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  • Physics for moving blocks

    - by Gabson
    I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple collision class, telling me if two rectangles collide. But that's not enough because when I'm moving a block the rectangle/rectangle function doesn't work. By Doesn't work i mean,I manage the collision but I don't how to stop the block mooving while the user sliding the block. The collision response for the block I want is if the user tries to slide it on another object, the block should slide up against the other object and not overlap. How would I go about implementing this functionality?

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  • 2d engine with WebGL

    - by Philipp
    I am currently developing a HTML5 canvas game with a sprite-based 2d engine. The engine is working well so far, but now I thought that I could maybe add some cool graphic effects when I would re-implement the whole engine with WebGL. The whole graphic engine would stay strictly two-dimensional (think of it as a 3d world where the z coordinate of all vertices is 0.0). What I hope to gain from this is the ability to use pixel shaders to create special effects. I also think that the performance could improve. What do you think about that plan?

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  • 3D primitive rendering library

    - by tomzx
    Hi, I am looking for a library which would easily allow me to render shapes (cubes, spheres, lines, circles, etc.) in 3D3 and OpenGL if possible. I want to be able to rapidly design visual debugging tools and I am not proefficient enough in graphics rendering to do it myself (writing the low level stuff that is). The library would have to be for C/C++. I've already taken a look at the open-source 3d engine, but I feel those are too big for what I really need. Do any of you know if such library exist? If so, links would be appreciated!

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  • How to calculate shot angle and velocity to hit a moving target?

    - by Guen
    I am developing a 2D Android game and I am making an aiming algorithm for AI projectiles to hit enemies either following a path, or free moving. At the moment it just calculates where the target will be after a distance and fires a projectile to meet it at that distance. Of course this means varying the projectile speed to meet the target. Does anyone have any tips for a simple-ish algorithm (optimal-ish) to calculate when the projectile needs to fire and where it needs to aim if it can only travel at a constant velocity? Say the projectile goes twice the speed of the target? The only way I can think of involves searching and seems quite large.

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  • Placing items randomly in a dynamically generated terrain

    - by Programlocura
    I'm currently working on a 'Tiny wings' like game. I've already asked about the angle of the items in curved lines and i solved (thank you for responses),i'm currently placing the items in random positions, but the terrain it's dynamically and i don't get this working. I've a vector with the points of the terrain, and i'm doing something similar to this (Iterating trough vector): if( _SPManager && i % 15 == 0 && i != 0 ) { if ( _settings.specialPoints && _currentPoints < _settings.specialPoints ) { _SPManager.addPoint( _hillsPosition[i].x , _hillsPosition[i].y ); _currentPoints++; } } But it isn't working as i expected. It isn't displaying the right number of items (Always shows less than i specified). How do i should place the items? Thanks :)

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  • How can I implement smooth rotation from one direction to another?

    - by user1759052
    I'm having a problem with animating rotations with 1Matrix.CreateRotationY() with my basic 3D game. Based on where you click the mouse, I want the 3D object to rotate to that direction and then move. I am using this to determine the target direction: float rot = (float)(Math.Atan2(X, Z)); It gives me the correct value, but I am not sure how to handle the rotation animation from current direction to new direction. I've tried a few things, but to no avail. Do you guys know of any good ways of solving this issue?

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  • How do I convert a partially transparent image into polygons?

    - by user82779
    I'm using GLEE2D, a level editor allowing me to import images, scale them, rotate them, and position them onto layers and export the data into XML format. However, it does not tell me objects' boundaries. I can calculate them, but only given the original image's polygons. How do I get polygons of objects in a transparent image? An example object (I outlined it): How would I turn the object, knowing the scaled size of the image, into polygons? Is there an algorithm for this? I'll use OpenGL to draw them.

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  • MMORPG Server architecture: How to handle player input (messages/packets) while the server has to update many other things at the same time?

    - by Renann
    Yes, the question is is very difficult. This is more or less like what I'm thinking up to now: while(true) { if (hasMessage) { handleTheMessage(); } } But while I'm receiving the player's input, I also have objects that need to be updated or, of course, monsters walking (which need to have their locations updated on the game client everytime), among other things. What should I do? Make a thread to handle things that can't be stopped no matter what? Code an "else" in the infinity loop where I update the other things when I don't have player's input to handle? Or even: should I only update the things that at least one player can see? These are just suggestions... I'm really confused about it. If there's a book that covers these things, I'd like to know. It's not that important, but I'm using the Lidgren lib, C# and XNA to code both server and client. Thanks in advance.

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  • Vector transform equation explanation

    - by cyberdemon
    I'm trying to understand the maths of moving points in a 3d space by making a game written in C#. I'm looking at this wolfire blog series which explains some basic 3d maths. I've read the first two parts but am stuck on the 3rd. I know it's all really rudimentary stuff but I find Googling for help with equations really hard. The one I'm struggling with is: 0*(0.66,0.75) + 2*(-0.75, 0.66) = (-1.5, 1.3) How can anything multiplied by 0 not be 0? So my question is how does this look in code: x(a,b) + y(c,d) I know it's basic stuff but I just can't see it.

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  • what is the best way to add avoidance behaviour to an AI framework?

    - by SirYakalot
    I have a small AI framework for a shooting based game. Although this is rarely needed, as when agents are close to each other they are usually fighting, I would none the less like some way of implementing avoidance behaviour. For example, if in the future I wanted to take away their weapons and have many of them wonder around in a crowd, how would I make them not hit / pass through each other, but instead avoid each other? two ideas I had would be to add steering behaviour and allow that to deviate from their path, or to use a dynamic pathfinding technique. Are there better ways? What is the more respected practice?

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  • Android best source codes [on hold]

    - by lynndragon
    1) I would like to know best and simple android source code sites or forum for game development.. Especially, animation, graphics are needed.. 2) By the way, I'm now learning Adobe Air for Android ... Is it useful? I mean Adobe Air do not need to know programming knowledge..but it's simple.. Weakness of Adobe Air apps are that AdobeAir.apk must be installed...If not, they cannot run.. So,how is yours suggestions? Please answer me....Regards

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  • Directional Lights

    - by Setrio
    I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene. What I'm doing right now is some test where using sensors (box2d) and ccDrawLine I could achieve something similar to what I want. Basically I send a bunch of sensors from certain point and with raycast detect collisions, get the end points and draw lines over the sensors. Just want to get some opinions if this is a good way of doing this or is other better options to build something like this? Also I would like to know how to make a light effect over this area (sensors area) to provide a better looking light effect. Any ideas?

