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  • Blogspot as a simple CMS

    - by G1ug
    Blogger/Blogspot recently released a new version of their software. This new version appears to have features relevant to a simple CMS (static page, albeit limited). I read from their Buzz Blog about a few websites that don't necessarily look like a typical Blogspot blog but rather somewhat a typical website deployed using a minimal CMS software: http://buzz.blogger.com/2011/07/you-can-do-some-amazing-things-with.html Can anyone point resources where I can learn how to do these? (Preferably case-studies with some steps how to create such website as oppose to Blogger HOWTO). Plus point if you can also tell me the infrastructure of Blogger.com (software stack, etc). Thanks

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  • Free E-Book - TypeScript Succinctly

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/22/free-e-book---typescript-succinctly.aspxAt http://www.syncfusion.com/resources/techportal/ebooks/typescript, Syncfusion are a free E-book "TypeScript Succinctly""The extensive adoption of JavaScript for application development, and the ability to use HTML and JavaScript to create Windows Store apps, led Microsoft to develop TypeScript, a superset of JavaScript. Though the messiness of JavaScript causes many .NET developers to avoid the language, Microsoft's additions extend many familiar features of .NET programming to JavaScript. With TypeScript Succinctly by Steve Fenton, you will learn how TypeScript provides optional static typing and classes to JavaScript development, how to create and load modules, and how to work with existing JavaScript libraries through ambient declarations. TypeScript is even significantly integrated with Visual Studio to provide the autocompletion and type checking you are most comfortable with."

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  • Drawing beam effect in UDK?

    - by sgrif
    I'm having trouble drawing a particle effect between two actors in UDK - Both the source and the target are not static objects, so as far as I can tell I need to do it in the code not in kismet. Here's what I've got at the moment and it seems to not be doing anything at all. Ideas? BeamEmitter[0] = new(self) class'UTParticleSystemComponent'; BeamEmitter[0].SetAbsolute(false, false, false); BeamEmitter[0].SetTemplate(BeamTemplate[0]); BeamEmitter[0].SetTickGroup(TG_PostUpdateWork); BeamEmitter[0].bUpdateComponentInTick = true; self.AttachComponent(BeamEmitter[0]); BeamEmitter[0].SetBeamEndPoint(2, tarPos); BeamEmitter[0].ActivateSystem();

