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  • UIWebView autosize issue only on iOS 4.3

    - by troop231
    I am trying to figure out how to fix this bug that only occurs on iOS 4.3. When the application launches, it displays a PDF that is scaled to fit in the UIWebView. It behaves perfectly until you pinch to zoom on the document, and then rotate it, leaving behind a black area. If you don't pinch to zoom, it doesn't leave the black area. I don't understand why this is a iOS 4.3 only issue. Screenshot of the issue: I've been trying to solve this problem awhile now, and would greatly appreciate your help. Thank you. Screenshots of the .xib settings: The code I'm using is: .h: #import <UIKit/UIKit.h> @interface ViewController : UIViewController { UIWebView *webView; } @property (nonatomic) IBOutlet UIWebView *webView; @end .m: #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize webView; - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { return YES; } else { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } } - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"pdf"]; NSURL *url = [NSURL fileURLWithPath:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } @end

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  • How to reduce iOS AVPlayer start delay

    - by Bernt Habermeier
    Note, for the below question: All assets are local on the device -- no network streaming is taking place. The videos contain audio tracks. I'm working on an iOS application that requires playing video files with minimum delay to start the video clip in question. Unfortunately we do not know what specific video clip is next until we actually need to start it up. Specifically: When one video clip is playing, we will know what the next set of (roughly) 10 video clips are, but we don't know which one exactly, until it comes time to 'immediately' play the next clip. What I've done to look at actual start delays is to call addBoundaryTimeObserverForTimes on the video player, with a time period of one millisecond to see when the video actually started to play, and I take the difference of that time stamp with the first place in the code that indicates which asset to start playing. From what I've seen thus-far, I have found that using the combination of AVAsset loading, and then creating an AVPlayerItem from that once it's ready, and then waiting for AVPlayerStatusReadyToPlay before I call play, tends to take between 1 and 3 seconds to start the clip. I've since switched to what I think is roughly equivalent: calling [AVPlayerItem playerItemWithURL:] and waiting for AVPlayerItemStatusReadyToPlay to play. Roughly same performance. One thing I'm observing is that the first AVPlayer item load is slower than the rest. Seems one idea is to pre-flight the AVPlayer with a short / empty asset before trying to play the first video might be of good general practice. [http://stackoverflow.com/questions/900461/slow-start-for-avaudioplayer-the-first-time-a-sound-is-played] I'd love to get the video start times down as much as possible, and have some ideas of things to experiment with, but would like some guidance from anyone that might be able to help. Update: idea 7, below, as-implemented yields switching times of around 500 ms. This is an improvement, but it it'd be nice to get this even faster. Idea 1: Use N AVPlayers (won't work) Using ~ 10 AVPPlayer objects and start-and-pause all ~ 10 clips, and once we know which one we really need, switch to, and un-pause the correct AVPlayer, and start all over again for the next cycle. I don't think this works, because I've read there is roughly a limit of 4 active AVPlayer's in iOS. There was someone asking about this on StackOverflow here, and found out about the 4 AVPlayer limit: fast-switching-between-videos-using-avfoundation Idea 2: Use AVQueuePlayer (won't work) I don't believe that shoving 10 AVPlayerItems into an AVQueuePlayer would pre-load them all for seamless start. AVQueuePlayer is a queue, and I think it really only makes the next video in the queue ready for immediate playback. I don't know which one out of ~10 videos we do want to play back, until it's time to start that one. ios-avplayer-video-preloading Idea 3: Load, Play, and retain AVPlayerItems in background (not 100% sure yet -- but not looking good) I'm looking at if there is any benefit to load and play the first second of each video clip in the background (suppress video and audio output), and keep a reference to each AVPlayerItem, and when we know which item needs to be played for real, swap that one in, and swap the background AVPlayer with the active one. Rinse and Repeat. The theory would be that recently played AVPlayer/AVPlayerItem's may still hold some prepared resources which would make subsequent playback faster. So far, I have not seen benefits from this, but I might not have the AVPlayerLayer setup correctly for the background. I doubt this will really improve things from what I've seen. Idea 4: Use a different file format -- maybe one that is faster to load? I'm currently using .m4v's (video-MPEG4) H.264 format. I have not played around with other formats, but it may well be that some formats are faster to decode / get ready than others. Possible still using video-MPEG4 but with a different codec, or maybe quicktime? Maybe a lossless video format where decoding / setup is faster? Idea 5: Combination of lossless video format + AVQueuePlayer If there is a video format that is fast to load, but maybe where the file size is insane, one idea might be to pre-prepare the first 10 seconds of each video clip with a version that is boated but faster to load, but back that up with an asset that is encoded in H.264. Use an AVQueuePlayer, and add the first 10 seconds in the uncompressed file format, and follow that up with one that is in H.264 which gets up to 10 seconds of prepare/preload time. So I'd get 'the best' of both worlds: fast start times, but also benefits from a more compact format. Idea 6: Use a non-standard AVPlayer / write my own / use someone else's Given my needs, maybe I can't use AVPlayer, but have to resort to AVAssetReader, and decode the first few seconds (possibly write raw file to disk), and when it comes to playback, make use of the raw format to play it back fast. Seems like a huge project to me, and if I go about it in a naive way, it's unclear / unlikely to even work better. Each decoded and uncompressed video frame is 2.25 MB. Naively speaking -- if we go with ~ 30 fps for the video, I'd end up with ~60 MB/s read-from-disk requirement, which is probably impossible / pushing it. Obviously we'd have to do some level of image compression (perhaps native openGL/es compression formats via PVRTC)... but that's kind crazy. Maybe there is a library out there that I can use? Idea 7: Combine everything into a single movie asset, and seekToTime One idea that might be easier than some of the above, is to combine everything into a single movie, and use seekToTime. The thing is that we'd be jumping all around the place. Essentially random access into the movie. I think this may actually work out okay: avplayer-movie-playing-lag-in-ios5 Which approach do you think would be best? So far, I've not made that much progress in terms of reducing the lag.

