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  • WPF custom control derived from ComboBox that shows a Data

    Create a custom WPF control that derives from ComboBox and create a property where its value will be used as the content of the dropdown  read moreBy Michael DetrasDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • JavaScript Class Patterns &ndash; In CoffeeScript

    - by Liam McLennan
    Recently I wrote about JavaScript class patterns, and in particular, my favourite class pattern that uses closure to provide encapsulation. A class to represent a person, with a name and an age, looks like this: var Person = (function() { // private variables go here var name,age; function constructor(n, a) { name = n; age = a; } constructor.prototype = { toString: function() { return name + " is " + age + " years old."; } }; return constructor; })(); var john = new Person("John Galt", 50); console.log(john.toString()); Today I have been experimenting with coding for node.js in CoffeeScript. One of the first things I wanted to do was to try and implement my class pattern in CoffeeScript and then see how it compared to CoffeeScript’s built-in class keyword. The above Person class, implemented in CoffeeScript, looks like this: # JavaScript style class using closure to provide private methods Person = (() -> [name,age] = [{},{}] constructor = (n, a) -> [name,age] = [n,a] null constructor.prototype = toString: () -> "name is #{name} age is #{age} years old" constructor )() I am satisfied with how this came out, but there are a few nasty bits. To declare the two private variables in javascript is as simple as var name,age; but in CoffeeScript I have to assign a value, hence [name,age] = [{},{}]. The other major issue occurred because of CoffeeScript’s implicit function returns. The last statement in any function is returned, so I had to add null to the end of the constructor to get it to work. The great thing about the technique just presented is that it provides encapsulation ie the name and age variables are not visible outside of the Person class. CoffeeScript classes do not provide encapsulation, but they do provide nicer syntax. The Person class using native CoffeeScript classes is: # CoffeeScript style class using the class keyword class CoffeePerson constructor: (@name, @age) -> toString: () -> "name is #{@name} age is #{@age} years old" felix = new CoffeePerson "Felix Hoenikker", 63 console.log felix.toString() So now I have a trade-off: nice syntax against encapsulation. I think I will experiment with both strategies in my project and see which works out better.

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  • c++ How to use angular velocity that derived from inertia and force(torque) in 3d

    - by user1217203
    I am relatively new to game development. May my terminology and description are not appropriate. Please excuse my poor phrasing and help me by giving advice on how to question better if this question seems less fitting. I really appreciate your efforts. Hi. I am having hard time interpreting the set of values I have. I have inertia and force(torque) in terms of x y z. FYI I used x and y coordinates as my ground, flat coordinates and z as my up/down. I am assuming that since f = ma, that angular acceleration must be a = f / m. So I divide my torque by inertia. Then I add those x y z values to my angular velocity variable's x y z. However these x y z values confuse me. Don't I need angle/sec or radian/sec sort of values in order to apply rotation? The x y z values I have seemed to not say anything about radians or angular movement. Question : If I have ( 1, 2, 3 ) or any ( x, y, z ) as my angular velocity, how do I actually apply it as angular movement? FYI Here I am pasting my code : float mass = 100; float devidedMass = 1.0/12 * mass; Vec3 innertia( devidedMass* (_box._size.z*_box._size.z + _box._size.x*_box._size.x), devidedMass* (_box._size.y*_box._size.y + _box._size.x*_box._size.x), devidedMass* (_box._size.y*_box._size.y + _box._size.z*_box._size.z )); box._angAccel += forceAng/innertia; box._angVelo += box._angAccel; box._angAccel.allZero(); source of my inertia calculation http://www.health.uottawa.ca/biomech/courses/apa4311/solids.pdf

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  • Extract all related class type aliasing and enum into one file or not

