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  • Does it make sense to write tests for legacy code when there is no time for a complete refactoring?

    - by is4
    I usually try to follow the advice of the book Working Effectively with Legacy Code. I break dependencies, move parts of the code to @VisibleForTesting public static methods and to new classes to make the code (or at least some part of it) testable. And I write tests to make sure that I don't break anything when I'm modifying or adding new functions. A colleague says that I shouldn't do this. His reasoning: The original code might not work properly in the first place. And writing tests for it makes future fixes and modifications harder since devs have to understand and modify the tests too. If it's GUI code with some logic (~12 lines, 2-3 if/else block, for example), a test isn't worth the trouble since the code is too trivial to begin with. Similar bad patterns could exist in other parts of the codebase, too (which I haven't seen yet, I'm rather new); it will be easier to clean them all up in one big refactoring. Extracting out logic could undermine this future possibility. Should I avoid extracting out testable parts and writing tests if we don't have time for complete refactoring? Is there any disadvantage to this that I should consider?

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  • Is there a schematic overview of Ubuntu's architecture?

    - by joebuntu
    Hi there, as enthusiastic, advanced Linux learner, I'd love to get an overview about Linux' architecure/structure in general. You know, like "the big picture". I'm thinking of a large schematic graphic showing what is what, who is who, what system (e.g. X) comprises which subsystems (GDM/Gnome/Compiz) on the way from a to z, from boot to interactive desktop, including the most important background services (auth, network, cron, ...). Maybe a bit like this: http://www.flickr.com/photos/pgc/140859386/ but way more detailed. There's bootchart, which produces very comprehensive charts, but they again are too detailed and difficult to get the "big picture" from. Is there such a thing? Possibly not for the whole System, but maybe for single subsystems? I had trouble searching for this, because using search terms like "scheme" or "architecture" pointed to the wrong direction (a tool called "scheme" or CAD software for linux). I appreciate any links. If there's interest in those schematic overviews and links, maybe someone could turn this post into a wiki post? Cheers, joebuntu

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  • Does it make sense to write build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • snapping an angle to the closest cardinal direction

    - by Josh E
    I'm developing a 2D sprite-based game, and I'm finding that I'm having trouble with making the sprites rotate correctly. In a nutshell, I've got spritesheets for each of 5 directions (the other 3 come from just flipping the sprite horizontally), and I need to clamp the velocity/rotation of the sprite to one of those directions. My sprite class has a pre-computed list of radians corresponding to the cardinal directions like this: protected readonly List<float> CardinalDirections = new List<float> { MathHelper.PiOver4, MathHelper.PiOver2, MathHelper.PiOver2 + MathHelper.PiOver4, MathHelper.Pi, -MathHelper.PiOver4, -MathHelper.PiOver2, -MathHelper.PiOver2 + -MathHelper.PiOver4, -MathHelper.Pi, }; Here's the positional update code: if (velocity == Vector2.Zero) return; var rot = ((float)Math.Atan2(velocity.Y, velocity.X)); TurretRotation = SnapPositionToGrid(rot); var snappedX = (float)Math.Cos(TurretRotation); var snappedY = (float)Math.Sin(TurretRotation); var rotVector = new Vector2(snappedX, snappedY); velocity *= rotVector; //...snip private float SnapPositionToGrid(float rotationToSnap) { if (rotationToSnap == 0) return 0.0f; var targetRotation = CardinalDirections.First(x => (x - rotationToSnap >= -0.01 && x - rotationToSnap <= 0.01)); return (float)Math.Round(targetRotation, 3); } What am I doing wrong here? I know that the SnapPositionToGrid method is far from what it needs to be - the .First(..) call is on purpose so that it throws on no match, but I have no idea how I would go about accomplishing this, and unfortunately, Google hasn't helped too much either. Am I thinking about this the wrong way, or is the answer staring at me in the face?

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  • Do you have to recreate workspaces after upgrading a TFS 2008 server to TFS 2010?

