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  • Which Hadoop API should I use?

    - by Niels Basjes
    In the latest Hadoop Studio the 0.18 API of Hadoop is called "Stable" and the 0.20 API of Hadoop is called "Unstable". Now given the fact that we'll start coding a new Hadoop project in the next few weeks; which API should we use and which Hadoop distribution (Apache, Cloudera, Yahoo, ...) should we use? Thanks for your insights.

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  • Getting the .NET Class associated with a process

    - by John P. Grieb
    As part of a WMI Coupled provider that I'm creating I need to write an instance enumerator. The code I have is below. What I need to do is get the Class instance associated with the process. Any ideas? static public WMIProviderSample GetInstance([ManagementName("ID")] int processId) { try { Process[] processes = Process.GetProcessesByName("WMI Provider Sample"); foreach (Process process in processes) { if (process.Id == processId) { // Need to convert the process to an instance of WMIProviderSampel } } return null; } catch (ArgumentException) { return null; } }

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  • Performance of Java matrix math libraries?

    - by dfrankow
    We are computing something whose runtime is bound by matrix operations. (Some details below if interested.) This experience prompted the following question: Do folk have experience with the performance of Java libraries for matrix math (e.g., multiply, inverse, etc.)? For example: JAMA: http://math.nist.gov/javanumerics/jama/ COLT: http://acs.lbl.gov/~hoschek/colt/ Apache commons math: http://commons.apache.org/math/ I searched and found nothing. Details of our speed comparison: We are using Intel FORTRAN (ifort (IFORT) 10.1 20070913). We have reimplemented it in Java (1.6) using Apache commons math 1.2 matrix ops, and it agrees to all of its digits of accuracy. (We have reasons for wanting it in Java.) (Java doubles, Fortran real*8). Fortran: 6 minutes, Java 33 minutes, same machine. jvisualm profiling shows much time spent in RealMatrixImpl.{getEntry,isValidCoordinate} (which appear to be gone in unreleased Apache commons math 2.0, but 2.0 is no faster). Fortran is using Atlas BLAS routines (dpotrf, etc.). Obviously this could depend on our code in each language, but we believe most of the time is in equivalent matrix operations. In several other computations that do not involve libraries, Java has not been much slower, and sometimes much faster.

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  • Using .lib and .dll files in Linux

    - by smile
    Hi all, I have to make a project to run successfully on a Linux machine. Right now my project works very well on windows machine. On Windows machine it is compiling and working fine. My project is using one ".lib" and one ".dll" file to do the tasks successfully on Windows. Can i use the same .lib file and .dll file on linux machine to build the project successfully? I am compiling the project with G++ and using GNU Makefile to do the task. What should i do in the case that i can not use the .LIB and .DLL file on Linux machine. Thanks in advance Shivakumar.Konidela

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  • Marshal a C++ class to C#

    - by Adam Haile
    I need to access code in a native C++ DLL in some C# code but am having issues figuring out the marshaling. I've done this before with code that was straight C, but seem to have found that it's not directly possible with C++ classes. Made even more complicated by the fact that many of the classes contain virtual or inline functions. I even tried passing the headers through the PInvoke Interop Assistant, but it would choke on just about everything and not really no what to do... I'm guessing because it's not really supported. So how, if at all possible, can you use a native C++ class DLL from .NET code. If I have to use some intermediary (CLR C++?) that's fine.

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  • implicit parameter definition in class

    - by coubeatczech
    implicit val odkaz = head; def vypis(implicit odkaz:Prvek):String = { odkaz match{ case null => "" case e => e.cislo + " " + e.pocet + "\n" + vypis(e.dalsi) } } ... def main(args:Array[String]){ val q = new MyQueue() // insert some values println(q.vypis) } This method(vypis) is a member of an queue-class so I'll always want to implicity start the recursion from the start of the queue, when calling the method from outside. Is there a way how to write it, that the method from outside calling, there's no paramter, but in inside, there's a parameter - for recursion...? The compiler complains that the parameter is not defined when called from outside

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • Is it possible to overwrite a static method in parent class?

