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  • [AJAX Numeric Updown Control] Microsoft JScript runtime error: The number of fractional digits is out of range

    - by Jenson
    If you have using Ajax control toolkits a lot (which I will skip the parts on where to download and how to configure it in Visual Studio 2010), you might have encountered some bugs or limitations of the controls, or rather, some weird behaviours. I would call them weird behaviours though. Recently, I've been working on a Ajax numeric updown control, which i remember clearly it was working fine without problems. In fact, I use 2 numeric updown control this time. So I went on to configure it to be as simple as possible and I will just use the default up and down buttons provided by it (so that I won't need to design my own). I have two textbox controls to display the value controlled by the updown control. One for month, and another for year. <asp:TextBox ID="txtMonth" runat="server" CssClass="txtNumeric" ReadOnly="True" Width="150px" /> <asp:TextBox ID="txtYear" runat="server" CssClass="txtNumeric" ReadOnly="True" Width="150px" /> So I will now drop 1 numeric updown control for each of the textboxes. <asp:NumericUpDownExtender ID="txtMonth_NumericUpDownExtender"     runat="server" TargetControlID="txtMonth" Maximum="12" Minimum="1" Width="152"> </asp:NumericUpDownExtender>                          <asp:NumericUpDownExtender ID="txtYear_NumericUpDownExtender"     runat="server" TargetControlID="txtYear" Width="152"> </asp:NumericUpDownExtender>                                                  You noticed that I configure the Maximum and Minimum value for the first numericupdown control, but I never did the same for the second one (for txtYear). That's because it won't work, well, at least for me. So I remove the Minimum="2000" and Maximum="2099" from there. Then I would configure the initial value to the the current year, and let the year to flow up and down freely. If you want, you want write the codes to restrict it. Here are the codes I used on PageLoad:     Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load         If Not Page.IsPostBack Then             If Trim(txtMonth.Text) = "" Then                 Me.txtMonth.Text = System.DateTime.Today.Month             End If             If Trim(txtYear.Text) = "" Then                 Me.txtYear.Text = System.DateTime.Today.Year             End If         End If     End Sub   Enjoy!

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  • What's a good way to get an IT internship? [closed]

    - by user1419715
    I'm a second year CS student who's worked really hard to build and expand my skills. I've spent the past week now trying to find a place to volunteer (i.e. work for FREE) so I can get a little bit of in-the-door experience with web development. I have a portfolio with several decent projects, a handful of languages and other hard/soft skills that employers constantly say they're clamoring for. I can't even get people to take my calls. This is me offering to work for them for FREE, remember. I'm in a reputable program at a respected school, get decent grades and...yeah, I've worked really hard to be presentable. On the rare occassions I actually get to speak to somebody at a design firm they hedge and do everything they can to get me off the phone. Nobody's ever expressed even the slightest interest in taking me on. The answer to the experience problem is supposed to be "you need to spend a year or two building up a big portfolio of projects on your own" so that employers will be impressed. I've done that. Websites, standalone apps, etc.. Nobody will even look at my resume, though. Question: Why does there seem to be so little interest in taking on upaid interns in the world of IT? Update: Sorry you all think I'm too aggressive or angry. It wasn't my intent to be a jerk to people while asking them for their opinions. That said, how would you feel if employer after employer turned you down cold when you offered yourself to them without asking for remuneration? One can't even get an unpaid job in this economy now, it seems. How am I going about my search? I find web firms in my area and contact them via email with a brief sales pitch of myself and a resume attached. Then a couple of days later I follow up with a phone contact. Nobody--anywhere--is advertising for interns of any kind. If there were I'm sure there'd be about 500 resumes per position, even unpaid. I've had good experiences in the past with cold-calling firms for actual paid jobs in other industries (hiring is a pain in the ass process and a call like this can show initiative while reducing a busy employer's need to do all the hiring overhead work), so I thought volunteering would work at least as well. My skills are pretty good for a CS student and include the usual suspects: HTML/CSS/Javascript, Python, Java, C, C#/.Net etc etc. I made a point on my resume to tie each ability claim to a project as well. Oh, and regarding the "working for free still costs the employer money" argument: that's an excellent point I hadn't though of. But it means...what? I have to pay the employer for the privilege of working there now?

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  • Oracle Business Intelligence Customers: Have Your Voice Heard in the "2011Wisdom of the Crowds Business Intelligence Market Survey"

    - by tobin.gilman(at)oracle.com
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Old friend and industry colleague Howard Dresner has just launched the second edition of his "Wisdom of the Crowds Business Intelligence Survey".  I was hoping Howard would offer me a 60 inch flat panel TV, or at least an iPad 2 if I promote the survey in a blog post.  It saddens me to report that no spiffs of any kind are forthcoming. Zip, zilch, nada.   Not even a Dresner Advisory Services LLC mouse pad!   But I'm going to use this space to encourage Oracle BI customers to participate in the survey anyway. The Wisdom of the Crowds survey combines social media, crowd sourcing, and good old fashioned market research to provide vendors and customers alike an unvarnished and insightful snap shot of what's top of mind with business intelligence professionals.  If you are an Oracle BI user, here's what you get in return for the ten minutes it takes to complete the survey.  First, you get your voice heard. Second, Dresner Advisory Services will give you a complimentary copy of the final report for your own use.   Here's the link:   http://www.surveymonkey.com/s/woc2011-oracle  Act now.  Take the survey and get the complimentary report.  It's almost as good as a 60 inch flat panel or an iPad 2.

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  • Looking for an algorithm to connect dots - shortest route

    - by e4ch
    I have written a program to solve a special puzzle, but now I'm kind of stuck at the following problem: I have about 3200 points/nodes/dots. Each of these points is connected to a few other points (usually 2-5, theoretical limit is 1-26). I have exactly one starting point and about 30 exit points (probably all of the exit points are connected to each other). Many of these 3200 points are probably not connected to neither start nor end point in any way, like a separate net, but all points are connected to at least one other point. I need to find the shortest number of hops to go from entry to exit. There is no distance between the points (unlike the road or train routing problem), just the number of hops counts. I need to find all solutions with the shortest number of hops, and not just one solution, but all. And potentially also solutions with one more hop etc. I expect to have a solution with about 30-50 hops to go from start to exit. I already tried: 1) randomly trying possibilities and just starting over when the count was bigger than a previous solution. I got first solution with 3500 hops, then it got down to about 97 after some minutes, but looking at the solutions I saw problems like unnecessary loops and stuff, so I tried to optimize a bit (like not going back where it came from etc.). More optimizations are possible, but this random thing doesn't find all best solutions or takes too long. 2) Recursively run through all ways from start (chess-problem-like) and breaking the try when it reached a previous point. This was looping at about a length of 120 nodes, so it tries chains that are (probably) by far too long. If we calculate 4 possibilities and 120 nodes, we're reaching 1.7E72 possibilities, which is not possible to calculate through. This is called Depth-first search (DFS) as I found out in the meantime. Maybe I should try Breadth-first search by adding some queue? The connections between the points are actually moves you can make in the game and the points are how the game looks like after you made the move. What would be the algorithm to use for this problem? I'm using C#.NET, but the language shouldn't matter.