    - by Chen OT
    I have many models in my project, and some other classes just need the class declaration and pointer type aliasing. It does not need to know the class definition, so I don't want to include the model header file. I extract all the model's declaration into one file to let every classes reference one file. model_forward.h class Cat; typedef std::shared_ptr<Cat> CatPointerType; typedef std::shared_ptr<const Cat> CatConstPointerType; class Dog; typedef std::shared_ptr<Dog> DogPointerType; typedef std::shared_ptr<const Dog> DogConstPointerType; class Fish; typedef std::shared_ptr<Fish> FishPointerType; typedef std::shared_ptr<const Fish> FishConstPointerType; enum CatType{RED_CAT, YELLOW_CAT, GREEN_CAT, PURPLE_CAT} enum DogType{HATE_CAT_DOG, HUSKY, GOLDEN_RETRIEVER} enum FishType{SHARK, OCTOPUS, SALMON} Is it acceptable practice? Should I make every unit, which needs a class declaration, depends on one file? Does it cause high coupling? Or I should put these pointer type aliasing and enum definition inside the class back? cat.h class Cat { typedef std::shared_ptr<Cat> PointerType; typedef std::shared_ptr<const Cat> ConstPointerType; enum Type{RED_CAT, YELLOW_CAT, GREEN_CAT, PURPLE_CAT} ... }; dog.h class Dog { typedef std::shared_ptr<Dog> PointerType; typedef std::shared_ptr<const Dog> ConstPointerType; enum Type{HATE_CAT_DOG, HUSKY, GOLDEN_RETRIEVER} ... } fish.h class Fish { ... }; Any suggestion will be helpful.

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  • Automatic generate code: "derived work"?

    - by Peregring-lk
    For example, I've GPL software. I'm the author of this GPL software. This GPL software has, between its code, Doxygen comments. These Doxygen comments are written to generate a CC-BY-SA html page, in order to upload this generated documentation in my project website under CC-BY-SA license. But, the Doxygen documentation output is a "derivate work"? After all, this documentation is based on my GPL source code. In this case, the documentation must be GPL. But, I want the documentation is CC-BY-SA, because it is documentation. GFDL doesn't help. GPL code can't become GFDL (the opposite yes). If this output is really a derivate work, I think, creates a strange situation, because, if I distribute my work, the recipient users can't legally distribute the generated documentation: while with my work I can do I want, the users don't, thus, they have to distribute any derivated work with the same license I offer them. What is the solution?

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  • Quantifying the Value Derived from Your PeopleSoft Implementation

    - by Mark Rosenberg
    As product strategists, we often receive the question, "What's the value of implementing your PeopleSoft software?" Prospective customers and existing customers alike are compelled to justify the cost of new tools, business process changes, and the business impact associated with adopting the new tools. In response to this question, we have been working with many of our customers and implementation partners during the past year to obtain metrics that demonstrate the value obtained from an investment in PeopleSoft applications. The great news is that as a result of our quest to identify value achieved, many of our customers began to monitor their businesses differently and more aggressively than in the past, and a number of them informed us that they have some great achievements to share. For this month, I'll start by pointing out that we have collaborated with one of our implementation partners, Huron Consulting Group, Inc., to articulate the levers for extracting value from implementing the PeopleSoft Grants solution. Typically, education and research institutions, healthcare organizations, and non-profit organizations are the types of enterprises that seek to facilitate and automate research administration business processes with the PeopleSoft Grants solution. If you are interested in understanding the ways in which you can look for value from an implementation, please consider registering for the webcast scheduled for Friday, December 14th at 1pm Central Time in which you'll get to see and hear from our team, Huron Consulting, and one of our leading customers. In the months ahead, we'll plan to post more information about the value customers have measured and reported to us from their implementations and upgrades. If you have a great story about return on investment and want to share it, please contact either [email protected]  or [email protected]. We'd love to hear from you.

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  • Should package structure closely resemble class hierarchy?

