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  • An array problem in C++

    - by manugupt1
    To access the array indice at the xth position we can use some sort of illustration as shown below #include<iostream> using namespace std; int main(){ float i[20]; for(int j=0;j<=20;j++) i[j]=0; } However the following piece of code does not work #include<iostream> using namespace std; float oldrand[55]; int jrand; void advance_random(){ int j1; float new_random; for(j1=0;j1<=23;j1++){ int temp = j1+30; new_random = (oldrand[j1]) - (oldrand[temp]); if(new_random <0.0) new_random = new_random+1; oldrand[j1] = new_random; } for(j1=24;j1<=54;j1++){ new_random[j1] = oldrand[j1] - oldrand[j1-23]; if(new_random[j1]<0.0) new_random[j1] = new_random + 1; oldrand[j1]=new_random; } } I recieve the following error ga.cpp:20: error: invalid types ‘float[int]’ for array subscript ga.cpp:21: error: invalid types ‘float[int]’ for array subscript ga.cpp:22: error: invalid types ‘float[int]’ for array subscript I am not able to find a mistake in my code please help me

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  • How am i overriding this C++ inherited member function without the virtual keyword being used?

    - by Gary Willoughby
    I have a small program to demonstrate simple inheritance. I am defining a Dog class which is derived from Mammal. Both classes share a simple member function called ToString(). How is Dog overriding the implementation in the Mammal class, when i'm not using the virtual keyword? (Do i even need to use the virtual keyword to override member functions?) mammal.h #ifndef MAMMAL_H_INCLUDED #define MAMMAL_H_INCLUDED #include <string> class Mammal { public: std::string ToString(); }; #endif // MAMMAL_H_INCLUDED mammal.cpp #include <string> #include "mammal.h" std::string Mammal::ToString() { return "I am a Mammal!"; } dog.h #ifndef DOG_H_INCLUDED #define DOG_H_INCLUDED #include <string> #include "mammal.h" class Dog : public Mammal { public: std::string ToString(); }; #endif // DOG_H_INCLUDED dog.cpp #include <string> #include "dog.h" std::string Dog::ToString() { return "I am a Dog!"; } main.cpp #include <iostream> #include "dog.h" using namespace std; int main() { Dog d; std::cout << d.ToString() << std::endl; return 0; } output I am a Dog! I'm using MingW on Windows via Code::Blocks.

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  • Use of extern in C++ dll

    - by dom_beau
    I declare then instantiate a static variable in a DLL. // DLL.h class A { //... }; static A* a; // DLL.cpp A* a = new A; So far, so good... I was suggested to use extern rather than static. extern A* a; // in DLL.h No problem with that but the extern variable must be declared somewhere. I got Invalid storage class member. In other words, what I was used to do is to declare a variable in a source file like this: // In src.cpp A a; then extern declare it in another source file in the same project: // In src2.cpp extern A a; so it is the same object a at link time. Maybe it is not the right thing to do? So, where to declare the variable that is now extern? Note that I used static declaration in order to see the variable instantiated as soon as the dll is loaded. Note that the current use of static works most of the time but I think I observe a delay or something like this in the variable instantiation while it should always be instantiated at load time. I'm investigating this problem for a week now and I can't find no solution.

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  • Cast base class object to derived class

    - by Popgalop
    Lets say I have two classes, animal and dog like this. class Animal { }; class Dog : public Animal { }; And I have an animal object named animal, that is actually an instance of dog, how would I cast it back to dog? This may seem like an odd question, but I need it because I am writing a programming language interpreter, and on the stack everything is stored as a BaseObject, and all the other datatypes extend BaseObject. How would I cast the base object from the stack, to a specific data type? I have tried something like this Dog dog = static_cast<Dog>(animal); But it gives me an error 1>------ Build started: Project: StackTests, Configuration: Debug Win32 ------ 1> StackTests.cpp 1>c:\users\owner\documents\visual studio 2012\projects\stacktests\stacktests\stacktests.cpp(173): error C2440: 'static_cast' : cannot convert from 'Animal' to 'Dog' 1> No constructor could take the source type, or constructor overload resolution was ambiguous 1>c:\users\owner\documents\visual studio 2012\projects\stacktests\stacktests\stacktests.cpp(173): error C2512: 'Dog' : no appropriate default constructor available ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • C++: Constructor/destructor unresolved when not inline?

