Search Results

Search found 14092 results on 564 pages for 'video tutorial'.

Page 243/564 | < Previous Page | 239 240 241 242 243 244 245 246 247 248 249 250  | Next Page >

  • Quake 3 Bot Programming Example

    - by Manni
    I would like to implement an intelligent bot for Quake-3. I downloaded the and built the code successfully under Linux. My problem is that I couldn't find any complete tutorial telling me how to build an agent; telling which files to use( as there are many files in the source code). Can you give me a website or piece of source code telling me how to start? Or something like an example source code for a bot.

    Read the article

  • New Videos in the Tailspin Spyworks series live.

    Weve posted a few new videos in the Tailspin Spyworks tutorial serials. Many more in the works ! http://www.asp.net/web-forms/fundamentals http://www.asp.net/aspnet-4/videos http://www.asp.net/aspnet-4/videos/tailspin-spyworks-display-the-product-list http://www.asp.net/aspnet-4/videos/tailspin-spyworks-display-per-product-details...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Unable to connect to mail server via IMAP and roundcube

    - by mrhatter
    I am having trouble getting the final parts of my mail server up and working. I followed this tutorial to get everything set up on the mail server side. I have installed roundcube for webmail and configured it but it is saying "error connecting, connection refused" when attempting to connect to it using IMAP. This is thorough the "test imap" section of its installer. Also it is giving me an error message about perissions for it's log and temp folders but that's not as important as acutally getting mail to work. I have also tried connecting to the mail server using thunderbird however it cannot establish a connection either and I know my login information is correct. I know that the databases are working correctly based on the roundcube installer telling me that they have been "successfully initialized". Here are my firewall rules -A INPUT -i lo -j ACCEPT -A INPUT -m conntrack --ctstate RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -p tcp -m tcp --dport 25 -j ACCEPT -A INPUT -p tcp -m tcp --dport 80 -j ACCEPT -A INPUT -p tcp -m tcp --dport 443 -j ACCEPT -A INPUT -p tcp -m tcp --dport 465 -j ACCEPT -A INPUT -p tcp -m tcp --dport 487 -j ACCEPT -A OUTPUT -p tcp -m tcp --dport 993 -j ACCEPT -A INPUT -j DROP Which I set up in iptables. I have modified them from what I used in this tutorial I'm not sure what to try next. Any help would be wonderful! I am using Ubuntu 14.04 server, apache 2.4.7, roundcube 1.0.1, and the latest versions of dovecot and postfix. The email databases are contained in mysql. I am running this on a VPS server. UPDATE: I have changed from iptables to using ufw. I have run the following commands to set up a basic firewall with ufw. ufw default deny ufw allow ssh ufw allow http ufw allow https ufw allow imap ufw allow imaps ufw allow smtp I then used telnet to check all of the mail ports. But Port 993 isnt working even though ufw says both 993 and 993/tcp are open. What am I missing?

    Read the article

  • MySQL Admin Cookbook

    <b>Linux Tutorial:</b> "The book is organized into 9 chapters, holding a total of 99 recipes in all. Each recipe introduces the task, tells how to prepare to perform the task, offers the specific steps, describes how the task is supposed to work, and lists any additional information related to the task."

    Read the article

  • Utiliser une ProgressDialog dans ses applications Android, par Axon de Tuto Mobile

    Axon_TutoMobile vous propose un article sur l'utilisation d' une ProgressDialog dans les applications Android Citation: Le but de ce tutorial est d'expliquer comment utiliser une ProgressDialog dans son application Android. Il peut être parfois utile d'afficher une barre de progression renseignant l'utilisateur sur l'avancement. Android fournit un moyen via la ProgressDialog pour les phases d'attente.

    Read the article

  • ASP.NET AJAX MultiHandleSliderExtender - Slide by Year and Month

    Tutorial - How to utilize ASP.NET MultiHandleSlider extender to select year and month in a range, and set the Chart controls in action...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • cocos2d-x simple shader usage [on hold]