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  • Managing shots of the player

    - by Bitbridge
    I'm currently developing a 2D Jump'n'Run and the situation is the following: The player has different weapons he can collect and is then able to shoot the weapon's projectiles (laser, rockets, whatever). In my previous game (space shooter) I just had a manager class for all the weapon-shots, it stored them in a container and then updates and draws every single one. When the "shoot-event" occurred, the "ProjectileManager" was notified and it added the wanted projectile. The input for player action is handled in the player-class, so the player would have to know the manager to call the function of the manager. I also have a collisionManager, that checks for collisions between, for example, enemies and the projectiles and then notifies these objects. However, I somehow have the feeling, that I shouldn't use this approach and that there might be a better way to handle this. I know, the question is a bit vague, I'm pretty much just looking for input and ideas to improve my design.

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  • Multiple buttons on screen

    - by Rajas
    I am not a game developer. I am a java developer. However I need some information and I am hoping you can help me. I want to build an app that has 3 buttons on the touch screen - 1,2 and 3. Depending on the screen input the user has to press or release button 3 but (s)he will have to keep either 1 or 2 depressed all the time. For example: Keep 1 pressed while operating button 3 or Keep 2 pressed while operating button 3. Please let me know if this is even doable. Best Regards, \|/

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  • How to setup Cocos2D-X (Android) under Mac OS X?

    - by Beast
    Hi I've made a small game for iPhone that I also want to run on Android but I'm having problems setting up Cocos2D-X for Android. I've downloaded and installed Android SDK and NDK (under my "/Users/username/Android"). Installed all necessary packages under SDK and created an Emulator. Copied Cocos2D-x under "/Users/username/cocos2dx". Installed Eclipse IDE with ADT Plugin. Opened "Users/username/cocos2dx/tests/build_native.sh" and changed "NDK_ROOT_LOCAL=/Users/username/Android/android-ndk", "COCOS2DX_ROOT_LOCAL=/Users/username/cocos2dx" to the values shown. On running the script using Terminal it compiles test project. What's next?

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  • Large Sprite Performance

    - by Iansen
    I've got a large Sprite generated using a set of vertices(x,y coordinates) and a bitmap pattern (using moveTo, lineTo, beginBitmapFill, endFill ...etc). It's about 15000 pixels wide and between 1500 - 2000 pixels high depending on the level -it's the terrain for a 2D game. My question is: what is the best way to display/move it on the stage - performance wise? Currently I'm just adding it to the stage as is...I get decent frame rate/ memory/ cpu usage but I want to optimize it for slower PCs. Any ideas? I've been reading a little about blitting but I'm not sure how to implement it in my case. Thanks.

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  • Disable Windows 8 edge gestures/hot corners for multi-touch applications while running in full screen

    - by Bondye
    I have a full screen AS3 game maby with Adobe AIR that runs in Windows 7. In this game it may not be easy to exit (think about kiosk mode, only exit by pressing esc and enter a password). Now I want this game to run in Windows 8. The game is working like expected but the anoying things are these edge gestures/hot corners (left, top, right, bottom) and the shortcuts. I've read articles but none helped me. People talk about registery edits, but I dont get this working + the user needs to restart his/hers computer. I want to open my game, turn off gestures/hot corners and when the game closes the gestures/hot corners need to come back available again. I have seen some applications doing the same what I want to accomplish. I found this so I am able to detect the gestures. But how to ignore they're actions? I also read ASUS Smart Gestures but this is for the touch-pad. And I have tried Classic Shell but I need to disable the edge gestures/hot corners without such programs, just on-the-fly. I also found this but I don't know how to implement this. HRESULT SetTouchDisableProperty(HWND hwnd, BOOL fDisableTouch) { IPropertyStore* pPropStore; HRESULT hrReturnValue = SHGetPropertyStoreForWindow(hwnd, IID_PPV_ARGS(&pPropStore)); if (SUCCEEDED(hrReturnValue)) { PROPVARIANT var; var.vt = VT_BOOL; var.boolVal = fDisableTouch ? VARIANT_TRUE : VARIANT_FALSE; hrReturnValue = pPropStore->SetValue(PKEY_EdgeGesture_DisableTouchWhenFullscreen, var); pPropStore->Release(); } return hrReturnValue; } Does anyone know how I can do this? Or point me into the right direction? I have tried some in C# and C++, but I aint a skilled C#/C++ developer. Also the game is made in AS3 so it will be hard to implement this in C#/C++. I work on the Lenovo aio (All in one) with Windows 8.

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  • Log4net duplicate logging entires

    - by user210713
    I recently switched out log4net logging from using config files to being set up programmatically. This has resulted in the nhiberate entries getting repeated 2 or sometimes 3 times. Here's the code. It uses a string which looks something like this "logger1|debug,logger2|info" private void SetupLog4netLoggers() { IAppender appender = GetAppender(); SetupRootLogger(appender); foreach (string logger in Loggers) { CommaStringList parts = new CommaStringList(logger, '|'); if (parts.Count != 2) continue; AddLogger(parts[0], parts[1], appender); } log.Debug("Log4net has been setup"); } private IAppender GetAppender() { RollingFileAppender appender = new RollingFileAppender(); appender.File = LogFile; appender.AppendToFile = true; appender.MaximumFileSize = MaximumFileSize; appender.MaxSizeRollBackups = MaximumBackups; PatternLayout layout = new PatternLayout(PATTERN); layout.ActivateOptions(); appender.Layout = layout; appender.ActivateOptions(); return appender; } private void SetupRootLogger(IAppender appender) { Hierarchy hierarchy = (Hierarchy)LogManager.GetRepository(); hierarchy.Root.RemoveAllAppenders(); hierarchy.Root.AddAppender(appender); hierarchy.Root.Level = GetLevel(RootLevel); hierarchy.Configured = true; log.Debug("Root logger setup, level[" + RootLevel + "]"); } private void AddLogger(string name, string level, IAppender appender) { Logger logger = LogManager.GetRepository().GetLogger(name)as Logger; if (logger == null) return; logger.Level = GetLevel(level); logger.Additivity = false; logger.RemoveAllAppenders(); logger.AddAppender(appender); log.Debug("logger[" + name + "] added, level[" + level + "]"); } And here's an example of what we see in our logs... 2010-05-06 15:50:39,781 [1] DEBUG NHibernate.Impl.SessionImpl - running ISession.Dispose() 2010-05-06 15:50:39,781 [1] DEBUG NHibernate.Impl.SessionImpl - closing session 2010-05-06 15:50:39,781 [1] DEBUG NHibernate.AdoNet.AbstractBatcher - running BatcherImpl.Dispose(true) 2010-05-06 15:50:39,796 [1] DEBUG NHibernate.Impl.SessionImpl - running ISession.Dispose() 2010-05-06 15:50:39,796 [1] DEBUG NHibernate.Impl.SessionImpl - closing session 2010-05-06 15:50:39,796 [1] DEBUG NHibernate.AdoNet.AbstractBatcher - running BatcherImpl.Dispose(true) 2010-05-06 15:50:39,796 [1] DEBUG NHibernate.Impl.SessionImpl - running ISession.Dispose() 2010-05-06 15:50:39,796 [1] DEBUG NHibernate.Impl.SessionImpl - closing session 2010-05-06 15:50:39,796 [1] DEBUG NHibernate.AdoNet.AbstractBatcher - running BatcherImpl.Dispose(true) Any hints welcome.

