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  • CreationName for SSIS 2008 and adding components programmatically

    If you are building SSIS 2008 packages programmatically and adding data flow components, you will probably need to know the creation name of the component to add. I can never find a handy reference when I need one, hence this rather mundane post. See also CreationName for SSS 2005. We start with a very simple snippet for adding a component: // Add the Data Flow Task package.Executables.Add("STOCK:PipelineTask"); // Get the task host wrapper, and the Data Flow task TaskHost taskHost = package.Executables[0] as TaskHost; MainPipe dataFlowTask = (MainPipe)taskHost.InnerObject; // Add OLE-DB source component - ** This is where we need the creation name ** IDTSComponentMetaData90 componentSource = dataFlowTask.ComponentMetaDataCollection.New(); componentSource.Name = "OLEDBSource"; componentSource.ComponentClassID = "DTSAdapter.OLEDBSource.2"; So as you can see the creation name for a OLE-DB Source is DTSAdapter.OLEDBSource.2. CreationName Reference  ADO NET Destination Microsoft.SqlServer.Dts.Pipeline.ADONETDestination, Microsoft.SqlServer.ADONETDest, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 ADO NET Source Microsoft.SqlServer.Dts.Pipeline.DataReaderSourceAdapter, Microsoft.SqlServer.ADONETSrc, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 Aggregate DTSTransform.Aggregate.2 Audit DTSTransform.Lineage.2 Cache Transform DTSTransform.Cache.1 Character Map DTSTransform.CharacterMap.2 Checksum Konesans.Dts.Pipeline.ChecksumTransform.ChecksumTransform, Konesans.Dts.Pipeline.ChecksumTransform, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b2ab4a111192992b Conditional Split DTSTransform.ConditionalSplit.2 Copy Column DTSTransform.CopyMap.2 Data Conversion DTSTransform.DataConvert.2 Data Mining Model Training MSMDPP.PXPipelineProcessDM.2 Data Mining Query MSMDPP.PXPipelineDMQuery.2 DataReader Destination Microsoft.SqlServer.Dts.Pipeline.DataReaderDestinationAdapter, Microsoft.SqlServer.DataReaderDest, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 Derived Column DTSTransform.DerivedColumn.2 Dimension Processing MSMDPP.PXPipelineProcessDimension.2 Excel Destination DTSAdapter.ExcelDestination.2 Excel Source DTSAdapter.ExcelSource.2 Export Column TxFileExtractor.Extractor.2 Flat File Destination DTSAdapter.FlatFileDestination.2 Flat File Source DTSAdapter.FlatFileSource.2 Fuzzy Grouping DTSTransform.GroupDups.2 Fuzzy Lookup DTSTransform.BestMatch.2 Import Column TxFileInserter.Inserter.2 Lookup DTSTransform.Lookup.2 Merge DTSTransform.Merge.2 Merge Join DTSTransform.MergeJoin.2 Multicast DTSTransform.Multicast.2 OLE DB Command DTSTransform.OLEDBCommand.2 OLE DB Destination DTSAdapter.OLEDBDestination.2 OLE DB Source DTSAdapter.OLEDBSource.2 Partition Processing MSMDPP.PXPipelineProcessPartition.2 Percentage Sampling DTSTransform.PctSampling.2 Performance Counters Source DataCollectorTransform.TxPerfCounters.1 Pivot DTSTransform.Pivot.2 Raw File Destination DTSAdapter.RawDestination.2 Raw File Source DTSAdapter.RawSource.2 Recordset Destination DTSAdapter.RecordsetDestination.2 RegexClean Konesans.Dts.Pipeline.RegexClean.RegexClean, Konesans.Dts.Pipeline.RegexClean, Version=2.0.0.0, Culture=neutral, PublicKeyToken=d1abe77e8a21353e Row Count DTSTransform.RowCount.2 Row Count Plus Konesans.Dts.Pipeline.RowCountPlusTransform.RowCountPlusTransform, Konesans.Dts.Pipeline.RowCountPlusTransform, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b2ab4a111192992b Row Number Konesans.Dts.Pipeline.RowNumberTransform.RowNumberTransform, Konesans.Dts.Pipeline.RowNumberTransform, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b2ab4a111192992b Row Sampling DTSTransform.RowSampling.2 Script Component Microsoft.SqlServer.Dts.Pipeline.ScriptComponentHost, Microsoft.SqlServer.TxScript, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 Slowly Changing Dimension DTSTransform.SCD.2 Sort DTSTransform.Sort.2 SQL Server Compact Destination Microsoft.SqlServer.Dts.Pipeline.SqlCEDestinationAdapter, Microsoft.SqlServer.SqlCEDest, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 SQL Server Destination DTSAdapter.SQLServerDestination.2 Term Extraction DTSTransform.TermExtraction.2 Term Lookup DTSTransform.TermLookup.2 Trash Destination Konesans.Dts.Pipeline.TrashDestination.Trash, Konesans.Dts.Pipeline.TrashDestination, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b8351fe7752642cc TxTopQueries DataCollectorTransform.TxTopQueries.1 Union All DTSTransform.UnionAll.2 Unpivot DTSTransform.UnPivot.2 XML Source Microsoft.SqlServer.Dts.Pipeline.XmlSourceAdapter, Microsoft.SqlServer.XmlSrc, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 Here is a simple console program that can be used to enumerate the pipeline components installed on your machine, and dumps out a list of all components like that above. You will need to add a reference to the Microsoft.SQLServer.ManagedDTS assembly. using System; using System.Diagnostics; using Microsoft.SqlServer.Dts.Runtime; public class Program { static void Main(string[] args) { Application application = new Application(); PipelineComponentInfos componentInfos = application.PipelineComponentInfos; foreach (PipelineComponentInfo componentInfo in componentInfos) { Debug.WriteLine(componentInfo.Name + "\t" + componentInfo.CreationName); } Console.Read(); } }

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  • Creating a Build Definition using the TFS 2010 API

    - by Jakob Ehn
    In this post I will show how to create a new build definition in TFS 2010 using the TFS API. When creating a build definition manually, using Team Explorer, the necessary steps are lined out in the New Build Definition Wizard:     So, lets see how the code looks like, using the same order. To start off, we need to connect to TFS and get a reference to the IBuildServer object: TfsTeamProjectCollection server = newTfsTeamProjectCollection(newUri("http://<tfs>:<port>/tfs")); server.EnsureAuthenticated(); IBuildServer buildServer = (IBuildServer) server.GetService(typeof (IBuildServer)); General First we create a IBuildDefinition object for the team project and set a name and description for it: var buildDefinition = buildServer.CreateBuildDefinition(teamProject); buildDefinition.Name = "TestBuild"; buildDefinition.Description = "description here..."; Trigger Next up, we set the trigger type. For this one, we set it to individual which corresponds to the Continuous Integration - Build each check-in trigger option buildDefinition.ContinuousIntegrationType = ContinuousIntegrationType.Individual; Workspace For the workspace mappings, we create two mappings here, where one is a cloak. Note the user of $(SourceDir) variable, which is expanded by Team Build into the sources directory when running the build. buildDefinition.Workspace.AddMapping("$/Path/project.sln", "$(SourceDir)", WorkspaceMappingType.Map); buildDefinition.Workspace.AddMapping("$/OtherPath/", "", WorkspaceMappingType.Cloak); Build Defaults In the build defaults, we set the build controller and the drop location. To get a build controller, we can (for example) use the GetBuildController method to get an existing build controller by name: buildDefinition.BuildController = buildServer.GetBuildController(buildController); buildDefinition.DefaultDropLocation = @\\SERVER\Drop\TestBuild; Process So far, this wasy easy. Now we get to the tricky part. TFS 2010 Build is based on Windows Workflow 4.0. The build process is defined in a separate .XAML file called a Build Process Template. By default, every new team team project containtwo build process templates called DefaultTemplate and UpgradeTemplate. In this sample, we want to create a build definition using the default template. We use te QueryProcessTemplates method to get a reference to the default for the current team project   //Get default template var defaultTemplate = buildServer.QueryProcessTemplates(teamProject).Where(p => p.TemplateType == ProcessTemplateType.Default).First(); buildDefinition.Process = defaultTemplate;   There are several build process templates that can be set for the default build process template. Only one of these are required, the ProjectsToBuild parameters which contains the solution(s) and configuration(s) that should be built. To set this info, we use the ProcessParameters property of thhe IBuildDefinition interface. The format of this property is actually just a serialized dictionary (IDictionary<string, object>) that maps a key (parameter name) to a value which can be any kind of object. This is rather messy, but fortunately, there is a helper class called WorkflowHelpers inthe Microsoft.TeamFoundation.Build.Workflow namespace, that simplifies working with this persistence format a bit. The following code shows how to set the BuildSettings information for a build definition: //Set process parameters varprocess = WorkflowHelpers.DeserializeProcessParameters(buildDefinition.ProcessParameters); //Set BuildSettings properties BuildSettings settings = newBuildSettings(); settings.ProjectsToBuild = newStringList("$/pathToProject/project.sln"); settings.PlatformConfigurations = newPlatformConfigurationList(); settings.PlatformConfigurations.Add(newPlatformConfiguration("Any CPU", "Debug")); process.Add("BuildSettings", settings); buildDefinition.ProcessParameters = WorkflowHelpers.SerializeProcessParameters(process); The other build process parameters of a build definition can be set using the same approach   Retention  Policy This one is easy, we just clear the default settings and set our own: buildDefinition.RetentionPolicyList.Clear(); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Succeeded, 10, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Failed, 10, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Stopped, 1, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.PartiallySucceeded, 10, DeleteOptions.All); Save It! And we’re done, lets save the build definition: buildDefinition.Save(); That’s it!