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  • Taking too long to get skills for entry level programmer position [closed]

    - by greenonion
    I don't have the skills for an entry level position as a .Net programmer. I am trying to learn what I need but there is too much to learn and too little time. What can I do? About two months ago, I went to a job interview for an entry level C# .Net programming/consultant position in NYC. When I heard back from them, they told me that the knowledge gap between what I knew and what they needed me to know was too big and I might have been a better fit if I had 6 months of experience. This was the first interview that I went on since graduating college. before the interview, I read a book on visual C#. Turns out it wasn't a very good book and I was missing a lot of key areas of knowledge such as ADO.net SQL (I had learned some LINQ) A little bit about how memory is handled Multiple threaded programming, etc. Because the book wasn't very good, the stuff I did know, I didn't know very well. I felt crushed. I've applied for jobs to gain experience but when recruiters hear that I have no experience they lose interest. I figured that I can at least work on my knowledge. Since then, I read "SQL Essentials" to cover the SQL bit and I found a pretty awesome book that is good enough to clear up what's hazy in my mind and covers almost all of the extra topics. The book is "C# 4.0: The Complete Reference" by Herbert Schildt. I'm even learning a lot about the topics I was familiar with. For a month now I've been working my way through this beast of a book. However, gaining the knowledge I need is taking too long. I can't hold off not having a full-time job much longer. I'm not stupid and I'm studying constantly pouring through the book, asking questions on stackoverflow, referencing the C# specification, etc. I have made great progress but there is just too much ground to cover. I'm on chapter 12 which is about a 3rd through the book. To get an idea of what I know vs don't know, the table of contents is on amazon: http://www.amazon.com/C-4-0-The-Complete-Reference/dp/007174116X How on earth can someone know enough to function as a programmer in the real world? Can I try for a job in academia? Will I have time to finish learning the rest of the C# language or am I just un-hireable?

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  • Is it smart to take a year off from school to get experience?

    - by user134147
    firstly I apologize if this question is not appropriate for the site, but I've seen other similar (though slightly deviant) questions on this sight before and I know the people here are the most qualified to answer my question. Anyways, I'm currently between my sophomore and junior years at a 4 year university, and after a bit of deliberation I've decided on computer science as a major (BA, by the way, as a BS would require me to stay at least an extra year the way our program is set up). I've been interested now in programming for a few months and I've developed a passion for it in a very short time. I began learning C++, migrating to Java recently when I learned my school focuses on this language. Now, I should mention that the concept of higher education has never sat well with me, so part of my motivation for wanting to take time off is to truly challenge myself and see what I can accomplish when I actually try at something. The autodidact in me finds it difficult to focus on my passions while trying to keep a high GPA in unrelated classes. However, I understand the times we live in and therefore would plan to complete my degree after this year. So my question is whether or not the skills I learn in a year off from college could justify the time off from school. Unfortunately, I don't believe I know enough yet to gain any professional experience (internship, etc.) so I would mostly focus my time on learning Java and another language, possibly Wordpress (to gain an understanding of web programming concepts as I have not yet decided what field I want to get into, and to make some money to fund my off-year), and to delve into security concepts, which also interest me. I'm hoping I could work on projects, such as simple applications or contributions to open source software during this time to enhance my resume once I do finish school, so I can find a job out of college easier. I do not want to be the new hire who knows nothing beyond the concepts of his Java textbooks. Does anyone have any input about these thoughts of mine, or any ideas for where I should focus my studies or how high I might set the bar for my work? Thanks a lot everyone!

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  • Protobuf design patterns

    - by Monster Truck
    I am evaluating Google Protocol Buffers for a Java based service (but am expecting language agnostic patterns). I have two questions: The first is a broad general question: What patterns are we seeing people use? Said patterns being related to class organization (e.g., messages per .proto file, packaging, and distribution) and message definition (e.g., repeated fields vs. repeated encapsulated fields*) etc. There is very little information of this sort on the Google Protobuf Help pages and public blogs while there is a ton of information for established protocols such as XML. I also have specific questions over the following two different patterns: Represent messages in .proto files, package them as a separate jar, and ship it to target consumers of the service --which is basically the default approach I guess. Do the same but also include hand crafted wrappers (not sub-classes!) around each message that implement a contract supporting at least these two methods (T is the wrapper class, V is the message class (using generics but simplified syntax for brevity): public V toProtobufMessage() { V.Builder builder = V.newBuilder(); for (Item item : getItemList()) { builder.addItem(item); } return builder.setAmountPayable(getAmountPayable()). setShippingAddress(getShippingAddress()). build(); } public static T fromProtobufMessage(V message_) { return new T(message_.getShippingAddress(), message_.getItemList(), message_.getAmountPayable()); } One advantage I see with (2) is that I can hide away the complexities introduced by V.newBuilder().addField().build() and add some meaningful methods such as isOpenForTrade() or isAddressInFreeDeliveryZone() etc. in my wrappers. The second advantage I see with (2) is that my clients deal with immutable objects (something I can enforce in the wrapper class). One disadvantage I see with (2) is that I duplicate code and have to sync up my wrapper classes with .proto files. Does anyone have better techniques or further critiques on any of the two approaches? *By encapsulating a repeated field I mean messages such as this one: message ItemList { repeated item = 1; } message CustomerInvoice { required ShippingAddress address = 1; required ItemList = 2; required double amountPayable = 3; } instead of messages such as this one: message CustomerInvoice { required ShippingAddress address = 1; repeated Item item = 2; required double amountPayable = 3; } I like the latter but am happy to hear arguments against it.

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  • Zelda-style top-down RPG. How to store tile and collision data?