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  • Is it possible to repair a Cisco 3500 XL (3548) switch with POST Error messages?

    - by Alex
    I've got an old Cisco 3500 XL, and it seems to have hardware issues. I've loaded the latest IOS and cleared all config. Does anyone have any experience fixing the switch core? I'm a reasonably competent SMD solderer, can I replace/reflow some chips? I've checked the power supply voltages and it's all within tolerance, and no visible signs of any component damage. Some chips are hot to the touch. I understand that these were EOL as of 2007, but should have a lifetime warranty for the electronics. I don't have a Cisco support contract, so I can't file a ticket. What should I do? Console output: switch: dir flash: Directory of flash:/ 2 -rwx 1811584 <date> c3500xl-c3h2s-mz.120-5.WC17.bin 1799680 bytes available (1812992 bytes used) switch: boot Loading "flash:c3500xl-c3h2s-mz.120-5.WC17.bin"...################################################################################################################################################################################### File "flash:c3500xl-c3h2s-mz.120-5.WC17.bin" uncompressed and installed, entry point: 0x3000 executing... Restricted Rights Legend Use, duplication, or disclosure by the Government is subject to restrictions as set forth in subparagraph (c) of the Commercial Computer Software - Restricted Rights clause at FAR sec. 52.227-19 and subparagraph (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS sec. 252.227-7013. cisco Systems, Inc. 170 West Tasman Drive San Jose, California 95134-1706 Cisco Internetwork Operating System Software IOS (tm) C3500XL Software (C3500XL-C3H2S-M), Version 12.0(5)WC17, RELEASE SOFTWARE (fc1) Copyright (c) 1986-2007 by cisco Systems, Inc. Compiled Tue 13-Feb-07 15:04 by antonino Image text-base: 0x00003000, data-base: 0x00352924 Initializing C3500XL flash... flashfs[1]: 1 files, 1 directories flashfs[1]: 0 orphaned files, 0 orphaned directories flashfs[1]: Total bytes: 3612672 flashfs[1]: Bytes used: 1812992 flashfs[1]: Bytes available: 1799680 flashfs[1]: flashfs fsck took 3 seconds. flashfs[1]: Initialization complete. ...done Initializing C3500XL flash. C3500XL POST: System Board Test: Passed C3500XL POST: Daughter Card Test: Passed C3500XL POST: CPU Buffer Test: Passed C3500XL POST: CPU Notify RAM Test: Passed C3500XL POST: CPU Interface Test: Passed