    - by Panzercrisis
    Pretty simple question. Should package structure closely resemble class hierarchy? If so, how closely? Why or why not? For instance, let's say you've got class A and class B, plus class AFactory and class BFactory. You put class A and class B in the package com.something.elements, and you put AFactory and BFactory in com.something.elements.factories. AFactory and BFactory would be further down the hierarchy package-wise, but they'd be further up class-wise. Is this sort of thing a good idea or a bad idea?

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  • Excel VBA: Passing a collection from a class to a module issue

    - by Martin
    Hello, I have been trying to return a collection from a property within a class to a routine in a normal module. The issue I am experiencing is that the collection is getting populated correctly within the property in the class (FetchAll) but when I pass the collection back to the module (Test) all the entries are populated with the last item in the list. This is the Test sub-routine in the standard module: Sub Test() Dim QueryType As New QueryType Dim Item Dim QueryTypes As Collection Set QueryTypes = QueryType.FetchAll For Each Item In QueryTypes Debug.Print Item.QueryTypeID, _ Left(Item.Description, 4) Next Item End Sub This is the FetchAll property in the QueryType class: Public Property Get FetchAll() As Collection Dim RS As Variant Dim Row As Long Dim QTypeList As Collection Set QTypeList = New Collection RS = .Run ' populates RS with a record set from a database (as an array), ' some code removed ' goes through the array and sets up objects for each entry For Row = LBound(RS, 2) To UBound(RS, 2) Dim QType As New QueryType With QType .QueryTypeID = RS(0, Row) .Description = RS(1, Row) .Priority = RS(2, Row) .QueryGroupID = RS(3, Row) .ActiveIND = RS(4, Row) End With ' adds new QType to collection QTypeList.Add Item:=QType, Key:=CStr(RS(0, Row)) Debug.Print QTypeList.Item(QTypeList.Count).QueryTypeID, _ Left(QTypeList.Item(QTypeList.Count).Description, 4) Next Row Set FetchAll = QTypeList End Property This is the output I get from the debug in FetchAll: 1 Numb 2 PBM 3 BPM 4 Bran 5 Claw 6 FA C 7 HNW 8 HNW 9 IFA 10 Manu 11 New 12 Non 13 Numb 14 Repo 15 Sell 16 Sms 17 SMS 18 SWPM This is the output I get from the debug in Test: 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM 18 SWPM Anyone got any ideas? I am probably totally overlooking something! Thanks, Martin

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  • ActionScript - clicking and determining the sprite's class

    - by TheDarkIn1978
    i'd like to add all or most of my mouse events to stage, but in order to do that i need to be able to tell what is the type of the sprite being clicked. i've added two sprites to the display list, one of which is from a class called Square, the other from a class called Circle. var mySquare:Sprite = new Square(); var myCircle:Sprite = new Circle(); addChild(mySquare); addChild(myCircle); now when i click on these sprites, i'd like to know from which class they are from, or which type of sprite it is. //mousePoint returns mouse coordinates of the stage var myArray:Array = stage.getObjectsUnderPoint(mousePoint()); if (myArray[myArray.length - 1] is Sprite) ... so far i know how to do is determine if it IS a sprite display object, but since i'll only be working with sprites i need something more specific. rather than checking "is Sprite", is there a way i can check "is Square" or "is Circle"? if (myArray[myArray.length - 1] is Square)

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  • C++: Calling class functions within a switch

