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  • Actionscript: NetStream stutters after buffering.

    - by meandmycode
    Using NetStream to stream content from http, I've noticed that esp with certain exported h264's, if the player encounters an empty buffer, it will stop and buffer to the requested length (as expected). However once the buffer is full, the playback doesn't resume, but instead jumps ahead, as such- instantly playing the buffered duration in a brief moment, and thusly triggering an empty buffer again.. this will then continue over and over. Presumably when the netstream pauses to buffer, the playhead position continues, and the player is attempting to snap to that position on resume- however given it could take 5 seconds to build a 2 second buffer- it ends up with a useless buffer again.. (this is an assumption) I've attempted to work around this by listening for an empty buffer netstatus event, pausing the stream, and at the same time setting up a loop to check the current buffer length vs the requested buffer length.. and resuming once the buffer length is greater than or equal to the requested buffer.. however this causes problems when there isn't enough of the video remaining.. for example, a 10 second buffer with only 5 seconds remaining, the loop just sits there waiting for a buffer length of 10 seconds when theres only 5 left... You would think that you could simply check which was smaller, the time left or the requested buffer length.. however the times flash gives are not accurate.. If you add the net streams current time index, plus the buffered time, the total is not the entire duration of the movie (when at the end).. it is close but not the same. This brings me back to the original problem, and if there is another way to fix this, clearly flash knows when the buffer is ready, so how can i get flash pause when it buffers, and resume once the buffer is ready? currently it doesn't.. it pauses and then once the buffer is full- it plays the entire buffered content in about .1 of a second. Thanks in advance, Stephen.

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  • Help on understanding multiple columns on an index?

    - by Xaisoft
    Assume I have a table called "table" and I have 3 columns, a, b, and c. What does it mean to have a non-clustered index on columns a,b? Is a nonclustered index on columns a,b the same as a nonclustered index on columns b,a? (Note the order). Also, Is a nonclustered index on column a the same as a nonclustered index on a,c? I was looking at the website sqlserver performance and they had these dmv scripts where it would tell you if you had overlapping indexes and I believe it was saying that having an index on a is the same as a,b, so it is redundant. Is this true about indexes? One last question is why is the clustered index put on the primary key. Most of the time the primary key is not queried against, so shouldn't the clustered index be on the most queried column. I am probably missing something here like having it on the primary key speeds up joins? Great explanations. Should I turn this into a wiki and change the title index explanation?

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  • Behavior of Struts2 and convention-plugin when there is Index(extends ActionSupport)

    - by hanishi
    We have an Action class named 'Index' immediately under com.example.common.action and is annotated @ParentPackage('default') which is declared in package directive in struts.xml and has "/" for its namespace and extends "struts-default". It also declares @Result so that it responses with jsp files corresponding the string values returned by its execute() method. In our struts.xml, the following struts setting is configured along with other necessary configurations that are needed for convention-plugin. <constant name="struts.action.extension" value=","/> When accessing /my_context/none_existing_path, the request apparently hits this Index class and the contents of the jsp declared in the Index's @Result section gets returned. However, if we provide /my_context/, we receive the following error: HTTP Status 404-There is no Action mapped for namespace[/] and action name [] associated with context path [/my_context]. We want to know the reason why accessing /my_context/none_existing_path, where none_existing_path has no matching action, can fallback to Index class, but error is returned when when the URL requested is just /my_context/. Currently, our convention-plugin settings are declared as follows: <constant name="struts.convention.package.locators.basePackage" value="com.example"/> <constant name="struts.convention.package.locators" value="action"/> Strangely, if we changed the value of the struts.convention.package.locators.basePackage to om.example.common, in which the aforementioned Index file can be immediately found by narrowing the search scope, requesting /my_context/ displays the content of the jsps declared in @Result section of the Index class. However, as our action classes are distributed throughout the com.example.[a-z].action packages, where [a-z] represents the large volume of directories we have in our package structure, we cannot use this trick as a workaround. We have also tried placing index.jsp at the top level of the class path, and have the index.jsp redirect to /my_context/index, which worked but not what we want. Could this be a bug? We appreciate your responses. Thank you in advance. EDIT: JIRA registered, problem solved (from Struts 2.3.12 up)

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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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  • SQL SERVER – Four Posts on Removing the Bookmark Lookup – Key Lookup

