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  • multiple timer to one process (without linking to rt)

    - by Richard
    Hi, is there any way to register multiple timer to a single process? I have tried following code, yet without success. (Use "gcc -lrt" to compile it...). Program output nothing, which should atleast print "test". Is it possibly due to the dependence to linking to rt? #define TT_SIGUSR1 (SIGRTMAX) #define TT_SIGUSR2 (SIGRTMAX - 1) #define TIME_INTERVAL_1 1 #define TIME_INTERVAL_2 2 #include <signal.h> #include <time.h> #include <stdio.h> #include <unistd.h> #include <linux/unistd.h> #include <sys/syscall.h> #include <sys/time.h> #include <sys/types.h> #include <sched.h> #include <signal.h> #include <setjmp.h> #include <errno.h> #include <assert.h> timer_t create_timer(int signo) { timer_t timerid; struct sigevent se; se.sigev_signo = signo; if (timer_create(CLOCK_REALTIME, &se, &timerid) == -1) { fprintf(stderr, "Failed to create timer\n"); exit(-1); } return timerid; } void set_timer(timer_t timerid, int seconds) { struct itimerspec timervals; timervals.it_value.tv_sec = seconds; timervals.it_value.tv_nsec = 0; timervals.it_interval.tv_sec = seconds; timervals.it_interval.tv_nsec = 0; if (timer_settime(timerid, 0, &timervals, NULL) == -1) { fprintf(stderr, "Failed to start timer\n"); exit(-1); } return; } void install_sighandler2(int signo, void(*handler)(int)) { struct sigaction sigact; sigemptyset(&sigact.sa_mask); sigact.sa_flags = SA_SIGINFO; //register the Signal Handler sigact.sa_sigaction = handler; // Set up sigaction to catch signal first timer if (sigaction(signo, &sigact, NULL) == -1) { printf("sigaction failed"); return -1; } } void install_sighandler(int signo, void(*handler)(int)) { sigset_t set; struct sigaction act; /* Setup the handler */ act.sa_handler = handler; act.sa_flags = SA_RESTART; sigaction(signo, &act, 0); /* Unblock the signal */ sigemptyset(&set); sigaddset(&set, signo); sigprocmask(SIG_UNBLOCK, &set, NULL); return; } void signal_handler(int signo) { printf("receiving sig %d", signo); } int main() { printf("test"); timer_t timer1 = create_timer(TT_SIGUSR1); timer_t timer2 = create_timer(TT_SIGUSR2); set_timer(timer1, TIME_INTERVAL_1); set_timer(timer2, TIME_INTERVAL_2); install_sighandler2(TT_SIGUSR1, signal_handler); install_sighandler(TT_SIGUSR2, signal_handler); while (1) ; return 0; }

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  • How do you send a named pipe string from umnanaged to managed code space?

    - by billmcf
    I appear to have a named pipes 101 issue. I have a very simple set up to connect a simplex named pipe transmitting from a C++ unmanaged app to a C# managed app. The pipe connects, but I cannot send a "message" through the pipe unless I close the handle which appears to flush the buffer and pass the message through. It's like the message is blocked. I have tried reversing the roles of client/server and invoking them with different Flag combinations without any luck. I can easily send messages in the other direction from C# managed to C++ unmanaged. Does anyone have any insight. Can any of you guys successfully send messages from C++ unmanaged to C# managed? I can find plenty of examples of intra amanged or unmanaged pipes but not inter managed to/from unamanged - just claims to be able to do it. In the listings, I have omitted much of the wrapper stuff for clarity. The key bits I believe that are relevant are the pipe connection/creation/read and write methods. Don't worry too much about blocking/threading here. C# Server side // This runs in its own thread and so it is OK to block private void ConnectToClient() { // This server will listen to the sending client if (m_InPipeStream == null) { m_InPipeStream = new NamedPipeServerStream("TestPipe", PipeDirection.In, 1); } // Wait for client to connect to our server m_InPipeStream.WaitForConnection(); // Verify client is running if (!m_InPipeStream.IsConnected) { return; } // Start listening for messages on the client stream if (m_InPipeStream != null && m_InPipeStream.CanRead) { ReadThread = new Thread(new ParameterizedThreadStart(Read)); ReadThread.Start(m_InPipeStream); } } // This runs in its own thread and so it is OK to block private void Read(object serverObj) { NamedPipeServerStream pipeStream = (NamedPipeServerStream)serverObj; using (StreamReader sr = new StreamReader(pipeStream)) { while (true) { string buffer = "" ; try { // Blocks here until the handle is closed by the client-side!! buffer = sr.ReadLine(); // <<<<<<<<<<<<<< Sticks here } catch { // Read error break; } // Client has disconnected? if (buffer == null || buffer.Length == 0) break; // Fire message received event if message is non-empty if (MessageReceived != null && buffer != "") { MessageReceived(buffer); } } } } C++ client side // Static - running in its own thread. DWORD CNamedPipe::ListenForServer(LPVOID arg) { // The calling app (this) is passed as the parameter CNamedPipe* app = (CNamedPipe*)arg; // Out-Pipe: connect as a client to a waiting server app->m_hOutPipeHandle = CreateFile("\\\\.\\pipe\\TestPipe", GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); // Could not create handle if (app->m_hInPipeHandle == NULL || app->m_hInPipeHandle == INVALID_HANDLE_VALUE) { return 1; } return 0; } // Sends a message to the server BOOL CNamedPipe::SendMessage(CString message) { DWORD dwSent; if (m_hOutPipeHandle == NULL || m_hOutPipeHandle == INVALID_HANDLE_VALUE) { return FALSE; } else { BOOL bOK = WriteFile(m_hOutPipeHandle, message, message.GetLength()+1, &dwSent, NULL); //FlushFileBuffers(m_hOutPipeHandle); // <<<<<<< Tried this return (!bOK || (message.GetLength()+1) != dwSent) ? FALSE : TRUE; } } // Somewhere in the Windows C++/MFC code... ... // This write is non-blocking. It just passes through having loaded the pipe. m_pNamedPipe->SendMessage("Hi de hi"); ...

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  • Problem with parsing XML with iPhone app

    - by zp26
    Hi, I have a problem with a xml parsing. I have create a class for parsing. The xmlURL is correct (testing it from debug) but when i call the method parse the variable success become FALSE and a errorParsing is "NSXMLParserErrorDomain". Can you help me? My code is below. #import "xmlParser.h" #import"Posizione.h" @implementation xmlParser @synthesize arrayPosizioniXML; NSString *tempString; Posizione *posizioneRilevata; - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if([tempString isEqualToString:@"name"]) posizioneRilevata.nome = string; else if([tempString isEqualToString:@"x"]) posizioneRilevata.valueX = [string floatValue]; else if([tempString isEqualToString:@"y"]) posizioneRilevata.valueY = [string floatValue]; else if([tempString isEqualToString:@"z"]) posizioneRilevata.valueZ = [string floatValue]; else if([tempString isEqualToString:@"/posizione"]) [arrayPosizioniXML addObject:posizioneRilevata]; } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { //[textArea setText:[[NSString alloc] initWithFormat:@"%@\nFine elemento: %@",textArea.text,elementName]]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if ([elementName isEqualToString:@"name"]){ tempString = @"name"; NSLog(@"ok"); } else if([elementName isEqualToString:@"x"]){ tempString = @"x"; } else if([elementName isEqualToString:@"y"]) { tempString = @"y"; } else if([elementName isEqualToString:@"z"]) { tempString = @"z"; } else if([elementName isEqualToString:@"/posizione"]) { tempString = @"/posizione"; } } -(BOOL)avviaParsing{ //Bisogna convertire il file in una NSURL altrimenti non funziona NSLog(@"zp26 %@",path); NSURL *xmlURL = [NSURL fileURLWithPath:path]; // Creiamo il parser NSXMLParser *parser = [[ NSXMLParser alloc] initWithContentsOfURL:xmlURL]; // Il delegato del parser e' la classe stessa (self) [parser setDelegate:self]; //Effettuiamo il parser BOOL success = [parser parse]; //controlliamo come è andata l'operazione if(success == YES){ //parsing corretto return TRUE; } else { NSError *errorParsing = [[NSError alloc]init]; errorParsing = [parser parserError]; //c'è stato qualche errore... return FALSE; } // Rilasciamo l'oggetto NSXMLParser [parser release]; } -(id)init { self = [super init]; if (self != nil) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; path = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; posizioneRilevata = [[Posizione alloc]init]; tempString = [[NSString alloc]init]; } return self; } @end @implementation AccelerometroViewController -(BOOL)caricamentoXML{ xmlParser *parser; parser = [[xmlParser alloc]init]; if([parser avviaParsing]){ [arrayPosizioni addObjectsFromArray:parser.arrayPosizioniXML]; return TRUE; } else return FALSE; } - (void)viewDidLoad { [super viewDidLoad]; if([self caricamentoXML]){ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni da Xml" message:@"Posizione caricata con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni da Xml" message:@"Posizione non caricate" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } } @end