    - by user1446002
    i've been trying to study for my finals by practicing classes and inheritance, this is what I've come up with so far for inheritance and such however I'm unsure how to fix the error occuring below. #include<iostream> #include<iomanip> #include<cmath> #include<string.h> using namespace std; //BASE CLASS DEFINITION class hero { protected: string name; string mainAttr; int xp; double hp; double mana; double armour; int range; double attkDmg; bool attkType; public: void dumpData(); void getName(); void getMainAttr(); void getAttkData(); void setAttkData(string); void setBasics(string, string, double, double, double); void levelUp(); }; //CLASS FUNCTIONS void hero::dumpData() { cout << "Name: " << name << endl; cout << "Main Attribute: " << mainAttr << endl; cout << "XP: " << xp << endl; cout << "HP: " << hp << endl; cout << "Mana: " << mana << endl; cout << "Armour: " << armour << endl; cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl << endl; } void hero::getName() { cout << "Name: " << name << endl; } void hero::getMainAttr() { cout << "Main Attribute: " << mainAttr << endl; } void hero::getAttkData() { cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl; } void hero::setAttkData(string attr) { int choice = 0; if (attr == "Strength") { choice = 1; } if (attr == "Agility") { choice = 2; } if (attr == "Intelligence") { choice = 3; } switch (choice) { case 1: range = 128; attkDmg = 80.0; attkType = 0; break; case 2: range = 350; attkDmg = 60.0; attkType = 0; break; case 3: range = 600; attkDmg = 35.0; attkType = 1; break; default: break; } } void hero::setBasics(string heroName, string attribute, double health, double mp, double armourVal) { name = heroName; mainAttr = attribute; hp = health; mana = mp; armour = armourVal; } void hero::levelUp() { xp = 0; hp = hp + (hp * 0.1); mana = mana + (mana * 0.1); armour = armour + ((armour*0.1) + 1); attkDmg = attkDmg + (attkDmg * 0.05); } //INHERITED CLASS DEFINITION class neutHero : protected hero { protected: string drops; int xpGain; public: int giveXP(int); void dropItems(); }; //INHERITED CLASS FUNCTIONS int neutHero::giveXP(int exp) { xp += exp; } void neutHero::dropItems() { cout << name << " has dropped the following items: " << endl; cout << drops << endl; } /* END OF OO! */ //FUNCTION PROTOTYPES void dispMenu(); int main() { int exit=0, choice=0, mainAttrChoice=0, heroCreated=0; double health, mp, armourVal; string heroName, attribute; do { dispMenu(); cin >> choice; switch (choice) { case 1: system("cls"); cout << "Please enter your hero name: "; cin >> heroName; cout << "\nPlease enter your primary attribute\n"; cout << "1. Strength\n" << "2. Agility\n" << "3. Intelligence\n"; cin >> mainAttrChoice; switch (mainAttrChoice) { case 1: attribute = "Strength"; health = 750; mp = 150; armourVal = 2; break; case 2: attribute = "Agility"; health = 550; mp = 200; armourVal = 6; break; case 3: attribute = "Intelligence"; health = 450; mp = 450; armourVal = 1; break; default: cout << "Choice invalid, please try again."; exit = 1; break; hero player; player.setBasics(heroName, attribute, health, mp, armourVal); player.setAttkData(attribute); heroCreated=1; system("cls"); cout << "Your hero has been created!\n\n"; player.dumpData(); system("pause"); break; } case 2: system("cls"); if (heroCreated == 1) { cout << "Your hero has been detailed below.\n\n"; **player.dumpData(); //ERROR OCCURS HERE !** system("pause"); } else { cout << "You have not created a hero please exit this prompt " "and press 1 on the menu to create a hero."; } break; case 3: system("cls"); cout << "Still Under Development"; system("pause"); break; case 4: system("cls"); exit = 1; break; default: cout << "Your command has not been recognised, please try again.\n"; system("pause"); break; } } while (exit != 1); system("pause"); return 0; } void dispMenu() { system("cls"); cout << "1. Create New Hero\n" "2. View Current Hero\n" "3. Fight Stuff\n" "4. Exit\n\n" "Enter your choice: "; } However upon compilation I get the following errors: 220 `player' undeclared (first use this function) Unsure exactly how to fix it as I've only recently started using OO approach. The error has a comment next to it above and is in case 2 in the main. Cheers guys.