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  • Decrypting data from a secure socket

    - by Ronald
    I'm working on a server application in Java. I've successfully got past the handshake portion of the communication process, but how do I go about decrypting my input stream? Here is how I set up my server: import java.io.IOException; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.HashMap; import javax.net.ServerSocketFactory; import javax.net.ssl.SSLServerSocket; import javax.net.ssl.SSLServerSocketFactory; import org.json.me.JSONException; import dictionary.Dictionary; public class Server { private static int port = 1234; public static void main(String[] args) throws JSONException { System.setProperty("javax.net.ssl.keyStore", "src/my.keystore"); System.setProperty("javax.net.ssl.keyStorePassword", "test123"); System.out.println("Starting server on port: " + port); HashMap<String, Game> games = new HashMap<String, Game>(); final String[] enabledCipherSuites = { "SSL_RSA_WITH_RC4_128_SHA" }; try{ SSLServerSocketFactory socketFactory = (SSLServerSocketFactory) SSLServerSocketFactory.getDefault(); SSLServerSocket listener = (SSLServerSocket) socketFactory.createServerSocket(port); listener.setEnabledCipherSuites(enabledCipherSuites); Socket server; Dictionary dict = new Dictionary(); Game game = new Game(dict); //for testing, creates 1 global game. while(true){ server = listener.accept(); ClientConnection conn = new ClientConnection(server, game, "User"); Thread t = new Thread(conn); t.start(); } } catch(IOException e){ System.out.println("Failed setting up on port: " + port); e.printStackTrace(); } } } I used a BufferedReader to get the data send from the client: BufferedReader d = new BufferedReader(new InputStreamReader(socket.getInputStream())); After the handshake is complete it appears like I'm getting encrypted data. I did some research online and it seems like I might need to use a Cipher, but I'm not sure. Any ideas?

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  • With logback not able to send mail..? any body please help.....with is

    - by Urvish
    please go through following.... <appender name="stdout" class="ch.qos.logback.core.ConsoleAppender"> <layout class="ch.qos.logback.classic.PatternLayout"> <Pattern>%d %p %c - %m%n</Pattern> </layout> </appender> <!-- --> <!-- Declare the SMTPAppender --> <!-- --> <appender name="EMAIL" class="ch.qos.logback.classic.net.SMTPAppender"> <SMTPHost>smtp.gmail.com</SMTPHost> <To>[email protected]</To> <From>[email protected]</From> <Subject>ERROR: %logger{20} - %m</Subject> <Username>******</Username> <Password>******</Password> <layout class="ch.qos.logback.classic.PatternLayout"> <Pattern>%date %-5level %logger{35} - %message%n</Pattern> </layout> </appender> <appender name="R" class="ch.qos.logback.core.rolling.RollingFileAppender"> <!--See also http://logback.qos.ch/manual/appenders.html#RollingFileAppender--> <File>example.log</File> <layout class="ch.qos.logback.classic.PatternLayout"> <Pattern>%d %p - %m%n</Pattern> </layout> <rollingPolicy class="ch.qos.logback.core.rolling.FixedWindowRollingPolicy"> <maxIndex>4</maxIndex> <FileNamePattern>example.log.%i</FileNamePattern> </rollingPolicy> <triggeringPolicy class="ch.qos.logback.core.rolling.SizeBasedTriggeringPolicy"> <MaxFileSize>500KB</MaxFileSize> </triggeringPolicy> </appender> <logger name="org.springframework" level="WARN"/> <logger name="org.springframework.jdbc.core.JdbcTemplate" level="WARN"/> <logger name="org.springframework.jdbc.core.StatementCreatorUtils" level="WARN"/> <logger name="org.springframework.security.web.FilterChainProxy" level="WARN"/> <logger name="com.logicwind" level="INFO"/> <logger name="performance" level="INFO"/> <!--<logger name="org.apache.struts2" level="DEBUG"/> -- -- </root>

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  • How to reconcile my support of open-source software and need to feed and house myself?

    - by Guzba
    I have a bit of a dilemma and wanted to get some other developers' opinions on it and maybe some guidance. So I have created a 2D game for Android from the ground up, learning and re factoring as I went along. I did it for the experience, and have been proud of the results. I released it for free as ad supported with AdMob not really expecting much out of it, but curious to see what would happen. Its been a few of months now since release, and it has become very popular (250k downloads!). Additionally, the ad revenue is great and is driving me to make more good games and even allowing me to work less so that I can focus on my own works. When I originally began working on the game, I was pretty new to concurrency and completely new to Android (had Java experience though). The standard advice I got for starting an Android game was to look at the sample games from Google (Snake, Lunar Lander, ...) so I did. In my opinion, these Android sample games from Google are decent to see in general what your code should look like, but not actually all that great to follow. This is because some of their features don't work (saving game state), the concurrency is both unexplained and cumbersome (there is no real separation between the game thread and the UI thread since they sync lock each other out all the time and the UI thread runs game thread code). This made it difficult for me as a newbie to concurrency to understand how it was organized and what was really running what code. Here is my dilemma: After spending this past few months slowly improving my code, I feel that it could be very beneficial to developers who are in the same position that I was in when I started. (Since it is not a complex game, but clearly coded in my opinion.) I want to open up the source so that others can learn from it but don't want to lose my ad revenue stream, which, if I did open the source, I fear I would when people released versions with the ad stripped, or minor tweaks that would fragment my audience, etc. I am a CS undergrad major in college and this money is giving me the freedom to work less at summer job, thus giving me the time and will to work on more of my own projects and improving my own skills while still paying the bills. So what do I do? Open the source at personal sacrifice for the greater good, or keep it closed and be a sort of hypocritical supporter of open source?