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  • Custom string class (C++)

    - by Sanctus2099
    Hey guys. I'm trying to write my own C++ String class for educational and need purposes. The first thing is that I don't know that much about operators and that's why I want to learn them. I started writing my class but when I run it it blocks the program but does not do any crash. Take a look at the following code please before reading further: class CString { private: char* cstr; public: CString(); CString(char* str); CString(CString& str); ~CString(); operator char*(); operator const char*(); CString operator+(const CString& q)const; CString operator=(const CString& q); }; First of all I'm not so sure I declared everything right. I tried googleing about it but all the tutorials about overloading explain the basic ideea which is very simple but lack to explain how and when each thing is called. For instance in my = operator the program calls CString(CString& str); but I have no ideea why. I have also attached the cpp file below: CString::CString() { cstr=0; } CString::CString(char *str) { cstr=new char[strlen(str)]; strcpy(cstr,str); } CString::CString(CString& q) { if(this==&q) return; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } CString::~CString() { if(cstr) delete[] cstr; } CString::operator char*() { return cstr; } CString::operator const char* () { return cstr; } CString CString::operator +(const CString &q) const { CString s; s.cstr = new char[strlen(cstr)+strlen(q.cstr)+1]; strcpy(s.cstr,cstr); strcat(s.cstr,q.cstr); return s; } CString CString::operator =(const CString &q) { if(this!=&q) { if(cstr) delete[] cstr; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } return *this; } For testing I used a code just as simple as this CString a = CString("Hello") + CString(" World"); printf(a); I tried debugging it but at a point I get lost. First it calls the constructor 2 times for "hello" and for " world". Then it get's in the + operator which is fine. Then it calls the constructor for the empty string. After that it get's into "CString(CString& str)" and now I'm lost. Why is this happening? After this I noticed my string containing "Hello World" is in the destructor (a few times in a row). Again I'm very puzzeled. After converting again from char* to Cstring and back and forth it stops. It never get's into the = operator but neither does it go further. printf(a) is never reached. I use VisualStudio 2010 for this but it's basically just standard c++ code and thus I don't think it should make that much of a difference

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  • method is not called from xhtml

    - by Amlan Karmakar
    Whenever I am clicking the h:commandButton,the method associated with the action is not called.action="${statusBean.update}" is not working, the update is not being called. 1) Here is my xhtml page <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core" xmlns:p="http://primefaces.org/ui"> <h:head></h:head> <h:body> <h:form > <p:dataList value="#{statusBean.statusList}" var="p"> <h:outputText value="#{p.statusId}-#{p.statusmsg}"/><br/> <p:inputText value="#{statusBean.comment.comment}"/> <h:commandButton value="comment" action="${statusBean.update}"></h:commandButton> </p:dataList> </h:form> </h:body> </html> 2)Here is my statusBean package com.bean; import java.util.List; import javax.faces.context.FacesContext; import javax.persistence.EntityManager; import javax.persistence.EntityManagerFactory; import javax.persistence.Persistence; import javax.persistence.Query; import javax.servlet.http.HttpSession; import com.entity.Album; import com.entity.Comment; import com.entity.Status; import com.entity.User; public class StatusBean { Comment comment; Status status; private EntityManager em; public Comment getComment() { return comment; } public void setComment(Comment comment) { this.comment = comment; } public Status getStatus() { return status; } public void setStatus(Status status) { this.status = status; } public StatusBean(){ comment = new Comment(); status=new Status(); EntityManagerFactory emf=Persistence.createEntityManagerFactory("FreeBird"); em =emf.createEntityManager(); } public String save(){ FacesContext context = FacesContext.getCurrentInstance(); HttpSession session = (HttpSession) context.getExternalContext().getSession(true); User user = (User) session.getAttribute("userdet"); status.setEmail(user.getEmail()); System.out.println("status save called"); em.getTransaction().begin(); em.persist(status); em.getTransaction().commit(); return "success"; } public List<Status> getStatusList(){ FacesContext context = FacesContext.getCurrentInstance(); HttpSession session = (HttpSession) context.getExternalContext().getSession(true); User user=(User) session.getAttribute("userdet"); Query query = em.createQuery("SELECT s FROM Status s WHERE s.email='"+user.getEmail()+"'", Status.class); List<Status> results =query.getResultList(); return results; } public String update(){ System.out.println("Update Called..."); //comment.setStatusId(Integer.parseInt(statusId)); em.getTransaction().begin(); em.persist(comment); em.getTransaction().commit(); return "success"; } }

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  • Question about unions and heap allocated memory

    - by Dennis Miller
    I was trying to use a union to so I could update the fields in one thread and then read allfields in another thread. In the actual system, I have mutexes to make sure everything is safe. The problem is with fieldB, before I had to change it fieldB was declared like field A and C. However, due to a third party driver, fieldB must be alligned with page boundary. When I changed field B to be allocated with valloc, I run into problems. Questions: 1) Is there a way to statically declare fieldB alligned on page boundary. Basically do the same thing as valloc, but on the stack? 2) Is it possible to do a union when field B, or any field is being allocated on the heap?. Not sure if that is even legal. Here's a simple Test program I was experimenting with. This doesn't work unless you declare fieldB like field A and C, and make the obvious changes in the public methods. #include <iostream> #include <stdlib.h> #include <string.h> #include <stdio.h> class Test { public: Test(void) { // field B must be alligned to page boundary // Is there a way to do this on the stack??? this->field.fieldB = (unsigned char*) valloc(10); }; //I know this is bad, this class is being treated like //a global structure. Its self contained in another class. unsigned char* PointerToFieldA(void) { return &this->field.fieldA[0]; } unsigned char* PointerToFieldB(void) { return this->field.fieldB; } unsigned char* PointerToFieldC(void) { return &this->field.fieldC[0]; } unsigned char* PointerToAllFields(void) { return &this->allFields[0]; } private: // Is this union possible with field B being // allocated on the heap? union { struct { unsigned char fieldA[10]; //This field has to be alligned to page boundary //Is there way to be declared on the stack unsigned char* fieldB; unsigned char fieldC[10]; } field; unsigned char allFields[30]; }; }; int main() { Test test; strncpy((char*) test.PointerToFieldA(), "0123456789", 10); strncpy((char*) test.PointerToFieldB(), "1234567890", 10); strncpy((char*) test.PointerToFieldC(), "2345678901", 10); char dummy[11]; dummy[10] = '\0'; strncpy(dummy, (char*) test.PointerToFieldA(), 10); printf("%s\n", dummy); strncpy(dummy, (char*) test.PointerToFieldB(), 10); printf("%s\n", dummy); strncpy(dummy, (char*) test.PointerToFieldC(), 10); printf("%s\n", dummy); char allFields[31]; allFields[30] = '\0'; strncpy(allFields, (char*) test.PointerToAllFields(), 30); printf("%s\n", allFields); return 0; }

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  • C++: Trouble with templates (C2064)