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  • Removing the XML Formatter from ASP.NET Web API Applications

    - by Rick Strahl
    ASP.NET Web API's default output format is supposed to be JSON, but when I access my Web APIs using the browser address bar I'm always seeing an XML result instead. When working on AJAX application I like to test many of my AJAX APIs with the browser while working on them. While I can't debug all requests this way, GET requests are easy to test in the browser especially if you have JSON viewing options set up in your various browsers. If I preview a Web API request in most browsers I get an XML response like this: Why is that? Web API checks the HTTP Accept headers of a request to determine what type of output it should return by looking for content typed that it has formatters registered for. This automatic negotiation is one of the great features of Web API because it makes it easy and transparent to request different kinds of output from the server. In the case of browsers it turns out that most send Accept headers that look like this (Chrome in this case): Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Web API inspects the entire list of headers from left to right (plus the quality/priority flag q=) and tries to find a media type that matches its list of supported media types in the list of formatters registered. In this case it matches application/xml to the Xml formatter and so that's what gets returned and displayed. To verify that Web API indeed defaults to JSON output by default you can open the request in Fiddler and pop it into the Request Composer, remove the application/xml header and see that the output returned comes back in JSON instead. An accept header like this: Accept: text/html,application/xhtml+xml,*/*;q=0.9 or leaving the Accept header out altogether should give you a JSON response. Interestingly enough Internet Explorer 9 also displays JSON because it doesn't include an application/xml Accept header: Accept: text/html, application/xhtml+xml, */* which for once actually seems more sensible. Removing the XML Formatter We can't easily change the browser Accept headers (actually you can by delving into the config but it's a bit of a hassle), so can we change the behavior on the server? When working on AJAX applications I tend to not be interested in XML results and I always want to see JSON results at least during development. Web API uses a collection of formatters and you can go through this list and remove the ones you don't want to use - in this case the XmlMediaTypeFormatter. To do this you can work with the HttpConfiguration object and the static GlobalConfiguration object used to configure it: protected void Application_Start(object sender, EventArgs e) { // Action based routing (used for RPC calls) RouteTable.Routes.MapHttpRoute( name: "StockApi", routeTemplate: "stocks/{action}/{symbol}", defaults: new { symbol = RouteParameter.Optional, controller = "StockApi" } ); // WebApi Configuration to hook up formatters and message handlers RegisterApis(GlobalConfiguration.Configuration); } public static void RegisterApis(HttpConfiguration config) { // remove default Xml handler var matches = config.Formatters .Where(f = f.SupportedMediaTypes .Where(m = m.MediaType.ToString() == "application/xml" || m.MediaType.ToString() == "text/xml") .Count() 0) .ToList() ; foreach (var match in matches) config.Formatters.Remove(match); } } That LINQ code is quite a mouthful of nested collections, but it does the trick to remove the formatter based on the content type. You can also look for the specific formatter (XmlMediatTypeFormatter) by its type name which is simpler, but it's better to search for the supported types as this will work even if there are other custom formatters added. Once removed, now the browser request results in a JSON response: It's a simple solution to a small debugging task that's made my life easier. Maybe you find it useful too…© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api  ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • 12.04 Unity 3D Not working where as Unity 2D works fine

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • SQL SERVER – Video – Beginning Performance Tuning with SQL Server Execution Plan

    - by pinaldave
    Traveling can be most interesting or most exhausting experience. However, traveling is always the most enlightening experience one can have. While going to long journey one has to prepare a lot of things. Pack necessary travel gears, clothes and medicines. However, the most essential part of travel is the journey to the destination. There are many variations one prefer but the ultimate goal is to have a delightful experience during the journey. Here is the video available which explains how to begin with SQL Server Execution plans. Performance Tuning is a Journey Performance tuning is just like a long journey. The goal of performance tuning is efficient and least resources consuming query execution with accurate results. Just as maps are the most essential aspect of performance tuning the same way, execution plans are essentially maps for SQL Server to reach to the resultset. The goal of the execution plan is to find the most efficient path which translates the least usage of the resources (CPU, memory, IO etc). Execution Plans are like Maps When online maps were invented (e.g. Bing, Google, Mapquests etc) initially it was not possible to customize them. They were given a single route to reach to the destination. As time evolved now it is possible to give various hints to the maps, for example ‘via public transport’, ‘walking’, ‘fastest route’, ‘shortest route’, ‘avoid highway’. There are places where we manually drag the route and make it appropriate to our needs. The same situation is with SQL Server Execution Plans, if we want to tune the queries, we need to understand the execution plans and execution plans internals. We need to understand the smallest details which relate to execution plan when we our destination is optimal queries. Understanding Execution Plans The biggest challenge with maps are figuring out the optimal path. The same way the  most common challenge with execution plans is where to start from and which precise route to take. Here is a quick list of the frequently asked questions related to execution plans: Should I read the execution plans from bottoms up or top down? Is execution plans are left to right or right to left? What is the relational between actual execution plan and estimated execution plan? When I mouse over operator I see CPU and IO but not memory, why? Sometime I ran the query multiple times and I get different execution plan, why? How to cache the query execution plan and data? I created an optimal index but the query is not using it. What should I change – query, index or provide hints? What are the tools available which helps quickly to debug performance problems? Etc… Honestly the list is quite a big and humanly impossible to write everything in the words. SQL Server Performance:  Introduction to Query Tuning My friend Vinod Kumar and I have created for the same a video learning course for beginning performance tuning. We have covered plethora of the subject in the course. Here is the quick list of the same: Execution Plan Basics Essential Indexing Techniques Query Design for Performance Performance Tuning Tools Tips and Tricks Checklist: Performance Tuning We believe we have covered a lot in this four hour course and we encourage you to go over the video course if you are interested in Beginning SQL Server Performance Tuning and Query Tuning. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology, Video Tagged: Execution Plan

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  • Unity 3D Not working where as Unity 2D works fine [closed]

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • AIX Grid Control 10.2.0.5 Communication and Monitoring Issue since 31-DEC-2010

    - by jayatheertha.rao(at)oracle.com
    Detailed symptoms for Oracle Management Server (OMS) 10.2.0.5 on AIX Oracle Management Service 10.2.0.5 instances on AIX 5L remain active and functional, but the OMS instances fail to communicate with the Grid Control Management Agents.An SSLPeerUnverified exception will be reported in the file $ORACLE_HOME/sysman/log/emoms.trc when OMS attempts to connect with an Agent:Javax.net.ssl.SSLPeerUnverifiedException: peer not authenticatedat com.sun.net.ssl.internal.ssl.SSLSessionImpl.getPeerCertificateChain(DashoA12275)at oracle.sysman.emSDK.emd.comm.EMDClient.authenticateHTTPConnection(EMDClient.java:2002)at oracle.sysman.emSDK.emd.comm.EMDClient.getConnection(EMDClient.java:1877)at oracle.sysman.emSDK.emd.comm.EMDClient.getConnection(EMDClient.java:1810)at oracle.sysman.emSDK.emd.comm.EMDClient.verifyHttpConnection(EMDClient.java:2540)at oracle.sysman.emSDK.emd.comm.EMDClient.getResponseForRequest(EMDClient.java:2323)at oracle.sysman.emSDK.emd.comm.EMDClient.getUploadManagerStatus(EMDClient.java:4853)at oracle.sysman.eml.admin.rep.emdConfig.EmdConfigTargetsData.getEmdUploadData(EmdConfigTargetsData.java:1640)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)This error may be reported when:- Accessing the Agent home page in Grid Control- Setting preferred credentials for a target monitored by the Agent- Managing metrics for a target monitored by the Agent The jobs scheduled to be run by Agents can become non-responsiveThe OMS log file $ORACLE_HOME/sysman/log/emoms.trc can show:2010-12-31 00:06:58,204 [JobWorker 430:Thread-34] DEBUG emSDK.comm getStreamResponse.4015 - oracle.sysman.emSDK.emd.comm.CommException: java.io.IOException: javax.net.ssl.SSLPeerUnverifiedException: peer not authenticatedoracle.sysman.emSDK.emd.comm.CommException: java.io.IOException: javax.net.ssl.SSLPeerUnverifiedException: peer not authenticatedat oracle.sysman.emSDK.emd.comm.EMDClient.getStreamResponse_(EMDClient.java:4088)at oracle.sysman.emSDK.emd.comm.EMDClient.getStreamResponse(EMDClient.java:4009)at oracle.sysman.emSDK.emd.comm.EMDClient.remoteOperation(EMDClient.java:3404)at oracle.sysman.emdrep.jobs.CommandManager.requestRemoteCommand(CommandManager.java:765)at oracle.sysman.emdrep.jobs.commands.RemoteOp.executeCommand(RemoteOp.java:434)at oracle.sysman.emdrep.jobs.commands.RemoteOp.executeCommand(RemoteOp.java:491)at oracle.sysman.emdrep.jobs.BaseJobWorker.runStep(BaseJobWorker.java:614)at oracle.sysman.emdrep.jobs.BaseJobWorker.doOneOperation(BaseJobWorker.java:738)at oracle.sysman.emdrep.jobs.JobWorker.doOneOperation(JobWorker.java:306)at oracle.sysman.emdrep.jobs.JobWorker.run(JobWorker.java:288)at oracle.sysman.util.threadPoolManager.WorkerThread.run(Worker.java:261) Detailed symptoms for Grid Control Management Agent 10.2.0.5 on AIX Beginning 31-DEC-2010 00:00:00, 10.2.0.5 Management Agents running on the AIX 5L operating system will fail to monitor Oracle Application Server targets. As a result, the Availability Status for the Oracle Application Server targets will be in the "Metric Error" state. NOTE: The 10.2.0.5.0 Agents would experience these errors regardless of the version/platform of the OMS.The following metric error is seen in the console for the Oracle Application Server targets monitored by a Grid Control Management Agent 10.2.0.5 installed on AIX and experiencing a Root Certificate Authority issue:Message oracle.sysman.emSDK.emd.fetchlet.FetchletException: oracle.sysman.emSDK.emd.fetchlet.FetchletException: oracle.sysman.emSDK.emd.fetchlet.FetchletException: oracle.sysman.emSDK.emd.comm.CommException: java.io.IOException: javax.net.ssl.SSLPeerUnverifiedException: peer not authenticated The Grid Control Management Agent log file $ORACLE_HOME/sysman/log/emagentfetchlet.log (or $ORACLE_HOME/hostname/sysman/log/emagentfetchlet.log for a clustered Agent) includes the following errors:2010-12-31 00:01:03,626 [nmefmgr_getJNIFetchlet] ERROR ias.ResponseMetric getResponseMetric.154 - Unable tocompute application server statusoracle.sysman.emSDK.emd.fetchlet.FetchletException: oracle.sysman.emSDK.emd.comm.CommException: java.io.IOException: javax.net.ssl.SSLPeerUnverifiedException: peer not authenticatedat oracle.sysman.ias.ias.ResponseMetric.getResponseMetric(ResponseMetric.java:108)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:79)at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)at java.lang.reflect.Method.invoke(Method.java:618)at oracle.sysman.emd.fetchlets.JavaWrapperFetchlet.getMetric(JavaWrapperFetchlet.java:217)at oracle.sysman.emd.fetchlets.FetchletWrapper.getMetric(FetchletWrapper.java:382) Beginning 31-DEC-2010, 10.2.0.5 Management Agents on the AIX 5L platform will fail to secure or re-secure with Oracle Management Service (OMS). This failure will cause installation of 10.2.0.5 Agents on the AIX 5L platform to fail.NOTE: The 10.2.0.5.0 Agents would experience these errors regardless of the version/platform of the OMS.The "emctl secure agent" command will fail with the following error, which will be written to the $ORACLE_HOME/sysman/log/secure.log file (or $ORACLE_HOME/hostname/sysman/log/secure.log for a clustered Agent) :2011-01-03 21:06:11,941 [main] ERROR agent.SecureAgentCmd main.207 - Failedto secure the Agent:javax.net.ssl.SSLPeerUnverifiedException: peer not authenticatedatcom.sun.net.ssl.internal.ssl.SSLSessionImpl.getPeerCertificateChain(DashoA6275)atoracle.sysman.emctl.secure.agent.SecureAgentCmd.checkUpload(SecureAgentCmd.java:478)atoracle.sysman.emctl.secure.agent.SecureAgentCmd.secureAgent(SecureAgentCmd.java:249)atoracle.sysman.emctl.secure.agent.SecureAgentCmd.main(SecureAgentCmd.java:200)  For solution, refer to AIX Grid Control 10.2.0.5 SSL Communication and Monitoring Issue since 31-DEC-2010 (Doc ID 1275070.1)

