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  • HELP!!! Upgrading to windows 2008 R2 server has caused major issue with screen scraping remote serve

    - by bobsov534
    I have three servers. One is Windows 2003(A) and another is Windows 2008(B) and third one is also Windows 2008 (C). All of them are web servers. A and B contains classic asp pages and they are 32 bit servers and C contains asp.net pages and is 64 bit server. The asp pages of A and B use the screen scraping technology to render the asp.net pages from C. When A is ran, the asp.net page is rendered fine, meaning there are no broken images or file not found error. When B is ran, the images appears to be broken because its looking for those images in Server B instead of Server C itself. I believe this issue is caused by IIS 7 or 7.5 since IIS 6 has no problem scraping the remote server pages. Can you please help me with solution to this problem? This is sort of urgent since upgrading to windows server 2008 R2 now has been a major show stopper for us at the moment. Thanks in advance.

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  • Optimizing PHP require_once's for low disk i/o?

    - by buggedcom
    Q1) I'm designing a CMS (-who isn't!) but priority is being given to caching. Literally everything is cached. DB rows, DB id queries, Configuration data, processed data, compiled templates. Currently it has two layers of caching. The first is a opcode cache or memory cache such as apc, eaccelerator, xcache or memcached. If an entry is not found in there it is then searched for in the secondary slow cache, ie php includes. Are the opcode caches actually faster than doing a require_once to a php file with a var_export'd array of data in it? My tests are inconclusive as my development box (5.3 of XAMPP) keeps throwing errors installing any of the aforementioned programs. Q2) The CMS has numerous helper classes that are autoloaded on demand instead of loading all files. Mostly each has a require before it so no autoloading needs to take place, however this is not the question. Because a page script can have up to 50/60 helper files included I have a feeling that if the site was under pressure it would buckle because of all the i/o that this incurs. Ignore for the moment that there is output cache in place that would remove the need for what I am about to suggest, and also that opcode caches would render this moot. What I have tried to do is join all the helper files required for the scripts execution in one single file. This is achievable and works well, however it has a side effect of greatly increasing the memory usage dramatically even though technically the same code is being used. What are your thoughts and opinions on this?

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  • Designing a fluent Javascript interface to abstract away the asynchronous nature of AJAX

    - by Anurag
    How would I design an API to hide the asynchronous nature of AJAX and HTTP requests, or basically delay it to provide a fluid interface. To show an example from Twitter's new Anywhere API: // get @ded's first 20 statuses, filter only the tweets that // mention photography, and render each into an HTML element T.User.find('ded').timeline().first(20).filter(filterer).each(function(status) { $('div#tweets').append('<p>' + status.text + '</p>'); }); function filterer(status) { return status.text.match(/photography/); } vs this (asynchronous nature of each call is clearly visible) T.User.find('ded', function(user) { user.timeline(function(statuses) { statuses.first(20).filter(filterer).each(function(status) { $('div#tweets').append('<p>' + status.text + '</p>'); }); }); }); It finds the user, gets their tweet timeline, filters only the first 20 tweets, applies a custom filter, and ultimately uses the callback function to process each tweet. I am guessing that a well designed API like this should work like a query builder (think ORMs) where each function call builds the query (HTTP URL in this case), until it hits a looping function such as each/map/etc., the HTTP call is made and the passed in function becomes the callback. An easy development route would be to make each AJAX call synchronous, but that's probably not the best solution. I am interested in figuring out a way to make it asynchronous, and still hide the asynchronous nature of AJAX.

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  • GWT-EXT tree xml Error

    - by ehab refaat
    i am new to GWT GWT-EXT and i mimic it's demo the problem is where i should put xml file final TreePanel treePanel = new TreePanel() { { setAnimate(true); setEnableDD(true); setContainerScroll(true); setRootVisible(true); } }; final XMLTreeLoader loader = new XMLTreeLoader() { { setDataUrl("countries-cb.xml"); setMethod("get"); setRootTag("countries"); setFolderIdMapping("@id"); setLeafIdMapping("@id"); setFolderTitleMapping("@title"); setFolderTag("team"); setLeafTitleMapping("@title"); setLeafTag("country"); setQtipMapping("@qtip"); setDisabledMapping("@disabled"); setCheckedMapping("@checked"); setIconMapping("@icon"); setAttributeMappings(new String[]{"@rank"}); } }; AsyncTreeNode root = new AsyncTreeNode("Countries", loader); treePanel.setRootNode(root); treePanel.render(); root.expand(); treePanel.expandAll();