    - by Rosarch
    I'm having compiler errors, and I'm not sure why. What am I doing wrong here: Hangman.cpp: set<char> Hangman::incorrectGuesses() { // Hangman line 103 return Utils::findAll_if<char>(guesses.begin(), guesses.end(), &Hangman::isIncorrectGuess); } bool Hangman::isIncorrectGuess(char c) { return correctAnswer.find(c) == string::npos; } Utils.h: namespace Utils { void PrintLine(const string& line, int tabLevel = 0); string getTabs(int tabLevel); template<class result_t, class Predicate> std::set<result_t> findAll_if(typename std::set<result_t>::iterator begin, typename std::set<result_t>::iterator end, Predicate pred) { std::set<result_t> result; // utils line 16 return detail::findAll_if_rec<result_t>(begin, end, pred, result); } } namespace detail { template<class result_t, class Predicate> std::set<result_t> findAll_if_rec(typename std::set<result_t>::iterator begin, typename std::set<result_t>::iterator end, Predicate pred, std::set<result_t> result) { // utils line 25 typename std::set<result_t>::iterator nextResultElem = find_if(begin, end, pred); if (nextResultElem == end) { return result; } result.insert(*nextResultElem); return findAll_if_rec(++nextResultElem, end, pred, result); } } This produces the following compiler errors: algorithm(83): error C2064: term does not evaluate to a function taking 1 arguments algorithm(95) : see reference to function template instantiation '_InIt std::_Find_if<std::_Tree_unchecked_const_iterator<_Mytree>,_Pr>(_InIt,_InIt,_Pr)' being compiled 1> with 1> [ 1> _InIt=std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>>, 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>, 1> _Pr=bool (__thiscall Hangman::* )(char) 1> ] utils.h(25) : see reference to function template instantiation '_InIt std::find_if<std::_Tree_const_iterator<_Mytree>,Predicate>(_InIt,_InIt,_Pr)' being compiled 1> with 1> [ 1> _InIt=std::_Tree_const_iterator<std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>>, 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>, 1> Predicate=bool (__thiscall Hangman::* )(char), 1> _Pr=bool (__thiscall Hangman::* )(char) 1> ] utils.h(16) : see reference to function template instantiation 'std::set<_Kty> detail::findAll_if_rec<result_t,Predicate>(std::_Tree_const_iterator<_Mytree>,std::_Tree_const_iterator<_Mytree>,Predicate,std::set<_Kty>)' being compiled 1> with 1> [ 1> _Kty=char, 1> result_t=char, 1> Predicate=bool (__thiscall Hangman::* )(char), 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>> 1> ] hangman.cpp(103) : see reference to function template instantiation 'std::set<_Kty> Utils::findAll_if<char,bool(__thiscall Hangman::* )(char)>(std::_Tree_const_iterator<_Mytree>,std::_Tree_const_iterator<_Mytree>,Predicate)' being compiled 1> with 1> [ 1> _Kty=char, 1> _Mytree=std::_Tree_val<std::_Tset_traits<char,std::less<char>,std::allocator<char>,false>>, 1> Predicate=bool (__thiscall Hangman::* )(char) 1> ]

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  • window.open() in an iPad on load of a frame does not work

    - by user278859
    I am trying to modify a site that uses "Morten's JavaScript Tree Menu" to display PDFs in a frames set using the Adobe Reader plug-in. On the iPad the frame is useless, so I want to open the PDF in a new tab. Not wanting to mess with the tree menu I thought I could use JavaScript in the web page being opened in the viewer frame to open a new tab with the PDF. I am using window.open() in $(document).ready(function() to open the pdf in the new tab. The problem is that window.open() does not want to work in the iPad. The body of the HTML normally looks like this... <body> <object data="MypdfFileName.pdf#toolbar=1&amp;navpanes=1&amp;scrollbar=0&amp;page=1&amp;view=FitH" type="application/pdf" width="100%" height="100%"> </object> </body> I changed it to only have a div like this... <body> <div class="myviewer" ></div> </body> Then used the following script... $(document).ready(function() { var isMobile = { Android : function() { return navigator.userAgent.match(/Android/i) ? true : false; }, BlackBerry : function() { return navigator.userAgent.match(/BlackBerry/i) ? true : false; }, iOS : function() { return navigator.userAgent.match(/iPhone|iPad|iPod/i) ? true : false; }, Windows : function() { return navigator.userAgent.match(/IEMobile/i) ? true : false; }, any : function() { return (isMobile.Android() || isMobile.BlackBerry() || isMobile.iOS() || isMobile.Windows()); } }; if(isMobile.any()) { var file = "MypdfFileName.pdf"; window.open(file); }else { var markup = "<object data='MypdfFileName.pdf#toolbar=1&amp;navpanes=1&amp;scrollbar=0&amp;page=1&amp;view=FitH' type='application/pdf' width='100%' height='100%'></object>"; $('.myviewer').append(markup); }; }); Everthing works except for window.open() on the iPad. If I switch things around widow.open() works fine on a computer. In another project I am using window.open() successfully on the iPad from an onclick function. I tried using a timer function. I also tried adding an onclick function to the div and posting a click event. In both cases they worked on a computer but not an iPad. I am stumped. I know it would make more sense to handle the ipad in the tree menu frame, but that code is so complex I can't figure out where to put/modify the onclick event. Is there a way to change the object so that it opens in a new tab? Is anyone familiar enough with Mortens Tree Menu code that can tell me how to channge the on click event so that it opens the pdf in a new tab instead of opening a page in the frame? Thanks

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  • Code only runs properly if debugging step-by-step

    - by Cornwell
    Hello, I'm making a webserver and I've come up with some very strange problems. My server was running as expected yesterday when I turned off my laptop, but today it only sends the http headers (I didn't change anything) When a user requests a file, if I send them using the following code, it works perfectly: while ((n = fread(data, 1, sizeof(data), file)) > 0) send(ts, data, n, 0); but if I change it to this, it only sends ~2% of the file. And that's not a random number, it actually only sends about 2% of the file. while ((n = fread(data, 1, sizeof(data), file)) > 0) web.Send(data); int WEB::Send(string data) { return send(TempSocket, data.c_str(), data.size(), 0); } changing string to char* doesn't solve the problem. I'm using visual studio2010. If I run my code step-by-step, I am able to solve problem #1, everything gets sent. And that is my main problem. I do not understand why it happens. Hopefully someone can explain it to me. Thanks in advance. EDIT: int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrev, LPSTR lpCmd,int nShow) { SOCKET MainSocket=0; MSG msg; RedirectIOToConsole(); CreateThread(NULL, NULL, ListenThread, NULL, NULL, NULL); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } WSACleanup(); closesocket(MainSocket); MainSocket = INVALID_SOCKET; return msg.wParam; } DWORD WINAPI ListenThread(LPVOID lparam) { SOCKET MainSocket; WSADATA wsaData; SOCKET tmpsock; struct sockaddr_in local, from; int fromlen=sizeof(from); WSAStartup(MAKEWORD(2, 2), &wsaData); local.sin_family=AF_INET; local.sin_addr.s_addr=INADDR_ANY; local.sin_port=htons(PORT); MainSocket=socket(AF_INET,SOCK_STREAM,0); if(MainSocket==INVALID_SOCKET) { return 0; } if(bind(MainSocket,(struct sockaddr*)&local,sizeof(local))!=0) { return 0; } if(listen(MainSocket,10)!=0) { return 0; } while(1) { tmpsock = accept(MainSocket,(struct sockaddr*)&from,&fromlen); CreateThread(NULL, NULL, SlaveThread, (LPVOID)tmpsock, NULL, NULL); } } DWORD WINAPI SlaveThread(LPVOID lparam) { SOCKET ts = (SOCKET)lparam;//temporary socket ...... char data[4096]; int n; unsigned long int length = statbuf.st_size; web.SendHeaders(200, "OK", format("Content-Disposition: attachment; filename=\"%s\"", FileName.c_str()).c_str(), web.GetMimeType(ReqPath.c_str()), length, statbuf.st_mtime); unsigned long int i=0,d=0; while ((n = fread(data, 1, sizeof(data), file)) > 0) { d+=send(ts, data, n, 0); i+=n; } printf("%i=%i=%i\n", length,i,d); fclose(file);

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  • Problem using delete[] (Heap corruption) when implementing operator+= (C++)

    - by Darel
    I've been trying to figure this out for hours now, and I'm at my wit's end. I would surely appreciate it if someone could tell me when I'm doing wrong. I have written a simple class to emulate basic functionality of strings. The class's members include a character pointer data (which points to a dynamically created char array) and an integer strSize (which holds the length of the string, sans terminator.) Since I'm using new and delete, I've implemented the copy constructor and destructor. My problem occurs when I try to implement the operator+=. The LHS object builds the new string correctly - I can even print it using cout - but the problem comes when I try to deallocate the data pointer in the destructor: I get a "Heap Corruption Detected after normal block" at the memory address pointed to by the data array the destructor is trying to deallocate. Here's my complete class and test program: #include <iostream> using namespace std; // Class to emulate string class Str { public: // Default constructor Str(): data(0), strSize(0) { } // Constructor from string literal Str(const char* cp) { data = new char[strlen(cp) + 1]; char *p = data; const char* q = cp; while (*q) *p++ = *q++; *p = '\0'; strSize = strlen(cp); } Str& operator+=(const Str& rhs) { // create new dynamic memory to hold concatenated string char* str = new char[strSize + rhs.strSize + 1]; char* p = str; // new data char* i = data; // old data const char* q = rhs.data; // data to append // append old string to new string in new dynamic memory while (*p++ = *i++) ; p--; while (*p++ = *q++) ; *p = '\0'; // assign new values to data and strSize delete[] data; data = str; strSize += rhs.strSize; return *this; } // Copy constructor Str(const Str& s) { data = new char[s.strSize + 1]; char *p = data; char *q = s.data; while (*q) *p++ = *q++; *p = '\0'; strSize = s.strSize; } // destructor ~Str() { delete[] data; } const char& operator[](int i) const { return data[i]; } int size() const { return strSize; } private: char *data; int strSize; }; ostream& operator<<(ostream& os, const Str& s) { for (int i = 0; i != s.size(); ++i) os << s[i]; return os; } // Test constructor, copy constructor, and += operator int main() { Str s = "hello"; // destructor for s works ok Str x = s; // destructor for x works ok s += "world!"; // destructor for s gives error cout << s << endl; cout << x << endl; return 0; }

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  • Should I be using the command pattern? Seems like a lot of work...