    - by pinaldave
    In recent times I have observed that not many people have proper understanding of what is bookmark lookup or key lookup. Increasing numbers of the questions tells me that this is something developers are encountering every single day but have no idea how to deal with it. I have previously written three articles on this subject. I want to point all of you looking for further information on the same post. SQL SERVER – Query Optimization – Remove Bookmark Lookup – Remove RID Lookup – Remove Key Lookup SQL SERVER – Query Optimization – Remove Bookmark Lookup – Remove RID Lookup – Remove Key Lookup – Part 2 SQL SERVER – Query Optimization – Remove Bookmark Lookup – Remove RID Lookup – Remove Key Lookup – Part 3 SQL SERVER – Interesting Observation – Execution Plan and Results of Aggregate Concatenation Queries In one of my recent class we had in depth conversation about what are the alternative of creating covering indexes to remove the bookmark lookup. I really want to this question open to all of you and see what community thinks about the same. Is there any other way then creating covering index or included index to remove his expensive keylookup? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Backup and Restore, SQL Index, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLAuthority News, SQLServer, T SQL, Technology

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  • Asynchronous readback from opengl front buffer using multiple PBO's

    - by KillianDS
    I am developing an application that needs to read back the whole frame from the front buffer of an openGL application. I can hijack the application's opengl library and insert my code on swapbuffers. At the moment I am successfully using a simple but excruciating slow glReadPixels command without PBO's. Now I read about using multiple PBO's to speed things up. While I think I've found enough resources to actually program that (isn't that hard), I have some operational questions left. I would do something like this: create a series (e.g. 3) of PBO's use glReadPixels in my swapBuffers override to read data from front buffer to a PBO (should be fast and non-blocking, right?) Create a seperate thread to call glMapBufferARB, once per PBO after a glReadPixels, because this will block until the pixels are in client memory. Process the data from step 3. Now my main concern is of course in steps 2 and 3. I read about glReadPixels used on PBO's being non-blocking, will this be an issue if I issue new opengl commands after that very fast? Will those opengl commands block? Or will they continue (my guess), and if so, I guess only swapbuffers can be a problem, will this one stall or will glReadPixels from front buffer be many times faster than swapping (about each 15-30ms) or, worst case scenario, will swapbuffers be executed while glReadPixels is still reading data to the PBO? My current guess is this logic will do something like this: copy FRONT_BUFFER - generic place in VRAM, copy VRAM-RAM. But I have no idea which of those 2 is the real bottleneck and more, what the influence on the normal opengl command stream is. Then in step 3. Is it wise to do this asynchronously in a thread separated from normal opengl logic? At the moment I think not, It seems you have to restore buffer operations to normal after doing this and I can't install synchronization objects in the original code to temporarily block those. So I think my best option is to define a certain swapbuffer delay before reading them out, so e.g. calling glReadPixels on PBO i%3 and glMapBufferARB on PBO (i+2)%3 in the same thread, resulting in a delay of 2 frames. Also, when I call glMapBufferARB to use data in client memory, will this be the bottleneck or will glReadPixels (asynchronously) be the bottleneck? And finally, if you have some better ideas to speed up frame readback from GPU in opengl, please tell me, because this is a painful bottleneck in my current system. I hope my question is clear enough, I know the answer will probably also be somewhere on the internet but I mostly came up with results that used PBO's to keep buffers in video memory and do processing there. I really need to read back the front buffer to RAM and I do not find any clear explanations about performance in that case (which I need, I cannot rely on "it's faster", I need to explain why it's faster). Thank you

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  • Retrieving only the first record or record at a certain index in LINQ

    - by vik20000in
    While working with data it’s not always required that we fetch all the records. Many a times we only need to fetch the first record, or some records in some index, in the record set. With LINQ we can get the desired record very easily with the help of the provided element operators. Simple get the first record. If you want only the first record in record set we can use the first method [Note that this can also be done easily done with the help of the take method by providing the value as one].     List<Product> products = GetProductList();      Product product12 = (         from prod in products         where prod.ProductID == 12         select prod)         .First();   We can also very easily put some condition on which first record to be fetched.     string[] strings = { "zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine" };     string startsWithO = strings.First(s => s[0] == 'o');  In the above example the result would be “one” because that is the first record starting with “o”.  Also the fact that there will be chances that there are no value returned in the result set. When we know such possibilities we can use the FirstorDefault() method to return the first record or incase there are no records get the default value.        int[] numbers = {};     int firstNumOrDefault = numbers.FirstOrDefault();  In case we do not want the first record but the second or the third or any other later record then we can use the ElementAt() method. In the ElementAt() method we need to pass the index number for which we want the record and we will receive the result for that element.      int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 };      int fourthLowNum = (         from num in numbers         where num > 5         select num )         .ElementAt(1); Vikram