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  • Flex : providing data with a PHP Class

    - by Tristan
    Hello, i'm a very new user to flex (never use flex, nor flashbuilder, nor action script before), but i want to learn this langage because of the beautiful RIA and chart it can do. I watched the video on adobe : 1 hour to build your first program but i'm stuck : On the video it says that we have to provide a PHP class for accessing data and i used the example that flash builder gave (with zend framework and mysqli). I never used those ones and it makes a lot to learn if i count zen + mysqli. My question is : can i use a PHP class like this one ? What does flash builder except in return ? i hear that was automatic. example it may be wrong, i'm not very familiar with classes when acessing to database : <?php class DBConnection { protected $server = "localhost"; protected $username = "root"; protected $password = "root"; protected $dbname = "something"; protected $connection; function __construct() { $this->connection = mysql_connect($this->server, $this->username, $this->password); mysql_select_db($this->dbname,$this->connection); mysql_query("SET NAMES 'utf8'", $this->connection); } function query($query) { $result = mysql_query($query, $this->connection); if (!$result) { echo 'request error ' . mysql_error($this->connection); exit; } return $result; } function getAll() { $req = "select * from servers"; $result = query($req) return $result } function num_rows() { return mysql_num_rows($result); } function end() { mysql_close($this->connection); } } ?> Thank you,

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  • Class design when working with dataset

    - by MC
    If you have to retrieve data from a database and bring this dataset to the client, and then allow the user to manipulate the data in various ways before updating the database again, what is a good class design for this if the data tables will not have a 1:1 relationship with the class objects? Here are some I came up with: Just manipulate the DataSet itself on the client and then send it back to the database as is. This will work though obviously the code will be very dirty and not well-structured. Same as #1, but wrap the dataset code around classes. What I mean is that you may have a class that takes a dataset or a datatable in its constructor, and then provides public methods and properties to simplify the code. Inside these methods and properties it will be reading or manipulating the dataset. To update the database afterwards will be easy because you already have the updated dataset. Get rid of the dataset entirely on the client, convert to objects, then convert back to a dataset when needing to update the database. Is there any good resources where I can find information on this?

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  • create a class attribute without going through __setattr__

    - by eric.frederich
    Hello, What I have below is a class I made to easily store a bunch of data as attributes. They wind up getting stored in a dictionary. I override __getattr__ and __setattr__ to store and retrieve the values back in different types of units. When I started overriding __setattr__ I was having trouble creating that initial dicionary in the 2nd line of __init__ like so... super(MyDataFile, self).__setattr__('_data', {}) My question... Is there an easier way to create a class level attribute with going through __setattr__? Also, should I be concerned about keeping a separate dictionary or should I just store everything in self.__dict__? #!/usr/bin/env python from unitconverter import convert import re special_attribute_re = re.compile(r'(.+)__(.+)') class MyDataFile(object): def __init__(self, *args, **kwargs): super(MyDataFile, self).__init__(*args, **kwargs) super(MyDataFile, self).__setattr__('_data', {}) # # For attribute type access # def __setattr__(self, name, value): self._data[name] = value def __getattr__(self, name): if name in self._data: return self._data[name] match = special_attribute_re.match(name) if match: varname, units = match.groups() if varname in self._data: return self.getvaras(varname, units) raise AttributeError # # other methods # def getvaras(self, name, units): from_val, from_units = self._data[name] if from_units == units: return from_val return convert(from_val, from_units, units), units def __str__(self): return str(self._data) d = MyDataFile() print d # set like a dictionary or an attribute d.XYZ = 12.34, 'in' d.ABC = 76.54, 'ft' # get it back like a dictionary or an attribute print d.XYZ print d.ABC # get conversions using getvaras or using a specially formed attribute print d.getvaras('ABC', 'cm') print d.XYZ__mm

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  • kQuery : Trying to find a specific instance of a class by number