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  • .NET Security Part 3

    - by Simon Cooper
    You write a security-related application that allows addins to be used. These addins (as dlls) can be downloaded from anywhere, and, if allowed to run full-trust, could open a security hole in your application. So you want to restrict what the addin dlls can do, using a sandboxed appdomain, as explained in my previous posts. But there needs to be an interaction between the code running in the sandbox and the code that created the sandbox, so the sandboxed code can control or react to things that happen in the controlling application. Sandboxed code needs to be able to call code outside the sandbox. Now, there are various methods of allowing cross-appdomain calls, the two main ones being .NET Remoting with MarshalByRefObject, and WCF named pipes. I’m not going to cover the details of setting up such mechanisms here, or which you should choose for your specific situation; there are plenty of blogs and tutorials covering such issues elsewhere. What I’m going to concentrate on here is the more general problem of running fully-trusted code within a sandbox, which is required in most methods of app-domain communication and control. Defining assemblies as fully-trusted In my last post, I mentioned that when you create a sandboxed appdomain, you can pass in a list of assembly strongnames that run as full-trust within the appdomain: // get the Assembly object for the assembly Assembly assemblyWithApi = ... // get the StrongName from the assembly's collection of evidence StrongName apiStrongName = assemblyWithApi.Evidence.GetHostEvidence<StrongName>(); // create the sandbox AppDomain sandbox = AppDomain.CreateDomain( "Sandbox", null, appDomainSetup, restrictedPerms, apiStrongName); Any assembly that is loaded into the sandbox with a strong name the same as one in the list of full-trust strong names is unconditionally given full-trust permissions within the sandbox, irregardless of permissions and sandbox setup. This is very powerful! You should only use this for assemblies that you trust as much as the code creating the sandbox. So now you have a class that you want the sandboxed code to call: // within assemblyWithApi public class MyApi { public static void MethodToDoThings() { ... } } // within the sandboxed dll public class UntrustedSandboxedClass { public void DodgyMethod() { ... MyApi.MethodToDoThings(); ... } } However, if you try to do this, you get quite an ugly exception: MethodAccessException: Attempt by security transparent method ‘UntrustedSandboxedClass.DodgyMethod()’ to access security critical method ‘MyApi.MethodToDoThings()’ failed. Security transparency, which I covered in my first post in the series, has entered the picture. Partially-trusted code runs at the Transparent security level, fully-trusted code runs at the Critical security level, and Transparent code cannot under any circumstances call Critical code. Security transparency and AllowPartiallyTrustedCallersAttribute So the solution is easy, right? Make MethodToDoThings SafeCritical, then the transparent code running in the sandbox can call the api: [SecuritySafeCritical] public static void MethodToDoThings() { ... } However, this doesn’t solve the problem. When you try again, exactly the same exception is thrown; MethodToDoThings is still running as Critical code. What’s going on? By default, a fully-trusted assembly always runs Critical code, irregardless of any security attributes on its types and methods. This is because it may not have been designed in a secure way when called from transparent code – as we’ll see in the next post, it is easy to open a security hole despite all the security protections .NET 4 offers. When exposing an assembly to be called from partially-trusted code, the entire assembly needs a security audit to decide what should be transparent, safe critical, or critical, and close any potential security holes. This is where AllowPartiallyTrustedCallersAttribute (APTCA) comes in. Without this attribute, fully-trusted assemblies run Critical code, and partially-trusted assemblies run Transparent code. When this attribute is applied to an assembly, it confirms that the assembly has had a full security audit, and it is safe to be called from untrusted code. All code in that assembly runs as Transparent, but SecurityCriticalAttribute and SecuritySafeCriticalAttribute can be applied to individual types and methods to make those run at the Critical or SafeCritical levels, with all the restrictions that entails. So, to allow the sandboxed assembly to call the full-trust API assembly, simply add APCTA to the API assembly: [assembly: AllowPartiallyTrustedCallers] and everything works as you expect. The sandboxed dll can call your API dll, and from there communicate with the rest of the application. Conclusion That’s the basics of running a full-trust assembly in a sandboxed appdomain, and allowing a sandboxed assembly to access it. The key is AllowPartiallyTrustedCallersAttribute, which is what lets partially-trusted code call a fully-trusted assembly. However, an assembly with APTCA applied to it means that you have run a full security audit of every type and member in the assembly. If you don’t, then you could inadvertently open a security hole. I’ll be looking at ways this can happen in my next post.

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  • Why is Python slower than Java but faster than PHP

    - by good_computer
    I have many times seen various benchmarks that show how a bunch of languages perform on a given task. Always these benchmarks reveal that Python is slower then Java and faster than PHP. And I wonder why is that the case. Java, Python, and PHP run inside a virtual machine All three languages convert their programs into their custom byte codes that run on top of OS -- so none is running natively Both Java and Python can be "complied" (.pyc for Python) but the __main__ module for Python is not compiled Python and PHP are dynamically typed and Java statically -- is this the reason Java is faster, and if so, please explain how that affects speed. And, even if the dynamic-vs-static argument is correct, this does not explain why PHP is slower than Python -- because both are dynamic languages. You can see some benchmarks here and here, and here

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  • What should be contained in a game scene graph?

    - by Bunkai.Satori
    Would you help me to clarify, please, what what exactly should be contained within a game scene graph? See the following list, please: Game Actors? (obviously yes, all the objects changing state should be the major prart of the Scene Graph) Simple static game ojbects? (I mean ojects places in the background that do not get animated, neither do they collide) Game Triggers? Game Lights? Game Cameras? Weapon Bullets? Game Explosions and Special Effects? The above considered object types. Now to the coverage of the scene graph: Should a scene graph contain the whole game level map since the level start, or should it contain only the visible portion of the map? If the second is true, it would mean that scene graph would be continuously updated, by adding/removing game objects, as the player moves. However, containing only the visible are of the map obviously would be much faster to traverse and update.