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  • SQL SERVER – Securing TRUNCATE Permissions in SQL Server

    - by pinaldave
    Download the Script of this article from here. On December 11, 2010, Vinod Kumar, a Databases & BI technology evangelist from Microsoft Corporation, graced Ahmedabad by spending some time with the Community during the Community Tech Days (CTD) event. As he was running through a few demos, Vinod asked the audience one of the most fundamental and common interview questions – “What is the difference between a DELETE and TRUNCATE?“ Ahmedabad SQL Server User Group Expert Nakul Vachhrajani has come up with excellent solutions of the same. I must congratulate Nakul for this excellent solution and as a encouragement to User Group member, I am publishing the same article over here. Nakul Vachhrajani is a Software Specialist and systems development professional with Patni Computer Systems Limited. He has functional experience spanning legacy code deprecation, system design, documentation, development, implementation, testing, maintenance and support of complex systems, providing business intelligence solutions, database administration, performance tuning, optimization, product management, release engineering, process definition and implementation. He has comprehensive grasp on Database Administration, Development and Implementation with MS SQL Server and C, C++, Visual C++/C#. He has about 6 years of total experience in information technology. Nakul is an member of the Ahmedabad and Gandhinagar SQL Server User Groups, and actively contributes to the community by actively participating in multiple forums and websites like SQLAuthority.com, BeyondRelational.com, SQLServerCentral.com and many others. Please note: The opinions expressed herein are Nakul own personal opinions and do not represent his employer’s view in anyway. All data from everywhere here on Earth go through a series of  four distinct operations, identified by the words: CREATE, READ, UPDATE and DELETE, or simply, CRUD. Putting in Microsoft SQL Server terms, is the process goes like this: INSERT, SELECT, UPDATE and DELETE/TRUNCATE. Quite a few interesting responses were received and evaluated live during the session. To summarize them, the most important similarity that came out was that both DELETE and TRUNCATE participate in transactions. The major differences (not all) that came out of the exercise were: DELETE: DELETE supports a WHERE clause DELETE removes rows from a table, row-by-row Because DELETE moves row-by-row, it acquires a row-level lock Depending upon the recovery model of the database, DELETE is a fully-logged operation. Because DELETE moves row-by-row, it can fire off triggers TRUNCATE: TRUNCATE does not support a WHERE clause TRUNCATE works by directly removing the individual data pages of a table TRUNCATE directly occupies a table-level lock. (Because a lock is acquired, and because TRUNCATE can also participate in a transaction, it has to be a logged operation) TRUNCATE is, therefore, a minimally-logged operation; again, this depends upon the recovery model of the database Triggers are not fired when TRUNCATE is used (because individual row deletions are not logged) Finally, Vinod popped the big homework question that must be critically analyzed: “We know that we can restrict a DELETE operation to a particular user, but how can we restrict the TRUNCATE operation to a particular user?” After returning home and having a nice cup of coffee, I noticed that my gray cells immediately started to work. Below was the result of my research. As what is always said, the devil is in the details. Upon looking at the Permissions section for the TRUNCATE statement in Books On Line, the following jumps right out: “The minimum permission required is ALTER on table_name. TRUNCATE TABLE permissions default to the table owner, members of the sysadmin fixed server role, and the db_owner and db_ddladmin fixed database roles, and are not transferable. However, you can incorporate the TRUNCATE TABLE statement within a module, such as a stored procedure, and grant appropriate permissions to the module using the EXECUTE AS clause.“ Now, what does this mean? Unlike DELETE, one cannot directly assign permissions to a user/set of users allowing or revoking TRUNCATE rights. However, there is a way to circumvent this. It is important to recall that in Microsoft SQL Server, database engine security surrounds the concept of a “securable”, which is any object like a table, stored procedure, trigger, etc. Rights are assigned to a principal on a securable. Refer to the image below (taken from the SQL Server Books On Line). urable”, which is any object like a table, stored procedure, trigger, etc. Rights are assigned to a principal on a securable. Refer to the image below (taken from the SQL Server Books On Line). SETTING UP THE ENVIRONMENT – (01A_Truncate Table Permissions.sql) Script Provided at the end of the article. By the end of this demo, one will be able to do all the CRUD operations, except the TRUNCATE, and the other will only be able to execute the TRUNCATE. All you will need for this test is any edition of SQL Server 2008. (With minor changes, these scripts can be made to work with SQL 2005.) We begin by creating the following: 1.       A test database 2.        Two database roles: associated logins and users 3.       Switch over to the test database and create a test table. Then, add some data into it. I am using row constructors, which is new to SQL 2008. Creating the modules that will be used to enforce permissions 1.       We have already created one of the modules that we will be assigning permissions to. That module is the table: TruncatePermissionsTest 2.       We will now create two stored procedures; one is for the DELETE operation and the other for the TRUNCATE operation. Please note that for all practical purposes, the end result is the same – all data from the table TruncatePermissionsTest is removed Assigning the permissions Now comes the most important part of the demonstration – assigning permissions. A permissions matrix can be worked out as under: To apply the security rights, we use the GRANT and DENY clauses, as under: That’s it! We are now ready for our big test! THE TEST (01B_Truncate Table Test Queries.sql) Script Provided at the end of the article. I will now need two separate SSMS connections, one with the login AllowedTruncate and the other with the login RestrictedTruncate. Running the test is simple; all that’s required is to run through the script – 01B_Truncate Table Test Queries.sql. What I will demonstrate here via screen-shots is the behavior of SQL Server when logged in as the AllowedTruncate user. There are a few other combinations than what are highlighted here. I will leave the reader the right to explore the behavior of the RestrictedTruncate user and these additional scenarios, as a form of self-study. 1.       Testing SELECT permissions 2.       Testing TRUNCATE permissions (Remember, “deny by default”?) 3.       Trying to circumvent security by trying to TRUNCATE the table using the stored procedure Hence, we have now proved that a user can indeed be assigned permissions to specifically assign TRUNCATE permissions. I also hope that the above has sparked curiosity towards putting some security around the probably “destructive” operations of DELETE and TRUNCATE. I would like to wish each and every one of the readers a very happy and secure time with Microsoft SQL Server. (Please find the scripts – 01A_Truncate Table Permissions.sql and 01B_Truncate Table Test Queries.sql that have been used in this demonstration. Please note that these scripts contain purely test-level code only. These scripts must not, at any cost, be used in the reader’s production environments). 