    - by Clara Oscura
    I am just reposting this thread from a MSDN forum since it seems to be unavailable. It was very useful when I was having trouble with my folder mappings after migrating to TFS 2010. Question: I opened VS2008 and connected it to the upgraded 2010 TFS server.  Upon clicking any of our Team Projects in source control explorer I get "Team Foundation Error - The workspace MYWORKSPACE;DOMAIN\MYUsername already exists on computer MYPCNAME." Answer: The same local paths on your machine are mapped to 2 different workspaces, one on the preupgrade server and one on the postupgrade server.  It's not safe to have multiple workspaces on different servers mapped to the same local paths b/c you could pend some changes while connected to one server, and the other server would have no idea what you did.  You should either delete your conflicting workspaces from one of the servers (if you don't need them on both), or test the new TFS instance from a new workspace (on different machine). If you want to test an existing production workspace on both servers, then yes, you will have to mess around with the workspace cache. You don’t have to delete the entire cache, you just need to run "tf workspaces /remove:* /server:<serverurl>" to clear the cached workspaces from a server (the command won't delete the workspaces), and possibly "tf workspaces /server:<server>" to refresh the workspace cache for a given server.  You will also have to do back up and restore the workspace before switching servers or your local files could be inconsistent. From the “Microsoft Visual Studio Team Foundation Server 2010 Beta 1” forum (not available anymore?) Technorati Tags: TFS 2010,TFS Workspaces,Team System,Team Foundation Server 2010

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  • Point in Polygon, Ray Method: ending infinite line

    - by user2878528
    Having a bit of trouble with point in polygon collision detection using the ray method i.e. http://en.wikipedia.org/wiki/Point_in_polygon My problem is I need to give an end to the infinite line created. As with this infinite line I always get an even number of intersections and hence an invalid result. i.e. ignore or intersection to the right of the point being checked what I have what I want My current code based of Mecki awesome response for (int side = 0; side < vertices.Length; side++) { // Test if current side intersects with ray. // create infinite line // See: http://en.wikipedia.org/wiki/Linear_equation a = end_point.Y - start_point.Y; b = start_point.X - end_point.X; c = end_point.X * start_point.Y - start_point.X * end_point.Y; //insert points of vector d2 = a * vertices[side].Position.X + b * vertices[side].Position.Y + c; if (side - 1 < 0) d1 = a * vertices[vertices.Length - 1].Position.X + b * vertices[vertices.Length - 1].Position.Y + c; else d1 = a * vertices[side-1].Position.X + b * vertices[side-1].Position.Y + c; // If points have opposite sides, intersections++; if (d1 > 0 && d2 < 0 ) intersections++; if (d1 < 0 && d2 > 0 ) intersections++; } //if intersections odd inside = true if ((intersections % 2) == 1) inside = true; else inside = false;

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  • More efficient in range checking

    - by Mob
    I am going to use a specific example in my question, but overall it is pretty general. I use java and libgdx. I have a ship that moves through space. In space there is debris that the ship can tractor beam in and and harvest. Debris is stored in a list, and the object contains it own x and y values. So currently there is no way to to find the debris's location without first looking at the debris object. Now at any given time there can be a huge (1000+) amount of debris in space, and I figure that calculating the distance between the ship and every single piece of debris and comparing it to maximum tractor beam length is rather inefficient. I have thought of dividing space into sectors, and have each sector contain a list of every object in it. This way I could only check nearby sectors. However this essentially doubles memory for the list. (I would reference the same object so it wouldn't double overall. I am not CS major, but I doubt this would be hugely significant.) This also means anytime an object moves it has to calculate which sector it is in, again not a huge problem. I also don't know if I can use some sort of 2D MAP that uses x and y values as keys. But since I am using float locations this sounds more trouble than its worth. I am kind of new to programming games, and I imagined there would be some eloquent solution to this issue.