C3500XL POST: Testing Switch Core: Passed Error with Switch Core BIST test Phase 0. Returns: Test Complete Low : 0x0FFFFFFF, Test Complete High : 0xFFFFFFFE Test Phase Low : 0x00000040, Test Phase High : 0x00000000 Test Phase Third : 0x00000000, Test Complete Third : 0x000001F8 C3500XL POST FAILURE: Testing Switch Core: Failed C3500XL POST FAILURE: Testing Buffer Table: Failed C3500XL POST FAILURE: Data Buffer Test: Failed C3500XL POST FAILURE: Configuring Switch Parameters: Failed C3500XL POST FAILURE: Switch Core BIST failed. C3500XL POST FAILURE: Cannot test Modules due to failure of Switch Core POST Del Mar Failure (0th Del Mar): req system failed to init C3500XL POST FAILURE: C3500XL POST FAILURE: ATM: required system failed to init C3500XL POST: Ethernet Controller Test: Passed C3500XL POST FAILURE: MII Test: Failed C3500XL POST FAILURE: Error waiting for Ethernet Controller and SW_PARAMS C3500XL POST FAILURE: Initialization/POST failed C3500XL POST FAILURE: AT: Failing because system POST failed Exception (8192)! Debug Exception (Could be NULL pointer dereference) CPU Register Context: Vector = 0x00002000 PC = 0x000F36F4 MSR = 0x00029200 CR = 0x22000024 LR = 0x000F6964 CTR = 0x001DE46C XER = 0x00000000 R0 = 0x00000000 R1 = 0x004E2580 R2 = 0x00000000 R3 = 0x00000000 R4 = 0x00000001 R5 = 0x00000000 R6 = 0x004E2718 R7 = 0x004E2718 R8 = 0x00000008 R9 = 0x00000000 R10 = 0x0000FFFF R11 = 0x00480000 R12 = 0x42000024 R13 = 0x00000000 R14 = 0x00000000 R15 = 0x00000000 R16 = 0x00000000 R17 = 0x00000000 R18 = 0x00000000 R19 = 0x00000000 R20 = 0x00000000 R21 = 0x00000000 R22 = 0x00000000 R23 = 0x00000000 R24 = 0x00000000 R25 = 0x00000020 R26 = 0x004E2718 R27 = 0x004E2718 R28 = 0x00000020 R29 = 0x00002513 R30 = 0x00000001 R31 = 0x00000000 Stack trace: PC = 0x000F36F4, SP = 0x004E2580 Frame 00: SP = 0x004E25A0 PC = 0x40000016 Frame 01: SP = 0x004E2618 PC = 0x000F6964 Frame 02: SP = 0x004E26A8 PC = 0x000F76DC Frame 03: SP = 0x004E26C8 PC = 0x000E8114 Frame 04: SP = 0x004E26F0 PC = 0x001F5BF8 Frame 05: SP = 0x004E2710 PC = 0x001F5CF4 Frame 06: SP = 0x004E2748 PC = 0x0023F4DC Frame 07: SP = 0x004E2750 PC = 0x0023E650 Frame 08: SP = 0x004E27C8 PC = 0x0023E89C Frame 09: SP = 0x004E27E0 PC = 0x0028AF34 Frame 10: SP = 0x004E27E8 PC = 0x001E38F8 Frame 11: SP = 0x004E2808 PC = 0x001E39A8 Frame 12: SP = 0x004E2820 PC = 0x0014E220 Frame 13: SP = 0x004E28C8 PC = 0x0014E39C Frame 14: SP = 0x00000000 PC = 0x001EB510