    - by Delerat
    I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, these are the choices I can see in front of me: Store each tile as its own array. Each one having 3-4 layers, texture/animation, depth, flags, and maybe collision(depending on how I do it). I've read warning about memory issues going this route, and my biggest map will probably be 160x120 tiles. My average map however will be about 40x30. The number of tiles might cut in half if I decide to double my tile size, which is currently 16x16. This is the most appealing approach for me, as I feel like I would know how to save maps, make changes, and separate it into chunks for collision checks. Store the static parts of my tile map in multiple arrays acting as the different layers. Then I would just use entities for anything that wasn't static. All of the other tile data such as collisions, depth, etc., would be stored in their own layers as well I guess? This way just seems messy to me though. Regardless of which one I choose, I'm also unsure how to plan all of that other tile data. I could write a bunch of code that would know which integer represents what tile and it's data, but if I changed a tileset in Tiled and exported it again, all of those integers could potentially change and I'd have to adjust a whole bunch of code. My other issue is about how I could do collision. I want to at least support angled collision that slides you around the corners of objects like LTTP does, if not more oddball shapes as well. So do I: Store collision as a flag for binary collision. Could I get this to support angles? Would it be fine to store collision as an integer and have each number represent a certain angle of collision? Store a list of rectangles or other shapes and do collision that way? Sorry for the large two-part(three-part?) question. I felt like these needed to be asked together as I believe each choice influences the other.

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  • Is my work on a developers test being taken advantage of?

    - by CodeWarrior
    I am looking for a job and have applied to a number of positions. One of them responded, I had a pretty lengthy phone interview (perhaps an hour +) and they then set me up with the developers test. I was told that this test is estimated to take between 6 and 8 hours and that, provided it met with their approval, I could be paid for my work on it. That gave me some pause, but I endeavored. The dev test took place on a VM accessed via RDP. The task was to implement a search page in a web project that requests data from the server, displays it on the screen in a table, has a pretty complicated search filtering scheme (there are about 15 statuses and when sending the search to the server you can search by these statuses) in addition to the string/field search. They want some SVG icons to change color on certain data values, they want some data to be represented differently than how it is in the database, etc. Loooong story short, this took one heck of a lot longer than 6-8 hours. Much of it was due to the very poor VM that I was running on (Visual Studio 2013 took 10 minutes to load, and another 15 minutes to open the 3 GB ginormous solution). After completing, I was told to commit my changes to source control... Hmm, OK. I get an email back that they thought that the SVGs could have their color changed differently, they found a bug in this edge-case, there was an occasional problem with this other thing that I never experienced, etc. So I am 13-14 hours into this thing now and I have to do bug fixes. I do them, and they come back with some more. This is all apparently going into a production application. I noticed some anomalies in the code that was already in there where it looked like other people had coded all of one functionality and not anything else that I could find. Am I just being used for cheap labor? Even if they pay me the promised 50 dollars and hour for 6 hours, I have committed like 18 hours to this thing now. If I bug fix all of the stuff they keep coming up with, I will have worked at least 16 hours for free. I have taken a number of dev tests. I have never taken one where I worked on code that was destined for production. I have never taken one where I implemented a feature that was in the pipeline for development (it was planned for, and I implemented it through the course of the test). And I have never taken one that took 4 rounds and a total of 20+ hours. I get the impression that they are using their dev test to field some of the functionality, that they don't have time for in their normal team, on the cheap. Also, I wouldn't mind a 'devtest' tag.

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  • Where can I find comprehensive documentation on the various aspects of Linux?

    - by Fsando
    Whenever a problem pops up in my use of Linux (full time user for 6 years) I start by googling. The simplest (or most common) issues will usually be cleared right away. If it's not in one of those two categories the advise I find tend to be wrong, misguided, obsolete, and if you ask a question here on "ask" you risk being "duplicated" to some superficially similar question. Some issues have haunted me for years until I suddenly hit on the actual developer's documentation (or equivalent) which in a few lines explains how to solve my issue, the correct and consistent way. Whenever that happens I'm always kicking myself: why didn't I just go here to begin with? And the obvious answer is: "I had no idea this was what I was looking for". And for the issues that this hasn't yet happened I'm banging my head: "This ought to be either straight forward or someone tell me it's not doable" So my question is: Are there projects out there trying to collect or list this documentation in a searchable/browseable way. I know there are many very good "if you want this do that" tutorials on Ubuntu but I'm looking for actual documentation. That either are or could be collected in one place (at least conceptually) so that search for information could start in one place. I'm fully aware this is a broad question but if you approach it as: Does gnome have a comprehensive documentation project - where do I find it? Does Ubuntu have a comprehensive documentation project - where do i find it? For example: how exactly does the mime-type association work in Ubuntu and in xubuntu? How exactly are menus created (in Ubuntu: quicklists, xubuntu/gnome: the main menu) How exactly does the rendering process work for compiz/x? (I'm having this issue where windows randomly stops updating until somehow forced to resume (I guess). So for instance where do I look for logs that may indicate the problem. How may I change randr or other settings that may influence this issue. So my point is to organize exact documentation or preferably to find projects that do this already. Thanks! If answers to this question get me started I'm hoping to collect such a list.

