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  • Checking online users with Facebook Javascript SDK

    - by Roman
    Hi, I'm trying to build some kind of a social game in facebook, where I need that every user that has approved my APP is able to receive notifications from me. When the user approves my App, I save his UID in the DB for future reference. At some later time, I want to make it possible for other users find partners for a game - so I need a way to pick randomly some user from my DB and check if he's online. Then, send him a message and propose to play with the current player. So 2 questions: How can I check if some user is online, using Javascript SDK? It seems that in the new Graph API I can't get the users' online status. How can I then send him a message and propose to play the game? When he approves to play - he is being forwarded to the game page. Many thanks in advance, Roman

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  • Windows Mobile: "My network card connects to" registry settings

    - by Martin Robins
    Can anybody please tell me the registry setting(s) that are affected in Windows Mobile 6.1 when a user selects Start - Settings - Connections - Wi-Fi and then changes the value of the "My network card connects to" drop down list on the "Network Adapters" tab? I have a device that seems to default this to "The Internet" when in fact the Wi-Fi connects to the corporate network and I would like to be able to change this programatically rather than expecting 250+ users to have to do it manually every time they reboot their devices. Thanks.

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  • Smaller Chunks of Data

    - by Googler
    I am using a web service to fetch a large amount of data. While sending the request, i receive an error as: Error: ** Please request data in smaller chunks.** Is this a problem with the web services i am fetching the information or a normal rule for fetching the data through internet. May i know the cause of this problem and also how to send the data in smaller chunks to avoid this error.

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  • Network Security and Encryption explained in laymen terms

    - by Ehrann Mehdan
    Although I might pretend very well that I known a thing about networks or security and it might help me pass an interview, or fix a bug, I don't really feel I'm fooling anyone. I'm looking for a laymen terms explanation of nowadays network security concepts and solutions. The information is scattered around and I didn't find a resource for "dummies" like me (e.g experienced Java developers that can speak the jargon but have no real clue what it means) Topics I have a weak notion about and want to understand better as a Java developer PGP Public / Private keys RSA / DES SSL and 2 way SSL (keystore / trustore) Protecting against Man in the middle fraud Digital Signature and Certificates Is there a resource out there that really explains it in a way that doesn't require a Cisco certificate / Linux lingo / know what is subnet masking or other plumbing skills?

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  • C automatically assign port

    - by Gary
    Hi, I just wanted to know how to use C to automatically assign a free port (and see what was used) if a specific port number is not provided. For example, i'm using this: struct sockaddr_in address; address->sin_family = AF_INET; address->sin_addr.s_addr = INADDR_ANY; address->sin_port = htons( port ); But how can I replace the sin_port assignment and let C automatically assign for me? Thanks!

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  • UDP sockets in ad hoc network (Ubuntu 9.10)

    - by Ekhiotz
    Hi! I am using BSD sockets in Ubuntu 9.10 to send UDP packets in broadcast with the following code: sock_fd = socket(PF_INET,SOCK_DGRAM,IPPROTO_UDP); //sock_fd=socket(AF_INET,SOCK_DGRAM,0); receiver_addr.sin_family = PF_INET; //does not send with broadcast in ad hoc receiver_addr.sin_addr.s_addr = htonl(INADDR_BROADCAST); inet_aton("169.254.255.255",&receiver_addr.sin_addr); receiver_addr.sin_port = htons(port); int broadcast = 1; // this call is what allows broadcast packets to be sent: if (setsockopt(sock_fd, SOL_SOCKET, SO_BROADCAST, &broadcast, sizeof broadcast) == -1) { perror("setsockopt (SO_BROADCAST)"); exit(1); } ret=sendto(sock_fd, packet, size, 0,(struct sockaddr*)&receiver_addr,sizeof(receiver_addr)); Note that is not all the code, it is only to have an idea. The program sends all the data with INADDR_BROADCAST if I am connected to an infrastructure wireless network. However, if my laptop is connected to an ad-hoc network, it is able to receive all the data, but not to send it. I have solved the problem using the 169.254.255.255 broadcast address, but I would like to know what is going on. Thank you in advance!

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  • Active directory logonCount is 0, though the user has logged in

    - by Arun
    For a user in active directory, the properties hold values for lastlogontime & lastlogontimestamp but the logoncount is 0. I am having only one domain controller in that domain. I found from surfing, that logonCount value of 0 indicates that the value is unknown. But I am totally confused with why it is unknown. Is that an issue with AD.