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  • Add data to Django form class using modelformset_factory

    - by dean
    I have a problem where I need to display a lot of forms for detail data for a hierarchical data set. I want to display some relational fields as labels for the forms and I'm struggling with a way to do this in a more robust way. Here is the code... class Category(models.Model): name = models.CharField(max_length=160) class Item(models.Model): category = models.ForeignKey('Category') name = models.CharField(max_length=160) weight = models.IntegerField(default=0) class Meta: ordering = ('category','weight','name') class BudgetValue(models.Model): value = models.IntegerField() plan = models.ForeignKey('Plan') item = models.ForeignKey('Item') I use the modelformset_factory to create a formset of budgetvalue forms for a particular plan. What I'd like is item name and category name for each BudgetValue. When I iterate through the forms each one will be labeled properly. class BudgetValueForm(forms.ModelForm): item = forms.ModelChoiceField(queryset=Item.objects.all(),widget=forms.HiddenInput()) plan = forms.ModelChoiceField(queryset=Plan.objects.all(),widget=forms.HiddenInput()) category = "" < assign dynamically on form creation > item = "" < assign dynamically on form creation > class Meta: model = BudgetValue fields = ('item','plan','value') What I started out with is just creating a dictionary of budgetvalue.item.category.name, budgetvalue.item.name, and the form for each budget value. This gets passed to the template and I render it as I intended. I'm assuming that the ordering of the forms in the formset and the querset used to genererate the formset keep the budgetvalues in the same order and the dictionary is created correctly. That is the budgetvalue.item.name is associated with the correct form. This scares me and I'm thinking there has to be a better way. Any help would be greatly appreciated.

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  • Mouse bugginess - SWFObject, Firefox 3 for Mac, and Flash

    - by justinbach
    I'm pulling my hair out over a problem I'm encountering on Firefox 3.5 & 3.6 on OS X. I'm using SWFobject to embed an AmMap of the US, which has rollover tooltips for various states. The rollovers are working fine in every other browser I've tested, but they're very buggy on FF for Mac--most of the time they don't show up at all, but if I persistently click a state that's supposed to have a hover event, I might catch a glimpse of the tooltip. Here's the code for the SWFObject embed (incidentally, this isn't being done in the document head due to templating reasons). The reason that the SWFObject initialization is wrapped in Jquery's document.ready handler is that the swf wasn't even appearing in FF 3.5.9 for mac until I added that in: $(document).ready(function() { var params = { quality: "high", scale: "noscale", allowscriptaccess: "always", allowfullscreen: "true", bgcolor: "#FFFFFF", base:"/<?php print LANG . "/locations/" ?>" }; var flashvars = { path: "", settings_file: "mapsettings", data_file:"mapdata" }; var attributes = { id: "flashmap", name: "flashmap" }; swfobject.embedSWF("/assets/flash/ammap.swf", "flashmap", "470", "300", "8", null, flashvars, params, attributes); }); Any feedback would be greatly appreciate...site goes live in 48 hours! Thanks!

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  • Issue with clipping rectangles and back to front rendering

    - by Milo
    Here is my problem. My rendering algorithm renders from back to front. But logically, clipping rectangles need to be applied from front to back. Hence why the following does not work: void AguiWidgetManager::recursiveRender(const AguiWidget *root) { //recursively calls itself to render widgets from back to front AguiWidget* nonConstRoot = (AguiWidget*)root; if(!nonConstRoot->isVisable()) { return; } //push the clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->pushClippingRect(nonConstRoot->getClippingRectangle()); } if(nonConstRoot->isEnabled()) { nonConstRoot->paint(AguiPaintEventArgs(true,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRender(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRender(*it); } } else { nonConstRoot->paint(AguiPaintEventArgs(false,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } } //release clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->popClippingRect(); } } I could ofcourse go to the top of the tree, then apply clipping rectangles inward until I get to the currently rendered widget, but that would involve lots of clipping rectangles @ 60 frames per second. I want to minimize calls to pushing and popping rectangles. What could I do, Thanks

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  • Fastest Method to Learn Web Design for a Developer