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  • Alpha Beta Search

    - by Becky
    I'm making a version of Martian Chess in java with AI and so far I THINK my move searching is semi-working, it seems to work alright for some depths but if I use a depth of 3 it returns a move for the opposite side...now the game is a bit weird because when a piece crosses half of the board, it becomes property of the other player so I think this is part of the problem. I'd be really greatful if someone could look over my code and point out any errors you think are there! (pls note that my evaluation function isn't nearly complete lol) MoveSearch.java public class MoveSearch { private Evaluation evaluate = new Evaluation(); private int blackPlayerScore, whitePlayerScore; public MoveContent bestMove; public MoveSearch(int blackScore, int whiteScore) { blackPlayerScore = blackScore; whitePlayerScore = whiteScore; } private Vector<Position> EvaluateMoves(Board board) { Vector<Position> positions = new Vector<Position>(); for (int i = 0; i < 32; i++) { Piece piece = null; if (!board.chessBoard[i].square.isEmpty()) { // store the piece piece = board.chessBoard[i].square.firstElement(); } // skip empty squares if (piece == null) { continue; } // skip the other players pieces if (piece.pieceColour != board.whosMove) { continue; } // generate valid moves for the piece PieceValidMoves validMoves = new PieceValidMoves(board.chessBoard, i, board.whosMove); validMoves.generateMoves(); // for each valid move for (int j = 0; j < piece.validMoves.size(); j++) { // store it as a position Position move = new Position(); move.startPosition = i; move.endPosition = piece.validMoves.elementAt(j); Piece pieceAttacked = null; if (!board.chessBoard[move.endPosition].square.isEmpty()) { // if the end position is not empty, store the attacked piece pieceAttacked = board.chessBoard[move.endPosition].square.firstElement(); } // if a piece is attacked if (pieceAttacked != null) { // append its value to the move score move.score += pieceAttacked.pieceValue; // if the moving pieces value is less than the value of the attacked piece if (piece.pieceValue < pieceAttacked.pieceValue) { // score extra points move.score += pieceAttacked.pieceValue - piece.pieceValue; } } // add the move to the set of positions positions.add(move); } } return positions; } // EvaluateMoves() private int SideToMoveScore(int score, PieceColour colour) { if (colour == PieceColour.Black){ return -score; } else { return score; } } public int AlphaBeta(Board board, int depth, int alpha, int beta) { //int best = -9999; // if the depth is 0, return the score of the current board if (depth <= 0) { board.printBoard(); System.out.println("Score: " + evaluate.EvaluateBoardScore(board)); System.out.println(""); int boardScore = evaluate.EvaluateBoardScore(board); return SideToMoveScore(boardScore, board.whosMove); } // fill the positions with valid moves Vector<Position> positions = EvaluateMoves(board); // if there are no available positions if (positions.size() == 0) { // and its blacks move if (board.whosMove == PieceColour.Black) { if (blackPlayerScore > whitePlayerScore) { // and they are winning, return a high number return 9999; } else if (whitePlayerScore == blackPlayerScore) { // if its a draw, lower number return 500; } else { // if they are losing, return a very low number return -9999; } } if (board.whosMove == PieceColour.White) { if (whitePlayerScore > blackPlayerScore) { return 9999; } else if (blackPlayerScore == whitePlayerScore) { return 500; } else { return -9999; } } } // for each position for (int i = 0; i < positions.size(); i++) { // store the position Position move = positions.elementAt(i); // temporarily copy the board Board temp = board.copyBoard(board); // make the move temp.makeMove(move.startPosition, move.endPosition); for (int x = 0; x < 32; x++) { if (!temp.chessBoard[x].square.isEmpty()) { PieceValidMoves validMoves = new PieceValidMoves(temp.chessBoard, x, temp.whosMove); validMoves.generateMoves(); } } // repeat the process recursively, decrementing the depth int val = -AlphaBeta(temp, depth - 1, -beta, -alpha); // if the value returned is better than the current best score, replace it if (val >= beta) { // beta cut-off return beta; } if (val > alpha) { alpha = val; bestMove = new MoveContent(alpha, move.startPosition, move.endPosition); } } // return the best score return alpha; } // AlphaBeta() } This is the makeMove method public void makeMove(int startPosition, int endPosition) { // quick reference to selected piece and attacked piece Piece selectedPiece = null; if (!(chessBoard[startPosition].square.isEmpty())) { selectedPiece = chessBoard[startPosition].square.firstElement(); } Piece attackedPiece = null; if (!(chessBoard[endPosition].square.isEmpty())) { attackedPiece = chessBoard[endPosition].square.firstElement(); } // if a piece is taken, amend score if (!(chessBoard[endPosition].square.isEmpty()) && attackedPiece != null) { if (attackedPiece.pieceColour == PieceColour.White) { blackScore = blackScore + attackedPiece.pieceValue; } if (attackedPiece.pieceColour == PieceColour.Black) { whiteScore = whiteScore + attackedPiece.pieceValue; } } // actually move the piece chessBoard[endPosition].square.removeAllElements(); chessBoard[endPosition].addPieceToSquare(selectedPiece); chessBoard[startPosition].square.removeAllElements(); // changing piece colour based on position if (endPosition > 15) { selectedPiece.pieceColour = PieceColour.White; } if (endPosition <= 15) { selectedPiece.pieceColour = PieceColour.Black; } //change to other player if (whosMove == PieceColour.Black) whosMove = PieceColour.White; else if (whosMove == PieceColour.White) whosMove = PieceColour.Black; } // makeMove()

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  • python- scipy optimization

