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  • One True Event Loop

    - by CyberShadow
    Simple programs that collect data from only one system need only one event loop. For example, Windows applications have the message loop, POSIX network programs usually have a select/epoll/etc. loop at their core, pure SDL games use SDL's event loop. But what if you need to collect events from several subsystems? Such as an SDL game which doesn't use SDL_net for networking. I can think of several solutions: Polling (ugh) Put each event loop in its own thread, and: Send messages to the main thread, which collects and processes the events, or Place the event-processing code of each thread in a critical section, so that the threads can wait for events asynchronously but process them synchronously Choose one subsystem for the main event loop, and pass events from other subsystems via that subsystem as custom messages (for example, the Windows message loop and custom messages, or a socket select() loop and passing events via a loopback connection). Option 2.1 is more interesting on platforms where message-passing is a well-developed threading primitive (e.g. in the D programming language), but 2.2 looks like the best option to me.

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  • Finding "spare time" in a day from within a list of events

    - by MFB
    I have a list of events which is always sorted chronologically. The start time is always followed by the end time. Times are strings formatted as 'HHmmss'. // list of events var events = [ '010000', // start '013000', // end... '053000', '060000', '161500', '184500'] // desired output var spares = [ '000000', // start '010000', // end... '013000', '053000', '060000', '161500', '184500', '235959'] How can I programmatically create a new list of "spare time" from 000000 to 235959? PS I'm trying to do this in Javascript, but any conceptual answer or pseudo code would be helpful too.

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  • Reach More Customers - Partner Event Publishing System Now Available!

    - by swalker
    The Partner Event Publishing Service is now available to partners that have completed at least one Specialization. If you are an active Gold, Platinum or Diamond OPN member having accomplished at least one Specialization then you can start publishing your standalone live events today, including both in-person and webinar activities. Events are published on both Oracle.com/events and on Oracle’s internal calendar. You benefit by reaching new potential customers and creating more brand awareness.  Reach more customers by publishing Partner led events on Oracle.com/events by filling out a simple spreadsheet and submitting them to [email protected]. Click here for more information, and click here to download the Partner Event Publishing Form spreadsheet.

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  • Java Spotlight Episode 101: JavaOne 2012 Part 2 - Community Events

    - by Roger Brinkley
    An interview with Martijn Verberg on Adopt A JSR, Nichole Scott and John Yeary on Community, and Hellena O'Dell on the Oracle Musical Festival about community events and happenings at JavaOne 2012. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes Events Sep 30-Oct 4, JavaONE, San Francisco Oct 3-4, Java Embedded @ JavaONE, San Francisco Oct 15-17, JAX London Oct 30-Nov 1, Arm TechCon, Santa Clara Oct 22-23, Freescale Technology Forum - Japan, Tokyo Oct 31, JFall, Netherlands Nov 2-3, JMagreb, Morocco Nov 13-17, Devoxx, Belgium Feature InterviewAdopt a JSR Adopt a JSR Home Adopt OpenJDK Home LJC's Adopt a JSR jClarity - Java Performance Tuning for the Cloud Community Events at JavaOne User Groups at Oracle World and JavaOne To access the Java User Group content on Sunday, go to the content catalog for JavaOne and filter the search criteria to Sunday sessions Oracle Music Festival

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  • Listening For and Raising Events in the BLL

    - by OneSource
    I'm working on a WinForms .Net Recording App and I have a RecordingMgr in my BLL to listen for new events captured by another class. I want to display the events in my UI and I'm stuck as to what's the best way to do this. I can think of a few scenarios to handle this but all of them seem sub-optimal: Listen for and handle Recorded Events in both the UI and in the RecordingMgr After receiving the event in the RecordingMgr, raise it again so that the UI can pick it up Create a variable in RecordingMgr (e.g., a BindingList) that the UI can bind to and update it when an Event is received Ditch the RecordingMgr and just put the event recording logic in the UI What's the best approach? Something above or something else?