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  • Visual Studio App.config XML Transformation

    - by João Angelo
    Visual Studio 2010 introduced a much-anticipated feature, Web configuration transformations. This feature allows to configure a web application project to transform the web.config file during deployment based on the current build configuration (Debug, Release, etc). If you haven’t already tried it there is a nice step-by-step introduction post to XML transformations on the Visual Web Developer Team Blog and for a quick reference on the supported syntax you have this MSDN entry. Unfortunately there are some bad news, this new feature is specific to web application projects since it resides in the Web Publishing Pipeline (WPP) and therefore is not officially supported in other project types like such as a Windows applications. The keyword here is officially because Vishal Joshi has a nice blog post on how to extend it’s support to app.config transformations. However, the proposed workaround requires that the build action for the app.config file be changed to Content instead of the default None. Also from the comments to the said post it also seems that the workaround will not work for a ClickOnce deployment. Working around this I tried to remove the build action change requirement and at the same time add ClickOnce support. This effort resulted in a single MSBuild project file (AppConfig.Transformation.targets) available for download from GitHub. It integrates itself in the build process so in order to add app.config transformation support to an existing Windows Application Project you just need to import this targets file after all the other import directives that already exist in the *.csproj file. Before – Without App.config transformation support ... <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> </Project> After – With App.config transformation support ... <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="C:\MyExtensions\AppConfig.Transformation.targets" /> <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> </Project> As a final disclaimer, the testing time was limited so any problem that you find let me know. The MSBuild project invokes the mage tool so the Framework SDK must be installed. Update: I finally had some spare time and was able to check the problem reported by Geoff Smith and believe the problem is solved. The Publish command inside Visual Studio triggers a build workflow different than through MSBuild command line and this was causing problems. I posted a new version in GitHub that should now support ClickOnce deployment with app.config tranformation from within Visual Studio and MSBuild command line. Also here is a link for the sample application used to test the new version using the Publish command with the install location set to be from a CD-ROM or DVD-ROM and selected that the application will not check for updates. Thanks to Geoff for spotting the problem.

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  • Dependency Replication with TFS 2010 Build

    - by Jakob Ehn
    Some time ago, I wrote a post about how to implement dependency replication using TFS 2008 Build. We use this for Library builds, where we set up a build definition for a common library, and have the build check the resulting assemblies back into source control. The folder is then branched to the applications that need to reference the common library. See the above post for more details. Of course, we have reimplemented this feature in TFS 2010 Build, which results in a much nicer experience for the developer who wants to setup a new library build. Here is how it looks: There is a separate build process template for library builds registered in all team projects The following properties are used to configure the library build: Deploy Folder in Source Control is the server path where the assemblies should be checked in DeploymentFiles is a list of files and/or extensions to what files to check in. Default here is *.dll;*.pdb which means that all assemblies and debug symbols will be checked in. We can also type for example CommonLibrary.*;SomeOtherAssembly.dll in order to exclude other assemblies You can also see that we are versioning the assemblies as part of the build. This is important, since the resulting assemblies will be deployed together with the referencing application.   When the build executes, it will see of the matching assemblies exist in source control, if not, it will add the files automatically:   After the build has finished, we can see in the history of the TestDeploy folder that the build service account has in fact checked in a new version: Nice!   The implementation of the library build process template is not very complicated, it is a combination of customization of the build process template and some custom activities. We use the generic TFActivity (http://geekswithblogs.net/jakob/archive/2010/11/03/performing-checkins-in-tfs-2010-build.aspx) to check in and out files, but for the part that checks if a file exists and adds it to source control, it was easier to do this in a custom activity:   public sealed class AddFilesToSourceControl : BaseCodeActivity { // Files to add to source control [RequiredArgument] public InArgument<IEnumerable<string>> Files { get; set; } [RequiredArgument] public InArgument<Workspace> Workspace { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> // and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { foreach (var file in Files.Get(context)) { if (!File.Exists(file)) { throw new ApplicationException("Could not locate " + file); } var ws = this.Workspace.Get(context); string serverPath = ws.TryGetServerItemForLocalItem(file); if( !String.IsNullOrEmpty(serverPath)) { if (!ws.VersionControlServer.ServerItemExists(serverPath, ItemType.File)) { TrackMessage(context, "Adding file " + file); ws.PendAdd(file); } else { TrackMessage(context, "File " + file + " already exists in source control"); } } else { TrackMessage(context, "No server path for " + file); } } } } This build template is a very nice tool that makes it easy to do dependency replication with TFS 2010. Next, I will add funtionality for automatically merging the assemblies (using ILMerge) as part of the build, we do this to keep the number of references to a minimum.

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  • Silverlight Cream for March 24, 2010 -- #819

    - by Dave Campbell
    In this Issue: Nokola, Tim Heuer, Christian Schormann, Brad Abrams, David Kelley, Phil Middlemiss, Michael Klucher, Brandon Watson, Kunal Chowdhury, Jacek Ciereszko, and Unni. Shoutouts: Michael Klucher has a short post up For Love of the Game (Development)…, where he's looking for some input from the developer community. Shawn Hargreaves has a link post up of all the Windows Phone MIX10 presentations Chris Cavanagh has a Soft-Body Physics for Windows Phone 7 post up that goes along with one he did 1-1/2 years ago! Jeff Weber posted An Open Letter To Microsoft Regarding The Silverlight Game Development Community Pete Brown posted his MIX10 Recap ... lots of information, and discussion of what he was up to ... I liked the Trivia app Pete... glad to hear that was yours :) I've changed my mind and added a WP7 tag to SilverlightCream. I'll straighten out all the Mobile plus Silverlight links to point at the WP7 tab hopefully tonight. From SilverlightCream.com: EasyPainter Source Pack 3: Adorners, Mouse Cursors and Frames Nokola has been busy with EasyPainter adding in Custom, Extensible Mouse Cursors and Customizable Adorners with extensible adorner frames, and best of all... all with source code! Simulate Geo Location in Silverlight Windows Phone 7 emulator Among the things we don't have in our WP7 emulators is Geo Location... Tim Heuer comes to the rescue with a simulator for it... too cool, Tim! Blend 4: About Path Layout, Part II Christian Schormann is back with Part 2 of his tutorial sequence on the new Path Layout. Really good info and definitely cool presentations of the control. Silverlight 4 + RIA Services - Ready for Business: Exposing OData Services Brad Abrams continues his series with a post on exposing OData services. This looks like a great tutorial on the topic... will probably resolve some questions I've been having :) No Silverlight and Preloader Experience(ish) - in 10 seconds... David Kelley exposes the code he uses on his site, designed to be friendly to Silverlight and non-Silverlight users alike. Merged Dictionaries of Style Resources and Blend Phil Middlemiss has a nice article up on Merged Dictionaries and using multiple resource dictionaries that the app chooses, but also be compatible with Prism and Blend while not eating your system resources out of house and home. XNA Game Studio and Windows Phone Emulator Compatibility Michael Klucher has a definitive post up about getting your XNA and system up-to-speed for WP7... a must-read if you've been running any of the other XNA drops. Windows Phone 7 301 Redirect Bug Brandon Watson reports a 301 Redirect bug on WP7 ... see the code and how he got it, then follow along as he explains all the debug paths he took and what the resolution (?) really is :) Silverlight 4: How to use the new Printing API? Kunal Chowdhury has a tutorial up on printing with Silverlight 4 RC... from the project layout to printing and then printing a smaller section... all good Printing problem in Silverlight 4.0 RC - loading images in code behind Jacek Ciereszko also is writing about printing, and in his case he had problems with loading an image dynamically and printing it... plus he provides a solution to the 'blank page' problem. ToolboxExampleAttribute - a new extension point in Blend 4 (and a few other extensibility related changes) Unni has an article up about Expression Blend 4's new ToolboxExampleAttribute which allow you to have multiple examples of the same type resulting in different XAML produced. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone    MIX10

