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  • SQL SERVER – Puzzle #1 – Querying Pattern Ranges and Wild Cards

    - by Pinal Dave
    Note: Read at the end of the blog post how you can get five Joes 2 Pros Book #1 and a surprise gift. I have been blogging for almost 7 years and every other day I receive questions about Querying Pattern Ranges. The most common way to solve the problem is to use Wild Cards. However, not everyone knows how to use wild card properly. SQL Queries 2012 Joes 2 Pros Volume 1 – The SQL Queries 2012 Hands-On Tutorial for Beginners Book On Amazon | Book On Flipkart Learn SQL Server get all the five parts combo kit Kit on Amazon | Kit on Flipkart Many people know wildcards are great for finding patterns in character data. There are also some special sequences with wildcards that can give you even more power. This series from SQL Queries 2012 Joes 2 Pros® Volume 1 will show you some of these cool tricks. All supporting files are available with a free download from the www.Joes2Pros.com web site. This example is from the SQL 2012 series Volume 1 in the file SQLQueries2012Vol1Chapter2.2Setup.sql. If you need help setting up then look in the “Free Videos” section on Joes2Pros under “Getting Started” called “How to install your labs” Querying Pattern Ranges The % wildcard character represents any number of characters of any length. Let’s find all first names that end in the letter ‘A’. By using the percentage ‘%’ sign with the letter ‘A’, we achieve this goal using the code sample below: SELECT * FROM Employee WHERE FirstName LIKE '%A' To find all FirstName values beginning with the letters ‘A’ or ‘B’ we can use two predicates in our WHERE clause, by separating them with the OR statement. Finding names beginning with an ‘A’ or ‘B’ is easy and this works fine until we want a larger range of letters as in the example below for ‘A’ thru ‘K’: SELECT * FROM Employee WHERE FirstName LIKE 'A%' OR FirstName LIKE 'B%' OR FirstName LIKE 'C%' OR FirstName LIKE 'D%' OR FirstName LIKE 'E%' OR FirstName LIKE 'F%' OR FirstName LIKE 'G%' OR FirstName LIKE 'H%' OR FirstName LIKE 'I%' OR FirstName LIKE 'J%' OR FirstName LIKE 'K%' The previous query does find FirstName values beginning with the letters ‘A’ thru ‘K’. However, when a query requires a large range of letters, the LIKE operator has an even better option. Since the first letter of the FirstName field can be ‘A’, ‘B’, ‘C’, ‘D’, ‘E’, ‘F’, ‘G’, ‘H’, ‘I’, ‘J’ or ‘K’, simply list all these choices inside a set of square brackets followed by the ‘%’ wildcard, as in the example below: SELECT * FROM Employee WHERE FirstName LIKE '[ABCDEFGHIJK]%' A more elegant example of this technique recognizes that all these letters are in a continuous range, so we really only need to list the first and last letter of the range inside the square brackets, followed by the ‘%’ wildcard allowing for any number of characters after the first letter in the range. Note: A predicate that uses a range will not work with the ‘=’ operator (equals sign). It will neither raise an error, nor produce a result set. --Bad query (will not error or return any records) SELECT * FROM Employee WHERE FirstName = '[A-K]%' Question: You want to find all first names that start with the letters A-M in your Customer table and end with the letter Z. Which SQL code would you use? a. SELECT * FROM Customer WHERE FirstName LIKE 'm%z' b. SELECT * FROM Customer WHERE FirstName LIKE 'a-m%z' c. SELECT * FROM Customer WHERE FirstName LIKE 'a-m%z' d. SELECT * FROM Customer WHERE FirstName LIKE '[a-m]%z' e. SELECT * FROM Customer WHERE FirstName LIKE '[a-m]z%' f. SELECT * FROM Customer WHERE FirstName LIKE '[a-m]%z' g. SELECT * FROM Customer WHERE FirstName LIKE '[a-m]z%' Contest Leave a valid answer before June 18, 2013 in the comment section. 5 winners will be selected from all the valid answers and will receive Joes 2 Pros Book #1. 1 Lucky person will get a surprise gift from Joes 2 Pros. The contest is open for all the countries where Amazon ships the book (USA, UK, Canada, India and many others). Special Note: Read all the options before you provide valid answer as there is a small trick hidden in answers. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • BizTalk: Suspend shape and Convoy

    - by Leonid Ganeline
    Part 1: BizTalk: Instance Subscription and Convoys: Details This is a Part 2. I am discussing the Suspend shape together with Convoys and going to show that using them together is undesirable. In previous article we investigated the Instance Subscriptions and how they could create situation with dangerous zones in processing.  Let' start with Suspend shape. [See the BizTalk Help] "You can use the Suspend shape to make an orchestration instance stop running until an administrator explicitly intervenes, perhaps to reflect an error condition that requires attention beyond the scope of the orchestration. All of the state information for the orchestration instance is saved, and will be reinstated when the administrator resumes the orchestration instance. When an orchestration instance is suspended, an error is raised. You can specify a message string to accompany the error to help the administrator diagnose the situation."   On the Suspend shape the orchestration is stopped in the Suspended (Resumable) state. Next we have two choices, one is to resume and the second is to terminate the orchestration. Is the orchestration is stopped or unenlisted? You don't find a note about it anywhere. The fact is the Orchestration is stopped and still enlisted. It is very important. So again, the suspended orchestration can be resumed or terminated. The moment when the operator or the operation script resumes or terminates can be far away. It is also important too. Let's go back to the case from previous article. Make sure you notice the convoy and the dangerous zone after the last Receive shape.     Now we have a Suspend shape inside the orchestration. The first orchestration instance is suspended. Next messages start new orchestration instance and have been consumed by this orchestration, right? Wrong! The orchestration is stopped on the Suspend shape but still enlisted. Now the dangerous zone, the "zombie zone" is expanded to the interval between the last receive and the moment of termination or end of the orchestration. The new orchestration instance for this convoy will not start till this moment. How fast operator finds out this suspended orchestration? Maybe hours or days. All this time orchestration is still enlisted and gathering the convoy messages. We can resume the orchestration but we cannot resume these messages together with orchestration. Seems the name Suspended of the orchestration is misleading. The orchestration can be in the Started (and Enlisted)/Stopped (and Enlisted)/Unenlisted state. The Suspend shape switches orchestration exactly to the Stopped state. The Stop name would describe the shape clearly and unambiguously and the Stopped state would describe the orchestration. Imagine we can change the BizTalk. The Orchestration editor can search these situations and returns the compile error. In similar case the Orchestration Editor forces us to use only ordered delivery port with convoys. The run-time core can force the orchestration with convoy be suspended in Unresumable state, that means the run-time unenlists the orchestration instance subscriptions. The Suspend shape name should be changed. The "Suspend" name is misleading. The "Stop" name is clear and unambiguous. The same for the orchestration state, it should be “Stopped” not “Suspended (Resumable)”.   Conclusion:  It is not recommended using a Suspend shape together with the convoy orchestrations.

