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  • Why is str_replace not replacing this string?

    - by Niall
    I have the following PHP code which should load the data from a CSS file into a variable, search for the old body background colour, replace it with the colour from a submitted form, resave the CSS file and finally update the colour in the database. The problem is, str_replace does not appear to be replacing anything. Here is my PHP code (stored in "processors/save_program_settings.php"): <?php require("../security.php"); $institution_name = mysql_real_escape_string($_POST['institution_name']); $staff_role_title = mysql_real_escape_string($_POST['staff_role_title']); $program_location = mysql_real_escape_string($_POST['program_location']); $background_colour = mysql_real_escape_string($_POST['background_colour']); $bar_border_colour = mysql_real_escape_string($_POST['bar_border_colour']); $title_colour = mysql_real_escape_string($_POST['title_colour']); $url = $global_variables['program_location']; $data_background = mysql_query("SELECT * FROM sents_global_variables WHERE name='background_colour'") or die(mysql_error()); $background_output = mysql_fetch_array($data_background); $css = file_get_contents($url.'/default.css'); $str = "body { background-color: #".$background_output['data']."; }"; $str2 = "body { background-color: #".$background_colour."; }"; $css2 = str_replace($str, $str2, $css); unlink('../default.css'); file_put_contents('../default.css', $css2); mysql_query("UPDATE sents_global_variables SET data='{$institution_name}' WHERE name='institution_name'") or die(mysql_error()); mysql_query("UPDATE sents_global_variables SET data='{$staff_role_title}' WHERE name='role_title'") or die(mysql_error()); mysql_query("UPDATE sents_global_variables SET data='{$program_location}' WHERE name='program_location'") or die(mysql_error()); mysql_query("UPDATE sents_global_variables SET data='{$background_colour}' WHERE name='background_colour'") or die(mysql_error()); mysql_query("UPDATE sents_global_variables SET data='{$bar_border_colour}' WHERE name='bar_border_colour'") or die(mysql_error()); mysql_query("UPDATE sents_global_variables SET data='{$title_colour}' WHERE name='title_colour'") or die(mysql_error()); header('Location: '.$url.'/pages/start.php?message=program_settings_saved'); ?> Here is my CSS (stored in "default.css"): @charset "utf-8"; /* CSS Document */ body,td,th { font-family: Arial, Helvetica, sans-serif; font-size: 14px; color: #000; } body { background-color: #CCCCFF; } .main_table th { background:#003399; font-size:24px; color:#FFFFFF; } .main_table { background:#FFF; border:#003399 solid 1px; } .subtitle { font-size:20px; } input#login_username, input#login_password { height:30px; width:300px; font-size:24px; } input#login_submit { height:30px; width:150px; font-size:16px; } .timetable_cell_lesson { width:100px; font-size:10px; } .timetable_cell_tutorial_a, .timetable_cell_tutorial_b, .timetable_cell_break, .timetable_cell_lunch { width:100px; background:#999; font-size:10px; } I've run some checks using the following code in the PHP file: echo $css . "<br><br>" . $str . "<br><br>" . $str2 . "<br><br>" . $css2; exit; And it outputs (as you can see it's not changing anything in the CSS): @charset "utf-8"; /* CSS Document */ body,td,th { font-family: Arial, Helvetica, sans-serif; font-size: 14px; color: #000; } body { background-color: #CCCCFF; } .main_table th { background:#003399; font-size:24px; color:#FFFFFF; } .main_table { background:#FFF; border:#003399 solid 1px; } .subtitle { font-size:20px; } input#login_username, input#login_password { height:30px; width:300px; font-size:24px; } input#login_submit { height:30px; width:150px; font-size:16px; } .timetable_cell_lesson { width:100px; font-size:10px; } .timetable_cell_tutorial_a, .timetable_cell_tutorial_b, .timetable_cell_break, .timetable_cell_lunch { width:100px; background:#999; font-size:10px; } body { background-color: #CCCCFF; } body { background-color: #FF5719; } @charset "utf-8"; /* CSS Document */ body,td,th { font-family: Arial, Helvetica, sans-serif; font-size: 14px; color: #000; } body { background-color: #CCCCFF; } .main_table th { background:#003399; font-size:24px; color:#FFFFFF; } .main_table { background:#FFF; border:#003399 solid 1px; } .subtitle { font-size:20px; } input#login_username, input#login_password { height:30px; width:300px; font-size:24px; } input#login_submit { height:30px; width:150px; font-size:16px; } .timetable_cell_lesson { width:100px; font-size:10px; } .timetable_cell_tutorial_a, .timetable_cell_tutorial_b, .timetable_cell_break, .timetable_cell_lunch { width:100px; background:#999; font-size:10px; }

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  • Make a lives display in HUD, Flash AS3 (not text!)

