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  • Face Recognition for classifying digital photos?

    - by Jeremy E
    I like to mess around with AI and wanted to try my hand at face recognition the first step is to find the faces in the photographs. How is this usually done? Do you use convolution of a sample image/images or statistics based methods? How do you find the bounding box for the face? My goal is to classify the pictures of my kids from all the digital photos. Thanks in advance.

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  • Digital clocking systems/software? (employee clocking)

    - by Bill
    How does a digital clocking system deal with user error such as someone forgetting to clock out or someone erroneously entering their code causing them to clock someone else in/out (who might not even be on the schedule that day). Its obvious there could be issues of dishonesty, but what about human error?

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  • Cannot type backquote or backtick in xterm

    - by Cocoro Cara
    Ubuntu 10.10, XTerm(261), Keyboard layout = Canadian Somehow, the backquote (backtick = `) character can't be input does not get entered in XTerm. I type it and nothing happens. The cursor does not move forward. I know it works because I can input it in Terminal (gnome-terminal). The only strange thing is that I have to type the key twice for it to appear. Just to test it, I tried typing it in other applications, and the same thing happens. Have to type it twice in FF, gedit, etc. One more strange thing, I could not input it into this textbox in which I am typing this message. But I can input it in the URL bar, search bar, etc. Someone please help me solve this mystery. I like to use XTerm and I need the backquotes.

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  • How do I install a language pack in Windows 7 Home Premium?

    - by ekaj
    Specifically, I want Korean (link), but I hope this helps other people in general. According to this page, it is only possible for Ultimate and Enterprise. Specifically, I'd like to enable my keyboard to type in Korean, and I specified Korean as the input language (Start - type "Input Languages", only result). Under the General tab, I selected Add, and specified Korean.. but it doesn't work, because the language pack isn't installed I presume. Would anyone know how to add different language input / packs to Windows 7 Home Premium? Also, I tried following this tutorial on adding a language pack to HP, but the .cab keeps disappearing so it will not work. Note: Unlike the link in the tutorial as well, I do not have an option to change the display language of Windows, only the option to change input methods.

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  • Tetris Movement - Implementation

    - by James Brauman
    Hi gamedev, I'm developing a Tetris clone and working on the input at the moment. When I was prototyping, movement was triggered by releasing a directional key. However, in most Tetris games I've played the movement is a bit more complex. When a directional key is pressed, the shape moves one space in that direction. After a short interval, if the key is still held down, the shape starts moving in the direction continuously until the key is released. In the case of the down key being pressed, there is no pause between the initial movement and the subsequent continuous movement. I've come up with a solution, and it works well, but it's totally over-engineered. Hey, at least I can recognize when things are getting silly, right? :) public class TetrisMover { List registeredKeys; Dictionary continuousPressedTime; Dictionary totalPressedTime; Dictionary initialIntervals; Dictionary continousIntervals; Dictionary keyActions; Dictionary initialActionDone; KeyboardState currentKeyboardState; public TetrisMover() { *snip* } public void Update(GameTime gameTime) { currentKeyboardState = Keyboard.GetState(); foreach (Keys currentKey in registeredKeys) { if (currentKeyboardState.IsKeyUp(currentKey)) { continuousPressedTime[currentKey] = TimeSpan.Zero; totalPressedTime[currentKey] = TimeSpan.Zero; initialActionDone[currentKey] = false; } else { if (initialActionDone[currentKey] == false) { keyActions[currentKey](); initialActionDone[currentKey] = true; } totalPressedTime[currentKey] += gameTime.ElapsedGameTime; if (totalPressedTime[currentKey] = initialIntervals[currentKey]) { continuousPressedTime[currentKey] += gameTime.ElapsedGameTime; if (continuousPressedTime[currentKey] = continousIntervals[currentKey]) { keyActions[currentKey](); continuousPressedTime[currentKey] = TimeSpan.Zero; } } } } } public void RegisterKey(Keys key, TimeSpan initialInterval, TimeSpan continuousInterval, Action keyAction) { if (registeredKeys.Contains(key)) throw new InvalidOperationException( string.Format("The key %s is already registered.", key)); registeredKeys.Add(key); continuousPressedTime.Add(key, TimeSpan.Zero); totalPressedTime.Add(key, TimeSpan.Zero); initialIntervals.Add(key, initialInterval); continousIntervals.Add(key, continuousInterval); keyActions.Add(key, keyAction); initialActionDone.Add(key, false); } public void UnregisterKey(Keys key) { *snip* } } I'm updating it every frame, and this is how I'm registering keys for movement: tetrisMover.RegisterKey( Keys.Left, keyHoldStartSpecialInterval, keyHoldMovementInterval, () = { Move(Direction.Left); }); tetrisMover.RegisterKey( Keys.Right, keyHoldStartSpecialInterval, keyHoldMovementInterval, () = { Move(Direction.Right); }); tetrisMover.RegisterKey( Keys.Down, TimeSpan.Zero, keyHoldMovementInterval, () = { PerformGravity(); }); Issues that this doesn't address: If both left and right are held down, the shape moves back and forth really quick. If a directional key is held down and the turn finishes and the shape is replaced by a new one, the new one will move quickly in that direction instead of the little pause it is supposed to have. I could fix the issues, but I think it will make the solution even worse. How would you implement this?