    - by Fedor
    My Room class has a lot of methods I used before I decided to use the command pattern. Previously, I was invoking a lot of commands and now it seems I have to make a method in my roomParser class for every method. If I wanted to invoke say, setHotelCode I would have to create a method in roomParser that iterates through and invokes the method. Is this the way I should be using the command pattern? <?php interface Parseable { public function parse( $arr, $dept ); } class Room implements Parseable { protected $_adults; protected $_kids; protected $_startDate; protected $_endDate; protected $_hotelCode; protected $_sessionNs; protected $_minRate; protected $_maxRate; protected $_groupCode; protected $_rateCode; protected $_promoCode; protected $_confCode; protected $_currency = 'USD'; protected $_soapAction; protected $_soapHeaders; protected $_soapServer; protected $_responseXml; protected $_requestXml; public function __construct( $startdate,$enddate,$rooms=1,$adults=2,$kids=0 ) { $this->setNamespace(SESSION_NAME); $this->verifyDates( $startdate, $enddate ); $this->_rooms= $rooms; $this->_adults= $adults; $this->_kids= $kids; $this->setSoapAction(); $this->setRates(); } public function parse( $arr, $dept ) { $this->_price = $arr * $dept * rand(); return $this; } public function setNamespace( $namespace ) { $this->_sessionNs = $namespace; } private function verifyDates( $startdate, $enddate ) {} public function setSoapAction( $str= 'CheckAvailability' ) { $this->_soapAction = $str; } public function setRates( $rates='' ) { } public function setHotelCode($code ) { $this->_hotelCode = $code; } private function getSoapHeader() { return '<?xml version="1.0" encoding="utf-8"?> <soap:Header> </soap:Header>'; } private function getSoapFooter() { return '</soap:Envelope>'; } private function getSource() { return '<POS> <Source><RequestorId ID="" ID_Context="" /></Source> </POS>'; } function requestXml() { $this->_requestXml = $this->getSoapHeader(); $this->_requestXml .='<soap:Body></soap:Body>'; return $this->_requestXml; } private function setSoapHeaders ($contentLength) { $this->_soapHeaders = array('POST /url HTTP/1.1', 'Host: '.SOAP_HOST, 'Content-Type: text/xml; charset=utf-8', 'Content-Length: '.$contentLength); } } class RoomParser extends SplObjectStorage { public function attach( Parseable $obj ) { parent::attach( $obj ); } public function parseRooms( $arr, $dept ) { for ( $this->rewind(); $this->valid(); $this->next() ) { $ret = $this->current()->parse( $arr, $dept ); echo $ret->getPrice(), PHP_EOL; } } } $arrive = '12/28/2010'; $depart = '01/02/2011'; $rooms = new RoomParser( $arrive, $depart); $rooms->attach( new Room( '12/28/2010', '01/02/2011') ); $rooms->attach( new Room( '12/29/2010', '01/04/2011') ); echo $rooms->count(), ' Rooms', PHP_EOL; Edit: I'm thinking it may be easier if I made the RoomParser less generic by storing properties that all the objects will share. Though I'll probably have to make methods if I want to override for a certain object.

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  • C++ Optimize if/else condition

    - by Heye
    I have a single line of code, that consumes 25% - 30% of the runtime of my application. It is a less-than comparator for an std::set (the set is implemented with a Red-Black-Tree). It is called about 180 Million times within 52 seconds. struct Entry { const float _cost; const long _id; // some other vars Entry(float cost, float id) : _cost(cost), _id(id) { } }; template<class T> struct lt_entry: public binary_function <T, T, bool> { bool operator()(const T &l, const T &r) const { // Most readable shape if(l._cost != r._cost) { return r._cost < l._cost; } else { return l._id < r._id; } } }; The entries should be sorted by cost and if the cost is the same by their id. I have many insertions for each extraction of the minimum. I thought about using Fibonacci-Heaps, but I have been told that they are theoretically nice, but suffer from high constants and are pretty complicated to implement. And since insert is in O(log(n)) the runtime increase is nearly constant with large n. So I think its okay to stick to the set. To improve performance I tried to express it in different shapes: return l._cost < r._cost || r._cost > l._cost || l._id < r._id; return l._cost < r._cost || (l._cost == r._cost && l._id < r._id); Even this: typedef union { float _f; int _i; } flint; //... flint diff; diff._f = (l._cost - r._cost); return (diff._i && diff._i >> 31) || l._id < r._id; But the compiler seems to be smart enough already, because I haven't been able to improve the runtime. I also thought about SSE but this problem is really not very applicable for SSE... The assembly looks somewhat like this: movss (%rbx),%xmm1 mov $0x1,%r8d movss 0x20(%rdx),%xmm0 ucomiss %xmm1,%xmm0 ja 0x410600 <_ZNSt8_Rb_tree[..]+96> ucomiss %xmm0,%xmm1 jp 0x4105fd <_ZNSt8_Rb_[..]_+93> jne 0x4105fd <_ZNSt8_Rb_[..]_+93> mov 0x28(%rdx),%rax cmp %rax,0x8(%rbx) jb 0x410600 <_ZNSt8_Rb_[..]_+96> xor %r8d,%r8d I have a very tiny bit experience with assembly language, but not really much. I thought it would be the best (only?) point to squeeze out some performance, but is it really worth the effort? Can you see any shortcuts that could save some cycles? The platform the code will run on is an ubuntu 12 with gcc 4.6 (-stl=c++0x) on a many-core intel machine. Only libraries available are boost, openmp and tbb. I am really stuck on this one, it seems so simple, but takes that much time. I have been crunching my head since days thinking how I could improve this line... Can you give me a suggestion how to improve this part, or is it already at its best?

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  • Flash Mouse.hide() cmd+tab(alt+tab) bring the mouse back

    - by DickieBoy
    Having a bit of trouble with Mouse.show() and losing focus of the swf This isn't my demo: but its showing the same bug http://www.foundation-flash.com/tutorials/as3customcursors/ What i do to recreate it is: mouse over the swf, hit cmd+tab to highlight another window, result is that the mouse is not brought back and is still invisible, (to get it back go to the window bar at the top of the screen and click something). I have an area in which movement is detected and an image Things I have tried package { import flash.display.Sprite; import flash.display.MovieClip; import com.greensock.*; import flash.events.*; import flash.utils.Timer; import flash.events.TimerEvent; import flash.utils.*; import flash.ui.Mouse; public class mousey_movey extends MovieClip { public var middle_of_the_flash; //pixels per second public var speeds = [0,1,3,5,10]; public var speed; public var percentage_the_mouse_is_across_the_screen; public var mouse_over_scrollable_area:Boolean; public var image_move_interval; public function mousey_movey() { middle_of_the_flash = stage.stageWidth/2; hot_area_for_movement.addEventListener(MouseEvent.MOUSE_OVER, mouseEnter); hot_area_for_movement.addEventListener(MouseEvent.MOUSE_OUT, mouseLeave); hot_area_for_movement.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove); stage.addEventListener(Event.MOUSE_LEAVE, show_mouse); stage.addEventListener(MouseEvent.MOUSE_OUT, show_mouse); stage.addEventListener(Event.DEACTIVATE,show_mouse); hot_area_for_movement.alpha=0; hot_area_for_movement.x=0; hot_area_for_movement.y=34; } public function show_mouse(e) { trace(e.type) trace('show_mouse') Mouse.show(); } public function onActivate(e) { trace('activate'); Mouse.show(); } public function onDeactivate(e) { trace('deactivate'); } public function get_speed(percantage_from_middle):int { if(percantage_from_middle > 80) { return speeds[4] } else { if(percantage_from_middle > 60) { return speeds[3] } else { if(percantage_from_middle > 40) { return speeds[2] } else { if(percantage_from_middle > 20) { return speeds[1] } else { return 0; } } } } } public function mouseLeave(e:Event):void{ Mouse.show(); clearInterval(image_move_interval); } public function mouseEnter(e:Event):void{ Mouse.hide(); image_move_interval = setInterval(moveImage,1); } public function mouseMove(e:Event):void { percentage_the_mouse_is_across_the_screen = Math.round(((middle_of_the_flash-stage.mouseX)/middle_of_the_flash)*100); speed = get_speed(Math.abs(percentage_the_mouse_is_across_the_screen)); airplane_icon.x = stage.mouseX; airplane_icon.y = stage.mouseY; } public function stageMouseMove(e:Event):void{ Mouse.show(); } public function moveImage():void { if(percentage_the_mouse_is_across_the_screen > 0) { moving_image.x+=speed; airplane_icon.scaleX = -1; } else { moving_image.x-=speed; airplane_icon.scaleX = 1; } } } } Nothing too fancy, im just scrolling an image left of right at a speed which is generated by how far you are from the middle of the stage, and making an airplane moveclip follow the mouse. The events: stage.addEventListener(Event.MOUSE_LEAVE, show_mouse); stage.addEventListener(MouseEvent.MOUSE_OUT, show_mouse); stage.addEventListener(Event.DEACTIVATE,show_mouse); All fire and work correctly when in the browser, seem a little buggy when running a test through flash, was expecting this as ive experienced it before. The deactivate call even runs when testing and cmd+tabbing but shows no mouse. Any help on the matter is appreciated Thanks, Dickie

