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  • Boot custom linux up by pressing Lenovo OKR button?

    - by Semmu
    I have a Lenovo Y510p laptop and I'm a Linux user, use Windows only for gaming. The device had no OS when I bought it and I also installed an SSD besides the 1TB hard drive. I would like to "hack" the One-Key-Recovery button, because I have no interest in its default behaviour (I don't need Windows recovery), but if I could boot up a hidden, fail-safe Linux with it, that would be great. How could I achieve it? I tried to search what the button does, but I only found some installers for Windows that could magically create a partition for the recovery. I would like to override this behaviour completely to boot up something else.

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  • How dinamically set validation attributes to a Model MVC 2?

    - by Tar
    Lets says I have the following model public class Person { [NameIsValid] public string Name { get; set;} public string LastName { get; set; } } I created a custom attribute NameIsValid for this model. Lets says for ViewA I need the custom attribute validation in the model, but for ViewB I dont need this custom validation attribute, how can I dinamically set or remove the custom attribute from the model when need it? Thanks!

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  • Thoughts on my new template language?

    - by Ralph
    Let's start with an example: using "html5" using "extratags" html { head { title "Ordering Notice" jsinclude "jquery.js" } body { h1 "Ordering Notice" p "Dear @name," p "Thanks for placing your order with @company. It's scheduled to ship on {@ship_date|dateformat}." p "Here are the items you've ordered:" table { tr { th "name" th "price" } for(@item in @item_list) { tr { td @item.name td @item.price } } } if(@ordered_warranty) p "Your warranty information will be included in the packaging." p(class="footer") { "Sincerely," br @company } } } The "using" keyword indicates which tags to use. "html5" might include all the html5 standard tags, but your tags names wouldn't have to be based on their HTML counter-parts at all if you didn't want to. The "extratags" library for example might add an extra tag, called "jsinclude" which gets replaced with something like <script type="text/javascript" src="@content"></script> Tags can be optionally be followed by an opening brace. They will automatically be closed as the closing brace. If no brace is used, they will be closed after taking on element. Variables are prefixed with the @ symbol. They may be used inside double-quoted strings. I think I'll use single-quotes to indicate "no variable substitution" like PHP does. Filter functions can be applied to variables like @variable|filter. Arguments can be passed to the filter @variable|filter:@arg1,arg2="y" Attributes can be passed to tags by including them in (), like p(class="classname"). Some questions: Which symbol should I use to prefix variables? @ (like Razor), $ (like PHP), or something else? Should the @ symbol be necessary in "for" and "if" statements? It's kind of implied that those are variables. Tags and controls (like if,for) presently have the exact same syntax. Should I do something to differentiate the two? If so, what? Do you like the attribute syntax? (round brackets) I'll add more questions in a few minutes, once I get some feedback.

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  • Types of quotes for an HTML templating language

    - by Ralph
    I'm developing a templating language, and now I'm trying to decide on what I should do with quotes. I'm thinking about having 3 different types of quotes which are all handled differently: backtick ` double quote " single quote ' expand variables ? yes no escape sequences no yes ? escape html no yes yes Backticks Backticks are meant to be used for outputting JavaScript or unescaped HTML. It's often handy to be able to pass variables into JS, but it could also cause issues with things being treated as variables that shouldn't. My variables are PHP-style ($var) so I'm thinking that might mess with jQuery pretty bad... but if I disable variable expansion w/ backticks then, I'm not sure how would insert a variable into a JS code block? Single Quotes Not sure if escape sequences like \n should be treated as literals or converted. I find it pretty rare that I want to disable escape sequences, but if you do, you could use backticks. So I'm leaning towards "yes" for this one, but that would be contrary to how PHP does it. Double Quotes Pretty certain I want everything enabled for this one. Modifiers I'm also thinking about adding modifiers like @ or r in front of the string that would change some of these options to enable a few more combinations. I would need 9 different quotes or 3 quotes and 2 modifiers to get every combination wouldn't I? My language also supports "filters" which can be applied against any "term" (number, variable, string) so you could always write something like "blah blah $var blah"|expandvars Or "my string"|escapehtml Thoughts? What would you prefer? What would be least confusing/most intuitive?

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  • JavaScript Class Patterns Revisited: Endgame

    - by Liam McLennan
    I recently described some of the patterns used to simulate classes (types) in JavaScript. But I missed the best pattern of them all. I described a pattern I called constructor function with a prototype that looks like this: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); and I mentioned that the problem with this pattern is that it does not provide any encapsulation, that is, it does not allow private variables. Jan Van Ryswyck recently posted the solution, obvious in hindsight, of wrapping the constructor function in another function, thereby allowing private variables through closure. The above example becomes: var Person = (function() { // private variables go here var name,age; function constructor(n, a) { name = n; age = a; } constructor.prototype = { toString: function() { return name + " is " + age + " years old."; } }; return constructor; })(); var john = new Person("John Galt", 50); console.log(john.toString()); Now we have prototypal inheritance and encapsulation. The important thing to understand is that the constructor, and the toString function both have access to the name and age private variables because they are in an outer scope and they become part of the closure.

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • Data classes: getters and setters or different method design

    - by Frog
    I've been trying to design an interface for a data class I'm writing. This class stores styles for characters, for example whether the character is bold, italic or underlined. But also the font-size and the font-family. So it has different types of member variables. The easiest way to implement this would be to add getters and setters for every member variable, but this just feels wrong to me. It feels way more logical (and more OOP) to call style.format(BOLD, true) instead of style.setBold(true). So to use logical methods insteads of getters/setters. But I am facing two problems while implementing these methods: I would need a big switch statement with all member variables, since you can't access a variable by the contents of a string in C++. Moreover, you can't overload by return type, which means you can't write one getter like style.getFormatting(BOLD) (I know there are some tricks to do this, but these don't allow for parameters, which I would obviously need). However, if I would implement getters and setters, there are also issues. I would have to duplicate quite some code because styles can also have a parent styles, which means the getters have to look not only at the member variables of this style, but also at the variables of the parent styles. Because I wasn't able to figure out how to do this, I decided to ask a question a couple of weeks ago. See Object Oriented Programming: getters/setters or logical names. But in that question I didn't stress it would be just a data object and that I'm not making a text rendering engine, which was the reason one of the people that answered suggested I ask another question while making that clear (because his solution, the decorator pattern, isn't suitable for my problem). So please note that I'm not creating my own text rendering engine, I just use these classes to store data. Because I still haven't been able to find a solution to this problem I'd like to ask this question again: how would you design a styles class like this? And why would you do that? Thanks on forehand!

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  • Writing an optimised and efficient search engine with mySQL and ColdFusion

    - by Mel
    I have a search page with the following scenarios listed below. I was told there was a better way to do it, but not how, and that I am using too many if statements, and that it's prone to causing an error through url manipulation: Search.cfm will processes a search made from a search bar present on all pages, with one search input (titleName). If search.cfm is accessed manually (through URL not through using the simple search bar on all pages) it displays an advanced search form with three inputs (titleName, genreID, platformID) or it evaluates searchResponse variable and decides what to do. If simple search query is blank, has no results, or less than 3 characters it displays an error If advanced search query is blank, has no results, or less than 3 characters it displays an error If any successful search returns results, they come back normally. The top-of-page logic is as follows: <!---SET DEFAULT VARIABLE---> <cfparam name="variables.searchResponse" default=""> <!---CHECK TO SEE IF SIMPLE SEARCH A FORM WAS SUBMITTED AND EXECUTE SEARCH IF IT WAS---> <cfif IsDefined("Form.simpleSearch") AND Len(Trim(Form.titleName)) LTE 2> <cfset variables.searchResponse = "invalidString"> <cfelseif IsDefined("Form.simpleSearch") AND Len(Trim(Form.titleName)) GTE 3> <!---EXECUTE METHOD AND GET DATA---> <cfinvoke component="myComponent" method="simpleSearch" searchString="#Form.titleName#" returnvariable="simpleSearchResult"> <cfset variables.searchResponse = "simpleSearchResult"> </cfif> <!---CHECK IF ANY RECORDS WERE FOUND---> <cfif IsDefined("variables.simpleSearchResult") AND simpleSearchResult.RecordCount IS 0> <cfset variables.searchResponse = "noResult"> </cfif> <!---CHECK IF ADVANCED SEARCH FORM WAS SUBMITTED---> <cfif IsDefined("Form.AdvancedSearch") AND Len(Trim(Form.titleName)) LTE 2> <cfset variables.searchResponse = "invalidString"> <cfelseif IsDefined("Form.advancedSearch") AND Len(Trim(Form.titleName)) GTE 2> <!---EXECUTE METHOD AND GET DATA---> <cfinvoke component="myComponent" method="advancedSearch" returnvariable="advancedSearchResult" titleName="#Form.titleName#" genreID="#Form.genreID#" platformID="#Form.platformID#"> <cfset variables.searchResponse = "advancedSearchResult"> </cfif> <!---CHECK IF ANY RECORDS WERE FOUND---> <cfif IsDefined("variables.advancedSearchResult") AND advancedSearchResult.RecordCount IS 0> <cfset variables.searchResponse = "noResult"> </cfif> I'm using the searchResponse variable to decide what the the page displays, based on the following scenarios: <!---ALWAYS DISPLAY SIMPLE SEARCH BAR AS IT'S PART OF THE HEADER---> <form name="simpleSearch" action="search.cfm" method="post"> <input type="hidden" name="simpleSearch" /> <input type="text" name="titleName" /> <input type="button" value="Search" onclick="form.submit()" /> </form> <!---IF NO SEARCH WAS SUBMITTED DISPLAY DEFAULT FORM---> <cfif searchResponse IS ""> <h1>Advanced Search</h1> <!---DISPLAY FORM---> <form name="advancedSearch" action="search.cfm" method="post"> <input type="hidden" name="advancedSearch" /> <input type="text" name="titleName" /> <input type="text" name="genreID" /> <input type="text" name="platformID" /> <input type="button" value="Search" onclick="form.submit()" /> </form> </cfif> <!---IF SEARCH IS BLANK OR LESS THAN 3 CHARACTERS DISPLAY ERROR MESSAGE---> <cfif searchResponse IS "invalidString"> <cfoutput> <h1>INVALID SEARCH</h1> </cfoutput> </cfif> <!---IF SEARCH WAS MADE BUT NO RESULTS WERE FOUND---> <cfif searchResponse IS "noResult"> <cfoutput> <h1>NO RESULT FOUND</h1> </cfoutput> </cfif> <!---IF SIMPLE SEARCH WAS MADE A RESULT WAS FOUND---> <cfif searchResponse IS "simpleSearchResult"> <cfoutput> <h1>Search Results</h1> </cfoutput> <cfoutput query="simpleSearchResult"> <!---DISPLAY QUERY DATA---> </cfoutput> </cfif> <!---IF ADVANCED SEARCH WAS MADE A RESULT WAS FOUND---> <cfif searchResponse IS "advancedSearchResult"> <cfoutput> <h1>Search Results</h1> <p>Your search for "#Form.titleName#" returned #advancedSearchResult.RecordCount# result(s).</p> </cfoutput> <cfoutput query="advancedSearchResult"> <!---DISPLAY QUERY DATA---> </cfoutput> </cfif> Is my logic a) not efficient because my if statements/is there a better way to do this? And b) Can you see any scenarios where my code can break? I've tested it but I have not been able to find any issues with it. And I have no way of measuring performance. Any thoughts and ideas would be greatly appreciated. Many thanks

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  • Android: Custom ListAdapter extending BaseAdapter crashes on application launch.