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  • Ubuntu server is dropping SSH connections, then not allowing me to log back on

    - by wilhil
    I have an ESX box which I have loaded with two Ubuntu Server machines. During setup, I chose no additional packages to install as I just wanted a lightweight machine for testing. The first thing I did was change the root password via sudo passwd After ESX got on my nerves through lag, I decided to install OpenSSH via apt-get install openssh-server. It did it's business, and I then opened putty and could connect in to both machines fine. The first time it connected, it asked me to add the ssh key as obviously it did not know it. Anyway, the second server is working flawlessly, but, the first seems to be giving me trouble. I was in the middle of typing a sentence when it kicked me off for no reason and when I tried to reconnect, putty gave me a warning that the ssh key had changed and it is potentially dangerous. I attempted to log in anyway and it did not work, just the standard access denied message. Using the second machine, I SSHed in to the first machine and it worked straight away, I then killed the SSH sessions (and possibly SSH server), I then reconnected via putty and I again received the security warning message, but, it allowed me to log on fine. ... I thought "glitch" and nothing more of it, but, it just happened again! I really do not understand this and was hoping someone here can help?

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  • Using a random string to authenticate HMAC?

    - by mrwooster
    I am designing a simple webservice and want to use HMAC for authentication to the service. For the purpose of this question we have: a web service at example.com a secret key shared between a user and the server [K] a consumer ID which is known to the user and the server (but is not necessarily secret) [D] a message which we wish to send to the server [M] The standard HMAC implementation would involve using the secret key [K] and the message [M] to create the hash [H], but I am running into issues with this. The message [M] can be quite long and tends to be read from a file. I have found its very difficult to produce a correct hash consistently across multiple operating systems and programming languages because of hidden characters which make it into various file formats. This is of course bad implementation on the client side (100%), but I would like this webservice to be easily accessible and not have trouble with different file formats. I was thinking of an alternative, which would allow the use a short (5-10 char) random string [R] rather than the message for autentication, e.g. H = HMAC(K,R) The user then passes the random string to the server and the server checks the HMAC server side (using random string + shared secret). As far as I can see, this produces the following issues: There is no message integrity - this is ok message integrity is not important for this service A user could re-use the hash with a different message - I can see 2 ways around this Combine the random string with a timestamp so the hash is only valid for a set period of time Only allow each random string to be used once Since the client is in control of the random string, it is easier to look for collisions I should point out that the principle reason for authentication is to implement rate limiting on the API service. There is zero need for message integrity, and its not a big deal if someone can forge a single request (but it is if they can forge a very large number very quickly). I know that the correct answer is to make sure the message [M] is the same on all platforms/languages before hashing it. But, taking that out of the equation, is the above proposal an acceptable 2nd best?

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  • Webmatrix The Site has Stopped Fix

    - by Tarun Arora
    I just got started with AzureWebSites by creating a website by choosing the Wordpress template. Next I tried to install WebMatrix so that I could run the website locally. Every time I tried to run my website from WebMatrix I hit the message “The following site has stopped ‘xxx’” Step 00 – Analysis It took a bit of time to figure out that WebMatrix makes use of IISExpress. But it was easy to figure out that IISExpress was not showing up in the system tray when I started WebMatrix. This was a good indication that IISExpress is having some trouble starting up. So, I opened CMD prompt and tried to run IISExpress.exe this resulted in the below error message So, I ran IISExpress.exe /trace:Error this gave more detailed reason for failure Step 1 – Fixing “The following site has stopped ‘xxx’” Further analysis revealed that the IIS Express config file had been corrupted. So, I navigated to C:\Users\<UserName>\Documents\IISExpress\config and deleted the files applicationhost.config, aspnet.config and redirection.config (please take a backup of these files before deleting them). Come back to CMD and run IISExpress /trace:Error IIS Express successfully started and parked itself in the system tray icon. I opened up WebMatrix and clicked Run, this time the default site successfully loaded up in the browser without any failures. Step 2 – Download WordPress Azure WebSite using WebMatrix Because the config files ‘applicationhost.config’, ‘aspnet.config’ and ‘redirection.config’ were deleted I lost the settings of my Azure based WordPress site that I had downloaded to run from WebMatrix. This was simple to sort out… Open up WebMatrix and go to the Remote tab, click on Download Export the PublishSettings file from Azure Management Portal and upload it on the pop up you get when you had clicked Download in the previous step Now you should have your Azure WordPress website all set up & running from WebMatrix. Enjoy!