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  • Python and C++ Sockets converting packet data

    - by yeus
    First of all, to clarify my goal: There exist two programs written in C in our laboratory. I am working on a Proxy Server (bidirectional) for them (which will also mainpulate the data). And I want to write that proxy server in Python. It is important to know that I know close to nothing about these two programs, I only know the definition file of the packets. Now: assuming a packet definition in one of the C++ programs reads like this: unsigned char Packet[0x32]; // Packet[Length] int z=0; Packet[0]=0x00; // Spare Packet[1]=0x32; // Length Packet[2]=0x01; // Source Packet[3]=0x02; // Destination Packet[4]=0x01; // ID Packet[5]=0x00; // Spare for(z=0;z<=24;z+=8) { Packet[9-z/8]=((int)(720000+armcontrolpacket->dof0_rot*1000)/(int)pow((double)2,(double)z)); Packet[13-z/8]=((int)(720000+armcontrolpacket->dof0_speed*1000)/(int)pow((double)2,(double)z)); Packet[17-z/8]=((int)(720000+armcontrolpacket->dof1_rot*1000)/(int)pow((double)2,(double)z)); Packet[21-z/8]=((int)(720000+armcontrolpacket->dof1_speed*1000)/(int)pow((double)2,(double)z)); Packet[25-z/8]=((int)(720000+armcontrolpacket->dof2_rot*1000)/(int)pow((double)2,(double)z)); Packet[29-z/8]=((int)(720000+armcontrolpacket->dof2_speed*1000)/(int)pow((double)2,(double)z)); Packet[33-z/8]=((int)(720000+armcontrolpacket->dof3_rot*1000)/(int)pow((double)2,(double)z)); Packet[37-z/8]=((int)(720000+armcontrolpacket->dof3_speed*1000)/(int)pow((double)2,(double)z)); Packet[41-z/8]=((int)(720000+armcontrolpacket->dof4_rot*1000)/(int)pow((double)2,(double)z)); Packet[45-z/8]=((int)(720000+armcontrolpacket->dof4_speed*1000)/(int)pow((double)2,(double)z)); Packet[49-z/8]=((int)armcontrolpacket->timestamp/(int)pow(2.0,(double)z)); } if(SendPacket(sock,(char*)&Packet,sizeof(Packet))) return 1; return 0; What would be the easiest way to receive that data, convert it into a readable python format, manipulate them and send them forward to the receiver?

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  • Compare Quagga to XORP

    - by Sargun Dhillon
    What do you think of Quagga compared to XORP as a dynamic software routing engine? What are the technical merits of each engine comparatively? Additionally, what do most people think of them from a programming view. Who has manipulated networks using these enginers? I was wondering from an OSPF, routing, BGP protocol user's perpspective.

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  • iPhone - How do I find the MAC address of the connected WiFi access point?

    - by Ciaran
    Without using the private APIs, is it possible to programatically determine the MAC address of the access point that the iPhone is connected to? I understand that this should be doable using the core BSD libraries, but we are new to this, so it would be great if someone can point us to some starter code. Note: we're trying to determine the MAC address of the remote device - not the MAC address of the iPhone.

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  • How to implement RFC 3393 (Ipdv packet delay varation) in C?

    - by sagar
    Hello , I am building an Ethernet Application in which i will be sending packets from one side and receiving it on the other side. I want to calculate delay in packets at the receiver side as in RFC 3393. So I have to put a timestamps in the packet at the sender side and then take the timestamps at the receiver side as soon as i receive the packet . Subtracting the values i will get the difference in timestamps and then subtracting this value with subsequent difference i will get One way ipdv delay . Both the clocks are not synchronized . So any help is greatly appreciated. Thank you.

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  • Programatically determining maximum transfer rate

    - by dauphic
    I have a problem that requires me to calculate the maximum upload and download available, then limit my program's usage to a percentage of it. However, I can't think of a good way to find the maximums. At the moment, the only solution I can come up with is transfering a few megabytes between the client and server, then measuring how ling the transfer took. This solution is very undesirable, however, because with 100,000 clients it could potentially result in too much of an increase to our server's bandwidth usage (which is already too high). Does anyone have any solutions to this problem?

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  • How to change subnet mask and DHCP enabled flag in C++ and Windows XP

    - by Don
    Does anyone know how to change the subnet mask and the DHCP enabled flag on Windows XP / Vista / 7 from a C++ program? The Windows API has a GetAdaptersInfo() routine which will give you that information, but I need the counterpart SetAdaptersInfo() which doesn't seem to exist. I've looked all over MSDN and the web and don't see how to do it on newer-than-Windows-NT machines. Any information is greatly appreciated.