    - by Danny
    Data being pulled from a local DB, then mapped using a cursor. Custom Adapter displays data similar to a ListView. As items are added/deleted from the DB, the adapter is supposed to refresh. The solution attempted below crashes the application at launch. Any suggestions? Thanks in advance, -D @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; ViewGroup p = parent; if (v == null) { LayoutInflater vi = (LayoutInflater)context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.items_row, p); } int size = mAdapter.getCount(); Log.d(TAG, "position " + position + " Size " + size); if(size != 0){ if(position < size) return mAdapter.getView(position, v, p); Log.d(TAG, "-position " + position + " Size " + size); } return null; } Errors: 03-23 00:14:10.392: ERROR/AndroidRuntime(718): java.lang.UnsupportedOperationException: addView(View, LayoutParams) is not supported in AdapterView 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.AdapterView.addView(AdapterView.java:461) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.LayoutInflater.inflate(LayoutInflater.java:415) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at com.xyz.abc.CustomSeparatedListAdapter.getView(CustomSeparatedListAdapter.java:90) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.AbsListView.obtainView(AbsListView.java:1273) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.makeAndAddView(ListView.java:1658) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.fillDown(ListView.java:637) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.fillFromTop(ListView.java:694) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.layoutChildren(ListView.java:1516) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.AbsListView.onLayout(AbsListView.java:1112) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:998) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.LinearLayout.onLayout(LinearLayout.java:918) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.ViewRoot.performTraversals(ViewRoot.java:979) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.ViewRoot.handleMessage(ViewRoot.java:1613) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.os.Handler.dispatchMessage(Handler.java:99) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.os.Looper.loop(Looper.java:123) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.app.ActivityThread.main(ActivityThread.java:4203) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at java.lang.reflect.Method.invokeNative(Native Method) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at java.lang.reflect.Method.invoke(Method.java:521) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at dalvik.system.NativeStart.main(Native Method)

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  • How to configure custom binding to consume this WS secure Webservice using WCF?

    - by Soeteman
    Hello all, I'm trying to configure a WCF client to be able to consume a webservice that returns the following response message: Response message <env:Envelope xmlns:env="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ns0="http://myservice.wsdl"> <env:Header> <wsse:Security xmlns:wsse="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd" xmlns="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd" xmlns:env="http://schemas.xmlsoap.org/soap/envelope/" env:mustUnderstand="1" /> </env:Header> <env:Body> <ns0:StatusResponse> <result> ... </result> </ns0:StatusResponse> </env:Body> </env:Envelope> To do this, I've constructed a custom binding (which doesn't work). I keep getting a "Security header is empty" message. My binding: <customBinding> <binding name="myCustomBindingForVestaServices"> <security authenticationMode="UserNameOverTransport" messageSecurityVersion="WSSecurity11WSTrustFebruary2005WSSecureConversationFebruary2005WSSecurityPolicy11" securityHeaderLayout="Strict" includeTimestamp="false" requireDerivedKeys="true"> </security> <textMessageEncoding messageVersion="Soap11" /> <httpsTransport authenticationScheme="Negotiate" requireClientCertificate ="false" realm =""/> </binding> </customBinding> My request seems to be using the same SOAP and WS Security versions as the response, but use different namespace prefixes ("o" instead of "wsse"). Could this be the reason why I keep getting the "Security header is empty" message? Request message <s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" xmlns:u="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd"> <s:Header> <o:Security s:mustUnderstand="1" xmlns:o="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd"> <o:UsernameToken u:Id="uuid-d3b70d1f-0ebb-4a79-85e6-34f0d6aa3d0f-1"> <o:Username>user</o:Username> <o:Password>pass</o:Password> </o:UsernameToken> </o:Security> </s:Header> <s:Body> <getPrdStatus xmlns="http://myservice.wsdl"> <request xmlns="" xmlns:a="http://myservice.wsdl" xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> ... </request> </getPrdStatus> </s:Body> </s:Envelope> How do I need to configure my WCF client binding to be able to consume this webservice? Any help greatly appreciated! Sander

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  • Custom Geo Tagging. Name to position and position to name

    - by Toni Michel Caubet
    Hello there i am implementing a custom geo tagging system, ok Array where i store the cordenades of each place /* ******Opciones del etiquetado del mapa*** */ var TagSpeed = 800; //el tiempo de la animacion var animate = true; //false = fadeIn / true = animate var paises = { "isora": { leftX: '275', topY: '60', name: 'Gran Melia Palacio de Isora' }, "pepe": { leftX: '275', topY: '60', name: 'Gran Melia de Don Pepe' }, "australia": { leftX: '565', topY: '220', name: 'Gran Melia Uluru' }, "otro": { // ejemplo leftX: '565', // cordenada x topY: '220', // cordenada y name: 'soy otro' // nombre a mostrar } /* <==> <span class="otro mPointer">isora</span> */ } /**/ this is how i check with js function escucharMapa(){ /*fOpciones*/ $('.mPointer').bind('mouseover',function(){ var clase = $(this).attr('class').replace(" mPointer", ""); var left_ = paises[clase].leftX; var top_ = paises[clase].topY; var name_ = paises[clase].name; $('.arrow .text').html(name_); /*Esta linea centra la etiqueta del hotel con la flecha. Si cambia el tamaño de fuente o la typo, habrá que cambiar el 3.3*/ $('.arrow .text').css({'marginLeft':'-'+$('.arrow .text').html().length*3.3+'px'}); $('.arrow').css({top:'-60px',left:left_+'px'}); if(animate) $('.arrow').show().stop().animate({'top':top_},TagSpeed,'easeInOutBack'); else $('.arrow').css({'top':top_+'px'}).fadeIn(500); }); $('.mPointer').bind('mouseleave',function(){ if(animate) $('.arrow').stop().animate({'top':'0px'},100,function(){ $('.arrow').hide() }); else $('.arrow').hide(); }); } /*Inicio gestion geoEtiquetado*/ $(document).ready(function(){ escucharMapa(); }); HTML <div style="float:left;height:500px;"> <div class="map"> <div class="arrow"> <div class="text"></div> <img src="img/flecha.png"/> </div> <!--mapa--> <img src="http://www.freepik.es/foto-gratis/mapa-del-mundo_17-903095345.jpg" id="img1"/> <br/> <br/> <span class="isora mPointer">isora</span> <span class="pepe mPointer">Pepe</span> <span class="australia mPointer">Australia</span> </div> </div> OK so you have vew items and when you hover one, it gets the classname, it checks the cordinades in the object and displays a cursor in those cordinades of the image, right? ok so how can i do the opposite? lets say if user hovers +-30px error margin (top and left) an area in the map the item is highlighted??? i was considering -on map image mouse over - get the offset of the mouse - if is in the margin error area -show else -no show But that does not look really efficient as long as it would have to caculate each pixel movement, no?

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  • Why does my TextBox with custom control template not have a visible text cursor?

    - by Philipp Schmid
    I have a custom control template which is set via the style property on a TextBox. The visual poperties are set correctly, even typing to the textbox works, but there is no insertion cursor (the | symbol) visible which makes editing challenging for our users. How does the control template need changing to get the traditional TextBox behavior back? <Style x:Key="DemandEditStyle" TargetType="TextBox"> <EventSetter Event="LostFocus" Handler="DemandLostFocus" /> <Setter Property="HorizontalAlignment" Value="Stretch" /> <Setter Property="VerticalAlignment" Value="Stretch" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate> <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="1" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="1" /> </Grid.RowDefinitions> <Grid.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="White" Offset="0" /> <GradientStop Color="White" Offset="0.15" /> <GradientStop Color="#EEE" Offset="1" /> </LinearGradientBrush> </Grid.Background> <Border Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2" Background="Black" /> <Border Grid.Row="0" Grid.Column="1" Grid.RowSpan="2" Background="Black" /> <Grid Grid.Row="0" Grid.Column="0" Margin="2"> <Grid.ColumnDefinitions> <ColumnDefinition Width="1" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="1" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="1" /> <RowDefinition Height="*" /> <RowDefinition Height="1" /> </Grid.RowDefinitions> <Border Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="3" Background="Black" /> <Border Grid.Row="0" Grid.Column="0" Grid.RowSpan="3" Background="Black" /> <Border Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="3" Background="#CCC" /> <Border Grid.Row="0" Grid.Column="2" Grid.RowSpan="3" Background="#CCC" /> <TextBlock Grid.Row="1" Grid.Column="1" TextAlignment="Right" HorizontalAlignment="Center" VerticalAlignment="Center" Padding="3 0 3 0" Background="Yellow" Text="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Text}" Width="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Grid}, AncestorLevel=1}, Path=ActualWidth}" /> </Grid> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> Update: Replacing the inner-most TextBox with a ScrollViewer and naming it PART_ContentHost indeed shows the text insertion cursor. Trying to right-align the text in the TextBox by either setting the HorizontalContentAlignment in the Style or as a property on the ScrollViewer were unsuccessful. Suggestions?