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • Problems after installing a plethora of updates

    - by box
    yesterday I decided to install 32-bit Ubuntu on my 64-bit desktop, first of all, is that a problem? After installing, i had around 270 updates to install, according to the update manager. I was having trouble launching a game with WINE, so I thought updating might help. After updating, I restarted my computer, and after a long while it showed me my desktop and the icon's on it, but I didn't get anything else. I didn't have the "taskbar" (not sure what it's called, sue me) on the left side, nor the bar at the top. I also received an error message saying some program had stopped working. I decided to restart my computer again, and that was when it told me that i have to re-configure my drivers, or run in "Low Graphics" mode for one session, amongst other options. Well, I decided to try to revert to the "basic video drivers", which was an option it gave. Restarting the computer gave me the same problem as in the second paragraph. After a few more restarts and a night of restless sleep, here I am trying to start my computer again, only to receive a black screen, and my monitor "going to sleep". I'm sort of stumped here, being new to Ubuntu (desktop, at least) and I really hope this gets fixed without me having to install Ubuntu on yet another partition (I have three other partitions for various things already) tl;dr: Black screen on boot after installing updates.

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  • Update Manager got stuck (but not frozen) while installing downloaded updates. What should I do?

    - by WarriorIng64
    I have just gotten my Ubuntu 12.04 LTS desktop computer reassembled after a trip back home and connected it to my parent's wireless Internet connection. The connection seems quite shaky (disconnects half the time, likely an ongoing issue with the wireless card I have installed), and it struggled to download updates because of the constant interruptions. Eventually, it managed to download the updated packages and started installing them. I got up and left it to do its work. When I came back, I saw it was still having trouble staying connected to the wireless (no surprise there), but then I noticed that it seemed like Update Manager had stopped making progress on the installation. I opened the Details pane to see what it was last doing: My guess was that the installation script for flashplugin-installer couldn't complete the download until I stabilized the Internet connection. I hooked my Ubuntu laptop up to my desktop via Ethernet and shared its wireless connection using this guide, and as I am typing this now from my desktop you can see that the connection issue was successfully worked around. However, even with a stable connection established, Update Manager seems "stuck" at its current position and won't go any further. It's not totally frozen, but I can't do anything beyond open/close the Details pane as the Cancel button is grayed out. I know it can cause big problems if updates are stopped during installation, but I'm at a loss as to how this situation should be handled. I'm sure it should finish normally if I can just find a way to restart Update Manager, but the question is how this should be approached. How can I safely get my updates to finish installing?

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  • Deploying InfoPath forms &ndash; idiosyncrasies

    - by PointsToShare
    Well, I have written a sophisticated PowerShell script to expedite the deployment of InfoPath forms - .XSN file.  Along the way by way of trial and error (mostly error and error), I discovered a few little things. Here they are. •    Regardless of how the install command is run – PowerShell or the GUI in Central Admin – SharePoint enwraps the XSN inside a solution – WSP, then installs and deploys the solution. •    The solution is named by concatenating “form-“ with the first 16 characters (or less if the file name is shorter than 16) of the file name and the required WSP at the end. So if the form name was MyInfopathForm.xsn the solution name will be form-MyInfopathForm.wsp, but for WithdrawalOfRequestsForRefund.xsn it will be named form-WithdrawalOfRequ.wsp •    It only gets worse! Had there already been a solution file with the same name, Microsoft appends a three digit number to the name, like MyInfopathForm-123.wsp. Remember a digit is a finger, I suspect a middle finger, so when you deploy the same form – many versions of it, or as it was in my case – testing a script time and again, you’ll end up with many such digit (middle finger) appended solutions, all un-deployed except the last one. This is not a bug. It’s a feature!   Well, there are ways around it. When by hand, remove the solution from the solution store before deploying the form again. In the script I do the same thing. And finally - an important caveat; Make sure that all your form names are unique in the first 16 characters. If you also have a form with the name forWithdrawalOfRequestForRelief.xsn, you’re in trouble! That’s all folks!