    - by hekevintran
    I am a Web developer and in my projects I have noticed that my weakest point is not being good at the front-end design. Relying on other designers can be annoying if they are not able to produce as quickly as I want. My perspective on HTML/CSS is that it is basically a big hack that amazingly works. There are too many CSS and browser specific bugs/quirks to learn and remember them all without spending extreme amounts of time trying to untangle everything. Is there a fast track route to getting CSS into my brain? I have looked at some CSS books, but to me they really read as long lists of how to render things correctly in IE6 and how to make corners rounded. (Seriously why does it require so many tricks to make a sharp corner round? On any platform but the Web this would be called a major oversight.) Does there exist something that does the analogous to CSS that jQuery does for JavaScript? Using jQuery you don't need to know JavaScript well to make things that work. I am not interested in learning why IE6 does things in weird ways because I don't care about supporting it at all. I am more interested in a method of learning how to use CSS to do what I want without spending hours and hours reading obscure blogs.

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  • Overlaying 2D paths on UIImage without scaling artifacts

    - by tat0
    I need to draw a path along the shape of an image in a way that it is always matching its position on the image independent of the image scale. Think of this like the hybrid view of Google Maps where streets names and roads are superimposed on top of the aerial pictures. Furthermore, this path will be drawn by the user's finger movements and I need to be able to retrieve the path keypoints on the image pixel coordinates. The user zooms-in in order to more precisely set the paths location. I manage to somehow make it work using this approach: -Create a custom UIView called CanvasView that handles touches interaction and delivers scaling, rotation, translation values to either the UIImageView or PathsView (see bellow) depending on a flag: deliverToImageOrPaths. -Create a UIImageView holding the base image. This is set as a children of CanvasView -Create a custom UIView called PathsView that keeps track of the 2D paths geometry and draws itself with a custom drawRect. This is set as children of the UIImageView. So hierarchy: CanvasView - UIImageView -PathsView In this way when deliverToImageOrPaths is YES, finger gestures transforms both the UIImageView and its child PathsView. When deliverToImageOrPaths is NO the gestures affect only the PathsView altering its geometry. So far so good. QUESTION: The problem I have is that when scaling the base UIImageView (via its .transform property) the PathsView is scaled with aliasing artifacts. drawRect is still being called on the PathsView but I guess it's performing the drawing using the original buffer size and then interpolating. How can I solve this issue? Are there better ways to implement these features? PS: I tried changing the PathsView layer class to CATiledLayer with levelsOfDetailBias 4 and levelsOfDetail 4. It solves the aliasing problem to some extent but it's unacceptable slow to render.

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  • Django Template tag, generating template block tag

    - by Issy
    Hi Guys, Currently a bit stuck, wondering if anyone can assist. I am using django-adminfiles. Which is a near little application. I want to use it to insert images into posts/articles/pages for a site i am building. How django-adminfiles works is it inserts a placeholder i.e <<< ImageFile and this gets rendered using a django template. It also has the feature of inserting custom options i.e (Insert Medium Image) , i figured i would used this to automatically resize images and include it in the post (similar to how WP does it). Django-adminfiles makes use of sorl.thumbnail app to generate thumbnails. So i have tried testing generating thumbnails: The current template that is used to render the inserted image is: {% spaceless %} <img src="{{ upload.upload.url }}" width="{{ upload.width }}" height="{{ upload.height }}" class="{{ options.class }}" class="{{ options.size }}" alt="{% if options.alt %}{{ options.alt }}{% else %}{{ upload.title }}{% endif %}" /> {% endspaceless %} I tried modifying this to: {% load thumbnail %} {% spaceless %} <img src="{% thumbnail upload.upload.url 200x50 %}" width="{{ upload.width }}" height="{{ upload.height }}" class="{{ options.class }}" class="{{ options.size }}" alt="{% if options.alt %}{{ options.alt }}{% else %}{{ upload.title }}{% endif %}" /> {% endspaceless %} I get the error: Exception Value: Caught an exception while rendering: Source file: '/media/uploads/DSC_0014.jpg' does not exist. I figured the thumbnail needs the absolute path so tried putting that in the template, and that works. i.e this works: {% thumbnail '/Users/me/media/uploads/DSC_0014.jpg' 200x50 %} So basically i need to generate the absolute path to the file give the relative path (to web root). You could do this by passing the MEDIA_ROOT setting to the template, but the reason i want to do a template tag is to programmatically set the image size.