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • mysqld service crashes on restart, after importing mysqldump #innodb

    - by ubunut
    I have 2 mysql servers. Let's call them server01 & server02. Both have the same configuration: mysqladmin Ver 8.42 Distrib 5.1.61, for redhat-linux-gnu on x86_64 [client] default-character-set=utf8 [mysqld] datadir=/var/lib/mysql socket=/var/lib/mysql/mysql.sock user=mysql # Disabling symbolic-links is recommended to prevent assorted security risks symbolic-links=0 max_allowed_packet = 16M default-character-set=utf8 default-collation=utf8_unicode_ci character-set-server=utf8 collation-server=utf8_unicode_ci default-storage-engine = InnoDB innodb_data_home_dir = /var/lib/mysql innodb_log_group_home_dir = /var/lib/mysql innodb_data_file_path = ibdata1:10M:autoextend innodb_additional_mem_pool_size = 2M innodb_log_file_size = 5M innodb_log_buffer_size = 8M innodb_lock_wait_timeout = 50 innodb_flush_log_at_trx_commit = 1 innodb_buffer_pool_size = 700M table_cache = 300 thread_cache_size = 4 query_cache_size = 200m query_cache_limit = 10m [mysqld_safe] log-error=/var/log/mysqld.log pid-file=/var/run/mysqld/mysqld.pid I make a mysqldump on server01: mysqldump -uuser -ppassword --all-databases testservers.sql (most tables in these databases are innodb, some of the mysql.* tables are Innodb too) Then I import the testservers.sql on server02: mysql -uuser < testservers.sql (mysqld has been started with --skip-network). So far so good, I can login into mysql & everything seems to be ok. BUT when I exit to the shell and execute service mysqld restart, The service fails to start. stack-trace in /var/log/mysqld.log: 121022 14:53:19 mysqld_safe Starting mysqld daemon with databases from /var/lib/mysql 121022 14:53:19 [Warning] '--default-character-set' is deprecated and will be removed in a future release. Please use '--character-set-server' instead. 121022 14:53:19 [Warning] '--default-collation' is deprecated and will be removed in a future release. Please use '--collation-server' instead. 12:53:19 UTC - mysqld got signal 11 ; This could be because you hit a bug. It is also possible that this binary or one of the libraries it was linked against is corrupt, improperly built, or misconfigured. This error can also be caused by malfunctioning hardware. We will try our best to scrape up some info that will hopefully help diagnose the problem, but since we have already crashed, something is definitely wrong and this may fail. key_buffer_size=8384512 read_buffer_size=131072 max_used_connections=0 max_threads=151 thread_count=0 connection_count=0 It is possible that mysqld could use up to key_buffer_size + (read_buffer_size + sort_buffer_size)*max_threads = 338324 K bytes of memory Hope that's ok; if not, decrease some variables in the equation. Thread pointer: 0x267e630 Attempting backtrace. You can use the following information to find out where mysqld died. If you see no messages after this, something went terribly wrong... stack_bottom = 7fff3efe0be0 thread_stack 0x40000 /usr/libexec/mysqld(my_print_stacktrace+0x29) [0x84bd89] /usr/libexec/mysqld(handle_fatal_signal+0x483) [0x6a0be3] /lib64/libpthread.so.0() [0x338d60f500] /usr/libexec/mysqld(ha_resolve_by_name(THD*, st_mysql_lex_string const*)+0x81) [0x6956e1] /usr/libexec/mysqld(open_table_def(THD*, st_table_share*, unsigned int)+0xe0a) [0x60e5ba] /usr/libexec/mysqld(get_table_share(THD*, TABLE_LIST*, char*, unsigned int, unsigned int, int*)+0x20b) [0x602b0b] /usr/libexec/mysqld() [0x603597] /usr/libexec/mysqld(open_table(THD*, TABLE_LIST*, st_mem_root*, bool*, unsigned int)+0x7a1) [0x6079a1] /usr/libexec/mysqld(open_tables(THD*, TABLE_LIST**, unsigned int*, unsigned int)+0x5d0) [0x608570] /usr/libexec/mysqld(open_and_lock_tables_derived(THD*, TABLE_LIST*, bool)+0x6a) [0x60877a] /usr/libexec/mysqld(plugin_init(int*, char**, int)+0x622) [0x715af2] /usr/libexec/mysqld() [0x5bd3b2] /usr/libexec/mysqld(main+0x1b3) [0x5bfc93] /lib64/libc.so.6(__libc_start_main+0xfd) [0x338d21ecdd] /usr/libexec/mysqld() [0x5087b9] Trying to get some variables. Some pointers may be invalid and cause the dump to abort. Query (0): is an invalid pointer Connection ID (thread ID): 0 Status: NOT_KILLED The manual page at http://dev.mysql.com/doc/mysql/en/crashing.html contains information that should help you find out what is causing the crash. 121022 14:53:19 mysqld_safe mysqld from pid file /var/run/mysqld/mysqld.pid ended A typical mysqdump entry looks like this: DROP TABLE IF EXISTS `adodb_logsql`; /*!40101 SET @saved_cs_client = @@character_set_client */; /*!40101 SET character_set_client = utf8 */; CREATE TABLE `adodb_logsql` ( `id` bigint(10) unsigned NOT NULL AUTO_INCREMENT, `created` datetime NOT NULL, `sql0` varchar(250) NOT NULL DEFAULT '', `sql1` text, `params` text, `tracer` text, `timer` decimal(16,6) NOT NULL DEFAULT '0.000000', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='to save some logs from ADOdb'; /*!40101 SET character_set_client = @saved_cs_client */; IF I change all occurrences of "ENGINE=InnoDB" to "ENGINE=MyISAM" before import, then the service has no problem restarting. I'm quite puzzled as to what's happening, maybe I'm just an idiot, then by all means tell me so. Any help would be greatly appreciated!

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  • ??Database Replay Capture????