    - by Anamon
    In a plugin-based C++ project, I have a TmpClass that is used to exchange data between the main application and the plugins. Therefore the respective TmpClass.h is included in the abstract plugin interface class that is included by the main application project, and implemented by each plugin. As the plugins work on STL vectors of TmpClass instances, there needs to be a default constructor and destructor for the TmpClass. I had declared these in TmpClass.h: class TmpClass { TmpClass(); ~TmpClass(); } and implemented them in TmpClass.cpp. TmpClass::~TmpClass() {} TmpClass::TmpClass() {} However, when compiling plugins this leads to the linker complaining about two unresolved externals - the default constructor and destructor of TmpClass as required by the std::vector<TmpClass> template instantiation - even though all other functions I declare in TmpClass.h and implement in TmpClass.cpp work. As soon as I remove the (empty) default constructor and destructor from the .cpp file and inline them into the class declaration in the .h file, the plugins compile and work. Why is it that the default constructor and destructor have to be inline for this code to compile? Why does it even maatter? (I'm using MSVC++8).

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  • How to properly assign a value to the member of a struct that has a class data type?

    - by sasayins
    Hi, Please kindly see below for the codes. Its compiling successfully but the expected result is not working. Im very confused because my initialization of the array is valid, //cbar.h class CBar { public: class CFoo { public: CFoo( int v ) : m_val = v {} int GetVal() { return m_val; } private: int m_val; }; public: static const CFoo foo1; static const CFoo foo2; public: CBar( CFoo foo ) m_barval( foo.GetVal() ){} int GetFooVal() { return m_barval; } private: int m_barval; }; //cbar.cpp const CBar::CFoo foo1 = CBar::CFoo(2); const CBar::CFoo foo2 = CBar::CFoo(3); //main.cpp struct St { CBar::CFoo foo; }; St st[] = { CBar::foo1, CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } But then when I change the St::foo to a pointer. And like assign the address of CBar::foo1 or CBar::foo2, its working, like this, //main.cpp struct St { const CBar::CFoo *foo; }; St st[] = { &CBar::foo1, &CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( *st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } The real problem is. The app should output 2 3 Please advice. Many thanks.

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  • Sha256 is giving junk output

    - by user1746617
    hey can u be more specific on how to convert to bin to hex. bool HashStatus::calculate_digest_value(char * path,unsigned char * output) { FILE* file = fopen(path, "rb"); if(!file) { g_message("SignatureValidator::VerifyReferences,file not opened"); return -1; } unsigned char hash[SHA256_DIGEST_LENGTH]; SHA256_CTX sha256; SHA256_Init(&sha256); const int bufSize = 32768; unsigned char* buffer = malloc(bufSize); int bytesRead = 0; if(!buffer) return NULL; while((bytesRead = fread(buffer, 1, bufSize, file))) { g_message("calculate digest value,verify.cpp::%s",buffer); SHA256_Update(&sha256, buffer, bytesRead); } SHA256_Final(hash, &sha256); g_message("verify.cpp,after final"); sha256_hash_string(hash, output); g_message("verify.cpp,after sha256_hash_string %s",hash); fclose(file); free(buffer); return true; } this is my code to convert file data into hash using sha256 openssl function o/p is :1d54e12333988471354907a760b9cde861423615bb5255ee837e3b27b32366 but actual o/p is:HVThAjM5iEcTVJB6dgC5zehhQjYVu1JV7oN+OyezI2Y= can you guys please help me with whatz wrong with this code,ASAP and i'm new to this please guide me step by step and in detail..

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  • [C++] Trouble declaring and recognizing global functions

