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  • HDMI audio disappears when the TV is turned off and on

    - by Devator
    I have a new HTPC build (it's running Windows 7 Ultimate x64) and it has a ATI Radeon 6450 as graphics card. When I boot the PC, everything works fine. However, when the TV is turned off and then back on I notice there's no sound anymore. There are lots of other people who have this issue aswell. I've found this workaround however it doesn't seem to work for me. I have the newest drivers (12.4). Someone said it was fixed in 9.1 but I still have the issue. Any help is appreciated.

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  • C++ min heap with user-defined type.

    - by bsg
    Hi, I am trying to implement a min heap in c++ for a struct type that I created. I created a vector of the type, but it crashed when I used make_heap on it, which is understandable because it doesn't know how to compare the items in the heap. How do I create a min-heap (that is, the top element is always the smallest one in the heap) for a struct type? The struct is below: struct DOC{ int docid; double rank; }; I want to compare the DOC structures using the rank member. How would I do this? I tried using a priority queue with a comparator class, but that also crashed, and it also seems silly to use a data structure which uses a heap as its underlying basis when what I really need is a heap anyway. Thank you very much, bsg

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  • Large number of soft page faults when assigning a TJpegImage to a TBitmap

    - by Robert Oschler
    I have a Delphi 6 Pro application that processes incoming jpeg frames from a streaming video server. The code works but I recently noticed that it generates a huge number of soft page faults over time. After doing some investigation, the page faults appear to be coming from one particular graphics operation. Note, the uncompressed bitmaps in question are 320 x 240 or about 300 KB in size so it's not due to the handling of large images. The number of page faults being generated isn't tolerable. Over an hour it can easily top 1000000 page faults. I created a stripped down test case that executes the code I have included below on a timer, 10 times a second. The page faults appear to happen when I try to assign the TJpegImage to a TBitmap in the GetBitmap() method. I know this because I commented out that line and the page faults do not occur. The assign() triggers a decompression operation on the part of TJpegImage as it pushes the decompressed bits into a newly created bitmap that GetBitmap() returns. When I run Microsoft's pfmon utility (page fault monitor), I get a huge number of soft page fault error lines concerning RtlFillMemoryUlong, so it appears to happen during a memory buffer fill operation. One puzzling note. The summary part of pfmon's report where it shows which DLL caused what page fault does not show any DLL names in the far left column. I tried this on another system and it happens there too. Can anyone suggest a fix or a workaround? Here's the code. Note, IReceiveBufferForClientSocket is a simple class object that holds bytes in an accumulating buffer. function GetBitmap(theJpegImage: TJpegImage): Graphics.TBitmap; begin Result := TBitmap.Create; Result.Assign(theJpegImage); end; // --------------------------------------------------------------- procedure processJpegFrame(intfReceiveBuffer: IReceiveBufferForClientSocket); var theBitmap: TBitmap; theJpegStream, theBitmapStream: TMemoryStream; theJpegImage: TJpegImage; begin theBitmap := nil; theJpegImage := TJPEGImage.Create; theJpegStream:= TMemoryStream.Create; theBitmapStream := TMemoryStream.Create; try // 2 // ************************ BEGIN JPEG FRAME PROCESSING // Load the JPEG image from the receive buffer. theJpegStream.Size := intfReceiveBuffer.numBytesInBuffer; Move(intfReceiveBuffer.bufPtr^, theJpegStream.Memory^, intfReceiveBuffer.numBytesInBuffer); theJpegImage.LoadFromStream(theJpegStream); // Convert to bitmap. theBitmap := GetBitmap(theJpegImage); finally // Free memory objects. if Assigned(theBitmap) then theBitmap.Free; if Assigned(theJpegImage) then theJpegImage.Free; if Assigned(theBitmapStream) then theBitmapStream.Free; if Assigned(theJpegStream) then theJpegStream.Free; end; // try() end; // --------------------------------------------------------------- procedure TForm1.Timer1Timer(Sender: TObject); begin processJpegFrame(FIntfReceiveBufferForClientSocket); end; // --------------------------------------------------------------- procedure TForm1.FormCreate(Sender: TObject); var S: string; begin FIntfReceiveBufferForClientSocket := TReceiveBufferForClientSocket.Create(1000000); S := loadStringFromFile('c:\test.jpg'); FIntfReceiveBufferForClientSocket.assign(S); end; // --------------------------------------------------------------- Thanks, Robert

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  • Coordinate geometry operations in images/discrete space

    - by avd
    I have images which have line segments, rays etc. I am representing these line segments using Bresenham algorithm (means whatever coordinates I get using this algorithm between two points). Now I want to do operations such as finding intersection point between two line segments, finding the projection of one vector onto other etc... The problem is I am not working in continuous space. The line segments are being approximated using Bresenham algorithm. So I want suggestions on what are the best and most efficient ways to do this? A link to C++ library or implementation would also be good enough. Please suggest some books which deal with such problems.