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  • i want the ruby code of the php code i have given inside , please help me out

    - by Arpit Vaishnav
    <?php // amcharts.com export to image utility // set image type (gif/png/jpeg) $imgtype = 'jpeg'; // set image quality (from 0 to 100, not applicable to gif) $imgquality = 100; // get data from $_POST or $_GET ? $data = &$_POST; // get image dimensions $width = (int) $data['width']; $height = (int) $data['height']; // create image object $img = imagecreatetruecolor($width, $height); // populate image with pixels for ($y = 0; $y < $height; $y++) { // innitialize $x = 0; // get row data $row = explode(',', $data['r'.$y]); // place row pixels $cnt = sizeof($row); for ($r = 0; $r < $cnt; $r++) { // get pixel(s) data $pixel = explode(':', $row[$r]); // get color $pixel[0] = str_pad($pixel[0], 6, '0', STR_PAD_LEFT); $cr = hexdec(substr($pixel[0], 0, 2)); $cg = hexdec(substr($pixel[0], 2, 2)); $cb = hexdec(substr($pixel[0], 4, 2)); // allocate color $color = imagecolorallocate($img, $cr, $cg, $cb); // place repeating pixels $repeat = isset($pixel[1]) ? (int) $pixel[1] : 1; for ($c = 0; $c < $repeat; $c++) { // place pixel imagesetpixel($img, $x, $y, $color); // iterate column $x++; } } } // set proper content type header('Content-type: image/'.$imgtype); header('Content-Disposition: attachment; filename="chart.'.$imgtype.'"'); // stream image $function = 'image'.$imgtype; if ($imgtype == 'gif') { $function($img); } else { $function($img, null, $imgquality); } // destroy imagedestroy($img); ?

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  • iphone certain PDFs rendering as black image

    - by skantner
    I'm trying to draw the pages of a PDF using the code below. Some PDF's render correctly, but others simply show as a completely black image, or have partial portions rendered and the rest black. In comparing what's going on, the ones that show OK seem to have always have "regular" text in them along with some graphics (diagrams, etc.), while the ones that come out black are typically all graphics (like a page of sheet music, for example). Can anyone point me in the right direction on this? I building this on the new 3.2 SDK. Thanks! // PDF page drawing expects a Lower-Left coordinate system, so we flip the coordinate system // before we start drawing. CGContextTranslateCTM(context, 0.0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); // Grab the first PDF page CGPDFPageRef page = CGPDFDocumentGetPage(myPDF, pageNo); // We're about to modify the context CTM to draw the PDF page where we want it, so save the graphics state in case we want to do more drawing CGContextSaveGState(context); // CGPDFPageGetDrawingTransform provides an easy way to get the transform for a PDF page. It will scale down to fit, including any // base rotations necessary to display the PDF page correctly. CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true); // And apply the transform. CGContextConcatCTM(context, pdfTransform); // Finally, we draw the page and restore the graphics state for further manipulations! CGContextDrawPDFPage(context, page); CGContextRestoreGState(context);

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  • Map large integer to a phrase

    - by Alexander Gladysh
    I have a large and "unique" integer (actually a SHA1 hash). I want (for no other reason than to have fun) to find an algorithm to convert that SHA1 hash to a (pseudo-)English phrase. The conversion should be reversible (i.e., knowing the algorithm, one must be able to convert the phrase back to SHA1 hash.) The possible usage of the generated phrase: the human readable version of Git commit ID, like a motto for a given program version (which is built from that commit). (As I said, this is "for fun". I don't claim that this is very practical — or be much more readable than the SHA1 itself.) A better algorithm would produce shorter, more natural-looking, more unique phrases. The phrase need not make sense. I would even settle for a whole paragraph of nonsense. (Though quality — englishness — of a paragraph should probably be better than for a mere phrase.) A variation: it is OK if I will be able to work only with a part of hash. Say, first six digits is OK. Possible approach: In the past I've attempted to build a probability table (of words), and generate phrases as Markov chains, seeding the generator (picking branches from probability tree), according to the bits I read from the SHA. This was not very successful, the resulting phrases were too long and ugly. I'm not sure if this was a bug, or the general flaw in the algorithm, since I had to abandon it early enough. Now I'm thinking about attempting to solve the problem once again. Any advice on how to approach this? Do you think Markov chain approach can work here? Something else?