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  • tile_static, tile_barrier, and tiled matrix multiplication with C++ AMP

    - by Daniel Moth
    We ended the previous post with a mechanical transformation of the C++ AMP matrix multiplication example to the tiled model and in the process introduced tiled_index and tiled_grid. This is part 2. tile_static memory You all know that in regular CPU code, static variables have the same value regardless of which thread accesses the static variable. This is in contrast with non-static local variables, where each thread has its own copy. Back to C++ AMP, the same rules apply and each thread has its own value for local variables in your lambda, whereas all threads see the same global memory, which is the data they have access to via the array and array_view. In addition, on an accelerator like the GPU, there is a programmable cache, a third kind of memory type if you'd like to think of it that way (some call it shared memory, others call it scratchpad memory). Variables stored in that memory share the same value for every thread in the same tile. So, when you use the tiled model, you can have variables where each thread in the same tile sees the same value for that variable, that threads from other tiles do not. The new storage class for local variables introduced for this purpose is called tile_static. You can only use tile_static in restrict(direct3d) functions, and only when explicitly using the tiled model. What this looks like in code should be no surprise, but here is a snippet to confirm your mental image, using a good old regular C array // each tile of threads has its own copy of locA, // shared among the threads of the tile tile_static float locA[16][16]; Note that tile_static variables are scoped and have the lifetime of the tile, and they cannot have constructors or destructors. tile_barrier In amp.h one of the types introduced is tile_barrier. You cannot construct this object yourself (although if you had one, you could use a copy constructor to create another one). So how do you get one of these? You get it, from a tiled_index object. Beyond the 4 properties returning index objects, tiled_index has another property, barrier, that returns a tile_barrier object. The tile_barrier class exposes a single member, the method wait. 15: // Given a tiled_index object named t_idx 16: t_idx.barrier.wait(); 17: // more code …in the code above, all threads in the tile will reach line 16 before a single one progresses to line 17. Note that all threads must be able to reach the barrier, i.e. if you had branchy code in such a way which meant that there is a chance that not all threads could reach line 16, then the code above would be illegal. Tiled Matrix Multiplication Example – part 2 So now that we added to our understanding the concepts of tile_static and tile_barrier, let me obfuscate rewrite the matrix multiplication code so that it takes advantage of tiling. Before you start reading this, I suggest you get a cup of your favorite non-alcoholic beverage to enjoy while you try to fully understand the code. 01: void MatrixMultiplyTiled(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: static const int TS = 16; 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M,N,vC); 07: parallel_for_each(c.grid.tile< TS, TS >(), 08: [=] (tiled_index< TS, TS> t_idx) restrict(direct3d) 09: { 10: int row = t_idx.local[0]; int col = t_idx.local[1]; 11: float sum = 0.0f; 12: for (int i = 0; i < W; i += TS) { 13: tile_static float locA[TS][TS], locB[TS][TS]; 14: locA[row][col] = a(t_idx.global[0], col + i); 15: locB[row][col] = b(row + i, t_idx.global[1]); 16: t_idx.barrier.wait(); 17: for (int k = 0; k < TS; k++) 18: sum += locA[row][k] * locB[k][col]; 19: t_idx.barrier.wait(); 20: } 21: c[t_idx.global] = sum; 22: }); 23: } Notice that all the code up to line 9 is the same as per the changes we made in part 1 of tiling introduction. If you squint, the body of the lambda itself preserves the original algorithm on lines 10, 11, and 17, 18, and 21. The difference being that those lines use new indexing and the tile_static arrays; the tile_static arrays are declared and initialized on the brand new lines 13-15. On those lines we copy from the global memory represented by the array_view objects (a and b), to the tile_static vanilla arrays (locA and locB) – we are copying enough to fit a tile. Because in the code that follows on line 18 we expect the data for this tile to be in the tile_static storage, we need to synchronize the threads within each tile with a barrier, which we do on line 16 (to avoid accessing uninitialized memory on line 18). We also need to synchronize the threads within a tile on line 19, again to avoid the race between lines 14, 15 (retrieving the next set of data for each tile and overwriting the previous set) and line 18 (not being done processing the previous set of data). Luckily, as part of the awesome C++ AMP debugger in Visual Studio there is an option that helps you find such races, but that is a story for another blog post another time. May I suggest reading the next section, and then coming back to re-read and walk through this code with pen and paper to really grok what is going on, if you haven't already? Cool. Why would I introduce this tiling complexity into my code? Funny you should ask that, I was just about to tell you. There is only one reason we tiled our extent, had to deal with finding a good tile size, ensure the number of threads we schedule are correctly divisible with the tile size, had to use a tiled_index instead of a normal index, and had to understand tile_barrier and to figure out where we need to use it, and double the size of our lambda in terms of lines of code: the reason is to be able to use tile_static memory. Why do we want to use tile_static memory? Because accessing tile_static memory is around 10 times faster than accessing the global memory on an accelerator like the GPU, e.g. in the code above, if you can get 150GB/second accessing data from the array_view a, you can get 1500GB/second accessing the tile_static array locA. And since by definition you are dealing with really large data sets, the savings really pay off. We have seen tiled implementations being twice as fast as their non-tiled counterparts. Now, some algorithms will not have performance benefits from tiling (and in fact may deteriorate), e.g. algorithms that require you to go only once to global memory will not benefit from tiling, since with tiling you already have to fetch the data once from global memory! Other algorithms may benefit, but you may decide that you are happy with your code being 150 times faster than the serial-version you had, and you do not need to invest to make it 250 times faster. Also algorithms with more than 3 dimensions, which C++ AMP supports in the non-tiled model, cannot be tiled. Also note that in future releases, we may invest in making the non-tiled model, which already uses tiling under the covers, go the extra step and use tile_static memory on your behalf, but it is obviously way to early to commit to anything like that, and we certainly don't do any of that today. Comments about this post by Daniel Moth welcome at the original blog.

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  • parallel_for_each from amp.h – part 1

    - by Daniel Moth
    This posts assumes that you've read my other C++ AMP posts on index<N> and extent<N>, as well as about the restrict modifier. It also assumes you are familiar with C++ lambdas (if not, follow my links to C++ documentation). Basic structure and parameters Now we are ready for part 1 of the description of the new overload for the concurrency::parallel_for_each function. The basic new parallel_for_each method signature returns void and accepts two parameters: a grid<N> (think of it as an alias to extent) a restrict(direct3d) lambda, whose signature is such that it returns void and accepts an index of the same rank as the grid So it looks something like this (with generous returns for more palatable formatting) assuming we are dealing with a 2-dimensional space: // some_code_A parallel_for_each( g, // g is of type grid<2> [ ](index<2> idx) restrict(direct3d) { // kernel code } ); // some_code_B The parallel_for_each will execute the body of the lambda (which must have the restrict modifier), on the GPU. We also call the lambda body the "kernel". The kernel will be executed multiple times, once per scheduled GPU thread. The only difference in each execution is the value of the index object (aka as the GPU thread ID in this context) that gets passed to your kernel code. The number of GPU threads (and the values of each index) is determined by the grid object you pass, as described next. You know that grid is simply a wrapper on extent. In this context, one way to think about it is that the extent generates a number of index objects. So for the example above, if your grid was setup by some_code_A as follows: extent<2> e(2,3); grid<2> g(e); ...then given that: e.size()==6, e[0]==2, and e[1]=3 ...the six index<2> objects it generates (and hence the values that your lambda would receive) are:    (0,0) (1,0) (0,1) (1,1) (0,2) (1,2) So what the above means is that the lambda body with the algorithm that you wrote will get executed 6 times and the index<2> object you receive each time will have one of the values just listed above (of course, each one will only appear once, the order is indeterminate, and they are likely to call your code at the same exact time). Obviously, in real GPU programming, you'd typically be scheduling thousands if not millions of threads, not just 6. If you've been following along you should be thinking: "that is all fine and makes sense, but what can I do in the kernel since I passed nothing else meaningful to it, and it is not returning any values out to me?" Passing data in and out It is a good question, and in data parallel algorithms indeed you typically want to pass some data in, perform some operation, and then typically return some results out. The way you pass data into the kernel, is by capturing variables in the lambda (again, if you are not familiar with them, follow the links about C++ lambdas), and the way you use data after the kernel is done executing is simply by using those same variables. In the example above, the lambda was written in a fairly useless way with an empty capture list: [ ](index<2> idx) restrict(direct3d), where the empty square brackets means that no variables were captured. If instead I write it like this [&](index<2> idx) restrict(direct3d), then all variables in the some_code_A region are made available to the lambda by reference, but as soon as I try to use any of those variables in the lambda, I will receive a compiler error. This has to do with one of the direct3d restrictions, where only one type can be capture by reference: objects of the new concurrency::array class that I'll introduce in the next post (suffice for now to think of it as a container of data). If I write the lambda line like this [=](index<2> idx) restrict(direct3d), all variables in the some_code_A region are made available to the lambda by value. This works for some types (e.g. an integer), but not for all, as per the restrictions for direct3d. In particular, no useful data classes work except for one new type we introduce with C++ AMP: objects of the new concurrency::array_view class, that I'll introduce in the post after next. Also note that if you capture some variable by value, you could use it as input to your algorithm, but you wouldn’t be able to observe changes to it after the parallel_for_each call (e.g. in some_code_B region since it was passed by value) – the exception to this rule is the array_view since (as we'll see in a future post) it is a wrapper for data, not a container. Finally, for completeness, you can write your lambda, e.g. like this [av, &ar](index<2> idx) restrict(direct3d) where av is a variable of type array_view and ar is a variable of type array - the point being you can be very specific about what variables you capture and how. So it looks like from a large data perspective you can only capture array and array_view objects in the lambda (that is how you pass data to your kernel) and then use the many threads that call your code (each with a unique index) to perform some operation. You can also capture some limited types by value, as input only. When the last thread completes execution of your lambda, the data in the array_view or array are ready to be used in the some_code_B region. We'll talk more about all this in future posts… (a)synchronous Please note that the parallel_for_each executes as if synchronous to the calling code, but in reality, it is asynchronous. I.e. once the parallel_for_each call is made and the kernel has been passed to the runtime, the some_code_B region continues to execute immediately by the CPU thread, while in parallel the kernel is executed by the GPU threads. However, if you try to access the (array or array_view) data that you captured in the lambda in the some_code_B region, your code will block until the results become available. Hence the correct statement: the parallel_for_each is as-if synchronous in terms of visible side-effects, but asynchronous in reality.   That's all for now, we'll revisit the parallel_for_each description, once we introduce properly array and array_view – coming next. Comments about this post by Daniel Moth welcome at the original blog.