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  • default xna 4.0 gametime don´t works well for 2D physics

    - by EusKoder
    I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers with different hardware (CPU, graphics, etc.) and I found that the speed of movement object of the game is quite different, I implemented the PSK physics msdn that are based on time, /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= GroundDragFactor; //velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity *elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(gameTime); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) { velocity.Y = 0; jumpTime = 0.0f; } } tested eg with a PC (PC1) 2.13GHz Intel Core 2 6400 / ATI Radeon HD 4670 and another one: (pc2) 3.00GHz Intel Pentium D / Intel 82945G Express Chipset Family by displacement difference (moving x axis at supossed (position = velocity * gametime.ElapsedGameTime.TotalSeconds) constant velocity, for example) is 3 seconds in a total of 20 (example: moving pc1 player sprite 6000 pixels in the x-axis at 20 seconds and pc 2 runs the same distance in 17 ). Tested on a 3rd PC: i72700k / Gigabyte GTX 560 TI the results are even worse, after some time after starting the game gets like 3 times slower and showing the number of pixels in each frame moved in a debug window in the game (counting updatespersecond with counter variable for updates cuantity and gametime for counting a second show 63fps), it appears as if the number is always constant ( refreshments lose the Update method?). In this pc if I put the game in fullscreen during the course of the game, the effect of "go slow" is immediate and restore window mode sometimes yield returns to "normal" and sometimes not. Eventually I began to try a new project to test whether the movement is constant in different pc loading only one sprite and its position value in screen printing. Occur The same. I even tried moving a constant amount of pixels explicitly (position + = 5) and different speeds in different pc quantities of pixels moved in x time. I have the game loop as the default (fixedTimeStep=true;SynchronizeWithVerticalRetrace=true;). I've also tried turning off and creating another timestep as discussed in different post (eg http://gafferongames.com/game-physics/fix-your-timestep/ but i can´t achieve the desired result, move the same number of pixels in X seconds on different computers with windows. All pc used for tests use windows 7 enterprise pc1 == x86 the others are x64. The weirdest thing is that I find information about people describing the same problem and that I wear long nights of searches. Thanks for your help.

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  • Installer Reboots at "Detecting hardware" (disks and other hardware) on all recent Server Installs

    - by Ryan Rosario
    I have a very frustrating problem with my PC. I cannot install any recent version of Ubuntu Server (or even Desktop) since 9.04 even using the text-based installer. I boot from a USB stick created by Unetbootin (I also tried other methods such as startup disk creator with no difference). On the Server installer, it gets to "Detecting Hardware" (the second one about disks and all other hardware, not network hardware) and then either hangs at 0% (waited 24 hours), or reboots after a minute or two. My system (late 2007): ASUS P5NSLI motherboard Intel Core 2 Duo E6600 2.4Ghz 2 x 1GB Corsair 667MHz RAM nVidia GeForce 6600 I have unplugged everything (including the only hard disk, CD-ROMs and floppy). I have only one stick of RAM (tried each one to no avail) and am booting the installer from a USB stick (booting from CD-ROM yields the same problem). I also tried several of the boot options (nomodeset, nousb, acpi=off, noapic, i915.modeset=1/0, xforcevesa) in all combinations) to no avail. The only active parts of my system are the video card, mouse, keyboard and USB stick. I have also updated the BIOS to the most recent version. (FWIW, on the Desktop installer, I get a black screen after hitting the Install option.) Even after removing "quiet" I am unable to see what kernel panic is occurring (or not occurring) to cause the install to crash. I am only able to save the debug logs via a simple webserver in the installer. After the last line (I repeatedly refreshed), the server stops responding and the installer hangs or reboots: Jan 2 01:04:03 main-menu[302]: INFO: Menu item 'disk-detect' selected Jan 2 01:04:04 kernel: [ 309.154372] sata_nv 0000:00:0e.0: version 3.5 Jan 2 01:04:04 kernel: [ 309.154409] sata_nv 0000:00:0e.0: Using SWNCQ mode Jan 2 01:04:04 kernel: [ 309.154531] sata_nv 0000:00:0e.0: setting latency timer to 64 Jan 2 01:04:04 kernel: [ 309.164442] scsi0 : sata_nv Jan 2 01:04:04 kernel: [ 309.167610] scsi1 : sata_nv Jan 2 01:04:04 kernel: [ 309.167762] ata1: SATA max UDMA/133 cmd 0x9f0 ctl 0xbf0 bmdma 0xd400 irq 10 Jan 2 01:04:04 kernel: [ 309.167774] ata2: SATA max UDMA/133 cmd 0x970 ctl 0xb70 bmdma 0xd408 irq 10 Jan 2 01:04:04 kernel: [ 309.167948] sata_nv 0000:00:0f.0: Using SWNCQ mode Jan 2 01:04:04 kernel: [ 309.168071] sata_nv 0000:00:0f.0: setting latency timer to 64 Jan 2 01:04:04 kernel: [ 309.171931] scsi2 : sata_nv Jan 2 01:04:04 kernel: [ 309.173793] scsi3 : sata_nv Jan 2 01:04:04 kernel: [ 309.173943] ata3: SATA max UDMA/133 cmd 0x9e0 ctl 0xbe0 bmdma 0xe800 irq 11 Jan 2 01:04:04 kernel: [ 309.173954] ata4: SATA max UDMA/133 cmd 0x960 ctl 0xb60 bmdma 0xe808 irq 11 Jan 2 01:04:04 kernel: [ 309.174061] pata_amd 0000:00:0d.0: version 0.4.1 Jan 2 01:04:04 kernel: [ 309.174160] pata_amd 0000:00:0d.0: setting latency timer to 64 Jan 2 01:04:04 kernel: [ 309.177045] scsi4 : pata_amd Jan 2 01:04:04 kernel: [ 309.178628] scsi5 : pata_amd Jan 2 01:04:04 kernel: [ 309.178801] ata5: PATA max UDMA/133 cmd 0x1f0 ctl 0x3f6 bmdma 0xf000 irq 14 Jan 2 01:04:04 kernel: [ 309.178811] ata6: PATA max UDMA/133 cmd 0x170 ctl 0x376 bmdma 0xf008 irq 15 Jan 2 01:04:04 net/hw-detect.hotplug: Detected hotpluggable network interface eth0 Jan 2 01:04:04 net/hw-detect.hotplug: Detected hotpluggable network interface lo Jan 2 01:04:04 kernel: [ 309.485062] ata3: SATA link down (SStatus 0 SControl 300) Jan 2 01:04:04 kernel: [ 309.633094] ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Jan 2 01:04:04 kernel: [ 309.641647] ata1.00: ATA-8: ST31000528AS, CC38, max UDMA/133 Jan 2 01:04:04 kernel: [ 309.641658] ata1.00: 1953525168 sectors, multi 1: LBA48 NCQ (depth 31/32) Jan 2 01:04:04 kernel: [ 309.657614] ata1.00: configured for UDMA/133 Jan 2 01:04:04 kernel: [ 309.657969] scsi 0:0:0:0: Direct-Access ATA ST31000528AS CC38 PQ: 0 ANSI: 5 Jan 2 01:04:04 kernel: [ 309.658482] sd 0:0:0:0: Attached scsi generic sg0 type 0 Jan 2 01:04:04 kernel: [ 309.658588] sd 0:0:0:0: [sda] 1953525168 512-byte logical blocks: (1.00 TB/931 GiB) Jan 2 01:04:04 kernel: [ 309.658812] sd 0:0:0:0: [sda] Write Protect is off Jan 2 01:04:04 kernel: [ 309.658823] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 Jan 2 01:04:04 kernel: [ 309.658918] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA Jan 2 01:04:04 kernel: [ 309.675630] sda: sda1 sda2 Jan 2 01:04:04 kernel: [ 309.676440] sd 0:0:0:0: [sda] Attached SCSI disk Jan 2 01:04:05 kernel: [ 309.969102] ata2: SATA link down (SStatus 0 SControl 300) Jan 2 01:04:05 kernel: [ 310.281137] ata4: SATA link down (SStatus 0 SControl 300) Anybody have any additional ideas I could try? I am getting ready to just toss the motherboard.