    - by Liu Maclean(???)
    Database Replay?11g??????,??workload capture??????????????,???????? ??Workload Capture???????: ???????????????,???????2????,??????,???????????OLTP???????capture 10????1G???? ?????: ????????????????????? ??startup restrict????,?????????? ??capture???restrict?? ????????????? ???????????????: ??scn???????? ???????? ???????? Capture???????????workload????? ???????SYSDBA?SYSOPER????OS?? ????: ?TPCC???capture??????4.5% ????session????64KB??? ???Workload Capture?????????? ????????2?, ??RAC????workload capture  file??????????????,??start_capture????? ????session????64KB???,??????????????workload  capture file????Server Process??????,?????????parse???execution????,Server Process??LOGON?LOGOFF?SQL??????????PGA?,???WCR Capture PG?WCR Capture PGA?,?PGA?????????????????,Server Process???????????WCR???,?????WCR???Server Process??’WCR: capture file IO write’????? ?WCR?????????: SQL> select * from v$version; BANNER -------------------------------------------------------------------------------- Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production PL/SQL Release 11.2.0.3.0 - Production CORE 11.2.0.3.0 Production TNS for Linux: Version 11.2.0.3.0 - Production NLSRTL Version 11.2.0.3.0 - Production SQL> select name from v$event_name where name like '%WCR%'; NAME ---------------------------------------------------------------- WCR: replay client notify WCR: replay clock WCR: replay lock order WCR: replay paused WCR: RAC message context busy WCR: capture file IO write WCR: Sync context busy latch: WCR: sync latch: WCR: processes HT 11g????????WCR???LATCH 1* select name,gets from v$latch where name like '%WCR%' SQL> / NAME GETS ------------------------------ ---------- WCR: kecu cas mem 3 WCR: kecr File Count 37 WCR: MMON Create dir 1 WCR: ticker cache 0 WCR: sync 495 WCR: processes HT 0 WCR: MTS VC queue 0 7 rows selected. ????????????Database Replay Capture????? 1. ????capture dbms_workload_capture.start_capture CREATE OR REPLACE DIRECTORY dbcapture AS '/home/oracle/dbcapture'; execute dbms_workload_capture.start_capture('CAPTURE','DBCAPTURE',default_action=>'INCLUDE'); SQL> select id,name,status,start_time,end_time,connects,user_calls,dir_path from dba_workload_captures where id = (select max(id) from dba_workload_captures) ; ID ---------- NAME -------------------------------------------------------------------------------- STATUS START_TIM END_TIME CONNECTS ---------------------------------------- --------- --------- ---------- USER_CALLS ---------- DIR_PATH -------------------------------------------------------------------------------- 1 CAPTURE IN PROGRESS 08-DEC-12 11 ID ---------- NAME -------------------------------------------------------------------------------- STATUS START_TIM END_TIME CONNECTS ---------------------------------------- --------- --------- ---------- USER_CALLS ---------- DIR_PATH -------------------------------------------------------------------------------- 167 /home/oracle/dbcapture 2. ?? capture file?? [oracle@mlab2 dbcapture]$ ls -lR .: total 8 drwxr-xr-x 2 oracle oinstall 4096 Dec 8 07:24 cap drwxr-xr-x 3 oracle oinstall 4096 Dec 8 07:24 capfiles -rw-r--r-- 1 oracle oinstall 0 Dec 8 07:24 wcr_cap_00001.start ./cap: total 4 -rw-r--r-- 1 oracle oinstall 91 Dec 8 07:24 wcr_scapture.wmd ./capfiles: total 4 drwxr-xr-x 12 oracle oinstall 4096 Dec 8 07:24 inst1 ./capfiles/inst1: total 40 drwxr-xr-x 2 oracle oinstall 4096 Dec 8 08:31 aa drwxr-xr-x 2 oracle oinstall 4096 Dec 8 07:24 ab drwxr-xr-x 2 oracle oinstall 4096 Dec 8 07:24 ac drwxr-xr-x 2 oracle oinstall 4096 Dec 8 07:24 ad drwxr-xr-x 2 oracle oinstall 4096 Dec 8 07:24 ae drwxr-xr-x 2 oracle oinstall 4096 Dec 8 07:24 af drwxr-xr-x 2 oracle oinstall 4096 Dec 8 07:24 ag drwxr-xr-x 2 oracle oinstall 4096 Dec 8 07:24 ah drwxr-xr-x 2 oracle oinstall 4096 Dec 8 07:24 ai drwxr-xr-x 2 oracle oinstall 4096 Dec 8 07:24 aj ./capfiles/inst1/aa: total 316 -rw-r--r-- 1 oracle oinstall 1762 Dec 8 07:25 wcr_c6cdah0000001.rec -rw-r--r-- 1 oracle oinstall 16478 Dec 8 07:28 wcr_c6cf1h0000002.rec -rw-r--r-- 1 oracle oinstall 1772 Dec 8 07:29 wcr_c6cjdh0000004.rec -rw-r--r-- 1 oracle oinstall 1535 Dec 8 07:29 wcr_c6cnah0000005.rec -rw-r--r-- 1 oracle oinstall 1821 Dec 8 07:41 wcr_c6cpfh0000007.rec -rw-r--r-- 1 oracle oinstall 1815 Dec 8 07:33 wcr_c6cq6h000000a.rec -rw-r--r-- 1 oracle oinstall 1535 Dec 8 07:34 wcr_c6cxmh000000h.rec -rw-r--r-- 1 oracle oinstall 1427 Dec 8 07:41 wcr_c6cxvh000000j.rec -rw-r--r-- 1 oracle oinstall 1425 Dec 8 07:41 wcr_c6czph000000k.rec -rw-r--r-- 1 oracle oinstall 2398 Dec 8 07:49 wcr_c6dqfh000000q.rec -rw-r--r-- 1 oracle oinstall 259321 Dec 8 08:35 wcr_c6du7h000000r.rec -rw-r--r-- 1 oracle oinstall 0 Dec 8 07:55 wcr_c6f6yh000000t.rec -rw-r--r-- 1 oracle oinstall 0 Dec 8 08:28 wcr_c6h3qh0000013.rec ./capfiles/inst1/ab: total 0 ./capfiles/inst1/ac: total 0 ./capfiles/inst1/ad: total 0 ./capfiles/inst1/ae: total 0 ./capfiles/inst1/af: total 0 ./capfiles/inst1/ag: total 0 ./capfiles/inst1/ah: total 0 ./capfiles/inst1/ai: total 0 ./capfiles/inst1/aj: total 0 [oracle@mlab2 dbcapture]$ cd ./capfiles/inst1/aa [oracle@mlab2 aa]$ ls -l total 316 -rw-r--r-- 1 oracle oinstall 1762 Dec 8 07:25 wcr_c6cdah0000001.rec -rw-r--r-- 1 oracle oinstall 16478 Dec 8 07:28 wcr_c6cf1h0000002.rec -rw-r--r-- 1 oracle oinstall 1772 Dec 8 07:29 wcr_c6cjdh0000004.rec -rw-r--r-- 1 oracle oinstall 1535 Dec 8 07:29 wcr_c6cnah0000005.rec -rw-r--r-- 1 oracle oinstall 1821 Dec 8 07:41 wcr_c6cpfh0000007.rec -rw-r--r-- 1 oracle oinstall 1815 Dec 8 07:33 wcr_c6cq6h000000a.rec -rw-r--r-- 1 oracle oinstall 1535 Dec 8 07:34 wcr_c6cxmh000000h.rec -rw-r--r-- 1 oracle oinstall 1427 Dec 8 07:41 wcr_c6cxvh000000j.rec -rw-r--r-- 1 oracle oinstall 1425 Dec 8 07:41 wcr_c6czph000000k.rec -rw-r--r-- 1 oracle oinstall 2398 Dec 8 07:49 wcr_c6dqfh000000q.rec -rw-r--r-- 1 oracle oinstall 259321 Dec 8 08:35 wcr_c6du7h000000r.rec -rw-r--r-- 1 oracle oinstall 0 Dec 8 07:55 wcr_c6f6yh000000t.rec -rw-r--r-- 1 oracle oinstall 0 Dec 8 08:28 wcr_c6h3qh0000013.rec [oracle@mlab2 aa]$ ls -l |wc -l 14 ???????14??? 3. ??LOGON????Server Process [oracle@mlab2 ~]$ sqlplus / as sysdba SQL*Plus: Release 11.2.0.3.0 Production on Sat Dec 8 08:37:40 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Partitioning, Automatic Storage Management, OLAP, Data Mining and Real Application Testing options ?????wcr?? [oracle@mlab2 aa]$ ls -ltr total 316 -rw-r--r-- 1 oracle oinstall 1762 Dec 8 07:25 wcr_c6cdah0000001.rec -rw-r--r-- 1 oracle oinstall 16478 Dec 8 07:28 wcr_c6cf1h0000002.rec -rw-r--r-- 1 oracle oinstall 1772 Dec 8 07:29 wcr_c6cjdh0000004.rec -rw-r--r-- 1 oracle oinstall 1535 Dec 8 07:29 wcr_c6cnah0000005.rec -rw-r--r-- 1 oracle oinstall 1815 Dec 8 07:33 wcr_c6cq6h000000a.rec -rw-r--r-- 1 oracle oinstall 1535 Dec 8 07:34 wcr_c6cxmh000000h.rec -rw-r--r-- 1 oracle oinstall 1425 Dec 8 07:41 wcr_c6czph000000k.rec -rw-r--r-- 1 oracle oinstall 1427 Dec 8 07:41 wcr_c6cxvh000000j.rec -rw-r--r-- 1 oracle oinstall 1821 Dec 8 07:41 wcr_c6cpfh0000007.rec -rw-r--r-- 1 oracle oinstall 2398 Dec 8 07:49 wcr_c6dqfh000000q.rec -rw-r--r-- 1 oracle oinstall 0 Dec 8 07:55 wcr_c6f6yh000000t.rec -rw-r--r-- 1 oracle oinstall 0 Dec 8 08:28 wcr_c6h3qh0000013.rec -rw-r--r-- 1 oracle oinstall 259321 Dec 8 08:35 