    - by pear
    In scipy fmin_slsqp (Sequential Least Squares Quadratic Programming), I tried reading the code 'slsqp.py' provided with the scipy package, to find what are the criteria to get the exit_modes 0? I cannot find which statements in the code produce this exit mode? Please help me 'slsqp.py' code as follows, exit_modes = { -1 : "Gradient evaluation required (g & a)", 0 : "Optimization terminated successfully.", 1 : "Function evaluation required (f & c)", 2 : "More equality constraints than independent variables", 3 : "More than 3*n iterations in LSQ subproblem", 4 : "Inequality constraints incompatible", 5 : "Singular matrix E in LSQ subproblem", 6 : "Singular matrix C in LSQ subproblem", 7 : "Rank-deficient equality constraint subproblem HFTI", 8 : "Positive directional derivative for linesearch", 9 : "Iteration limit exceeded" } def fmin_slsqp( func, x0 , eqcons=[], f_eqcons=None, ieqcons=[], f_ieqcons=None, bounds = [], fprime = None, fprime_eqcons=None, fprime_ieqcons=None, args = (), iter = 100, acc = 1.0E-6, iprint = 1, full_output = 0, epsilon = _epsilon ): # Now do a lot of function wrapping # Wrap func feval, func = wrap_function(func, args) # Wrap fprime, if provided, or approx_fprime if not if fprime: geval, fprime = wrap_function(fprime,args) else: geval, fprime = wrap_function(approx_fprime,(func,epsilon)) if f_eqcons: # Equality constraints provided via f_eqcons ceval, f_eqcons = wrap_function(f_eqcons,args) if fprime_eqcons: # Wrap fprime_eqcons geval, fprime_eqcons = wrap_function(fprime_eqcons,args) else: # Wrap approx_jacobian geval, fprime_eqcons = wrap_function(approx_jacobian, (f_eqcons,epsilon)) else: # Equality constraints provided via eqcons[] eqcons_prime = [] for i in range(len(eqcons)): eqcons_prime.append(None) if eqcons[i]: # Wrap eqcons and eqcons_prime ceval, eqcons[i] = wrap_function(eqcons[i],args) geval, eqcons_prime[i] = wrap_function(approx_fprime, (eqcons[i],epsilon)) if f_ieqcons: # Inequality constraints provided via f_ieqcons ceval, f_ieqcons = wrap_function(f_ieqcons,args) if fprime_ieqcons: # Wrap fprime_ieqcons geval, fprime_ieqcons = wrap_function(fprime_ieqcons,args) else: # Wrap approx_jacobian geval, fprime_ieqcons = wrap_function(approx_jacobian, (f_ieqcons,epsilon)) else: # Inequality constraints provided via ieqcons[] ieqcons_prime = [] for i in range(len(ieqcons)): ieqcons_prime.append(None) if ieqcons[i]: # Wrap ieqcons and ieqcons_prime ceval, ieqcons[i] = wrap_function(ieqcons[i],args) geval, ieqcons_prime[i] = wrap_function(approx_fprime, (ieqcons[i],epsilon)) # Transform x0 into an array. x = asfarray(x0).flatten() # Set the parameters that SLSQP will need # meq = The number of equality constraints if f_eqcons: meq = len(f_eqcons(x)) else: meq = len(eqcons) if f_ieqcons: mieq = len(f_ieqcons(x)) else: mieq = len(ieqcons) # m = The total number of constraints m = meq + mieq # la = The number of constraints, or 1 if there are no constraints la = array([1,m]).max() # n = The number of independent variables n = len(x) # Define the workspaces for SLSQP n1 = n+1 mineq = m - meq + n1 + n1 len_w = (3*n1+m)*(n1+1)+(n1-meq+1)*(mineq+2) + 2*mineq+(n1+mineq)*(n1-meq) \ + 2*meq + n1 +(n+1)*n/2 + 2*m + 3*n + 3*n1 + 1 len_jw = mineq w = zeros(len_w) jw = zeros(len_jw) # Decompose bounds into xl and xu if len(bounds) == 0: bounds = [(-1.0E12, 1.0E12) for i in range(n)] elif len(bounds) != n: raise IndexError, \ 'SLSQP Error: If bounds is specified, len(bounds) == len(x0)' else: for i in range(len(bounds)): if bounds[i][0] > bounds[i][1]: raise ValueError, \ 'SLSQP Error: lb > ub in bounds[' + str(i) +'] ' + str(bounds[4]) xl = array( [ b[0] for b in bounds ] ) xu = array( [ b[1] for b in bounds ] ) # Initialize the iteration counter and the mode value mode = array(0,int) acc = array(acc,float) majiter = array(iter,int) majiter_prev = 0 # Print the header if iprint >= 2 if iprint >= 2: print "%5s %5s %16s %16s" % ("NIT","FC","OBJFUN","GNORM") while 1: if mode == 0 or mode == 1: # objective and constraint evaluation requird # Compute objective function fx = func(x) # Compute the constraints if f_eqcons: c_eq = f_eqcons(x) else: c_eq = array([ eqcons[i](x) for i in range(meq) ]) if f_ieqcons: c_ieq = f_ieqcons(x) else: c_ieq = array([ ieqcons[i](x) for i in range(len(ieqcons)) ]) # Now combine c_eq and c_ieq into a single matrix if m == 0: # no constraints c = zeros([la]) else: # constraints exist if meq > 0 and mieq == 0: # only equality constraints c = c_eq if meq == 0 and mieq > 0: # only inequality constraints c = c_ieq if meq > 0 and mieq > 0: # both equality and inequality constraints exist c = append(c_eq, c_ieq) if mode == 0 or mode == -1: # gradient evaluation required # Compute the derivatives of the objective function # For some reason SLSQP wants g dimensioned to n+1 g = append(fprime(x),0.0) # Compute the normals of the constraints if fprime_eqcons: a_eq = fprime_eqcons(x) else: a_eq = zeros([meq,n]) for i in range(meq): a_eq[i] = eqcons_prime[i](x) if fprime_ieqcons: a_ieq = fprime_ieqcons(x) else: a_ieq = zeros([mieq,n]) for i in range(mieq): a_ieq[i] = ieqcons_prime[i](x) # Now combine a_eq and a_ieq into a single a matrix if m == 0: # no constraints a = zeros([la,n]) elif meq > 0 and mieq == 0: # only equality constraints a = a_eq elif meq == 0 and mieq > 0: # only inequality constraints a = a_ieq elif meq > 0 and mieq > 0: # both equality and inequality constraints exist a = vstack((a_eq,a_ieq)) a = concatenate((a,zeros([la,1])),1) # Call SLSQP slsqp(m, meq, x, xl, xu, fx, c, g, a, acc, majiter, mode, w, jw) # Print the status of the current iterate if iprint > 2 and the # major iteration has incremented if iprint >= 2 and majiter > majiter_prev: print "%5i %5i % 16.6E % 16.6E" % (majiter,feval[0], fx,linalg.norm(g)) # If exit mode is not -1 or 1, slsqp has completed if abs(mode) != 1: break majiter_prev = int(majiter) # Optimization loop complete. Print status if requested if iprint >= 1: print exit_modes[int(mode)] + " (Exit mode " + str(mode) + ')' print " Current function value:", fx print " Iterations:", majiter print " Function evaluations:", feval[0] print " Gradient evaluations:", geval[0] if not full_output: return x else: return [list(x), float(fx), int(majiter), int(mode), exit_modes[int(mode)] ]

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Something like a manual refresh is needed angularjs, and a $digest() iterations error