    - by MartinDenny2069
    I have a static method defined in a base class, I want to overwrite this method in its child class, is it possible? I tried this but it did not work as I expected. When I created an instance of class B and invoke its callMe() method, the static foo() method in class A is invoked. public abstract class A { public static void foo() { System.out.println("I am base class"); } public void callMe() { foo(); } } Public class B { public static void foo() { System.out.println("I am child class"); } }

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  • What 'best practices' exist for handing enum heirarchies?

    - by FerretallicA
    I'm curious as to any solutions out there for addressing enum heirarchies. I'm working through some docs on Entity Framework 4 and trying to apply it to a simple inventory tracking program. The possible types for inventory to fall into are as follows: INVENTORY ITEM TYPES: Hardware PC Desktop Server Laptop Accessory Input (keyboards, scanners etc) Output (monitors, printers etc) Storage (USB sticks, tape drives etc) Communication (network cards, routers etc) Software What recommendations are there for handling enums in a situation like this? Are enums even the solution? I don't really want to have a ridiculously normalised database for such a relatively simple experiment (eg tables for InventoryType, InventorySubtype, InventoryTypeToSubtype etc). I don't really want to over-complicate my data model with each subtype being inherited even though no additional properties or methods are included (except PC types which would ideally have associated accessories and software but that's probably out of scope here). It feels like there should be a really simple, elegant solution to this but I can't put my finger on it. Any assistance or input appreciated!

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  • MembershipUser class CreateUser password paramter

    - by d3020
    I'm using the ASP.NET Configuration for my users and their roles. I'm also using the MembershipUser class with its function CreateUser. I have it working, but was curious about something. When I add a new user and pass this function its password parameter (which in this case is coming from a textbox on the page). It seems like it only finds and accepts that textbox value when it is 6 chars or more. For example, if I type in ab123 it'll say object not set to instance of an object. However if I do abc123 it works fine. Where is that being told to do that. I didn't know if this was something I could change or where it might be doing that. Thanks.

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  • wcf generated classes and validation application block attributes

    - by Shaboboo
    Hi, I'm new to the validation application block and trying to use it with wcf... I have a wcf service that has data objects with validation rules defined with attributes, using the validation application block . On my client side (WPF), I have a service reference. When I update the service reference the generated classes do not have the validation rules attributes in them. How can I get the rules from the service? Am I missing some step, or is it not possible?

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  • chaining array of tasks with continuation

    - by Andrei Cristof
    I have a Task structure that is a little bit complex(for me at least). The structure is: (where T = Task) T1, T2, T3... Tn. There's an array (a list of files), and the T's represent tasks created for each file. Each T has always two subtasks that it must complete or fail: Tn.1, Tn.2 - download and install. For each download (Tn.1) there are always two subtasks to try, download from two paths(Tn.1.1, Tn.1.2). Execution would be: First, download file: Tn1.1. If Tn.1.1 fails, then Tn.1.2 executes. If either from download tasks returns OK - execute Tn.2. If Tn.2 executed or failed - go to next Tn. I figured the first thing to do, was to write all this structure with jagged arrays: private void CreateTasks() { //main array Task<int>[][][] mainTask = new Task<int>[_queuedApps.Count][][]; for (int i = 0; i < mainTask.Length; i++) { Task<int>[][] arr = GenerateOperationTasks(); mainTask[i] = arr; } } private Task<int>[][] GenerateOperationTasks() { //two download tasks Task<int>[] downloadTasks = new Task<int>[2]; downloadTasks[0] = new Task<int>(() => { return 0; }); downloadTasks[1] = new Task<int>(() => { return 0; }); //one installation task Task<int>[] installTask = new Task<int>[1] { new Task<int>(() => { return 0; }) }; //operations Task is jagged - keeps tasks above Task<int>[][] operationTasks = new Task<int>[2][]; operationTasks[0] = downloadTasks; operationTasks[1] = installTask; return operationTasks; } So now I got my mainTask array of tasks, containing nicely ordered tasks just as described above. However after reading the docs on ContinuationTasks, I realise this does not help me since I must call e.g. Task.ContinueWith(Task2). I'm stumped about doing this on my mainTask array. I can't write mainTask[0].ContinueWith(mainTask[1]) because I dont know the size of the array. If I could somehow reference the next task in the array (but without knowing its index), but cant figure out how. Any ideas? Thank you very much for your help. Regards,