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  • UIButton performance in UITableViewCell vs UIView

    - by marcel salathe
    I'd like to add a UIButton to a custom UITableViewCell (programmatically). This is easy to do, but I'm finding that the "performance" of the button in the cell is slow - that is, when I touch the button, there is quite a bit of delay until the button visually goes into the highlighted state. The same type of button on a regular UIView is very responsive in comparison. In order to isolate the problem, I've created two views - one is a simple UIView, the other is a UITableView with only one UITableViewCell. I've added buttons to both views (the UIView and the UITableViewCell), and the performance difference is quite striking. I've searched the web and read the Apple docs but haven't really found the cause of the problem. My guess is that it somehow has to do with the responder chain, but I can't quite put my finger on it. I must be doing something wrong, and I'd appreciate any help. Thanks. Demo code: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> @property UITableView* myTableView; @property UIView* myView; ViewController.m #import "ViewController.h" #import "CustomCell.h" @implementation ViewController @synthesize myTableView, myView; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { [self initMyView]; [self initMyTableView]; } return self; } - (void) initMyView { UIView* newView = [[UIView alloc] initWithFrame:CGRectMake(0,0,[[UIScreen mainScreen] bounds].size.width,100)]; self.myView = newView; // button on regularView UIButton* myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [myButton addTarget:self action:@selector(pressedMyButton) forControlEvents:UIControlEventTouchUpInside]; [myButton setTitle:@"I'm fast" forState:UIControlStateNormal]; [myButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)]; [[self myView] addSubview:myButton]; } - (void) initMyTableView { UITableView *newTableView = [[UITableView alloc] initWithFrame:CGRectMake(0,100,[[UIScreen mainScreen] bounds].size.width,[[UIScreen mainScreen] bounds].size.height-100) style:UITableViewStyleGrouped]; self.myTableView = newTableView; self.myTableView.delegate = self; self.myTableView.dataSource = self; } -(void) pressedMyButton { NSLog(@"pressedMyButton"); } - (void)viewDidLoad { [super viewDidLoad]; [[self view] addSubview:self.myView]; [[self view] addSubview:self.myTableView]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { CustomCell *customCell = [tableView dequeueReusableCellWithIdentifier:@"CustomCell"]; if (customCell == nil) { customCell = [[CustomCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"CustomCell"]; } return customCell; } @end CustomCell.h #import <UIKit/UIKit.h> @interface CustomCell : UITableViewCell @property (retain, nonatomic) UIButton* cellButton; @end CustomCell.m #import "CustomCell.h" @implementation CustomCell @synthesize cellButton; - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]; if (self) { // button within cell cellButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [cellButton addTarget:self action:@selector(pressedCellButton) forControlEvents:UIControlEventTouchUpInside]; [cellButton setTitle:@"I'm sluggish" forState:UIControlStateNormal]; [cellButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)]; [self addSubview:cellButton]; } return self; } - (void) pressedCellButton { NSLog(@"pressedCellButton"); } @end

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  • TableView doesnt show any Data(CoreData) - App crashe

    - by brush51
    Hey @all, i cant read my data from my database. I have an app with a tabbarcontroller. in the first tab the iphone camera takes a picture from a barcode and send the result to another view (CameraReturnDetailViewController). In CameraReturnDetailViewController is the savebutton, and here is the code from this save button: - (IBAction)saveAndQuitScan:(id) sender { XLog(@"saveAndQuitScan button wurde geklickt!"); ProjectQRCodeAppDelegate *appDelegate = [[UIApplication sharedApplication]delegate]; NSManagedObjectContext *context = [appDelegate managedObjectContext]; NSManagedObject *newData; newData = [NSEntityDescription insertNewObjectForEntityForName:@"BarcodeDaten" inManagedObjectContext:context]; [newData setValue:dataLabel.text forKey:@"Barcode_CD"]; NSError *error; [context save:&error]; //Aktuelle ansicht (self) animiert verlassen [self dismissModalViewControllerAnimated:YES]; // Nachdem die ansicht verlassen wurde, // auf das zweite Tab wechseln(scanverlauf) /** TO DO - Funktioniert noch nicht **/ [self.tabBarController setSelectedIndex:1]; } Now, my aim is to show the taba in the second tab, in a TableView (ScansViewController): - (void)viewDidLoad { [super viewDidLoad]; if (managedObjectContext_ == nil) { managedObjectContext_ = [(ProjectQRCodeAppDelegate *)[[UIApplication sharedApplication]delegate] managedObjectContext]; NSLog(@"After managedObjectContext: %@", managedObjectContext_); } myTableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame] style:UITableViewStylePlain]; myTableView.delegate = self; myTableView.dataSource = self; myTableView.autoresizesSubviews = YES; self.navigationItem.title = @"Code Liste"; self.view = myTableView; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [itemsList count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } return cell; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *selectDay = [NSString stringWithFormat:@"%d", indexPath.row]; TableDetailViewController *fvController = [[TableDetailViewController alloc] initWithNibName:@"TableDetailViewController" bundle:[NSBundle mainBundle]]; fvController.selectDay = selectDay; [self.navigationController pushViewController:fvController animated:YES]; [fvController release]; fvController = nil; } - (void) configureCell:(UITableViewCell *)cell atIndexPath:(NSIndexPath *)indexPath { NSManagedObject *managedObject = [self.fetchedResultsController objectAtIndexPath:indexPath]; cell.textLabel.text = [[managedObject valueForKey:@"Barcode_CD"] description]; } - (NSFetchedResultsController *) fetchedResultsController { if (fetchedResultsController_ !=nil) { return fetchedResultsController_; } NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"BarcodeDaten" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; [fetchRequest setFetchBatchSize:20]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Barcode_CD" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:self.managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; NSError *error = nil; if (![fetchedResultsController_ performFetch:&error]) { XLog(@"Error: %@, %@", error, [error userInfo]); abort(); } return fetchedResultsController_; } At first i get this error when i choosed the second tab(ScansViewController): " Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'BarcodeDaten'' " The Name is correct but i dont understand my mistake. No data is showed in the Tableview, why? Have I missed something..? Or something wrong? Thanks for help, brush51

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  • Dynamic loaded libraries and shared global symbols

    - by phlipsy
    Since I observed some strange behavior of global variables in my dynamically loaded libraries, I wrote the following test. At first we need a statically linked library: The header test.hpp #ifndef __BASE_HPP #define __BASE_HPP #include <iostream> class test { private: int value; public: test(int value) : value(value) { std::cout << "test::test(int) : value = " << value << std::endl; } ~test() { std::cout << "test::~test() : value = " << value << std::endl; } int get_value() const { return value; } void set_value(int new_value) { value = new_value; } }; extern test global_test; #endif // __BASE_HPP and the source test.cpp #include "base.hpp" test global_test = test(1); Then I wrote a dynamically loaded library: library.cpp #include "base.hpp" extern "C" { test* get_global_test() { return &global_test; } } and a client program loading this library: client.cpp #include <iostream> #include <dlfcn.h> #include "base.hpp" typedef test* get_global_test_t(); int main() { global_test.set_value(2); // global_test from libbase.a std::cout << "client: " << global_test.get_value() << std::endl; void* handle = dlopen("./liblibrary.so", RTLD_LAZY); if (handle == NULL) { std::cout << dlerror() << std::endl; return 1; } get_global_test_t* get_global_test = NULL; void* func = dlsym(handle, "get_global_test"); if (func == NULL) { std::cout << dlerror() << std::endl; return 1; } else get_global_test = reinterpret_cast<get_global_test_t*>(func); test* t = get_global_test(); // global_test from liblibrary.so std::cout << "liblibrary.so: " << t->get_value() << std::endl; std::cout << "client: " << global_test.get_value() << std::endl; dlclose(handle); return 0; } Now I compile the statically loaded library with g++ -Wall -g -c base.cpp ar rcs libbase.a base.o the dynamically loaded library g++ -Wall -g -fPIC -shared library.cpp libbase.a -o liblibrary.so and the client g++ -Wall -g -ldl client.cpp libbase.a -o client Now I observe: The client and the dynamically loaded library possess a different version of the variable global_test. But in my project I'm using cmake. The build script looks like this: CMAKE_MINIMUM_REQUIRED(VERSION 2.6) PROJECT(globaltest) ADD_LIBRARY(base STATIC base.cpp) ADD_LIBRARY(library MODULE library.cpp) TARGET_LINK_LIBRARIES(library base) ADD_EXECUTABLE(client client.cpp) TARGET_LINK_LIBRARIES(client base dl) analyzing the created makefiles I found that cmake builds the client with g++ -Wall -g -ldl -rdynamic client.cpp libbase.a -o client This ends up in a slightly different but fatal behavior: The global_test of the client and the dynamically loaded library are the same but will be destroyed two times at the end of the program. Am I using cmake in a wrong way? Is it possible that the client and the dynamically loaded library use the same global_test but without this double destruction problem?