    - by Sarah
    I've created some mathematical functions that will be used in main() and by member functions in multiple host classes. I was thinking it would be easiest to make these math functions global in scope, but I'm not sure how to do this. I've currently put all the functions in a file called Rdraws.cpp, with the prototypes in Rdraws.h. Even with all the #includes and externs, I'm getting a "symbol not found" error at the first function call in main(). Here's what I have: // Rdraws.cpp #include <cstdlib> using namespace std; #include <cmath> #include "Rdraws.h" #include "rng.h" extern RNG rgen // this is the PRNG used in the simulation; global scope void rmultinom( double p_trans[], int numTrials, int numTrans, int numEachTrans[] ) { // function 1 def } void rmultinom( const double p_trans[], const int numTrials, int numTrans, int numEachTrans[]) { // function 2 def } int rbinom( int nTrials, double pLeaving ) { // function 3 def } // Rdraws.h #ifndef RDRAWS #define RDRAWS void rmultinom( double[], int, int, int[] ); void rmultinom( const double[], const int, int, int[] ); int rbinom( int, double ); #endif // main.cpp ... #include "Rdraws.h" ... extern void rmultinom(double p_trans[], int numTrials, int numTrans, int numEachTrans[]); extern void rmultinom(const double p_trans[], const int numTrials, int numTrans, int numEachTrans[]); extern int rbinom( int n, double p ); ... int main() { ... } I'm pretty new to programming. If there's a dramatically smarter way to do this, I'd love to know.

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  • creating an object within a function of a program

    - by user1066524
    could someone please tell me what I need to do in order to create an object in a function. I will try to explain by making up some sort of example... Let's say I have a program named TimeScheduler.cpp that implements the class Schedule.h (and I have the implementation in a separate file Schedule.cpp where we define the methods). In the declaration file we have declared two constructors Schedule(); //the default and Schedule(int, int, int);//accepts three arguments to get to the point--let's say in the main program file TimeScheduler.cpp we created our own functions in this program apart from the functions inherited from the class Schedule. so we have our prototypes listed at the top. /*prototypes*/ void makeSomeTime(); etc..... we have main(){ //etc etc... } we then define these program functions void makeSomeTime(){ //process } let's say that inside the function makeSomeTime(), we would like to create an array of Schedule objects like this Schedule ob[]={ summer(5,14, 49), fall(9,25,50) }; what do I have to do to the function makeSomeTime() in order for it to allow me to create this array of objects. The reason I ask is currently i'm having difficulty with my own program in that it WILL allow me to create this array of objects in main()....but NOT in a function like I just gave an example of. The strange thing is it will allow me to create a dynamic array of objects in the function..... like Schedule *ob = new Schedule[n+1]; ob[2]= Schedule(x,y,z); Why would it let me assign to a non-dynamic array in main(), but not let me do that in the function?

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  • Importing a C DLL's functions into a C++ program

    - by bobobobo
    I have a 3rd party library that's written in C. It exports all of its functions to a DLL. I have the .h file, and I'm trying to load the DLL from my C++ program. The first thing I tried was surrounding the parts where I #include the 3rd party lib in #ifdef __cplusplus extern "C" { #endif and, at the end #ifdef __cplusplus } // extern "C" #endif But the problem there was, all of the DLL file function linkage looked like this in their header files: a_function = (void *)GetProcAddress(dll, "a_function"); While really a_function had type int (*a_function) (int *). Apparently MSVC++ compiler doesn't like this, while MSVC compiler does not seem to mind. So I went through (brutal torture) and fixed them all to the pattern typedef int (*_a_function) (int *); _a_function a_function ; Then, to link it to the DLL code, in main(): a_function = (_a_function)GetProcAddress(dll, "a_function"); This SEEMS to make the compiler MUCH, MUCH happier, but it STILL complains with this final set of 143 errors, each saying for each of the DLL link attempts: error LNK2005: _a_function already defined in main.obj main.obj Multiple symbol definition errors.. sounds like a job for extern! SO I went and made ALL the function pointer declarations as follows: function_pointers.h typedef int (*_a_function) (int *); extern _a_function a_function ; And in a cpp file: function_pointers.cpp #include "function_pointers.h" _a_function a_function ; ALL fine and dandy.. except for linker errors now of the form: error LNK2001: unresolved external symbol _a_function main.obj Main.cpp includes "function_pointers.h", so it should know where to find each of the functions.. I am bamboozled. Does any one have any pointers to get me functional? (Pardon the pun..)

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  • LNK4221 and LNK4006 Warnings!