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  • python scritp problem once build and package it

    - by Apache
    hi expert, i've written python script to scan wifi and send data to the server, i set interval value, so it keep on scanning and send the data, it read from config.txt file where i set the interval value to scan, i also add yes/no in my config file, so is 'no' it will scan only once and if 'yes' it will scan according to the interval level, my code as below import time,..... from threading import Event, Thread class RepeatTimer(Thread): def __init__(self, interval, function, iterations=0, args=[], kwargs={}): Thread.__init__(self) self.interval = interval self.function = function self.iterations = iterations self.args = args self.kwargs = kwargs self.finished = Event() def run(self): count = 0 while not self.finished.is_set() and (self.iterations <= 0 or count < self.iterations): self.finished.wait(self.interval) if not self.finished.is_set(): self.function(*self.args, **self.kwargs) count += 1 def cancel(self): self.finished.set() def scanWifi(self): #scanning process and sending data done here obj = JW() if status == "yes": t = RepeatTimer(int(intervalTime),obj.scanWifi) t.start() else: obj.scanWifi() once i package my code, its only run when i set my config file set to 'no' where it scan only once, but when i set my config file to 'yes', there is no progress at all, so i found that there is problem with my class RepeatTimer(Timer) once build, but don't know how to solve can anyone help me thanks

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  • Automated test, build and deploy

    - by mike79
    I have visual studio team suite 2008. I was unable to meet the requirements to setup TFS, so I'm using TortoiseSvn and VisualSvn as my version contol in VSTS. I need the system setup to do the following: I neeed to be able to create and track workitems. When updates are made to the current project worked on in VSTS, the updates will be commited back to version control. Tests will be run to see that updates don't break the application. If there's a problem with the update it will be reported back to the developer. If there's no problem with the app, which is a clickonce application, it will automatically be built and deployed to an ftp server. I've never worked with version control, build servers, automated testing and continous intergration. I need to know what needs to be put in place for this type of system. I don't know which combination/stack I should be using: CC.net, TeamCity, Hudson, NAnt, NUnit, MsTest, Trac, BugTracker.net, Ndepend, VisualSvn Server, Perforce, Msdeploy, SCM. I want something that is free/opensource and relatively easy to setup and use. Please suggest a setup that will fit my needs. Any help appreciated

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  • python script problem once build and package it

    - by Apache
    hi expert, I've written python script to scan wifi and send data to the server, I set interval value, so it keep on scanning and send the data, it read from config.txt file where i set the interval value to scan, I also add yes/no in my config file, so is 'no' it will scan only once and if 'yes' it will scan according to the interval level, my code as below import time,..... from threading import Event, Thread class RepeatTimer(Thread): def __init__(self, interval, function, iterations=0, args=[], kwargs={}): Thread.__init__(self) self.interval = interval self.function = function self.iterations = iterations self.args = args self.kwargs = kwargs self.finished = Event() def run(self): count = 0 while not self.finished.is_set() and (self.iterations <= 0 or count < self.iterations): self.finished.wait(self.interval) if not self.finished.is_set(): self.function(*self.args, **self.kwargs) count += 1 def cancel(self): self.finished.set() def scanWifi(self): #scanning process and sending data done here obj = JW() if status == "yes": t = RepeatTimer(int(intervalTime),obj.scanWifi) t.start() else: obj.scanWifi() once I package my code, its only run when I set my config file set to 'no' where it scan only once, but when I set my config file to 'yes', there is no progress at all, so I found that there is problem with my class RepeatTimer(Timer) once build, but don't know how to solve can anyone help me thanks

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  • Looking for a full list of jQuery event types.

    - by serg555
    Where I can find a complete list of all jQuery supported events (like click, mouseup etc) with some explanations when they are triggered? I am looking for those that can be binded: $('#foo').bind('click', handler); For example I just found out by accident that there is paste event but I can't find any references to it anywhere in their docs. What else is there?