    - by mattelliottIT
    I guess I have just hit a mental block with this one; maybe some fresh eyes will help. Basically I have a few instance of the class "menu-item" which when clicked call the click function via jQuery and bring up a video. Instead of giving each on an id as well as a class I am trying to find which instance of the class was clicked (1, 2, 3, etc). Just can't seem to get it though. //click listener for menu-items $('.menu-item').click(function(event) { var o = $('.menu-item'); var count = o.length(); // switch(count) { case 0 : filename == 'letters'; break; case 1 : filename == 'the-gift'; break; } var videoPlayer = '<video controls width="618px">'; videoPlayer += '<source src="_video/' + filename + '.mp4" />'; videoPlayer += '</video>'; //place video $('#videoCont').html(videoPlayer); }); I'm trying to create an array there where each instance of the 'menu-item' is one array item. (btw, for now I am just proofing this with an mp4 filetype before I add in the ogv and webm formats). Thanks for any and all help!

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  • Collision between 2 objects of the same class

    - by user1826033
    Okay, so I have an enemy class(With rotation, position, texture and so on). I spawn a few enemies on the screen, they move around, but they overlap each other. So I tried to do a collision check between two enemies of the same class. But no matter what method I try, it isn't quite working. The best thing I tried was: foreach (Enemy enemy1 in enemies) { enemy1Pos = new Vector2(enemy1.position.X, enemy1.position.Y) foreach (Enemy enemy2 in enemies) { enemy2Pos = new Vector2(enemy2.position.X, enemy2.position.Y) if (Vector2.Distance(enemy2Pos, enemy1Pos) < 200) { enemy1Pos += new Vector2((float)(enemy1.Speed * Math.Cos(enemy1.Rotation)), (float)(enemy1.Speed * Math.Sin(enemy1.Rotation))); } } } This is not to exact code, so it might have some mistakes in it. Anyway when i implemented this solution, the enemies were not overlapping so everything was fine on that part. But, they were always moving to the right side of the screen. I've also looked up flocking etc, but I would like to know, how can I detect collision between 2 objects of the same class?

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  • Pass NSURL from One Class To Another

    - by user717452
    In my appDelegate in didFinishLaunchingWithOptions, I have the following: NSURL *url = [NSURL URLWithString:@"http://www.thejenkinsinstitute.com/Journal/"]; NSString *content = [NSString stringWithContentsOfURL:url]; NSString * aString = content; NSMutableArray *substrings = [NSMutableArray new]; NSScanner *scanner = [NSScanner scannerWithString:aString]; [scanner scanUpToString:@"<p>To Download the PDF, " intoString:nil]; // Scan all characters before # while(![scanner isAtEnd]) { NSString *substring = nil; [scanner scanString:@"<p>To Download the PDF, <a href=\"" intoString:nil]; // Scan the # character if([scanner scanUpToString:@"\"" intoString:&substring]) { // If the space immediately followed the #, this will be skipped [substrings addObject:substring]; } [scanner scanUpToString:@"" intoString:nil]; // Scan all characters before next # } // do something with substrings NSString *URLstring = [substrings objectAtIndex:0]; self.theheurl = [NSURL URLWithString:URLstring]; NSLog(@"%@", theheurl); [substrings release]; The console printout for theheurl gives me a valid URL ending in .pdf. In the class I would like to load the URL, I have the following: - (void)viewWillAppear:(BOOL)animated { _appdelegate.theheurl = currentURL; NSLog(@"%@", currentURL); NSLog(@"%@", _appdelegate.theheurl); [worship loadRequest:[NSURLRequest requestWithURL:currentURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60.0]]; timer = [NSTimer scheduledTimerWithTimeInterval:(1.0/2.0) target:self selector:@selector(tick) userInfo:nil repeats:YES]; [super viewWillAppear:YES]; } However, both NSLogs in that class come back null. What am I Doing wrong in getting the NSURL from the AppDelegate to the class to load it?