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  • Visual Studio 2010 Beta 2 Startup Failures

    - by Rick Strahl
    I’ve been working with VS 2010 Beta 2 for a while now and while it works Ok most of the time it seems the environment is very, very fragile when it comes to crashes and installed packages. Specifically I’ve been working just fine for days, then when VS 2010 crashes it will not re-start. Instead I get the good old Application cannot start dialog: Other failures I’ve seen bring forth other just as useful dialogs with information overload like Operation cannot be performed which for me specifically happens when trying to compile any project. After a bit of digging around and a post to Microsoft Connect the solution boils down to resetting the VS.NET environment. The Application Cannot Start issue stems from a package load failure of some sort, so the work around for this is typically: c:\program files\Visual Studio 2010\Common7\IDE\devenv.exe /ResetSkipPkgs In most cases that should do the trick. If it doesn’t and the error doesn’t go away the more drastic: c:\program files\Visual Studio 2010\Common7\IDE\devenv.exe /ResetSettings is required which resets all settings in VS to its installation defaults. Between these two I’ve always been able to get VS to startup and run properly. BTW it’s handy to keep a list of command line options for Visual Studio around: http://msdn.microsoft.com/en-us/library/xee0c8y7%28VS.100%29.aspx Note that the /? option in VS 2010 doesn’t display all the options available but rather displays the ‘demo version’ message instead, so the above should be helpful. Also note that unless you install Visual C++ the Visual Studio Command Prompt icon is not automatically installed so you may have to navigate manually to the appropriate folder above. Cannot Build Failures If you get the Cannot compile error dialog, there is another thing that have worked for me: Change your project build target from Debug to Release (or whatever – just change it) and compile again. If that doesn’t work doing the reset steps above will do it for me. It appears this failure comes from some sort of interference of other versions of Visual Studio installed on the system and running another version first. Resetting the build target explicitly seems to reset the build providers to a normalized state so that things work in many cases. But not all. Worst case – resetting settings will do it. The bottom line for working in VS 2010 has been – don’t get too attached to your custom settings as they will get blown away quite a bit. I’ve probably been through 20 or more of these VS resets although I’ve been working with it quite a bit on an internal project. It’s kind of frustrating to see this kind of high level instability in a Beta 2 product which is supposedly the last public beta they will put out. On the other hand this beta has been otherwise rather stable and performance is roughly equivalent to VS 2008. Although I mention the crash above – crashes I’ve seen have been relatively rare and no more frequent than in VS 2008 it seems. Given the drastic UI changes in VS 2010 (using WPF for the shell and editor) I’m actually impressed that the product is as stable as it is at this point. Also I was seriously worried about text quality going to a WPF model, but thankfully WPF 4.0 addresses the blurry text issue with native font rendering to render text on non-cleartype enabled systems crisply. Anyway I hope that these notes are helpful to some of you playing around with the beta and running into problems. Hopefully you won’t need them :-}© Rick Strahl, West Wind Technologies, 2005-2010

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  • Uncovering Compiler Errors in ASP.NET MVC Views

    - by Ben Griswold
    ASPX and ASCX files are compiled on the fly when they are requested on the web server. This means it’s possible that you aren’t catching compile errors associated with your views when you build your ASP.NET MVC project in Visual Studio.  Unless you’re willing to click through your entire application, rendering each view looking for errors, you application is left a little vulnerable to user issues.  Fortunately, there’s a work around.  Open up your MVC project file in notepad or within the Visual Studio IDE by unloading the project and then editing the .csproj file (both actions are available by right-clicking on the Project Node in Solution Explorer.)  Notice the MvcBuildViews option.  It’s probably set to false.  Flip the value to true and you’ll magically start compiling your views when you build your application. <MvcBuildViews>false</MvcBuildViews> Taking this action will slow down your builds a bit, but if you’re a hack like me, it’ll probably save your day in the long run. Now you’re probably thinking, “Neat trick – how’s it work?”  Scroll down toward the bottom of your csproj file and you will notice the AfterBuild target triggers the AspNetCompiler action if the MvcBuildViews option is set to true.  <Target Name="AfterBuild" Condition="'$(MvcBuildViews)'=='true'">   <AspNetCompiler VirtualPath="temp"                   PhysicalPath="$(ProjectDir)\..\$(ProjectName)" /> </Target> Great. One more thing. Let’s say you don’t want to slow down all of your builds, but you absolutely want to know if there are any compiler issues with your views before you commit your code to version control or deploy or whatever.  Here’s what you can do – change the AfterBuild condition to run if your configuration is set to Release mode.  <Target Name="AfterBuild" Condition="'$(Configuration)'=='Release'">   <!– Always pre-compile ASPX and ASCX in release mode –>   <AspNetCompiler VirtualPath="temp"                   PhysicalPath="$(ProjectDir)\..\$(ProjectName)" /> </Target> Now your debug mode builds will continue to be as fast as ever and you can quickly validate your views by building in release mode when you so choose.  There’s one little catch – this setup won’t consider the MvcBuildViews option whatsoever! So if you decide to go with this configuration, you might want to add a comment near the MvcBuildViews option letting other developers know they can change the MvcBuildViews option as much as they’d like but it’s not going to affect the AfterBuild action.  Or don’t include the comment and let your team members figure it out for themselves…

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  • Tool to convert blogger.com content to dasBlog

    - by Daniel Moth
    Due to blogger.com dropping FTP support, I've had to move my blog. If you are in a similar situation, this post will help you by showing you the necessary steps to take. Goals No loss on blog posts, comments AND all existing permalinks continue to work (redirect to the correct place). Steps Download the XML files corresponding to your blogger.com content and store them in a folder. Install and configure dasBlog on your local machine. Configure your web.config file (will need updating once you run step 4). Use the tool I describe further down to generate the content and place it at the right place. Test your site locally. Once you are happy, repeat step 2 on your hosting provider of choice. Remember to copy up your dasBlog theme folder if you created one. Copy up the local web.config file and the XML dasBlog content files generated by the tool of step 4. Test your site on the server. Once you are happy, go live (following instructions from your hoster). In my case, I gave the nameservers from my new hoster to my existing domain registrar and they made the switch. Tool (code) At step 4 above I referred to a tool. That is an overstatement, it is simply one 450-line C#code file that you can download here: BloggerToDasBlog.cs. I used this from a .NET 2.0 console app (and I run it under the Visual Studio debugger, i.e. F5) like this: Program.cs. The console app referenced the dasBlog 2.3 ASP.NET Blogging Engine i.e. the newtelligence.DasBlog.Runtime.dll assembly. Let me describe what the code does: Input: A path to a folder where the XML files from the old blogger.com blog reside. It can deal with both types of XML file. A full file path to a file where it creates XML redirect input (as required by the rewriteMap mentioned here). The blog URL. The author's email. The blog author name. A path to an empty folder where the new XML dasBlog content files will get created. The subfolder name used after the domain name in the URL. The 3 reg ex patterns to use. You can use the same as mine, but will need to tweak the monthly_archive rule. Again, to see what values I passed for all the above, see my Program.cs file. Output: It creates dasBlog XML files in the folder specified. It creates those by parsing the old blogger.com XML files that reside in the folder specified. After that is generated, copy it to the "Content" folder under your dasBlog installation. It creates an XML file with a single ignorable root element and a bunch of inner XML elements. You can copy paste these in the web.config file as discussed in this post. Other notes: For each blog post, it detects outgoing links to itself (i.e. to the same blog), and rewrites those to point to the new URLs. So internal links do not rely on the web.config redirects. It deals with duplicate post titles; it does not deal with triplicates and higher. Removes all references to blogger.com (e.g. references to [email protected], the injected hidden footer for statistics that each blog post has and others – see the code). It creates a lot of diagnostic output (in the Output window) and indeed the documentation for the code is in the Debug.WriteLine statements ;) This is not code I will maintain or support – it was a throwaway one-use project that I am sharing here as a starting point for anyone finding themselves in the same boat that I was. Enjoy "as is". Comments about this post welcome at the original blog.

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  • How to remove window applet from Gnome3?

    - by Filip Nowak
    I installed today window applet for Gnome3 from this webupd8 post. The effect of the installation shown in the picture. I tried apt-get remove --purge and nothing happens. How do I remove this window applet? http://i.stack.imgur.com/D1s9b.jpg When i try metacity --replace &unity [1] 3171 Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : default Adding plugins Skipping upgrade com.canonical.unity.unity.01.upgrade Skipping upgrade com.canonical.unity.unity.02.upgrade Initializing core options...done Initializing bailer options...done Initializing detection options...done Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing move options...done Initializing vpswitch options...done Initializing gnomecompat options...done Initializing grid options...done Initializing mousepoll options...done Initializing place options...done Initializing resize options...done Initializing animation options...done Initializing wall options...done Initializing session options...done Initializing workarounds options...done Initializing wobbly options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done Initializing staticswitcher options...done Initializing fade options...done Initializing scale options...done Screen geometry changed: 0x0x1920x1080 Initializing unityshell options...done DEBUG 2012-02-19 21:22:40 glib <unknown>:0 Setting to primary screen rect: x=0 y=0 w=1920 h=1080 WARN 2012-02-19 21:22:40 unity.favorites FavoriteStoreGSettings.cpp:138 Unable to load GDesktopAppInfo for 'bluefish.desktop' WARN 2012-02-19 21:22:40 unity.favorites FavoriteStoreGSettings.cpp:138 Unable to load GDesktopAppInfo for 'filezilla.desktop' WARN 2012-02-19 21:22:40 unity.favorites FavoriteStoreGSettings.cpp:138 Unable to load GDesktopAppInfo for 'gimp.desktop' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' Setting Update "texture_filter" Setting Update "sync_to_vblank" Setting Update "fullscreen_visual_bell" Setting Update "panel_opacity" Setting Update "launcher_opacity" Setting Update "icon_size" WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/applications does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/applications does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/commands does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/commands does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/files does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/files does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/music does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/music does not exist WARN 2012-02-19 21:23:33 unity.iconloader IconLoader.cpp:509 Unable to load contents of file:///usr/share/icons/unity-icon-theme/places/svg/category-available.svg: Blad podczas otwierania pliku: Nie ma takiego pliku ani katalogu WARN 2012-02-19 21:23:33 unity.iconloader IconLoader.cpp:509 Unable to load contents of file:///usr/share/icons/unity-icon-theme/places/svg/category-installed.svg: Blad podczas otwierania pliku: Nie ma takiego pliku ani katalogu