    - by Tony Ennis
    (post edited again, new comments follow this line) I'm changing the title of this posting since it was misleading - I was trying to fix a symptom. I was unable to figure out why the code was breaking with a $digest() iterations error. A plunk of my code worked fine. I was totally stuck, so I decided to make my code a little more Angular-like. One anti-pattern I had implemented was to hide my model behind my controller by adding getters/setters to the controller. I tore all that out and instead put the model into the $scope since I had read that was proper Angular. To my surprise, the $digest() iterations error went away. I do not exactly know why and I do not have the intestinal fortitude to put the old code back and figure it out. I surmise that by involving the controller in the get/put of the data I added a dependency under the hood. I do not understand it. edit #2 ends here. (post edited, see EDIT below) I was working through my first Error: 10 $digest() iterations reached. Aborting! error today. I solved it this way: <div ng-init="lineItems = ctrl.getLineItems()"> <tr ng-repeat="r in lineItems"> <td>{{r.text}}</td> <td>...</td> <td>{{r.price | currency}}</td> </tr </div> Now a new issue has arisen - the line items I'm producing can be modified by another control on the page. It's a text box for a promo code. The promo code adds a discount to the lineItem array. It would show up if I could ng-repeat over ctrl.getLineItems(). Since the ng-repeat is looking at a static variable, not the actual model, it doesn't see that the real line items have changed and thus the promotional discount doesn't get displayed until I refresh the browser. Here's the HTML for the promo code: <input type="text" name="promo" ng-model="ctrl.promoCode"/> <button ng-click="ctrl.applyPromoCode()">apply promo code</button> The input tag is writing the value to the model. The bg-click in the button is invoking a function that will apply the code. This could change the data behind the lineItems. I have been advised to use $scope.apply(...). However, since this is applied as a matter of course by ng-click is isn't going to do anything. Indeed, if I add it to ctrl.applyPromoCode(), I get an error since an .apply() is already in progress. I'm at a loss. EDIT The issue above is probably the result of me fixing of symptom, not a problem. Here is the original HTML that was dying with the 10 $digest() iterations error. <table> <tr ng-repeat="r in ctrl.getLineItems()"> <td>{{r.text}}</td> <td>...</td> <td>{{r.price | currency}}</td> </tr> </table> The ctrl.getLineItems() function doesn't do much but invoke a model. I decided to keep the model out of the HTML as much as I could. this.getLineItems = function() { var total = 0; this.lineItems = []; this.lineItems.push({text:"Your quilt will be "+sizes[this.size].block_size+" squares", price:sizes[this.size].price}); total = sizes[this.size].price; this.lineItems.push({text: threads[this.thread].narrative, price:threads[this.thread].price}); total = total + threads[this.thread].price; if (this.sashing) { this.lineItems.push({text:"Add sashing", price: this.getSashingPrice()}); total = total + sizes[this.size].sashing; } else { this.lineItems.push({text:"No sashing", price:0}); } if(isNaN(this.promo)) { this.lineItems.push({text:"No promo code", price:0}); } else { this.lineItems.push({text:"Promo code", price: promos[this.promo].price}); total = total + promos[this.promo].price; } this.lineItems.push({text:"Shipping", price:this.shipping}); total = total + this.shipping; this.lineItems.push({text:"Order Total", price:total}); return this.lineItems; }; And the model code assembled an array of objects based upon the items selected. I'll abbreviate the class as it croaks as long as the array has a row. function OrderModel() { this.lineItems = []; // Result of the lineItems call ... this.getLineItems = function() { var total = 0; this.lineItems = []; ... this.lineItems.push({text:"Order Total", price:total}); return this.lineItems; }; }

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • SRMSVC event ID 8197

    - by Godeke
    I have a Windows 2003 R2 machine that is giving an Event ID 8197 about once an hour and ten minutes. The full error is attached below. The machine is primary used to host IIS webpages and SMTP. There is no known scheduled tasks on the machine. I have read a lot of Google Search and Microsoft docs, but none of the suggestions found there have any impact. What I am curious is if there is any way to convert the SRMVOLMC81 and SRMVOLMC57 into mount point data so I could at least know where the error is sourcing from (there are no related errors in the logs, just the 8197 every hour and ten). Event Type: Error Event Source: SRMSVC Event Category: None Event ID: 8197 Date: 2/7/2011 Time: 11:32:21 AM User: N/A Computer: SERVER001 Description: File Server Resource Manager Service error: Unexpected error. Error-specific details: Error: GetVolumeNameForVolumeMountPoint, 0x80070001, Incorrect function. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: 53 52 4d 56 4f 4c 4d 43 SRMVOLMC 0008: 38 31 00 00 00 00 00 00 81...... 0010: 53 52 4d 56 4f 4c 4d 43 SRMVOLMC 0018: 35 37 00 00 00 00 00 00 57......

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  • PowerShell Import DnsShell Module

    - by krousemw
    So here's the list of available modules in this directory. As you can see DnsShell is there. PS C:\windows\system32> Get-Module -ListAvailable Directory: C:\windows\system32\WindowsPowerShell\v1.0\Modules ModuleType Name ExportedCommands ---------- ---- ---------------- Manifest ActiveDirectory {Get-ADRootDSE, New-ADObject, Rename- ADObject, Move-ADObject...} Manifest AppLocker {Set-AppLockerPolicy, Get-AppLockerPolicy, Test-AppLockerPolicy, Get-AppLo... Manifest BitsTransfer {Add-BitsFile, Remove-BitsTransfer, Complete-BitsTransfer, Get-BitsTransfe... Manifest CimCmdlets {Get-CimAssociatedInstance, Get-CimClass, Get-CimInstance, Get-CimSession...} Binary DnsShell Script ISE {New-IseSnippet, Import-IseSnippet, Get- IseSnippet} Manifest Microsoft.PowerShell.Diagnostics {Get-WinEvent, Get-Counter, Import-Counter, Export-Counter...} Manifest Microsoft.PowerShell.Host {Start-Transcript, Stop-Transcript} Manifest Microsoft.PowerShell.Management {Add-Content, Clear-Content, Clear- ItemProperty, Join-Path...} Manifest Microsoft.PowerShell.Security {Get-Acl, Set-Acl, Get-PfxCertificate, Get-Credential...} Manifest Microsoft.PowerShell.Utility {Format-List, Format-Custom, Format-Table, Format-Wide...} Manifest Microsoft.WSMan.Management {Disable-WSManCredSSP, Enable- WSManCredSSP, Get-WSManCredSSP, Set-WSManQui... Script PSDiagnostics {Disable-PSTrace, Disable- PSWSManCombinedTrace, Disable-WSManTrace, Enable... Binary PSScheduledJob {New-JobTrigger, Add-JobTrigger, Remove-JobTrigger, Get-JobTrigger...} Manifest PSWorkflow {New-PSWorkflowExecutionOption, New-PSWorkflowSession, nwsn} Manifest PSWorkflowUtility Invoke-AsWorkflow Manifest TroubleshootingPack {Get-TroubleshootingPack, Invoke-TroubleshootingPack} When I run the command to Import-Module DnsShell, I get this error and I dont know why.. PS C:\windows\system32> Import-Module DnsShell Import-Module : Could not load file or assembly 'file:///C:\windows\system32\WindowsPowerShell\v1.0\Modules\DnsShell\DnsShell.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515) At line:1 char:1 + Import-Module DnsShell + ~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : NotSpecified: (:) [Import-Module], FileLoadException + FullyQualifiedErrorId : System.IO.FileLoadException,Microsoft.PowerShell.Commands.ImportModuleCommand Note: I would have posted pictures but I needed a rep of at least 10 in serverfault