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  • How do I get a TextBox to only accept numeric input in WPF?

    - by Giffyguy
    I'm looking to accept digits and the decimal point, but no sign. I've looked at samples using the NumericUpDown control for WinForms, and this sample of a NumericUpDown custom control from Microsoft. But so far it seems like NumericUpDown (supported by WPF or not) is not going to provide the functionality that I want. The way my app is designed, nobody in their right mind is going to want to mess with the arrows. They don't make any practical sense, in the context of my app. So I'm looking for a simple way to make a standard WPF TextBox accept only the characters that I want. Is this possible? Is it practical? Thanks, SO!

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  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

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  • How do I overwrite a file currently being read by Python

    - by Brian
    Hi guys, I am not too sure the best way to word this, but what I want to do, is read a pdf file, make various modifications, and save the modified pdf over the original file. As of now, I am able to save the modified pdf to a separate file, but I am looking to replace the original, not create a new file. Here is my current code: from pyPdf import PdfFileWriter, PdfFileReader output = PdfFileWriter() input = PdfFileReader(file('input.pdf', 'rb')) blank = PdfFileReader(file('C:\\BLANK.pdf', 'rb')) # Copy the input pdf to the output. for page in range(int(input.getNumPages())): output.addPage(input.getPage(page)) # Add a blank page if needed. if (input.getNumPages() % 2 != 0): output.addPage(blank.getPage(0)) # Write the output to pdf. outputStream = file('input.pdf', 'wb') output.write(outputStream) outputStream.close() If i change the outputStream to a different file name, it works fine, I just cant save over the input file because it is still being used. I have tried to .close() the stream, but it was giving me errors as well. I have a feeling this has a fairly simple solution, I just haven't had any luck finding it. Thanks!

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  • Tab Index on div

    - by Mithun P
    Please see the form HTML code below <form method="post" action="register"> <div class="email"> Email <input type="text" tabindex="1" id="email" value="" name="email"> </div> </div> <div class="agreement"> <div tabindex="2" class="terms_radio"> <div onclick="changeTerm(this);" class="radio" id="terms_radio_wrapper" style="background-position: left 0pt;"> <input type="radio" id="terms" value="1" name="terms"><label for="terms">I have read and understood the ZapAV</label> </div> </div> </div> <div class="form_submit"> <input type="button" tabindex="3" value="Cancel" name="cancel"> <input type="submit" tabindex="4" value="Submit" name="submit"> </div> </form> Here I syled teh agreement check box insuch a way that radio input is completly hidden and background image is applied to the wrapper div, and onclick of the wrapper div will toggle the backgroud image as well as the checked status of teh radio input. I need to set the tabindex index on the 'terms_radio' DIV, simply tabindex="2" attribute on div is not working, Is it possible to bring the dotted border on the label for the radio input up on pressing the TAB when the cursor is at email input field?

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  • jQuery: What listener do I use to check for browser auto filling the password input field?

    - by Jannis
    Hi, I have a simple problem that I cannot seem to find a solution to. Basically on this website here: http://dev.supply.net.nz/vendorapp/ (currently in development) I have some fancy label animations sliding things in and out on focus & blur. However once the user has logged in once the browser will most likely remember the password associated with the users email address/login. (Which is good and should not be disabled.) However I run into issues triggering my label slide out animation when the browser sets the value on the #password field automatically as the event for this is neither focus nor blur. Does anyone know which listener to use to run my function when the browser 'auto fills' the users password? Here is a quick screenshot of the issue:

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  • Splitting string to integer from single-line user input?