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  • iOS TableView crash don't know how. Here is the app

    - by jollyr0ger
    Hi! In my app that you can download here: http://ge.tt/2DDqfJa I've started a discussion but is died here iOS TableView crash loading different data The problem is when I back from viewing the YouTube video to the recipes list, the app crash... And when i select a category for the second time, where have to load a tableview with different data source, it crash. This is the crash log Program received signal: “EXC_BAD_ACCESS”. (gdb) bt #0 0x00f0da63 in objc_msgSend () #1 0x04b27ca0 in ?? () #2 0x00002665 in -[RecipesListController viewWillAppear:] (self=0x4b38a00, _cmd=0x6d81a2, animated=1 '\001') at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:67 #3 0x00370c9a in -[UINavigationController _startTransition:fromViewController:toViewController:] () #4 0x0036b606 in -[UINavigationController _startDeferredTransitionIfNeeded] () #5 0x0037283e in -[UINavigationController pushViewController:transition:forceImmediate:] () #6 0x04f49549 in -[UINavigationControllerAccessibility(SafeCategory) pushViewController:transition:forceImmediate:] () #7 0x0036b4a0 in -[UINavigationController pushViewController:animated:] () #8 0x00003919 in -[CategoryViewController tableView:didSelectRowAtIndexPath:] (self=0x4b27ca0, _cmd=0x6d19e3, tableView=0x500c200, indexPath=0x4b2d650) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/CategoryViewCotroller.m:104 #9 0x0032a794 in -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] () #10 0x00320d50 in -[UITableView _userSelectRowAtPendingSelectionIndexPath:] () #11 0x000337f6 in __NSFireDelayedPerform () #12 0x00d8cfe3 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #13 0x00d8e594 in __CFRunLoopDoTimer () #14 0x00ceacc9 in __CFRunLoopRun () #15 0x00cea240 in CFRunLoopRunSpecific () #16 0x00cea161 in CFRunLoopRunInMode () #17 0x016e0268 in GSEventRunModal () #18 0x016e032d in GSEventRun () #19 0x002c342e in UIApplicationMain () #20 0x00001c08 in main (argc=1, argv=0xbfffef58) at /Users/claudiocanino/Documents/iOS/CottoMangiato/main.m:15 Another bt log: (gdb) bt #0 0x00cd76a1 in __CFBasicHashDeallocate () #1 0x00cc2bcb in _CFRelease () #2 0x00002dd6 in -[RecipesListController setRecipesArray:] (self=0x6834d50, _cmd=0x4293, _value=0x4e3bc70) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:16 #3 0x00002665 in -[RecipesListController viewWillAppear:] (self=0x6834d50, _cmd=0x6d81a2, animated=1 '\001') at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:67 #4 0x00370c9a in -[UINavigationController _startTransition:fromViewController:toViewController:] () #5 0x0036b606 in -[UINavigationController _startDeferredTransitionIfNeeded] () #6 0x0037283e in -[UINavigationController pushViewController:transition:forceImmediate:] () #7 0x091ac549 in -[UINavigationControllerAccessibility(SafeCategory) pushViewController:transition:forceImmediate:] () #8 0x0036b4a0 in -[UINavigationController pushViewController:animated:] () #9 0x00003919 in -[CategoryViewController tableView:didSelectRowAtIndexPath:] (self=0x4b12970, _cmd=0x6d19e3, tableView=0x5014400, indexPath=0x4b2bd00) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/CategoryViewCotroller.m:104 #10 0x0032a794 in -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] () #11 0x00320d50 in -[UITableView _userSelectRowAtPendingSelectionIndexPath:] () #12 0x000337f6 in __NSFireDelayedPerform () #13 0x00d8cfe3 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #14 0x00d8e594 in __CFRunLoopDoTimer () #15 0x00ceacc9 in __CFRunLoopRun () #16 0x00cea240 in CFRunLoopRunSpecific () #17 0x00cea161 in CFRunLoopRunInMode () #18 0x016e0268 in GSEventRunModal () #19 0x016e032d in GSEventRun () #20 0x002c342e in UIApplicationMain () #21 0x00001c08 in main (argc=1, argv=0xbfffef58) at /Users/claudiocanino/Documents/iOS/CottoMangiato/main.m:15 Thanks

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  • Missing AnyConnect libxml2.so.2

    - by Hypercube
    I'm trying to install Cisco AnyConnect VPN Client on Maverick 64-bit. I'm getting the following errors: Installing Cisco AnyConnect VPN Client ... Removing previous installation... /opt/cisco/vpn/bin/manifesttool: error while loading shared libraries: libxml2.so.2: cannot open shared object file: No such file or directory vpnagentd: no process found Extracting installation files to /tmp/vpn.Mjh9Z5/vpninst086037244.tgz... Unarchiving installation files to /tmp/vpn.Mjh9Z5... Starting the VPN agent... /opt/cisco/vpn/bin/vpnagentd: error while loading shared libraries: libxml2.so.2: cannot open shared object file: No such file or directory I have libxml2.so.2 in /usr/lib, though. Should it be somewhere else? Thanks in advance.

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  • iOS static Framework crash when animating view