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  • Windows 2012/IIS 8 + ASP.NET MVC Applicaiton 403.14 (Forbidden) - The Web server is configured to not list the contents

    - by WiredPrairie
    I have a very simple MVC 4 application I'm trying to deploy to a Windows 2012 server. Inconsistently, when navigating to the root of the web application (http://localhost/app), it returns a 403.14-Forbidden: Detailed Error Information: Module: DirectoryListingModule Notification: ExecuteRequestHandler Handler: StaticFile Error Code: 0x00000000 Requested URL: http://localhost:80/test1/ Physical Path: c:\apps\test1\ Logon Method: Negotiate The web application is: Is a very vanilla VS2012 MVC4 Intranet template -- with only a tweak to a label to prove things were working. runs in an Integrated v4.0 application pool setup to use Windows authentication application pool has a custom AD Identity assigned (so it can gain access to a SQL server) application pool identity has read permissions in the c:\apps\test1 folder in which it is running It's an MVC4 application, targeting .NET 4.0 currently -There's no default document in an MVC4 application (like a default.aspx), as there shouldn't need to be one. I don't want to enable directory listings (as that's not the real error). Installed: Roles / Web Server (IIS) / Appliation Development / (.NET 4.5 Extensibility, Application Initialization, ASP.NET 4.5, ISAP Extensions, ISAPI Filters, WebSocket Protocol) Works locally on my machine in IISExpress on Windows 8 Has configured in web.config: <modules runAllManagedModulesForAllRequests="true" /> is set to precompiled during publish When I change the precompiled option to false, the web application does not fail (in my testing at least, it seems to work consistently). The reason I say it's inconsistent is that I've seen it work, then I've published, and the error returns. I can't find a pattern to the issue (and right now, I haven't been able to get it work again, at all). The 403 is returned from a local or remote web browser. I've had trouble finding a solution that isn't intended for older versions of Windows (like suggestions to reinstall ASP.NET which won't work on Windows 2012). I really don't know what else to try.

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  • How to make my SanDisk Cruzer Blade 4GB disk back to normal?

    - by Jack
    Currently, my SanDisk Cruzer Blade 4GB have become a 64MB Firebird RAW flash drive (thumb drive). I don't know why it become like this but when I plug it into a PC, it suddenly transform itself to become a 64MB flash drive. (From 4 GB to 64 MB, that is a huge change!) I read the following articles: http://forums.sandisk.com/t5/All-SanDisk-USB-Flash-Drives/Cruzer-Blade-will-not-format/td-p/214932 http://forums.whirlpool.net.au/archive/1691847 http://forum.hddguru.com/sandiskfirebird-64mb-t23539.html and notice that their solutions does not work at all. Some of their solution is as follows: Using the HP USB Disk Storage Format Tool (http://files.extremeoverclocking.com/file.php?f=1970), which did not work for me as it could not format. Using the h2testw to see if it is genuine, which did not work for me because it is a RAW partition. Return to the vendor, which I doubt since the product only have 1 year warranty and it has expired. I also notice that the flash drive is very fragile as after a few use, the flash drive have become something like the following: (The upper cover of the USB connector was broken or torn) So, wondering if someone have any good solution to fix it back so that at least I can retrieve my data on the fragile thumb drive.

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  • HOWTO: Disable complex password policy on Hyper-V Server 2008?

    - by Ian Boyd
    How do you disable the password complexity requirements on a Microsoft Hyper-V Server 2008 R2? Keep in mind that when you log into the server, the only UI you have is: And you cannot run gpedit.msc: C:\Users\Administrator>gpedit.msc 'gpedit.msc' is not recognized as an internal or external command, operable program or batch file. because there are no .msc snap-ins installed with Microsoft Hyper-V Server 2008 R2. The problem comes when you're trying to add an account to the server, so you can manage it, but it doesn't like most passwords: And, predictably, typing NET HELPMSG 2245 gives you The password does not meet the password policy requirements. Check the minimum p assword length, password complexity and password history requirements. i hoped it would have been a friendly user experience, and either: offered to disable the password policy tell me how to disable the password policy tell me how to check the minimum password length, password complexity and password history requirements. Password Complexity Requirements The Microsoft's default password complexity for Server Core is: Passwords cannot contain the user’s account name or parts of the user’s full name that exceed two consecutive characters. Passwords must be at least six characters in length. Passwords must contain characters from three of the following four categories: 1.English uppercase characters (A through Z). 2.English lowercase characters (a through z). 3.Base 10 digits (0 through 9). 4.Non-alphabetic characters (for example, !, $, #, %). External links Technet Forums: Hyper-V Server disable complex passwords Technet: Passwords must meet complexity requirements of the installed password filter Update: 2k views? So many people keep coming coming to it: up-vote it!

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  • Windows Server Backup fails to backup Hyper-V VM with "Access is denied"

    - by Sebastian Krysmanski
    I'm trying to use Windows Server Backup on my Windows Server 2012 box to backup my Hyper-V VMs. I created a backup job but each job ends with some "Access is denied" errors. One of my VMs (Linux Server) is backed up properly. All others (one Windows 8, one Linux) are not (or at least it seems that way from the looks of the log file below). How can I solve this problem? Here's the log I'm getting: Error in backup of D:\ during read: Error [0x80070005] Access is denied. Application backup Writer Id: {66841CD4-6DED-4F4B-8F17-FD23F8DDC3DE} Component: C435964E-C07A-4958-BA73-A04C6583280F Caption : Backup Using Saved State\Alter Server Logical Path: Error : 8078010E Error Message : Copy of the files failed. Detailed Error : 80070005 Detailed Error Message : (null) Writer Id: {66841CD4-6DED-4F4B-8F17-FD23F8DDC3DE} Component: E780F138-9676-42FB-821C-4561B9B263DC Caption : Backup Using Child Partition Snapshot\Windows 8 Logical Path: Error : 8078010E Error Message : Copy of the files failed. Detailed Error : 80070005 Detailed Error Message : (null) Writer Id: {66841CD4-6DED-4F4B-8F17-FD23F8DDC3DE} Component: Host Component Caption : Host Component Logical Path: Error : 8078010E Error Message : Copy of the files failed. Detailed Error : 80070005 Detailed Error Message : (null)