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  • Associating an Object with other Objects and Properties of those Objects

    - by alzoid
    I am looking for some help with designing some functionality in my application. I already have something similar designed but this problem is a little different. Background: In my application we have different Modules. Data in each module can be associated to other modules. Each Module is represented by an Object in our application. Module 1 can be associated with Module 2 and Module 3. Currently I use a factory to provide the proper DAO for getting and saving this data. It looks something like this: class Module1Factory { public static Module1BridgeDAO createModule1BridgeDAO(int moduleid) { switch (moduleId) { case Module.Module2Id: return new Module1_Module2DAO(); case Module.Module3Id: return new Module1_Module3DAO(); default: return null; } } } Module1_Module2 and Module1_Module3 implement the same BridgeModule interface. In the database I have a Table for every module (Module1, Module2, Module3). I also have a bridge table for each module (they are many to many) Module1_Module2, Module1_Module3 etc. The DAO basically handles all code needed to manage the association and retrieve its own instance data for the calling module. Now when we add new modules that associate with Module1 we simply implement the ModuleBridge interface and provide the common functionality. New Development We are adding a new module that will have the ability to be associated with other Modules as well as specific properties of that module. The module is basically providing the user the ability to add their custom forms to our other modules. That way they can collect additional information along with what we provide. I want to start associating my Form module with other modules and their properties. Ie if Module1 has a property Category, I want to associate an instance From data with that property. There are many Forms. If a users creates an instance of Module2, they may always want to also have certain form(s) attached to that Module2 instance. If they create an instance of Module2 and select Category 1, then I may want additional Form(s) created. I prototyped something like this: Form FormLayout (contains the labels and gui controls) FormModule (associates a form with all instances of a module) Form Instance (create an instance of a form to be filled out) As I thought about it I was thinking about making a new FormModule table/class/dao for each Module and Property that I add. So I might have: FormModule1 FormModule1Property1 FormModule1Property2 FormModule1Property3 FormModule1Property4 FormModule2 FormModule3 FormModule3Property1 Then as I did previously, I would use a factory to get the proper DAO for dealing with all of these. I would hand it an array of ids representing different modules and properties and it would return all of the DAOs that I need to call getForms(). Which in turn would return all of the forms for that particular bridge. Some points This will be for a new module so I dont need to expand on the factory code I provided. I just wanted to show an example of what I have done in the past. The new module can be associated with: Other Modules (ie globally for any instance of that module data), Other module properties (ie only if the Module instance has a certian value in one of its properties) I want to make it easy for developers to add associations with other modules and properties easily Can any one suggest any design patterns or strategy's for achieving this? If anything is unclear please let me know. Thank you, Al

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  • Calling popToRootViewControllerAnimated causing crash. How should I be doing this?

    - by Lewis42
    The app is for taking body measurements. The user can say I want to measure: legs, arms and neck, in the settings tab and in the main tab there is a view which loops round to take each measurement. This is achieved like so: i have tab controller the first tab has a navigation controller the first view controller on the storyboard and has one segue to itself the board loops round until it has all the measurements then it segues to a different controller the problem is: if the user changes which measurements they are taking in the settings tab, the first tab needs to completely reload, as if the app was just starting up, clearing down the whole nav stack etc. at the moment the tab controller calls popToRootViewControllerAnimated on the navigation controller in the measurements tab, but this is causing a crash. Each screen has a slider control and a call to titleForRow:forComponent: is being called on a deleted view causing it to crash. What am I doing wrong?! Here's the tab bar controller code // TabBarController.m // #import "TabBarController.h" #import "TodaysMeasurementObject.h" #import "AppDelegateProtocol.h" #import "AddMeasurementViewController.h" #import "ReadPerson.h" #import "AppDelegate.h" @interface TabBarController () <UITabBarControllerDelegate> @end @implementation TabBarController bool resetWizardView = false; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { } return self; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. self.delegate = self; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(measurementsSettingsUpdated:) name:@"MeasurementsSettingsUpdated" object:nil]; } - (void) measurementsSettingsUpdated:(NSNotification *) notification { // UINavigationController *navigationController = [self.viewControllers objectAtIndex:0]; // AddMeasurementViewController *addMeasurement = [[AddMeasurementViewController alloc] init]; // [navigationController setViewControllers: [[NSArray alloc] initWithObjects:addMeasurement, nil]]; resetWizardView = YES; } - (void) viewDidAppear:(BOOL)animated { if (![ReadPerson userHasRecords]) { [self setSelectedIndex:3]; } } - (void)orientationChanged:(NSNotification *)notification { // We must add a delay here, otherwise we'll swap in the new view // too quickly and we'll get an animation glitch [self performSelector:@selector(showGraphs) withObject:nil afterDelay:0]; } - (void)showGraphs { UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation; if (deviceOrientation == UIDeviceOrientationLandscapeLeft && !isShowingLandscapeView) { [self performSegueWithIdentifier: @"toGraph" sender: self]; isShowingLandscapeView = YES; } else if (deviceOrientation != UIDeviceOrientationLandscapeLeft && isShowingLandscapeView) { [self dismissModalViewControllerAnimated:YES]; isShowingLandscapeView = NO; } } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if(interfaceOrientation == UIInterfaceOrientationLandscapeRight) { [self performSegueWithIdentifier: @"toGraph" sender: self]; } return false; } - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { int tbi = tabBarController.selectedIndex; if (tbi == 0) { [[viewController view] setNeedsDisplay]; if (resetWizardView) { [(UINavigationController*)[self.viewControllers objectAtIndex:0] popToRootViewControllerAnimated: NO]; // ******* POP CALLED HERE ****** resetWizardView = false; } } } - (TodaysMeasurementObject*) theAppDataObject { id<AppDelegateProtocol> theDelegate = (id<AppDelegateProtocol>) [UIApplication sharedApplication].delegate; TodaysMeasurementObject* theDataObject; theDataObject = (TodaysMeasurementObject*) theDelegate.theAppDataObject; return theDataObject; } - (BOOL)shouldAutorotate { return NO; } - (NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskPortrait; } @end UPDATED - (void) measurementsSettingsUpdated:(NSNotification *) notification { NSMutableArray *viewControllers = [[NSMutableArray alloc] initWithArray: self.viewControllers]; UINavigationController *navigationController = [viewControllers objectAtIndex:0]; AddMeasurementViewController *addMeasurement = [[AddMeasurementViewController alloc] init]; [navigationController setViewControllers: [[NSArray alloc] initWithObjects:addMeasurement, nil]]; [viewControllers setObject:navigationController atIndexedSubscript:0]; self.viewControllers = viewControllers; } and removed the code from - tabBarController:didSelectViewController: but still the same error. I think the problem is that it's trying to get a value for the slide control after the view has been deleted. But some part of the view must still be alive...? Anyway to kill that off? Or leave it all alive??

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  • Haskell: monadic takeWhile?