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  • Custom Class to store the properties and passing the class object across the pages - ASP.NEt

    - by NLV
    Hello I've a requirement where i need to pass some objects across the pages. So i created a custom class with all the properties required and created a instance of it and assigned all the properties appropriately. I then put that object in the session and took it the other page. The problem is that even when i set the properties values to the class it is coming as null. I set a breakpoint in the getter-setter and saw that the value itself is coming as null. Code - public class GetDataSetForReports { private Table m_aspTable; private int m_reportID; private string m_accountKey; private string m_siteKey; private string m_imUserName; /// <summary> /// Asp Table containing the filters /// </summary> public Table aspTable { get { return m_aspTable; } set { m_aspTable = aspTable; } } /// <summary> /// Report ID /// </summary> public int reportID { get { return m_reportID; } set { m_reportID = reportID; } } /// <summary> /// All the accounts selected /// </summary> public string accountKey { get { return m_accountKey; } set { m_accountKey = accountKey; } } /// <summary> /// All the sites selected /// </summary> public string siteKey { get { return m_siteKey; } set { m_siteKey = siteKey; } } /// <summary> /// Current User Name /// </summary> public string imUserName { get { return m_imUserName; } set { m_imUserName = imUserName; } } } This is how i'm creating an instance in the page1 and trying to get it in the page2. Page1 Code //Add the objects to the GetDataSetForReports Class GetDataSetForReports oGetDSForReports = new GetDataSetForReports(); oGetDSForReports.aspTable = aspTable; oGetDSForReports.reportID = iReportID; oGetDSForReports.accountKey = AccountKey; oGetDSForReports.siteKey = Sitekey; oGetDSForReports.imUserName = this.imUserName.ToString(); But the values are not getting set at all. The values are not passing to the class (to the setter) at all. Am i making any OOPS blunder? Any ideas? NLV

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  • Relevance of 'public' constructor in abstract class.

    - by Amby
    Is there any relevance of a 'public' constructor in an abstract class? I can not think of any possible way to use it, in that case shouldn't it be treated as error by compiler (C#, not sure if other languages allow that). Sample Code: internal abstract class Vehicle { public Vehicle() { } } The C# compiler allows this code to compile, while there is no way i can call this contructor from the outside world. It can be called from derived classes only. So shouldn't it allow 'protected' and 'private' modifiers only. Please comment.

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  • Relvance of 'public' contructor in abstract class.

    - by Amby
    Is there any relevance of a 'public' constructor in an abstract class? I can not think of any possible way to use it, in that case shouldn't it be treated as error by compiler (C#, not sure if other languages allow that). Sample Code: internal abstract class Vehicle { public Vehicle() { } } The C# compiler allows this code to compile, while there is no way i can call this contructor from the outside world. It can be called from derived classes only. So shouldn't it allow 'protected' and 'private' modifiers only. Please comment.

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  • Create dropdown from multi array + PHP class

    - by chris
    Hi there, Well, I am writing class that creates a DOB selection dropdown. I am having figure out the dropdown(), it seems working but not exactly. Code just creates one drop down, and under this dropdown all day, month and year data are in one selection. like: <label> <sup>*</sup>DOB</label> <select name="form_bod_year"> <option value=""/> <option selected="" value="0">1</option> <option value="1">2</option> <option value="2">3</option> <option value="3">4</option> <option value="4">5</option> <option value="5">6</option> .. <option value="29">30</option> <option value="30">31</option> <option value="1">January</option> <option value="2">February</option> .. <option value="11">November</option> <option value="12">December</option> <option selected="" value="0">1910</option> <option value="1">1911</option> .. <option value="98">2008</option> <option value="99">2009</option> <option value="100">2010</option> </select> Here is my code, I wonder that why all datas are in one selection. It has to be tree selction - Day:Month:Year. //dropdown connector class DropDownConnector { var $dropDownsDatas; var $field_label; var $field_name; var $locale; function __construct($dropDownsDatas, $field_label, $field_name, $locale) { $this-dropDownsDatas = $dropDownsDatas; $this-field_label = $field_label; $this-field_name = $field_name; $this-locale = $locale; } function getValue(){ return $_POST[$this-field_name]; } function dropdown(){ $selectedVal = $this-getValue($this-field_name); foreach($this-dropDownsDatas as $keys=$values){ foreach ($values as $key=$value){ $selected = ($key == $selectedVal ? "selected" : "" ); $options .= sprintf('%s',$key,$value); }; }; return $select_start = "$this-field_desc".$options.""; } function getLabel(){ $non_req = $this-getNotRequiredData(); $req = in_array($this-field_name, $non_req) ? '' : '*'; return $this-field_label ? $req . $this-field_label : ''; } function __toString() { $id = $this-field_name; $label = $this-getLabel(); $field = $this-dropdown(); return 'field_name.'"'.$label.''.$field.''; } } function generateForm ($lang,$country_list,$states_list,$days_of_month,$month_list,$years){ $xx = array( 'form_bod_day' = $days_of_month, 'form_bod_month' = $month_list, 'form_bod_year' = $years); echo $dropDownConnector = new DropDownConnector($xx,'DOB','bod','en-US'); } // Call php class to use class on external functionss. $avInq = new formGenerator; $lang='en-US'; echo generateForm ($lang,$country_list,$states_list,$days_of_month,$month_list,$years);

