double), GetType([Enum]), GetType(Guid), GetType(Int16), GetType(Int32), GetType(Int64), GetType(SByte), GetType(Single), GetType(String), GetType(TimeSpan), GetType(UInt16), GetType(UInt32), GetType(UInt64)} Private Shared ReadOnly GetIsAttributable As Predicate(Of Type) = Function(t) AttributableTypes.Contains(t) Private Shared ReadOnly IsKeyAttributable As Boolean = GetIsAttributable(GetType(TKey)) Private Shared ReadOnly IsValueAttributable As Boolean = GetIsAttributable(GetType(TValue)) Private Shared ReadOnly GetElementName As Func(Of Boolean, String) = Function(isKey) If(isKey, KeyString, ValueString) Public Function GetSchema() As System.Xml.Schema.XmlSchema Implements System.Xml.Serialization.IXmlSerializable.GetSchema Return Nothing End Function Public Sub WriteXml(ByVal writer As XmlWriter) Implements IXmlSerializable.WriteXml For Each entry In Me writer.WriteStartElement(EntryString) WriteData(IsKeyAttributable, writer, True, entry.Key) WriteData(IsValueAttributable, writer, False, entry.Value) writer.WriteEndElement() Next End Sub Private Sub WriteData(Of T)(ByVal attributable As Boolean, ByVal writer As XmlWriter, ByVal isKey As Boolean, ByVal value As T) Dim name = GetElementName(isKey) If attributable Then writer.WriteAttributeString(name, value.ToString) Else Dim serializer As New XmlSerializer(GetType(T)) writer.WriteStartElement(name) serializer.Serialize(writer, value) writer.WriteEndElement() End If End Sub Public Sub ReadXml(ByVal reader As XmlReader) Implements IXmlSerializable.ReadXml Dim empty = reader.IsEmptyElement reader.Read() If empty Then Exit Sub Clear() While reader.NodeType <> XmlNodeType.EndElement While reader.NodeType = XmlNodeType.Whitespace reader.Read() Dim key = ReadData(Of TKey)(IsKeyAttributable, reader, True) Dim value = ReadData(Of TValue)(IsValueAttributable, reader, False) Add(key, value) If Not IsKeyAttributable AndAlso Not IsValueAttributable Then reader.ReadEndElement() Else reader.Read() While reader.NodeType = XmlNodeType.Whitespace reader.Read() End While End While reader.ReadEndElement() End While End Sub Private Function ReadData(Of T)(ByVal attributable As Boolean, ByVal reader As XmlReader, ByVal isKey As Boolean) As T Dim name = GetElementName(isKey) Dim type = GetType(T) If attributable Then Return Convert.ChangeType(reader.GetAttribute(name), type) Else Dim serializer As New XmlSerializer(type) While reader.Name <> name reader.Read() End While reader.ReadStartElement(name) Dim value = serializer.Deserialize(reader) reader.ReadEndElement() Return value End If End Function Public Shared Function Serialize(ByVal dictionary As SerializableDictionary(Of TKey, TValue)) As String Dim sb As New StringBuilder(1024) Dim sw As New StringWriter(sb) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) xs.Serialize(sw, dictionary) sw.Dispose() Return sb.ToString End Function Public Shared Function Deserialize(ByVal xml As String) As SerializableDictionary(Of TKey, TValue) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) Return xs.Deserialize(xr) xr.Close() End Function Public Function Serialize() As String Dim sb As New StringBuilder Dim xw = XmlWriter.Create(sb) WriteXml(xw) xw.Close() Return sb.ToString End Function Public Sub Parse(ByVal xml As String) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) ReadXml(xr) xr.Close() End Sub End Class

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  • not sure if this is my mistake ~~ vs2010 Add Service Reference fails