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  • How to do recurring with bank account payment mode using authorized.net

    - by Salil
    Hi All, I am using recurring facility of authorized.net using active_merchant plugin in rails. there are two payment method for this 1] Credit Card 2] Bank Account I successfully done it using Credit Card For Recurring i need my Test Mode off. Also my E-check, credit card processing, and subscriptions are all enabled. But i am not able to subscribed using Bank Account Following is my code ActiveMerchant::Billing::Base.mode = :developer #i found follwing test bank account on net account = ActiveMerchant::Billing::Check.new(:account_holder_type=>"personal",:account_number=>"123123123", :account_type => "savings", :name=>"name", :routing_number=>"244183602") if account.valid? #this comes true gateway = ActiveMerchant::Billing::AuthorizeNetGateway.new(:login => 'Mylogin', :password => 'Mypassword') response = gateway.recurring( amount, nil, {:interval =>{:length=>@length, :unit =>:months}, :duration =>{:start_date=>'2010-04-24', :occurrences=>1}, :billing_address=>{:first_name=>'dinesh', :last_name=>'singh'}, :bank_account=>{:account_holder_type=>"personal",:account_number=>"123123123", :account_type => "savings", :name_of_account=>"name", :routing_number=>"244183602"} }) if response.success? #this comes false else puts response.message ####>> ERROR render :action=>"account_payment" end I get Follwing ERROR when i debug for response.message "The test transaction was not successful. (128) This transaction cannot be processed." Am i doing anything wrong i search for the another Test Bank Account Data but i didn't find it. Please help I badly need it. Thanks in Advance. Regards, Salil Gaikwad

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  • Post-loading : check if an image is in the browser cache

    - by Mathieu
    Short version question : Is there navigator.mozIsLocallyAvailable equivalent function that works on all browsers, or an alternative? Long version :) Hi, Here is my situation : I want to implement an HtmlHelper extension for asp.net MVC that handle image post-loading easily (using jQuery). So i render the page with empty image sources with the source specified in the "alt" attribute. I insert image sources after the "window.onload" event, and it works great. I did something like this : $(window).bind('load', function() { var plImages = $(".postLoad"); plImages.each(function() { $(this).attr("src", $(this).attr("alt")); }); }); The problem is : After the first loading, post-loaded images are cached. But if the page takes 10 seconds to load, the cached post-loaded images will be displayed after this 10 seconds. So i think to specify image sources on the "document.ready" event if the image is cached to display them immediatly. I found this function : navigator.mozIsLocallyAvailable to check if an image is in the cache. Here is what I've done with jquery : //specify cached image sources on dom ready $(document).ready(function() { var plImages = $(".postLoad"); plImages.each(function() { var source = $(this).attr("alt") var disponible = navigator.mozIsLocallyAvailable(source, true); if (disponible) $(this).attr("src", source); }); }); //specify uncached image sources after page loading $(window).bind('load', function() { var plImages = $(".postLoad"); plImages.each(function() { if ($(this).attr("src") == "") $(this).attr("src", $(this).attr("alt")); }); }); It works on Mozilla's DOM but it doesn't works on any other one. I tried navigator.isLocallyAvailable : same result. Is there any alternative?

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  • Defining Light Coordinates

    - by Zachary
    I took a Computer Graphics exam a couple of days ago which had extra credit question like the following: A light can be defined in one of two ways. It can be defined in world coordinates, e.g. a street light, or in the viewer (eye coordinates), e.g., a head-lamp worn by a miner. In either case the viewpoint can freely change. Describe how the light should be transformed different in these two cases. Since I won't get to see the results of this until after spring break, I thought I would ask here. It seems like the analogies being used are misleading - could you not define a light source that is located at the viewers eye in world coordinates just as well as you could in eye coordinates? I've been doing some research on how OpenGL handles light, and it seems as though it always uses eye coordinates - the ModelView matrix would be applied to any light in world coordinates. In that case the answer may just be that you would have to transform light defined in world coordinates into eye coordinates using something like the ModelView matrix, while light defined in eye coordinates would only need to be transformed by the projection matrix. Then again I could be totally under thinking (or over thinking this). Another thought I had is that it determines which way you render shadows, but that has more to do with the location of the light and its type (point, directional, emission, etc) than what coordinates it is represented in. Any ideas?