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  • index.html in subdirectory will not open

    - by Dušan
    I want to have a website structure like this example.com/ - homepage example.com/solutions/ - this will be the solution parent page example.com/solutions/solution-one - child solution page example.com/solutions/solution-two- child solution page i have setup the example.com/solutions/index.html file so it can be opened as a parent page, but is shows me an error You don't have permission to access /solutions/.html on this server. What is the problem to this, how can i open parent, directory page? I na just using regular html pages, no cms or anything...

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  • Keyboard "type ahead" in CRUD web apps?

    - by user61852
    In some data entry contexts, I've seen data typists, type really fast and know so well the app they use, and have a mechanic quality in their work so that they can "type ahead", ie continue typing and "tab-bing" and "enter-ing" faster than the display updates, so that in many occasions they are typing in the data for the next form before it draws itself. Then when this next entry form appears, their keystrokes fill the text boxes and they continue typing, selecting etc. In contexts like this, this speed is desirable, since this persons are really productive. I think this "type ahead of time" is only possible in desktop apps, but I may be wrong. My question is whether this way of handling the keyboard buffer (which in desktop apps require no extra programming) is achievable in web apps, or is this impossible because of the way web apps work, handle sessions, etc (network latency and the overhead of generating new web pages ) ?

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  • OpenGL problem with FBO integer texture and color attachment

    - by Grieverheart
    In my simple renderer, I have 2 FBOs one that contains diffuse, normals, instance ID and depth in that order and one that I use store the ssao result. The textures I use for the first FBO are RGB8, RGBA16F, R32I and GL_DEPTH_COMPONENT32F for the depth. For the second FBO I use an R16F texture. My rendering process is to first render to everything I mentioned in the first FBO, then bind depth and normals textures for reading for the ssao pass and write to the second FBO. After that I bind the second FBO's texture for reading in my blur shader and bind the first FBO for writing. What I intend to do is to write the blurred ssao value to the alpha component of the Normals texture. Here are where the problems start. First of all, I use shading language 3.3, which my graphics card does support. I manage ouputs in my shaders using layout(location = #). Now, the normals texture should be bound to color attachment 1, but when I use 1, it seems to write to my diffuse texture which should be in color attachment 0. When I instead use layout(location = 0), it gets correctly written to my normals texture. Besides this, my instance ID texture also gets resets after running the blur shader which is weird because if I use a float texture and write to it instanceID / nInstances, the texture doesn't get reset after the blur shader has ran. Here is how I prepare my first FBO: bool CGBuffer::Init(unsigned int WindowWidth, unsigned int WindowHeight){ //Create FBO glGenFramebuffers(1, &m_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo); //Create gbuffer and Depth Buffer Textures glGenTextures(GBUFF_NUM_TEXTURES, &m_textures[0]); glGenTextures(1, &m_depthTexture); //prepare gbuffer for(unsigned int i = 0; i < GBUFF_NUM_TEXTURES; i++){ glBindTexture(GL_TEXTURE_2D, m_textures[i]); if(i == GBUFF_TEXTURE_TYPE_NORMAL) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, WindowWidth, WindowHeight, 0, GL_RGBA, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_DIFFUSE) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, WindowWidth, WindowHeight, 0, GL_RGB, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_ID) glTexImage2D(GL_TEXTURE_2D, 0, GL_R32I, WindowWidth, WindowHeight, 0, GL_RED_INTEGER, GL_INT, NULL); else{ std::cout << "Error in FBO initialization" << std::endl; return false; } glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, m_textures[i], 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); } //prepare depth buffer glBindTexture(GL_TEXTURE_2D, m_depthTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, WindowWidth, WindowHeight, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexture, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); GLenum DrawBuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2}; glDrawBuffers(GBUFF_NUM_TEXTURES, DrawBuffers); GLenum Status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if(Status != GL_FRAMEBUFFER_COMPLETE){ std::cout << "FB error, status 0x" << std::hex << Status << std::endl; return false; } //Restore default framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; } where I use an enum defined as, enum GBUFF_TEXTURE_TYPE{ GBUFF_TEXTURE_TYPE_DIFFUSE, GBUFF_TEXTURE_TYPE_NORMAL, GBUFF_TEXTURE_TYPE_ID, GBUFF_NUM_TEXTURES }; Am I missing some kind of restriction? Does the color attachment of the FBO's textures somehow gets reset i.e. I'm using a re-size function which re-sizes the textures of the FBO but should I perhaps call glFramebufferTexture2D again too? EDIT: Here is the shader in question: #version 330 core uniform sampler2D aoSampler; uniform vec2 TEXEL_SIZE; // x = 1/res x, y = 1/res y uniform bool use_blur; noperspective in vec2 TexCoord; layout(location = 0) out vec4 out_AO; void main(void){ if(use_blur){ float result = 0.0; for(int i = -1; i < 2; i++){ for(int j = -1; j < 2; j++){ vec2 offset = vec2(TEXEL_SIZE.x * i, TEXEL_SIZE.y * j); result += texture(aoSampler, TexCoord + offset).r; // -0.004 because the texture seems to be a bit displaced } } out_AO = vec4(vec3(0.0), result / 9); } else out_AO = vec4(vec3(0.0), texture(aoSampler, TexCoord).r); }