    - by user40404
    I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, I want a dot to be removed. Pretty straight forward. So far my idea is to make a movie clip that has the five dots in a line. There would be 5 frames on the timeline (because after the last life it goes to a game over screen right away). I would have a variable set up to store the number of lives and a function to keep track of lives. So every hit of an obstacle would result in livesCounter--;. Then I would set up something like this: switch(livesCounter){ case 5: livesDisplay.gotoAndPlay(1); break; case 4: livesDisplay.gotoAndPlay(2); break; case 3: livesDisplay.gotoAndPlay(3); break; case 2: livesDisplay.gotoAndPlay(4); break; case 1: livesDisplay.gotoAndPlay(5); break; } I feel like there has to be an easier way to do this where I could just have a movie clip of a single orange dot that I could replicate across an x value based on the number of lives. Maybe the dots would be stored in an array? When the user loses a life, a dot on the right end of the line is removed. So in the end the counter would look like this: * * * * * * * * * * * * * * * (last life lost results in the end game screen) EDIT: code based on suggestions by Zhafur and Arthur Wolf White package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; import flash.text.*; import flash.utils.getTimer; public class CollisionMouse extends MovieClip{ public var mySprite:Sprite = new Sprite(); Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var replacement:newSprite = new newSprite; public var score:int = 0; public var obstScore:int = -50; public var targetScore:int = 200; public var startTime:uint = 0; public var gameTime:uint; public var pauseScreen:PauseScreen = new PauseScreen(); public var hitTarget:Boolean = false; public var hitObj:Boolean = false; public var currLevel:Number = 1; public var heroLives:int = 5; public var life:Sprite; public function CollisionMouse() { mySprite.graphics.beginFill(0xff0000); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.x = 200; mySprite.y = 200; pauseScreen.x = stage.width/2; pauseScreen.y = stage.height/2; life = new Sprite(); life.x = 210; stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse); /*mySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);*/ //checkLevel(); timeCheck(); trackLives(); } public function timeCheck(){ addEventListener(Event.ENTER_FRAME, showTime); } public function showTime(e:Event) { gameTime = getTimer()-startTime; rm1_mc.timeDisplay.text = clockTime(gameTime); rm1_mc.livesDisplay.text = String(heroLives); } public function clockTime(ms:int) { var seconds:int = Math.floor(ms/1000); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; } public function trackLives(){ for(var i:int=0; i<heroLives; i++){ life.graphics.lineStyle(1, 0xff9900); life.graphics.beginFill(0xff9900, 1); life.graphics.drawCircle(i*15, 45, 6); life.graphics.endFill(); addChild(life); } } function followMouse(e:MouseEvent){ mySprite.x=mouseX; mySprite.y=mouseY; trackCollisions(); } function trackCollisions(){ if(mySprite.hitTestObject(rm1_mc.obst1) || mySprite.hitTestObject(rm1_mc.obst2)){ hitObjects(); } else if(mySprite.hitTestObject(rm1_mc.target_mc)){ hitTarg(); } } function hitObjects(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeChild(mySprite); hitObj = true; checkScore(); } function hitTarg(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeEventListener(Event.ENTER_FRAME, showTime); removeChild(mySprite); hitTarget = true; currLevel++; checkScore(); } function checkScore(){ if(hitObj){ score += obstScore; heroLives--; removeChild(life); } else if(hitTarget){ score += targetScore; } rm1_mc.scoreDisplay.text = String(score); rm1_mc.livesDisplay.text = String(heroLives); trackLives(); } } }

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  • Changing the action of a hyperlink in a Silverlight RichTextArea