01A_Truncate Table Permissions.sql /* ***************************************************************************************************************** Developed By          : Nakul Vachhrajani Functionality         : This demo is focused on how to allow only TRUNCATE permissions to a particular user How to Use            : 1. Run through, step-by-step through the sequence till Step 08 to create a test database 2. Switch over to the "Truncate Table Test Queries.sql" and execute it step-by-step in two different SSMS windows, one where you have logged in as 'RestrictedTruncate', and the other as 'AllowedTruncate' 3. Come back to "Truncate Table Permissions.sql" 4. Execute Step 10 to cleanup! Modifications         : December 13, 2010 - NAV - Updated to add a security matrix and improve code readability when applying security December 12, 2010 - NAV - Created ***************************************************************************************************************** */ -- Step 01: Create a new test database CREATE DATABASE TruncateTestDB GO USE TruncateTestDB GO -- Step 02: Add roles and users to demonstrate the security of the Truncate operation -- 2a. Create the new roles CREATE ROLE AllowedTruncateRole; GO CREATE ROLE RestrictedTruncateRole; GO -- 2b. Create new logins CREATE LOGIN AllowedTruncate WITH PASSWORD = 'truncate@2010', CHECK_POLICY = ON GO CREATE LOGIN RestrictedTruncate WITH PASSWORD = 'truncate@2010', CHECK_POLICY = ON GO -- 2c. Create new Users using the roles and logins created aboave CREATE USER TruncateUser FOR LOGIN AllowedTruncate WITH DEFAULT_SCHEMA = dbo GO CREATE USER NoTruncateUser FOR LOGIN RestrictedTruncate WITH DEFAULT_SCHEMA = dbo GO -- 2d. Add the newly created login to the newly created role sp_addrolemember 'AllowedTruncateRole','TruncateUser' GO sp_addrolemember 'RestrictedTruncateRole','NoTruncateUser' GO -- Step 03: Change over to the test database USE TruncateTestDB GO -- Step 04: Create a test table within the test databse CREATE TABLE TruncatePermissionsTest (Id INT IDENTITY(1,1), Name NVARCHAR(50)) GO -- Step 05: Populate the required data INSERT INTO TruncatePermissionsTest VALUES (N'Delhi'), (N'Mumbai'), (N'Ahmedabad') GO -- Step 06: Encapsulate the DELETE within another module CREATE PROCEDURE proc_DeleteMyTable WITH EXECUTE AS SELF AS DELETE FROM TruncateTestDB..TruncatePermissionsTest GO -- Step 07: Encapsulate the TRUNCATE within another module CREATE PROCEDURE proc_TruncateMyTable WITH EXECUTE AS SELF AS TRUNCATE TABLE TruncateTestDB..TruncatePermissionsTest GO -- Step 08: Apply Security /* *****************************SECURITY MATRIX*************************************** =================================================================================== Object                   | Permissions |                 Login |             | AllowedTruncate   |   RestrictedTruncate |             |User:NoTruncateUser|   User:TruncateUser =================================================================================== TruncatePermissionsTest  | SELECT,     |      GRANT        |      (Default) | INSERT,     |                   | | UPDATE,     |                   | | DELETE      |                   | -------------------------+-------------+-------------------+----------------------- TruncatePermissionsTest  | ALTER       |      DENY         |      (Default) -------------------------+-------------+----*/----------------+----------------------- proc_DeleteMyTable | EXECUTE | GRANT | DENY -------------------------+-------------+-------------------+----------------------- proc_TruncateMyTable | EXECUTE | DENY | GRANT -------------------------+-------------+-------------------+----------------------- *****************************SECURITY MATRIX*************************************** */ /* Table: TruncatePermissionsTest*/ GRANT SELECT, INSERT, UPDATE, DELETE ON TruncateTestDB..TruncatePermissionsTest TO NoTruncateUser GO DENY ALTER ON TruncateTestDB..TruncatePermissionsTest TO NoTruncateUser GO /* Procedure: proc_DeleteMyTable*/ GRANT EXECUTE ON TruncateTestDB..proc_DeleteMyTable TO NoTruncateUser GO DENY EXECUTE ON TruncateTestDB..proc_DeleteMyTable TO TruncateUser GO /* Procedure: proc_TruncateMyTable*/ DENY EXECUTE ON TruncateTestDB..proc_TruncateMyTable TO NoTruncateUser GO GRANT EXECUTE ON TruncateTestDB..proc_TruncateMyTable TO TruncateUser GO -- Step 09: Test --Switch over to the "Truncate Table Test Queries.sql" and execute it step-by-step in two different SSMS windows: --    1. one where you have logged in as 'RestrictedTruncate', and --    2. the other as 'AllowedTruncate' -- Step 10: Cleanup sp_droprolemember 'AllowedTruncateRole','TruncateUser' GO sp_droprolemember 'RestrictedTruncateRole','NoTruncateUser' GO DROP USER TruncateUser GO DROP USER NoTruncateUser GO DROP LOGIN AllowedTruncate GO DROP LOGIN RestrictedTruncate GO DROP ROLE AllowedTruncateRole GO DROP ROLE RestrictedTruncateRole GO USE MASTER GO DROP DATABASE TruncateTestDB GO 01B_Truncate Table Test Queries.sql /* ***************************************************************************************************************** Developed By          : Nakul Vachhrajani Functionality         : This demo is focused on how to allow only TRUNCATE permissions to a particular user How to Use            : 1. Switch over to this from "Truncate Table Permissions.sql", Step #09 2. Execute this step-by-step in two different SSMS windows a. One where you have logged in as 'RestrictedTruncate', and b. The other as 'AllowedTruncate' 3. Return back to "Truncate Table Permissions.sql" 4. Execute Step 10 to cleanup! Modifications         : December 12, 2010 - NAV - Created ***************************************************************************************************************** */ -- Step 09A: Switch to the test database USE TruncateTestDB GO -- Step 09B: Ensure that we have valid data SELECT * FROM TruncatePermissionsTest GO -- (Expected: Following error will occur if logged in as "AllowedTruncate") -- Msg 229, Level 14, State 5, Line 1 -- The SELECT permission was denied on the object 'TruncatePermissionsTest', database 'TruncateTestDB', schema 'dbo'. --Step 09C: Attempt to Truncate Data from the table without using the stored procedure TRUNCATE TABLE TruncatePermissionsTest GO -- (Expected: Following error will occur) --  Msg 1088, Level 16, State 7, Line 2 --  Cannot find the object "TruncatePermissionsTest" because it does not exist or you do not have permissions. -- Step 09D:Regenerate Test Data INSERT INTO TruncatePermissionsTest VALUES (N'London'), (N'Paris'), (N'Berlin') GO -- (Expected: Following error will occur if logged in as "AllowedTruncate") -- Msg 229, Level 14, State 5, Line 1 -- The INSERT permission was denied on the object 'TruncatePermissionsTest', database 'TruncateTestDB', schema 'dbo'. --Step 09E: Attempt to Truncate Data from the table using the stored procedure EXEC proc_TruncateMyTable GO -- (Expected: Will execute successfully with 'AllowedTruncate' user, will error out as under with 'RestrictedTruncate') -- Msg 229, Level 14, State 5, Procedure proc_TruncateMyTable, Line 1 -- The EXECUTE permission was denied on the object 'proc_TruncateMyTable', database 'TruncateTestDB', schema 'dbo'. -- Step 09F:Regenerate Test Data INSERT INTO TruncatePermissionsTest VALUES (N'Madrid'), (N'Rome'), (N'Athens') GO --Step 09G: Attempt to Delete Data from the table without using the stored procedure DELETE FROM TruncatePermissionsTest GO -- (Expected: Following error will occur if logged in as "AllowedTruncate") -- Msg 229, Level 14, State 5, Line 2 -- The DELETE permission was denied on the object 'TruncatePermissionsTest', database 'TruncateTestDB', schema 'dbo'. -- Step 09H:Regenerate Test Data INSERT INTO TruncatePermissionsTest VALUES (N'Spain'), (N'Italy'), (N'Greece') GO --Step 09I: Attempt to Delete Data from the table using the stored procedure EXEC proc_DeleteMyTable GO -- (Expected: Following error will occur if logged in as "AllowedTruncate") -- Msg 229, Level 14, State 5, Procedure proc_DeleteMyTable, Line 1 -- The EXECUTE permission was denied on the object 'proc_DeleteMyTable', database 'TruncateTestDB', schema 'dbo'. --Step 09J: Close this SSMS window and return back to "Truncate Table Permissions.sql" Thank you Nakul to take up the challenge and prove that Ahmedabad and Gandhinagar SQL Server User Group has talent to solve difficult problems. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Best Practices, Pinal Dave, Readers Contribution, Readers Question, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Security, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • CodePlex Daily Summary for Friday, June 10, 2011