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  • Need help using the Windows IP Helper API & ParseNetworString in C#.

    - by JohnnyNoir
    I'm attempting to rewrite some C# web service code that uses the Windows IP Helper API call "SendARP" to retreive a remote system's MAC address. SendARP works great - until you cross a network segment as Arp requests aren't routed. I've been looking at the "ParseNetworkString" documentation after happening across its existance on StackOverflow. The quick & dirty algorithm I have in mind is: public static string GetMacAddress(string strHostOrIP) { if (strHostOrIP is IPAddress) { parse results of nbstat -A strHostOrIP return macAddress } if (strHostOrIP is Hostname) { IPHostEntry hostEntry = null; try { hostEntry = Dns.GetHostEntry(strHostOrIP); } catch { return null; } if (hostEntry.AddressList.Length == 0) { return null; } foreach (IPAddress ip in hostEntry.AddressList) { if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork) { ipAddress = ip; break; } } } return GetMACAddress(ipAddress); } "ParseNetworkString" is new with Vista/Win2008 so I haven't been able to find example C# code demonstrating its use and I'm no C++ coder so if anyone can point me in the right direction...

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  • Host ::1 resolves to remote IP

    - by thebuckst0p
    /etc/hosts files usually have this line, ::1 localhost. I thought ::1 was the equivalent of 127.0.0.1/localhost, and from my reading it seems to be the IPv6 version. So I was using it in Apache for firewalling, "Allow from ::1" and it only allowed local. Then suddenly that stopped working, so I pinged ::1 and got a remote IP address. I tracerouted it and it went through my ISP, through some Microsoft server, then another half dozen steps of asterisks... I'm not sure why this would be (the remote IP), but it doesn't seem good. I grep'd my hard drive for the remote IP and it doesn't appear anywhere. Is this some indicator that I'm being hacked, or normal behavior? Maybe my IPv6 settings are wrong? (This is a brand new MacBookPro with Snow Leopard.) Any ideas about this would be great - what is ::1 supposed to be, why would it be remote, should I be worried, how do I get it back to localhost? Thank you!

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  • Feature categories for a social network

    - by mafutrct
    Not sure if this question belongs on SO. Anyway, please let me try to clarify the issue. I'm currently planning a social program. It's basically a chat server with the major additional ability to play games. I'd like to create categories of features that are offered to users. My question is, are there any useful standard feature categories? Does not have to be specific to my case, I'm interested in the general case as well. Just to give you an idea of what I'm thinking: functional e.g. play games social e.g. chatting operational e.g. 24/7 service availability I'm entirely unsure if this is the right place to ask, if you know of any better site to ask please don't hesitate to add a comment.

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  • Ubuntu problem not connecting to wireless or wired network

    - by ToughPal
    I recently installed openvpn and things were working. But I got a weird screen after a few hours and on restart my wired and wireless connections are not working. Can someone help? cat /etc/network/interfaces auto lo iface lo inet loopback cat /etc/resolv.conf #Generated by NetworkManager Is there anything missing? I tried both wired and wireless and both are not working. Usually if I ever have a problem with wireless, the wired always work! My /etc/network/interfaces is looking wrong. Can you please send me yours? I am using ubuntu 9.10 and the internet was working correctly until today! Please help

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  • How frequently IP packets are fragmented at the source host?

    - by Methos
    I know that if IP payload MTU then routers usually fragment the IP packet. Finally all the fragmented packets are assembled at the destination using the fields IP-ID, IP fragment offsets and fragmentation flags. Max length of IP payload is 64K. Thus its very plausible for L4 to hand over payload which is 64K. If the L2 protocol is Ethernet, which often is the case, then the MTU will be about 1600 bytes. Hence IP packet will be fragmented at the source host itself. However, a quick search about IP implementation in Linux tells me that in recent kernels, L4 protocols are fragment friendly i.e. they try to save the fragmentation work for IP by handing over buffers of size which is close to MTU. Considering these two facts, I am wondering about how frequently does the IP packet gets fragmented at the source host itself. Does it occur sometimes/rarely/never? Does anyone know if there are exceptions to the rule of fragmentation in linux kernel (i.e. are there situations where L4 protocols are not fragment friendly)? How is this handled in other common OSes like windows? In general how frequently IP packets are fragmented?

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