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  • You don't have permission to access /index.php on this server

    - by Tran Dinh Thoai
    I made a 'login with OpenID' page and I had a error when OpenID provider return to my page: You don't have permission to access /index.php on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. If I remove parameters which are returned by OpenID provider, the page run well. How can I fix this problem? The login page that cause error is: http://bryox.com/login

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  • Nginx Subdomain Problem

    - by user292299
    i can't access my subdomain on localhost. my localdomain is localhost.dev and it's work.but i want to auto subdomain for php script (username.localhost.dev) i try this server { listen 80 default_server; listen [::]:80 default_server ipv6only=on; access_log /var/www/access.log; error_log /var/www/error.log; root /var/www; index index.php index.html index.htm; # Make site accessible from http://localhost/ server_name localhost.dev ***.localhost.dev**; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /f2/public/ { try_files $uri $uri/ /f2/public/index.php?$args; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; allow ::1; deny all; } # Only for nginx-naxsi used with nginx-naxsi-ui : process denied requests #location /RequestDenied { # proxy_pass http://127.0.0.1:8080; #} #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/html; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { # fastcgi_split_path_info ^(.+\.php)(/.+)$; # # NOTE: You should have "cgi.fix_pathinfo = 0;" in php.ini # # # With php5-cgi alone: # fastcgi_pass 127.0.0.1:9000; # # With php5-fpm: # fastcgi_pass unix:/var/run/php5-fpm.sock; # fastcgi_index index.php; # include fastcgi_params; include /etc/nginx/fastcgi_params; try_files $uri =404; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } it's not working.i change server_name for testing server_name localhost.dev asd.localhost.dev; i can't access asd.localhost.dev and i try this double server{} section # You may add here your # server { # ... # } # statements for each of your virtual hosts to this file ## # You should look at the following URL's in order to grasp a solid understanding # of Nginx configuration files in order to fully unleash the power of Nginx. # http://wiki.nginx.org/Pitfalls # http://wiki.nginx.org/QuickStart # http://wiki.nginx.org/Configuration # # Generally, you will want to move this file somewhere, and start with a clean # file but keep this around for reference. Or just disable in sites-enabled. # # Please see /usr/share/doc/nginx-doc/examples/ for more detailed examples. ## server { listen 80 default_server; listen [::]:80 default_server ipv6only=on; access_log /var/www/access.log; error_log /var/www/error.log; root /var/www; index index.php index.html index.htm; # Make site accessible from http://localhost/ server_name localhost.dev; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /f2/public/ { try_files $uri $uri/ /f2/public/index.php?$args; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; allow ::1; deny all; } # Only for nginx-naxsi used with nginx-naxsi-ui : process denied requests #location /RequestDenied { # proxy_pass http://127.0.0.1:8080; #} #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/html; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { # fastcgi_split_path_info ^(.+\.php)(/.+)$; # # NOTE: You should have "cgi.fix_pathinfo = 0;" in php.ini # # # With php5-cgi alone: # fastcgi_pass 127.0.0.1:9000; # # With php5-fpm: # fastcgi_pass unix:/var/run/php5-fpm.sock; # fastcgi_index index.php; # include fastcgi_params; include /etc/nginx/fastcgi_params; try_files $uri =404; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } ############################### server { access_log /var/www/access.log; error_log /var/www/error.log; root /var/www; index index.php index.html index.htm; # Make site accessible from http://localhost/ server_name asd.localhost.dev; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /f2/public/ { try_files $uri $uri/ /f2/public/index.php?$args; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; allow ::1; deny all; } # Only for nginx-naxsi used with nginx-naxsi-ui : process denied requests #location /RequestDenied { # proxy_pass http://127.0.0.1:8080; #} #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/html; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { # fastcgi_split_path_info ^(.+\.php)(/.+)$; # # NOTE: You should have "cgi.fix_pathinfo = 0;" in php.ini # # # With php5-cgi alone: # fastcgi_pass 127.0.0.1:9000; # # With php5-fpm: # fastcgi_pass unix:/var/run/php5-fpm.sock; # fastcgi_index index.php; # include fastcgi_params; include /etc/nginx/fastcgi_params; try_files $uri =404; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } # another virtual host using mix of IP-, name-, and port-based configuration # #server { # listen 8000; # listen somename:8080; # server_name somename alias another.alias; # root html; # index index.html index.htm; # # location / { # try_files $uri $uri/ =404; # } #} # HTTPS server # #server { # listen 443; # server_name localhost; # # root html; # index index.html index.htm; # # ssl on; # ssl_certificate cert.pem; # ssl_certificate_key cert.key; # # ssl_session_timeout 5m; # # ssl_protocols SSLv3 TLSv1; # ssl_ciphers ALL:!ADH:!EXPORT56:RC4+RSA:+HIGH:+MEDIUM:+LOW:+SSLv3:+EXP; # ssl_prefer_server_ciphers on; # # location / { # try_files $uri $uri/ =404; # } #} i can't success

