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  • linear algebra libraries for clusters

    - by Abruzzo Forte e Gentile
    Hi all I need to develop applications doing linear algebra + eigenvalue + linear equation solutions over a cluster of pcs ( I have a lot of machines available ). I discovered Scalapack libraries but they seem to me developed long time ago. Do you know if these are other libs available that I should learn doing math & linear algebra in a cluster? My language is C++ and off course I am newbie to this topic. Kind Regards to everybody AFG

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  • Uses of a C++ Arithmetic Promotion Header

    - by OlduvaiHand
    I've been playing around with a set of templates for determining the correct promotion type given two primitive types in C++. The idea is that if you define a custom numeric template, you could use these to determine the return type of, say, the operator+ function based on the class passed to the templates. For example: // Custom numeric class template <class T> struct Complex { Complex(T real, T imag) : r(real), i(imag) {} T r, i; // Other implementation stuff }; // Generic arithmetic promotion template template <class T, class U> struct ArithmeticPromotion { typedef typename X type; // I realize this is incorrect, but the point is it would // figure out what X would be via trait testing, etc }; // Specialization of arithmetic promotion template template <> class ArithmeticPromotion<long long, unsigned long> { typedef typename unsigned long long type; } // Arithmetic promotion template actually being used template <class T, class U> Complex<typename ArithmeticPromotion<T, U>::type> operator+ (Complex<T>& lhs, Complex<U>& rhs) { return Complex<typename ArithmeticPromotion<T, U>::type>(lhs.r + rhs.r, lhs.i + rhs.i); } If you use these promotion templates, you can more or less treat your user defined types as if they're primitives with the same promotion rules being applied to them. So, I guess the question I have is would this be something that could be useful? And if so, what sorts of common tasks would you want templated out for ease of use? I'm working on the assumption that just having the promotion templates alone would be insufficient for practical adoption. Incidentally, Boost has something similar in its math/tools/promotion header, but it's really more for getting values ready to be passed to the standard C math functions (that expect either 2 ints or 2 doubles) and bypasses all of the integral types. Is something that simple preferable to having complete control over how your objects are being converted? TL;DR: What sorts of helper templates would you expect to find in an arithmetic promotion header beyond the machinery that does the promotion itself?

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  • Operations on Python hashes

    - by cdecker
    I've got a rather strange problem. For a Distributed Hash Table I need to be able to do some simple math operations on MD5 hashes. These include a sum (numeric sum represented by the hash) and a modulo operation. Now I'm wondering what the best way to implement these operations is. I'm using hashlib to calculate the hashes, but since the hashes I get are then string, how do I calculate with them?

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  • How to compute fmod in C#?

    - by Danvil
    For given floating point numbers x and a, I would like to compute r (and n) such that x = a*n + r . In C/C++ this function is called fmod. However I do not see a convenient function in .NET. Math.DivRem is only for integers ...

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  • Finding the nth number of primes

    - by Braxton Smith
    I can not figure out why this won't work. Please help me from math import sqrt pN = 0 numPrimes = 0 num = 1 def checkPrime(x): '''Check\'s whether a number is a prime or not''' prime = True if(x==2): prime = True elif(x%2==0): prime=False else: root=int(sqrt(x)) for i in range(3,root,2): if(x%i==0): prime=False break return prime n = int(input("Find n number of primes. N being:")) while( numPrimes != n ): if( checkPrime( num ) == True ): numPrimes += 1 pN = num print("{0}: {1}".format(numPrimes,pN)) num += 1 print("Prime {0} is: {1}".format(n,pN))

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  • Normalize amplitude and phase with c#

    - by Lehto
    Hey I'm in the situation where i need to do some math related stuff in c# and for that i need some external libarys. The tool i look for should do the following actions: Process sound(wave/mp3): Normalize the amplitude Normalize the phase Any idea which way to go? And is there a big difference if a should to it on mp3 instead of wav Michael.

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  • CODE1 Spoj - cannot solve it

    - by VaioIsBorn
    I am trying to solve the problem Secret Code and it's obviously math problem. The full problem For those who are lazy to go and read, it's like this: a0,a1,a2,...,an - sequence of N numbers B - some number known to us X = a0 + a1*B + a2*(B^2) + a3*(B^3) + ... + an*(B^n) So if you are given B and X, you should find a0,a1,..an. I don't know how or where to start, because not even N is known, just X and B. Can you help me ?