    - by user1439216
    I'm encountering a difficult to debug issue with a static library project when attempting to animate a view. It works fine when debugging (and even when debugging in the release configuration), but throws an error archived as a release: Exception Type: EXC_CRASH (SIGSYS) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 TestApp 0x000d04fc 0x91000 + 259324 1 UIKit 0x336d777e +[UIView(UIViewAnimationWithBlocks) animateWithDuration:animations:] + 42 2 TestApp 0x000d04de 0x91000 + 259294 3 TestApp 0x000d0678 0x91000 + 259704 4 Foundation 0x355f04f8 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_0 + 12 5 CoreFoundation 0x35aae540 ___CFXNotificationPost_block_invoke_0 + 64 6 CoreFoundation 0x35a3a090 _CFXNotificationPost + 1400 7 Foundation 0x355643e4 -[NSNotificationCenter postNotificationName:object:userInfo:] + 60 8 UIKit 0x33599112 -[UIInputViewTransition postNotificationsForTransitionStart] + 846 9 UIKit 0x335988cc -[UIPeripheralHost(UIKitInternal) executeTransition:] + 880 10 UIKit 0x3351bb8c -[UIPeripheralHost(UIKitInternal) setInputViews:animationStyle:] + 304 11 UIKit 0x3351b260 -[UIPeripheralHost(UIKitInternal) _reloadInputViewsForResponder:] + 952 12 UIKit 0x3351ae54 -[UIResponder(UIResponderInputViewAdditions) reloadInputViews] + 160 13 UIKit 0x3351a990 -[UIResponder becomeFirstResponder] + 452 14 UIKit 0x336194a0 -[UITextInteractionAssistant setFirstResponderIfNecessary] + 168 15 UIKit 0x33618d6a -[UITextInteractionAssistant oneFingerTap:] + 1602 16 UIKit 0x33618630 _UIGestureRecognizerSendActions + 100 17 UIKit 0x335a8d5e -[UIGestureRecognizer _updateGestureWithEvent:] + 298 18 UIKit 0x337d9472 ___UIGestureRecognizerUpdate_block_invoke_0541 + 42 19 UIKit 0x33524f4e _UIGestureRecognizerApplyBlocksToArray + 170 20 UIKit 0x33523a9c _UIGestureRecognizerUpdate + 892 21 UIKit 0x335307e2 _UIGestureRecognizerUpdateGesturesFromSendEvent + 22 22 UIKit 0x33530620 -[UIWindow _sendGesturesForEvent:] + 768 23 UIKit 0x335301ee -[UIWindow sendEvent:] + 82 24 UIKit 0x3351668e -[UIApplication sendEvent:] + 350 25 UIKit 0x33515f34 _UIApplicationHandleEvent + 5820 26 GraphicsServices 0x376d5224 PurpleEventCallback + 876 27 CoreFoundation 0x35ab651c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32 28 CoreFoundation 0x35ab64be __CFRunLoopDoSource1 + 134 29 CoreFoundation 0x35ab530c __CFRunLoopRun + 1364 30 CoreFoundation 0x35a3849e CFRunLoopRunSpecific + 294 31 CoreFoundation 0x35a38366 CFRunLoopRunInMode + 98 32 GraphicsServices 0x376d4432 GSEventRunModal + 130 33 UIKit 0x33544cce UIApplicationMain + 1074 Thread 0 crashed with ARM Thread State: r0: 0x0000004e r1: 0x000d04f8 r2: 0x338fed47 r3: 0x3f523340 r4: 0x00000000 r5: 0x2fe8da00 r6: 0x00000001 r7: 0x2fe8d9d0 r8: 0x3f54cad0 r9: 0x00000000 r10: 0x3fd00000 r11: 0x3f523310 ip: 0x3f497048 sp: 0x2fe8d988 lr: 0x33539a41 pc: 0x000d04fc cpsr: 0x60000010 To give some background info: The static library is part of an 'iOS fake-framework', built using the templates from here: https://github.com/kstenerud/iOS-Universal-Framework The framework presents a registration UI as a modal view on top of whatever the client application is doing at the time. It pushes these views using a handle to a UIViewController provided by the client application. It doesn't do anything special, but here's the animation code: -(void)keyboardWillShowNotification:(NSNotification *)notification { double animationDuration = [[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; dispatch_async(dispatch_get_main_queue(), ^(void) { [self animateViewsToState:kUMAnimationStateKeyboardVisible forIdiom:[UIDevice currentDevice].userInterfaceIdiom forDuration:animationDuration]; }); } -(void)animateViewsToState:(kUMAnimationState)state forIdiom:(UIUserInterfaceIdiom)idiom forDuration:(double)duration { float fieldOffset; if (idiom == UIUserInterfaceIdiomPhone) { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } else { fieldOffset = KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } } else { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -IPAD_FIELD_OFFSET; } else { fieldOffset = IPAD_FIELD_OFFSET; } } [UIView animateWithDuration:duration animations:^(void) { mUserNameField.frame = CGRectOffset(mUserNameField.frame, 0, fieldOffset); mUserPasswordField.frame = CGRectOffset(mUserPasswordField.frame, 0, fieldOffset); }]; } Further printf-style debugging shows that it crashes whenever I do anything much with UIKit - specifically, it crashes when I replace -animateViewsToState with: if (0 == UIUserInterfaceIdiomPhone) { NSLog(@""); } and [[[[UIAlertView alloc] initWithTitle:@"test" message:@"123" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] autorelease] show]; To me, this sounds like a linker problem, but I don't understand how such problems would only manifest here, and not beforehand. Any help would be greatly appreciated.