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  • Build Explorer version 1.1 for Visual Studio Team Explorer is released

    - by terje
    Our free extension to Visual Studio , the folder based Build Explorer Version 1.1 has now been released, and uploaded to the Visual Studio Gallery and Codeplex. We have collected up a few changes and some bugs, as follows: Changes: Queue Default Builds can now be optionally fully enabled, fully disabled or enabled just for leaf nodes (=disabled for folders).  If you got a large number of builds it was pretty scary to be able to launch all of them with just one click.  However, it is nice to avoid having the dialog box up when you want to just run off a single build.  That’s the reasoning between the 3rd choice here. Auto fill-in of the builds at start up and refresh  This was a request that came up a lot, and which was also irritating to us.  When the Team Project is opened, the Build explorer will start by itself and fill up it’s tree. So you don’t need to click the node anymore. There was also quite a bit of flashing when the tree filled up, this has been reduced to just a single top level fill before it collapses the node. The speed of the buildup of the tree has also been increased. The “All Build Definitions” node is now shown on top of the list Login box appeared in certain cross domain situations. This was a fix for the TF30063 authentication problem we had in the beginning.  Hopefully the new code has that fixed properly so that both the login box and the TF30063 are gone forever.  Our testing so far seems to indicate it works.  If anyone gets a real problem here there are two workarounds: 1) Turn off the auto refresh to reduce the issue. If this doesn’t fix it, then 2) please reinstall the former version (go to the codeplex download site if you don’t have it anymore)  Write a comment to this blog post with a description of what happens, and I will send a temporary fix asap. Bug fixes: The folder name matching was case sensitive, so “Application.CI” and “application.CI” created two different folders.  View all builds not shown for leaf odes, and view builds didn’t work in all cases.  There was some inconsistencies here which have been fixed. Partly fixed:  The context menu to queue a new build for disabled builds should be removed, but that was a difficult one, and is still on the list, but the command will not do anything for a disabled build. Using the Queue Default Builds on a folder, and if it had some disabled builds below an error box appeared and ruined the whole experience. As a result of these fixes there has been introduced some new options, as shown below:   The two first settings, the Separator symbol and the options for how to handle Queuing of default builds are set per Team Project, and is stored in the TFS source control under the BuildProcessTemplates folder, with the name Inmeta.VisualStudio.BuildExplorer.Settings.xml The next two settings need some explanations.  They handle the behavior for the auto update of the build folders.  First, these are stored in the local registry per user, at the key HKEY_CURRENT_USER/Software\Inmeta\BuildExplorer. The first option Use Timed Refresh at Startup, if turned off, you will need to click the node as it is done in Version 1.0.  The second option is a timed value, the time after the Build explorer node is created and until the scanning of the Build folders start.  It is assumed that this is enough, and the tests so far indicates this.  If you have very many builds and you see that the explorer don’t get them all, try to increase this value, and of course, notify me of your case, either here or on the Visual Gallery site.

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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • Throttling Cache Events