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  • Wordpress add_meta_box() weirdness

    - by Scott B
    The code below is working nearly flawlessly, however my value for page title on one of my pages keeps coming up empty after a few page refreshes... It sticks for awhile, then it appears to reset to empty. I'm thinking I must have a conflict in the code below, but I can't quite figure it. I'm allowing the user to set a custom page title for posts as well as pages via a custom "post/page title input field). Can anyone see an obvious issue here that might be resetting the page title to blank? // =================== // = POST OPTION BOX = // =================== add_action('admin_menu', 'my_post_options_box'); function my_post_options_box() { if ( function_exists('add_meta_box') ) { //add_meta_box( $id, $title, $callback, $page, $context, $priority ); add_meta_box('post_header', 'Custom Post Header Code (optional)', 'custom_post_images', 'post', 'normal', 'low'); add_meta_box('post_title', 'Custom Post Title', 'custom_post_title', 'post', 'normal', 'high'); add_meta_box('post_title_page', 'Custom Post Title', 'custom_post_title', 'page', 'normal', 'high'); add_meta_box('postexcerpt', __('Excerpt'), 'post_excerpt_meta_box', 'page', 'normal', 'core'); add_meta_box('categorydiv', __('Page Options'), 'post_categories_meta_box', 'page', 'side', 'core'); } } //Adds the custom images box function custom_post_images() { global $post; ?> <div class="inside"> <textarea style="height:70px; width:100%;margin-left:-5px;" name="customHeader" id="customHeader"><?php echo get_post_meta($post->ID, 'customHeader', true); ?></textarea> <p>Enter your custom html code here for the post page header/image area. Whatever you enter here will override the default post header or image listing <b>for this post only</b>. You can enter image references like so &lt;img src='wp-content/uploads/product1.jpg' /&gt;. To show default images, just leave this field empty</p> </div> <?php } //Adds the custom post title box function custom_post_title() { global $post; ?> <div class="inside"> <p><input style="height:25px;width:100%;margin-left:-10px;" type="text" name="customTitle" id="customTitle" value="<?php echo get_post_meta($post->ID, 'customTitle', true); ?>"></p> <p>Enter your custom post/page title here and it will be used for the html &lt;title&gt; for this post page and the Google link text used for this page.</p> </div> <?php } add_action('save_post', 'custom_add_save'); function custom_add_save($postID){ // called after a post or page is saved if($parent_id = wp_is_post_revision($postID)) { $postID = $parent_id; } if ($_POST['customHeader']) { update_custom_meta($postID, $_POST['customHeader'], 'customHeader'); } else { update_custom_meta($postID, '', 'customHeader'); } if ($_POST['customTitle']) { update_custom_meta($postID, $_POST['customTitle'], 'customTitle'); } else { update_custom_meta($postID, '', 'customTitle'); } } function update_custom_meta($postID, $newvalue, $field_name) { // To create new meta if(!get_post_meta($postID, $field_name)){ add_post_meta($postID, $field_name, $newvalue); }else{ // or to update existing meta update_post_meta($postID, $field_name, $newvalue); } } ?>