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  • Fusion Concepts: Fusion Database Schemas

    - by Vik Kumar
    You often read about FUSION and FUSION_RUNTIME users while dealing with Fusion Applications. There is one more called FUSION_DYNAMIC. Here are some details on the difference between these three and the purpose of each type of schema. FUSION: It can be considered as an Administrator of the Fusion Applications with all the corresponding rights and powers such as owning tables and objects, providing grants to FUSION_RUNTIME.  It is used for patching and has grants to many internal DBMS functions. FUSION_RUNTIME: Used to run the Applications.  Contains no DB objects. FUSION_DYNAMIC: This schema owns the objects that are created dynamically through ADM_DDL. ADM_DDL is a package that acts as a wrapper around the DDL statement. ADM_DDL support operations like truncate table, create index etc. As the above statements indicate that FUSION owns the tables and objects including FND tables so using FUSION to run applications is insecure. It would be possible to modify security policies and other key information in the base tables (like FND) to break the Fusion Applications security via SQL injection etc. Other possibilities would be to write a logon DB trigger and steal credentials etc. Thus, to make Fusion Applications secure FUSION_RUNTIME is granted privileges to execute DMLs only on APPS tables. Another benefit of having separate users is achieving Separation of Duties (SODs) at schema level which is required by auditors. Below are the roles and privileges assigned to FUSION, FUSION_RUNTIME and FUSION_DYNAMIC schema: FUSION It has the following privileges: Create SESSION Do all types of DDL owned by FUSION. Additionally, some specific priveleges on other schemas is also granted to FUSION. EXECUTE ON various EDN_PUBLISH_EVENT It has the following roles: CTXAPP for managing Oracle Text Objects AQ_SER_ROLE and AQ_ADMINISTRATOR_ROLE for managing Advanced Queues (AQ) FUSION_RUNTIME It has the following privileges: CREATE SESSION CHANGE NOTIFICATION EXECUTE ON various EDN_PUBLISH_EVENT It has the following roles: FUSION_APPS_READ_WRITE for performing DML (Select, Insert, Delete) on Fusion Apps tables FUSION_APPS_EXECUTE for performing execute on objects such as procedures, functions, packages etc. AQ_SER_ROLE and AQ_ADMINISTRATOR_ROLE for managing Advanced Queues (AQ) FUSION_DYNAMIC It has following privileges: CREATE SESSION, PROCEDURE, TABLE, SEQUENCE, SYNONYM, VIEW UNLIMITED TABLESPACE ANALYZE ANY CREATE MINING MODEL EXECUTE on specific procedure, function or package and SELECT on specific tables. This depends on the objects identified by product teams that ADM_DDL needs to have access  in order to perform dynamic DDL statements. There is one more role FUSION_APPS_READ_ONLY which is not attached to any user and has only SELECT privilege on all the Fusion objects. FUSION_RUNTIME does not have any synonyms defined to access objects owned by FUSION schema. A logon trigger is defined in FUSION_RUNTIME which sets the current schema to FUSION and eliminates the need of any synonyms.   What it means for developers? Fusion Application developers should be using FUSION_RUNTIME for testing and running Fusion Applications UI, BC and to connect to any SQL front end like SQL *PLUS, SQL Loader etc. For testing ADFbc using AM tester while using FUSION_RUNTIME you may hit the following error: oracle.jbo.JboException: JBO-29000: Unexpected exception caught: java.sql.SQLException, msg=invalid name pattern: FUSION.FND_TABLE_OF_VARCHAR2_255 The fix is to add the below JVM parameter in the Run/Debug client property in the Model project properties -Doracle.jdbc.createDescriptorUseCurrentSchemaForSchemaName=true More details are discussed in this forum thread for it.

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  • It&rsquo;s ok to throw System.Exception&hellip;

    - by Chris Skardon
    No. No it’s not. It’s not just me saying that, it’s the Microsoft guidelines: http://msdn.microsoft.com/en-us/library/ms229007.aspx  Do not throw System.Exception or System.SystemException. Also – as important: Do not catch System.Exception or System.SystemException in framework code, unless you intend to re-throw.. Throwing: Always, always try to pick the most specific exception type you can, if the parameter you have received in your method is null, throw an ArgumentNullException, value received greater than expected? ArgumentOutOfRangeException. For example: public void ArgChecker(int theInt, string theString) { if (theInt < 0) throw new ArgumentOutOfRangeException("theInt", theInt, "theInt needs to be greater than zero."); if (theString == null) throw new ArgumentNullException("theString"); if (theString.Length == 0) throw new ArgumentException("theString needs to have content.", "theString"); } Why do we want to do this? It’s a lot of extra code when compared with a simple: public void ArgChecker(int theInt, string theString) { if (theInt < 0 || string.IsNullOrWhiteSpace(theString)) throw new Exception("The parameters were invalid."); } It all comes down to a couple of things; the catching of the exceptions, and the information you are passing back to the calling code. Catching: Ok, so let’s go with introduction level Exception handling, taught by many-a-university: You do all your work in a try clause, and catch anything wrong in the catch clause. So this tends to give us code like this: try { /* All the shizzle */ } catch { /* Deal with errors */ } But of course, we can improve on that by catching the exception so we can report on it: try { } catch(Exception ex) { /* Log that 'ex' occurred? */ } Now we’re at the point where people tend to go: Brilliant, I’ve got exception handling nailed, what next??? and code gets littered with the catch(Exception ex) nastiness. Why is it nasty? Let’s imagine for a moment our code is throwing an ArgumentNullException which we’re catching in the catch block and logging. Ok, the log entry has been made, so we can debug the code right? We’ve got all the info… What about an OutOfMemoryException – what can we do with that? That’s right, not a lot, chances are you can’t even log it (you are out of memory after all), but you’ve caught it – and as such - have hidden it. So, as part of this, there are two things you can do one, is the rethrow method: try { /* code */ } catch (Exception ex) { //Log throw; } Note, it’s not catch (Exception ex) { throw ex; } as that will wipe all your important stack trace information. This does get your exception to continue, and is the only reason you would catch Exception (anywhere other than a global catch-all) in your code. The other preferred method is to catch the exceptions you can deal with. It may not matter that the string I’m passing in is null, and I can cope with it like this: try{ DoSomething(myString); } catch(ArgumentNullException){} And that’s fine, it means that any exceptions I can’t deal with (OutOfMemory for example) will be propagated out to other code that can deal with it. Of course, this is horribly messy, no one wants try / catch blocks everywhere and that’s why Microsoft added the ‘Try’ methods to the framework, and it’s a strategy we should continue. If I try: int i = (int) "one"; I will get an InvalidCastException which means I need the try / catch block, but I could mitigate this using the ‘TryParse’ method: int i; if(!Int32.TryParse("one", out i)) return; Similarly, in the ‘DoSomething’ example, it might be beneficial to have a ‘TryDoSomething’ that returns a boolean value indicating the success of continuing. Obviously this isn’t practical in every case, so use the ol’ common sense approach. Onwards Yer thanks Chris, I’m looking forward to writing tonnes of new code. Fear not, that is where helpers come into it… (but that’s the next post)

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  • Creating an HttpHandler to handle request of your own extension

    - by Jalpesh P. Vadgama
    I have already posted about http handler in details before some time here. Now let’s create an http handler which will handle my custom extension. For that we need to create a http handlers class which will implement Ihttphandler. As we are implementing IHttpHandler we need to implement one method called process request and another one is isReusable property. The process request function will handle all the request of my custom extension. so Here is the code for my http handler class. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; namespace Experiement { public class MyExtensionHandler:IHttpHandler { public MyExtensionHandler() { //Implement intialization here } bool IHttpHandler.IsReusable { get { return true; } } void IHttpHandler.ProcessRequest(HttpContext context) { string excuttablepath = context.Request.AppRelativeCurrentExecutionFilePath; if (excuttablepath.Contains("HelloWorld.dotnetjalps")) { Page page = new HelloWorld(); page.AppRelativeVirtualPath = context.Request.AppRelativeCurrentExecutionFilePath; page.ProcessRequest(context); } } } } Here in above code you can see that in process request function I am getting current executable path and then I am processing that page. Now Lets create a page with extension .dotnetjalps and then we will process this page with above created http handler. so let’s create it. It will create a page like following. Now let’s write some thing in page load Event like following. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Experiement { public partial class HelloWorld : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Response.Write("Hello World"); } } } Now we have to tell our web server that we want to process request from this .dotnetjalps extension through our custom http handler for that we need to add a tag in httphandler sections of web.config like following. <configuration> <system.web> <compilation debug="true" targetFramework="4.0" /> <httpHandlers> <add verb="*" path="*.dotnetjalps" type="Experiement.MyExtensionHandler,Experiement"/> </httpHandlers> </system.web> </configuration> That’s it now run that page into browser and it will execute like following in browser That’s you.. Isn’t it cool.. Stay tuned for more.. Happy programming.. Technorati Tags: HttpHandler,ASP.NET,Extension

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  • Do NOT Change "Copy Local” project references to false, unless understand subsequences.