    - by dxfelcey
    The real-time eventing feature in Coherence is great for relaying state changes to other systems or to users. However, sometimes not all changes need to or can be sent to consumers. For instance; If rapid changes cannot be consumed or interpreted as fast as they are being sent. A user looking at changing Stock prices may only be able to interpret and react to 1 change per second. A client may be using low bandwidth connection, so rapidly sending events will only result in them being queued and delayed A large number of clients may need to be notified of state changes and sending 100 events p/s to 1000 clients cannot be supported with the available hardware, but 10 events p/s to 1000 clients can. Note this example assumes that many of the state changes are to the same value. One simple approach to throttling Coherence cache events is to use a cache store to capture changes to one cache (data cache) and insert those changes periodically in another cache (events cache). Consumers interested in state changes to entires in the first cache register an interest (event listener) against the second event cache. By using the cache store write-behind feature rapid updates to the same cache entry are coalesced so that updates are merged and written at the interval configured to the event cache. The time interval at which changes are written to the events cache can easily be configured using the write-behind delay time in the cache configuration, as shown below.   <caching-schemes>     <distributed-scheme>       <scheme-name>CustomDistributedCacheScheme</scheme-name>       <service-name>CustomDistributedCacheService</service-name>       <thread-count>1</thread-count>       <backing-map-scheme>         <read-write-backing-map-scheme>           <scheme-name>CustomRWBackingMapScheme</scheme-name>           <internal-cache-scheme>             <local-scheme />           </internal-cache-scheme>           <cachestore-scheme>             <class-scheme>               <scheme-name>CustomCacheStoreScheme</scheme-name>               <class-name>com.oracle.coherence.test.CustomCacheStore</class-name>               <init-params>                 <init-param>                   <param-type>java.lang.String</param-type>                   <param-value>{cache-name}</param-value>                 </init-param>                 <init-param>                   <param-type>java.lang.String</param-type>                   <!-- The name of the cache to write events to -->                   <param-value>cqc-test</param-value>                 </init-param>               </init-params>             </class-scheme>           </cachestore-scheme>           <write-delay>1s</write-delay>           <write-batch-factor>0</write-batch-factor>         </read-write-backing-map-scheme>       </backing-map-scheme>       <autostart>true</autostart>     </distributed-scheme>   </caching-schemes> The cache store implementation to perform this throttling is trivial and only involves overriding the basic cache store functions. public class CustomCacheStore implements CacheStore { private String publishingCacheName; private String sourceCacheName; public CustomCacheStore(String sourceCacheStore, String publishingCacheName) { this.publishingCacheName = publishingCacheName; this.sourceCacheName = sourceCacheName; } @Override public Object load(Object key) { return null; } @Override public Map loadAll(Collection keyCollection) { return null; } @Override public void erase(Object key) { if (sourceCacheName != publishingCacheName) { CacheFactory.getCache(publishingCacheName).remove(key); CacheFactory.log("Erasing entry: " + key, CacheFactory.LOG_DEBUG); } } @Override public void eraseAll(Collection keyCollection) { if (sourceCacheName != publishingCacheName) { for (Object key : keyCollection) { CacheFactory.getCache(publishingCacheName).remove(key); CacheFactory.log("Erasing collection entry: " + key, CacheFactory.LOG_DEBUG); } } } @Override public void store(Object key, Object value) { if (sourceCacheName != publishingCacheName) { CacheFactory.getCache(publishingCacheName).put(key, value); CacheFactory.log("Storing entry (key=value): " + key + "=" + value, CacheFactory.LOG_DEBUG); } } @Override public void storeAll(Map entryMap) { if (sourceCacheName != publishingCacheName) { CacheFactory.getCache(publishingCacheName).putAll(entryMap); CacheFactory.log("Storing entries: " + entryMap, CacheFactory.LOG_DEBUG); } } }  As you can see each cache store operation on the data cache results in a similar operation on event cache. This is a very simple pattern which has a lot of additional possibilities, but it also has a few drawbacks you should be aware of: This event throttling implementation will use additional memory as a duplicate copy of entries held in the data cache need to be held in the events cache too - 2 if the event cache has backups A data cache may already use a cache store, so a "multiplexing cache store pattern" must also be used to send changes to the existing and throttling cache store.  If you would like to try out this throttling example you can download it here. I hope its useful and let me know if you spot any further optimizations.

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  • Unit test and Code Coverage of Ant build scripts

    - by pablaasmo
    In our development environment We have more and more build scripts for ant to perform the build tasks for several different build jobs. These build scripts sometimes become large and do a lot of things and basically is source code in and of itself. So in a "TDD-world" we should have unit tests and coverage reports for the source code. I found AntUnit and BuildFileTest.java for doing unit tests. But it would also be interesting to know the code coverage of those unit tests. I have been searching google, but have not found anything. Does anyone know of a code coverage tool for Ant build scripts?

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  • Server-Sent Events using GlassFish (TOTD #179)