    CodePlex Daily Summary for Friday, June 10, 2011Popular ReleasesZen4Sync, Orchestration and Test Load platform for SQL Server Merge Replication: Zen4Sync Report 1.0 - Excel Add-In: Zen4Sync Report is an Excel Add-In allowing you to generate reports based on the data generated by your Test Sessions. Choose a Zen4Sync Report release according to your version of Excel. The downloaded .zip archive contains all the resources needed to install the Zen4Sync Report Add-In for your version of Excel. For instrunctions on how to install, use and customize Zen4Sync Report, please see the Zen4Sync Report Guide.Candescent NUI: Candescent NUI Start Menu: This is the first version of the Candescent NUI Start Menu. There is currently only one item in the start menu by default (Windows Explorer). There is no user interface for configuration yet, but you can add programs yourself by adding lines to the file menu_config.csv. Please don't change the first line. Lines for programs have the following format: Name;Path Default Explorer;c:\windows\explorer.exe MyApp;c:\...\myapp.exe To show the menu, present your open hand to the kinect at a distan...Media Companion: MC 3.406b weekly: An minor issue was found with 3.406b, the fixed version is now posted.... Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. Refer to the documentation on this site for the Installation & Setup Guide Important! If you find MC not displaying movie data properly, please try a 'movie rebuild' to reload the data from the nfo's into MC's cache. Fixes Movies Readded movie preference to rename invalid or scene nfo's to info extension Fix crash during ...SCCM Client Actions Tool: SCCM Client Actions Tool v0.5.1: SCCM Client Actions Tool v0.5.1 is currently the most stable version and includes all of the functionality requested so far. It comes with following changes since last version: Fixed an incorrect path to x64 client setup folder. It comes as a ZIP file that contains three files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA on Windows XP. Cmdkey.exe is natively a...Windows Azure VM Assistant: AzureVMAssist V1.0.0.5: AzureVMAssist V1.0.0.5 (Debug) - Test Release VersionSizeOnDisk: 1.8.0.3: Fix (issue 317): Main window icon loading error on windows server 2003 32bit runing on x86 cpu. Bypass of the Microsoft windows comexception.SketchFlow Template for Windows Phone: SketchFlow Template for Windows Phone 7: Initial release. Please make sure you are using a version of Blend with SketchFlow enabled and have also installed the the Mango developer tools for Windows Phone. fastJSON: v1.8: - Silverlight 4.0+ support merged - RegisterCustomType() for user defined serialization/deserialization without changing the source code open closed principalNetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9: Changes: - fix examples (include issue 16026) - add new examples - 32Bit/64Bit Walkthrough is now available in technical Documentation. Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...Reusable Library: V1.1.3: A collection of reusable abstractions for enterprise application developerClosedXML - The easy way to OpenXML: ClosedXML 0.54.0: New on this release: 1) Mayor performance improvements. 2) AdjustToContents now take into account the text rotation. 3) Fixed issues 6782, 6784, 6788HTML-IDEx: HTML-IDEx .15 ALPHA: This release fixes line counting a little bit and adds the masshighlight() sub, which highlights pasted and inserted code.AutoLoL: AutoLoL v2.0.3: - Improved summoner spells are now displayed - Fixed some of the startup errors people got - Double clicking an item selects it - Some usability changes that make using AutoLoL just a little easier - Bug fixes AutoLoL v2 is not an update, but an entirely new version! Please install to a different directory than AutoLoL v1Host Profiles: Host Profiles 1.0: Host Profiles 1.0 Release Quickly modify host file Automatically flush dnsVidCoder: 0.9.2: Updated to HandBrake 4024svn. This fixes problems with mpeg2 sources: corrupted previews, incorrect progress indicators and encodes that incorrectly report as failed. Fixed a problem that prevented target sizes above 2048 MB.SharePoint Search XSL Samples: SharePoint 2010 Samples: I have updated some of the samples from the 2007 release. These all work in SharePoint 2010. I removed the Pivot on File Extension because SharePoint 2010 search has refiners that perform the same function.AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta5: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta5 ?????????? ???? ?? ???????? ???"????????"?? ????????????? ????????/???? ?? ???"????"??? ?? ??????????? ?? ?? ??????????? ?? ?????????????????? ??????????????????? ???????????????? ????????????Discussions???????? ????AcDown??????????????VFPX: GoFish 4 Beta 1: Current beta is Build 144 (released 2011-06-07 ) See the GoFish4 info page for details and video link: http://vfpx.codeplex.com/wikipage?title=GoFishSterling NoSQL OODB for .NET 4.0, Silverlight 4 and 5, and Windows Phone 7: Sterling OODB v1.5: Welcome to the Sterling 1.5 RTM. This version is backwards compatible without modification to the 1.4 beta. For the 1.0, you will need to upgrade your database. Please see this discussion for details. You must modify your 1.0 code for persistence. The 1.5 version defaults to an in-memory driver. To save to isolated storage or use one of the new mechanisms, see the available drivers and pass an instance of the appropriate one to your database (different databases may use different drivers). ...patterns & practices: Project Silk: Project Silk Community Drop 10 - June 3, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Application Notifications" chapter. Updated "Server-Side Implementation" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To install and run the reference implementation, you must perform the fol...New ProjectsAngry Apps: A game platform written on top of XNA Game Studio. The purpose of this project is to project a vanilla type Game project which can be used in many types of games.BLooD_ICQ: bloodicqCloud Fox: Cloud Fox is a Windows Phone application that allows you to view your Firefox Sync data on your mobile