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  • Building resultset using collection object

    - by Bhaskara Krishna Mohan Potam
    Hi, I had an issue in building the resultset using java. Here it goes... I am storing a collection object which is organized as row wise taken from a resultset object and putting the collection object(which is stored as vector/array list) in cache and trying to retrieve the same collection object. Here i need to build back the resultset again using the collection object. Now my doubt is building the resultset in this way possible or not? Please let me know asap. Thanks in advance, Bhaskar

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  • C++: building iterator from bits

    - by gruszczy
    I have a bitmap and would like to return an iterator of positions of set bits. Right now I just walk the whole bitmap and if bit is set, then I provide next position. I believe this could be done more effectively: for example build statically array for each combination of bits in single byte and return vector of positions. This can't be done for a whole int, because array would be too big. But maybe there are some better solutions? Do you know any smart algorithms for this?

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  • SolidWorks ratio issue with printing in landscape

    - by jamiemmp
    We run SolidWorks 2010 on XP. On one workstation when printing to the plotter in a 1:1 ratio in landscape mode it's off by small increments. He needs to adjust manually from 1:1 to 1:1.009 (for example) in order to correctly print 1:1. The increments by which it's off varies from drawing to drawing. None of the other workstations have this issue. All five of the workstations have the same settings and all print to one networked plotter. Three out of five have the same graphics card. Scale to fit is not checked. I read this site often, but this is the first time I've posted. I'm hoping someone here has run across this before. Thanks.

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  • linux display drivers

    - by salman
    I've run into a major display problem on newly installed fedora 11, on my 6 years old pc which runs a pentium4 2.4 GHz processor, 1 gb ddr ram, intel 845 motherboard with integrated graphics card. When i open an image or play a video, my complete screen turns garbled. I simply cannot make out whats on my screen. With difficulty i have to close the image/video window and move around the folder window to clean the screen image. Is it because of my display drivers? How can i fix it? I also ran into mp3 plugins and flash issues which i was able to resovle. I'm new to linux, the sole purpose of isntalling it on my old pc was to learn linux but this display problem is frustrating me. Thanks, Salman

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  • How to generate a lower frequency version of a signal in Matlab?

    - by estourodepilha.com
    With a sine input, I tried to modify it's frequency cutting some lower frequencies in the spectrum, shifting the main frequency towards zero. As the signal is not fftshifted I tried to do that by eliminating some samples at the begin and at the end of the fft vector: interval = 1; samplingFrequency = 44100; signalFrequency = 440; sampleDuration = 1 / samplingFrequency; timespan = 1 : sampleDuration : (1 + interval); original = sin(2 * pi * signalFrequency * timespan); fourierTransform = fft(original); frequencyCut = 10; %% Hertz frequencyCut = floor(frequencyCut * (length(pattern) / samplingFrequency) / 4); %% Samples maxFrequency = length(fourierTransform) - (2 * frequencyCut); signal = ifft(fourierTransform(frequencyCut + 1:maxFrequency), 'symmetric'); But it didn't work as expected. I also tried to remove the center part of the spectrum, but it wielded a higher frequency sine wave too. How to make it right?

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  • Which hardware changes require operating system reinstallation?

    - by Mark
    I'm about to upgrade my computer but might keep some parts. Just wandering what I would have to keep to prevent me having to reinstall my OSs, at the moment I have a dual boot setup with ubuntu and windows 7. I'm pretty sure you can't just take your hard drive with the OS on it and put it into a different box and keep going (can you?) but I know you can change the graphics cards, secondary hard drives and ram with out a problem. So what is it that you can't change? The CPU? Motherboard? Thanks for any replies

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  • Help understanding some OpenGL stuff