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  • DriveImage XML fails with a Windows Volume Shadow Service Error

    - by Ssvarc
    I'm trying to image a SATA laptop hard drive, using DriveImageXML, that is attached to my computer via a USB adapter. I'm running Win7 Ultimate 64 bit. DriveXML is returning: Could not initialize Windows Volume Shadow Service (VSS). ERROR C:\Program Files (x86)\Runtime Software\Drivelmage XML\vss64.exe failed to start. ERROR TIMEOUT Make sure VSSVC.EXE is running in your task manager. Click Help for more information. VSSVC.EXE is running in Task Manager, as is VSS64.exe. Looking at the FAQ on the Runtime webpage this turned up: Please verify in Settings-Control Panel-Administrative Tools-Services that the following services are enabled: MS Software Shadow Copy Provider Volume Shadow Copy Also make sure you are able to stop and start these services. Possible reasons for VSS failures: For VSS to work, at least one volume in your computer must be NTFS. If you use only FAT drives, VSS will not function. The required NTFS volume does not need to be identical with the volume you want to image. You should make sure that VSSVC.EXE is running in your task manager. If the problems persist, registering "oleaut.dll" and "oleaut32.dll" using "regsvr32" might help. Both of those services are running and can be started and stopped without issue. Using "regsvr32" to register ""oleaut32.dll" returns successful, but "oleaut.dll" returns: The module "oleaut.dll" failed to load. Make sure the binary is stored at the specified path or debug it to check for problems with the binary or dependent .DLL files. The specified module could not be found. Some other information that might be relevant. Browsing to the drive is successful, but accessing certain folders returns an "access" error. Windows runs a permissions adder that adds the current user profile to the NFTS permissions. Could this be the cause of the issue? DriveImage XML is running as Administrator. Thoughts?

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  • Apache2, FastCGI, PHP-FPM, APC on virtualmin panel with nginx front end reverse proxy

    - by Ünsal Korkmaz
    My dream setup: php 5.3.6 + mysql 5.5.10 on Apache2, FastCGI, PHP-FPM, APC with nginx 1.0 front end reverse proxy. And as free server management panel: Virtualmin GPL on centos 5.6 In a new centos 5.6 setup. Using this code for installing virtualmin: wget http://software.virtualmin.com/gpl/scripts/install.sh chmod +x install.sh ./install.sh After setup, i see php is 5.1 and mysql is 5.0 version. And system not supporting php-fpm but supporting fcgid wrapper. I did following changes: wget http://dl.iuscommunity.org/pub/ius/stable/Redhat/5/x86_64/ius-release-1.0-6.ius.el5.noarch.rpm wget http://dl.iuscommunity.org/pub/ius/stable/Redhat/5/x86_64/epel-release-1-1.ius.el5.noarch.rpm rpm -Uvh ius-release*.rpm epel-release*.rpm yum install yum-plugin-replace yum remove mysql.i386 yum replace mysql --replace-with mysql55 service mysqld restart chkconfig mysqld on mysql_upgrade --password=1234 yum replace php --replace-with php53u yum install php53u-fpm php53u-pecl-apc service httpd restart chkconfig php-fpm on service php-fpm start I am not sure why virtualmin installing both mysql.i386 and 64 bit version together but needed to remove one of them for using yum replace. So i had php 5.3.6 + mysql 5.5.10 with PHP-FPM, APC installed. But virtualmin not supporting PHP-FPM + fastcgi and its still running on fcgid. I am ultra newbie on server management so i couldnt find workaround after this. I want to switch fcgid wrapper to PHP-FPM + fastcgi at least for 1 virtual server. And if i can find a fix for this section, i want to setup nginx 1.0 as front end reverse proxy for serving static files and passing php files to apache. http://nginxcp.com/ is what i want but its for cpanel.

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  • MultiView 2000 terminal emulator not printing correctly to Generic/Text Printer on Windows 7

    - by FantaFan
    Guys & gals, Hope someone can shed some light on this. I am downloading reports from an AIX-based system by directing them to a TT printer which the terminal emulator (MultiView 2000) intercepts and directs to the default printer on the local system. This local printer is configured as a vanilla Generic/Text printer attached to a FILE port. When I print from AIX, the output is spooled down and the local printer prompts for a file name into which to save the file...but not under Windows 7. This has worked fine for many years, on both Win2K and WinXP. However, on Windows 7 the output gets spooled as a file into spool\PRINTERS (and looks as expected) but the print job then hangs with a status of "Error - Printing" and never prompts for a file name. I have to cancel the job. The Generic/Text printer works as expected with other applications. I have tried setting the printer to print directly rather than spooling but this only serves to hang the terminal session too. I've also tried to run the emulator in Windows 2000 Compatibility Mode and as Administrator in case it was something like that but with no luck. As you might expect, it does work fine in XP Mode (as long as I print to a printer defined therein and not the host's printer) but operationally this isn't going to be an option. Obviously this emulation software is a decade old (at least) and I could just cross/upgrade all the users (at a cost) but, before I do so, has anyone seen this sort of behaviour before and found some sort of fix? Remote OS: AIX 5 Client OS: Windows 7 Pro (32-bit) Printer: Generic/Text on a FILE port TE Software: MultiView 2000 (320-bit) Thanks in advance.

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  • How-To Configure Weblogic, Agile PLM and an F5 LTM

    - by Brian Dunbar
    Agile, Weblogic, and an F5 walk into a bar ... I've got this Agile PLM v 9.3 Running on WebLogic, two managed servers. An F5 BigIP LTM. We're upgrading from Agile v 9.2.1.4 running on OAS. The problem is that while the Windows client works fine the Java client does not. My setup is identical to one outlined in F5's doc: http://www.f5.com/pdf/deployment-guides/bea-bigip45-dg.pdf When I launch the java client it returns this error "Server is not valid or is unavailable." Oracle claims Agile PLM is setup correctly, but won't comment on the specifics of the load balancer. F5 reports the configuration is correct but can't comment on the specifics of the application. I am merely the guy in a vortex of finger-pointing who wants my application to work. It's that or give up on WLS and move back to OAS. Which has it's own problems but at least we know how it works. Any ideas?

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