    - by Michael Freidgeim
    To optimize performance of visual studio build I've found multiple recommendations to change CopyLocal property for dependent dlls to false,e.g. From http://stackoverflow.com/questions/690033/best-practices-for-large-solutions-in-visual-studio-2008 CopyLocal? For sure turn this offhttp://stackoverflow.com/questions/280751/what-is-the-best-practice-for-copy-local-and-with-project-referencesAlways set the Copy Local property to false and enforce this via a custom msbuild stephttp://codebetter.com/patricksmacchia/2007/06/20/benefit-from-the-c-and-vb-net-compilers-perf/BenefitBenefitMy advice is to always set ‘Copy Local’ to falseSome time ago we've tried to change the setting to false, and found that it causes problem for deployment of top-level projects.Recently I've followed the suggestion and changed the settings for middle-level projects. It didn't cause immediate issues, but I was warned by Readify Consultant Colin Savage about possible errors during deploymentsI haven't undone the changes immediately and we found a few issues during testing.There are many scenarios, when you need to have Copy Local’ left to True.The concerns are highlighted in some stack overflow answers, but they have small number of votes.Top-level projects:  set copy local = true.First of all, it doesn't work correctly for top-level projects, i.e. executables or web sites.As pointed in the answer http://stackoverflow.com/a/6529461/52277for all the references in the one at the top set copy local = true.Alternatively you have to change output directory as it's described in http://www.simple-talk.com/dotnet/.net-framework/partitioning-your-code-base-through-.net-assemblies-and-visual-studio-projects/If you set ‘ Copy Local = false’, VS will, unless you tell it otherwise, place each assembly alone in its own .\bin\Debugdirectory. Because of this, you will need to configure VS to place assemblies together in the same directory. To do so, for each VS project, go to VS > Project Properties > Build tab > Output path, and set the Ouput path to ..\bin\Debugfor debug configuration, and ..\bin\Release for release configuration.Second-level  dependencies:  set copy local = true.Another example when copylocal =false fails on run-time, is when top level assembly doesn't directly referenced one of indirect dependencies.E..g. Top-level assembly A has reference to assembly B with copylocal =true, but assembly B has reference to assembly C with copylocal =false. Most likely assembly C will be missing on runtime and will cause errors E.g. http://stackoverflow.com/questions/602765/when-should-copy-local-be-set-to-true-and-when-should-it-not?lq=1Copy local is important for deployment scenarios and tools. As a general rule you should use CopyLocal=True and http://stackoverflow.com/questions/602765/when-should-copy-local-be-set-to-true-and-when-should-it-not?lq=1 Unfortunately there are some quirks and CopyLocal won't necessary work as expected for assembly references in secondary assemblies structured as shown below.MainApp.exe MyLibrary.dll ThirdPartyLibrary.dll (if in the GAC CopyLocal won't copy to MainApp bin folder)This makes xcopy deployments difficult . .Reflection called DLLs  dependencies:  set copy local = true.E.g user can see error "ISystem.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information."The fix for the issue is recommended in http://stackoverflow.com/a/6200173/52277"I solved this issue by setting the Copy Local attribute of my project's references to true."In general, the problems with investigation of deployment issues may overweight the benefits of reduced build time. Setting the Copy Local to false without considering deployment issues is not a good idea.

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  • Unable to build my c++ code with g++ 4.6.3

    - by Mriganka
    I am facing multiple issues with building my c++ code on Ubuntu 12.04. This code was building and running fine on RH Enterprise. I am using g++ 4.6.3. Here's the output of g++ -v. g++ -v Using built-in specs. COLLECT_GCC=g++ COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-linux-gnu/4.6/lto-wrapper Target: i686-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro 4.6.3-1ubuntu5' --with-bugurl=file:///usr/share/doc/gcc-4.6/README.Bugs --enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.6 --enable-shared --enable-linker-build-id --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.6 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --enable-objc-gc --enable-targets=all --disable-werror --with-arch-32=i686 --with-tune=generic --enable-checking=release --build=i686-linux-gnu --host=i686-linux-gnu --target=i686-linux-gnu Thread model: posix gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5) Here's a sample of my code: #include "Word.h" #include < string> using namespace std; pthread_mutex_t Word::_lock = PTHREAD_MUTEX_INITIALIZER; Word::Word(): _occurrences(1) { memset(_buf, 0, 25); } Word::Word(char *str): _occurrences(1) { memset(_buf, 0, 25); if (str != NULL) { strncpy(_buf, str, strlen(str)); } } g++ -c -ansi or g++ -c -std=c++98 or g++ -c -std=c++03, none of these options are able to build the code correctly. I get the following compilation errors: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o Word.cpp: In constructor ‘Word::Word()’: Word.cpp:10:21: error: ‘memset’ was not declared in this scope Word.cpp: In constructor ‘Word::Word(char*)’: Word.cpp:16:21: error: ‘memset’ was not declared in this scope Word.cpp:19:34: error: ‘strlen’ was not declared in this scope Word.cpp:19:35: error: ‘strncpy’ was not declared in this scope Word.cpp: In member function ‘void Word::operator=(const Word&)’: Word.cpp:37:42: error: ‘strlen’ was not declared in this scope Word.cpp:37:43: error: ‘strncpy’ was not declared in this scope Word.cpp: In copy constructor ‘Word::Word(const Word&)’: Word.cpp:44:21: error: ‘memset’ was not declared in this scope Word.cpp:45:52: error: ‘strlen’ was not declared in this scope Word.cpp:45:53: error: ‘strncpy’ was not declared in this scope So basically g++ 4.6.3 on Ubuntu 12.04 is not able to recognize the standard c++ headers. And I am not finding a way out of this situation. Second problem: In order to make progress, I included < string.h instead of < string. But now I am facing linking errors with my message queue and pthread library functions. Here's the error that I am getting: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o g++ -lrt -I/usr/lib/i386-linux-gnu Word.o HashMap.o main.o -o word_count main.o: In function `main': /home/mriganka/WordCount/main.cpp:75: undefined reference to `pthread_create' /home/mriganka/WordCount/main.cpp:90: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:93: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:113: undefined reference to `mq_send' /home/mriganka/WordCount/main.cpp:123: undefined reference to `pthread_join' /home/mriganka/WordCount/main.cpp:129: undefined reference to `mq_close' /home/mriganka/WordCount/main.cpp:130: undefined reference to `mq_unlink' main.o: In function `count_words(void*)': /home/mriganka/WordCount/main.cpp:151: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:154: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:162: undefined reference to `mq_timedreceive' collect2: ld returned 1 exit status Here's my makefile: CC=g++ CFLAGS=-c -g -ansi LDFLAGS=-lrt INC=-I/usr/lib/i386-linux-gnu SOURCES=Word.cpp HashMap.cpp main.cpp OBJECTS=$(SOURCES:.cpp=.o) EXECUTABLE=word_count all: $(SOURCES) $(EXECUTABLE) $(EXECUTABLE): $(OBJECTS) $(CC) $(LDFLAGS) $(INC) -pthread $(OBJECTS) -o $@ .cpp.o: $(CC) $(CFLAGS) $< -o $@ clean: rm -f *.o word_count Please help me to resolve both the issues. I searched online relentlessly for any solution of these problems, but no one seems to have encountered these issues.

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  • Anatomy of a serialization killer

    - by Brian Donahue
    As I had mentioned last month, I have been working on a project to create an easy-to-use managed debugger. It's still an internal tool that we use at Red Gate as part of product support to analyze application errors on customer's computers, and as such, should be easy to use and not require installation. Since the project has got rather large and important, I had decided to use SmartAssembly to protect all of my hard work. This was trivial for the most part, but the loading and saving of results was broken by SA after using the obfuscation, rendering the loading and saving of XML results basically useless, although the merging and error reporting was an absolute godsend and definitely worth the price of admission. (Well, I get my Red Gate licenses for free, but you know what I mean!)My initial reaction was to simply exclude the serializable results class and all of its' members from obfuscation, and that was just dandy, but a few weeks on I decided to look into exactly why serialization had broken and change the code to work with SA so I could write any new code to be compatible with SmartAssembly and save me some additional testing and changes to the SA project.In simple terms, SA does all that it can to prevent serialization problems, for instance, it will not obfuscate public members of a DLL and it will exclude any types with the Serializable attribute from obfuscation. This prevents public members and properties from being made private and having the name changed. If the serialization is done inside the executable, however, public members have the access changed to private and are renamed. That was my first problem, because my types were in the executable assembly and implemented ISerializable, but did not have the Serializable attribute set on them!public class RedFlagResults : ISerializable        {        }The second problem caused by the pruning feature. Although RedFlagResults had public members, they were not truly properties, and used the GetObjectData() method of ISerializable to serialize the members. For that reason, SA could not exclude these members from pruning and further broke the serialization. public class RedFlagResults : ISerializable        {                public List<RedFlag.Exception> Exceptions;                 #region ISerializable Members                 public void GetObjectData(SerializationInfo info, StreamingContext context)                {                                info.AddValue("Exceptions", Exceptions);                }                 #endregionSo to fix this, it was necessary to make Exceptions a proper property by implementing get and set on it. Also, I added the Serializable attribute so that I don't have to exclude the class from obfuscation in the SA project any more. The DoNotPrune attribute means I do not need to exclude the class from pruning.[Serializable, SmartAssembly.Attributes.DoNotPrune]        public class RedFlagResults        {                public List<RedFlag.Exception> Exceptions {get;set;}        }Similarly, the Exception class gets the Serializable and DoNotPrune attributes applied so all of its' properties are excluded from obfuscation.Now my project has some protection from prying eyes by scrambling up the code so it's harder to reverse-engineer, without breaking anything. SmartAssembly has also provided the benefit of merging so that the end-user doesn't need to extract all of the DLL files needed by RedFlag into a directory, and can be run directly from the .zip archive. When an error occurs (hey, I'm only human!), an exception report can be sent to me so I can see what went wrong without having to, er, debug the debugger.

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  • How can I back up my ubuntu system?