    - by Marc Schluper
    The title of this post could also have been "Move over Hyperlink, here comes Actionlink" or "Creating interactive text in Silverlight." But alas, there can be only one. Hyperlinks are very useful. However, they are also limited because their action is fixed: browse to a URL. This may have been adequate at the start of the Internet, but nowadays, in web applications, the one thing we do not want to happen is a complete change of context. In applications we typically like a hyperlink selection to initiate an action that updates a part of the screen. For instance, if my application has a map displayed with some text next to it, the map would react to a selection of a hyperlink in the text, e.g. by zooming in on a location and displaying additional locational information in a popup. In this way, the text becomes interactive text. It is quite common that one company creates and maintains websites for many client companies. To keep maintenance cost low, it is important that the content of these websites can be updated by the client companies themselves, without the need to involve a software engineer. To accommodate this scenario, we want the author of the interactive text to configure all hyperlinks (without writing any code). In a Silverlight RichTextArea, the default action of a Hyperlink is the same as a traditional hyperlink, but it can be changed: if the Command property has a value then upon a click event this command is called with the value of the CommandParameter as parameter. How can we let the author of the text specify a command for each hyperlink in the text, and how can we let an application react properly to a hyperlink selection event? We are talking about any command here. Obviously, the application would recognize only a specific set of commands, with well defined parameters, but the approach we take here is generic in the sense that it pertains to the RichTextArea and any command. So what do we require? We wish that: As a text author, I can configure the action of a hyperlink in a (rich) text without writing code; As a text author, I can persist the action of a hyperlink with the text; As a reader of persisted text, I can click a hyperlink and the configured action will happen; As an application developer, I can configure a control to use my application specific commands. In an excellent introduction to the RichTextArea, John Papa shows (among other things) how to persist a text created using this control. To meet our requirements, we can create a subclass of RichTextArea that uses John's code and allows plugging in two command specific components: one to prompt for a command definition, and one to execute the command. Since both of these plugins are application specific, our RichTextArea subclass should not assume anything about them except their interface. public interface IDefineCommand { void Prompt(string content, // the link content Action<string, object> callback); // the method called to convey the link definition } public interface IPerformCommand : ICommand {} The IDefineCommand plugin receives the content of the link (the text visible to the reader) and displays some kind of control that allows the author to define the link. When that's done, this (possibly changed) content string is conveyed back to the RichTextArea, together with an object that defines the command to execute when the link is clicked by the reader of the published text. The IPerformCommand plugin simply implements System.Windows.Input.ICommand. Let's use MEF to load the proper plugins. In the example solution there is a project that contains rudimentary implementations of these. The IDefineCommand plugin simply prompts for a command string (cf. a command line or query string), and the IPerformCommand plugin displays a MessageBox showing this command string. An actual application using this extended RichTextArea would have its own set of commands, each having their own parameters, and hence would provide more user friendly application specific plugins. Nonetheless, in any case a command can be persisted as a string and hence the two interfaces defined above suffice. For a Visual Studio 2010 solution, see my article on The Code Project.

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  • Android: OutofMemoryError: bitmap size exceeds VM budget with no reason I can see.

    - by Meymann
    Hi. I am having an OutOfMemory exception with a gallery over 600x800 pixels JPEG's. The environment I've been using Gallery with JPG images around 600x800 pixels. Since my content may be a bit more complex than just images, I have set each view to be a RelativeLayout that wraps ImageView with the JPG. In order to "speed up" the user experience I have a simple cache of 4 slots that prefetches (in a looper) about 1 image left and 1 image right to the displayed image and keeps them in a 4 slot HashMap. The platform I am using AVD of 256 RAM and 128 Heap Size, with a 600x800 screen. It also happens on an Entourage Edge target, except that with the device it's harder to debug. The problem I have been getting an exception: OutofMemoryError: bitmap size exceeds VM budget And it happens when fetching the fifth image. I have tried to change the size of my image cache, and it is still the same. The strange thing: There should not be a memory problem In order to make sure the heap limit is very far away from what I need, I have defined a dummy 8MB array in the beginning, and left it unreferenced so it's immediately dispatched. It is a member of the activity thread and is defined as following static { @SuppressWarnings("unused") byte dummy[] = new byte[ 8*1024*1024 ]; } The result is that the heap size is nearly 11MB and it's all free. Note I have added that trick after it began to crash. It makes OutOfMemory less frequent. Now, I am using DDMS. Just before the crash (does not change much after the crash), DDMS shows: ID Heap Size Allocated Free %Used #Objects 1 11.195 MB 2.428 MB 8.767 MB 21.69% 47,156 And in the detail table it shows: Type Count Total Size Smallest Largest Median Average free 1,536 8.739MB 16B 7.750MB 24B 5.825KB The largest block is 7.7MB. And yet the LogCat says: ERROR/dalvikvm-heap(1923): 925200-byte external allocation too large for this process. If you mind the relation of the median and the average, it is plausible to assume that most of the available blocks are very small. However, there is a block large enough for the bitmap, it's 7.7M. How come it is still not enough? Note: I recorded a heap trace. When looking at the amount of data allocated, it does not feel like more than 2M is allocated. It does match the free memory report by DDMS. Could it be that I experience some problem like heap-fragmentation? How do I solve/workaround the problem? Is the heap shared to all threads? Could it be that I interpret the DDMS readout in a wrong way, and there is really no 900K block to allocate? If so, can anybody please tell me where I can see that? Thanks a lot Meymann