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  • iOS App with OCMaps crashes when using the phone in chinese Language

    - by Pedro Morte Rolo
    I've been given the task of doing maintenance to a iOS application that uses OCMapView. I have just realized that when using the application in chinese language, it blows up when the selector doClustering is invoked on a OCMapView instance. This is for me a very puzzling behaviour, because I thought that regardless of the environment language, the OCMapView class should allways have the same methods. Am I wrong? Do you have any recomentations about how to find a solution to this problem? Thank you, Pedro

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  • iOS User guidelines at startup

    - by user963737
    I was wondering is there a way to give the user a small guided tour of the app with small pops exactly above the UI elements indicating what it will do and not using the standard popups which iOS has. Something like if an icon is used to post status there should be a small pop up on top of it which tells us it is used to post status and can be closed a standard in in games to introduce the player to their UI.

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  • iOS: how to understand the role of rootviewcontroller and its relationship with other objects

    - by Anthony Kong
    I have created a UISplitViewController based iOS app in XCode 3.2.5 Below is a screen shot of Interface builder showing the rootviewcontroller and how it is linked to other objects. Being a beginner myself, I do not understand: 1) What is the role of the rootviewcontroller? Searched the documentation but what I found did not answer this question. 2) I thought a IBOutlet should only link to one corresponding object. Why in this case the rootviewcontroller is linked to two?

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  • iOS - How to iterate through list of files on website directory

    - by svjim
    On iOS, I am looking for the proper way to return the URLs for a list of files that are in a directory. /images 1.jpg 2.jpg 3.jpg ... I know the URL for the directory and know all the files in the directory will be of type jpeg. It is not clear to me how to properly format the NSURLRequest to return the list of files in the images directory. Once the list is returned, I will iterate through it to return the individual images.

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  • Incorrect rotation of a view controller in iOS 6

    - by XenElement
    In my app I've been using the now deprecated shouldAutoRotateToFace method. Now when using the iOS 6 simulator, all of my subviews are rotated to portrait orientation while the device is in landscape. Does anyone have any idea what could cause this? I've already tried replacing should autorotate in my main view controller with the supportedOrientations method (or whatever it is that you're now supposed to use instead).

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  • Can PPP CHAP authentication use Cisco "Type 5" MD5 passwords?

    - by romandas
    Looking over Cisco's documentation, and RFC 1994 (PPP CHAP authentication), my initial guess is "no", because CHAP requires a cleartext password to rehash every time it sends a challenge. Is this true? If so, is there another way to configure CHAP so it doesn't use the easily-decoded type 7 passwords? The Cisco device in question uses local authentication, not a TACACS+ or RADIUS server. Would using RADIUS eliminate the problem or just move it to the RADIUS server?

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  • Top 5 Mobile Apps To Keep Track Of Cricket Scores [ICC World Cup]

    - by Gopinath
    The ICC World Cup 2011 has started with a bang today and the first match between India vs Bangladesh was a cracker. India trashed Bangladesh with a huge margin, thanks to Sehwag for scoring an entertaining 175 runs in 140 runs. At the moment it’s very clear that whole India is gripped with cricket fever and so the rest of fans across the globe. Couple of days ago we blogged about how to watch live streaming of ICC cricket world cup online for free as well as top 10 websites to keep track live scores on your computers. What about tracking live cricket scores on mobiles phones? Here is our guide to top mobile apps available for Symbian(Nokia), Android, iOS and Windows mobiles. By the way, we are covering free apps alone in this post. Why to waste money when free apps are available? SnapTu – Symbian Mobile App SnapTu is a multi feature application that lets you to track live cricket scores, read latest news and check stats published on cric info. SnapTu has tie up with Cric Info and accessing all of CricInfo website on your mobile is very easy. Along with live scores, SnapTu also lets you access your Facebook, Twitter and Picassa on your mobile. This is my favourite application to track cricket on Symbian mobiles. Download SnapTu for your mobiles here Yahoo! Cricket – Symbian & iOS App Yahoo! Cricket Scores is another dedicated application to catch up with live scores and news on your Nokia mobiles and iPhones. This application is developed by Yahoo!, the web giant as well as the official partner of ICC. Features of the app at a glance Cricket: Get a summary page with latest scores, upcoming matches and details of the recent matches News: View sections devoted to the latest news, interviews and photos Statistics: Find the latest team and player stats Download Yahoo! Cricket For Symbian Phones   Download Yahoo! Cricket For iOS ESPN CricInfo – Android and iOS App Is there any site that is better than CricInfo to catch up with latest cricket news and live scores? I say No. ESPN CricInfo is the best website available on the web to get up to the minute  cricket information with in-depth analysis from cricket experts. The live commentary provided by CricInfo site is equally enjoyable as watching live cricket on TV. CricInfo guys have their official applications for Android mobiles and iOS devices and you accessing ball by ball updates on these application is joy. Download ESPN Crick Info App: Android Version, iPhone Version NDTV Cricket – Android, iOS and Blackberry App NDTV Cricket App is developed by NDTV, the most popular English TV news channel in India. This application provides live coverage of international and domestic cricket (Test, ODI & T20) along with latest News, Photos, Videos and Stats. This application is available for iOS devices(iPhones, iPads, iPod Touch), Android mobiles and Blackberry devices. Download NDTV Cricket for iOS here & here    Download NDTV Apps For Rest of OSs ECB Cricket – Symbian, iOS & Android App If you are an UK citizen then  this may be the right application to download for getting live cricket score updates as well as latest news about England Cricket Board. ECB Cricket is an official application of England Cricket Board Download ECB Cricket : Android Version, iPhone Version, Symbian Version Are there any better apps that we missed to feature in this list? This article titled,Top 5 Mobile Apps To Keep Track Of Cricket Scores [ICC World Cup], was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Using DCMTK in iOS application