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  • How do I delete files in a class?

    - by user3682906
    I want to have a CRUD management on my gallery but I have no idea how. I have searched the internet but I did not find what I was looking for. This is my class: class Gallery { public function renderImages($map) { $images = ""; foreach (glob($map ."*.{jpeg,jpg,png,gif}", GLOB_BRACE) as $image){ $images .= "<a href='".$image."' data-lightbox='afbeelding'><img src='".$image."' class='thumbnail'></img></a>"; } return $images; } } and this is my gallery: <div class="gallery"> <center> <a href="index.php">Back:</a> <style> body { margin:0; padding:0; background:#efefef; font-family: "Helvetica Neue", helvetica, arial, sans-serif; color: black; text-align:center; /* used to center div in IE */ } </style> <?php $gallery = new Gallery(); echo $gallery -> renderImages("../images/"); $connection = new DatabaseConnection(); $render = new RenderData(); $page = 1; if(isset($_GET['page'])) { $check = new CheckData(); if($check->PageCheck($_GET['page'])) { $page = $_GET['page']; } } ?> <table> <div id="Intro"> <tr> <td>Hieronder kan je uploaden.</td> </tr> </div> <tr> <td>Max. 500000000Bytes</td> </tr> <tr> <form action="pages/upload_file.php" method="post" enctype="multipart/form-data"> <td><label for="file">Filename:</label></td> </tr> <tr> <td><input type="file" name="file" id="file"></td> </tr> <tr> <td><input type="submit" name="submit" value="Submit"></td> </tr> <tr> <td><input type="submit" name="delete" value="Delete"></td> </tr> </form> </table> How do I make a CRUD management on this? I want to select the photo and then delete it from my computer. I hope you guys can help me out...

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  • Entity framework entity class mapping with plain .net class

    - by Elan
    I have following in entity framework Table - Country Fields List item Country_ID Dialing_Code ISO_Alpha2 ISO_Alpha3 ISO_Full I would like to map only selected fields from this entity model to my domain class. My domain model class is public class DomainCountry { public int Country_ID { get; set; } public string Dialing_Code { get; set; } public string ISO_3166_1_Alpha_2 { get; set; } } The following will work however insert or update is not possible. In order to get insert or update we need to use ObjectSet< but it will not support in my case. IQueryable<DomainCountry> countries = context.Countries.Select( c => new DomainCountry { Country_ID = c.Country_Id, Dialing_Code = c.Dialing_Code, ISO_3166_1_Alpha_2 = c.ISO_3166_1_Alpha_2 }); It will be really fantastic could someone provide a nice solution for this. Ideally it will be kind of proxy class which will support all the futures however highly customizable i.e. only the columns we want to expose to the outer world

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