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  • How can we add text in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • Only first table in create table statement being created

    - by Craig
    The table "credentials" does show up in the adb shell. I've checked logcat and it doesn't seem to report a problem... private static final String DATABASE_CREATE = "create table credentials (_id integer primary key autoincrement, " + "username text not null, password text not null, " + "lastupdate text);" + "create table user (_id integer primary key autoincrement, " + "firstname text not null, " + "lastname text not null);" + "create table phone (_phoneid integer primary key autoincrement, " + "userid integer not null, phonetype text not null, " + "phonenumber text not null);" + "create table email (_emailid integer primary key autoincrement, " + "userid integer not null, emailtype text not null, " + "emailaddress text not null);" + "create table address (_addressid integer primary key autoincrement," + "userid integer not null, addresstype text not null, " + "address text not null);" + "create table instantmessaging (_imid integer primary key autoincrement, " + "userid integer not null, imtype text not null, " + "imaccount text not null);"; I've been pouring over this and I bet its some silly syntax typo! Or, at least I hope it is something trivial ;-) Craig

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  • Change the size of the text in legend according to the length of the legend vector in the graph

    - by user1021713
    I have to draw a 20 plots and horizontally place a legends in each plots. I gave the following command for the first plot: plot(x=1:4,y=1:4) legend("bottom",legend = c("a","b","c","d"),horiz=TRUE,text.font=2,cex=0.64) then for the second plot I tried : plot(x=1:2,y=1:2) legend("bottom",legend = c("a","b"),horiz=TRUE,text.font=2,cex=0.64) But because the size of the character vector passed to legend argument are different I get the size of the legend different. Since I have to plot so many different plots having varying sizes of legends,I would want to do it in an automated fashion. Is there a way to do this which can fix the size of the legend in all the plots and fit it to graph size?

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  • UITextInput setMarkedText:selectedRange not working? (Can't be!)

    - by nacho4d
    I want to set the marked text programmatically and since iOS5 UITextView and UITextField conform to UITextInput this should be possible but for some reason I always get the markedText to be nil. :( What am I missing here? This is what I've tried without success: (While the textview is firstResponder) 1.- When the text view contains no text: text: "", selectedRange : {0,0}, markedText: nil. [_textView setMarkedText:@"?" selectedRange:NSMakeRange(0, 1)]; Result: text : "", selectedRange: {0,0}, markedText: nil. (Nothing changed) 2.- When the text view contains text + some marked text: text : "AAA", selectedRange = {0,3}, marked text at the end : "??" then I do: [_textView setMarkedText:@"?" selectedRangeNSMakeRange(0,3)]; Result : text :"AAA", selectedRange: {0,3}, markedText: nil; (the marked text became nil) In both cases is like setMarkedText:selectedRange: would be setting the current marked text (if some) to nil. Any help would be highly appreciated :)

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  • [C#] how do I get the height of a rich text content after word wrap?

    - by Led
    Question A. Given 1. A string in rich text format that may have paragraph, tabs, space, line break, indentation, (or even image?) 2. A width for the word wrapping rich text control/editor How do I know the height of the content after it have performed all the word wrapping? Is there something like int MeasureRichTextHeightAfterWordWrap(string aRichTextContent, int aWidth)? Otherwise how does those rich text control know how much to autosize? Do I have to actually place the content on a dummy rich text control and get its height afterwards? Question B. Similar to question A but in plain text onto a plain text memo/control/editor. And manually draw string with manually calculated indentations, breaks, word wrappings. Is it easier or harder?