    - by arungupta
    Bhakti blogged about Server-Sent Events on GlassFish and I've been planning to try it out for past some days. Finally, I took some time out today to learn about it and build a simplistic example showcasing the touch points. Server-Sent Events is developed as part of HTML5 specification and provides push notifications from a server to a browser client in the form of DOM events. It is defined as a cross-browser JavaScript API called EventSource. The client creates an EventSource by requesting a particular URL and registers an onmessage event listener to receive the event notifications. This can be done as shown var url = 'http://' + document.location.host + '/glassfish-sse/simple';eventSource = new EventSource(url);eventSource.onmessage = function (event) { var theParagraph = document.createElement('p'); theParagraph.innerHTML = event.data.toString(); document.body.appendChild(theParagraph);} This code subscribes to a URL, receives the data in the event listener, adds it to a HTML paragraph element, and displays it in the document. This is where you'll parse JSON and other processing to display if some other data format is received from the URL. The URL to which the EventSource is subscribed to is updated on the server side and there are multipe ways to do that. GlassFish 4.0 provide support for Server-Sent Events and it can be achieved registering a handler as shown below: @ServerSentEvent("/simple")public class MySimpleHandler extends ServerSentEventHandler { public void sendMessage(String data) { try { connection.sendMessage(data); } catch (IOException ex) { . . . } }} And then events can be sent to this handler using a singleton session bean as shown: @Startup@Statelesspublic class SimpleEvent { @Inject @ServerSentEventContext("/simple") ServerSentEventHandlerContext<MySimpleHandler> simpleHandlers; @Schedule(hour="*", minute="*", second="*/10") public void sendDate() { for(MySimpleHandler handler : simpleHandlers.getHandlers()) { handler.sendMessage(new Date().toString()); } }} This stateless session bean injects ServerSentEventHandlers listening on "/simple" path. Note, there may be multiple handlers listening on this path. The sendDate method triggers every 10 seconds and send the current timestamp to all the handlers. The client side browser simply displays the string. The HTTP request headers look like: Accept: text/event-streamAccept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3Accept-Encoding: gzip,deflate,sdchAccept-Language: en-US,en;q=0.8Cache-Control: no-cacheConnection: keep-aliveCookie: JSESSIONID=97ff28773ea6a085e11131acf47bHost: localhost:8080Referer: http://localhost:8080/glassfish-sse/faces/index2.xhtmlUser-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_3) AppleWebKit/536.5 (KHTML, like Gecko) Chrome/19.0.1084.54 Safari/536.5 And the response headers as: Content-Type: text/event-streamDate: Thu, 14 Jun 2012 21:16:10 GMTServer: GlassFish Server Open Source Edition 4.0Transfer-Encoding: chunkedX-Powered-By: Servlet/3.0 JSP/2.2 (GlassFish Server Open Source Edition 4.0 Java/Apple Inc./1.6) Notice, the MIME type of the messages from server to the client is text/event-stream and that is defined by the specification. The code in Bhakti's blog can be further simplified by using the recently-introduced Twitter API for Java as shown below: @Schedule(hour="*", minute="*", second="*/10") public void sendTweets() { for(MyTwitterHandler handler : twitterHandler.getHandlers()) { String result = twitter.search("glassfish", String.class); handler.sendMessage(result); }} The complete source explained in this blog can be downloaded here and tried on GlassFish 4.0 build 34. The latest promoted build can be downloaded from here and the complete source code for the API and implementation is here. I tried this sample on Chrome Version 19.0.1084.54 on Mac OS X 10.7.3.

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  • How to create base build and two simultaneously child builds?

    - by thoughts
    Using visual source safe, How to create a base build and on top of that two inherited new child builds of c# project. Base Build - Base Project - Base source version. [Should be able to modify source file and it reflacts in child builds] Child Build - First Project Child Build - Second Project I can able to modify individual source code of both child builds and also base build. If i change base build any source file then it should reflact to child build also. Is this possible with VSS? if yes how can i achieve it If any other source control provide this kind of facility then let me know.

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  • Eclipse - Galileo IDE force save of changed files before build?

    - by the empirical programmer
    Hi, When I used previous versions of Eclipse (e.g. Ganymede/Europa) if I had edited a file and then attempted a build Eclipse would prompt me to save first. Since I updated to Galileo (Build id: 20090920-1017 & just checked for updates) when I build I'm not prompted to save first. Perhaps the dialog had a checkbox for "don't tell me again" which I mistakenly checked on??? I figure it is just a preference setting some where but I can't seem to find it, search in Preferences for 'save' and for 'build' but did not find it. I tried "Save automatically before build" but that actually did not work for me, and isn't really what I was looking for anyways. Any ideas? thanks. Edit: I'm actually using an Ant script to 'build' (right click on script and Run As...Ant Build). So perhaps my original wording was a bit off base since I did not state how I was building.