    - by Mark Rushakoff
    I have some functions written in C that I call from Haskell. These functions return IO (CInt). Sometimes I want to run all of the functions regardless of what any of them return, and this is easy. For sake of example code, this is the general idea of what's happening currently: Prelude> let f x = print x >> return x Prelude> mapM_ f [0..5] 0 1 2 3 4 5 Prelude> I get my desired side effects, and I don't care about the results. But now I need to stop execution immediately after the first item that doesn't return my desired result. Let's say a return value of 4 or higher requires execution to stop - then what I want to do is this: Prelude> takeWhile (<4) $ mapM f [0..5] Which gives me this error: <interactive:1:22: Couldn't match expected type `[b]' against inferred type `IO a' In the first argument of `mapM', namely `f' In the second argument of `($)', namely `mapM f ([0 .. 5])' In the expression: takeWhile (< 4) $ mapM f ([0 .. 5]) And that makes sense to me - the result is still contained in the IO monad, and I can't just compare two values contained in the IO monad. I know this is precisely the purpose of monads -- chaining results together and discarding operations when a certain condition is met -- but is there an easy way to "wrap up" the IO monad in this case to stop executing the chain upon a condition of my choosing, without writing an instance of MonadPlus? Can I just "unlift" the values from f, for the purposes of the takeWhile? Is this a solution where functors fit? Functors haven't "clicked" with me yet, but I sort of have the impression that this might be a good situation to use them. Update: @sth has the closest answer to what I want - in fact, that's almost exactly what I was going for, but I'd still like to see whether there is a standard solution that isn't explicitly recursive -- this is Haskell, after all! Looking back on how I worded my question, now I can see that I wasn't clear enough about my desired behavior. The f function I used above for an example was merely an example. The real functions are written in C and used exclusively for their side effects. I can't use @Tom's suggestion of mapM_ f (takeWhile (&lt;4) [0..5]) because I have no idea whether any input will really result in success or failure until executed. I don't actually care about the returned list, either -- I just want to call the C functions until either the list is exhausted or the first C function returns a failure code. In C-style pseudocode, my behavior would be: do { result = function_with_side_effects(input_list[index++]); } while (result == success && index < max_index); So again, @sth's answer performs the exact behavior that I want, except that the results may (should?) be discarded. A dropWhileM_ function would be equivalent for my purposes. Why isn't there a function like that or takeWhileM_ in Control.Monad? I see that there was a similar discussion on a mailing list, but it appears that nothing has come of that.

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  • How to call virtual function of an object in C++

    - by SoonDead
    I'm struggling with calling a virtual function in C++. I'm not experienced in C++, I mainly use C# and Java so I might have some delusions, but bear with me. I have to write a program where I have to avoid dynamic memory allocation if possible. I have made a class called List: template <class T> class List { public: T items[maxListLength]; int length; List() { length = 0; } T get(int i) const { if (i >= 0 && i < length) { return items[i]; } else { throw "Out of range!"; } }; // set the value of an already existing element void set(int i, T p) { if (i >= 0 && i < length) { items[i] = p; } else { throw "Out of range!"; } } // returns the index of the element int add(T p) { if (length >= maxListLength) { throw "Too many points!"; } items[length] = p; return length++; } // removes and returns the last element; T pop() { if (length > 0) { return items[--length]; } else { throw "There is no element to remove!"; } } }; It just makes an array of the given type, and manages the length of it. There is no need for dynamic memory allocation, I can just write: List<Object> objects; MyObject obj; objects.add(obj); MyObject inherits form Object. Object has a virtual function which is supposed to be overridden in MyObject: struct Object { virtual float method(const Input& input) { return 0.0f; } }; struct MyObject: public Object { virtual float method(const Input& input) { return 1.0f; } }; I get the elements as: objects.get(0).method(asdf); The problem is that even though the first element is a MyObject, the Object's method function is called. I'm guessing there is something wrong with storing the object in an array of Objects without dynamically allocating memory for the MyObject, but I'm not sure. Is there a way to call MyObject's method function? How? It's supposed to be a heterogeneous collection btw, so that's why the inheritance is there in the first place. If there is no way to call the MyObject's method function, then how should I make my list in the first place?

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  • Not reaction to pressing button

    - by Orange91
    I have a ring in primefaces: <h:form> <p:ring id="ring" value="#{ringBean.images}" var="image" styleClass="image-ring" easing="easeInOutBack"> <p:graphicImage value="./../../images/#{image.image}" width="150" height="150"/> <p:commandButton value="#{image.name}" action="#{image.action}" /> </p:ring> </h:form> My RingBean: @ManagedBean @RequestScoped public class RingBean implements Serializable{ private List<PersonImage> images; private PersonImage selectedPerson; public RingBean() { images = new ArrayList<PersonImage>(); images.add(new PersonImage("person3.png", "Pacjent", "patientList")); images.add(new PersonImage("person4.png", "Admin", "adminList")); images.add(new PersonImage("person5.png", "Lekarz", "doctorList")); images.add(new PersonImage("person6.png", "Sekretarka", "secretaryList")); images.add(new PersonImage("person7.png", "Nieaktywni", "inactiveList")); } public List<PersonImage> getImages() { return images; } public PersonImage getSelectedPerson() { return selectedPerson; } public void setSelectedPerson(PersonImage selectedPerson) { this.selectedPerson = selectedPerson; } } PersonImage class: public class PersonImage { String image; String name; String action; public PersonImage() { } public PersonImage(String image, String name, String action) { this.image = image; this.name = name; this.action = action; } public String getImage() { return image; } public void setImage(String image) { this.image = image; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getAction() { return action; } public void setAction(String action) { this.action = action; } } faces-config: <navigation-case> <from-outcome>adminList</from-outcome> <to-view-id>/protected/admin/adminList.xhtml</to-view-id> <redirect/> </navigation-case> <navigation-case> <from-outcome>doctorList</from-outcome> <to-view-id>/protected/admin/doctorList.xhtml</to-view-id> <redirect/> </navigation-case> <navigation-case> <from-outcome>patientList</from-outcome> <to-view-id>/protected/admin/patientList.xhtml</to-view-id> <redirect/> </navigation-case> <navigation-case> <from-outcome>secretaryList</from-outcome> <to-view-id>/protected/admin/secretaryList.xhtml</to-view-id> <redirect/> </navigation-case> When i pressed my button, not reaction. Why? I added the action in button: And in Ring I add: images.add(new PersonImage("person4.png", "Admin", "adminList")); action is adminList. Why this not work? When i changed in button: <p:commandButton value="#{image.name}" action="adminList" /> all work. Why? Both construction returned identical string.

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  • change value upon select

    - by Link
    what i'm aiming is to show the other div when it selects one of the two options Full time and Part Time and if possible compute a different value for each When the user selects Part time the value of PrcA will change to PrcB this is the code i used <!====================================================================================> <script language="javascript"> <!--// function dm(amount) { string = "" + amount; dec = string.length - string.indexOf('.'); if (string.indexOf('.') == -1) return string + '.00'; if (dec == 1) return string + '00'; if (dec == 2) return string + '0'; if (dec > 3) return string.substring(0,string.length-dec+3); return string; } function calculate() { QtyA = 0; TotA = 0; PrcA = 1280; PrcB = 640; if (document.form1.qtyA.value > "") { QtyA = document.form1.qtyA.value }; document.form1.qtyA.value = eval(QtyA); TotA = QtyA * PrcA; document.form1.totalA.value = dm(eval(TotA)); Totamt = eval(TotA) ; document.form1.GrandTotal.value = dm(eval(Totamt)); } //--> </script> <!====================================================================================> <p> <label for="acct" style="margin-right:90px;"><strong>Account Type<strong><font color=red size=3> * </font></strong></label> <select name="acct" style="background-color:white;" class="validate[custom[serv]] select-input" id="acct" value=""> <option value="Full Time">Full-Time</option> <option value="Part Time">Part-Time</option> <option selected="selected" value=""></option> </select></p> <!====================================================================================> <script> $(document).ready(function() { $("input[name$='acct']").select(function() { var test = $(this).val(); $("div.desc").hide(); $("#acct" + test).show(); }); }); </script> <!====================================================================================> <p> <table><tr><td> <lable style="margin-right:91px;"># of Agent(s)<font color=red size=3> * </font></lable> </td><td> <input style="width:25px; margin-left:5px;" type="text" class="validate[custom[agnt]] text-input" name="qtyA" id="qtyA" onchange="calculate()" /> </td><td> <div id="acctFull Time" class="desc"> x 1280 = </div> <div id="acctPart Time" class="desc" style="display:none"> x 640 = </div> </td><td> $<input style="width:80px; margin-left:5px;" type="text" readonly="readonly" name="totalA" id="totalA" onchange="calculate()" /> </p> </td></tr></table> is there any way for me to achieve this?

