Search Results

Search found 11088 results on 444 pages for '2d engine'.

Page 246/444 | < Previous Page | 242 243 244 245 246 247 248 249 250 251 252 253  | Next Page >

  • Google I/O 2011: Accelerated Android Rendering

    Google I/O 2011: Accelerated Android Rendering Romain Guy, Chet Haase Android 3.0 introduced a new hardware accelerated 2D rendering pipeline. In this talk, you will be introduced to the overall graphics architecture of the Android platform and get acquainted with the various rendering APIs at your disposal. You will learn how to choose the one that best fits your application. This talk will also deliver tips and tricks on how to use the new hardware accelerated pipeline to its full potential. From: GoogleDevelopers Views: 11086 62 ratings Time: 48:58 More in Science & Technology

    Read the article

  • Small Business SEO Solutions

    Small Business SEO is a white hat method of using approved search engine optimization techniques to help your small business website obtain a high rank on the search engines through specific SEO techniques. Small Business SEO is a method by which a small business can compete on the internet against the bigger businesses. Small business SEO helps the small business owner improve the quality of traffic to his site while increasing his site's ranking in the search engines.

    Read the article

  • How to avoid being forked into oblivion by a more powerful contributor?

    - by Den
    As recently reported here: Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects. However the founder of the project that was forked says: The purpose of the MIT license is to unencumber your fair use. Not to encourage you to take software, rebrand it as your own, and then "take it in a new direction" as you say. While not illegal, it is unethical. It seems that the GitHub page of the new project doesn't even indicate that it's a fork in a typical GitHub manner, opting for an easily-removable History section instead (see bottom). So my questions are: Was Xamarin's action and the way the action was done ethical or not? Is it possible to avoid such a situation if you are a single developer or a small unfunded group of developers? I am hoping this could be either a wiki question or there will be some objective answers grounded on modern OSS ethics/philosophy.

    Read the article

  • How do I get my polygons to be lighted by either side?

    - by Molmasepic
    Okay, I am using Ogre3D and Gorilla(2D library for ogre3D) and I am making Gorilla::Screenrenderables in the open scene. The problem that I am having is that when I make a light and have my SR(screenrenderable) near it, it does not light up unless the face of the SR is facing the light... I am wondering if there is a way to maybe set the material or code(which would be harder) so the SR is lit up whether the vertices of the polygon are facing the light or not. I feel it is possible but the main obstacle is how I would go about doing this.

    Read the article

  • Cursor seems to freeze in the first attempt to type - Unity 3D, 12.04

    - by Denis
    It happens in the first attempt of typing, no matter is after the startup, or 5 minutes later, or then after. The cursor (or maybe it's the system) seems to freeze, no matter the application I use, taking up 4 to 5 sec to appear what is typed. Subsequently, everything is normal, using another applications. @Anwar Shah suggested it could be a daemon waiting to run before the lauching of the first application. Turning off Zeitgest didn't help. It occurs only with Unity-3d. Tested with Unity-2d, everything is fine. Tried to change some Compiz settings, nothing worked, although not tested with every single parameter. Also I deactivated Ati proprietary driver, no effect. My system: AMD E350 1.6Gh, 2G-Ram, ATI graphics - Ubuntu 12.04, 64bits. Is that what I should expect, or can be fixed or improved? Thanks.

    Read the article

  • Random freezes on MBP9,2 + Ubuntu 12.04

    - by EnToutCas
    I have a MBP9,2 (mid-2012) at work. I put Ubuntu 12.04 on it after some efforts. Everything works more or less now, except I get random freezing every now and then. I have to power off the machine to restore it. Wondering if anyone had the similar issue. My setup: MacBook Pro 9,2 (mid 2012) Ubuntu 12.04 (installed using the special image for Macs) No proprietary drivers xmonad on Unity 2D So far the freezes look to be sporadic and spontaneous.

    Read the article

  • On Page SEO Tactics

    Here, I would like to discuss with you the subject of on-page search engine optimization (SEO) tactics. SEO is two-pronged, on-page and off-page. On-page is what is says, on the page of your website.