    - by Narek
    I want to obtain color ramp effect from this tutorial: http://www.raywenderlich.com/10862/how-to-create-cool-effects-with-custom-shaders-in-opengl-es-2-0-and-cocos2d-2-x Here is my code in cocos2d-x 3: bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Vec2 origin = Director::getInstance()->getVisibleOrigin(); sprite = Sprite::create("HelloWorld.png"); sprite->setAnchorPoint(Vec2(0, 0)); sprite->setRotation(3); sprite->setPosition(origin); addChild(sprite); std::string str = FileUtils::getInstance()->getStringFromFile("CSEColorRamp.fsh"); const GLchar * fragmentSource = str.c_str(); GLProgram* p = GLProgram::createWithByteArrays(ccPositionTextureA8Color_vert, fragmentSource); p->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::VERTEX_ATTRIB_POSITION); p->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::VERTEX_ATTRIB_TEX_COORD); p->link(); p->updateUniforms(); sprite->setGLProgram(p); // 3 colorRampUniformLocation = glGetUniformLocation(sprite->getGLProgram()->getProgram(), "u_colorRampTexture"); glUniform1i(colorRampUniformLocation, 1); // 4 colorRampTexture = Director::getInstance()->getTextureCache()->addImage("colorRamp.png"); colorRampTexture->setAliasTexParameters(); // 5 sprite->getGLProgram()->use(); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, colorRampTexture->getName()); glActiveTexture(GL_TEXTURE0); return true; } And here is the fragment shader as it is in the tutorial: #ifdef GL_ES precision mediump float; #endif // 1 varying vec2 v_texCoord; uniform sampler2D u_texture; uniform sampler2D u_colorRampTexture; void main() { // 2 vec3 normalColor = texture2D(u_texture, v_texCoord).rgb; // 3 float rampedR = texture2D(u_colorRampTexture, vec2(normalColor.r, 0)).r; float rampedG = texture2D(u_colorRampTexture, vec2(normalColor.g, 0)).g; float rampedB = texture2D(u_colorRampTexture, vec2(normalColor.b, 0)).b; // 4 gl_FragColor = vec4(rampedR, rampedG, rampedB, 1); } As a result I get a black screen with 2 draw calls. What is wrong? Do I miss something?

    Read the article

  • How do I create a bounding frustrum from a view & projection matrix?

    - by Narf the Mouse
    Given a left-handed Projection matrix, a left-handed View matrix, a ViewProj matrix of View * Projection - How do I create a bounding Frustum comprised of near, far, left, right and top, bottom planes? The only example I could find on Google (Tutorial 16: Frustum Culling) seems to not work; for example, if the math is used as given, the near-plane's distance is a negative. This places the near-plane behind the camera...

    Read the article

  • Another Custom Property Locator: a Library of Books

    - by Cindy McMullen
    Introduction The previous post gave an introduction to custom property locators and showed how create one using JDeveloper.  This post continues on the custom locator theme, with a slightly more complex locator: a library of books.  It demonstrates using the DAO pattern to delegate data access from the Locator, which is likely how many actual backing stores will integrate with the Locator.  You can imagine, rather than a library of books, the data store might be a user database of sorts.  The same sort of pattern would apply. This post uses the BookLocator example originally shown in the WebCenter documentation, but has: updated the source code to reflect the final Property APIs includes the steps for generating the namespace and property definition files via JDeveloper detailed usage of the PropertyService APIs Getting Started If you're new to JDeveloper, you might want to check out this tutorial.  There is also the "Jump-Start to using Personalization" blog post that you might find useful.  Otherwise, if you're already familiar with both, you can skip those tutorials and jump right in to using JDeveloper. Download the BookLocator.zip file (which has been updated from the original post) and unzip it to a new directory.  Start JDeveloper, navigate to the BookLocator.jws file, and open it.   It should look something like this: The Properties Namespace file contains the property definitions and property set definitions you define.  It is explained more in detail in the Namespace documentation.  Although this example doesn't show it, the property set definitions have the ability to reference multiple locators per property.   This can be done by right-clicking on the 'Locator Info' box.  Configure the contents of the Locator Map  by editing locators and mapping them to available property names in the property set definition. Compiling, deploying, and running your locator The rest of the steps in this tutorial basically follow those in the previous blog on custom locators, and won't be repeated here.   A scenario to invoke your locator is included with the sample app: see BookProperties.scenarios_diagram above.  Summary This post demonstrates a simple library of books accessed by the BookPropertyLocator via the DAO layer.  This is a useful pattern for more realistic property retrievals, such as a backing user store.  It also points out the possibility of retrieving properties from multiple locators, which would be quite handy to retrieve user attributes from multiple sources.

    Read the article

  • Schema Based Code Completion for NetBeans Platform Applications

    - by Geertjan
    Toni's recent blog entry provides, among several other interesting things, instructions for something I've been wanting to cover for a long time, which is schema based code completion: The above is a sample I created via Toni's tutorial, using the schema described here: http://www.w3schools.com/schema/schema_example.asp The support for the Navigator ain't bad either, especially considering I didn't do any coding at all to get all this: And here's where you can find the whole sample: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.2/misc/ShipOrder

    Read the article

  • Using the FormView Web Control in ASP.NET 3.5

    A FormView web control works much like a DetailsView web control it will display one record at a time to the browser from the database. The difference is that FormView is a template-based layout for which a developer can make detailed changes that affect the final output when rendered in the browser. This tutorial will explain how it works and walk you through setting up a FormView web control.... Test Drive the Next Wave of Productivity Find Microsoft Office 2010 and SharePoint 2010 trials, demos, videos, and more.