    - by user295030
    Hi, I basically making a static library of my own. I have taken my code which works and now put it into a static library for another program to use. In my library I am using another static library which I don't want the people who will be using my API to know. Since, I want to hide that information from them I can't tell them to install the other static library. Anyway, I used the command line Lib.exe to extract and create a smaller lib file of just the obj's I used. However, I get a bunch of "LNK4006 :second definition ignored" linker warnings for each obj I use followed by "LNK4221 no public symbols found;archive member will be inaccessible". I am doing this work in vs2008 and I am not sure what I am doing wrong. I am using the #pragma comment line in my .cpp file I have also modified the librarian to add my smaller .lib along with its location. my code simply makes calls to a couple functions which it should be able to get from those Obj file in the smaller lib. All my functions are implemented in .cpp file and my header just have the includes of the third party header files and come standard c++ header files. nothing fancy. I have actually no function definitions in there atm. I was going to put the API definition in there and implement that in the .cpp for this static lib that i was going to make. However, I just wanted to build my code before I added more to it. s Any help would be appreciated. is this a vs2008 configuration issue? or a program issue I am not sure. thanks for the help!

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  • Template access of symbol in unnamed namespace

    - by Fred Larson
    We are upgrading our XL C/C++ compiler from V8.0 to V10.1 and found some code that is now giving us an error, even though it compiled under V8.0. Here's a minimal example: test.h: #include <iostream> #include <string> template <class T> void f() { std::cout << TEST << std::endl; } test.cpp: #include <string> #include "test.h" namespace { std::string TEST = "test"; } int main() { f<int>(); return 0; } Under V10.1, we get the following error: "test.h", line 7.16: 1540-0274 (S) The name lookup for "TEST" did not find a declaration. "test.cpp", line 6.15: 1540-1303 (I) "std::string TEST" is not visible. "test.h", line 5.6: 1540-0700 (I) The previous message was produced while processing "f<int>()". "test.cpp", line 11.3: 1540-0700 (I) The previous message was produced while processing "main()". We found a similar difference between g++ 3.3.2 and 4.3.2. I also found in g++, if I move the #include "test.h" to be after the unnamed namespace declaration, the compile error goes away. So here's my question: what does the Standard say about this? When a template is instantiated, is that instance considered to be declared at the point where the template itself was declared, or is the standard not that clear on this point? I did some looking though the n2461.pdf draft, but didn't really come up with anything definitive.

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  • Bizarre C++ compiler problem

    - by Yassin
    Hi, I have the following C++ code: typedef istream_iterator<string> isi; // (1) vector<string> lineas(isi(cin), isi()); // (2) //vector<string> lineas; //copy(isi(cin), isi(), back_inserter(lineas)); typedef vector<string>::iterator vci; for (vci it = lineas.begin(); it != lineas.end(); ++it) cout &lt;&lt; *it &lt;&lt; endl; However, I get the error while compiling: test.cpp: In function 'int main(int, char**)': test.cpp:16: error: request for member 'begin' in 'lineas', which is of non-class type 'std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >(main(int, char**)::isi, main(int, char**)::isi (*)())' test.cpp:16: error: request for member 'end' in 'lineas', which is of non-class type 'std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >(main(int, char**)::isi, main(int, char**)::isi (*)())' However, if I replace (1) by (2), it compiles. I'm using g++ 4.4.0 What's wrong?

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  • What is causing this template-related compile error? (c++)

    - by Setien
    When I try to compile this: #include <map> #include <string> template <class T> class ZUniquePool { typedef std::map< int, T* > ZObjectMap; ZObjectMap m_objects; public: T * Get( int id ) { ZObjectMap::const_iterator it = m_objects.find( id ); if( it == m_objects.end() ) { T * p = new T; m_objects[ id ] = p; return p; } return m_objects[ id ]; } }; int main( int argc, char * args ) { ZUniquePool< std::string > pool; return 0; } I get this: main.cpp: In member function ‘T* ZUniquePool<T>::Get(int)’: main.cpp:12: error: expected `;' before ‘it’ main.cpp:13: error: ‘it’ was not declared in this scope I'm using GCC 4.2.1 on Mac OS X. It works in VS2008. I'm wondering whether it might be a variation of this problem: http://stackoverflow.com/questions/1364837/why-doesnt-this-c-template-code-compile But as my error output is only partially similar, and my code works in VS2008, I am not sure. Can anyone shed some light on what I am doing wrong?