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  • value types in the vm

    - by john.rose
    value types in the vm p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times} p.p2 {margin: 0.0px 0.0px 14.0px 0.0px; font: 14.0px Times} p.p3 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times} p.p4 {margin: 0.0px 0.0px 15.0px 0.0px; font: 14.0px Times} p.p5 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Courier} p.p6 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Courier; min-height: 17.0px} p.p7 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times; min-height: 18.0px} p.p8 {margin: 0.0px 0.0px 0.0px 36.0px; text-indent: -36.0px; font: 14.0px Times; min-height: 18.0px} p.p9 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times; min-height: 18.0px} p.p10 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times; color: #000000} li.li1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times} li.li7 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times; min-height: 18.0px} span.s1 {font: 14.0px Courier} span.s2 {color: #000000} span.s3 {font: 14.0px Courier; color: #000000} ol.ol1 {list-style-type: decimal} Or, enduring values for a changing world. Introduction A value type is a data type which, generally speaking, is designed for being passed by value in and out of methods, and stored by value in data structures. The only value types which the Java language directly supports are the eight primitive types. Java indirectly and approximately supports value types, if they are implemented in terms of classes. For example, both Integer and String may be viewed as value types, especially if their usage is restricted to avoid operations appropriate to Object. In this note, we propose a definition of value types in terms of a design pattern for Java classes, accompanied by a set of usage restrictions. We also sketch the relation of such value types to tuple types (which are a JVM-level notion), and point out JVM optimizations that can apply to value types. This note is a thought experiment to extend the JVM’s performance model in support of value types. The demonstration has two phases.  Initially the extension can simply use design patterns, within the current bytecode architecture, and in today’s Java language. But if the performance model is to be realized in practice, it will probably require new JVM bytecode features, changes to the Java language, or both.  We will look at a few possibilities for these new features. An Axiom of Value In the context of the JVM, a value type is a data type equipped with construction, assignment, and equality operations, and a set of typed components, such that, whenever two variables of the value type produce equal corresponding values for their components, the values of the two variables cannot be distinguished by any JVM operation. Here are some corollaries: A value type is immutable, since otherwise a copy could be constructed and the original could be modified in one of its components, allowing the copies to be distinguished. Changing the component of a value type requires construction of a new value. The equals and hashCode operations are strictly component-wise. If a value type is represented by a JVM reference, that reference cannot be successfully synchronized on, and cannot be usefully compared for reference equality. A value type can be viewed in terms of what it doesn’t do. We can say that a value type omits all value-unsafe operations, which could violate the constraints on value types.  These operations, which are ordinarily allowed for Java object types, are pointer equality comparison (the acmp instruction), synchronization (the monitor instructions), all the wait and notify methods of class Object, and non-trivial finalize methods. The clone method is also value-unsafe, although for value types it could be treated as the identity function. Finally, and most importantly, any side effect on an object (however visible) also counts as an value-unsafe operation. A value type may have methods, but such methods must not change the components of the value. It is reasonable and useful to define methods like toString, equals, and hashCode on value types, and also methods which are specifically valuable to users of the value type. Representations of Value Value types have two natural representations in the JVM, unboxed and boxed. An unboxed value consists of the components, as simple variables. For example, the complex number x=(1+2i), in rectangular coordinate form, may be represented in unboxed form by the following pair of variables: /*Complex x = Complex.valueOf(1.0, 2.0):*/ double x_re = 1.0, x_im = 2.0; These variables might be locals, parameters, or fields. Their association as components of a single value is not defined to the JVM. Here is a sample computation which computes the norm of the difference between two complex numbers: double distance(/*Complex x:*/ double x_re, double x_im,         /*Complex y:*/ double y_re, double y_im) {     /*Complex z = x.minus(y):*/     double z_re = x_re - y_re, z_im = x_im - y_im;     /*return z.abs():*/     return Math.sqrt(z_re*z_re + z_im*z_im); } A boxed representation groups component values under a single object reference. The reference is to a ‘wrapper class’ that carries the component values in its fields. (A primitive type can naturally be equated with a trivial value type with just one component of that type. In that view, the wrapper class Integer can serve as a boxed representation of value type int.) The unboxed representation of complex numbers is practical for many uses, but it fails to cover several major use cases: return values, array elements, and generic APIs. The two components of a complex number cannot be directly returned from a Java function, since Java does not support multiple return values. The same story applies to array elements: Java has no ’array of structs’ feature. (Double-length arrays are a possible workaround for complex numbers, but not for value types with heterogeneous components.) By generic APIs I mean both those which use generic types, like Arrays.asList and those which have special case support for primitive types, like String.valueOf and PrintStream.println. Those APIs do not support unboxed values, and offer some problems to boxed values. Any ’real’ JVM type should have a story for returns, arrays, and API interoperability. The basic problem here is that value types fall between primitive types and object types. Value types are clearly more complex than primitive types, and object types are slightly too complicated. Objects are a little bit dangerous to use as value carriers, since object references can be compared for pointer equality, and can be synchronized on. Also, as many Java programmers have observed, there is often a performance cost to using wrapper objects, even on modern JVMs. Even so, wrapper classes are a good starting point for talking about value types. If there were a set of structural rules and restrictions which would prevent value-unsafe operations on value types, wrapper classes would provide a good notation for defining value types. This note attempts to define such rules and restrictions. Let’s Start Coding Now it is time to look at some real code. Here is a definition, written in Java, of a complex number value type. @ValueSafe public final class Complex implements java.io.Serializable {     // immutable component structure:     public final double re, im;     private Complex(double re, double im) {         this.re = re; this.im = im;     }     // interoperability methods:     public String toString() { return "Complex("+re+","+im+")"; }     public List<Double> asList() { return Arrays.asList(re, im); }     public boolean equals(Complex c) {         return re == c.re && im == c.im;     }     public boolean equals(@ValueSafe Object x) {         return x instanceof Complex && equals((Complex) x);     }     public int hashCode() {         return 31*Double.valueOf(re).hashCode()                 + Double.valueOf(im).hashCode();     }     // factory methods:     public static Complex valueOf(double re, double im) {         return new Complex(re, im);     }     public Complex changeRe(double re2) { return valueOf(re2, im); }     public Complex changeIm(double im2) { return valueOf(re, im2); }     public static Complex cast(@ValueSafe Object x) {         return x == null ? ZERO : (Complex) x;     }     // utility methods and constants:     public Complex plus(Complex c)  { return new Complex(re+c.re, im+c.im); }     public Complex minus(Complex c) { return new Complex(re-c.re, im-c.im); }     public double abs() { return Math.sqrt(re*re + im*im); }     public static final Complex PI = valueOf(Math.PI, 0.0);     public static final Complex ZERO = valueOf(0.0, 0.0); } This is not a minimal definition, because it includes some utility methods and other optional parts.  The essential elements are as follows: The class is marked as a value type with an annotation. The class is final, because it does not make sense to create subclasses of value types. The fields of the class are all non-private and final.  (I.e., the type is immutable and structurally transparent.) From the supertype Object, all public non-final methods are overridden. The constructor is private. Beyond these bare essentials, we can observe the following features in this example, which are likely to be typical of all value types: One or more factory methods are responsible for value creation, including a component-wise valueOf method. There are utility methods for complex arithmetic and instance creation, such as plus and changeIm. There are static utility constants, such as PI. The type is serializable, using the default mechanisms. There are methods for converting to and from dynamically typed references, such as asList and cast. The Rules In order to use value types properly, the programmer must avoid value-unsafe operations.  A helpful Java compiler should issue errors (or at least warnings) for code which provably applies value-unsafe operations, and should issue warnings for code which might be correct but does not provably avoid value-unsafe operations.  No such compilers exist today, but to simplify our account here, we will pretend that they do exist. A value-safe type is any class, interface, or type parameter marked with the @ValueSafe annotation, or any subtype of a value-safe type.  If a value-safe class is marked final, it is in fact a value type.  All other value-safe classes must be abstract.  The non-static fields of a value class must be non-public and final, and all its constructors must be private. Under the above rules, a standard interface could be helpful to define value types like Complex.  Here is an example: @ValueSafe public interface ValueType extends java.io.Serializable {     // All methods listed here must get redefined.     // Definitions must be value-safe, which means     // they may depend on component values only.     List<? extends Object> asList();     int hashCode();     boolean equals(@ValueSafe Object c);     String toString(); } //@ValueSafe inherited from supertype: public final class Complex implements ValueType { … The main advantage of such a conventional interface is that (unlike an annotation) it is reified in the runtime type system.  It could appear as an element type or parameter bound, for facilities which are designed to work on value types only.  More broadly, it might assist the JVM to perform dynamic enforcement of the rules for value types. Besides types, the annotation @ValueSafe can mark fields, parameters, local variables, and methods.  (This is redundant when the type is also value-safe, but may be useful when the type is Object or another supertype of a value type.)  Working forward from these annotations, an expression E is defined as value-safe if it satisfies one or more of the following: The type of E is a value-safe type. E names a field, parameter, or local variable whose declaration is marked @ValueSafe. E is a call to a method whose declaration is marked @ValueSafe. E is an assignment to a value-safe variable, field reference, or array reference. E is a cast to a value-safe type from a value-safe expression. E is a conditional expression E0 ? E1 : E2, and both E1 and E2 are value-safe. Assignments to value-safe expressions and initializations of value-safe names must take their values from value-safe expressions. A value-safe expression may not be the subject of a value-unsafe operation.  In particular, it cannot be synchronized on, nor can it be compared with the “==” operator, not even with a null or with another value-safe type. In a program where all of these rules are followed, no value-type value will be subject to a value-unsafe operation.  Thus, the prime axiom of value types will be satisfied, that no two value type will be distinguishable as long as their component values are equal. More Code To illustrate these rules, here are some usage examples for Complex: Complex pi = Complex.valueOf(Math.PI, 0); Complex zero = pi.changeRe(0);  //zero = pi; zero.re = 0; ValueType vtype = pi; @SuppressWarnings("value-unsafe")   Object obj = pi; @ValueSafe Object obj2 = pi; obj2 = new Object();  // ok List<Complex> clist = new ArrayList<Complex>(); clist.add(pi);  // (ok assuming List.add param is @ValueSafe) List<ValueType> vlist = new ArrayList<ValueType>(); vlist.add(pi);  // (ok) List<Object> olist = new ArrayList<Object>(); olist.add(pi);  // warning: "value-unsafe" boolean z = pi.equals(zero); boolean z1 = (pi == zero);  // error: reference comparison on value type boolean z2 = (pi == null);  // error: reference comparison on value type boolean z3 = (pi == obj2);  // error: reference comparison on value type synchronized (pi) { }  // error: synch of value, unpredictable result synchronized (obj2) { }  // unpredictable result Complex qq = pi; qq = null;  // possible NPE; warning: “null-unsafe" qq = (Complex) obj;  // warning: “null-unsafe" qq = Complex.cast(obj);  // OK @SuppressWarnings("null-unsafe")   Complex empty = null;  // possible NPE qq = empty;  // possible NPE (null pollution) The Payoffs It follows from this that either the JVM or the java compiler can replace boxed value-type values with unboxed ones, without affecting normal computations.  Fields and variables of value types can be split into their unboxed components.  Non-static methods on value types can be transformed into static methods which take the components as value parameters. Some common questions arise around this point in any discussion of value types. Why burden the programmer with all these extra rules?  Why not detect programs automagically and perform unboxing transparently?  The answer is that it is easy to break the rules accidently unless they are agreed to by the programmer and enforced.  Automatic unboxing optimizations are tantalizing but (so far) unreachable ideal.  In the current state of the art, it is possible exhibit benchmarks in which automatic unboxing provides the desired effects, but it is not possible to provide a JVM with a performance model that assures the programmer when unboxing will occur.  This is why I’m writing this note, to enlist help from, and provide assurances to, the programmer.  Basically, I’m shooting for a good set of user-supplied “pragmas” to frame the desired optimization. Again, the important thing is that the unboxing must be done reliably, or else programmers will have no reason to work with the extra complexity of the value-safety rules.  There must be a reasonably stable performance model, wherein using a value type has approximately the same performance characteristics as writing the unboxed components as separate Java variables. There are some rough corners to the present scheme.  Since Java fields and array elements are initialized to null, value-type computations which incorporate uninitialized variables can produce null pointer exceptions.  One workaround for this is to require such variables to be null-tested, and the result replaced with a suitable all-zero value of the value type.  That is what the “cast” method does above. Generically typed APIs like List<T> will continue to manipulate boxed values always, at least until we figure out how to do reification of generic type instances.  Use of such APIs will elicit warnings until their type parameters (and/or relevant members) are annotated or typed as value-safe.  Retrofitting List<T> is likely to expose flaws in the present scheme, which we will need to engineer around.  Here are a couple of first approaches: public interface java.util.List<@ValueSafe T> extends Collection<T> { … public interface java.util.List<T extends Object|ValueType> extends Collection<T> { … (The second approach would require disjunctive types, in which value-safety is “contagious” from the constituent types.) With more transformations, the return value types of methods can also be unboxed.  