    - by shinjuo
    I am working with some code to create a triangle that moves with arrow keys. I want to create a second object that moves independently. This is where I am having trouble, I have created the second actor, but cannot get it to move. There is too much code to post it all so I will just post a little and see if anyone can help at all. ogl_test.cpp #include "platform.h" #include "srt/scheduler.h" #include "model.h" #include "controller.h" #include "model_module.h" #include "graphics_module.h" class blob : public actor { public: blob(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; class enemyOne : public actor { public: enemyOne(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, char* lpCmdLine, int nCmdShow ) { model m; controller control(m); srt::scheduler scheduler(33); srt::frame* model_frame = new srt::frame(scheduler.timer(), 0, 1, 2); srt::frame* render_frame = new srt::frame(scheduler.timer(), 1, 1, 2); model_frame->add(new model_module(m, control)); render_frame->add(new graphics_module(m)); scheduler.add(model_frame); scheduler.add(render_frame); blob* prime = new blob(0.0f, 0.0f); m.add(prime); m.set_prime(prime); enemyOne* primeTwo = new enemyOne(2.0f, 0.0f); m.add(primeTwo); m.set_prime(primeTwo); scheduler.start(); control.start(); return 0; } model.h #include <vector> #include "vec.h" const double pi = 3.14159265358979323; class controller; using math::vector2f; class actor { public: vector2f P; float theta; float v; float rho; actor(const vector2f& init_location) : P(init_location), rho(0.0), v(0.0), theta(0.0) { } virtual void render() = 0; virtual void update(controller&, float dt) { float v1 = v; float theta1 = theta + rho * dt; vector2f P1 = P + v1 * vector2f(cos(theta1), sin(theta1)); if (P1.x < -4.5f || P1.x > 4.5f) { P1.x = -P1.x; } if (P1.y < -4.5f || P1.y > 4.5f) { P1.y = -P1.y; } v = v1; theta = theta1; P = P1; } protected: void transform() { glPushMatrix(); glTranslatef(P.x, P.y, 0.0f); glRotatef(theta * 180.0f / pi, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis } void end_transform() { glPopMatrix(); } }; class model { private: typedef std::vector<actor*> actor_vector; actor_vector actors; public: actor* _prime; model() { } void add(actor* a) { actors.push_back(a); } void set_prime(actor* a) { _prime = a; } void update(controller& control, float dt) { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->update(control, dt); } } void render() { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->render(); } } };

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  • Computer Flashes Out?

    - by GuyNoir
    We have a strange problem with our computers at my school. They are all Latitude 2100 Netbooks. At random points (I can't seem to find a pattern) the screen will turn a single color (red, green, black, brown, etc.) To fix this, the computer must be put to sleep, and brought back up. They have integrated graphics, but I can't imagine that if it was a bug with the computer itself, that every single computer would do this. Is there any way I could find out the problem that's causing this. Some diagnostic tool? Thanks. Edit: Forgot, they all have windows.

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  • Firefox 3.5 Doesn't Load CSS From a Specific Site

    - by chmurli
    Firefox 3.5 doesn't load the CSS from only 1 site (www.makeuseof.com). Everything else works OK (graphics, etc.). I tried safemode but no luck. In other browsers same site works properly. What did I do wrong? Edit (2009 Aug. 19): problem solved but I don't know how. Today I just discovered that site loads CSS and it works. I didn't make any changes (think so). Love Firefox :).

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  • (External) Java library for creating Tree structure ?

    - by suVasH.....
    I am planning to implement a tree structure where every node has two children and a parent along with various other node properties (and I'd want to do this in Java ) Now, the way to it probably is to create the node such that it links to other nodes ( linked list trick ), but I was wondering if there is any good external library to handle all this low level stuff. ( for eg. the ease of stl::vector vs array in C++ ). I've heard of JDots, but still since i haven't started (and haven't programmed a lot in Java), I'd rather hear out before I begin.

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  • Computer Components

    - by Martin
    What is the role of a motherboard in terms of how components communicate with the processor (via the system busses). Therefore, for each component, which communication bus is involved and what is the route that data takes from the component to the processor, including; The bus name Whether bus is serial or parallel The name of any bridges involved Also, what is the the role of a bridge The components are: Internal components: Floppy Drive, Hard Drive, CD/DVD Drive, Memory, Processor Power supply, Graphics card & Sound card External devices: Monitor, Keyboard, Mouse (PS2 & USB), Printer, Pen Drive I have absolutely no idea of what the routes are and how motherboards communicate, could someone give me a start here? Thanks.

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  • How do I fake 2 discrete monitors using a DualHead2Go?