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  • How to setup an Eclipse Project with multiple Subprojects (OSGi-Bundles)

    - by stacker
    Sherlog is an OSGi-based log analyzer, if I import this project as an workspace snapshot I receive lot's of projects in my workspace, but I would prefere to have them as subprojects in a project. The other option would be to checkout from svn, but then I face other problems (I don't know how to setup the dependencies for automatically build) Does anyone have an idea or good links on this topic? Thanks

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  • What's the best Mac custom disk image creation app?

    - by Lawrence Johnston
    I'm looking for a custom disk image creation app that I can integrate into the build process for my app (which means I need to be able to run it from the command line if possible). My desired features are that it will size the image for me, let me set the location of my icons when the image is opened, set a custom background/icon, etc. Free would be nice but if there's something that does exactly what I need I'll pay for it.

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  • Eclipse + Django: How to get bytecode output when python source files change?

    - by Sean Ochoa
    Whenever I change my python source files in my Django project, the .pyc files become out of date. Of course that's because I need to recompile them in order to test them through my local Apache web server. I would like to get around this manual process by employing some automatic means of compiling them on save, or on build through Eclipse, or something like that. What's the best and proper way to do this?

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  • Visual Studio 2010 Launch Events

    - by Jim Duffy
    Don’t miss out on the opportunity to learn about the new features in Visual Studio 2010. Check out the MSDN Events page and find out when the talented folks of the Developer & Evangelism group will be visiting your city to prove to you that /*Life Runs On Code*/. I’ll be attending the Raleigh event June 2, 2010 from 1:00 - 5:00 PM. North Carolina State University, Jane S. McKimmon Conference Center 1101 Gorman St Raleigh North Carolina 27606 United States From the Raleigh Event page: Event Overview Learn about the rich application platforms that Microsoft® Visual Studio® 2010 supports, including Windows® 7, the Web, SharePoint®, Windows Azure™, SQL®, and Windows® Phone 7 Series. From tighter tester and dev collaboration to new ALM tools, there’s a lot that’s new. Here’s what you can expect: Windows Development with Visual Studio 2010 Visual Studio has always been the best way to build compelling visual solutions for Windows. Visual Studio 2010 continues this trend with great new tooling support for Silverlight 4, WPF, and native development. In this demo heavy session, you’ll see how you can build rich Windows applications with Silverlight 4 using new trusted application features including out-of-browser execution, saving to the file system, and even COM Automation. You’ll also see how you can use the new Task Parallel Library from within a WPF application to take advantage of all those cores in today’s modern computers. Web and Cloud Development with Visual Studio 2010 If you build solutions for the web, then this session is for you. Come see how your existing skills move forward with Visual Studio 2010 both for in-house ASP.NET development and the new frontier of the Cloud. In this session, you’ll see improved designers, new HTML and JavaScript snippets, Web Forms enhancements, and how you can quickly build great web sites using Dynamic Data. You’ll see the changes made to testable web sites with MVC 2.0 and how we’ve integrated JQuery support into the platform. You’ll then see how easy it is to leverage your existing code and move to the cloud with Windows Azure. Windows Phone 7 Developer Tools and Platform Overview This session provides an overview of Visual Studio® 2010 for Windows Phone. Learn about the powerful capabilities of this new application platform and the developer tools experience including basic IDE usage, debugging, packaging, and deployment. This session also shows how you can use Microsoft Expression® Blend™ for Windows Phone to build great Silverlight applications. Have a day. :-|

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  • TFS 2010 Build Custom Activity for Merging Assemblies