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  • Alter Index All Tables

    - by Derek Dieter
    This script comes in handy when needing to alter all indexes in a database and rebuild them. This will only work on SQL Server 2005+. It utilizes the ALL keyword in the Alter index statement to rebuild all the indexes for a particular table. This script retrieves all base tables and stores [...]

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  • Do search engines index mailto and tel links?

    - by Question Overflow
    I have a website that allows users to display their email address and contact number on their public profile page. These would be in link format, example: <a href="mailto:user%40email.com" title="email user">[email protected]</a> <a href="tel:+123456789" title="call user">+123456789</a> I was wondering if it is necessary at all to add a rel="nofollow" tag to these. Do search engines follow and index these?

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  • How do I use unpackHalf2x16?

    - by user1032861
    I'm trying to use (un)packHalf2x16, without success so far. I'm drawing with: glVertexAttribIPointer(0, 2, GL_UNSIGNED_INT, 0, 0); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vbo); glDrawArrays(GL_POINTS, 0, n_points); glDisableVertexAttribArray(0); and on the shader #version 330 core #extension GL_ARB_shading_language_packing : require in uvec2 A0; // (...) vec4 t = vec4(unpackHalf2x16(A0.x), unpackHalf2x16(A0.y)); But nothing gets drawn. I'm pretty sure buffer's content is right, and if I use vec4 t = vec4(0); I can see it's working properly. How is this packing / unpacking thing supposed to work? I can't find any example.

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  • Include latest searches in search engines index

    - by drcelus
    My websites generally include a page with the (user input) latest searches. I know it's not a good security practice to allow this since you can find undesired content. On the other hand it boosts the number of pages indexed since every new search can provide a link on google and people can find you with related keywords that you are not using on your web page. What is the rationale behinf including or excludingthis results in search engines index ?

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  • Multiple ( V- / I- ) Buffers, is it sane?

    - by Techie
    Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in? I am still new to 3D Programming though I finished yet couple games using DirectX 9. Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.