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  • Need help starting with a game in Flash/AS3

    - by Hossein
    Hi, I am kinda new to flash/AS3. I have written some stuff and now I now the basics of AS. I want to develop a game in which my character moves. exactly like the way Super Mario moves(the background changes and new obstacles come in the way like and animation with which you can interact by climbing and shooting etc.) There is one big thing that I don't understand is that how to make my background moving and introduce new obstacles when my character moves forward. Currently my scene is static which means the background is the same and obstacles are also stationary. Can some point me to a tutorial or give me an answer that solves my confusion? thanks

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  • Looking for Windows shared web hosting with PHP support

    - by Ladislav Mrnka
    I'm looking for Windows based shared web hosting which supports multiple hosted web sites (multiple domains). Supported technologies should contain: ASP.NET 4, ASP.NET MVC IIS 7 MS SQL 2008 PHP, MySQL It is for my hobby projects so it should not be too expensive. I tried GoDaddy's Windows Deluxe hosting but the experience is very bad and I want to move elsewhere. WordPress hosted on GoDaddy's Windows hosting is unloaded every few minutes and next request takes around 20s to complete. Following request to empty site takes around 3s to complete. Even request for RSS wich transfers 1.2KB takes several seconds. The delay happens in PHP processing because static content is served within 200ms. It helped to migrate to Linux hosting (all requests are served under 1s) but Linux hosting is not what I'm looking for.

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  • E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809) when loading a cube texture

    - by Boreal
    I'm trying to implement a skybox into my engine, and I'm having some trouble loading the image as a cube map. Everything works (but it doesn't look right) if I don't load using an ImageLoadInformation struct in the ShaderResourceView.FromFile() method, but it breaks if I do. I need to, of course, because I need to tell SlimDX to load it as a cubemap. How can I fix this? Here is my new loading code after the "fix": public static void LoadCubeTexture(string filename) { ImageLoadInformation loadInfo = ImageLoadInformation.FromDefaults(); loadInfo.OptionFlags = ResourceOptionFlags.TextureCube; textures.Add(filename, ShaderResourceView.FromFile(Graphics.device, "Resources/" + filename, loadInfo)); }

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  • Designing for mobile (aka designing for everything)

    - by ihaynes
    Last Saturday I went to 'Developer Developer Developer 10' on the Microsoft campus at Reading (UK). This is one of a series of regular events put on by the developer community for the developer community. The guys who organise these events put in a huge amount of time and effort into them and they are well worth getting to if you can.I enjoy these events because there's always something currently relevant but also I can get an insight into things I don't normally come across or work with.Having said that, it's web related things that always grab my attention and this year one of my favourite speakers, George Adamson, gave a session on 'Designing for mobile (aka designing for everything)'. This is a subject close to my heart and I've tried to put the argument forward myself on http://www.ew-resource.co.uk/mobile/ but George makes a far better job of it that I can.His slideshow from the session is available on http://www.slideshare.net/george.adamson and although you won't get his unique presentation style in the static slideshow, this is well worth watching if you have the time.

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  • Will it hurt my website's SEO friendliness if I host a french targetted website at, let's say, godaddy.com?

    - by Suraj
    Hi guys, I have read that the server location is important for a website to be SEO friendly. I am planning to build a website from scratch which is targetted mainly to french audience (in france), but I am planning to host the web site at godaddy.com. My concern is will it hurt the website SEO friendliness? Or do you recommend me to host the website in france itself? I have also read that I need to have a static IP Address. If it's true, can anyone explain me for what reason? Can anyone suggest me some good web hosting companies, prefereable in france? Thanks in advance!

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  • How to track events or e-commerce sales that occur later using Google Analytics?

    - by Anton
    Here's my problem: I have a static site with Google Analytics tracking code. To buy one of my services, users call me, and when their order is ready (many days later), I send them an e-mail link to a special page (download.php) where I have GA tracking code that is executed the first time they visit, so I track a "sale". The issue is, GA thinks that "sale" was a separate visit, and erroneously shows that only direct visits to my site result in sales. I don't understand how I can view stats (Pages / Visit, Avg. Time on Site, etc.) about users who eventually bought something. I've tried events and e-commerce tracking with no luck. Please help!