phone. It is similar to Firefox Home for iPhone. The current version will target phones running NoDo, but future versions will eventually require Mango. The application is developed in C# using Silverlight, Json.Net, Mvvm Light and Ninject.Configuration files Merger: This program is to help to merge different config files(environmental difference) and common config file into a single web.config/app.config. CRM 2011 Plugin Utilities: This project contains utilities from CRM 2011 plugins. Genera/calculate full name of a custom entity given the first, last and middle name.CUDA driver API: Making the CUDA driver API as simple to use as the runtime API. Almost.DBXMLTransfer: Command line application that: 1) extracts xml returned by a stored procedure to a file and 2) passes xml contained in a file to a stored procedure (which can use it for inserts & updates for example)Dot Generator: This is a project I did to generate numbers using the number of the dots in the number it self to get a visual representation of how big larg numbers areDRYlib.Net: DRY (Don't Repeat Yourself) -- or, in other words, code-reuse -- makes me create this Class Library so I don't have to keep creating the same code here and there. Feel free to use these snippets. I'm releasing them under a permissive license (Apache Public License 2.0). The DRYlib is created using Visual BASIC 2010 Express. What you can find in this DRYlib include, but not limited to: * CRC Hash algorithms * Simple, high-performance Integer extensions * Simple, oft-used Stri...DW.Configurations: DW.Configurations - Enables an easy handling of application settings Please see www.my.libraries.de for more information and documentation.DW.Game.MauMau: Its a MauMau game with the possibility to define all rules DW.Game.Sudoku: It's just a Sudoku gameDW.Interactivity: DW.Interactivity - Brings additional functionalities to WPF controls Please see www.my.libraries.de for more information and documentation.DW.Logging: DW.Logging - Supports an easy working with log files Please see www.my.libraries.de for more information and documentation.DW.Services: DW.Services - Brings standard services Please see www.my.libraries.de for more information and documentation.DW.SharpTools: DW.SharpTools - Brings additional possibilities to C# Please see www.my.libraries.de for more information and documentation.DW.UnitTests: DW.UnitTests - Gives some objects for easy UnitTests Please see www.my.libraries.de for more information and documentation.DW.WPFDev: DW.WPFDev - Some useful objects for developing custom controls and behaviors Please see www.my.libraries.de for more information and documentation.DW.WPFToolkit: DW.WPFToolkit - A custom controls library Please see www.my.libraries.de for more information and documentation.Elucidate: A GUI to drive the SnapRAID command line (All supported platforms): Definition: explain in detail Synonyms: annotate, clarify, clear, clear up, decode, demonstrate, enlighten, exemplify, explicate, expound, get across, illuminate, illustrate, interpret, make perfectly clear This will take on the task of creating a SnapRAID GUI to drive it's command line options, but give a little help and clarification (And logging) to guide the novice user.FixWordProperties for Office 2003, 2007 and 2010: Ken Getz originally wrote the FixWordProperties I believe in 2006. I had a a few extra requirements like the ability to unlock locked files, without passwords, using the office interop model, instead of word and a few more things that I needed in the winter of 2007.Information System Alumni Community: Here is our Internet Programming project. This site help alumni to always keep interact with their friends through this site.They can track his friend name, city, occupation and then interact with them to (whoa..like Social Network right!!).Go check this out int main code samples: Repository for all demos/samples posted at http://blog.r2d2rigo.es/english/LarX - XNA Game Engine: LarX is an XNA Game Engine, 2D and 3D, that uses SunBurn for Rendering, sgMotion for animations, and BEPU for Physics. It enables developers to write quicly AAA games.Membership, Role and Profile Providers for develop, debug, test: These ASP.NET providers for Membership, Roles and Profiles are valuable during development, debugging and testing due to the ease of creating, removing and changing users, user roles, etc. Music search engine: Ilovethismusic.com lets you listen & download music based on your mood, weather, or any type of expression you can think of. Just press Play.NicolasLight: This is for business projectOlympic.Magazine: sport supplements e-shop projectProject Obscura: Project Obscura is a game about to be in development by a group of friends, more data soon...RegularExpressionTest: .SalesManagementSystem: SalesManagementSystemShoozla: Very simple and powerful tool to search for missing covers. It finds album covers automatically and periodically. It uses LASTFM web service (website registration needed). WPF Application developed in C# following a MVVM design pattern.Silverlight Mind Map demo: A Mind Map control library and sample application created in Silveright. Although the library can be useful by itself, the main goal of this project is to server as a demo and reference application for Wiki that shows different Silverlight testing techniques. SketchFlow Template for Windows Phone: The SketchFlow Template for Windows Phone adds a new SketchFlow template for Expression Blend users, making it fast and easy to prototype Windows Phone applications.Smart Blog: Smart Blog ????,??ASP.NET??,?????Entity Framework、MVC 3.0(razor)、WCF???。???????SqlCE?????,????????,????、??。 SQLiteManager (sys_27): SQLiteManager makes for manage SQLite Database. It's developed in C#. (WPF and use MVVM-patern)testing access to TFS: This is a just a trivial set of test files to learn about TFS. I am testing each step of this process and will try to document it for others. Maybe this is obvious to others, but I am still learning TFS.TFS NuGetter: NuGetter is a TFS 2010 Build Activity designed to provide packaging and deployment management to projects destined for a NuGet Gallery.