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  • trying to draw scaled UIImage in custom view, but nothing's rendering

    - by Ben Collins
    I've created a custom view class and right now just want to draw an image scaled to fit the view, given a UIImage. I tried just drawing the UIImage.CGImage, but as others have attested to on this site (and in the docs), that renders the image upside down. So, at the suggestion of an answer I found to another question, I'm trying to draw it directly, but nothing is rendering in the view and I'm not sure why. Here's my drawing code: - (void)drawRect:(CGRect)rect { // Drawing code [super drawRect:rect]; if (self.originalImage) { [self drawImage]; } } - (void) drawImage { if (CGSizeEqualToSize(originalImage.size, self.frame.size) == NO) { CGFloat scaleFactor = 1.0; CGFloat scaledWidth = 0.0; CGFloat scaledHeight = 0.0; CGPoint thumbPoint = CGPointMake(0.0, 0.0); CGFloat widthFactor = self.frame.size.width / originalImage.size.width; CGFloat heightFactor = self.frame.size.height / originalImage.size.height; if (widthFactor < heightFactor) { scaleFactor = widthFactor; } else { scaleFactor = heightFactor; } scaledWidth = originalImage.size.width * scaleFactor; scaledHeight = originalImage.size.height * scaleFactor; if (widthFactor < heightFactor) { thumbPoint.y = (self.frame.size.height - scaledHeight) * 0.5; } else if (widthFactor > heightFactor) { thumbPoint.x = (self.frame.size.width - scaledWidth) * 0.5; } UIGraphicsBeginImageContext(self.frame.size); CGRect thumbRect = CGRectZero; thumbRect.origin = thumbPoint; thumbRect.size.width = scaledWidth; thumbRect.size.height = scaledHeight; [originalImage drawInRect:thumbRect]; self.scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } else { self.scaledImage = originalImage; } } My understanding (after studying this a bit) is that the UIGraphicsBeginImageContext function creates an offscreen for me to draw into, so now how do I render that context on top of the original one?

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  • How can I force my checkbox's text to not wrap?

    - by B. Clay Shannon
    This is what my LinearLayout (horizontal) row looks like: I want the text of the checkbox to be on one line; The buttons don't have to be that wide - they'll still have plenty of space with the checkbox text lengthened a bit. What in my XML: <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <CheckBox android:id="@+id/ckbxAllow_New_Items" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" android:checked="true" android:text="@string/checkbox_Allow_New_Items" /> <Button android:id="@+id/btnOK" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="@string/button_OK" /> <Button android:id="@+id/btnCancel" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="@string/button_Cancel" /> </LinearLayout> ...needs to change in order to force my checkbox text not to wrap? UPDATE Following Der Golem's suggestion by adding this: android:lines="1" ...and also changing layout_weight for the checkbox from 1 to 2 (set to 1 for the buttons) gave me what I wanted:

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  • What's a good way to remove all of the subviews of a UIScrollView?

    - by Moshe
    I have a scroll view and I need to reload the contents often while my app is running. Right now, I'm using the following line of code to remove the subviews before adding them back again: [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; Should I be using the following instead? scrollView.subviews = nil; For some reason, the (first) above line of code seems to crash the app every 16 times it is run. Am I leaking memory somewhere? The following method takes an array of views, the scroller (which is a constant) and the direction. Edit: - (void)loadViews:(NSArray *)views IntoScroller:(UIScrollView *)scroller withDirection:(NSString *)direction{ //Set up the scrollView [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; if([direction isEqualToString:@"horizontal"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * [[NSNumber numberWithUnsignedInt:[views count]] floatValue], scrollView.frame.size.height); }else if([direction isEqualToString:@"vertical"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, scrollView.frame.size.height * [[NSNumber numberWithUnsignedInt:[views count]] floatValue]); } for (int i=0; i<[[NSNumber numberWithUnsignedInt:[views count]] intValue]; i++) { [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:scrollView.frame]; if([direction isEqualToString:@"horizontal"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.width, 0, scrollView.frame.size.width, scrollView.frame.size.height)];//CGRectMake(i * announcementView.view.frame.size.width, -scrollView.frame.origin.x, scrollView.frame.size.width, scrollView.frame.size.height)]; }else if([direction isEqualToString:@"vertical"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(0, i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.height, scrollView.frame.size.width, scrollView.frame.size.height)]; } [scrollView addSubview:[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view]]; } }

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  • how do I get the height of a rich text content after word wrap?

    - by Led
    Question A. Given 1. A string in rich text format that may have paragraph, tabs, space, line break, indentation, (or even image?) 2. A width for the word wrapping rich text control/editor How do I know the height of the content after it have performed all the word wrapping? Is there something like int MeasureRichTextHeightAfterWordWrap(string aRichTextContent, int aWidth)? Otherwise how does those rich text control know how much to autosize? Do I have to actually place the content on a dummy rich text control and get its height afterwards? Question B. Similar to question A but in plain text onto a plain text memo/control/editor. And manually draw string with manually calculated indentations, breaks, word wrappings. Is it easier or harder?

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  • What is prefered method to set consistence font-size and line height for website using em?