wcr_c6du7h000000r.rec -rw-r--r-- 1 oracle oinstall 0 Dec 8 08:37 wcr_c6hp4h0000018.rec ??????wcr_c6hp4h0000018.rec ??? SQL> select spid from v$process where addr = ( select paddr from v$session where sid=(select distinct sid from v$mystat)); SPID ------------------------ 14293 ????????????????14293, ???????????????,??????wcr_c6hp4h0000018.rec [oracle@mlab2 ~]$ ls -l /proc/14293/fd total 0 lr-x------ 1 oracle oinstall 64 Dec 8 08:39 0 -> /dev/null l-wx------ 1 oracle oinstall 64 Dec 8 08:39 1 -> /dev/null lrwx------ 1 oracle oinstall 64 Dec 8 08:39 10 -> /u01/app/oracle/product/11201/db_1/rdbms/audit/CRMV_ora_14293_1.aud l-wx------ 1 oracle oinstall 64 Dec 8 08:39 11 -> /u01/app/oracle/diag/rdbms/crmv/CRMV/trace/CRMV_ora_14293.trc l-wx------ 1 oracle oinstall 64 Dec 8 08:39 12 -> pipe:[34585895] l-wx------ 1 oracle oinstall 64 Dec 8 08:39 13 -> /u01/app/oracle/diag/rdbms/crmv/CRMV/trace/CRMV_ora_14293.trm l-wx------ 1 oracle oinstall 64 Dec 8 08:39 2 -> /dev/null lr-x------ 1 oracle oinstall 64 Dec 8 08:39 3 -> /dev/null lr-x------ 1 oracle oinstall 64 Dec 8 08:39 4 -> /dev/null lr-x------ 1 oracle oinstall 64 Dec 8 08:39 5 -> /u01/app/oracle/product/11201/db_1/rdbms/mesg/oraus.msb lr-x------ 1 oracle oinstall 64 Dec 8 08:39 6 -> /proc/14293/fd lr-x------ 1 oracle oinstall 64 Dec 8 08:39 7 -> /dev/zero lrwx------ 1 oracle oinstall 64 Dec 8 08:39 8 -> /home/oracle/dbcapture/capfiles/inst1/aa/wcr_c6hp4h0000018.rec lr-x------ 1 oracle oinstall 64 Dec 8 08:39 9 -> pipe:[34585894] ?????lsof?? [root@mlab2 ~]# lsof|grep wcr_c6hp4h0000018.rec oracle 14293 oracle 8u REG 8,1 0 17629644 /home/oracle/dbcapture/capfiles/inst1/aa/wcr_c6hp4h0000018.rec ????????,??Server Process????WCR REC??,?Server Process LOGON?????? 3.????SQL??: SQL> select 1 from dual; 1 ---------- 1 SQL> / 1 ---------- 1 [oracle@mlab2 aa]$ strings wcr_c6hp4h0000018.rec ==»????SQL????, ??????? ??????SQL???,???????????????WCR??????,LOGON???????????SQL????,????????? [oracle@mlab2 aa]$ strings wcr_c6hp4h0000018.rec 11.2.0.3.0 *File header info. (Shadow process='14293') D0576B5D710A34F4E043B201A8C0ECFE SYS; NLS_LANGUAGE? AMERICAN> NLS_TERRITORY? AMERICA> NLS_CURRENCY? NLS_ISO_CURRENCY? AMERICA> NLS_NUMERIC_CHARACTERS? NLS_CALENDAR? GREGORIAN> NLS_DATE_FORMAT? DD-MON-RR> NLS_DATE_LANGUAGE? AMERICAN> NLS_CHARACTERSET? AL32UTF8> NLS_SORT? BINARY> NLS_TIME_FORMAT? HH.MI.SSXFF AM> NLS_TIMESTAMP_FORMAT? DD-MON-RR HH.MI.SSXFF AM> NLS_TIME_TZ_FORMAT? HH.MI.SSXFF AM TZR> NLS_TIMESTAMP_TZ_FORMAT? DD-MON-RR HH.MI.SSXFF AM TZR> NLS_DUAL_CURRENCY? NLS_SPECIAL_CHARS? NLS_NCHAR_CHARACTERSET? UTF8> NLS_COMP? BINARY> NLS_LENGTH_SEMANTICS? BYTE> NLS_NCHAR_CONV_EXCP? FALSE (DESCRIPTION=(ADDRESS=(PROTOCOL=beq)(PROGRAM=/u01/app/oracle/product/11201/db_1/bin/oracle)(ARGV0=oracleCRMV)(ARGS='(DESCRIPTION=(LOCAL=YES)(ADDRESS=(PROTOCOL=beq)))')(DETACH=NO))(CONNECT_DATA=(CID=(PROGRAM=sqlplus)(HOST=mlab2.oracle.com)(USER=oracle)))) ,[email protected] (TNS V1-V3)U tselect spid from v$process where addr = ( select paddr from v$session where sid=(select distinct sid from v$mystat)) ` _ select 1 from dual select 1 from dual ??????????????????? [oracle@mlab2 aa]$ strings wcr_c6hp4h0000018.rec 9`9_^B create table vva(t1 int) `:_i :`:_iB `;_^ ;`;_^B create table vva(t1 int) `_i >`>_iB FusC `?_^ ?`?_^B FvWC _begin for i in 1..50000 loop execute immediate 'select 1 from dual where 2='||i; end loop; end; ?SERVER PROCESS LOGOFF ??????? C`E_ B k^2C ????Server Process????parse?execution???WCR??,??????????PGA?,????????????,????????,?????WCR???????????,???????? 4. ?????? SQL> oradebug setmypid Statement processed. SQL> oradebug dump processstate 10; Statement processed. SQL> oradebug tracefile_name /u01/app/oracle/diag/rdbms/crmv/CRMV/trace/CRMV_ora_14293.trc ?processstate ??????????????? WCR: capture file IO write,??Server process??WCR ?? 3: waited for 'SQL*Net message to client' driver id=0x62657100, #bytes=0x1, =0x0 wait_id=139 seq_num=140 snap_id=1 wait times: snap=0.000007 sec, exc=0.000007 sec, total=0.000007 sec wait times: max=infinite wait counts: calls=0 os=0 occurred after 0.934091 sec of elapsed time 4: waited for 'latch: shared pool' address=0x60106b20, number=0x133, tries=0x0 wait_id=138 seq_num=139 snap_id=1 wait times: snap=0.000066 sec, exc=0.000066 sec, total=0.000066 sec wait times: max=infinite wait counts: calls=0 os=0 occurred after 1.180690 sec of elapsed time 5: waited for 'WCR: capture file IO write' =0x0, =0x0, =0x0 wait_id=137 seq_num=138 snap_id=1 wait times: snap=0.000189 sec, exc=0.000189 sec, total=0.000189 sec wait times: max=infinite wait counts: calls=0 os=0 occurred after 3.122783 sec of elapsed time 6: waited for 'WCR: capture file IO write' =0x0, =0x0, =0x0 wait_id=136 seq_num=137 snap_id=1 wait times: snap=0.000191 sec, exc=0.000191 sec, total=0.000191 sec wait times: max=infinite wait counts: calls=0 os=0 occurred after 3.053132 sec of elapsed time 7: waited for 'WCR: capture file IO write' 5.??PGA???? SQL> oradebug dump heapdump 536870917; Statement processed. grep WCR /u01/app/oracle/diag/rdbms/crmv/CRMV/trace/CRMV_ora_14293.trc Chunk 7fb1b606bfc0 sz= 65600 freeable "WCR Capture PG " ds=0x7fb1b6115f90 Chunk 7fb1b6111e18 sz= 4224 freeable "WCR Capture PG " ds=0x7fb1b6115f90 Chunk 7fb1b6112e98 sz= 4184 freeable "WCR Capture PG " ds=0x7fb1b6115f90 Chunk 7fb1b6113ef0 sz= 4224 freeable "WCR Capture PG " ds=0x7fb1b6115f90 Chunk 7fb1b6114f70 sz= 4104 recreate "WCR Capture PG " latch=(nil) Chunk 7fb1b6115f78 sz= 160 freeable "WCR Capture PGA" Chunk 7fb1b6116018 sz= 3248 freeable "WCR Capture PGA" Subheap ds=0x7fb1b6115f90 heap name= WCR Capture PG size= 82336 HEAP DUMP heap name="WCR Capture PG" desc=0x7fb1b6115f90 FIVE LARGEST SUB HEAPS for heap name="WCR Capture PG" desc=0x7fb1b6115f9 PGA???WCR Capture PG ?WCR Capture PGA?freeable or recreate??chunk,???????Server Process???OS Chunk 7fb1b606bfc0 sz= 65600 freeable "WCR Capture PG " ds=0x7fb1b6115f90 sz= 65600=» 64k ??????????64k??,???????????????64k WCR????????????:)! 6.???? ??WCR CAPTURE????????2? SQL> SELECT x.ksppinm NAME, y.ksppstvl VALUE, x.ksppdesc describ 2 FROM SYS.x$ksppi x, SYS.x$ksppcv y 3 WHERE x.inst_id = USERENV ('Instance') 4 AND y.inst_id = USERENV ('Instance') 5 AND x.indx = y.indx 6 AND x.ksppinm in ('_capture_buffer_size','_wcr_control'); NAME VALUE DESCRIB -------------------- -------------------- ------------------------------------------------------------ _wcr_control 0 Oracle internal test WCR parameter used ONLY for testing! _capture_buffer_size 65536 To set the size of the PGA I/O recording buffers ??_capture_buffer_size ??PGA?WCR BUFFER?SIZE,???64k _wcr_control ??WCR?????,?????? ????,??????: 1. ???WCR WORKLOAD CAPTURE???????????,??Server Process????(????)2. ???server process????WCR??3. Server Proess???LOGON?LOGOFF?SQL?????????WCR???4. Server Process????????Immediate mode,????????PGA?(WCR Capture) subheap?,??????????????(timeout?????)5. ????, Server Process????????Immediate mode,?capture????parse??execution??(?????capture???parse?????????????,parse????capture???),?????LOGON?SQL??(???????)??PGA?WCR Capture?????,???????,????????,??tpcc??????4.5%6. ????_capture_buffer_size ??PGA?WCR BUFFER?SIZE,???64k7. WCR Capture?????binrary 2????,?????,????????????????WCR capture file8. WCR: capture file IO write?????Server Process??WCR??