    - by BlackFlam3
    I want to use DCMTK in my application and have successfully compiled DCMTK 3.6.0 for the iOS Simulator. Then I created a workspace into which I added the DCMTK project and my application. I added the .a files as target dependencies and linked the binaries. I think I am missing the part where I have to set the header/library search paths. I try to include a header file say #include "dcm2xml.h" and it says file not found. What am I doing wrong? I have seen this. - how to use dcmtk in iphone project But I think there's a simpler way without using that framework.

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  • Apple sort la bêta d'iOS 6.1 pour les développeurs, ainsi que la bêta de Xcode 4.6

    Apple sort la bêta d'iOS 6.1 pour les développeurs ainsi que la bêta de Xcode 4.6 À peine avoir propulsé la mise à jour mineure iOS 6.0.1 de son système d'exploitation mobile aux consommateurs, Apple met à la disposition des développeurs la prochaine évolution de sa plateforme. Ceux-ci peuvent dès aujourd'hui télécharger la mise à jour iOS 6.1, afin de découvrir les nouveautés de l'OS et préparer leurs applications avant la sortie grand public de la mouture. iOS 6.1 beta apporte quelques améliorations, surtout à son application native de cartographie Plans, très critiquée dans la version précédente. Il faut noter qu'Apple a mis avant un bouton permettant de soumettre un problème s...

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  • how to learn ios game development using swift.. good starting point?

    - by hamobi
    I've published a simple app on the app store using objective-c. That was a good learning experience but I never grew to love the language. Later on I jumped into learning cocos2d in order to begin developing a game.. but objective-c always seemed really cumbersome to write. Eventually I put my project aside. Now that swift has come out.. It has made me think about developing games again.. I know that xcode has some project types geared towards game development, but since I'm a beginner in this area I really need some hand holding (books / tutorials) to get started. Cocos2d seems like its really stuck in that objective-c world. What's the best way for a beginner to learn game development using swift?

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  • La montre connectée de Microsoft pourrait débarquer cet été, elle serait compatible avec iOS et Android

    La montre connectée de Microsoft pourrait débarquer cet été, elle serait compatible avec iOS et Android Selon le quotidien américain Forbes, Microsoft serait en train de préparer la commercialisation de sa montre intelligente. Elle serait dotée d'une autonomie de 48h et serait compatible avec iOS et Android en plus de Windows Phone ; une particularité qui lui permettra d'être compatible avec la plupart des smartphones sur le marché étant donné qu'Android et iOS comptent à eux seuls pour plus...

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  • Can throwing the iPhone high in the air launch my app or trigger desired function in iOS 7 or later

    - by aMother
    My app is an emergency app. It will be used by people in emergency and disasters. It's possible that they got stuck in situations where they just don't have the time to enter or draw their password, launch the appp and push a button. Is it possible that ask the OS to launch the app if user throw their iphone up in the air or shake it vigrously or something else. PS: I think it's possible with the accelerometer.

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  • Getting text from image on ios (image processing)

    - by Vikram.exe
    Hi, I am thinking of making an application that requires extracting TEXT from an image. I haven't done any thing similar and I don't want to implement the whole stuff on my own. Is there any known library or open source code (supported for ios, objective-C) which can help me in extracting the text from the image. A basic source code will also do (I will try to modify it as per my need). Kindly let me know if some one has any idea on this. Thanks, Vikram

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  • Ios Parse Login

    - by user3806600
    I am programming an IOS app that will use parse to login a user. Using storyboard I have the login button connected to another view controller with the push segue. Whether the username and password are correct the button selection always goes to the new view controller. I might be doing this all wrong. Any help is appreciated. Here is my code: - (IBAction)signIn:(id)sender { [PFUser logInWithUsernameInBackground:self.emailField.text password:self.passwordField.text block:^(PFUser *user, NSError *error) { if (!error) { [self performSegueWithIdentifier:@"signIn" sender:nil]; } else { // The login failed. Check error to see why. } }]; }