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  • MVC: Why put the business logic in the model? What happens when I've multiple types of storage?

    - by Steffen Winkler
    I always thought that the business logic has to be in the controller and that the controller, since it is the 'middle' part, stays static and that the model/view have to be capsuled via interfaces, that way you could change the business logic without affecting anything else, program multiple Models (one for each database/type of storage) and a dozens of views (for different platforms for example). Now I read in this question that you should always put the business logic into the model and that the controller is deeply connected with the view. To me, that doesn't really make sense and implies that each time I want to have the means of supporting another database/type of storage I've to rewrite my whole model including the business logic. And if I want another view, I've to rewrite both the view and the controller. May someone explain why that is or if I went wrong somewhere? Currently, that whole thing doesn't really make sense to me.

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  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

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  • A Semantic Model For Html: TagBuilder and HtmlTags

    - by Ryan Ohs
    In this post I look into the code smell that is HTML literals and show how we can refactor these pesky strings into a friendlier and more maintainable model.   The Problem When I started writing MVC applications, I quickly realized that I built a lot of my HTML inside HtmlHelpers. As I did this, I ended up moving quite a bit of HTML into string literals inside my helper classes. As I wanted to add more attributes (such as classes) to my tags, I needed to keep adding overloads to my helpers. A good example of this end result is the default html helpers that come with the MVC framework. Too many overloads make me crazy! The problem with all these overloads is that they quickly muck up the API and nobody can remember exactly what order the parameters go in. I've seen many presenters (including members of the ASP.NET MVC team!) stumble before realizing that their view wasn't compiling because they needed one more null parameter in the call to Html.ActionLink(). What if instead of writing Html.ActionLink("Edit", "Edit", null, new { @class = "navigation" }) we could do Html.LinkToAction("Edit").Text("Edit").AddClass("navigation") ? Wouldn't that be much easier to remember and understand?  We can do this if we introduce a semantic model for building our HTML.   What is a Semantic Model? According to Martin Folwer, "a semantic model is an in-memory representation, usually an object model, of the same subject that the domain specific language describes." In our case, the model would be a set of classes that know how to render HTML. By using a semantic model we can free ourselves from dealing with strings and instead output the HTML (typically via ToString()) once we've added all the elements and attributes we desire to the model. There are two primary semantic models available in ASP.NET MVC: MVC 2.0's TagBuilder and FubuMVC's HtmlTags.   TagBuilder TagBuilder is the html builder that is available in ASP.NET MVC 2.0. I'm not a huge fan but it gets the job done -- for simple jobs.  Here's an overview of how to use TagBuilder. See my Tips section below for a few comments on that example. The disadvantage of TagBuilder is that unless you wrap it up with our own classes, you still have to write the actual tag name over and over in your code. eg. new TagBuilder("div") instead of new DivTag(). I also think it's method names are a little too long. Why not have AddClass() instead of AddCssClass() or Text() instead of SetInnerText()? What those methods are doing should be pretty obvious even in the short form. I also don't like that it wants to generate an id attribute from your input instead of letting you set it yourself using external conventions. (See GenerateId() and IdAttributeDotReplacement)). Obviously these come from Microsoft's default approach to MVC but may not be optimal for all programmers.   HtmlTags HtmlTags is in my opinion the much better option for generating html in ASP.NET MVC. It was actually written as a part of FubuMVC but is available as a stand alone library. HtmlTags provides a much cleaner syntax for writing HTML. There are classes for most of the major tags and it's trivial to create additional ones by inheriting from HtmlTag. There are also methods on each tag for the common attributes. For instance, FormTag has an Action() method. The SelectTag class allows you to set the default option or first option independent from adding other options. With TagBuilder there isn't even an abstraction for building selects! The project is open source and always improving. I'll hopefully find time to submit some of my own enhancements soon.   Tips 1) It's best not to have insanely overloaded html helpers. Use fluent builders. 2) In html helpers, return the TagBuilder/tag itself (not a string!) so that you can continue to add attributes outside the helper; see my first sample above. 3) Create a static entry point into your builders. I created a static Tags class that gives me access all the HtmlTag classes I need. This way I don't clutter my code with "new" keywords. eg. Tags.Div returns a new DivTag instance. 4) If you find yourself doing something a lot, create an extension method for it. I created a Nest() extension method that reads much more fluently than the AddChildren() method. It also accepts a params array of tags so I can very easily nest many children.   I hope you have found this post helpful. Join me in my war against HTML literals! I’ll have some more samples of how I use HtmlTags in future posts.