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  • WCF error service error message with shared classes

    - by sevenalive
    Source code: http://code.google.com/p/sevenupdate/source/browse/#hg/Source/SevenUpdate.Base SevenUpdate.Base.Sui cannot be used since it does not match imported DataContract. Need to exclude this type from referenced types. Now I tried unchecking reuse reference types and I was able to get my project to compile. but when sending a collection from the client it was never received or couldn't be deserialized on the server end. I really need this to work. Any help would be appreciated, the fullsource code is provided by google code.

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  • Printing contents of a div

    - by Hulk
    The contents of the following div re derived dynamically. i.e, A table is added dynamically to this div with some button .My question is how to print the content of this div(window.print) and not other things in the page <div id="newdiv" name="newdiv"></div> Thanks..............

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  • Use super class's address/pointer in initialization list

    - by JQ
    context 1: class D : public B1, public B2{}; context 2: B2 takes B1 to initialize: B2( B1 * ) //B2's constructor my question is in D's initialization list: D::D() : B1(), B2( ? )... What should be in ? I don't want to put " (B1*)this " in the ? place, because it's no good to use "this" in initialization list. And since B1 part has been initialized, it makes sense to use it. What should I do ?

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  • Error Converting PIL B&W images to Numpy Arrays

    - by Elliot
    I am getting weird errors when I try to convert a black and white PIL image to a numpy array. An example of the code I am working with is below. if image.mode != '1': image = image.convert('1') #convert to B&W data = np.array(image) #convert data to a numpy array n_lines = data.shape[0] #number of raster passes line_range = range(data.shape[1]) for l in range(n_lines): # process one horizontal line of the image line = data[l] for n in line_range: if line[n] == 1: write_line_to(xl, z+scale*n, speed) #conversion to other program code elif line[n] == 0: run_to(xl, z+scale*n) #conversion to other program code I have tried this using both array and asarray for the conversion, and gotten different errors. If I use array, then the data I get out is nothing like what I put in. It looks like several very shrunken partial images side by side, with the remainder of the image space filled in in black. If I use asarray, then the entirety of python crashes during the raster step (on a random line). If I work with a greyscale image ('L'), then neither of these errors occurs for either array or asarray. Does anyone know what I am doing wrong? Is there something odd about the way PIL encodes B&W images, or something special I need to pass numpy to make it convert properly?

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  • What are the alternatives to public fields?

    - by James
    I am programming a game in java, and as the question title suggestions i am using public fields in my classes. (for the time being) From what i have seen public fields are bad and i have some understanding why. (but if someone could clarify why you should not use them, that would be appreciated) The thing is that also from what i have seen, (and it seems logical) is that using private fields, but using getters and setters to access them is also not good as it defeats the point of using private fields in the first place. So, my question is, what are the alternatives? or do i really have to use private fields with getters and setters? For reference here is one of my classes, and some of its methods. I will elaborate more if needs be. //The player's fields. public double health; public String name; public double goldCount; public double maxWeight; public double currentWeight; public double maxBackPckSlts; public double usedBackPckSlts; // The current back pack slots in use public double maxHealth; // Maximum amount of health public ArrayList<String> backPack = new ArrayList<String>(); //This method happens when ever the player dynamically takes damage(i.e. when it is not scripted for the player to take damage. //Parameters will be added to make it dynamic so the player can take any spread of damage. public void beDamaged(double damage) { this.health -= damage; if (this.health < 0) { this.health = 0; } } public void gainHealth(double gainedHp) { this.health += gainedHp; if (this.health > this.maxHealth) { this.health = this.maxHealth; } }