    Read the article

  • Confusion installing mongodb manually on ubuntu because sitting behing a proxy

    - by black sensei
    I am forced to install mongodb manually on an ubuntu server because the machive sits behind a proxy and there is no way to temporary open port 11371 for key exchange to happen. am following this official tutorial . so I downloaded the tgz and extracted it in /usr/local/bin/mongodb . where i got confused is when assigning the ownership of the /data/db to the user mongo Question 1 So who creates the user mongo ? Question 2 How to get control-scripts working? thanks

    Read the article

  • I want to learn to program in SDL C++where do i start? I want to learn only what i need to to start making 2d games [on hold]

    - by user2644399
    Lazyfoo of Lazyfoo.net of the SDL 2d tutorial wrote that in order for me to start game programming in SDL, I need to know these concepts well; Operators, Controls, Loops, Functions, Structures, Arrays, References, Pointers, Classes, Objects how to use a template and Bitwise and/or. I want to know the fastest way to learn as much as I need of basic c++ that would allow me to make 2d games. Thanks in advance.

    Read the article

  • Changing direction after collision

    - by Balint
    In the first tutorial for GameMaker (catch the clown), I want to set the direction of the clown after the collision with the wall. I want to do it by pressing the wall object with the mouse (before the collision, to set the angle parameter). For example by pressing only once the wall object it would change the clown's direction after collision by 45 degrees, twice by 90 degrees, and so on. How can I do that?

    Read the article

  • Quickly, code and ui are not communicating well, at all

    - by Alex
    I have been following the http://developer.ubuntu.com/resources/tutorials/all/diy-media-player-with-pygtk/ tutorial, i followed everything in it to the letter. i even set the signal of the tool button "openbutton" to on_openbutton_clicked. i run the code, click the button, nothing happens. i cant seem to get the button to do anything. any help will be super amazing!! http://pastebin.com/7Tq99Ytg pastebin to the .py file.

    Read the article

  • Open Dialog, created with quickly does not work

    - by Marian Lux
    I tried to open a dialog like David Planella describs here (and quickly help add): Open Custom Dialog Windows (PyGTK + Quickly) But this don't works for me. I always get the same Error-Message if I open the creadted Dialog: AttributeError: 'module' object has no attribute 'NewDialogNameDialog' (Note: My Dialog-Name is replaced with "NewDialogNameDialog" to be more general.) I tried to test a tutorial for the Ubuntu app showdown to learn how to use quickly and python. I can also add the whole source-code if you wish.

    Read the article

  • SDL 2.0: is there a library to create 2D particle effects rapidly?

    - by mm24
    I would like to create an light/explosion particle effect using some in built library. I am used to Cocos2D where there are specific classes that you can simply initialize in a certain position and producing a certain particle effect. Is there a way to do so in SDL 2.0 C++? I have found this tutorial but it seems to go for a "build it yoursefl" solution, which is ok but I do not want to re-invent the wheel if someone else has already built it.

    Read the article

  • C/C++ Best indentation length?

    - by Tim
    I was reading a Vim tutorial ( http://www.oualline.com/vim-cook.html#drawing ), and came across this: This is very useful if you use a 4 space indentation for your C or C++ programs. (Studies at Rice University have shown this to be the best indentation size.) Is there any truth in these studies? Note-- i didn't mean for a flame war in indentation -- just whether anyone else has come across tis study before? EDIT: @MaR I made a poll http://poll.fm/3d5kg

    Read the article

  • Software emulated OpenGL with higher version than my graphics card supports

    - by leemes
    I have an Intel GMA 950 chipset in my netbook. I want to learn how to write OpenGL shader programs with this fantastic tutorial and therefore need OpenGL 3.3. Sadly, my graphics card only supports OpenGL 1.4. I think that MESA can emulate OpenGL in software, so I'm wondering if it can emulate OpenGL 3.3 without any hardware accelleration (performance is very much no problem, since this is only for learning and testing puroses). Is there any possibility to do this?

    Read the article

  • What Controls Exposure? [Infographic]

    - by Jason Fitzpatrick
    This simple infographic showcases how your camera shutter speed, ISO, and aperture all work together to produce the photographic effect you’re looking for. The infographic is part of Exposure Guide’s Exposure 101 tutorial and, while the graphic can stand alone, we highly recommend checking out the full introductory guide at the link below. Exposure 101 [Exposure Guide] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

    Read the article

< Previous Page | 239 240 241 242 243 244 245 246 247 248 249 250  | Next Page >