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  • Abstracting functionality

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/22/abstracting-functionality.aspxWhat is more important than data? Functionality. Yes, I strongly believe we should switch to a functionality over data mindset in programming. Or actually switch back to it. Focus on functionality Functionality once was at the core of software development. Back when algorithms were the first thing you heard about in CS classes. Sure, data structures, too, were important - but always from the point of view of algorithms. (Niklaus Wirth gave one of his books the title “Algorithms + Data Structures” instead of “Data Structures + Algorithms” for a reason.) The reason for the focus on functionality? Firstly, because software was and is about doing stuff. Secondly because sufficient performance was hard to achieve, and only thirdly memory efficiency. But then hardware became more powerful. That gave rise to a new mindset: object orientation. And with it functionality was devalued. Data took over its place as the most important aspect. Now discussions revolved around structures motivated by data relationships. (John Beidler gave his book the title “Data Structures and Algorithms: An Object Oriented Approach” instead of the other way around for a reason.) Sure, this data could be embellished with functionality. But nevertheless functionality was second. When you look at (domain) object models what you mostly find is (domain) data object models. The common object oriented approach is: data aka structure over functionality. This is true even for the most modern modeling approaches like Domain Driven Design. Look at the literature and what you find is recommendations on how to get data structures right: aggregates, entities, value objects. I´m not saying this is what object orientation was invented for. But I´m saying that´s what I happen to see across many teams now some 25 years after object orientation became mainstream through C++, Delphi, and Java. But why should we switch back? Because software development cannot become truly agile with a data focus. The reason for that lies in what customers need first: functionality, behavior, operations. To be clear, that´s not why software is built. The purpose of software is to be more efficient than the alternative. Money mainly is spent to get a certain level of quality (e.g. performance, scalability, security etc.). But without functionality being present, there is nothing to work on the quality of. What customers want is functionality of a certain quality. ASAP. And tomorrow new functionality needs to be added, existing functionality needs to be changed, and quality needs to be increased. No customer ever wanted data or structures. Of course data should be processed. Data is there, data gets generated, transformed, stored. But how the data is structured for this to happen efficiently is of no concern to the customer. Ask a customer (or user) whether she likes the data structured this way or that way. She´ll say, “I don´t care.” But ask a customer (or user) whether he likes the functionality and its quality this way or that way. He´ll say, “I like it” (or “I don´t like it”). Build software incrementally From this very natural focus of customers and users on functionality and its quality follows we should develop software incrementally. That´s what Agility is about. Deliver small increments quickly and often to get frequent feedback. That way less waste is produced, and learning can take place much easier (on the side of the customer as well as on the side of developers). An increment is some added functionality or quality of functionality.[1] So as it turns out, Agility is about functionality over whatever. But software developers’ thinking is still stuck in the object oriented mindset of whatever over functionality. Bummer. I guess that (at least partly) explains why Agility always hits a glass ceiling in projects. It´s a clash of mindsets, of cultures. Driving software development by demanding small increases in functionality runs against thinking about software as growing (data) structures sprinkled with functionality. (Excuse me, if this sounds a bit broad-brush. But you get my point.) The need for abstraction In the end there need to be data structures. Of course. Small and large ones. The phrase functionality over data does not deny that. It´s not functionality instead of data or something. It´s just over, i.e. functionality should be thought of first. It´s a tad more important. It´s what the customer wants. That´s why we need a way to design functionality. Small and large. We need to be able to think about functionality before implementing it. We need to be able to reason about it among team members. We need to be able to communicate our mental models of functionality not just by speaking about them, but also on paper. Otherwise reasoning about it does not scale. We learned thinking about functionality in the small using flow charts, Nassi-Shneiderman diagrams, pseudo code, or UML sequence diagrams. That´s nice and well. But it does not scale. You can use these tools to describe manageable algorithms. But it does not work for the functionality triggered by pressing the “1-Click Order” on an amazon product page for example. There are several reasons for that, I´d say. Firstly, the level of abstraction over code is negligible. It´s essentially non-existent. Drawing a flow chart or writing pseudo code or writing actual code is very, very much alike. All these tools are about control flow like code is.[2] In addition all tools are computationally complete. They are about logic which is expressions and especially control statements. Whatever you code in Java you can fully (!) describe using a flow chart. And then there is no data. They are about control flow and leave out the data altogether. Thus data mostly is assumed to be global. That´s shooting yourself in the foot, as I hope you agree. Even if it´s functionality over data that does not mean “don´t think about data”. Right to the contrary! Functionality only makes sense with regard to data. So data needs to be in the picture right from the start - but it must not dominate the thinking. The above tools fail on this. Bottom line: So far we´re unable to reason in a scalable and abstract manner about functionality. That´s why programmers are so driven to start coding once they are presented with a problem. Programming languages are the only tool they´ve learned to use to reason about functional solutions. Or, well, there might be exceptions. Mathematical notation and SQL may have come to your mind already. Indeed they are tools on a higher level of abstraction than flow charts etc. That´s because they are declarative and not computationally complete. They leave out details - in order to deliver higher efficiency in devising overall solutions. We can easily reason about functionality using mathematics and SQL. That´s great. Except for that they are domain specific languages. They are not general purpose. (And they don´t scale either, I´d say.) Bummer. So to be more precise we need a scalable general purpose tool on a higher than code level of abstraction not neglecting data. Enter: Flow Design. Abstracting functionality using data flows I believe the solution to the problem of abstracting functionality lies in switching from control flow to data flow. Data flow very naturally is not about logic details anymore. There are no expressions and no control statements anymore. There are not even statements anymore. Data flow is declarative by nature. With data flow we get rid of all the limiting traits of former approaches to modeling functionality. In addition, nomen est omen, data flows include data in the functionality picture. With data flows, data is visibly flowing from processing step to processing step. Control is not flowing. Control is wherever it´s needed to process data coming in. That´s a crucial difference and needs some rewiring in your head to be fully appreciated.[2] Since data flows are declarative they are not the right tool to describe algorithms, though, I´d say. With them you don´t design functionality on a low level. During design data flow processing steps are black boxes. They get fleshed out during coding. Data flow design thus is more coarse grained than flow chart design. It starts on a higher level of abstraction - but then is not limited. By nesting data flows indefinitely you can design functionality of any size, without losing sight of your data. Data flows scale very well during design. They can be used on any level of granularity. And they can easily be depicted. Communicating designs using data flows is easy and scales well, too. The result of functional design using data flows is not algorithms (too low level), but processes. Think of data flows as descriptions of industrial production lines. Data as material runs through a number of processing steps to be analyzed, enhances, transformed. On the top level of a data flow design might be just one processing step, e.g. “execute 1-click order”. But below that are arbitrary levels of flows with smaller and smaller steps. That´s not layering as in “layered architecture”, though. Rather it´s a stratified design à la Abelson/Sussman. Refining data flows is not your grandpa´s functional decomposition. That was rooted in control flows. Refining data flows does not suffer from the limits of functional decomposition against which object orientation was supposed to be an antidote. Summary I´ve been working exclusively with data flows for functional design for the past 4 years. It has changed my life as a programmer. What once was difficult is now easy. And, no, I´m not using Clojure or F#. And I´m not a async/parallel execution buff. Designing the functionality of increments using data flows works great with teams. It produces design documentation which can easily be translated into code - in which then the smallest data flow processing steps have to be fleshed out - which is comparatively easy. Using a systematic translation approach code can mirror the data flow design. That way later on the design can easily be reproduced from the code if need be. And finally, data flow designs play well with object orientation. They are a great starting point for class design. But that´s a story for another day. To me data flow design simply is one of the missing links of systematic lightweight software design. There are also other artifacts software development can produce to get feedback, e.g. process descriptions, test cases. But customers can be delighted more easily with code based increments in functionality. ? No, I´m not talking about the endless possibilities this opens for parallel processing. Data flows are useful independently of multi-core processors and Actor-based designs. That´s my whole point here. Data flows are good for reasoning and evolvability. So forget about any special frameworks you might need to reap benefits from data flows. None are necessary. Translating data flow designs even into plain of Java is possible. ?

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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