    - by gerryLowry
    https://tbe.taleo.net/MANAGER/dispatcher/servlet/rpcrouter the above is from Taleo's API guide. I'm trying to create a WCF Client (e.g.: " Creating Your First WCF Client" http://channel9.msdn.com/shows/Endpoint/Endpoint-Screencasts-Creating-Your-First-WCF-Client/ ) The tbe.taleo... link is from Taleo's API documentation. Likely my understanding is flawed. My assumption is that when the link from Taleo is entered into the vs2010 "Add Service Reference" dialog and GO is clicked, then vs2010 should retrieve a proper WSDL/SOAP envelope back from the Taleo link. That does not happen; instead an error occurs. Fiddler2 (http://fiddler2.com) displays the status code 500 "HTTP/1.1 500 Internal Server Error". [FULL DETAILS BELOW] "WcfTestClient.exe" gives a similar error: [WcfTestClient DETAILS BELOW] QUESTION: is it me, or is the Taleo link flawed? Thank you, Gerry [FULL DETAILS "Add Service Reference"] The HTML document does not contain Web service discovery information. Metadata contains a reference that cannot be resolved: 'https://tbe.taleo.net/MANAGER/dispatcher/servlet/rpcrouter'. The content type text/xml;charset=utf-8 of the response message does not match the content type of the binding (application/soap+xml; charset=utf-8). If using a custom encoder, be sure that the IsContentTypeSupported method is implemented properly. The first 544 bytes of the response were: ' SOAP-ENV:Protocol Unsupported content type "application/soap+xml; charset=utf-8", must be: "text/xml". /MANAGER/dispatcher/servlet/rpcrouter '. The remote server returned an error: (500) Internal Server Error. If the service is defined in the current solution, try building the solution and adding the service reference again. [WcfTestClient DETAILS] Error: Cannot obtain Metadata from https://tbe.taleo.net/MANAGER/dispatcher/servlet/rpcrouter If this is a Windows (R) Communication Foundation service to which you have access, please check that you have enabled metadata publishing at the specified address. For help enabling metadata publishing, please refer to the MSDN documentation at http://go.microsoft.com/fwlink/?LinkId=65455.WS-Metadata Exchange Error URI: https://tbe.taleo.net/MANAGER/dispatcher/servlet/rpcrouter Metadata contains a reference that cannot be resolved: 'https://tbe.taleo.net/MANAGER/dispatcher/servlet/rpcrouter'. The content type text/xml;charset=utf-8 of the response message does not match the content type of the binding (application/soap+xml; charset=utf-8). If using a custom encoder, be sure that the IsContentTypeSupported method is implemented properly. The first 544 bytes of the response were: 'SOAP-ENV:ProtocolUnsupported content type "application/soap+xml; charset=utf-8", must be: "text/xml"./MANAGER/dispatcher/servlet/rpcrouter'. The remote server returned an error: (500) Internal Server Error.HTTP GET Error URI: https://tbe.taleo.net/MANAGER/dispatcher/servlet/rpcrouter The HTML document does not contain Web service discovery information.

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  • Connected host failed to respond (internal NAT address)

    - by MostRandom
    I'm writing my first C# web application that connects to an XML based service. It requires that I present a certificate and feed the XML stream. It seems to authenticate properly but then it gives the following error: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 10.1.10.4:3128 The funny thing is that I'm not on a proxy or anything like that. I'm connecting directly to the internet. At one point I we did use a proxy that with internal NAT address. So my question is: Does Visual Studio have some sort of default proxy setting that I need to change? This IP is no longer used for anything, so I know that I don't need to use any proxy authentication code. using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Net; using System.Security.Cryptography.X509Certificates; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; namespace WebApplication1 { public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Uri requestURI = new Uri("*site omitted*"); //Create the Request Object HttpWebRequest pageRequest = (HttpWebRequest)WebRequest.Create(requestURI); //After installing the cert on the server export a client cert to the working directory as Deluxe.cer string certFile = "*certificate omitted*"; X509Certificate cert = X509Certificate.CreateFromCertFile(certFile); //Pull in your Data, if it is from an external xml as below or create an xml string with variables if a dynamic post is required. string xmlPath = "*XML omitted*"; System.Xml.XmlDocument passXML = new System.Xml.XmlDocument(); passXML.Load(xmlPath); //XML String with the data needed to pass string postData = passXML.OuterXml; //Set the Request Object parameters pageRequest.ContentType = "application/x-www-form-urlencoded"; pageRequest.Method = "POST"; pageRequest.AllowWriteStreamBuffering = false; pageRequest.AllowAutoRedirect = false; pageRequest.ClientCertificates.Add(cert); postData = "xml_data=" + Server.UrlEncode(postData); pageRequest.ContentLength = postData.Length; //Create the Post Stream Object System.IO.StreamWriter postStream = new System.IO.StreamWriter(pageRequest.GetRequestStream()); //Write the data to the post stream postStream.Write(postData); postStream.Flush(); postStream.Close(); //Set the Response Object HttpWebResponse postResponse = (HttpWebResponse)pageRequest.GetResponse();

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