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  • Error Handling in T-SQL Scalar Function

    - by hydroparadise
    Ok.. this question could easily take multiple paths, so I will hit the more specific path first. While working with SQL Server 2005, I'm trying to create a scalar funtion that acts as a 'TryCast' from varchar to int. Where I encounter a problem is when I add a TRY block in the function; CREATE FUNCTION u_TryCastInt ( @Value as VARCHAR(MAX) ) RETURNS Int AS BEGIN DECLARE @Output AS Int BEGIN TRY SET @Output = CONVERT(Int, @Value) END TRY BEGIN CATCH SET @Output = 0 END CATCH RETURN @Output END Turns out theres all sorts of things wrong with this statement including "Invalid use of side-effecting or time-dependent operator in 'BEGIN TRY' within a function" and "Invalid use of side-effecting or time-dependent operator in 'END TRY' within a function". I can't seem to find any examples of using try statements within a scalar function, which got me thinking, is error handling in a function is possible? The goal here is to make a robust version of the Convert or Cast functions to allow a SELECT statement carry through depsite conversion errors. For example, take the following; CREATE TABLE tblTest ( f1 VARCHAR(50) ) GO INSERT INTO tblTest(f1) VALUES('1') INSERT INTO tblTest(f1) VALUES('2') INSERT INTO tblTest(f1) VALUES('3') INSERT INTO tblTest(f1) VALUES('f') INSERT INTO tblTest(f1) VALUES('5') INSERT INTO tblTest(f1) VALUES('1.1') SELECT CONVERT(int,f1) AS f1_num FROM tblTest DROP TABLE tblTest It never reaches point of dropping the table because the execution gets hung on trying to convert 'f' to an integer. I want to be able to do something like this; SELECT u_TryCastInt(f1) AS f1_num FROM tblTest fi_num __________ 1 2 3 0 5 0 Any thoughts on this? Is there anything that exists that handles this? Also, I would like to try and expand the conversation to support SQL Server 2000 since Try blocks are not an option in that scenario. Thanks in advance.

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  • Problem with boost::find_format_all, boost::regex_finder and custom regex formatter (bug boost 1.42)

    - by Nikko
    I have a code that has been working for almost 4 years (since boost 1.33) and today I went from boost 1.36 to boost 1.42 and now I have a problem. I'm calling a custom formatter on a string to format parts of the string that match a REGEX. For instance, a string like: "abc;def:" will be changed to "abc\2Cdef\3B" if the REGEX contains "([;:])" boost::find_format_all( mystring, boost::regex_finder( REGEX ), custom_formatter() ); The custom formatter looks like this: struct custom_formatter() { template< typename T > std::string operator()( const T & s ) const { std::string matchStr = s.match_results().str(1); // perform substitutions return matchStr; } } This worked fine but with boost 1.42 I know have "non initialized" s.match_results() which yield to boost::exception_detail::clone_implINS0_::error_info_injectorISt11logic_errorEEEE - Attempt to access an uninitialzed boost::match_results< class. This means that sometimes I am in the functor to format a string but there is no match. Am I doing something wrong? Or is it normal to enter the functor when there is no match and I should check against something? for now my solution is to try{}catch(){} the exception and everything works fine, but somehow that doesn't feel very good. EDIT1 Actually I have a new empty match at the end of each string to parse. EDIT2 : one solution inspired by ablaeul template< typename T > std::string operator()( const T & s ) const { if( s.begin() == s.end() ) return std::string(); std::string matchStr = s.match_results().str(1); // perform substitutions return matchStr; } *EDIT3 Seems to be a bug in (at least) boost 1.42 *

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  • What's the recommended implemenation for hashing OLE Variants?