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  • content show problem

    - by nonab
    I still fight with some jquery scripts:) With my first problem Jens Fahnenbruck helped me here: http://stackoverflow.com/questions/3021476/problem-with-hide-show-in-jquery thanks:) Now i added another fancy thing - jquery tabs Made a few modifications and it works like this: When you click on tab and it loads different main image for every tab. The problem is that i used $(document).ready(function() to handle those image changes. When i click any of 2x2 box images (on any tab) it will permanently change the image on the right and when i click on tabs it won't work like it did at the beginning. online example: http://rarelips.ayz.pl/testy/2/ code: <style type="text/css"> body { font: Arial, Helvetica, sans-serif normal 10px; margin: 0; padding: 0; } * {margin: 0; padding: 0;} img {border: none;} .container { height: 500px; width: 1000px; margin: -180px 0 0 -450px; top: 50%; left: 50%; position: absolute; } ul.thumb { float: left; list-style: none; margin: 0; padding: 10px; width: 360px; } ul.thumb li { margin: 0; padding: 5px; float: left; position: relative; width: 165px; height: 165px; } ul.thumb li img { width: 150px; height: 150px; border: 1px solid #ddd; padding: 10px; background: #f0f0f0; position: absolute; left: 0; top: 0; -ms-interpolation-mode: bicubic; } ul.thumb li img.hover { background:url(thumb_bg.png) no-repeat center center; border: none; } #main_view { float: left; padding: 9px 0; margin-left: -10px; } #main_view2 { float: left; padding: 9px 0; margin-left: -10px; } #main_view3 { float: left; padding: 9px 0; margin-left: -10px; } #main_view4 { float: left; padding: 9px 0; margin-left: -10px; } #wiecej { float: right; padding: 9px 0; margin-right: 20px; } .demo-show { width: 350px; margin: 1em .5em; } .demo-show h3 { margin: 0; padding: .25em; background: #bfcd93; border-top: 1px solid #386785; border-bottom: 1px solid #386785; } .demo-show div { padding: .5em .25em; } /* styl do tabek */ ul.tabs { margin: 0; padding: 0; float: left; list-style: none; height: 32px; /*--Set height of tabs--*/ border-bottom: 1px solid #999; border-left: 1px solid #999; width: 100%; } ul.tabs li { float: left; margin: 0; padding: 0; height: 31px; /*--Subtract 1px from the height of the unordered list--*/ line-height: 31px; /*--Vertically aligns the text within the tab--*/ border: 1px solid #999; border-left: none; margin-bottom: -1px; /*--Pull the list item down 1px--*/ overflow: hidden; position: relative; background: #e0e0e0; } ul.tabs li a { text-decoration: none; color: #000; display: block; font-size: 1.2em; padding: 0 20px; border: 1px solid #fff; /*--Gives the bevel look with a 1px white border inside the list item--*/ outline: none; } ul.tabs li a:hover { background: #ccc; } html ul.tabs li.active, html ul.tabs li.active a:hover { /*--Makes sure that the active tab does not listen to the hover properties--*/ background: #fff; border-bottom: 1px solid #fff; /*--Makes the active tab look like it's connected with its content--*/ } .tab_container { border: 1px solid #999; border-top: none; overflow: hidden; clear: both; float: left; width: 100%; background: #fff; } .tab_content { padding: 20px; font-size: 1.2em; } </style> <script type="text/javascript" src="index_pliki/jquery-latest.js"></script> <script type="text/javascript"> $(document).ready(function(){ //Larger thumbnail preview $("ul.thumb li").hover(function() { $(this).css({'z-index' : '10'}); $(this).find('img').addClass("hover").stop() .animate({ marginTop: '-110px', marginLeft: '-110px', top: '50%', left: '50%', width: '200px', height: '200px', padding: '5px' }, 200); } , function() { $(this).css({'z-index' : '0'}); $(this).find('img').removeClass("hover").stop() .animate({ marginTop: '0', marginLeft: '0', top: '0', left: '0', width: '150px', height: '150px', padding: '10px' }, 400); }); //Swap Image on Click $("ul.thumb li a").click(function() { var mainImage = $(this).attr("href"); //Find Image Name $("#main_view img").attr({ src: mainImage }); $("#main_view2 img").attr({ src: mainImage }); $("#main_view3 img").attr({ src: mainImage }); $("#main_view4 img").attr({ src: mainImage }); return false; }); }); </script> <script type="text/javascript"> $(document).ready(function() { $("#main_view img").attr({ src: './index_pliki/max1.jpg' }); $("#slickbox div[data-id=" + '01' + "].slickbox").show('slow'); $('a.slick-toggle').click(function() { var dataID = $(this).attr("data-id"); $('#slickbox div.slickbox').hide(); $("#slickbox div[data-id=" + dataID + "].slickbox").show('slow'); return false; }); }); </script> <script type="text/javascript"> $(document).ready(function() { $("#main_view2 img").attr({ src: './index_pliki/max2.jpg' }); $("#slickbox2 div[data-id=" + '11' + "].slickbox2").show('slow'); $('a.slick-toggle').click(function() { var dataID = $(this).attr("data-id"); $('#slickbox2 div.slickbox2').hide(); $("#slickbox2 div[data-id=" + dataID + "].slickbox2").show('slow'); return false; }); }); </script> <script type="text/javascript"> $(document).ready(function() { $("#main_view3 img").attr({ src: './index_pliki/max3.jpg' }); $("#slickbox3 div[data-id=" + '21' + "].slickbox3").show('slow'); $('a.slick-toggle').click(function() { var dataID = $(this).attr("data-id"); $('#slickbox3 div.slickbox3').hide(); $("#slickbox3 div[data-id=" + dataID + "].slickbox3").show('slow'); return false; }); }); </script> <script type="text/javascript"> $(document).ready(function() { $("#main_view4 img").attr({ src: './index_pliki/max4.jpg' }); $("#slickbox4 div[data-id=" + '31' + "].slickbox4").show('slow'); $('a.slick-toggle').click(function() { var dataID = $(this).attr("data-id"); $('#slickbox4 div.slickbox4').hide(); $("#slickbox4 div[data-id=" + dataID + "].slickbox4").show('slow'); return false; }); }); </script> <script type ="text/javascript"> $(document).ready(function() { //When page loads... $(".tab_content").hide(); //Hide all content $("ul.tabs li:first").addClass("active").show(); //Activate first tab $(".tab_content:first").show(); //Show first tab content //On Click Event $("ul.tabs li").click(function() { $("ul.tabs li").removeClass("active"); //Remove any "active" class $(this).addClass("active"); //Add "active" class to selected tab $(".tab_content").hide(); //Hide all tab content var activeTab = $(this).find("a").attr("href"); //Find the href attribute value to identify the active tab + content $(activeTab).fadeIn(); //Fade in the active ID content return false; }); }); </script> </head> <body> <div class="container"> <ul class="tabs"> <li><a href="#tab1">1</a></li> <li><a href="#tab2">2</a></li> <li><a href="#tab3">3</a></li> <li><a href="#tab4">4</a></li> </ul> <div class="tab_container"> <div id="tab1" class="tab_content"> <!--Content--> <ul class="thumb"> <li><a class="slick-toggle" href="./index_pliki/max1.jpg" data-id="01"><img src="./index_pliki/min1.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max2.jpg" data-id="02"><img src="./index_pliki/min2.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max3.jpg" data-id="03"><img src="./index_pliki/min3.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max4.jpg" data-id="04"><img src="./index_pliki/min4.jpg" alt="" /></a></li> </ul> <div id="main_view"> <a href="index.htm"><img src="index_pliki/max1.jpg" alt=""/></a> <small style="float: right; color: rgb(153, 153, 153);"> </small> </div> <div id="wiecej"> <div id="slickbox"> <div id="someOtherID" class="slickbox" data-id="01" style="display: none;"> 1.1 </div> <div id="someOtherID" class="slickbox" data-id="02" style="display: none;"> 1.2 </div> <div id="someOtherID" class="slickbox" data-id="03" style="display: none;"> 1.3 </div> <div id="someOtherID" class="slickbox" data-id="04" style="display: none;"> 1.4 </div> <!