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  • Optical Illusion Freezes Water In Place [Video]

    - by Jason Fitzpatrick
    This clever optical illusion uses sound frequency and a digital camera to “freeze” water in time and space. YouTube user MrBibio explains the hack: Creating the illusion of a static flow of water using sound. Of course this isn’t my idea and plenty more refined examples already exist. I tried this same experiment years ago but using a strobe light, but it’s harsh on the eyes after a while and hard to video successfully. It only dawned on me shortly before making this that for video purposes, no strobe light is required. This is because the frame rate and shutter of the camera is doing a similar job to the strobe. The speaker-as-frequency-generator model is definitely easier on the eyes than similar experiments that rely on high-speed strobes. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • ASP.NET Web Forms Extensibility: Handler Factories

    - by Ricardo Peres
    An handler factory is the class that implements IHttpHandlerFactory and is responsible for instantiating an handler (IHttpHandler) that will process the current request. This is true for all kinds of web requests, whether they are for ASPX pages, ASMX/SVC web services, ASHX/AXD handlers, or any other kind of file. Also used for restricting access for certain file types, such as Config, Csproj, etc. Handler factories are registered on the global Web.config file, normally located at %WINDIR%\Microsoft.NET\Framework<x64>\vXXXX\Config for a given path and request type (GET, POST, HEAD, etc). This goes on section <httpHandlers>. You would create a custom handler factory for a number of reasons, let me list just two: A centralized place for using dependency injection; Also a centralized place for invoking custom methods or performing some kind of validation on all pages. Let’s see an example using Unity for injecting dependencies into a page, suppose we have this on Global.asax.cs: 1: public class Global : HttpApplication 2: { 3: internal static readonly IUnityContainer Unity = new UnityContainer(); 4: 5: void Application_Start(Object sender, EventArgs e) 6: { 7: Unity.RegisterType<IFunctionality, ConcreteFunctionality>(); 8: } 9: } We instantiate Unity and register a concrete implementation for an interface, this could/should probably go in the Web.config file. Forget about its actual definition, it’s not important. Then, we create a custom handler factory: 1: public class UnityPageHandlerFactory : PageHandlerFactory 2: { 3: public override IHttpHandler GetHandler(HttpContext context, String requestType, String virtualPath, String path) 4: { 5: IHttpHandler handler = base.GetHandler(context, requestType, virtualPath, path); 6: 7: //one scenario: inject dependencies 8: Global.Unity.BuildUp(handler.GetType(), handler, String.Empty); 9:  10: return (handler); 11: } 12: } It inherits from PageHandlerFactory, which is .NET’s included factory for building regular ASPX pages. We override the GetHandler method and issue a call to the BuildUp method, which will inject required dependencies, if any exist. An example page with dependencies might be: 1: public class SomePage : Page 2: { 3: [Dependency] 4: public IFunctionality Functionality 5: { 6: get; 7: set; 8: } 9: } Notice the DependencyAttribute, it is used by Unity to identify properties that require dependency injection. When BuildUp is called, the Functionality property (or any other properties with the DependencyAttribute attribute) will receive the concrete implementation associated with it’s type, as registered on Unity. Another example, checking a page for authorization. Let’s define an interface first: 1: public interface IRestricted 2: { 3: Boolean Check(HttpContext ctx); 4: } An a page implementing that interface: 1: public class RestrictedPage : Page, IRestricted 2: { 3: public Boolean Check(HttpContext ctx) 4: { 5: //check the context and return a value 6: return ...; 7: } 8: } For this, we would use an handler factory such as this: 1: public class RestrictedPageHandlerFactory : PageHandlerFactory 2: { 3: private static readonly IHttpHandler forbidden = new UnauthorizedHandler(); 4:  5: public override IHttpHandler GetHandler(HttpContext context, String requestType, String virtualPath, String path) 6: { 7: IHttpHandler handler = base.GetHandler(context, requestType, virtualPath, path); 8: 9: if (handler is IRestricted) 10: { 11: if ((handler as IRestricted).Check(context) == false) 12: { 13: return (forbidden); 14: } 15: } 16:  17: return (handler); 18: } 19: } 20:  21: public class UnauthorizedHandler : IHttpHandler 22: { 23: #region IHttpHandler Members 24:  25: public Boolean IsReusable 26: { 27: get { return (true); } 28: } 29:  30: public void ProcessRequest(HttpContext context) 31: { 32: context.Response.StatusCode = (Int32) HttpStatusCode.Unauthorized; 33: context.Response.ContentType = "text/plain"; 34: context.Response.Write(context.Response.Status); 35: context.Response.Flush(); 36: context.Response.Close(); 37: context.ApplicationInstance.CompleteRequest(); 38: } 39:  40: #endregion 41: } The UnauthorizedHandler is an example of an IHttpHandler that merely returns an error code to the client, but does not cause redirection to the login page, it is included merely as an example. One thing we must keep in mind is, there can be only one handler factory registered for a given path/request type (verb) tuple. A typical registration would be: 1: <httpHandlers> 2: <remove path="*.aspx" verb="*"/> 3: <add path="*.aspx" verb="*" type="MyNamespace.MyHandlerFactory, MyAssembly"/> 4: </httpHandlers> First we remove the previous registration for ASPX files, and then we register our own. And that’s it. A very useful mechanism which I use lots of times.