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  • Translating an object along its heading

    - by Kuros
    I am working on a simulation that requires me to have several objects moving around in 3D space (text output of their current position on the grid and heading is fine, I do not need graphics), and I am having some trouble getting objects to move along their relative headings. I have a basic understanding of vectors and matrices. I am using a vector to represent their position, and I am also using Euler Angles. I can translate one of my entities with a matrix along whatever axis, and I can alter their heading. For example, if I have an entity at (order is XYZ) 1, 1, 1, with a heading of 0, I can apply a translation matrix to get them to talk to 1, 1, 2 fine. However, if I change their heading to 270, they still walk to 1, 1, 3, instead of 2, 1, 2 as I desire. I have a feeling that my problem lies in not translating my matrix from world space to object space, but I am not sure how to go about that. How can I do this? Addition: I am using 3D vectors to represent their current position and their heading (using the three euler angles). For now, all I want to do is have an entity walk in a square, reporting their current position at each step. So, assuming it starts at 10, 10, 10 I want it to walk as follows: 10,10,10 -> 10, 10, 15 10, 10, 15 -> 5, 10, 15 5, 10, 15 -> 5, 10, 10 5, 10, 10 -> 10, 10, 10 My 1 Z unit translation matrix is as follows: [1 0 0 0] [0 1 0 0] [0 0 1 1] [0 0 0 1] My rotation matrix is as follows: [0 0 1 0] [0 1 0 0] [-1 0 0 0] [0 0 0 1]

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  • What are some good ways for an intermediate programmer to build skills?

    - by Jordan
    Preface: I work mostly in Python, and Web Dev languages (HTML, CSS, Javascript and Jquery, PHP) I'm proficient at coding but I want to get better. In larger more advanced projects my programming skills break down. The more code there is the more trouble I have fitting all the pieces together. I understand syntax well, and I can catch and correct errors fairly easier. But the more advanced it gets the more I struggle. I believe I have a good understand of the basic and nuts and bolts of programming and I understand what's going on, but when it comes to larger projects, especially ones with heavy math involved my confidence flags and I start making mistakes. It's not that I can't do it, I'm just not used to doing it. Does anyone have any advice for someone who knows programming, but wants to get better? The only tutorials I can really find are beginner basic type stuff. Basically what I'm saying is I want to be confident when I'm tackling advanced projects, but I can't because I have little experience dealing with difficult situations.

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  • Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased

    - by XD_dued
    I've been trying to make a pretty simple space shooter game with C++, and I have been having a lot of trouble trying to use lists to store enemies and bullets. Basically I followed the post here almost exactly to store my bullets: SDL Bullet Movement I've done something similar to store my enemies. However, when I call bullets.erase(it++), for some reason the bullet is not erased. When the bullet movement is run for the next frame, it tries to re delete the bullet and segfaults the program. When I comment out the erase line, it runs fine, but the bullets are then never erased from the list... Is there any reason why the elements of the list aren't being deleted? I also set it up to print the number of elements in the list for every iteration, and it does not go down after deleting. Thanks! EDIT: Here's the specific code I'm using to store my enemies and having them act: std::list<Grunt*> doGrunts(std::list<Grunt*> grunts) { for(std::list<Grunt*>::iterator it = grunts.begin(); it != grunts.end();) { if((*it)->getHull() == 0) { delete * it; grunts.erase(it++); } else { (**it).doUnit(grunts, it); ++it; } } } Grunt is my enemy class, and the list grunts is a global variable. Is that my problem? When I pass the global into the function it becomes local? I assumed lists would be a reference type so thought this wouldn't be a problem. Sorry if this was a dumb question, I'm very new to C++, this is the first major thing I'm working on.

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  • Understanding interfaces [closed]

    - by user985482
    Possible Duplicate: When to use abstract classes instead of interfaces and extension methods in C#? Why are interfaces useful? What is the point of an interface? What other reasons are there to write interfaces rather than abstract classes? What is the point of having every service class have an interface? Is it bad habit not using interfaces? I am reading Microsoft Visual C# 2010 Step by Step which I feel it is a very good book on introducing you to the C# language. I have just finished reading a chapter on interfaces and although I understood the syntax of creating and using interfaces I have trouble of understanding the point on why should I use them? Correct me If I am wrong but in an interface you can only declare methods names and parameters.The body of the method should be declared in the class that inherits the interface. So in this case why should I declare an interface if I am going to declare the entire method in the class that inherits that interface? What is the point? Does this have something to do with the fact that a class can inherit multiple interfaces?