    - by Jakob Ehn
    *** The sample build process template discussed in this post is available for download from here: http://cid-ee034c9f620cd58d.office.live.com/self.aspx/BlogSamples/ILMerge.xaml ***   In my previous post I talked about library builds that we use to build and replicate dependencies between applications in TFS. This is typically used for common libraries and tools that several other application need to reference. When the libraries grow in size over time, so does the number of assemblies. So all solutions that uses the common library must reference all the necessary assemblies that they need, and if we for example do a refactoring and extract some code into a new assembly, all the clients must update their references to reflect these changes, otherwise it won’t compile. To improve on this, we use a tool from Microsoft Research called ILMerge (Download from here). It can be used to merge several assemblies into one assembly that contains all types. If you haven’t used this tool before, you should check it out. Previously I have implemented this in builds using a simple batch file that contains the full command, something like this: "%ProgramFiles(x86)%\microsoft\ilmerge\ilmerge.exe" /target:library /attr:ClassLibrary1.bl.dll /out:MyNewLibrary.dll ClassLibrary1.dll ClassLibrar2.dll ClassLibrary3.dll This merges 3 assemblies (ClassLibrary1, 2 and 3) into a new assembly called MyNewLibrary.dll. It will copy the attributes (file version, product version etc..) from ClassLibrary1.dll, using the /attr switch. For more info on ILMerge command line tool, see the above link. This approach works, but requires a little bit too much knowledge for the developers creating builds, therefor I have implemented a custom activity that wraps the use of ILMerge. This makes it much simpler to setup a new build definition and have the build automatically do the merging. The usage of the activity is then implemented as part of the Library Build process template mentioned in the previous post. For this article I have just created a simple build process template that only performs the ILMerge operation.   Below is the code for the custom activity. To make it compile, you need to reference the ILMerge.exe assembly. /// <summary> /// Activity for merging a list of assembies into one, using ILMerge /// </summary> public sealed class ILMergeActivity : BaseCodeActivity { /// <summary> /// A list of file paths to the assemblies that should be merged /// </summary> [RequiredArgument] public InArgument<IEnumerable<string>> InputAssemblies { get; set; } /// <summary> /// Full path to the generated assembly /// </summary> [RequiredArgument] public InArgument<string> OutputFile { get; set; } /// <summary> /// Which input assembly that the attibutes for the generated assembly should be copied from. /// Optional. If not specified, the first input assembly will be used /// </summary> public InArgument<string> AttributeFile { get; set; } /// <summary> /// Kind of assembly to generate, dll or exe /// </summary> public InArgument<TargetKindEnum> TargetKind { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> // and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { string message = InputAssemblies.Get(context).Aggregate("", (current, assembly) => current + (assembly + " ")); TrackMessage(context, "Merging " + message + " into " + OutputFile.Get(context)); ILMerge m = new ILMerge(); m.SetInputAssemblies(InputAssemblies.Get(context).ToArray()); m.TargetKind = TargetKind.Get(context) == TargetKindEnum.Dll ? ILMerge.Kind.Dll : ILMerge.Kind.Exe; m.OutputFile = OutputFile.Get(context); m.AttributeFile = !String.IsNullOrEmpty(AttributeFile.Get(context)) ? AttributeFile.Get(context) : InputAssemblies.Get(context).First(); m.SetTargetPlatform(RuntimeEnvironment.GetSystemVersion().Substring(0,2), RuntimeEnvironment.GetRuntimeDirectory()); m.Merge(); TrackMessage(context, "Generated " + m.OutputFile); } } [Browsable(true)] public enum TargetKindEnum { Dll, Exe } NB: The activity inherits from a BaseCodeActivity class which is an internal helper class which contains some methods and properties useful for moste custom activities. In this case, it uses the TrackeMessage method for writing to the build log. You either need to remove the TrackMessage method calls, or implement this yourself (which is not very hard… ) The custom activity has the following input arguments: InputAssemblies A list with the (full) paths to the assemblies to merge OutputFile The name of the resulting merged assembly AttributeFile Which assembly to use as the template for the attribute of the merged assembly. This argument is optional and if left blank, the first assembly in the input list is used TargetKind Decides what type of assembly to create, can be either a dll or an exe Of course, there are more switches to the ILMerge.exe, and these can be exposed as input arguments as well if you need it. To show how the custom activity can be used, I have attached a build process template (see link at the top of this post) that merges the output of the projects being built (CommonLibrary.dll and CommonLibrary2.dll) into a merged assembly (NewLibrary.dll). The build process template has the following custom process parameters:   The Assemblies To Merge argument is passed into a FindMatchingFiles activity to located all assemblies that are located in the BinariesDirectory folder after the compilation has been performed by Team Build. Here is the complete sequence of activities that performs the merge operation. It is located at the end of the Try, Compile, Test and Associate… sequence: It splits the AssembliesToMerge parameter and appends the full path (using the BinariesDirectory variable) and then enumerates the matching files using the FindMatchingFiles activity. When running the build, you can see that it merges two assemblies into a new one:     And the merged assembly (and associated pdb file) is copied to the drop location together with the rest of the assemblies:

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  • C++: How to build an events / messaging system without void pointers?

    - by Jarx
    I'd like to have a dynamic messaging system in my C++ project, one where there is a fixed list of existing events, events can be triggered anywhere during runtime, and where you can subscribe callback functions to certain events. There should be an option for arguments passed around in those events. For example, one event might not need any arguments (EVENT_EXIT), and some may need multiple ones (EVENT_PLAYER_CHAT: Player object pointer, String with message) The first option for making this possible is allowing to pass a void pointer as argument to the event manager when triggering an event, and receiving it in the callback function. Although: I was told that void pointers are unsafe and I shouldn't use them. How can I keep (semi) dynamic argument types and counts for my events whilst not using void pointers?

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  • Dom Element onclick (MooTools :: optionally)

    - by Theofanis Pantelides
    Consider the following example: function async_callback(array1, array2, array3) { // All arrays are equal length for(var i = 0; i < array1.length; i++) { var myElement = new Element('div', { 'id': 'dvMy' + i, 'events': { 'click': function() { SomeFunction(array1[i], array2[i], array3[i] } }}); $(document).appendChild(myElement); } } Now when I click my element, I get a null value for all three arguments. I even tried doing: myElement.onclick = SomeFunction; // but this won't allow arguments I know I can create a string and use eval() and that does work, but I don't like eval(). Any ideas??? btw: This is a simple example to replicate the problem, and not actual code.

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  • Build .deb package from source, without installing it

    - by Mechanical snail
    Suppose I have an installer program or source tarball for some program I want to install. (There is no Debian package available.) First I want to create a .deb package out of it, in order to be able to cleanly remove the installed program in the future (see Uninstalling application built from source, If I build a package from source how can I uninstall or remove completely?). Also, installing using a package prevents it from clobbering files from other packages, which cannot be guaranteed if you run the installer or sudo make install. Checkinstall From reading the answers there and elsewhere, I gather the usual solution is to use checkinstall to build the package. Unfortunately, it seems checkinstall does not prevent make install from clobbering system files from other packages. For example, according to Reverting problems caused by checkinstall with gcc build: I created a Debian package from the install using sudo checkinstall -D make install. [...] I removed it using Synaptic Package Manager. As it turns out, [removing] the package checkinstall created from make install tried to remove every single file the installation process touched, including shared gcc libraries like /lib64/libgcc_s.so. I then tried to tell checkinstall to build the package without installing it, in the hope of bypassing the issue. I created a dummy Makefile: install: echo "Bogus" > /bin/qwertyuiop and ran sudo checkinstall --install=no. The file /bin/qwertyuiop was created, even though the package was not installed. In my case, I do not trust the installer / make install to not overwrite system files, so this use of checkinstall is ruled out. How can I build the package, without installing it or letting it touch system files? Is it possible to run Checkinstall in a fakechrooted debootstrap environment to achieve this? Preferably the build should be done as a normal user rather than root, which would prevent the process from overwriting system files if it goes wrong.

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  • Oracle's Cloud Computing Events

    - by Peeyush Tugnawat
    Here is a useful link to Oracle full day events on Cloud Computing worldwide http://www.oracle.com/events/cloudcomputing/index.html   Other Oracle Cloud Computing Resources Oracle's Cloud Computing Products and Services Oracle's Cloud Computing Resource Center   Others My Previous Post about Cloud Computing

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