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  • please help setup apache webserver and domain forwarding

    - by bemonolit
    Situation: I have Apache2 server with Linux Ubuntu OS 11.10. Then I install a PhP5, MyAdmin, DNS server, LAMP server, MY SQL server. This is what I have done: - check localhost 127.0.0.1 and it works! - edit index.html default webpage located in /var/www - change my IP address to static - restart /etc/init.d/apache2 restart {OK} - bought a domain name - turn off Firewall on my router Now I need Your HELP! Please tell me how and what needs to be done that other people around the world can type my domain name and connect to my server and default web page index.html located in /var/www? I do not care about security. I changed permission on /var/www/to 777 for the moment , because I want to host my simple website or webpage but only on my local server. THANK YOU this is my first server and I guess YOU got the point. And thanks for help.If possible step by step.

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  • how can i bridge my LAN port to batman-adv?

    - by rubo77
    On Ubuntu 12.04 I have my Laptop connected to and part of a batman network. So my Laptop is meshing with the net. The script I used is this How can I install a bridge, that will allow another host laptop to get internet through my Laptop? I tried this: service network-manager stop batctl if add eth0 apt-get install bridge-utils I added this in /etc/network/interfaces auto br0 iface br0 inet static address 10.116.123.123 bridge_ports eth0 bridge_fd 5 bridge_stp no then ifconfig sais br0 Link encap:Ethernet Hardware Adresse 00:a0:d1:a9:db:da rubo78: inet Adresse:10.116.123.123 Bcast:0.0.0.0 Maske:255.255.255.255 bat0 Link encap:Ethernet Hardware Adresse 6e:8a:8f:f2:82:e3 inet Adresse:10.116.2.250 Bcast:10.116.255.255 Maske:255.255.0.0 ifup br0 batctl if eth0: active wlan0: active but I get no network on the host

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  • What's the difference between Scala and Red Hat's Ceylon language?