    - by Eloff
    I'm sure there's a lot of questions on here similar to this, and I've been reading them, but I still feel this warrants a new question. I want nightly, incremental backups (full disk images would waste a lot of space - unless compressed somehow.) Preferably rotating or deleting old backups when running out of space or after a fixed number of backups. I want to be able to quickly and painlessly restore my system from these backups. This is my first time running ubuntu as my main development machine and I know from my experience with it as a server and in virtual machines that I regularly manage to make it unbootable or damage it to the point of being unable to rescue it. So how would you recommend I do this? There are so many options out there I really don't know where to start. There seems to be a vocal school of thought that it's sufficient to backup your home directory and the list of installed packages from the package manager. I've already installed lots of things from source, or outside of the package manager (development tools, ides, compilers, graphics drivers, etc.) So at the very least, if I do not back up the operating system itself I need to grab all config files, all program binaries, all created but required files, etc. I'd rather backup too much than too little - an ubuntu install is tiny anyway. Also this drastically reduces the restore time, which would cost me more in my time than the extra storage space. I tried using Deja Dup to backup the root partition, excluding some things like /mnt /media /dev /proc etc. Although many websites assured me you can backup a running linux system this way - that seems to be false as it complained that it could not backup the following files: /boot/System.map-3.0.0-17-generic /boot/System.map-3.2.0-22-generic /boot/vmcoreinfo-3.0.0-17-generic /boot/vmlinuz-3.0.0-17-generic /boot/vmlinuz-3.2.0-22-generic /etc/.pwd.lock /etc/NetworkManager/system-connections/LAN Connection /etc/apparmor.d/cache/lightdm-guest-session /etc/apparmor.d/cache/sbin.dhclient /etc/apparmor.d/cache/usr.bin.evince /etc/apparmor.d/cache/usr.lib.telepathy /etc/apparmor.d/cache/usr.sbin.cupsd /etc/apparmor.d/cache/usr.sbin.tcpdump /etc/apt/trustdb.gpg /etc/at.deny /etc/ati/inst_path_default /etc/ati/inst_path_override /etc/chatscripts /etc/cups/ssl /etc/cups/subscriptions.conf /etc/cups/subscriptions.conf.O /etc/default/cacerts /etc/fuse.conf /etc/group- /etc/gshadow /etc/gshadow- /etc/mtab.fuselock /etc/passwd- /etc/ppp/chap-secrets /etc/ppp/pap-secrets /etc/ppp/peers /etc/security/opasswd /etc/shadow /etc/shadow- /etc/ssl/private /etc/sudoers /etc/sudoers.d/README /etc/ufw/after.rules /etc/ufw/after6.rules /etc/ufw/before.rules /etc/ufw/before6.rules /lib/ufw/user.rules /lib/ufw/user6.rules /lost+found /root /run/crond.reboot /run/cups/certs /run/lightdm /run/lock/whoopsie/lock /run/udisks /var/backups/group.bak /var/backups/gshadow.bak /var/backups/passwd.bak /var/backups/shadow.bak /var/cache/apt/archives/lock /var/cache/cups/job.cache /var/cache/cups/job.cache.O /var/cache/cups/ppds.dat /var/cache/debconf/passwords.dat /var/cache/ldconfig /var/cache/lightdm/dmrc /var/crash/_usr_lib_x86_64-linux-gnu_colord_colord.102.crash /var/lib/apt/lists/lock /var/lib/dpkg/lock /var/lib/dpkg/triggers/Lock /var/lib/lightdm /var/lib/mlocate/mlocate.db /var/lib/polkit-1 /var/lib/sudo /var/lib/urandom/random-seed /var/lib/ureadahead/pack /var/lib/ureadahead/run.pack /var/log/btmp /var/log/installer/casper.log /var/log/installer/debug /var/log/installer/partman /var/log/installer/syslog /var/log/installer/version /var/log/lightdm/lightdm.log /var/log/lightdm/x-0-greeter.log /var/log/lightdm/x-0.log /var/log/speech-dispatcher /var/log/upstart/alsa-restore.log /var/log/upstart/alsa-restore.log.1.gz /var/log/upstart/console-setup.log /var/log/upstart/console-setup.log.1.gz /var/log/upstart/container-detect.log /var/log/upstart/container-detect.log.1.gz /var/log/upstart/hybrid-gfx.log /var/log/upstart/hybrid-gfx.log.1.gz /var/log/upstart/modemmanager.log /var/log/upstart/modemmanager.log.1.gz /var/log/upstart/module-init-tools.log /var/log/upstart/module-init-tools.log.1.gz /var/log/upstart/procps-static-network-up.log /var/log/upstart/procps-static-network-up.log.1.gz /var/log/upstart/procps-virtual-filesystems.log /var/log/upstart/procps-virtual-filesystems.log.1.gz /var/log/upstart/rsyslog.log /var/log/upstart/rsyslog.log.1.gz /var/log/upstart/ureadahead.log /var/log/upstart/ureadahead.log.1.gz /var/spool/anacron/cron.daily /var/spool/anacron/cron.monthly /var/spool/anacron/cron.weekly /var/spool/cron/atjobs /var/spool/cron/atspool /var/spool/cron/crontabs /var/spool/cups

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  • SharePoint 2010 Sandboxed solution SPGridView

    - by Steve Clements
    If you didn’t know, you probably will soon, the SPGridView is not available in Sandboxed solutions. To be honest there doesn’t seem to be a great deal of information out there about the whys and what nots, basically its not part of the Sandbox SharePoint API. Of course the error message from SharePoint is about as useful as punch in the face… An unexpected error has been encountered in this Web Part.  Error: A Web Part or Web Form Control on this Page cannot be displayed or imported. You don't have Add and Customize Pages permissions required to perform this action …that’s if you have debug=true set, if not the classic “This webpart cannot be added” !! Love that one! but will a little digging you should find something like this… [TypeLoadException: Could not load  type Microsoft.SharePoint.WebControls.SPGridView from assembly 'Microsoft.SharePoint, Version=14.900.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c'.]   Depending on what you want to do with the SPGridView, this may not help at all.  But I’m looking to inherit the theme of the site and style it accordingly. After spending a bit of time with Chrome’s FireBug I was able to get the required CSS classes.  I created my own class inheriting from GridView (note the lack of a preceding SP!) and simply set the styles in there. Inherit from the standard GridView public class PSGridView : GridView   Set the styles in the contructor… public PSGridView() {     this.CellPadding = 2;     this.CellSpacing = 0;     this.GridLines = GridLines.None;     this.CssClass = "ms-listviewtable";     this.Attributes.Add("style", "border-bottom-style: none; border-right-style: none; width: 100%; border-collapse: collapse; border-top-style: none; border-left-style: none;");       this.HeaderStyle.CssClass = "ms-viewheadertr";          this.RowStyle.CssClass = "ms-itmhover";     this.SelectedRowStyle.CssClass = "s4-itm-selected";     this.RowStyle.Height = new Unit(25); }   Then as you cant override the Columns property setter, a custom method to add the column and set the style… public PSGridView() {     this.CellPadding = 2;     this.CellSpacing = 0;     this.GridLines = GridLines.None;     this.CssClass = "ms-listviewtable";     this.Attributes.Add("style", "border-bottom-style: none; border-right-style: none; width: 100%; border-collapse: collapse; border-top-style: none; border-left-style: none;");       this.HeaderStyle.CssClass = "ms-viewheadertr";          this.RowStyle.CssClass = "ms-itmhover";     this.SelectedRowStyle.CssClass = "s4-itm-selected";     this.RowStyle.Height = new Unit(25); }   And that should be enough to get the nicely styled SPGridView without the need for the SPGridView, but seriously….get the SPGridView in the SandBox!!!   Technorati Tags: Sharepoint 2010,SPGridView,Sandbox Solutions,Sandbox Technorati Tags: Sharepoint 2010,SPGridView,Sandbox Solutions,Sandbox

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  • Part 15: Fail a build based on the exit code of a console application

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application When you have a Console Application or a batch file that has errors, the exitcode is set to another value then 0. You would expect that the build would see this and report an error. This is not true however. First we setup the scenario. Add a ConsoleApplication project to your solution you are building. In the Main function set the ExitCode to 1     class Program    {        static void Main(string[] args)        {            Console.WriteLine("This is an error in the script.");            Environment.ExitCode = 1;        }    } Checkin the code. You can choose to include this Console Application in the build or you can decide to add the exe to source control Now modify the Build Process Template CustomTemplate.xaml Add an argument ErrornousScript Scroll down beneath the TryCatch activity called “Try Compile, Test, and Associate Changesets and Work Items” Add an Sequence activity to the template In the Sequence, add a ConvertWorkspaceItem and an InvokeProcess activity (see Part 14: Execute a PowerShell script  for more detailed steps) In the FileName property of the InvokeProcess use the ErrornousScript so the ConsoleApplication will be called. Modify the build definition and make sure that the ErrornousScript is executing the exe that is setting the ExitCode to 1. You have now setup a build definition that will execute the errornous Console Application. When you run it, you will see that the build succeeds. This is not what you want! To solve this, you can make use of the Result property on the InvokeProcess activity. So lets change our Build Process Template. Add the new variables (scoped to the sequence where you run the Console Application) called ExitCode (type = Int32) and ErrorMessage Click on the InvokeProcess activity and change the Result property to ExitCode In the Handle Standard Output of the InvokeProcess add a Sequence activity In the Sequence activity, add an Assign primitive. Set the following properties: To = ErrorMessage Value = If(Not String.IsNullOrEmpty(ErrorMessage), Environment.NewLine + ErrorMessage, "") + stdOutput And add the default BuildMessage to the sequence that outputs the stdOutput Add beneath the InvokeProcess activity and If activity with the condition ExitCode <> 0 In the Then section add a Throw activity and set the Exception property to New Exception(ErrorMessage) The complete workflow looks now like When you now check in the Build Process Template and run the build, you get the following result And that is exactly what we want.   You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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