    - by pootzko
    I just started learning some ruby, and I want to do something like this: print "Insert two numbers: " a, b = gets.split(" ") but I want to make a and b to be integers at the same time (in the same line).. If I add .to_i to the second line (before or after split(" ")), it doesn't work... so, how should I approach this? mapping, splitting, slicing? ok, I know I could use scanf, but other than scanf, how would I do this? sorry for such a noobish question, but I just couldn't find a good enough answer only googling...

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  • Max number of nested \input in LaTeX/Beamer

    - by P. Henaff
    When using the beamer documentclass, it looks like the third level of nested input is ignored: \documentclass{beamer} \input{body} body.tex: \begin{document} \input{file1} \input{file2} \end{document} file2.tex: \input{file21} The content of file21.tex is ignored with documentclass beamer, but correctly inserted if I use a documentclass article, for example. Has anyone seen something like this?

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  • Attention Extension Developers: Your input wanted!

    - by John 'JB' Brock
    Your Input Wanted! I've posted a lot of different topics throughout 2011, and would really like to provide info that is most important to you, the extension developer, as we head for 2012. What are the most important areas that you want to learn more about? Post your requests for examples and topics in the comments section. Let me know what you are struggling with, or something that you worked out, but it took way to long to figure out.  I'll take the list and do my best to provide samples over the coming months. Please provide the version of JDeveloper that you want the topic to cover. Remember: 11gR1 = 11.1.1.x (e.g. 11.1.1.5.0) 11gR2 = 11.1.2.x (e.g. 11.1.2.1.0) Thanks in advance for your comments and suggestions.  Let's get the JDev Extension community going in 2012! --jb John "JB" BrockOracle Product Manager - JDev ESDK

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  • When "W" is held, the character moves forward, but when "W" and "A" is held, movement completely stops

    - by Vlad1k
    I am making a 2D game, and when I hold the key "w", the player goes forward, but when I hold both "w" and "a", the movement stops completely, when I want it to go forward, while shifting to the left. Here is my script: var speed = 4; function Update() { // Make the character walk forward if "w" is being held if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } // Stop the movement if "w" is not being held if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk forward if "s" is being held if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } // Stop the movement if "s" is not being held if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk left if "a" is being held if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } // Stop the movement if "a" is not being held if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } //Make the character walk right if "d" is being held if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } // Stop the movement if "d" is not being held if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } } PLEASE MAKE THE CODE BETTER! I AM NEW! EDIT: Here is a video to show my problem. http://www.screenr.com/3oxH Here is the newest code: var speed = 4f; function Update() { if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } else if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } else if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } else if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } }

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  • minecraft wont take keyboard input

    - by Drew S
    After upgrading to 13.10 FTB(minecraft) wont take keyboard input after login in. I can click the buttons but it will not let me type in a address on multiplayer, or copy/paste with mouse. Since upgrading I cannot run the other mod packs either, only the one I had installed from 13.04. I get this when running a new modpack: 2013-10-28 15:14:52 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError 2013-10-28 15:14:52 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:355) 2013-10-28 15:14:52 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) 2013-10-28 15:14:52 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:733) 2013-10-28 15:14:52 [INFO] [STDERR] at java.lang.Thread.run(Thread.java:724) 2013-10-28 15:14:52 [INFO] [STDERR] Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:234) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:196) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.populate(XRandR.java:87) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.access$100(XRandR.java:52) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR$1.run(XRandR.java:110) 2013-10-28 15:14:52 [INFO] [STDERR] at java.security.AccessController.doPrivileged(Native Method) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.XRandR.getConfiguration(XRandR.java:108) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:618) 2013-10-28 15:14:52 [INFO] [STDERR] at org.lwjgl.opengl.Display.<clinit>(Display.java:135) 2013-10-28 15:14:52 [INFO] [STDERR] ... 4 more

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  • Haskell: Best tools to validate textual input?