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  • HDA NVidia (GT520) - Sound Issue

    - by Oliver Lucas
    I have an GT520 graphics card and I am trying to get the sound working with my XBMC setup and I'm having trouble. Things I have completed: aplay -l List of PLAYBACK Hardware Devices card 0: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 then lspci 01:00.1 Audio device: nVidia Corporation HDMI Audio stub (rev a1) and alsamixer which is set to unmuted Everything looks well, so ran: aplay -D hw:0,3 /home/ollie/Music/alex.mp3 Playing raw data '/home/ollie/Music/alex.mp3' : Unsigned 8 bit, Rate 8000 Hz, Mono aplay: set_params:1059: Sample format non available Available formats: - S16_LE - S32_LE with no luck.. then speaker-test Playback device is default Stream parameters are 48000Hz, S16_LE, 1 channels Using 16 octaves of pink noise Playback open error: -2,No such file or directory also tried running through ftp://download.nvidia.com/XFree86/gpu-hdmi-audio-document/gpu-hdmi-audio.html#upgrading_alsa_driver and http://wiki.xbmc.org/index.php?title=HOW-TO:Setup_audio_over_HDMI_on_nVidia_GeForce/nForce_controller plus 20 other websites with selective "fixes" etc.. but no luck _< I am a complete beginner with Ubuntu so this is a really steep learning curve for me, not sure I'm learning much though as its all just headaches atm! Thanks for any help Ollie

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  • Creating deterministic key pairs in javascript for use in encrypting/decrypting/signing messages

    - by SlickTheNick
    So I have been searching everywhere and havn't been able to find anything with the sufficient information I need.. so Im a bit stumped on this one at the moment What I am trying to do is create a public/private key pair (like PGP) upon a users account creation, based on their passphrase and a random seed. The public key would be saved on the server, and ideally the private key would never be seen by the server whatsoever. The user could then sign in, and send a message to another user. Before the message is sent, the senders key pair would be re-generated on the fly based on their credentials (and maybe a password prompt) and used to encrypt the message. The receiver would then use their own re-generated private key to decrypt said message. The server itself should never see any plaintext passwords, private keys or readable messages. Bit unsure how on how I could go about implementing this. Iv been looking into PGP, specifically openPGP.js. The main trouble I am having is being able to regenerate the key-pair based off a specific seed. PGP seems to have a random output even if the inputs are the same. Storing the private key in a cookie or in HTML5 storage or something also isnt really an option, too unreliable. Can anyone point me in the right direction?

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  • Using texture() in combination with JBox2D

    - by Valentino Ru
    I'm getting some trouble using the texture() method inside beginShape()/endShape() clause. In the display()-method of my class TowerElement (a bar which is DYNAMIC), I draw the object like following: void display(){ Vec2 pos = level.getLevel().getBodyPixelCoord(body); float a = body.getAngle(); // needed for rotation pushMatrix(); translate(pos.x, pos.y); rotate(-a); fill(temp); // temp is a color defined in the constructor stroke(0); beginShape(); vertex(-w/2,-h/2); vertex(w/2,-h/2); vertex(w/2,h-h/2); vertex(-w/2,h-h/2); endShape(CLOSE); popMatrix(); } Now, according to the API, I can use the texture() method inside the shape definition. Now when I remove the fill(temp) and put texture(img) (img is a PImage defined in the constructor), the stroke gets drawn, but the bar isn't filled and I get the warning texture() is not available with this renderer What can I do in order to use textures anyway? I don't even understand the error message, since I do not know much about different renderers.

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  • Failed 11.10 to 12.04 upgrade and drove me crazy!