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  • Qt 5.3 OpenGL - vertex buffer object drawing using the core profile

    - by user3700881
    Im using Qt 5.3 to create a QWindow to do some basic rendering stuff. The QWindow is declared like this: class OpenGLWindow : public QWindow, protected QOpenGLFunctions_3_3_Core { Q_OBJECT ... } It is initialized in the constructor: OpenGLWindow::OpenGLWindow(QWindow *parent) : QWindow(parent) { QSurfaceFormat format; format.setVersion(3,3); format.setProfile(QSurfaceFormat::CoreProfile); this->setSurfaceType(OpenGLSurface); this->setFormat(format); this->create(); _context = new QOpenGLContext; _context->setFormat(format); _context->create(); _context->makeCurrent(this); this->initializeOpenGLFunctions(); ... } And that's the rendering code: void OpenGLWindow::render() { if(!isExposed()) return; _context->makeCurrent(this); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(_shaderProgram); glBindBuffer(GL_ARRAY_BUFFER, _positionBufferObject); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glUseProgram(0); _context->swapBuffers(this); } I am trying to draw a simple triangle using a vertex and fragment shader. The problem is that the triangle is not showing up when the core profile is set. Only when I set the OpenGL version to 2.0 or when I use the compatibility profile, it shows up. From my point of view that doesn't make any sense because I am not using fixed functionality at all. What am I missing?

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  • 3 index buffers

    - by bobobobo
    So, in both D3D and OpenGL there's ability to draw from an index buffer. The OBJ file format however does something weird. It specifies a bunch of vertices like: v -21.499660 6.424470 4.069845 v -25.117170 6.418100 4.068025 v -21.663851 8.282170 4.069585 v -21.651890 6.420180 4.068675 v -25.128481 8.281520 4.069585 Then it specifies a bunch of normals like.. vn 0.196004 0.558984 0.805680 vn -0.009523 0.210194 -0.977613 vn -0.147787 0.380832 -0.912757 vn 0.822108 0.567581 0.044617 vn 0.597037 0.057507 -0.800150 vn 0.809312 -0.045432 0.585619 Then it specifies a bunch of tex coords like vt 0.1225 0.5636 vt 0.6221 0.1111 vt 0.4865 0.8888 vt 0.2862 0.2586 vt 0.5865 0.2568 vt 0.1862 0.2166 THEN it specifies "faces" on the model like: f 1/2/5 2/3/7 8/2/6 f 5/9/7 6/3/8 5/2/1 So, in trying to render this with vertex buffers, In OpenGL I can use glVertexPointer, glNormalPointer and glTexCoordPointer to set pointers to each of the vertex, normal and texture coordinate arrays respectively.. but when it comes down to drawing with glDrawElements, I can only specify ONE set of indices, namely the indices it should use when visiting the vertices. Ok, then what? I still have 3 sets of indices to visit. In d3d its much the same - I can set up 3 streams: one for vertices, one for texcoords, and one for normals, but when it comes to using IDirect3DDevice9::DrawIndexedPrimitive, I can still only specify ONE index buffer, which will index into the vertices array. So, is it possible to draw from vertex buffers using different index arrays for each of the vertex, texcoord, and normal buffers (EITHER d3d or opengl!)

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  • iReport / jFreeChart - Combining getItemPaint() override and series colors

    - by barneskd
    I'm attempting to create a bar chart that needs to use specific series colors for N number of categories and a separate color for 1 other category. Here is an example: http://i.imgur.com/1DeCF.png (Sorry, I don't have enough points to embed images yet) In the mockup, Categories 1-3 use a collection of 5 colors to render their series while Category 4 uses a single grey color. My first approach was to override the getItemPaint() method using a customizer class, but I can only figure out how to define a color on the category level, not the series level. Is it possible to define colors on category and/or series levels? Something like, If category != "Category4" Use colors A, B, C, D, and E in category's series Else Use color F in category's series Another thought I had was to combine iReport's Series Colors bar chart property and the getItemPaint() override; that way I could define the 5 colors to use in iReport and use the getItemPaint() override only in the case where the category equals "Category 4". So far I've had no luck combining the two; if the override is defined it overrides iReport's Series Color property.

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  • How do I set default search conditions with Searchlogic?