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  • C++ Type error with Object versus Object reference

    - by muddybruin
    I have the following function (which worked in Visual Studio): bool Plane::contains(Vector& point){ return normalVector.dotProduct(point - position) < -doubleResolution; } When I compile it using g++ version 4.1.2 , I get the following error: Plane.cpp: In member function âvirtual bool Plane::contains(Vector&)â: Plane.cpp:36: error: no matching function for call to âVector::dotProduct(Vector)â Vector.h:19: note: candidates are: double Vector::dotProduct(Vector&) So as you can see, the compiler thinks (point-position) is a Vector but it's expecting Vector&. What's the best way to fix this? I verified that this works: Vector temp = point-position; return normalVector.dotProduct(temp) < -doubleResolution; But I was hoping for something a little bit cleaner. I heard a suggestion that adding a copy constructor might help. So I added a copy constructor to Vector (see below), but it didn't help. Vector.h: Vector(const Vector& other); Vector.cpp: Vector::Vector(const Vector& other) :x(other.x), y(other.y), z(other.z), homogenous(other.homogenous) { }

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  • Operator Overloading << in c++

    - by thlgood
    I'm a fresh man in C++. I write this simple program to practice Overlaoding. This is my code: #include <iostream> #include <string> using namespace std; class sex_t { private: char __sex__; public: sex_t(char sex_v = 'M'):__sex__(sex_v) { if (sex_v != 'M' && sex_v != 'F') { cerr << "Sex type error!" << sex_v << endl; __sex__ = 'M'; } } const ostream& operator << (const ostream& stream) { if (__sex__ == 'M') cout << "Male"; else cout << "Female"; return stream; } }; int main(int argc, char *argv[]) { sex_t me('M'); cout << me << endl; return 0; } When I compiler it, It print a lots of error message: The error message was in a mess. It's too hard for me to found useful message sex.cpp: ???‘int main(int, char**)’?: sex.cpp:32:10: ??: ‘operator<<’?‘std::cout << me’????? sex.cpp:32:10: ??: ???: /usr/include/c++/4.6/ostream:110:7: ??: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(std::basic_ostre

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  • Need help configuing juju on Windows 8

    - by Claude Tyler McAdams
    I am trying to get Juju working on Windows 8 but I am running in to some errors when trying to get juju to see my ssh keys: C:\Users\username> juju bootstrap error: error parsing environment "azure": read C:\Users\user\SkyDrive\Documents\Azure\ssh\: The handle is invalid. I've added a public key I generated with putty to the directory above called azure My environments.yaml file has this in it: authorized-keys-path: C:\Users\user\SkyDrive\Documents\Azure\ssh\ Any ideas?

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  • Juju bootstrap gives me a "409 CONFLICT" error

    - by czajkowski
    am defining a Juju environment on Ubuntu 12.04LTS but when i give command "juju bootstrap", it generates error i.e Unexpected Error interacting with provider: 409 CONFLICT 2012-04-13 02:25:01,025 ERROR Unexpected Error interacting with provider: 409 CONFLICT My environments.yaml file is like: environments: maas: type: maas maas-server: 'http://127.0.0.1:80/MAAS' maas-oauth: 'YQB6PzembfZtLzgy9q:9tzQyQpCbAG38Vf5Ph:EuNhAmH4LXrLJ6wtBUrYqe9wrwCyJrHf' admin-secret: 'nothing' default-series: precise

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  • How can I manage multiple administrators with juju?

    - by Jorge Castro
    I manage some deployments with juju. However I am not an island, I have coworkers who also want to manage shared environments. I know I can use the following stanza in ~/.juju/environments.yaml to give people access to my juju environment: authorized-keys: [and then put their ssh IDs in here] What other best practices are available to manage multiple environments with multiple system administrators?

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  • Parsing error when bootstrapping on Windows

    - by Claude Tyler McAdams
    I am trying to get Juju working on Windows 8 but I am running in to some errors when trying to get juju to see my ssh keys: C:\Users\username> juju bootstrap error: error parsing environment "azure": read C:\Users\user\SkyDrive\Documents\Azure\ssh\: The handle is invalid. I've added a public key I generated with putty to the directory above called azure My environments.yaml file has this in it: authorized-keys-path: C:\Users\user\SkyDrive\Documents\Azure\ssh\ Any ideas?