    - by Sietse
    I just got a [Matrox Dualhead2Go|http://www.matrox.com/graphics/en/products/gxm/dh2go/] for use with my MacBook Pro. I realise that the reason it works is that it fakes 1 big (wide) monitor. I also kind of depended on the software that came with it to trick OSX into accepting it as 2 monitors. Turns out the support is kind of lame: it just adds shortcuts for maximizing the window to whatever screen you want. And it even gets that wrong, since my dock doesn't auto-hide, but it doesn't take it in account while resizing, causing my window do end up "behind" my dock. (I've made a AppleScript that does the resize correctly, that I'll post below). There's two glaring issues this causes: Full screen (video, etc.) takes up both monitors, and dialogs just pops up in the middle. Is there a way to trick OSX, or at least a way to fix these issues?

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  • Rotation towards an object in 3d space

    - by retoucher
    hello, i have two coordinates on a 2d plane in 3d space, and am trying to rotate one coordinate (a vector) to face the other coordinate. my vertical axis is the y-axis, so if both of the coordinates are located flat on the 2d plane, they would both have a y-axis of 0, and their x and z coordinates determine their position length/width-wise on the plane. right now, i'm calculating the angle like so (language agnostic): angle = atan2(z2-z1,x2-x1); and am rotating/translating in space like so: pushMatrix(); rotateY(angle); popMatrix(); this doesn't seem to be working though. are my calculations/process correct?

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  • Qt drag & drop button; drop not detecting

    - by Thomas Verbeke
    I'm creating a 2D game in QT and i'm trying to implement a drag & drop into my program. For some reason the drop is not registered: qDebug should print a message on dropping but this doesn't happen. #include "dialog.h" #include "ui_dialog.h" #include "world.h" #include <vector> Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); MySquare *item; QGraphicsRectItem *enemyItem; World *myWorld = new World(); std::vector<Tile*> tiles = myWorld->createWorld(":/texture.jpg"); int count = 0; foreach (Tile *tile, tiles){ count++; item = new MySquare(tile->getXPos()*4,tile->getYPos()*4,4,4); item->setBrush(QColor(tile->getValue()*255,tile->getValue()*255,tile->getValue()*255)); item->setAcceptDrops(true); scene->addItem(item); } player = new MySquare(10,20,10,10); player->setAcceptDrops(true); scene->addItem(player); //drag & drop part QPushButton *pushButton = new QPushButton("Click Me",this); connect(pushButton,SIGNAL(pressed()),this,SLOT(makeDrag())); setAcceptDrops(true); } void Dialog::makeDrag() { QDrag *dr = new QDrag(this); // The data to be transferred by the drag and drop operation is contained in a QMimeData object QMimeData *data = new QMimeData; data->setText("This is a test"); // Assign ownership of the QMimeData object to the QDrag object. dr->setMimeData(data); // Start the drag and drop operation dr->start(); } mysquare.cpp #include "mysquare.h" MySquare::MySquare(int _x,int _y, int _w, int _h) { isPlayer=false; Pressed=false; setFlag(ItemIsMovable); setFlag(ItemIsFocusable); setAcceptDrops(true); color=Qt::red; color_pressed = Qt::green; x = _x; y = _y; w = _w; h = _h; } QRectF MySquare::boundingRect() const { return QRectF(x,y,w,h); } void MySquare::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { QRectF rec = boundingRect(); QBrush brush(color); if (Pressed){ brush.setColor(color); } else { brush.setColor(color_pressed); } painter->fillRect(rec,brush); painter->drawRect(rec); } void MySquare::mousePressEvent(QGraphicsSceneMouseEvent *event) { Pressed=true; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Pressed"; } void MySquare::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Pressed=false; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Released"; } void MySquare::keyPressEvent(QKeyEvent *event){ int x = pos().x(); int y = pos().y(); //key handling QGraphicsItem::keyPressEvent(event); } void MySquare::dropEvent(QDropEvent *event) { qDebug("dropEvent - square"); // Unpack dropped data and handle it the way you want qDebug("Contents: %s", event->mimeData()->text().toLatin1().data()); } void MySquare::dragMoveEvent(QDragMoveEvent *event){ qDebug("dragMoveEvent - square "); event->accept(); } void MySquare::dragEnterEvent(QDragEnterEvent *event){ event->setAccepted(true); qDebug("dragEnterEvent - square"); event->acceptProposedAction(); } void MySquare::setBrush(QColor _color){ color = _color; color_pressed = _color; update(); //repaint } edit; there is no problem with qDebug() i'm just using it to test them i'm inside the drag events..which i'm not

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  • What is the right approach when using STL container for median calculation?