    Read the article

  • SEO Secrets You Need to Know Now

    What is a blog, if it is not optimized to search engines? Merely setting up a blog is not enough. You need to know how to make it search engine friendly, and if you can do that, you're a winner.

    Read the article

  • Why distance field text rendering have clear outline?

    - by jinhwan
    http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf All the process for doing distance rendering is clear, but 'how does it work' is not clear for me. It looks like that distance field pixels which are created around original pixel may affect 2d texture sampling interpolation process. But I can't understand the interpolation process. I've read that the distance field rendering is processed under nearest-neighbour interpolation. If it is true, shouldn't the distance field redering creates non interpolated result? In my thought, they should looks liked retro style pixel art. Where do i misunderstand in this process? So far, It is no difference with alpha test for me. Both of them throw away all pixcel which are not in. How does extra distance field pixel affect rendering under nearest-neighbour interpolation?

    Read the article

  • Context is Everything

    - by Angus Graham
    Normal 0 false false false EN-CA X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Context is Everything How many times have you have you asked a question only to hear an answer like “Well, it depends. What exactly are you trying to do?”.  There are times that raw information can’t tell us what we need to know without putting it in a larger context. Let's take a real world example.  If I'm a maintenance planner trying to figure out which assets should be replaced during my next maintenance window, I'm going to go to my Asset Management System.  I can get it to spit out a list of assets that have failed several times over the last year.  But what are these assets connected to?  Is there any safety consequences to shutting off this pipeline to do the work?  Is some other work that's planned going to conflict with replacing this asset?  Several of these questions can't be answered by simply spitting out a list of asset IDs.  The maintenance planner will have to reference a diagram of the plant to answer several of these questions. This is precisely the idea behind Augmented Business Visualization. An Augmented Business Visualization (ABV) solution is one where your structured data (enterprise application data) and your unstructured data (documents, contracts, floor plans, designs, etc.) come together to allow you to make better decisions.  Essentially we're showing your business data into its context. AutoVue allows you to create ABV solutions by integrating your enterprise application with AutoVue’s hotspot framework. Hotspots can be defined for your document. Users can click these hotspots to trigger actions in your enterprise app. Similarly, the enterprise app can highlight the hotspots in your document based on its business data, creating a visual dashboard of your business data in the context of your document. ABV is not new. We introduced the hotspot framework in AutoVue 20.1 with text hotspots. Any text in a PDF or 2D CAD drawing could be turned into a hotspot. In 20.2 we have enhanced this to include 2 new types of hotspots: 3D and regional hotspots. 3D hotspots allow you to turn 3D parts into hotspots. Hotspots can be defined based on the attributes of the part, so you can create hotspots based on part numbers, material, date of delivery, etc.  Regional hotspots allow an administrator to define rectangular regions on any PDF, image, or 2D CAD drawing. This is perfect for cases where the document you’re using either doesn’t have text in it (a JPG or TIFF for example) or if you want to define hotspots that don’t correspond to the text in the document. There are lots of possible uses for AutoVue hotspots.  A great demonstration of how our hotspot capabilities can help add context to enterprise data in the Energy sector can be found in the following AutoVue movies: Maintenance Planning in the Energy Sector - Watch it Now Capital Construction Project Management in the Energy Sector  -  Watch it Now Commissioning and Handover Process for the Energy Sector  -  Watch it Now

    Read the article

  • Tips to Find the Best Keyword Research Software

    Keyword research plays a critical role in search engine optimization. The search engines use some keyword phrases to identify the web pages that are relevant to those words. For instance, if you are selling soft toys, then soft baby toys, buy soft toys, soft play toys are some of the right keywords that can bring good number of traffic to your site.

    Read the article

  • 10 SEO Optimization Tips You Would Pay Money to Know

    "SEO", also known as search engine optimization is one of the many ways to build traffic to your website. While many internet marketers believe the best way to build massive traffic is to focus your efforts on one type of traffic generation method, whether PPC, SEO Optimization or viral traffic, it is always good to tap into other sources of traffic. This article will give you 10 SEO optimization tips that you can start implementing in your websites or blogs immediately.

