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  • Different iPhone screen resolutions and game graphics

    - by Luke
    We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should we provide a completely new set of graphics, to be adapted to the smaller resolution? I was thinking of simply scaling the whole scene of a factor of 2. That would save us the time to write a specific set of graphic elements for the smaller resolution. What is the best practices? How do you guys handle the different screen resolution w.r.t. the graphic part of the game?

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  • Why You Should Use SEO

    Search engine optimization (SEO) is a term for optimizing your website so that search engines will be able to find you faster, and also give you a higher ranking. A higher ranking will mean that they will send you more free traffic. And believe it or not, the traffic which the search engines send you, is by far the best traffic which you could hope for.

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  • Detecting tile with height in isometric game

    - by Carlos Navarro
    I'm trying to create an isometric tile-based game (for iPhone) and I'm having trouble with height in tiles. What I currently do (without heights) is apply some mathematic transformations to my 2D-matrix (which represent the tiles) so that I know where in the screen (x,y) should I place the isometric tile. Then, when the user clicks somewhere in the screen, I take that values and pass them through a function (kind of f^-1) to get which tile it belongs to. This works perfectly. My problem is: imagine that I want some tiles to have a different height from others. In order to draw the tile itself its pretty simple, since the z-coordinate has no transformation in the isometric approach used in games (z'=z). BUT what if I want to calculate the tile coordinate (defined by X-tile and Y-tile) from the touch coordinates (x,y)? Any guess?

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  • 3d trajectory - calculate initial velocity

    - by Skoder
    Hey, I've got a 2D projectile code sample working, but would like to extend it to 3D. How would I calculate the initial velocity of the Z-axis? At the moment, I've got: initVel.X = (float)Math.Cos(45.0); initVel.Y = (float)Math.Sin(45.0); How would I convert this to work in 3D (and add the initial velocity for the Z-axis)? In my example, X is across, Y is up down and Z is going into the screen. I also normalize the vector and multiply it by the speed. Thanks

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  • If an visitors IP address contains "google" or a similar keyword, does this mean they were a crawler?

    - by Roscoe
    Hi, I have a huge list of IP addresses recorded from various visitors to a website. A huge amount of the visitors, in some months over 70%, came from IP addresses that contained keywords such as google, yahoo, bot, crawler, etc. Does this mean that those users were infact search engine crawlers? If so, why are their so many crawlers in my visitor records in comparison to genuine human visitors? (and if not what's the explanation?) Thanks in advance.

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  • Unconventional Methods of Link Building

    You can find hundreds of link building methods online. Not all methods are suitable for everyone. Whereas the basics of link building are same every time, you can choose entirely different strategy to get the job done. Search engine optimization is a serious matter and you have to check every corner to find the hidden treasure in the form of a top page rank. Here are a few unconventional methods that you can use.

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  • OpenGL Get Rotated X and Y of quad

    - by matejkramny
    I am developing a game in 2D using LWJGL library. So far I have a rotating box. I have done basic Rectangle collision, but it doesn't work for rotated rectangles. Does OpenGL have a function that returns the vertices of rotated rectangle? Or is there another way of doing this using trigonometry? I had researched how to do this and everything I found was using some matrix that I don't understand so I am asking if there is another way of doing this. For clarification, I am trying to find out the true (rotated) X,Y of each point of the rectangle. Let's say, the first point of a rectangle (top,left) has x=10 y=10.. Width and height is 100 pixels. When I rotate the rectangle using glRotatef() the x and y stay the same. The rotation is happening inside OpenGL. I need to extract the x,y of the rectangle so I can detect collisions properly.

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  • What Are Outbound Links?

    Outbound links are links that exist or are put in a particular website's article or blog for an external source. Though a feature that has many advantages, in recent times many search engines have acknowledged outbound links to decrease a site's rankings on a search engine directory.

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  • C++ Framework for iOS [closed]

    - by myrkos
    I am looking for a simple and easy C++ framework for iOS. Specifically, what I want it to wrap in a C++ API: Simple GUI system 2D Graphics User touch input and accelerometer Networking (UDP sockets) What I'm trying to do is port a multiplayer game to the iOS. I've seen cocos2d-x, but I don't know how stable it is and I don't think it supports networking. Oh, and I want it to be free and open source if possible. Android support is a plus but definitely not required.