This may require significant bytecode-level transformations, and would work best in the presence of a bytecode representation for multiple value groups, which I have proposed elsewhere under the title “Tuples in the VM”. But for starters, the JVM can apply this transformation under the covers, to internally compiled methods.  This would give a way to express multiple return values and structured return values, which is a significant pain-point for Java programmers, especially those who work with low-level structure types favored by modern vector and graphics processors.  The lack of multiple return values has a strong distorting effect on many Java APIs. Even if the JVM fails to unbox a value, there is still potential benefit to the value type.  Clustered computing systems something have copy operations (serialization or something similar) which apply implicitly to command operands.  When copying JVM objects, it is extremely helpful to know when an object’s identity is important or not.  If an object reference is a copied operand, the system may have to create a proxy handle which points back to the original object, so that side effects are visible.  Proxies must be managed carefully, and this can be expensive.  On the other hand, value types are exactly those types which a JVM can “copy and forget” with no downside. Array types are crucial to bulk data interfaces.  (As data sizes and rates increase, bulk data becomes more important than scalar data, so arrays are definitely accompanying us into the future of computing.)  Value types are very helpful for adding structure to bulk data, so a successful value type mechanism will make it easier for us to express richer forms of bulk data. Unboxing arrays (i.e., arrays containing unboxed values) will provide better cache and memory density, and more direct data movement within clustered or heterogeneous computing systems.  They require the deepest transformations, relative to today’s JVM.  There is an impedance mismatch between value-type arrays and Java’s covariant array typing, so compromises will need to be struck with existing Java semantics.  It is probably worth the effort, since arrays of unboxed value types are inherently more memory-efficient than standard Java arrays, which rely on dependent pointer chains. It may be sufficient to extend the “value-safe” concept to array declarations, and allow low-level transformations to change value-safe array declarations from the standard boxed form into an unboxed tuple-based form.  Such value-safe arrays would not be convertible to Object[] arrays.  Certain connection points, such as Arrays.copyOf and System.arraycopy might need additional input/output combinations, to allow smooth conversion between arrays with boxed and unboxed elements. Alternatively, the correct solution may have to wait until we have enough reification of generic types, and enough operator overloading, to enable an overhaul of Java arrays. Implicit Method Definitions The example of class Complex above may be unattractively complex.  I believe most or all of the elements of the example class are required by the logic of value types. If this is true, a programmer who writes a value type will have to write lots of error-prone boilerplate code.  On the other hand, I think nearly all of the code (except for the domain-specific parts like plus and minus) can be implicitly generated. Java has a rule for implicitly defining a class’s constructor, if no it defines no constructors explicitly.  Likewise, there are rules for providing default access modifiers for interface members.  Because of the highly regular structure of value types, it might be reasonable to perform similar implicit transformations on value types.  Here’s an example of a “highly implicit” definition of a complex number type: public class Complex implements ValueType {  // implicitly final     public double re, im;  // implicitly public final     //implicit methods are defined elementwise from te fields:     //  toString, asList, equals(2), hashCode, valueOf, cast     //optionally, explicit methods (plus, abs, etc.) would go here } In other words, with the right defaults, a simple value type definition can be a one-liner.  The observant reader will have noticed the similarities (and suitable differences) between the explicit methods above and the corresponding methods for List<T>. Another way to abbreviate such a class would be to make an annotation the primary trigger of the functionality, and to add the interface(s) implicitly: public @ValueType class Complex { … // implicitly final, implements ValueType (But to me it seems better to communicate the “magic” via an interface, even if it is rooted in an annotation.) Implicitly Defined Value Types So far we have been working with nominal value types, which is to say that the sequence of typed components is associated with a name and additional methods that convey the intention of the programmer.  A simple ordered pair of floating point numbers can be variously interpreted as (to name a few possibilities) a rectangular or polar complex number or Cartesian point.  The name and the methods convey the intended meaning. But what if we need a truly simple ordered pair of floating point numbers, without any further conceptual baggage?  Perhaps we are writing a method (like “divideAndRemainder”) which naturally returns a pair of numbers instead of a single number.  Wrapping the pair of numbers in a nominal type (like “QuotientAndRemainder”) makes as little sense as wrapping a single return value in a nominal type (like “Quotient”).  What we need here are structural value types commonly known as tuples. For the present discussion, let us assign a conventional, JVM-friendly name to tuples, roughly as follows: public class java.lang.tuple.$DD extends java.lang.tuple.Tuple {      double $1, $2; } Here the component names are fixed and all the required methods are defined implicitly.  The supertype is an abstract class which has suitable shared declarations.  The name itself mentions a JVM-style method parameter descriptor, which may be “cracked” to determine the number and types of the component fields. The odd thing about such a tuple type (and structural types in general) is it must be instantiated lazily, in response to linkage requests from one or more classes that need it.  The JVM and/or its class loaders must be prepared to spin a tuple type on demand, given a simple name reference, $xyz, where the xyz is cracked into a series of component types.  (Specifics of naming and name mangling need some tasteful engineering.) Tuples also seem to demand, even more than nominal types, some support from the language.  (This is probably because notations for non-nominal types work best as combinations of punctuation and type names, rather than named constructors like Function3 or Tuple2.)  At a minimum, languages with tuples usually (I think) have some sort of simple bracket notation for creating tuples, and a corresponding pattern-matching syntax (or “destructuring bind”) for taking tuples apart, at least when they are parameter lists.  Designing such a syntax is no simple thing, because it ought to play well with nominal value types, and also with pre-existing Java features, such as method parameter lists, implicit conversions, generic types, and reflection.  That is a task for another day. Other Use Cases Besides complex numbers and simple tuples there are many use cases for value types.  Many tuple-like types have natural value-type representations. These include rational numbers, point locations and pixel colors, and various kinds of dates and addresses. Other types have a variable-length ‘tail’ of internal values. The most common example of this is String, which is (mathematically) a sequence of UTF-16 character values. Similarly, bit vectors, multiple-precision numbers, and polynomials are composed of sequences of values. Such types include, in their representation, a reference to a variable-sized data structure (often an array) which (somehow) represents the sequence of values. The value type may also include ’header’ information. Variable-sized values often have a length distribution which favors short lengths. In that case, the design of the value type can make the first few values in the sequence be direct ’header’ fields of the value type. In the common case where the header is enough to represent the whole value, the tail can be a shared null value, or even just a null reference. Note that the tail need not be an immutable object, as long as the header type encapsulates it well enough. This is the case with String, where the tail is a mutable (but never mutated) character array. Field types and their order must be a globally visible part of the API.  The structure of the value type must be transparent enough to have a globally consistent unboxed representation, so that all callers and callees agree about the type and order of components  that appear as parameters, return types, and array elements.  This is a trade-off between efficiency and encapsulation, which is forced on us when we remove an indirection enjoyed by boxed representations.  A JVM-only transformation would not care about such visibility, but a bytecode transformation would need to take care that (say) the components of complex numbers would not get swapped after a redefinition of Complex and a partial recompile.  Perhaps constant pool references to value types need to declare the field order as assumed by each API user. This brings up the delicate status of private fields in a value type.  It must always be possible to load, store, and copy value types as coordinated groups, and the JVM performs those movements by moving individual scalar values between locals and stack.  If a component field is not public, what is to prevent hostile code from plucking it out of the tuple using a rogue aload or astore instruction?  Nothing but the verifier, so we may need to give it more smarts, so that it treats value types as inseparable groups of stack slots or locals (something like long or double). My initial thought was to make the fields always public, which would make the security problem moot.  But public is not always the right answer; consider the case of String, where the underlying mutable character array must be encapsulated to prevent security holes.  I believe we can win back both sides of the tradeoff, by training the verifier never to split up the components in an unboxed value.  Just as the verifier encapsulates the two halves of a 64-bit primitive, it can encapsulate the the header and body of an unboxed String, so that no code other than that of class String itself can take apart the values. Similar to String, we could build an efficient multi-precision decimal type along these lines: public final class DecimalValue extends ValueType {     protected final long header;     protected private final BigInteger digits;     public DecimalValue valueOf(int value, int scale) {         assert(scale >= 0);         return new DecimalValue(((long)value << 32) + scale, null);     }     public DecimalValue valueOf(long value, int scale) {         if (value == (int) value)             return valueOf((int)value, scale);         return new DecimalValue(-scale, new BigInteger(value));     } } Values of this type would be passed between methods as two machine words. Small values (those with a significand which fits into 32 bits) would be represented without any heap data at all, unless the DecimalValue itself were boxed. (Note the tension between encapsulation and unboxing in this case.  It would be better if the header and digits fields were private, but depending on where the unboxing information must “leak”, it is probably safer to make a public revelation of the internal structure.) Note that, although an array of Complex can be faked with a double-length array of double, there is no easy way to fake an array of unboxed DecimalValues.  (Either an array of boxed values or a transposed pair of homogeneous arrays would be reasonable fallbacks, in a current JVM.)  Getting the full benefit of unboxing and arrays will require some new JVM magic. Although the JVM emphasizes portability, system dependent code will benefit from using machine-level types larger than 64 bits.  For example, the back end of a linear algebra package might benefit from value types like Float4 which map to stock vector types.  This is probably only worthwhile if the unboxing arrays can be packed with such values. More Daydreams A more finely-divided design for dynamic enforcement of value safety could feature separate marker interfaces for each invariant.  An empty marker interface Unsynchronizable could cause suitable exceptions for monitor instructions on objects in marked classes.  More radically, a Interchangeable marker interface could cause JVM primitives that are sensitive to object identity to raise exceptions; the strangest result would be that the acmp instruction would have to be specified as raising an exception. @ValueSafe public interface ValueType extends java.io.Serializable,         Unsynchronizable, Interchangeable { … public class Complex implements ValueType {     // inherits Serializable, Unsynchronizable, Interchangeable, @ValueSafe     … It seems possible that Integer and the other wrapper types could be retro-fitted as value-safe types.  This is a major change, since wrapper objects would be unsynchronizable and their references interchangeable.  It is likely that code which violates value-safety for wrapper types exists but is uncommon.  It is less plausible to retro-fit String, since the prominent operation String.intern is often used with value-unsafe code. We should also reconsider the distinction between boxed and unboxed values in code.  The design presented above obscures that distinction.  As another thought experiment, we could imagine making a first class distinction in the type system between boxed and unboxed representations.  Since only primitive types are named with a lower-case initial letter, we could define that the capitalized version of a value type name always refers to the boxed representation, while the initial lower-case variant always refers to boxed.  For example: complex pi = complex.valueOf(Math.PI, 0); Complex boxPi = pi;  // convert to boxed myList.add(boxPi); complex z = myList.get(0);  // unbox Such a convention could perhaps absorb the current difference between int and Integer, double and Double. It might also allow the programmer to express a helpful distinction among array types. As said above, array types are crucial to bulk data interfaces, but are limited in the JVM.  Extending arrays beyond the present limitations is worth thinking about; for example, the Maxine JVM implementation has a hybrid object/array type.  Something like this which can also accommodate value type components seems worthwhile.  On the other hand, does it make sense for value types to contain short arrays?  And why should random-access arrays be the end of our design process, when bulk data is often sequentially accessed, and it might make sense to have heterogeneous streams of data as the natural “jumbo” data structure.  These considerations must wait for another day and another note. More Work It seems to me that a good sequence for introducing such value types would be as follows: Add the value-safety restrictions to an experimental version of javac. Code some sample applications with value types, including Complex and DecimalValue. Create an experimental JVM which internally unboxes value types but does not require new bytecodes to do so.  Ensure the feasibility of the performance model for the sample applications. Add tuple-like bytecodes (with or without generic type reification) to a major revision of the JVM, and teach the Java compiler to switch in the new bytecodes without code changes. A staggered roll-out like this would decouple language changes from bytecode changes, which is always a convenient thing. A similar investigation should be applied (concurrently) to array types.  In this case, it seems to me that the starting point is in the JVM: Add an experimental unboxing array data structure to a production JVM, perhaps along the lines of Maxine hybrids.  No bytecode or language support is required at first; everything can be done with encapsulated unsafe operations and/or method handles. Create an experimental JVM which internally unboxes value types but does not require new bytecodes to do so.  Ensure the feasibility of the performance model for the sample applications. Add tuple-like bytecodes (with or without generic type reification) to a major revision of the JVM, and teach the Java compiler to switch in the new bytecodes without code changes. That’s enough musing me for now.  Back to work!