    - by Danger Angell
    I've got a search form on this page: http://staging-checkpointtracker.aptanacloud.com/events If you select a State from the dropdown you get zero results because you didn't select one or more Event Division (checkboxes). What I want is to default the checkboxes to "checked" when the page first loads...to display Events in all Divisions...but I want changes made by the user to be reflected when they filter. Here's the index method in my Events controller: def index @search = Event.search(params[:search]) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @events } end end Here's my search form: <% form_for @search do |f| %> <div> <%= f.label :state_is, "State" %> <%= f.select :state_is, ['AK','AL','AR','AZ','CA','CO','CT','DC','DE','FL','GA','HI','IA','ID','IL','IN','KS','KY','LA','MA','MD','ME','MI','MN','MO','MS','MT','NC','ND','NE','NH','NJ','NM','NV','NY','OH','OK','OR','PA','RI','SC','SD','TN','TX','UT','VA','VT','WA','WI','WV','WY'], :include_blank => true %> </div> <div> <%= f.check_box :division_like_any, {:name => "search[:division_like_any][]"}, "Sprint", :checked => true %> Sprint (2+ hours)<br/> <%= f.check_box :division_like_any, {:name => "search[:division_like_any][]"}, "Sport" %> Sport (12+ hours)<br/> <%= f.check_box :division_like_any, {:name => "search[:division_like_any][]"}, "Adventure" %> Adventure (18+ hours)<br/> <%= f.check_box :division_like_any, {:name => "search[:division_like_any][]"}, "Expedition" %> Expedition (48+ hours)<br/> </div> <%= f.submit "Find Events" %> <%= link_to 'Clear', '/events' %> <% end %>

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  • OpenGL behaving strangely

    - by Mk12
    OpenGL is acting very strangely for some reason. In my subclass of NSOpenGLView, I have the following code in -prepareOpenGL: - (void)prepareOpenGL { GLfloat lightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat lightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat lightPosition[] = { 0.0f, 0.0f, 2.0f }; quality = 0; zCoord = -6; [self loadTextures]; glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearColor(0.2f, 0.2f, 0.2f, 0.0f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT1, GL_POSITION, lightPosition); glEnable(GL_LIGHT1); gameState = kGameStateRunning; int i = 0; // HERE ******** [NSTimer scheduledTimerWithTimeInterval:0.03f target:self selector:@selector(processKeys) userInfo:nil repeats:YES]; // Synchronize buffer swaps with vertical refresh rate GLint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // Setup and start displayLink [self setupDisplayLink]; } I wanted to assign the timer that processes key input to an ivar so that I could invalidate it when the game is paused (and reinstantiate it on resume), however when I did that (as apposed to leaving it at [NSTimer scheduledTimer…), OpenGL doesn't display the cube I draw. When I take it away, it's fine. So i tried just adding a harmless statement, int i = 0; (maked // HERE *******), and that makes the lighting not work! When I take it away, everything is fine, but when I put it back, everything is dark. Can someone come up with a rational explanation for this? Thanks.

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  • Datastore performance, my code or the datastore latency

    - by fredrik
    I had for the last month a bit of a problem with a quite basic datastore query. It involves 2 db.Models with one referring to the other with a db.ReferenceProperty. The problem is that according to the admin logs the request takes about 2-4 seconds to complete. I strip it down to a bare form and a list to display the results. The put works fine, but the get accumulates (in my opinion) way to much cpu time. #The get look like this: outputData['items'] = {} labelsData = Label.all() for label in labelsData: labelItem = label.item.name if labelItem not in outputData['items']: outputData['items'][labelItem] = { 'item' : labelItem, 'labels' : [] } outputData['items'][labelItem]['labels'].append(label.text) path = os.path.join(os.path.dirname(__file__), 'index.html') self.response.out.write(template.render(path, outputData)) #And the models: class Item(db.Model): name = db.StringProperty() class Label(db.Model): text = db.StringProperty() lang = db.StringProperty() item = db.ReferenceProperty(Item) I've tried to make it a number of different way ie. instead of ReferenceProperty storing all Label keys in the Item Model as a db.ListProperty. My test data is just 10 rows in Item and 40 in Label. So my questions: Is it a fools errand to try to optimize this since the high cpu usage is due to the problems with the datastore or have I just screwed up somewhere in the code? ..fredrik

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  • Dojo Widgets not rendering when returned in response to XhrPost