    Read the article

  • How Do You Carry Out SEO Yourself?

    With simple tips, you can try out search engine optimisation strategies yourself. Read on to find out the basics of SEO. In order to get listed out in the organic search listings you must have fresh content in your web portal.

    Read the article

  • Tips For Outsourcing SEO Work

    SEO (Search Engine Optimization) is something that everyone should be doing (if you have a website) and that everyone should be learning about - it's that important. Unfortunately there are times when doing SEO on your own business is not possible.

    Read the article

  • What are good JS libraries for game dev? (HTML5)

    - by acidzombie24
    If i decide to write a simple game both text and graphical (2d) what libs may i use? Assuming we are using a HTML5 compatible browser. The main things i can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but i am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (i know this exist but i dont know how easy it is to setup or use. But this isnt important to me. Its for the question).

    Read the article

  • How to set density for each shape in PhysX 3.1

    - by hywei
    I'm using PhysX 3.1 as my game's physics engine. One requirement is that I need set different density for each shape(there are server shapes for my single rigid actor). I know that the shape's density can be set by NxShapeDesc::density in PhysX 2.8, but I can't find such interface in PhysX 3.1. I know that the mass properties can be set in PhysX 3.1 just as the snowman example in the SDK, but I don't know whether there exists a direct interface to set density for each shape.

    Read the article

  • Google I/O 2010 - Writing real-time games for Android redux

    Google I/O 2010 - Writing real-time games for Android redux Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 58:57 More in Science & Technology

    Read the article

  • What is SEO?

    SEO stands for "search engine optimization" and it's probably the most critical tool that you have in order to drive traffic to your website. You could have the most creative, innovative, and technologically advanced website known to man, but if you don't fully understand SEO, no one will ever find you.

    Read the article

  • How to implement Fog Of War with an shader?

    - by Cambrano
    Okay, I'm creating a RTS game and want to implement an AgeOfEmpires-like Fog Of War(FOW). That means a tile(or pixel) can be: 0% transparent (unexplored) 50% transparent black (explored but not in viewrange) 100% transparent(explored and in viewrange) RTS means I'll have many explorers (NPCs, buildings, ...). Okay, so I have an 2d array of bytes byte[,] explored. The byte value correlates the transparency. The question is, how do I pass this array to my shader? Well I think it is not possible to pass an entire array. So: what technique shall I use to let my shader know if a pixel/tile is visible or not?

    Read the article

  • Http header 302 error

    - by Katherine Katie
    Response Headers status HTTP/1.1 302 Found connection close pragma no-cache cache-control no-cache location / location /NKiXN/ I don't know how it became so but i used w3 total cache plugin but at this time i have deactivated it please help me to solve it, site is coming down in search engine ranking and google bot is unable to follow it. Urgent help required, if this is configuration problem with server please let me know the solution. Site: http://onlinecheapestcarinsurance.co.uk/

    Read the article

  • Why a Small Business Website Needs SEO

    Search Engine Optimization makes it easier for search engines, such as Google and Yahoo, to locate, categorize, index and rank web content. It's not uncommon for small business owners to establish a website but not establish a web presence. Put it this way, if your website content is not optimized it's comparable to having a billboard on a dessert island.

    Read the article

  • 5 Simple Steps to Improve Your Ranking

    If you just decided that you want search engine traffic and are not prepared to pay for sponsored links but have no clue where to start this is the first 5 steps. As long as you have a decently built website and 10 minutes to spare, this should be easy.

    Read the article

  • Why Webmasters Should Master SEO

    If you want to be a competitor in the internet marketing and business world, you need to arm yourself with the knowledge and tools that are proven to make people successful as internet entrepreneurs. One of the biggest factors to online business success, one that you can benefit from learning, is search engine optimization.

    Read the article

< Previous Page | 242 243 244 245 246 247 248 249 250 251 252 253  | Next Page >