-- <a href="#" id="slick-show"><img src="http://www.amptech.pl/images/more.jpg" alt="Zobacz wiecej" /></a> <a href="#" id="slick-hide"><img src="http://www.amptech.pl/images/online.jpg" alt="Zobacz wiecej" /></a>&nbsp;&nbsp; --> </div> </div> </div> <!-- tutaj wklejalem reszte --> <div id="tab2" class="tab_content"> <!--Content--> <ul class="thumb"> <li><a class="slick-toggle" href="./index_pliki/max4.jpg" data-id="11"><img src="./index_pliki/min4.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max3.jpg" data-id="12"><img src="./index_pliki/min3.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max2.jpg" data-id="13"><img src="./index_pliki/min2.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max1.jpg" data-id="14"><img src="./index_pliki/min1.jpg" alt="" /></a></li> </ul> <div id="main_view2"> <a href="index.htm"><img src="index_pliki/max1.jpg" alt=""/></a> <small style="float: right; color: rgb(153, 153, 153);"> </small> </div> <div id="wiecej"> <div id="slickbox2"> <div id="someOtherID" class="slickbox2" data-id="11" style="display: none;"> 2.1 </div> <div id="someOtherID" class="slickbox2" data-id="12" style="display: none;"> 2.2 </div> <div id="someOtherID" class="slickbox2" data-id="13" style="display: none;"> 2.3 </div> <div id="someOtherID" class="slickbox2" data-id="14" style="display: none;"> 2.4 </div> </div> </div> </div> <div id="tab3" class="tab_content"> <ul class="thumb"> <li><a class="slick-toggle" href="./index_pliki/max4.jpg" data-id="21"><img src="./index_pliki/min4.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max3.jpg" data-id="22"><img src="./index_pliki/min3.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max2.jpg" data-id="23"><img src="./index_pliki/min2.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max1.jpg" data-id="24"><img src="./index_pliki/min1.jpg" alt="" /></a></li> </ul> <div id="main_view3"> <a href="index.htm"><img src="index_pliki/max1.jpg" alt=""/></a> <small style="float: right; color: rgb(153, 153, 153);"> </small> </div> <div id="wiecej"> <div id="slickbox3"> <div id="someOtherID" class="slickbox3" data-id="21" style="display: none;"> 3.1 </div> <div id="someOtherID" class="slickbox3" data-id="22" style="display: none;"> 3.2 </div> <div id="someOtherID" class="slickbox3" data-id="23" style="display: none;"> 3.3 </div> <div id="someOtherID" class="slickbox3" data-id="24" style="display: none;"> 3.4 </div> </div> </div> </div> <div id="tab4" class="tab_content"> <ul class="thumb"> <li><a class="slick-toggle" href="./index_pliki/max4.jpg" data-id="31"><img src="./index_pliki/min4.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max3.jpg" data-id="32"><img src="./index_pliki/min3.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max2.jpg" data-id="33"><img src="./index_pliki/min2.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max1.jpg" data-id="34"><img src="./index_pliki/min1.jpg" alt="" /></a></li> </ul> <div id="main_view4"> <a href="index.htm"><img src="index_pliki/max1.jpg" alt=""/></a> <small style="float: right; color: rgb(153, 153, 153);"> </small> </div> <div id="wiecej"> <div id="slickbox4"> <div id="someOtherID" class="slickbox4" data-id="31" style="display: none;"> 4.1 </div> <div id="someOtherID" class="slickbox4" data-id="32" style="display: none;"> 4.2 </div> <div id="someOtherID" class="slickbox4" data-id="33" style="display: none;"> 4.3 </div> <div id="someOtherID" class="slickbox4" data-id="34" style="display: none;"> 4.4 </div> </div> </div> </div> </div> </div>