    - by John Bryant
    Red Hat's Ceylon language has some interesting improvements over Java: The overall vision: learn from Java's mistakes, keep the good, ditch the bad The focus on readability and ease of learning/use Static Typing (find errors at compile time, not run time) No “special” types, everything is an object Named and Optional parameters (C# 4.0) Nullable types (C# 2.0) No need for explicit getter/setters until you are ready for them (C# 3.0) Type inference via the "local" keyword (C# 3.0 "var") Sequences (arrays) and their accompanying syntactic sugariness (C# 3.0) Straight-forward implementation of higher-order functions I don't know Scala but have heard it offers some similar advantages over Java. How would Scala compare to Ceylon in this respect?

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  • dynamic urls and links on one web page

    - by John
    I am trying to figure out how to create dynamic links and urls on a static webpage. What I want to do is the following: I have a single webpage for example: MYWEBPAGEdotCOM/INDEX.HTML that will always look the same, except for one link on the page. the link would be on the page for example: LINK TO AFFILIATE: affiliatedotCOM/my-affiliate_code_here_DYNAMIC_REFERER the only thing would change is the "DYNAMIC_REFERER" with every dynamic url on this page: MYWEBPAGEdotCOM/INDEX.PHP_id=test1 MYWEBPAGEdotCOM/INDEX.PHP_id=test2 MYWEBPAGEdotCOM/INDEX.PHP_id=test3 MYWEBPAGEdotCOM/INDEX.PHP_id=test4 which would only hange the dynamic link on the page to: affiliatedotCOM/my-affiliate_code_here_test1 affiliatedotCOM/my-affiliate_code_here_test2 affiliatedotCOM/my-affiliate_code_here_test3 affiliatedotCOM/my-affiliate_code_here_test4 Can someone tell me how I could go about doing this? I just dont want to have to make 100's of pages, as this would prevent me from having to do so.

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  • Recommend good shared hosting [closed]

    - by Django Reinhardt
    It seems that everyone has something bad to say about the "big" shared hosting sites like 1and1, HostGator, GoDaddy, etc. but what are the ones you've had GOOD experiences with? I'm going to focus this question on LAMP stacks, given that they're the most popular option for shared hosting, but if you have an especially good experience with a different stack. Good shared hosting should be: Competitively priced - But not at the expense of... Fully featured - Email, PHP, MySQL, but what else? Highly customizable - Do you have access to advanced features like being able to deliver static content? Up to date - Do they run PHP4 as standard, or do they run the latest version? Customer service - When you have a problem are they rude and unhelpful? Do they take ages to reply? So how about it? Who have YOU have a good experience with?

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  • Is this proper OO design for C++?