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  • How to calculate point along a curve?

    - by Nicros
    I am writing a custom animation for wpf and as a non math guy I have a couple questions... If I am given two Point3D's, the From and To, and assuming the origin is at 0,0,0 how do I calculate a curve between the two points? And once I have the curve 'plotted' and I know its length (how to do that too?) how can I calculate the x,y,z coords at some given distance along the line? Thanks!

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  • NAN mixing float and GLFloat?

    - by carrots
    This often returns NAN ("Not A Number") depending on input: #define PI 3.1415f GLfloat sineEaseIn(GLfloat ratio) { return 1.0f-cosf(ratio * (PI / 2.0f)); } I tried making PI a few digits smaller to see if that would help. No dice. Then I thought it might be a datatype mismatch, but float and glfloat seem to be equivalent: gl.h typedef float GLfloat; math.h extern float cosf( float ); Is this a casting issue?

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  • High speed matrix manipulation in c#?

    - by Donnie
    I'm working on some image manipulation code in c# and need to do some matrix operations (specifically 2D convolution). I have the code written in matlab which uses the conv2 function ... is there a library for C# / .NET that does good high-speed matrix manipulations? I'd be fine if it requires some specific GPU and does the matrix math on-GPU if that's what it takes.

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  • How to get visible size of DisplayObject with perspective projection

    - by Ain
    The following is entirely a math question. As we know, PerspectiveProjection delivers perspective transformations in 3D represented by the interdependent values of fieldOfView and focalLength according to the following formula: focalLength = stageWidth/2 * (cos(fieldOfView/2) / sin(fieldOfView/2) Bjørn Gunnar Staal has prepared a good image to illustrate the situation. Q: How to get the visible on-screen size of the DisplayObject (Cube on the above-linked image) to which PerspectiveProjection has been applied?

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  • Why does this code sometimes return NaN?

    - by carrots
    This often returns NAN ("Not A Number") depending on input: #define PI 3.1415f GLfloat sineEaseIn(GLfloat ratio) { return 1.0f-cosf(ratio * (PI / 2.0f)); } I tried making PI a few digits smaller to see if that would help. No dice. Then I thought it might be a datatype mismatch, but float and glfloat seem to be equivalent: gl.h typedef float GLfloat; math.h extern float cosf( float ); Is this a casting issue?

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  • What is the best method to convert to an Integer in JavaScript?

    - by Mathew Byrne
    There are several different methods for converting floating point numbers to Integers in JavaScript. My question is what method gives the best performance, is most compatible, or is considered the best practice? Here are a few methods that I know of: var a = 2.5; window.parseInt(a); // 2 Math.floor(a); // 2 a | 0; // 2 I'm sure there are others out there. Suggestions?

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  • c# calculation help

    - by Jonas B
    Hi, I'm pretty useless when it comes to math and I have a problem I need help with. This has nothing to do with schoolwork, it's in fact about alcatel and the ticketextractor. I have two values that needs to be calculated in a c# application according to a formula specified in their documentation: "The global callid is equal to: callid1 multiplied by 2 power 32 plus callid2" As I said I'm not big with maths so that statement says nothing to me. If anyone know how to calculate it i'd appreciate it! Thanks

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  • Complex Calculations

    - by mson
    What are the best tools (most efficient) available in .NET (C#) for calculating: integrals partial derivatives other non-trivial math Can people please comment on Mathematica and Matlab and their integration into C#?

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  • How would someone implement mathematical formulae in java?

    - by Mohit Deshpande
    What I mean is like have to user input a string with multiple variables and get the value of those variable. Like a simple quadratic formula: x^2 + 5x + 10. Or in java: (Math.pow(x,2)) + (x * 5) + 10The user would then enter that and then the program would solve for x. I will be using the BeanShell Interpreter class to interpret the string as an equation. But how would I solve for x?

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  • Basic string and value functions in Objective-C for iPhone

    - by David Maitland
    I have very little programming knowledge; only a fair bit in Visual Basic. How do I take a value from a text field, then do some simple math such as divide the value by two, then display it back to the user in the same field? In Visual Basic you could just do txtBoxOne.text = txtBoxOne.text / 2 I understand this question is more than one question and is very basic stuff, but I need to get my head out of Visual Basic and into where I should be :)

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