    - by sharkin
    Let's say I need to retrieve the median from a sequence of 1000000 random numeric values. If using anything but STL::list, I have no (built-in) way to sort sequence for median calculation. If using STL::list, I can't randomly access values to retrieve middle (median) of sorted sequence. Is it better to implement sorting myself and go with e.g. STL::vector, or is it better to use STL::list and use STL::list::iterator to for-loop-walk to the median value? The latter seems less overheadish, but also feels more ugly.. Or are there more and better alternatives for me?

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  • Computer Randomly Restarts (no crash dump)

    - by Bruno Charters
    Hey everyone this is my first time here, so, my computer got pulled out of his place the other day by accident and it never got back to working decently ever again. I just stopped using it because everytime i power it on, it restarts. Some times it doesn't even reach the desktop, others it even allows me to run a game or something. It gets really random. Today i was trying my last attempt before sending it to fix and it ran fine for 40 minutes but as i tried to run a game the screen got really messeud up full of colorful lines and stuff and i'm assuming it had to do with the graphics card. Altho, my question is, what can be causing all this restart thingie? Can it be just the Power Supply failing me and hence, not giving enough power to make the graphic card go for instance? My computer specs are: Motherboard: Asus P5KPL - AM CPU: Intel QuadCore 2.33 ghz Graphic Card: Nvidia GeForce GTS260 Ram: 2x2gb ddr2 Power Supply: Nox Urano 500W Thanks in advance, Bruno Charters

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  • Computer not displaying anything

    - by Justen
    The computer in question worked last week. It's brand new, never been connected to the internet, up-to-date parts, etc. Last week, I installed some 3D software on it, then shut it down and waited for the license files that arrived this week. I've done this to 4 other PCs with the same hardware and software. I've tried: Hooking it up to 3 different monitors using different video cables 2 other graphics cards and a handful of other things like switching which port it's plugged into before and after a restart. I have the driver disc, and a windows reinstallation disc, but they won't do me any good because no display at all for any interval of time. All the fans are moving: psu, gfx, cpu etc, so I don't believe it's a power issue. Here are the specs I know of: 4GB RAM 8800 GTX 700w PSU Intel dual core (not sure of model) Anyways, I'm open to ideas.

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  • Sudden restart when Ubuntu almost loaded from disc.

    - by Wesley
    Hi all, Here are the specs beforehand: ECS K7SEM motherboard AMD Duron 900MHz 2x 256MB PC133 SDRAM The Best Power MT-500P 500W PSU Integrated graphics No hard drive DVD-ROM - will update with brand & model Now, I was starting up this machine after it was left outside for 3 months in winter weather. (I got this from a friend.) I was able to get it started and tried to load Ubuntu from the DVD-ROM. It was fairly successful and got up to the point when the Ubuntu logo is glowing. However, when Ubuntu was about to go to the main screen, the computer crashed and automatically rebooted. Is there any reason why this is happening? Also, I should mention that when I try to hit Delete on the BIOS screen to go to Setup, it only shows a screen with four lines saying something Novell something... I will edit with exact lines. Should I be resetting the BIOS or something? Thanks in advance.

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  • Python KMeans clustering words

    - by sadawd
    Dear Everyone I am interested to perform kmeans clustering on a list of words with the distance measure being Leveshtein. 1) I know there are a lot of frameworks out there, including scipy and orange that has a kmeans implementation. However they all require some sort of vector as the data which doesn't really fit me. 2) I need a good clustering implementation. I looked at python-clustering and realize that it doesn't a) return the sum of all the distance to each centroid, and b) it doesn't have any sort of iteration limit or cut off which ensures the quality of the clustering. python-clustering and the clustering algorithm on daniweb doesn't really work for me. Can someone find me a good lib? Google hasn't been my friend

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  • Is MacBook powerful enough to do Ipad development? or do I need a MacBook Pro?

    - by ronaldwidha
    The title probably says it all. Considering an ipad's processor is nothing compared to a macbook, I would think a Macbook should be more than capable to run the simulator. However, not knowing much about iphone/ipad development, I'd like to get some opinions on this. for e.g. how many apps are typically need to be run for ipad dev (editor, debugger, perf monitor, trace log, etc). are these apps resource (memory, cpu) intensive? please do not take into consideration the actual image, 3d, video, sound development. I understand one would need quite a beefy machine to produce these type of creative assets. What I'm looking at is a machine to do code development, physics, putting together the produced assets (images, vector graphics, 3d video, sound, etc).

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