    - by lazynerd
    I am trying to capture the selected item in a Dijit Tree widget to render remaining part of the web page. Here is the code that captures the selected item and sends it to Django backend: <div dojoType="dijit.Tree" id="leftTree" store="leftTreeStore" childrenAttr="folders" query="{type:'folder'}" label="Explorer"> <script type="dojo/method" event="onClick" args="item"> alert("Execute of node " + termStore.getLabel(item)); var xhrArgs = { url: "/load-the-center-part-of-page", handleAs: "text", postData: dojo.toJson(leftTreeStore.getLabel(item), true), load: function(data) { dojo.byId("centerPane").innerHTML = data; //window.location = data; }, error: function(error) { dojo.byId("centerPane").innerHTML = "<p>Error in loading...</p>"; } } dojo.byId("centerPane").innerHTML = "<p>Loading...</p>"; var deferred = dojo.xhrPost(xhrArgs); </script> </div> The remaining part of the page contains HTML code with dojo widgets. This is the code sent back as 'response' to the select item event. Here is a snippet: <div dojoType="dijit.layout.TabContainer" id="tabs" jsId="tabs"> <div dojoType="dijit.layout.BorderContainer" title="Dashboard"> <div dojoType="dijit.layout.ContentPane" region="bottom"> first tab </div> </div> <div dojoType="dijit.layout.BorderContainer" title="Compare"> <div dojoType="dijit.layout.ContentPane" region="bottom"> Second Tab </div> </div> </div> It renders this html 'response' but without the dojo widgets. Is handleAs: "text" in XhrPost the culprit here?

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  • Deploying .NET COM dll, getting error (0x80070002)

    - by Brett
    I have a .NET COM assembly I am attempting to deploy to a web server (IIS 6 Win 2003). We have successfully deployed this assembly to our test environment, but the production environment is not working. The assembly is being called from a classic ASP page. Every time that page tries to initialize the assembly with “Set LTMRender = CreateObject("LTMRender.Render")”, I get an error “Error Type:, (0x80070002)”. This error seems to indicate a permission denied, or file not found type problem. I created a test app to see if the assembly works outside of the web page. The .exe initializes the assembly, and then makes a call designed to fail which in turn causes the assembly to produce a log file. It works if I run the .exe in the same folder as the assembly, but fails if I run it elsewhere. For some reason, the assembly is not accessible from outside it’s folder. I can’t figure out why this won’t work. Things I have confirmed: The deployment folder has adequate permissions. We have confirmed that the folder the assembly in installed in has the correct permissions for all the necessary user accounts. The Assembly is signed with a strong name, and was registered with regasm.exe C:_WebSites\LTMRender\LTMRender.dll /codebase /tlb:C:_WebSites\LTMRender\LTMRender.tlb. Regasm reported success. The Assembly has the attribute and relevant GUID’s set correctly. Any tips? EDIT We ran filemon against my testapp.exe and it seems to have indicated what the problem is. When testapp.exe runs in D:_websites\DocWebV2\ or D:_websites\DocWebV2\ LTMRender\ folder, it succeeds and filemon is showing D:_websites\DocWebV2\LTMRender\pinPDF.dll SUCCESS If I run my testapp.exe in the D:_websites\DocWebV2\Client – where my asp pages run, it shows D:_websites\DocWebV2\pinPDF.dll NAME NOT FOUND and then D:_websites\DocWebV2\pinPDF\pinPDF.dll FILE NOT FOUND I’m not sure why it is not looking in the correct folder if it’s under this particular folder only.

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  • ObjectDataSource.Select with Parameters Time Out

    - by MasterMax1313
    I'm using an ObjectDataSource with a 2008 ReportViewer control and Linq to CSV. The ODS has two parameters (the SQL is spelled out in an XSD file with a table adapter). The Reportviewer takes a very long time to render the output after a button is clicked to generate the report. That's my first problem. Even though it works (most of the time), the processing time worries me, and subsequent requests don't seem to be changing the results shown on the screen. The next issue is that when I go to export the ODS to CSV I'm getting a time out exception on the select method of the ODS (shown below). This works for ODS without parameters, but it seems like now that I've added parameters that it doesn't want to cooperate. I'm fresh out of ideas, any thoughts? <asp:ObjectDataSource ID="obsGetDataAllCustomers" runat="server" SelectMethod="GetDataAllCustomers" TypeName="my.myAdapter.AllCustomers" OldValuesParameterFormatString="original_{0}" > <SelectParameters> <asp:ControlParameter ControlID="StartDate" Name="Start" PropertyName="Text" Type="DateTime" /> <asp:ControlParameter ControlID="EndDate" Name="_End" PropertyName="Text" Type="DateTime" /> </SelectParameters> </asp:ObjectDataSource> After button click to view report - rvAllCustomers.LocalReport.Refresh() Export to CSV (adding the items returned to a list which is then processed by working code) - For Each dr As DataRow In CType(obs.Select(), DataView).Table.Rows l.Add(New FullOrderOutput(dr)) Next

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