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  • Equation / formula to determine an objects position on an ellipitcal path

    - by David Murphy
    I'm making a space game, as such I need objects to follow an elliptical path (orbit). I've worked out how to calculate all the important aspects of my orbits, the only remaining thing is how to have an object follow it. My Orbit class contains the major, minor (and by extension semi-major,semi-minor) lengths. The focii radius, area and circumference even. What is the equation to determine an objects x/y position (only need 2D) on an ellipse with a certain speed after a period of time. Basically, every frame I want to update the position based on the amount of elapsed time. I would like to have the speed along the path speed up and slow down according to the distance from the object it's orbiting, but not sure how to factor this in to the above given that at any point in time the speed has changed from it's previous speed. EDIT I can't answer my own question. But I found the question and answer is already on stackexchange: Kepler orbit : get position on the orbit over time

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  • x11 Remote Desktop with Ubuntu 12.04

    - by BSchlinker
    When I was running Debian, I was able to start a remote session over x11 by just typing gnome-session However, with Ubuntu 12.04, this only seems to result in my desktop and background being forwarded over x11 -- the top bar (where the clock is) and dock are both missing. I tried starting all of unity by executing unity, but that just resulted in a segfault. How can I start a Unity 2D session over x11? Edit: I prefer x11 as I need to tunnel the connection over 2 other servers. I would need to do a good amount of port forwarding within SSH to get any other connections back. Of course, if someone has any other suggestions, I'm willing to listen.

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  • What are the tools, programming languages and development processes of AAA games?

    - by Pan.student
    Only thing I am able to find about "big" games like ac, hl, bf, cod is engine used to run the game. But I am interested in what software development methodology, programming and scripting languages were used. As well as tools for creating models, music, animations and other media. Further, were the team team organisations and so on for a certain game (or game series). Is this information even available to the public?

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  • Do You Care How Fast Your Business Website is? Google Does

    Google - the biggest player in the internet search engine business by far - have many ways that they determine how a certain website ranks within their listing and those criteria keep changing all the time. If you have done a little SEO homework you know that content - fresh, original content - is king but Google have thrown another factor into the mix that you may not think too much about.

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  • What is the proper SEO way to add and remove links to our site and sitemap?

    - by ElHaix
    As content fluctuates on our site, we will obviously add the titles to the new pages to our sitemap, and link list for search engine indexing. Through time, certain links will become less relevant, and would like to know how to avoid them being crawled. The links themselves may not be removed - but we don't want to dilute the link list with less relevant links as time passes. I'm guessing the status code of the page would change - to what? Should they also removed from the sitemap?

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  • How to Choose a Best SEO Company?

    Being online is necessary to most businesses, and comprehends the requirement for search engine optimization on their website; although how does one go about appointing an SEO company India that does what they impose? A link building company is just like any other business. It is very imperative to stumble on a company that you feel certain with and feel that they respond your queries suitably and in a well-timed manner.

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  • What is A Keyword Enriched Article? - And is it Important For Your Business?

    Surely many of you will have the idea about the term "Key word Enriched Article" but certainly many of you will be unfamiliar with this term. So I will try to share my knowledge with you people in simple words. In a simple word we can say articles which contain keywords or key phrases which match the words type in any search engine are Key word Enriched Articles.

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  • Free web "caching" services for a web service

    - by Jason Banico
    I have a web service on Google App engine whose data is updated on a daily basis. To minimize bandwidth utilization from mobile clients connecting to it, I'd like to instead have an intermediary site where the clients will be getting their data from, and minimizing hits to my service to once or twice a day only. Is there such a service I can use? I'd like to explore this "pull" option first, before considering "push" options such as publishing to a blog site or a free website host that doesn't have bandwidth caps.

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  • How to get the blocks seen by the player?

    - by m4tx
    I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the plane and to hide the invisible blocks. But I have a problem - how do I know which blocks at a time are visible to the player? And - if you know of other optimization methods for such a game, write what and how to use them in Ogre.

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  • How to integrate Pidgin and Evolution into the message indicator?

    - by Steven Robert Chetwynd
    I upgraded to 12.10, I was using Unity 2d, but as it no longer exists I moved to gnome classic, something in the upgrade seems to have change the message indicator in the "Indicator Applet Complete". How do I integrate Pidgin and Evolution into the message indicator, there is only a button to launch Pidgin, but a new message does not change the colour of the icon or show up in the dropdown part. Also when minimizing Pidgin it minimizes like a normal window instead of minimizing to the applet. There is nothing in the menu for Evolution at all.

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  • Website Design and Ethical SEO

    There are a host of website design and SEO companies in Chicago. SEO consists of services of consultation, tailor made changes to the owner's website, analysis of keywords and market research, website hosting on high speed servers, on page and off page SEO, email marketing, a matching blog, using Webmaster 2.0, Google analytics setup that distinguishes which of the client's ads are most effective and disposes of the rest thus cutting expenses, and SEM (Search Engine Marketing) like pay per click management and usage of Google Ad words is all a part of website design in Chicago.

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