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Adding <span> tags to all text nodes between custom self closing tags.

    - by Rachel
    I have a pair of custom self closing tags s1 and s2 defined in namespace x in my xhtml. For each tag pair s1, s2 having the same id, I want to add span tags to all the text nodes between them. Each s1, s2 tag pair have a unique id. The s1 tag has an attribute 'styleName' which needs to be copied as the class name for the span tags populated for the s1,s2 pair. Within a s1, s2 tag pair, other s1, s2 tags can occur. It is the id attribute of the tags s1 and s2 that help us to find the postion from where we need to start populating the span(for text nodes alone) and the end where we need to stop. In case of common text nodes that is part of the multiple s1, s2 pairs then the span tags needs to be opened and closed appropirately as shown in the sample below. I am not specific with the format of the id populated for the span tag. Along as it is unique it is fine. Can we achive this kind of a solution using XSL. I am using Saxon processor. Sample input: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:x="http://sample.org"> <head> <title>This is my title</title> </head> <body> <h1 align="center">This <x:s1 id="1" styleName="name_1"/>is my <x:s2 id="1" />heading</h1> <p> Sample content <x:s1 id="2" styleName="name_2"/> Some text here. </p> <p> Here you <x:s2 id="2" />go. </p> <p> <x:s1 id="3" styleName="name_3"/>This <x:s1 id="4" styleName="name_4"/>is just a simple text <x:s2 id="4" />Some text here.<x:s2 id="3" /> Some content here. </p> <p> Use this <x:s1 id="5" styleName="name_5"/>space. </p> <p> Indroducing <x:s1 id="6" styleName="name_6"/> more information. </p> <p> Can add some <x:s2 id="6" />more content here. </p> <p> Sample content <x:s2 id="5" />Some text here. Some content here. </p> <p> <x:s1 id="7" styleName="name_7"/>This is a complex data. <x:s1 id="8" styleName="name_8"/>Framing a long sentence to <x:s2 id="7" />accomodate all possible <x:s2 id="8" />scenarios. </p> <p> <x:s1 id="9" styleName="name_9"/>More data can be <x:s1 id="10" styleName="name_10"/>added here. </p> <p> Trying to include here. </p> <p> Modifying <x:s2 id="9" />content <x:s2 id="10" />here. </p> </body> </html> Sample output: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:x="http://sample.org"> <head> <title>This is my title</title> </head> <body> <h1 align="center">This <span id="1_1" class="name_1">is my </span>heading</h1> <p> Sample content <span id="2_1" class="name_2"> Some text here.</span> </p> <p> <span id="2_2" class="name_2">Here you </span>go. </p> <p> <span id="3_1" class="name_3">This <span id="4_1" class="name_4">is just a simple text </span>Some text here.</span> Some content here. </p> <p> Use this <span id="5_1" class="name_5">space.</span> </p> <p> <span id="5_2" class="name_5">Indroducing <span id="6_1" class="name_6"> more information.</span></span> </p> <p> <span id="5_3" class="name_5"><span id="6_2" class="name_6">Can add some </span>more content here.</span> </p> <p> <span id="5_4" class="name_5">Sample content </span>Some text here. Some content here. </p> <p> <span id="7_1" class="name_7">This is a complex data.</span> <span id="8_1" class="name_8"><span id="7_2" class="name_7">Framing a long sentence to </span></span><span id="8_2" class="name_8">accomodate all possible </span>scenarios. </p> <p> <span id="9_1" class="name_9">More data can be <span><span id="10_1" class="name_10"><span id="9_2" class="name_9">added here.</span></span> </p> <p> <span id=10_2 class="name_10"><span id="9_3" class="name_9">Trying to include here.</span></span> </p> <p> <span id=10_3 class="name_10"><span id="9_4" class="name_9">Modifying</span></span><span id="10_4" class="name_10">content </span>here. </p> </body> </html> Thanks.

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  • Adding <span> tags to all text nodes between custom self closing tags.

    - by Rachel
    I have a pair of custom self closing tags s1 and s2 defined in namespace x in my xhtml. For each tag pair s1, s2 having the same id, I want to add span tags to all the text nodes between them. Each s1, s2 tag pair have a unique id. The s1 tag has an attribute 'styleName' which needs to be copied as the class name for the span tags populated for the s1,s2 pair. Within a s1, s2 tag pair, other s1, s2 tags can occur. It is the id attribute of the tags s1 and s2 that help us to find the postion from where we need to start populating the span(for text nodes alone) and the end where we need to stop. In case of common text nodes that is part of the multiple s1, s2 pairs then the span tags needs to be opened and closed appropirately as shown in the sample below. I am not specific with the format of the id populated for the span tag. As long as it is unique it is fine. Can we achieve this kind of a solution using XSL. I am looking for a XSL based solution for the same. I am using Saxon java processor for XSL. I am trying to achieve this using XSL 2.0. Please share your ideas on this. EDIT: I have edited my sample input and output to make my question more clear. Sample input: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:x="http://sample.org"> <head> <title>This is my title</title> </head> <body> <h1 align="center">This <x:s1 id="1" styleName="name_1"/>is my <x:s2 id="1" />heading</h1> <p> Sample content <x:s1 id="2" styleName="name_2"/> Some text here. </p> <p> Here you <x:s2 id="2" />go. </p> <p> <x:s1 id="3" styleName="name_3"/>This <x:s1 id="4" styleName="name_4"/>is just a simple text <x:s2 id="4" />Some text here.<x:s2 id="3" /> Some content here. </p> <p> Use this <x:s1 id="5" styleName="name_5"/>space. </p> <p> Indroducing <x:s1 id="6" styleName="name_6"/> more information. </p> <p> Can add some <x:s2 id="6" />more content here. </p> <p> Sample content <x:s2 id="5" />Some text here. Some content here. </p> <p> <x:s1 id="7" styleName="name_7"/>This is a complex data. <x:s1 id="8" styleName="name_8"/>Framing a long sentence to <x:s2 id="7" />accomodate all possible <x:s2 id="8" />scenarios. </p> <p> <x:s1 id="9" styleName="name_9"/>More data can be <x:s1 id="10" styleName="name_10"/>added here. </p> <p> Trying to include here. </p> <p> Modifying <x:s2 id="9" />content <x:s2 id="10" />here. </p> </body> </html> Sample output: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:x="http://sample.org"> <head> <title>This is my title</title> </head> <body> <h1 align="center">This <span id="1_1" class="name_1">is my </span>heading</h1> <p> Sample content <span id="2_1" class="name_2"> Some text here.</span> </p> <p> <span id="2_2" class="name_2">Here you </span>go. </p> <p> <span id="3_1" class="name_3">This <span id="4_1" class="name_4">is just a simple text </span>Some text here.</span> Some content here. </p> <p> Use this <span id="5_1" class="name_5">space.</span> </p> <p> <span id="5_2" class="name_5">Indroducing <span id="6_1" class="name_6"> more information.</span></span> </p> <p> <span id="5_3" class="name_5"><span id="6_2" class="name_6">Can add some </span>more content here.</span> </p> <p> <span id="5_4" class="name_5">Sample content </span>Some text here. Some content here. </p> <p> <span id="7_1" class="name_7">This is a complex data.</span> <span id="8_1" class="name_8"><span id="7_2" class="name_7">Framing a long sentence to </span></span><span id="8_2" class="name_8">accomodate all possible </span>scenarios. </p> <p> <span id="9_1" class="name_9">More data can be <span><span id="10_1" class="name_10"><span id="9_2" class="name_9">added here.</span></span> </p> <p> <span id=10_2 class="name_10"><span id="9_3" class="name_9">Trying to include here.</span></span> </p> <p> <span id=10_3 class="name_10"><span id="9_4" class="name_9">Modifying</span></span><span id="10_4" class="name_10">content </span>here. </p> </body> </html> Thanks.

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  • How to Modify Data Security in Fusion Applications

    - by Elie Wazen
    The reference implementation in Fusion Applications is designed with built-in data security on business objects that implement the most common business practices.  For example, the “Sales Representative” job has the following two data security rules implemented on an “Opportunity” to restrict the list of Opportunities that are visible to an Sales Representative: Can view all the Opportunities where they are a member of the Opportunity Team Can view all the Opportunities where they are a resource of a territory in the Opportunity territory team While the above conditions may represent the most common access requirements of an Opportunity, some customers may have additional access constraints. This blog post explains: How to discover the data security implemented in Fusion Applications. How to customize data security Illustrative example. a.) How to discover seeded data security definitions The Security Reference Manuals explain the Function and Data Security implemented on each job role.  Security Reference Manuals are available on Oracle Enterprise Repository for Oracle Fusion Applications. The following is a snap shot of the security documented for the “Sales Representative” Job. The two data security policies define the list of Opportunities a Sales Representative can view. Here is a sample of data security policies on an Opportunity. Business Object Policy Description Policy Store Implementation Opportunity A Sales Representative can view opportunity where they are a territory resource in the opportunity territory team Role: Opportunity Territory Resource Duty Privilege: View Opportunity (Data) Resource: Opportunity A Sales Representative can view opportunity where they are an opportunity sales team member with view, edit, or full access Role: Opportunity Sales Representative Duty Privilege: View Opportunity (Data) Resource: Opportunity Description of Columns Column Name Description Policy Description Explains the data filters that are implemented as a SQL Where Clause in a Data Security Grant Policy Store Implementation Provides the implementation details of the Data Security Grant for this policy. In this example the Opportunities listed for a “Sales Representative” job role are derived from a combination of two grants defined on two separate duty roles at are inherited by the Sales Representative job role. b.) How to customize data security Requirement 1: Opportunities should be viewed only by members of the opportunity team and not by all the members of all the territories on the opportunity. Solution: Remove the role “Opportunity Territory Resource Duty” from the hierarchy of the “Sales Representative” job role. Best Practice: Do not modify the seeded role hierarchy. Create a custom “Sales Representative” job role and build the role hierarchy with the seeded duty roles. Requirement 2: Opportunities must be more restrictive based on a custom attribute that identifies if a Opportunity is confidential or not. Confidential Opportunities must be visible only the owner of the Opportunity. Solution: Modify the (2) data security policy in the above example as follows: A Sales Representative can view opportunity where they are a territory resource in the opportunity territory team and the opportunity is not confidential. Implementation of this policy is more invasive. The seeded SQL where clause of the data security grant on “Opportunity Territory Resource Duty” has to be modified and the condition that checks for the confidential flag must be added. Best Practice: Do not modify the seeded grant. Create a new grant with the modified condition. End Date the seeded grant. c.) Illustrative Example (Implementing Requirement 2) A data security policy contains the following components: Role Object Instance Set Action Of the above four components, the Role and Instance Set are the only components that are customizable. Object and Actions for that object are seed data and cannot be modified. To customize a seeded policy, “A Sales Representative can view opportunity where they are a territory resource in the opportunity territory team”, Find the seeded policy Identify the Role, Object, Instance Set and Action components of the policy Create a new custom instance set based on the seeded instance set. End Date the seeded policies Create a new data security policy with custom instance set c-1: Find the seeded policy Step 1: 1. Find the Role 2. Open 3. Find Policies Step 2: Click on the Data Security Tab Sort by “Resource Name” Find all the policies with the “Condition” as “where they are a territory resource in the opportunity territory team” In this example, we can see there are 5 policies for “Opportunity Territory Resource Duty” on Opportunity object. Step 3: Now that we know the policy details, we need to create new instance set with the custom condition. All instance sets are linked to the object. Find the object using global search option. Open it and click on “condition” tab Sort by Display name Find the Instance set Edit the instance set and copy the “SQL Predicate” to a notepad. Create a new instance set with the modified SQL Predicate from above by clicking on the icon as shown below. Step 4: End date the seeded data security policies on the duty role and create new policies with your custom instance set. Repeat the navigation in step Edit each of the 5 policies and end date them 3. Create new custom policies with the same information as the seeded policies in the “General Information”, “Roles” and “Action” tabs. 4. In the “Rules” tab, please pick the new instance set that was created in Step 3.