    - by Barry Kelly
    OLE Variants, as used by older versions of Visual Basic and pervasively in COM Automation, can store lots of different types: basic types like integers and floats, more complicated types like strings and arrays, and all the way up to IDispatch implementations and pointers in the form of ByRef variants. Variants are also weakly typed: they convert the value to another type without warning depending on which operator you apply and what the current types are of the values passed to the operator. For example, comparing two variants, one containing the integer 1 and another containing the string "1", for equality will return True. So assuming that I'm working with variants at the underlying data level (e.g. VARIANT in C++ or TVarData in Delphi - i.e. the big union of different possible values), how should I hash variants consistently so that they obey the right rules? Rules: Variants that hash unequally should compare as unequal, both in sorting and direct equality Variants that compare as equal for both sorting and direct equality should hash as equal It's OK if I have to use different sorting and direct comparison rules in order to make the hashing fit. The way I'm currently working is I'm normalizing the variants to strings (if they fit), and treating them as strings, otherwise I'm working with the variant data as if it was an opaque blob, and hashing and comparing its raw bytes. That has some limitations, of course: numbers 1..10 sort as [1, 10, 2, ... 9] etc. This is mildly annoying, but it is consistent and it is very little work. However, I do wonder if there is an accepted practice for this problem.

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  • Parsing an arithmetic expression and building a tree from it in Java

    - by ChocolateBear
    Hi, I needed some help with creating custom trees given an arithmetic expression. Say, for example, you input this arithmetic expression: (5+2)*7 The result tree should look like: * / \ + 7 / \ 5 2 I have some custom classes to represent the different types of nodes, i.e. PlusOp, LeafInt, etc. I don't need to evaluate the expression, just create the tree, so I can perform other functions on it later. Additionally, the negative operator '-' can only have one child, and to represent '5-2', you must input it as 5 + (-2). Some validation on the expression would be required to ensure each type of operator has the correct the no. of arguments/children, each opening bracket is accompanied by a closing bracket. Also, I should probably mention my friend has already written code which converts the input string into a stack of tokens, if that's going to be helpful for this. I'd appreciate any help at all. Thanks :) (I read that you can write a grammar and use antlr/JavaCC, etc. to create the parse tree, but I'm not familiar with these tools or with writing grammars, so if that's your solution, I'd be grateful if you could provide some helpful tutorials/links for them.)

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  • Strange - Clicking Update button doesn’t cause a postback due to <!-- tag

    - by AspOnMyNet
    If I define the following template inside DetailsView, then upon clicking an Update or Insert button, the page is posted back to the server: <EditItemTemplate> <asp:TextBox ID="txtDate" runat="server" Text='<%# Bind("Date") %>'></asp:TextBox> <asp:CompareValidator ID="valDateType" runat="server" ControlToValidate="txtDate" Type="Date" Operator="DataTypeCheck" Display="Dynamic" >*</asp:CompareValidator> </EditItemTemplate> If I remove CompareValidator control from the above code by simply deleting it, then page still gets posted back.But if instead I remove CompareValidator control by enclosing it within <!-- --> tags, then for some reason clicking an Update or Insert button doesn’t cause a postback...instead nothing happens: <EditItemTemplate> <asp:TextBox ID="txtDate" runat="server" Text='<%# Bind("Date") %>'></asp:TextBox> <!-- <asp:CompareValidator ID="valDateType" runat="server" ControlToValidate="txtDate" Type="Date" Operator="DataTypeCheck" Display="Dynamic" >*</asp:CompareValidator> --> </EditItemTemplate> </EditItemTemplate> Any idea why page doesn't get posted back? thanx

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  • Model Binding, a simple, simple question

    - by Paul Hatcherian
    I have a struct which works much like the System.Nullable type: public struct SpecialProperty<T> { public static implicit operator T(SpecialProperty<T> value) { return value.Value; } public static implicit operator SpecialProperty<T>(T value) { return new TrackChanges<T> { Value = value }; } T internalValue; public T Value { get { return internalValue; } set { internalValue = value; } } public override bool Equals(object other) { return Value.Equals(other); } public override int GetHashCode() { return Value.GetHashCode(); } public override string ToString() { return Value.ToString(); } } I'm trying to use it with ASP.NET MVC binding. Using the default customer model binder the property will always yield null. I can fix this by adding ".Value" to the end of every form input name, but I just want it to bind to the new type directly using some sort of custom model binder, but all the solutions I've tried seemed needlessly complex. I feel like I should be able to extend the default binder and with a few lines of code redirect the property binding to the entire model using implicit conversion. I don't quite get the binding paradigm of the default binder, but it seems really stuck on this distinction between the model and model properties. What is the simplest method to do this? Thanks!

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  • trouble with algorithm

    - by rebel_UA
    David likes number of estimates with base "k" and not a multiple(a%2!=0) of the number of zeros at the end. Set system and the number of the order and print it I need to optimi this algoritm: class David{ private: int k; public: David(); David(int); int operator[] (int); }; David::David(){ k=10; }; David::David(int k){ this->k=k; } int David::operator[] (int n){ int q; int p; int i=1; for(int r=0;r<n;i++){ q=0; p=i; for(;;){ if(p%k) break; if(p==0) break; ++q; p/=k; } if(q%2){ r++; } } return i-1; }

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  • Am I deleting this properly?

    - by atch
    I have some struct: struct A { const char* name_; A* left_; A* right_; A(const char* name):name_(name), left_(nullptr), right_(nullptr){} A(const A&); //A(const A*);//ToDo A& operator=(const A&); ~A() { /*ToDo*/ }; }; /*Just to compile*/ A& A::operator=(const A& pattern) { //check for self-assignment if (this != &pattern) { void* p = new char[sizeof(A)]; } return *this; } A::A(const A& pat) { void* p = new char[sizeof(A)]; A* tmp = new (p) A("tmp"); tmp->~A(); delete tmp;//I WONDER IF HERE I SHOULD USE DIFFERENT delete[]? } int _tmain(int argc, _TCHAR* argv[]) { A a("a"); A b = a; cin.get(); return 0; } Guys I know this is far from ideal and far from finished. But please don't tell me the answer how to do it properly. I'm trying to figure it out myself. The only think I would like to know if I'm deleting my memory in proper way. Thanks.

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  • Adding Functions to an Implementation of Vector