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  • juju bootstrap error no default environment found

    - by Khun Aung
    Everytime i type juju bootstrap .Error no default environment found keeps showing up. i was trying to configure maas. Please help me. I'm new! this is my envronments.yaml juju: environments environments: maas: type: maas maas-server: 'http://{my ip address}:80/MAAS' maas-oauth: 'c2cg7hTpzFuRmJjrBC:YH2ZEXVRKL46ttaDmq:beKeBjhYgWyxKk2gqqwaCx97xnmp4LJu' admin-secret: 'nothing' default-series: 'precise'

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  • Mounting a drive in Ubuntu 9.10 (Karmic Koala)

    - by morpheous
    I have just installed Ubuntu on a machine that previously had XP installed on it. The machine has 2 HDD (hard disk drives). I opted to install Ubuntu completely over XP. I am new to Linux, and I am still learning how to navigate teh file structure. However, AFAICT), there is only one drive. I want to be able to store programs etc on the first drive, and store data (program output etc) on the second drive. It appears Ubuntu is not aware that I have 2 drives (on XP, these were drives C and D). How can I mount the second drive (ideally, I want to do this automatically on login, so that the drive is available to me whenever I login - withou manual intervention from me) In XP, I could refer to files on a specific drive by prefixing with the drive letter (e.g. c:\foobar.cpp and d:\foobar.dat). I suspect the notation on ubuntu is different. How may I specify specific files on different drives? Last but notbthe least (a bit unrelated to previous questions). This relates to direcory structure again. I am a developer (C++ for desktops and PHP for websites), I want to install the following apps/ libraries. i). Apache 2.2 ii). PHP 5.2.11 iii). MySQL (5.1) iv). SVN v). Netbeans vi). C++ development tools (gcc, gdb, emacs etc) vii). QT toolkit viii). Some miscellaeous scientific software (e.g. www.r-project.org, www.gnu.org/software/octave/) I would be grateful if a someone can recommend a directory layout for these applications. Regarding development, I would also be grateful if someone could point out where to store my project and source files i.e: (i) *.cpp, *.hpp, *.mak files for cpp projects (ii) individual websites On my XP machine the layout for C++ dev was like this: c:\dev\devtools (common libs and headers etc) c:\dev\workarea (root folder for projects) c:\dev\workarea\c++ (c++ projects) c:\dev\workarea\websites (web projects) I would like to create a similar folder structure on the linux machine, but its not clear whether to place these folders under /, /usr, /home or swomewhere else (there seems to be abffling number of choices, so I want to get it "right" first time - i.e having a directory structure that most developer use, so it is easier when communicating with other ubuntu/linux developers)

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  • Visual Studio Paired Editor Panes

    - by Chumpy
    Is there any way to make Visual Studio have "paired" editor panes, somewhat like XCode's Assistant Editor feature? More specifically, I'd like to replicate the XCode feature of having a .cpp file's .h partner be automatically open in an adjacent editor panel. So, when a .cpp file is opened in a text editor panel (let's say, on the left of the screen), its analogous .h file will open in another panel (on the right). That way both can be edited on the same screen at the same time, without the need to manually place both files in their respective editor panes. Hope that makes sense, I'm not really sure what terminology to use in order to search for existing solutions.

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  • Problems while applying an svn patch to a mercurial repository

    - by user26453
    Patch file is made with TopirtiseSVN - Create Patch... Attempting to import patch into the mercurial repository using hg import patchfile. The problem I'm running into is that there seems to be problems with how hg looks for files referenced in the patch file: unable to find 'gui/gui/RemoteFramework.cpp' for patching 2 out of 2 hunks FAILED -- saving rejects to file gui/gui/RemoteFramwork.cpp.rej Seems to be an issue of where the patch was made in terms of directories and where it should be applied. Have tried playing with the --base option for hg import, but haven't gotten anywhere just yet. Anyone have any tips?

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  • Is it inefficient to have symbolic links to symbolic links?

    - by Ogre Psalm33
    We're setting up a series of Makefiles where we want to have a project-level include directory that will have symbolic links to sub-project-level include files. Many sub-project developers have chosen to have their include files also be symbolic links to yet another directory where the actual software is located. So my question is, is it inefficient to have a symbolic link to a symbolic link to another file (for, say, a C++ header that may be included dozens or more times during a compile)? Example directory tree: /project/include/ x_header1.h -> /project/src/csci_x/include/header1.h x_header2.h -> /project/src/csci_x/include/header2.h /project/src/csci_x/ include/ header1.h -> /project/src/csci_x/local_1/cxx/header1.h header2.h -> /project/src/csci_x/local_2/cxx/header2.h local_1/cxx/ module1.cpp header1.h local_2/cxx/ module2.cpp header2.h

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