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  • Nginx config - serving index.html not working

    - by Bill
    I can't figure out how to redirect / to index.html. I've gone through the threads on serverfault and I think I've tried every suggestion including: rewrite statements within location / index index.html at the server level, within location / and within static content moving node.js proxy statements to location ~ /i instead of within location / Obviously something is wrong somewhere else in my configuration. Here is my nginx.conf: worker_processes 1; pid /home/logs/nginx.pid; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; sendfile on; keepalive_timeout 65; error_log /home/logs/error.log; access_log /home/logs/access.log combined; include sites-enabled/*; } and my server config located in sites-enabled server { root /home/www/public; listen 80; server_name localhost; # proxy request to node location / { index index.html index.htm; proxy_set_header Host $http_host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-NginX-Proxy true; proxy_pass http://127.0.0.1:3010; proxy_redirect off; break; } # static content location ~ \.(?:ico|jpe?g|jpeg|gif|css|png|js|swf|xml|woff|eot|svg|ttf|html)$ { access_log off; add_header Pragma public; add_header Cache-Control public; expires 30d; } gzip on; gzip_vary on; gzip_http_version 1.0; gzip_comp_level 2; gzip_proxied any; gzip_min_length 1000; gzip_disable "msie6"; gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript; } Everything else is working just fine. Requests get proxied to node correctly and static content is served correctly. I just need to be able to forward requests made to / to /index.html.

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  • Returning Index in Enumerable Select

    - by Jon
    I have a List<MyClass> with 2 items which have a SequenceNumber property. If I use this code below the returned index is 0 not 1: var test = TrackingCollection .Where(x => x.SequenceNumber == 2) .Select((item, index) => new { index, item.SequenceNumber }); Is this because that refers to 0 as the index in my new anonymous type or is it some zero index based weirdness that I just need to increment. What I'm after is to return the index in TrackingCollection where the sequence number is 2 or 887 or any other correct index in the original collection...

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  • Array index is not accessable because it is Friend

    - by user3738194
    I am getting and error when I bring my code into another project. In a blank project it works fine, I really have no idea how to get around it, here is the error Error 1 'System.Data.Index' is not accessible in this context because it is 'Friend'. Dim DataString As String = txtAdvancedCommand.Text ' Create an array containing from each letter in Textbox Dim charArray() As Char = DataString.ToCharArray For index = 0 To charArray.GetUpperBound(0) <-----ERROR on word index Try 'Now lets send the data If SerialPort.IsOpen Then SerialPort.Write(charArray(index) & vbCrLf) <-----ERROR on word index Else ConnectSerial() SerialPort.Write(charArray(index) & vbCrLf) <-----ERROR on word index End If Catch e As Exception txtLog.AppendText(e.Message & vbCrLf) End Try Next now the project I am bringing into has a DLL and I suspect it has something to do with it, I cannot get the source code to the DLL so is there another way around this?

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  • Cannot see index view of my controller - routing related

    - by olst
    Hi. I have a controller named Content, which has an Index action, which is associated with a view. I would like the simple route "content" to show me the index view of the content controller, so I use the following code (with the addition of the default site home route): routes.MapRoute( "ContentIndex", "content", new { controller = "Content", action = "Index"} ); routes.MapRoute( "Default", "{controller}/{action}", new { controller = "Home", action = "Index" } ); when I type the url : "http://localhost/content/", I get an error 404 saying the resource cannot be found, but when I type "http://localhost/content/index", it shows the content index view. How can I get rid of the index in the url ? Thanks !

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  • Problem with PHP array index.

    - by user632027
    Following code: <?php $test_array = array(); $test_array['string_index'] = "data in string index"; $test_array[] = "data in index 0"; $test_array[] = "data in index 1"; $test_array[] = "data in index 2"; foreach($test_array as $key => $val) { if($key != 'string_index') { echo $val."<br>"; } } ?> gives result: data in index 1 data in index 2 Question is - where is "data in index 0"??? How to get elements from numeric indices 0-n? Also if I change 'string_index' to something else which doesn't exist, it echoes everything except [0]. Plz, explain me this. Thnx in advance

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  • Notice Undefined index url

    - by user1906992
    I'm doing youtube mvc tutorial http://www.youtube.com/watch?v=Aw28-krO7ZM and have stopped on the best first step: my index.php file: <?php $url = $_GET['url']; require 'controllers/' . $url . '.php'; My .htaccess file: RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-l RewriteRule ^(.+)$ index.php?url=$1 [QSA,L] so, the question is next: when i go on any other url except 'index' it works good. So what's wrong with 'index' url? Notice: Undefined index: url in /var/www/sadman/index.php on line 2 Warning: require(controllers/.php) [function.require]: failed to open stream: No such file or directory in /var/www/sadman/index.php on line 4 Btw, i have LAMP, and i think my settings are wright.

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