    - by Meursault
    I have this implementation of vector that I've been working on for a few days using examples from a textbook: #include <iostream> #include <string> #include <cassert> #include <algorithm> #include <cstring> // Vector.h using namespace std; template <class T> class Vector { public: typedef T * iterator; Vector(); Vector(unsigned int size); Vector(unsigned int size, const T & initial); Vector(const Vector<T> & v); // copy constructor ~Vector(); unsigned int capacity() const; // return capacity of vector (in elements) unsigned int size() const; // return the number of elements in the vector bool empty() const; iterator begin(); // return an iterator pointing to the first element iterator end(); // return an iterator pointing to one past the last element T & front(); // return a reference to the first element T & back(); // return a reference to the last element void push_back(const T & value); // add a new element void pop_back(); // remove the last element void reserve(unsigned int capacity); // adjust capacity void resize(unsigned int size); // adjust size void erase(unsigned int size); // deletes an element from the vector T & operator[](unsigned int index); // return reference to numbered element Vector<T> & operator=(const Vector<T> &); private: unsigned int my_size; unsigned int my_capacity; T * buffer; }; template<class T>// Vector<T>::Vector() { my_capacity = 0; my_size = 0; buffer = 0; } template<class T> Vector<T>::Vector(const Vector<T> & v) { my_size = v.my_size; my_capacity = v.my_capacity; buffer = new T[my_size]; for (int i = 0; i < my_size; i++) buffer[i] = v.buffer[i]; } template<class T>// Vector<T>::Vector(unsigned int size) { my_capacity = size; my_size = size; buffer = new T[size]; } template<class T>// Vector<T>::Vector(unsigned int size, const T & initial) { my_size = size; //added = size my_capacity = size; buffer = new T [size]; for (int i = 0; i < size; i++) buffer[i] = initial; } template<class T>// Vector<T> & Vector<T>::operator = (const Vector<T> & v) { delete[ ] buffer; my_size = v.my_size; my_capacity = v.my_capacity; buffer = new T [my_size]; for (int i = 0; i < my_size; i++) buffer[i] = v.buffer[i]; return *this; } template<class T>// typename Vector<T>::iterator Vector<T>::begin() { return buffer; } template<class T>// typename Vector<T>::iterator Vector<T>::end() { return buffer + size(); } template<class T>// T& Vector<T>::Vector<T>::front() { return buffer[0]; } template<class T>// T& Vector<T>::Vector<T>::back() { return buffer[size - 1]; } template<class T> void Vector<T>::push_back(const T & v) { if (my_size >= my_capacity) reserve(my_capacity +5); buffer [my_size++] = v; } template<class T>// void Vector<T>::pop_back() { my_size--; } template<class T>// void Vector<T>::reserve(unsigned int capacity) { if(buffer == 0) { my_size = 0; my_capacity = 0; } if (capacity <= my_capacity) return; T * new_buffer = new T [capacity]; assert(new_buffer); copy (buffer, buffer + my_size, new_buffer); my_capacity = capacity; delete[] buffer; buffer = new_buffer; } template<class T>// unsigned int Vector<T>::size()const { return my_size; } template<class T>// void Vector<T>::resize(unsigned int size) { reserve(size); my_size = size; } template<class T>// T& Vector<T>::operator[](unsigned int index) { return buffer[index]; } template<class T>// unsigned int Vector<T>::capacity()const { return my_capacity; } template<class T>// Vector<T>::~Vector() { delete[]buffer; } template<class T> void Vector<T>::erase(unsigned int size) { } int main() { Vector<int> v; v.reserve(2); assert(v.capacity() == 2); Vector<string> v1(2); assert(v1.capacity() == 2); assert(v1.size() == 2); assert(v1[0] == ""); assert(v1[1] == ""); v1[0] = "hi"; assert(v1[0] == "hi"); Vector<int> v2(2, 7); assert(v2[1] == 7); Vector<int> v10(v2); assert(v10[1] == 7); Vector<string> v3(2, "hello"); assert(v3.size() == 2); assert(v3.capacity() == 2); assert(v3[0] == "hello"); assert(v3[1] == "hello"); v3.resize(1); assert(v3.size() == 1); assert(v3[0] == "hello"); Vector<string> v4 = v3; assert(v4.size() == 1); assert(v4[0] == v3[0]); v3[0] = "test"; assert(v4[0] != v3[0]); assert(v4[0] == "hello"); v3.pop_back(); assert(v3.size() == 0); Vector<int> v5(7, 9); Vector<int>::iterator it = v5.begin(); while (it != v5.end()) { assert(*it == 9); ++it; } Vector<int> v6; v6.push_back(100); assert(v6.size() == 1); assert(v6[0] == 100); v6.push_back(101); assert(v6.size() == 2); assert(v6[0] == 100); v6.push_back(101); cout << "SUCCESS\n"; } So far it works pretty well, but I want to add a couple of functions to it that I can't find examples for, a SWAP function that would look at two elements of the vector and switch their values and and an ERASE function that would delete a specific value or range of values in the vector. How should I begin implementing the two extra functions?

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  • LINQ - is SkipWhile broken?

    - by Judah Himango
    I'm a bit surprised to find the results of the following code, where I simply want to remove all 3s from a sequence of ints: var sequence = new [] { 1, 1, 2, 3 }; var result = sequence.SkipWhile(i => i == 3); // Oh noes! Returns { 1, 1, 2, 3 } Why isn't 3 skipped? My next thought was, OK, the Except operator will do the trick: var sequence = new [] { 1, 1, 2, 3 }; var result = sequence.Except(i => i == 3); // Oh noes! Returns { 1, 2 } In summary, Except removes the 3, but also removes non-distinct elements. Grr. SkipWhile doesn't skip the last element, even if it matches the condition. Grr. Can someone explain why SkipWhile doesn't skip the last element? And can anyone suggest what LINQ operator I can use to remove the '3' from the sequence above?

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  • InvalidCastException in DataGridView

    - by Max Yaffe
    (Using VS 2010 Beta 2 - .Net 4.0 B2 Rel) I have a class, MyTable, derived from BindingList where S is a struct. S is made up of several other structs, for example: public class MyTable<S>:BindingList<S> where S: struct { ... } public struct MyStruct { public MyReal r1; public MyReal r2; public MyReal R1 {get{...} set{...}} public MyReal R2 {get{...} set{...}} ... } public struct MyReal { private Double d; private void InitFromString(string) {this.d = ...;} public MyReal(Double d) { this.d = d;} public MyReal(string val) { this.d = default(Double); InitFromString(val);} public override string ToString() { return this.real.ToString();} public static explicit operator MyReal(string s) { return new MyReal(s);} public static implicit operator String(MyReal r) { return r.ToString();} ... } OK, I use the MyTable as a binding source for a DataGridView. I can load the data grid easily using InitFromString on individual fields in MyStruct. The problem comes when I try to edit a value in a cell of the DataGridView. Going to the first row, first column, I change the value of the existing number. It gives an exception blizzard, the first line of which says: System.FormatException: Invalid cast from 'System.String' to 'MyReal' I've looked at the casting discussions and reference books but don't see any obvious problems. Any ideas?

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  • Possible mem leak?

    - by LCD Fire
    I'm new to the concept so don't be hard on me. why doesn't this code produce a destructor call ? The names of the classes are self-explanatory. The SString will print a message in ~SString(). It only prints one destructor message. int main(int argc, TCHAR* argv[]) { smart_ptr<SString> smt(new SString("not lost")); new smart_ptr<SString>(new SString("but lost")); return 0; } Is this a memory leak? The impl. for smart_ptr is from here edited: //copy ctor smart_ptr(const smart_ptr<T>& ptrCopy) { m_AutoPtr = new T(ptrCopy.get()); } //overloading = operator smart_ptr<T>& operator=(smart_ptr<T>& ptrCopy) { if(m_AutoPtr) delete m_AutoPtr; m_AutoPtr = new T(*ptrCopy.get()); return *this; }

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  • Why doesn't Perl file glob() work outside of a loop in scalar context?

    - by Rob
    According to the Perl documentation on file globbing, the <*> operator or glob() function, when used in a scalar context, should iterate through the list of files matching the specified pattern, returning the next file name each time it is called or undef when there are no more files. But, the iterating process only seems to work from within a loop. If it isn't in a loop, then it seems to start over immediately before all values have been read. From the Perl docs: In scalar context, glob iterates through such filename expansions, returning undef when the list is exhausted. http://perldoc.perl.org/functions/glob.html However, in scalar context the operator returns the next value each time it's called, or undef when the list has run out. http://perldoc.perl.org/perlop.html#I/O-Operators Example code: use warnings; use strict; my $filename; # in scalar context, <*> should return the next file name # each time it is called or undef when the list has run out $filename = <*>; print "$filename\n"; $filename = <*>; # doesn't work as documented, starts over and print "$filename\n"; # always returns the same file name $filename = <*>; print "$filename\n"; print "\n"; print "$filename\n" while $filename = <*>; # works in a loop, returns next file # each time it is called In a directory with 3 files...file1.txt, file2.txt, and file3.txt, the above code will output: file1.txt file1.txt file1.txt file1.txt file2.txt file3.txt Note: The actual perl script should be outside the test directory, or you will see the file name of the script in the output as well. Am I doing something wrong here, or is this how it is supposed to work?