    - by user121917
    I recently took a software processes course and this is my first time attempting OO design on my own. I am trying to follow OO design principles and C++ conventions. I attempted and gave up on MVC for this application, but I am trying to "decouple" my classes such that they can be easily unit-tested and so that I can easily change the GUI library used and/or the target OS. At this time, I have finished designing classes but have not yet started implementing methods. The function of the software is to log all packets sent and received, and display them on the screen (like WireShark, but for one local process only). The software accomplishes this by hooking the send() and recv() functions in winsock32.dll, or some other pair of analogous functions depending on what the intended Target is. The hooks add packets to SendPacketList/RecvPacketList. The GuiLogic class starts a thread which checks for new packets. When new packets are found, it utilizes the PacketFilter class to determine the formatting for the new packet, and then sends it to MainWindow, a native win32 window (with intent to later port to Qt).1 Full size image of UML class diagram Here are my classes in skeleton/header form (this is my actual code): class PacketModel { protected: std::vector<byte> data; int id; public: PacketModel(); PacketModel(byte* data, unsigned int size); PacketModel(int id, byte* data, unsigned int size); int GetLen(); bool IsValid(); //len >= sizeof(opcode_t) opcode_t GetOpcode(); byte* GetData(); //returns &(data[0]) bool GetData(byte* outdata, int maxlen); void SetData(byte* pdata, int len); int GetId(); void SetId(int id); bool ParseData(char* instr); bool StringRepr(char* outstr); byte& operator[] (const int index); }; class SendPacket : public PacketModel { protected: byte* returnAddy; public: byte* GetReturnAddy(); void SetReturnAddy(byte* addy); }; class RecvPacket : public PacketModel { protected: byte* callAddy; public: byte* GetCallAddy(); void SetCallAddy(byte* addy); }; //problem: packets may be added to list at any time by any number of threads //solution: critical section associated with each packet list class Synch { public: void Enter(); void Leave(); }; template<class PacketType> class PacketList { private: static const int MAX_STORED_PACKETS = 1000; public: static const int DEFAULT_SHOWN_PACKETS = 100; private: vector<PacketType> list; Synch synch; //wrapper for critical section public: void AddPacket(PacketType* packet); PacketType* GetPacket(int id); int TotalPackets(); }; class SendPacketList : PacketList<SendPacket> { }; class RecvPacketList : PacketList<RecvPacket> { }; class Target //one socket { bool Send(SendPacket* packet); bool Inject(RecvPacket* packet); bool InitSendHook(SendPacketList* sendList); bool InitRecvHook(RecvPacketList* recvList); }; class FilterModel { private: opcode_t opcode; int colorID; bool bFilter; char name[41]; }; class FilterFile { private: FilterModel filter; public: void Save(); void Load(); FilterModel* GetFilter(opcode_t opcode); }; class PacketFilter { private: FilterFile filters; public: bool IsFiltered(opcode_t opcode); bool GetName(opcode_t opcode, char* namestr); //return false if name does not exist COLORREF GetColor(opcode_t opcode); //return default color if no custom color }; class GuiLogic { private: SendPacketList sendList; RecvPacketList recvList; PacketFilter packetFilter; void GetPacketRepr(PacketModel* packet); void ReadNew(); void AddToWindow(); public: void Refresh(); //called from thread void GetPacketInfo(int id); //called from MainWindow }; I'm looking for a general review of my OO design, use of UML, and use of C++ features. I especially just want to know if I'm doing anything considerably wrong. From what I've read, design review is on-topic for this site (and off-topic for the Code Review site). Any sort of feedback is greatly appreciated. Thanks for reading this.

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  • Python or C server hosting for indie development

    - by Richard Fabian
    I've written a lot of the game, but it's singleplayer. Now we want to join up and play together. I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct access to a reasonable router that will allow me to port forward) so I wondered if there were any free / very cheap hosting solutions for people developing games that need to develop their MMO side. In my case it's a world server for a 2D game where the world map can be changed by the players. So, GAE sounds expensive, as there would be quite a few updates per second (I heard they bill for data updates but not for download, but can't find refernce to billing anywhere on the FAQs) I'd prefer to be able to write the server in python as that's what the game is written in (with pygame), but C is fine, and maybe even better as it might prompt me to write some more performant world generator code ;)

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  • Tab Sweep: Logging, WebSocket, NoSQL, Vaadin, RESTful, Task Scheduling, Environment Entries, ...

    - by arungupta
    Recent Tips and News on Java, Java EE 6, GlassFish & more : • Detailed Logging Output with GlassFish Server, Hibernate, and Log4j (wikis.oracle.com) • Serving Static Content on WebLogic and GlassFish (Colm Divilly) • Java EE and communication between applications (Martin Crosnier) • What are the new features in Java EE 6? (jguru) • Standardizing JPA for NoSQL: are we there yet? (Emmanuel) • Create an Asynchronous JAX-WS Web Service and call it from Oracle BPEL 11g (Bob) • Programmatic Login to Vaadin application with JAAS utilizing JavaEE6 features and Spring injection (vaadin) • Is in an EJB injected EntityManager thread-safe? (Adam Bien) • Websocket using Glassfish (demj33) • Designing and Testing RESTful web services [ UML, REST CLIENT ] (Mamadou Lamine Ba) • Glassfish hosting -Revion.com Glassfish Oracle hosting (revion.com) • Task Scheduling in Java EE 6 on GlassFish using the Timer Service (Micha Kops) • JEE 6 Environmental Enterprise Entries and Glassfish (Slim Ouertani) • Top 10 Causes of Java EE Enterprise Performance Problems (Pierre - Hugues Charbonneau)

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