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  • Phonegap - iOS keyboard is not hiding on outside tap of input field

    - by Prasoon
    On input text focus, keyboard appears as expected. But when I click outside of the input text, keyboard does not hide. I am using java script and jQuery. With jQueryMobile JS and CSS - page behaves correctly. But for this project we are not using jQueryMobile. This problem is only with iOS simulator/device. With Android, it's working perfectly fine. I even tried using document.activeElement.blur(); on outer element click/tap. But then I am unable to focus to input text, because that input text is inside that outer element.

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  • Les meilleurs articles, cours et tutoriels consacrés à iOS

    Bonjour, La rubrique iOS vient de voir le jour à l'adresse http://ios.developpez.com Cette rubrique contiendra des news et toutes les ressources nécessaires au développement pour les produits mobiles de la célèbre marque pommée : Apple. Si vous avez des idées de tutoriels, d'articles, de sources ou encore de Q/R pour la prochaine FAQ, n'hésitez pas à nous en faire part sur l'e-mail : [email protected] ...

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  • iOS Facebook Access Token To Get User Wall Feed (status)

    - by Felix
    [DISCLAIMER : None of the access token or ID below here are real] I've done research for three solid days and no result on how to get user wall feed(post). I have used https://graph.facebook.com/oauth/access_token?client_id=YOUR_APP_ID&client_secret=YOUR_APP_SECRET&grant_type=client_credentials and get the access token which is something like this access_token=454345994651138|bAMGfuW-ueNXGCahley7ga125HN and then https://graph.facebook.com/100005939123542/feed?access_token=454345994651138|bAMGfuW-ueNXGCahley7ga125HN It gives me general information such as user's likes, name, id, current city... but NOT user's wall posts. I've learned that there are three types of access token, which is App Token, User Token, and Page Token. In order to get user/feed by using graphAPI, I need to request to get User Token, but there's NO information in the lousy Facebook Doc! (Which frustrated me the most!) In order to generate the user access token, we need to set some permission, generate the access token, and GET the user's wall feed, which is in JSON format. My question is : How do I get the User Access Token in order to get user wall post in iOS Xcode?

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  • iOS - NSURLConnection - Connecting to server and get Nonce

    - by Satyam svv
    I'm writing iOS application. There's a server related to some real estate. I've to send the following request to server to get the Nonce. GET /ptest/login HTTP/1.1 Method: GET User-Agent: MRIS API Testing Tool/2.0 Rets-Version: RETS/1.7 Accept: */* Host: ptest.mris.com:6103 Connection: keep-alive I'm using ASI HTTP with following code to post: [self setRequest:[ASIHTTPRequest requestWithURL:[NSURL URLWithString:@"/ptest/login"]]]; [request addRequestHeader:@"User-Agent" value:@"CARETS-General/1.0"]; [request addRequestHeader:@"Rets-Version" value:@"1.7"]; [request addRequestHeader:@"Connection" value:@"keep-alive"]; [request addRequestHeader:@"Accept" value:@"*/*"]; [request addRequestHeader:@"Host" value:"ptest.mris.com:6103"]; [request setDelegate:self]; [request setDidFinishSelector:@selector(topSecretFetchComplete:)]; [request setDidFailSelector:@selector(topSecretFetchFailed:)]; [request startAsynchronous]; The response that I'm getting is Error: Unable to start HTTP connection Can some one point me how to establish successful connection?

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  • iOS Facebook SDK: FBRequestDelegate only works on AppDelegate??

    - by RMR
    Hi guys, I want to encapsulate all my Facebook interactions within a FacebookFacade class to keep things clean and tidy. I have an instance of the iOS SDK Facebook class within my FacebookFacade. My problem is that when I make a Graph API call within the facade, such as: [self.facebook requestWithGraphPath:@"me" andDelegate:self]; the only method of FBRequestDelegate that gets called is requestLoading: and nothing else. I have tried putting similar code in other places, like in controllers and other models, and there too not all of the FBRequestDelegate methods get called, only requestLoading:. In fact the only way I can get the other FBRequestDelegate methods to be called is to put all my Facebook logic in the AppDelegate and make my AppDelegate the FBRequestDelegate. Why is this the case? Am I missing something here? I definitely do not want to use the AppDelegate as my FBRequestDelegate as I don't want to confuse the purpose of the AppDelegate. Thanks.

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