    - by Ivan
    Please help me with this! I first tried to upgrade my Ubuntu server from 11.10 to 12.04 thru Upgrade Manager, but never succeeded! Then I tried upgrading thru terminal, which took me ~4 hours as I was warned. When I restarted my computer, my login GUI did not show up at all! (Panic I was!) But when I switched to tty6 and it seemed the upgrade has finished, at least partially and got message Ubuntu 12.04LTS and telling me 12.10 is available. There are bunch of unmet dependencies...."apt-get install -f" may resolve the problem. Then I tried: sudo apt-get -f install, did not succeed! Also I tried sudo apt-get update && sudo apt-get upgrade I got bunch of error message too long to list here. Then I tried: sudo do-release-upgrade still bunch of error message there! There seems a lot trouble with the upgrade from 11.10 to 12.04 for me. Did I miss anything? Anyway, can I ask how I can get the gnome login GUI back? Thanks a lot! Yifang

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  • How to calculate new velocities between resting objects (AABB) after accelerations?

    - by Tiedye
    lately I have been trying to create a 2D platformer engine in C++ with Direct2D. The problem I am currently having is getting objects that are resting against each other to interact correctly after accelerations like gravity have been applied to them. Right now I can detect collisions and respond to them correctly (I think) and when objects collide they remember what other objects they're resting against so objects can be pushed by other objects (note that there is no bounce in any collisions so when objects collide they are guaranteed to become resting until something else happens). Every time the simulation advances, the acceleration for objects is applied to their velocities (for example vx += ax * t, where t is time elapsed since last advancement). After these accelerations are applied, I want to check if any objects that are resting against each other are moving at different speeds than their counterparts (as different objects can have different accelerations) and depending on that difference either unlink the two objects so they are no longer resting, or even out their velocities so they are moving at the same speed once again. I am having trouble creating an algorithm that can do this across many resting objects. Here's a diagram to help explain my problem

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  • Run script at user login as root, with a catch

    - by tubaguy50035
    I'm trying to run a PHP script as root on user login. The PHP script adds a Samba share to the Samba config, thus the need for root privileges. The only issue here, is that the user doesn't exist yet. This system is integrated with active directory. So when a user logs in for the first time, a home directory for them is created under /home/DOMAIN/username. I've found this question and that seems like the correct way to get what I want, but I'm having trouble with the syntax since I don't know the user's name. Would it be something like: ALL ALL=(ALL) NOPASSWD: /home/DOMAIN/*/createSambaShare.php This doesn't seem to work as it is currently. Anyone have any ideas or a "scripted" way to add a Samba share on user login? Since I've made other changes to /etc/skel, I just added the bash necessary to run the PHP script in .profile in there. This then gets copied to the "new" user's home and it tries to run the PHP script. But it fails, because these are not privileged users. Changing permissions on the PHP script will not help. It needs to be run as sudo because it opens the Samba config file for writing. Letting any user run the PHP script would result in a PHP error. The homes Samba directive doesn't work for my use case. I need the Samba share to exist once they exist on the server, even when they're not logged in.

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  • Is there a standard way to track 2d tile positions both locally and on screen?

    - by Magicked
    I'm building a 2D engine based on 32x32 tiles with OpenGL. OpenGL draws from the top left, so Y coordinates go down the screen as they increase. Obviously this is different than a standard graph where Y coordinates move up as they increase. I'm having trouble determining how I want to track positions for both sprites and tile objects (objects that are collections of tiles). My brain wants to set the world position as the bottom left of the object and track every object this way. The problem with this is I would have to translate it to an on screen position on rendering. The positive with this is I could easily visualize (especially in the case of objects made of multiple tiles) how something is structured and needs to be built. Are there standard ways for doing this? Should I just suck it up and get used to positions beginning in the top left? Here are the OpenGL calls to start rendering: // enable textures since we're going to use these for our sprites glEnable(GL_TEXTURE_2D); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // enable alpha blending glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // disable the OpenGL depth test since we're rendering 2D graphics glDisable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, WIDTH, HEIGHT, 0, 1, -1); glMatrixMode(GL_MODELVIEW); I assume I need to change: glOrtho(0, WIDTH, HEIGHT, 0, 1, -1); to: glOrtho(0, WIDTH, 0, HEIGHT, 1, -1);

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