    - by Ana
    In Haskell, there are a few different options to "parsing text". I know of Alex & Happy, Parsec and Attoparsec. Probably some others. I'd like to put together a library where the user can input pieces of a URL (scheme e.g. HTTP, hostname, username, port, path, query, etc.) I'd like to validate the pieces according to the ABNF specified in RFC 3986. In other words, I'd like to put together a set of functions such as: validateScheme :: String -> Bool validateUsername :: String -> Bool validatePassword :: String -> Bool validateAuthority :: String -> Bool validatePath :: String -> Bool validateQuery :: String -> Bool What is the most appropriate tool to use to write these functions? Alex's regexps is very concise, but it's a tokenizer and doesn't straightforwardly allow you to parse using specific rules, so it's not quite what I'm looking for, but perhaps it can be wrangled into doing this easily. I've written Parsec code that does some of the above, but it looks very different from the original ABNF and unnecessarily long. So, there must be an easier and/or more appropriate way. Recommendations?

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  • RPi and Java Embedded GPIO: Using Java to read input

    - by hinkmond
    Now that we've learned about using Java code to control the output of the Raspberry Pi GPIO ports (by lighting up LEDs from a Java app on the RPi for now and noting in the future the same Java code can be used to drive industrial automation or medical equipment, etc.), let's move on to learn about reading input from the RPi GPIO using Java code. As before, we need to start out with the necessary hardware. For this exercise we will connect a Static Electricity Detector to the RPi GPIO port and read the value of that sensor using Java code. The circuit we'll use is from William J. Beaty and is described at this Web link. See: Static Electricity Detector He calls it an "Electric Charge" detector, which is a bit misleading. A Field Effect Transistor is subject to nearby electro-magnetic fields, such as a static charge on a nearby object, not really an electric charge. So, this sensor will detect static electricity (or ghosts if you are into paranormal activity ). Take a look at the circuit and in the next blog posts we'll step through how to connect it to the GPIO port of your RPi and then how to write Java code to access this fun sensor. Hinkmond

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  • Input/output error, when trying to install on netbook [closed]

    - by Ben
    Been trying to install ubuntu on my Samsung NB30 netbook, but I have been running into the same error over and over again. [Errno 5] Input/output error This particular error is often due to a faulty CD/DVD disk or drive, or a faulty hard disk. It may help to clean the CD/DVD, to burn the CD/DVD at a lower speed, to clean the CD/DVD drive lens (cleaning kits are often available from electronics suppliers), to check whether the hard disk is old and in need of replacement, or to move the system to a cooler environment. I'm installing from the USB bootable version, I get the exact same error at the exact same point when trying to install both ubuntu desktop and ubuntu desktop remix. I've tried redownloading both ISOs twice and I've tried two different USB sticks (one being completely new). I've tried installing from with in an ubuntu live session and I get the exact same problem. I've ran a bootable memtest and everything passes with no errors, I've also ran a dmesg in terminal after the installer fails here's what it reported - http://bit.ly/exAQRR Thanks in advance! EDIT: I know this was ages ago, but to anyone out there with the same issue, the problem turned out to be the downloaded image, my internet is poor at the best of times and the ISO failed the MD5sum check, if this happens to you I recommend you download the ISO image by torrent, it'll check the integrity of the file is maintained.

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  • Software architecture for two similar classes which require different input parameters for the same method

    - by I Like to Code
    I am writing code to simulate a supply chain. The supply chain can be simulated in either an intermediate stocking or a cross-docking configuration. So, I wrote two simulator objects IstockSimulator and XdockSimulator. Since the two objects share certain behaviors (e.g. making shipments, demand arriving), I wrote an abstract simulator object AbstractSimulator which is a parent class of the two simulator objects. The abstract simulator object has a method runSimulation() which takes an input parameter of class SimulationParameters. Up till now, the simulation parameters only contains fields that are common to both simulator objects, such as randomSeed, simulationStartPeriod and simulationEndPeriod. However, I now want to include fields that are specific to the type of simulation that is being run, i.e. an IstockSimulationParameters class for an intermediate stocking simulation, and a XdockSimulationParameters class for a cross-docking simulation. My current idea is take the method runSimulation() out of the AbstractSimulator class, but to put a runSimulation(IstockSimulationParameters) method in the IstockSimulator class, and a runSimulation(XdockSimulationParameters) method in the IstockSimulator class. I am worried however, that this approach will lead to code duplication. What should I do?

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