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  • Template with constant expression: error C2975 with VC++2008

    - by Arman
    Hello, I am trying to use elements of meta programming, but hit the wall with the first trial. I would like to have a comparator structure which can be used as following: intersect_by<ID>(L1.data, L2.data, "By ID: "); intersect_by<IDf>(L1.data, L2.data, "By IDf: "); Where: struct ID{};// Tag used for original IDs struct IDf{};// Tag used for the file position //following Boost.MultiIndex examples template<typename Tag,typename MultiIndexContainer> void intersect_by( const MultiIndexContainer& L1,const MultiIndexContainer& L2,std::string msg, Tag* =0 /* fixes a MSVC++ 6.0 bug with implicit template function parms / ) { / obtain a reference to the index tagged by Tag */ const typename boost::multi_index::index<MultiIndexContainer,Tag>::type& L1_ID_index= get<Tag>(L1); const typename boost::multi_index::index<MultiIndexContainer,Tag>::type& L2_ID_index= get<Tag>(L2); std::set_intersection( L1_ID_index.begin(), L1_ID_index.end(), L2_ID_index.begin(), L2_ID_index.end(), std::inserter(s, s.begin()), strComparator() // Here I get the C2975 error ); } template<int N> struct strComparator; template<> struct strComparator<0>{ bool operator () (const particleID& id1, const particleID& id2) const { return id1.ID struct strComparator<1{ bool operator () (const particleID& id1, const particleID& id2) const { return id1.IDf }; What I am missing? kind regards Arman.

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  • Function that prints something to std::ostream and returns std::ostream?

    - by dehmann
    I want to write a function that outputs something to a ostream that's passed in, and return the stream, like this: std::ostream& MyPrint(int val, std::ostream* out) { *out << val; return *out; } int main(int argc, char** argv){ std::cout << "Value: " << MyPrint(12, &std::cout) << std::endl; return 0; } It would be convenient to print the value like this and embed the function call in the output operator chain, like I did in main(). It doesn't work, however, and prints this: $ ./a.out 12Value: 0x6013a8 The desired output would be this: Value: 12 How can I fix this? Do I have to define an operator<< instead? UPDATE: Clarified what the desired output would be. UPDATE2: Some people didn't understand why I would print a number like that, using a function instead of printing it directly. This is a simplified example, and in reality the function prints a complex object rather than an int.

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  • Can a function return an object? Objective-C and NSMutableArray

    - by seaworthy
    I have an NSMutableArray. It's members eventually become members of an array instance in a class. I want to put the instantiantion of NSMutable into a function and to return an array object. If I can do this, I can make some of my code easier to read. Is this possible? Here is what I am trying to figure out. //Definition: > function Objects (float a, float b) { > NSMutableArray *array = [[NSMutableArray alloc] init]; > [array addObject:[NSNumber numberWithFloat:a]]; > [array addObject:[NSNumber numberWithFloat:b]]; > //[release array]; ???????? return array; > } //Declaration: Math *operator = [[Math alloc] init]; [operator findSum:Objects(20.0,30.0)]; My code compiles if I instantiate NSMutableArray right before I send the message to the receiver. I know I can have an array argument along with the method. What I have problem seeing is how to use a function and to replace the argument with a function call. Any help is appreciated. I am interested in the concept not in suggestions to replace the findSum method.

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  • Rename a file with perl

    - by perlnoob
    I have a file in a different folder I want to rename in perl, I was looking at a solution earlier that showed something like this: for (<backup.rar>) { my $file = $_; my $new = $_ 'backup'. @test .'.rar'; rename $file, $new or die "Error, can not rename $file as $new: $!"; } however backup.rar is in a different folder, I did try putting "C:\backup\backup.rar" in the < above, however I got the same error. C:\Program Files\WinRARperl backup.pl String found where operator expected at backup.pl line 35, near "$_ 'backup'" (Missing operator before 'backup'?) syntax error at backup.pl line 35, near "$_ 'backup'" Execution of backup.pl aborted due to compilation errors. I was using # Get time my @test = POSIX::strftime("%m-%d-%Y--%H-%M-%S\n", localtime); print @test; To get the current time, however I couldn't seem to get it to rename correctly. What can I do to fix this? Please note I am doing this on a windows box.

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  • Is it okay to implement reference counting through composition?

    - by Billy ONeal
    Most common re-usable reference counted objects use private inheritance to implement re-use. I'm not a huge fan of private inheritance, and I'm curious if this is an acceptable way of handling things: class ReferenceCounter { std::size_t * referenceCount; public: ReferenceCounter() : referenceCount(NULL) {}; ReferenceCounter(ReferenceCounter& other) : referenceCount(other.referenceCount) { if (!referenceCount) { referenceCount = new std::size_t(1); other.referenceCount = referenceCount; } else { ++(*referenceCount); } }; ReferenceCounter& operator=(const ReferenceCounter& other) { ReferenceCounter temp(other); swap(temp); return *this; }; void swap(ReferenceCounter& other) { std::swap(referenceCount, other.referenceCount); }; ~ReferenceCounter() { if (referenceCount) { --(*referenceCount); if (!*referenceCount) delete referenceCount; } }; operator bool() const { return referenceCount && (*referenceCount != 0); }; }; class SomeClientClass { HANDLE someHandleThingy; ReferenceCounter objectsStillActive; public: SomeClientClass() { //Construct handle thingy } ~SomeClientClass() { if (objectsStillActive) return; //Release resources }; }; or are there subtle problems with this I'm not seeing?

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  • What is the point of the logical operators in C?

    - by reubensammut
    I was just wondering if there is an XOR logical operator in C (something like && for AND but for XOR). I know I can split an XOR into ANDs, NOTs and ORs but a simple XOR would be much better. Then it occurred to me that if I use the normal XOR bitwise operator between two conditions, it might just work. And for my tests it did. Consider: int i = 3; int j = 7; int k = 8; Just for the sake of this rather stupid example, if I need k to be either greater than i or greater than j but not both, XOR would be quite handy. if ((k > i) XOR (k > j)) printf("Valid"); else printf("Invalid"); or printf("%s",((k > i) XOR (k > j)) ? "Valid" : "Invalid"); I put the bitwise XOR ^ and it produced "Invalid". Putting the results of the two comparisons in two integers resulted in the 2 integers to contain a 1, hence the XOR produced a false. I've then tried it with the & and | bitwise operators and both gave the expected results. All this makes sense knowing that true conditions have a non zero value, whilst false conditions have zero values. I was wondering, is there a reason to use the logical && and || when the bitwise operators &, | and ^ work just the same? Thanks Reuben

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  • Changing associativity

    - by Sorush Rabiee
    Hi... The associativity of stream insertion operator is rtl, forgetting this fact sometimes cause to runtime or logical errors. for example: 1st- int F() { static int internal_counter c=0; return ++c; } in the main function: //....here is main() cout<<”1st=”<<F()<<”,2nd=”<<F()<<”,3rd=”<<F(); and the output is: 1st=3,2nd=2,3rd=1 that is different from what we expect at first look. 2nd- suppose that we have an implementation of stack data structure like this: // //... a Stack<DataType> class …… // Stack<int> st(10); for(int i=1;i<11;i++) st.push(i); cout<<st.pop()<<endl<<st.pop()<<endl<<st.pop()<<endl<<st.pop()<<endl; expected output is something like: 10 9 8 7 but we have: 7 8 9 10 There is no internal bug of << implementation but it can be so confusing... and finally[:-)] my question: is there any way to change assocativity of an operator by overloading it?

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