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  • SharePoint 2010 Hosting :: How to Customize SharePoint 2010 Global Navigation

    - by mbridge
    Requirements - SharePoint Foundation or SharePoint Server 2010 site - SharePoint Designer 2010 Steps 1. The first step in my process was to download from codeplex a starter masterpage http://startermasterpages.codeplex.com/ . 2. Once you downloaded the starter master page, open up your SharePoint site in SharePoint Designer 2010 and on the left in the “Site Objects “ area click on the folder “All Files” and drill down to catalogs >> masterpages . Once you are in the Masterpage folder copy and paste the _starter.master into this folder. 3. The first step in the customization process is to create your custom style sheet. To create your custom style sheet, click on the “all Files” folder and click on “Style Library.” Right click in the style library section and choose Style sheet. Once the style sheet is created, rename it style.css. Now open the style sheet you created in SharePoint Designer. 4. In this next step you will copy and paste the SharePoint core styles for the global navigation into your custom style sheet. Copy and paste the css below into the style sheet and save file .s4-tn{ padding:0px; margin:0px; } .s4-tn ul.static{ white-space:nowrap; } .s4-tn li.static > .menu-item{ /* [ReplaceColor(themeColor:"Dark2")] */ color:#3b4f65; white-space:nowrap; border:1px solid transparent; padding:4px 10px; display:inline-block; height:15px; vertical-align:middle; } .s4-tn ul.dynamic{ /* [ReplaceColor(themeColor:"Light2")] */ background-color:white; /* [ReplaceColor(themeColor:"Dark2-Lighter")] */ border:1px solid #D9D9D9; } .s4-tn li.dynamic > .menu-item{ display:block; padding:3px 10px; white-space:nowrap; font-weight:normal; } .s4-tn li.dynamic > a:hover{ font-weight:normal; /* [ReplaceColor(themeColor:"Light2-Lighter")] */ background-color:#D9D9D9; } .s4-tn li.static > a:hover { /* [ReplaceColor(themeColor:"Accent1")] */ color:#44aff6; text-decoration:underline; } 5. Once you created the style sheet, go back to the masterpage folder and open the _starter.master file and in the Customization category click edit file. 6. Next, when the edit file opens make sure you view it in split view. Now you are going to search for the reference to our custom masterpage in the code. Make sure you are scrolled to the top in the code section and press “ctrl f” on the key board. This will pop up the find and replace tool. In the” find what field”, copy and paste and then click find next. 7. Now, in the code replace You have now referenced your custom style sheet in your masterpage. 8. The next step is to locate your Global Navigation control, make sure you are scrolled to the top in the code section and press “ctrl f” on the key board. This will pop up the find and replace tool. In the” find what field”, copy and paste ID="TopNavigationMenuV4” and then click find next. Once you find ID="TopNavigationMenuV4” , you should see the following block of code which is the global navigation control: ID="TopNavigationMenuV4" Runat="server" EnableViewState="false" DataSourceID="topSiteMap" AccessKey="" UseSimpleRendering="true" UseSeparateCss="false" Orientation="Horizontal" StaticDisplayLevels="1" MaximumDynamicDisplayLevels="1" SkipLinkText="" CssClass="s4-tn" 9. In the global navigation code above you should see CssClass="s4-tn" . As an additional step you can replace "s4-tn" your own custom name like CssClass="MyNav" . If you can the name of the CSS class make sure you update your custom style sheet with the new name, example below: .MyNav{ padding:0px; margin:0px; } .MyNav ul.static{ white-space:nowrap; } 10. At this point you are ready to brand your global navigation. The next step is to modify your style.css with your customizations to the default SharePoint styles. Have fun styling and make sure you save your work often. Hope it helps!!

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  • Grouping problem with postback in SPGridview

    - by Abhishek Rao
    I have a SPGridView with a custom CheckBox Template in it. To access the value of the checkbox I have created the SPGridView in Page_Init method. It was working fine. I also have grouping in the grid. It was working fine till I made any postback in the page. To overcome that I created my own custom GridView and overrided the LoadControlState event. Now the problem is when I use this Custom Grid in my page the LoadControlState event occurs after the Init event and hence the grid doesnt render on the page. When i keep it in Page_Load it works fine but my custom checkbox template creates a problem then. How do I get both the custom Checkbox Template and grouping with postback in the SPGridview working properly??? Please help as this is really getting me stuck.........

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  • Monitoring almost anything with BizTalk 360

    - by Michael Stephenson
    When you work in an integration environment it is common that you will find yourself in a situation where you integrate with some unusual applications or have some unusual dependencies. That is the nature of integration. When you work with BizTalk one of the common problems is that BizTalk often is the place where problems with applications you integrate with are highlighted and these external applications may have poor monitoring solutions. Fortunately if you are a working with a customer who uses BizTalk 360 then it contains a feature called the "Web Endpoint Manager". Typically the web endpoint manager is used to monitor web services that you integrate with and will ping them at appropriate times to make sure they return the expected HTTP status code. When you have an usual situation where you want to monitor something which is key to the success to your solution but you find yourself having to consider a significant custom solution to monitor the external dependency then the Web Endpoint Manager could be your friend. The endpoint manager monitors a url and checks for a certain status code. This means that you can create your own aspx web page and then make BizTalk 360 monitor this web page. Behind the web page you could write any code you wished. An example of this is architecture is shown in the below diagram.     In the custom web page you would implement some custom code to do whatever it is that you want to monitor. In the below code snippet you can see how the Page_Load default method is doing some kind of check then depending on the result of the check it returns a certain HTTP code. protected void Page_Load(object sender, EventArgs e) { var result = CheckSomething();   if (result == "Success") Response.StatusCode = 202; else if (result == "DatabaseError") Response.StatusCode = 510; else if (result == "SystemError") Response.StatusCode = 512; else Response.StatusCode = 513;   }   In BizTalk 360 you would go into the Monitor and Notify tab and then to BizTalk Environment which gives you access to the Web Endpoint Manager. You need an alarm setup which configures how the endpoint will be checked. I'm not going to go through the details of creating the alarm as this is already documented in the BizTalk 360 documentation. One point to note is that in the example I am using I setup a threshold alarm which means that the url is checked about every minute and if there is an error that persists for a period of time then the alarm will raise the alert notification. In my example I configured the alarm to fire if the error persisted for 3 minutes. The below picture shows accessing the endpoint manager.   In the web endpoint manager you would then configure your endpoint to monitor and the HTTP response code which indicates all is working fine. The below picture shows this. I now have my endpoint monitoring setup and BizTalk 360 should be checking my custom endpoint to see that it is available. If I wanted to manually sanity check that the endpoints I have registered are working fine then clicking the Refresh button will show if they are all good or not. If my custom ASP.net page which is checking my dependency gets a problem you will see in the endpoint manager that the status code does not match the expected return code and your endpoints will display in red and you can see the problem. The below picture shows this. If I use specific HTTP response codes for the errors the custom ASP.net page might encounter I can easily interpret these to know what the problem is. Using the alarms and notifications with BizTalk 360 it means when your endpoint goes into an error state you can easily configure email or SMS notifications from BizTalk 360 to tell you that your endpoint is having problems and you can use BizTalk 360 to help correlate what the problem is to allow you to investigate further. Below you can see the email which tells me my endpoint is not working.   When everything returns to normal you will see the status is now fixed and you will see a situation like below where you can see the WebEndpoints are now green and the return code matches what is expected.   Conclusion As you can see it is really easy to plug your own custom ASP.net page into the BizTalk 360 web endpoint monitoring feature. This extension then gives you the power to really extend the monitoring to almost anything you want as long as you can write some .net code to check that the dependency is available and working. It would be interesting to hear of any ideas people have around things they would monitor with this extension. More details on the end point monitor can be found on the following link: http://www.biztalk360.com/tour/monitoring_notifications

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  • Please explain some of the features of URL Rewrite module for a newbie

    - by kunjaan
    I am learning to use the IIS Rewrite module and some of the "features" listed in the page is confusing me. It would be great if somebody could explain them to me and give a first hand account of when you would use the feature. Thanks a lot! Rewriting within the content of specific HTML tags Access to server variables and HTTP headers Rewriting of server variables and HTTP request headers What are the "server variables" and when would you redefine or define them? Rewriting of HTTP response headers HtmlEncode function Why would you use an HTMLEncode in the server? Reverse proxy rule template Support for IIS kernel-mode and user-mode output caching Failed Request Tracing support

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  • wordpress woocommerce php variable usage %1$s

    - by tech
    I am using wordpress with woocommerce and I am trying to manipulate a copy of myaccount.php The default code uses some variables of some sort that I am not familiar with nor have I been able to find documentation on. The variables in question are %1$s, %2$s and %s <p class="myaccount_user"> <?php printf( __( 'Hello <strong>%1$s</strong> (not %1$s? <a href="%2$s">Sign out</a>).', 'woocommerce' ) . ' ', $current_user->display_name, wp_logout_url( get_permalink( wc_get_page_id( 'myaccount' ) ) ) ); ?> <?php printf( __( 'From this page you can view your recent orders, manage your shipping and billing addresses and <a href="%s">edit your password and account details</a>.', 'woocommerce' ), wc_customer_edit_account_url() ); ?> </p> How can I identify the variables, what they represent and how to use them? Thank you.

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