    - by metal-gear-solid
    What is the best method to set cross-browser consistence typography (font-size and line height) for whole site using em for Fixed width {Width:970px}, centered website? I usually get design from client with multiple font size and line heights at various places in design. for some good reason i still use em without getting nested element problem and font-size inconsistencies in IE and others. then after setting how to manage and update easily ,and how to calculate ems I want to set easily manageable font sizes and I want to set Line height manually (because it can be different for various places in design. And for which things we should define line-height or for which not? How to set font-size and line-height to get consistent result. and if i'm using em for font-sizing then should i also use bottom-margin of h1, p, li etc in em? HTML {} BODY {} P {} a {} ul li a {} ul li ul li a {} p img {float:left} td,th { }

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  • Are hash collisions with different file sizes just as likely as same file size?

    - by rwmnau
    I'm hashing a large number of files, and to avoid hash collisions, I'm also storing a file's original size - that way, even if there's a hash collision, it's extremely unlikely that the file sizes will also be identical. Is this sound (a hash collision is equally likely to be of any size), or do I need another piece of information (if a collision is more likely to also be the same length as the original). Or, more generally: Is every file just as likely to produce a particular hash, regardless of original file size?

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  • Is it good to use .settings for storing controls text data?

    - by Zenya
    In my WinForms applications I often put the controls text data (form title, labels texts, button captions, etc.) into a .settings (feature automatically generated by Visual Studio - based on the ApplicationSettingsBase class). In particular, Add a form or a control. In Solution Explorer add a new string item into the application scope of the settings file. Bind the control text property with the corresponding item of the settings file (through the property binding). Good point of this is that all my text data is collected in one place and easy to check and edit. Also it is convenient when I want to use the same text for several controls. However, I haven't heard that somebody uses the .settings such way. In tutorials for creating multilingual applications, for example, it is recommended to enter texts directly into the control property. So, is it good practice to use .settings for storing controls text data? Brief conclusion from the answers: Storing controls text data in the .settings is not common practice.

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  • Are has collisions with different file sizes just as likely as same file size?

    - by rwmnau
    I'm hashing a large number of files, and to avoid hash collisions, I'm also storing a file's original size - that way, even if there's a hash collision, it's extrememly unlikely that the file sizes will also be identical. Is this sound (a hash collision is equally likely to be of any size), or do I need another piece of information (if a collision is more likely to also be the same length as the original). Or, more generally: Is every file just as likely to produce a particular hash, regardless of original file size?

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  • Text box added using javascript doesnot respond as expected to the js attached to it.

    - by Mallika Iyer
    Hello, I am adding a text box using javascript: This is what is generated: <dd id="text3-element" style="width: 350px;"> <input type="text" size="50" id="text3" name="text3" onblur="return getFieldValue(this.id);" value=""> </dd> This is what is present in the getFieldValue function: function getFieldValue(id){ var elem = document.getElementById(id); alert(elem.value); return false; } I'm trying to get the value of the field added using javascript when the value of the filed changes. However, I keep getting the value as 'undefined', in spite of entering text into the newly added text box. This does not happen if the form already has a text box to begin with - i.e., if a text box is not being added via a js function. Anything missing / look wrong here? Thanks!

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  • Directory file size calculation - how to make it faster?

    - by Xinxua
    Using C#, I am finding the total size of a directory. The logic is this way : Get the files inside the folder. Sum up the total size. Find if there are sub directories. Then do a recursive search. I tried one another way to do this too : Using FSO (obj.GetFolder(path).Size). There's not much of difference in time in both these approaches. Now the problem is, I have tens of thousands of files in a particular folder and its taking like atleast 2 minute to find the folder size. Also, if I run the program again, it happens very quickly (5 secs). I think the windows is caching the file sizes. Is there any way I can bring down the time taken when I run the program first time??

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  • Struct size containing vector<T> different sizes between DLL and EXE..

    - by Michael Peddicord
    I have this situation where an EXE program imports a DLL for a single function call. It works by passing in a custom structure and returning a different custom structure. Up till now it's worked fine until I wanted one of the structs data members to be a vector < MyStruct When I do a sizeof(vector< MyStruct ) in my program I get a size of 20 but when I do it from inside the DLL I get a size of 24. This size inconsistency is causing a ESP pointer error. Can anyone tell me why a Vector < MyStruct would be a different size in the DLL than in the program? I have reverified that my structs in both the DLL and the Program are identical. I would appreciate any help on the subject. Thank you.

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