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  • How to determine which class has called a function

    - by dannyc
    Hi, I am working on a Flex Front End at the moment, and have been using the Parsley framework for passing messages/events around. I was wondering if there is a simple way for a function (in this case, an event's constructor) to obtain a reference to the object which called it? This is to ensure that a certain event that I am defining can only be dispatched by one specified class. My thinking is to check the caller of the constructor somehow, and throw an error if it is not of the correct type. I am open to suggestions of alternative approaches here, but I would ideally like to stick to using the Parsley 'MessageHandler' approach if at all possible. Thanks for reading guys..

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  • Data Quality Check - SQL Server

    - by user319384
    I am trying to find a good mechanism where I can check whether the data being entered by a group of people is grammatically correct, has correct spellings, etc, etc. I also would like to compute words per minute and accuracy. Is there any process to do this so that I do not have to re-invent the wheel? Thanks in advance.

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  • CSS selector driving me nuts!!!

    - by YsoL8
    Apoologies in advance for the slightly long winded code in this question @charset "UTF-8"; /* CSS Document */ * { margin:0; padding:0; font-family:Arial, Helvetica, sans-serif; } #wrapper { width:900px; margin:0 auto 0 auto; } #header { background-color:#800080; width:894px; min-height:60px; padding-top:6px; padding-left:6px; } #header img { margin-left:200px; margin-top:10px; } #headerleft { float:left; } #header h2 { font-family:Arial Black, Arial, Helvetica, sans-serif; color:#ffff00; font-size:36px; /*float:left;*/ } #header h3 { font-family:Arial Black, Arial, Helvetica, sans-serif; color:#ffff00; font-size:14px; } #nav { background-color:#800080; width:100%; min-height:30px; } #nav ul { padding-left:7px; padding-right:7px; } #nav li { list-style:none; display:inline; padding:5px 44px 5px 44px; } #nav li a { color:#FFF; text-decoration:none; } #nav li a:hover { color:#ffff00; } #leftcol { background-color:#800080; width:125px; min-height:30px; float:left; } #leftcol img { margin-left:20px; margin-bottom:20px; } .content { padding:20px 10px 10px 20px; float:left; } <!-- admin classes --> .pageselect p { color:#C90; } #rightcol { /*background-color:#800080;*/ width:160px; min-height:330px; float:right; } .righthead { margin-top:7px; background-image:url(../images/rightcol-head.png); color:#FFF; padding: 5px 20px 5px 20px; font-size:14px; } .rightmid { background-image:url(../images/right-mid.jpg); padding: 5px 10px 5px 10px; font-size:14px; } .rightfoot { background-image:url(../images/right-foot.jpg); background-repeat:no-repeat; } .clear { clear:both; } #footer { background-color:#800080; width:880px; min-height:30px; margin-top:-20px; padding-top:30px; padding-left:20px; padding-bottom:10px; } #footer p { color:#ffff00; } #footer p a { color:#ffff00; text-decoration:none; } #footer p a:hover { font-weight:bold; } .error { color:#C30; } I have the above stylesheet. I am attempting to style the following element (taken from firefox web developer tools): html > body > div#wrapper > div#leftright > div.content > div.pageselect To my mind .pageselect should be the selector to do that, but I seem to be powerless to influence the style, and its just about sending me wacko! Why won't this work?

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  • iPhone Setting ViewController nested in NSMutableArray

    - by Peter George
    Hello I'm trying to set attributes for a viewcontroller nested inside a NSMutableArray, for example I have 3 ViewController inside this array: FirstViewController *firstViewController = [FirstViewController alloc]; SecondViewController *secondViewController = [SecondViewController alloc]; ThirdViewController *thirdViewController = [ThirdViewController alloc]; NSMutableArray *viewControllerClasses = [[NSMutableArray alloc] initWithObjects: firstViewController, secondViewController, thirdViewController, nil]; for (int x=0; x<[viewControllerClasses count]; x++) { // as an example to set managedObjectContext I otherwise would set firstViewController.managedObjectContext = context; [viewControllerClasses objectAtIndex:x].managedObjectContext = context; } But this results in an error: Request for member "managedObjectContext" in something not a structure or union. Shouldn't be "firstViewController" be the same as [viewControllerClasses objectAtIndex:0]?

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