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  • Problem in arranging contents of Class in JAVA

    - by LuckySlevin
    Hi, I have some classes and I'm trying to fill the objects of this class. Here is what i've tried. (Question is at the below) public class Team { private String clubName; private String preName; private ArrayList<String> branches; public Team(String clubName, String preName) { this.clubName = clubName; this.preName = preName; branches = new ArrayList<String>(); } public Team() { // TODO Auto-generated constructor stub } public String getClubName() { return clubName; } public String getPreName() { return preName; } public ArrayList<String> getBranches() { return branches; } public void setClubName(String clubName) { this.clubName = clubName; } public void setPreName(String preName) { this.preName = preName; } public void setBranches(ArrayList<String> branches) { this.branches = branches; } } public class Branch { private ArrayList<Player> players = new ArrayList<Player>(); String brName; public Branch() {} public void setBr(String brName){this.brName = brName;} public String getBr(){return brName;} public ArrayList<Player> getPlayers() { return players; } public void setPlayers(ArrayList<Player> players) { this.players = players; } } //TEST CLASS public class test { /** * @param args * @throws IOException */ public static void main(String[] args) throws IOException { String a,b,c; String q = "q"; int brCount = 0, tCount = 0; BufferedReader input = new BufferedReader(new InputStreamReader(System.in)); Team[] teams = new Team[30]; Branch[] myBranch = new Branch[30]; for(int z = 0 ; z <30 ;z++) { teams[z] = new Team(); myBranch[z] = new Branch(); } ArrayList<String> tmp = new ArrayList<String>(); int k = 0; int secim = Integer.parseInt(input.readLine()); while(secim != 0) { if(k!=0) secim = Integer.parseInt(input.readLine()); k++; switch(secim) { case 1 : brCount = 0; a = input.readLine(); teams[tCount].setClubName(a); b= input.readLine(); teams[tCount].setPreName(b); c = input.readLine(); while(c.equals(q) == false) { if(brCount != 0) {c = input.readLine();} if(c.equals(q)== false){ myBranch[brCount].brName = c; tmp.add(myBranch[brCount].brName); brCount++; } System.out.println(brCount); } teams[tCount].setBranches(tmp); for(int i=0;i<=tCount;i++ ){ System.out.print("a :" + teams[i].getClubName()+ " " + teams[i].getPreName()+ " "); System.out.println(teams[i].getBranches());} tCount++; break; case 2: String src = input.readLine();//LATERRRRRRRr } } } } The problem is one of my class elements. I have an arraylist as an element of a class. When i enter: AAA as preName BBB as clubName c d e as Branches Then as a second element www as preName GGG as clubName a b as branches The result is coming like: AAA BBB c,d,e,a,b GGG www c,d,e,a,b Which means ArrayList part of the class is putting it on and on. I tried to use clear() method but caused problems. Any ideas.

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  • What is a good java data structure for storing nested items (like cities in states)?

    - by anotherAlan
    I'm just getting started in Java and am looking for advice on a good way to store nested sets of data. For example, I'm interested in storing city population data that can be accessed by looking up the city in a given state. (Note: eventually, other data will be stored with each city as well, this is just the first attempt at getting started.) The current approach I'm using is to have a StateList Object which contains a HashMap that stores State Objects via a string key (i.e. HashMap<String, State>). Each State Object contains its own HashMap of City Objects keyed off the city name (i.e. HashMap<String, City>). A cut down version of what I've come up with looks like this: // TestPopulation.java public class TestPopulation { public static void main(String [] args) { // build the stateList Object StateList sl = new StateList(); // get a test state State stateAl = sl.getState("AL"); // make sure it's there. if(stateAl != null) { // add a city stateAl.addCity("Abbeville"); // now grab the city City cityAbbevilleAl = stateAl.getCity("Abbeville"); cityAbbevilleAl.setPopulation(2987); System.out.print("The city has a pop of: "); System.out.println(Integer.toString(cityAbbevilleAl.getPopulation())); } // otherwise, print an error else { System.out.println("That was an invalid state"); } } } // StateList.java import java.util.*; public class StateList { // define hash map to hold the states private HashMap<String, State> theStates = new HashMap<String, State>(); // setup constructor that loads the states public StateList() { String[] stateCodes = {"AL","AK","AZ","AR","CA","CO"}; // etc... for (String s : stateCodes) { State newState = new State(s); theStates.put(s, newState); } } // define method for getting a state public State getState(String stateCode) { if(theStates.containsKey(stateCode)) { return theStates.get(stateCode); } else { return null; } } } // State.java import java.util.*; public class State { // Setup the state code String stateCode; // HashMap for cities HashMap<String, City> cities = new HashMap<String, City>(); // define the constructor public State(String newStateCode) { System.out.println("Creating State: " + newStateCode); stateCode = newStateCode; } // define the method for adding a city public void addCity(String newCityName) { City newCityObj = new City(newCityName); cities.put(newCityName, newCityObj); } // define the method for getting a city public City getCity(String cityName) { if(cities.containsKey(cityName)) { return cities.get(cityName); } else { return null; } } } // City.java public class City { // Define the instance vars String cityName; int cityPop; // setup the constructor public City(String newCityName) { cityName = newCityName; System.out.println("Created City: " + newCityName); } public void setPopulation(int newPop) { cityPop = newPop; } public int getPopulation() { return cityPop; } } This is working for me, but I'm wondering if there are gotchas that I haven't run into, or if there are alternate/better ways to do the same thing. (P.S. I know that I need to add some more error checking in, but right now, I'm focused on trying to figure out a good data structure.) (NOTE: Edited to change setPop() and getPop() to setPopulation() and getPopulation() respectively to avoid confucsion)

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  • Get backreferences values and modificate these values

    - by roasted
    Could you please explain why im not able to get values of backreferences from a matched regex result and apply it some modification before effective replacement? The expected result is replacing for example string ".coord('X','Y')" by "X * Y". But if X to some value, divide this value by 2 and then use this new value in replacement. Here the code im currently testing: See /*>>1<<*/ & /*>>2<<*/ & /*>>3<<*/, this is where im stuck! I would like to be able to apply modification on backrefrences before replacement depending of backreferences values. Difference between /*>>2<<*/ & /*>>3<<*/ is just the self call anonymous function param The method /*>>2<<*/ is the expected working solution as i can understand it. But strangely, the replacement is not working correctly, replacing by alias $1 * $2 and not by value...? You can test the jsfiddle //string to test ".coord('125','255')" //array of regex pattern and replacement //just one for the example //for this example, pattern matching alphanumerics is not necessary (only decimal in coord) but keep it as it var regexes = [ //FORMAT is array of [PATTERN,REPLACEMENT] /*.coord("X","Y")*/ [/\.coord\(['"]([\w]+)['"],['"]?([\w:\.\\]+)['"]?\)/g, '$1 * $2'] ]; function testReg(inputText, $output) { //using regex for (var i = 0; i < regexes.length; i++) { /*==>**1**/ //this one works as usual but dont let me get backreferences values $output.val(inputText.replace(regexes[i][0], regexes[i][2])); /*==>**2**/ //this one should works as i understand it $output.val(inputText.replace(regexes[i][0], function(match, $1, $2, $3, $4) { $1 = checkReplace(match, $1, $2, $3, $4); //here want using $1 modified value in replacement return regexes[i][3]; })); /*==>**3**/ //this one is just a test by self call anonymous function $output.val(inputText.replace(regexes[i][0], function(match, $1, $2, $3, $4) { $1 = checkReplace(match, $1, $2, $3, $4); //here want using $1 modified value in replacement return regexes[i][4]; }())); inputText = $output.val(); } } function checkReplace(match, $1, $2, $3, $4) { console.log(match + ':::' + $1 + ':::' + $2 + ':::' + $3 + ':::' + $4); //HERE i should be able if lets say $1 > 200 divide it by 2 //then returning $1 value if($1 > 200) $1 = parseInt($1 / 2); return $1; }? Sure I'm missing something, but cannot get it! Thanks for your help, regards. EDIT WORKING METHOD: Finally get it, as mentionned by Eric: The key thing is that the function returns the literal text to substitute, not a string which is parsed for backreferences.?? JSFIDDLE So complete working code: (please note as pattern replacement will change for each matched pattern and optimisation of speed code is not an issue here, i will keep it like that) $('#btn').click(function() { testReg($('#input').val(), $('#output')); }); //array of regex pattern and replacement //just one for the example var regexes = [ //FORMAT is array of [PATTERN,REPLACEMENT] /*.coord("X","Y")*/ [/\.coord\(['"]([\w]+)['"],['"]?([\w:\.\\]+)['"]?\)/g, '$1 * $2'] ]; function testReg(inputText, $output) { //using regex for (var i = 0; i < regexes.length; i++) { $output.val(inputText.replace(regexes[i][0], function(match, $1, $2, $3, $4) { var checkedValues = checkReplace(match, $1, $2, $3, $4); $1 = checkedValues[0]; $2 = checkedValues[1]; regexes[i][1] = regexes[i][1].replace('$1', $1).replace('$2', $2); return regexes[i][1]; })); inputText = $output.val(); } } function checkReplace(match, $1, $2, $3, $4) { console.log(match + ':::' + $1 + ':::' + $2 + ':::' + $3 + ':::' + $4); if ($1 > 200) $1 = parseInt($1 / 2); if ($2 > 200) $2 = parseInt($2 / 2); return [$1,$2]; }

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