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  • Add shading to clipped UIView

    - by huggie
    I'm creating an iphone application. I have this UIView whose content is clipped with a path. I want to add shading and/or shadow to it. What's the best way to do this? For shadow, I tried CGContextSetShadow() but it doesn't seem to have an effect (perhaps it's drawing outside the shown region?) . How about shading? I want it to appear along the path. What's the best way to go about it? Is it to create another narrow clip strip along the original clipping path (if it's possible to have two clip path... ) Or does this need to be done in another CALayer? I am not even sure what that is yet.

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  • How can I call the iPhone to draw using other method?

    - by Tattat
    I have a view with a class called "drawingViewController", and I have the drawRect method: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); } But I wanna to define some other drawing method, but it did't work, how can I do so apart from calling drawRect method? thz in advance.

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  • Ie7 float problems and hiperlinks problems

    - by Uffo
    Markup <ul class="navigation clearfix"> <li class="navigation-top"></li> <div class="first-holder" style="height:153px;"> <dl class="hold-items clearfix"> <dd class="clearfix with"><a href="http://site.com" title="Protokoll">Protokoll</a></dd> <dd class="with-hover"><a href="http://site.com" title="Mein/e Unternehmen">Mein/e Unternehmen</a></dd> <dd class="with"><a class="face-me" href="http://site.com" title="Erweiterte Suche">Erweiterte Suche</a></dd> <dd class="with"><a href="http://site.com" title="Abmelden">Abmelden</a></dd> </dl> </div><!--[end] /.first-holder--> <li class="navigation-bottom"></li> </ul><!--[end] /.navigation--> Css: .first-holder{height:304px;position:relative;width:178px;overflow:hidden;margin-bottom:0px;padding-bottom: 0px;} .hold-items{top:0px;position:absolute;} .navigation dd.with{line-height:38px;background:url('/images/sprite.png') no-repeat -334px -46px;width:162px;height:38px;padding-bottom:0px;overflow: hidden;} .navigation dd.with a{position:relative;outline:0;display:block;font-weight:bold;color:#3f78c0;padding-left:10px;line-height:38px;} .with-hover{background:url('/images/sprite.png') no-repeat -505px -47px;width:178px;height:38px;line-height:38px;overflow:none;} .with-hover a{position:relative;display:block;font-weight:bold;color:#fff;padding-left:10px} .navigation-top{background:url('/images/sprite.png') no-repeat -694px -46px;width:160px;height:36px;} .navigation-top a{display:block;outline:0;height:20px;padding-top:18px;padding-left:138px;} .navigation-top a span{display:block;background:url('/images/sprite.png') no-repeat -212px -65px;width:8px;height:6px;} .navigation-bottom{background:url('/images/sprite.png') no-repeat -784px -402px;width:160px;height:37px;} .navigation-bottom a{display:block;outline:0;height:20px;padding-top:18px;padding-left:138px;} .navigation-bottom a span{display:block;background:url('/images/sprite.png') no-repeat -212px -74px;width:8px;height:6px;} Also the links, are not clickable, if I click on a link in IE7 it doesn't do the action..it doesn't redirect me to the location. This is how it looks in IE7: http://screencast.com/t/MGY4NjljZjc This is how it look in IE8,Firefox,Chrome and so on http://screencast.com/t/MzhhMDQ1M What I'm doing wrong PS: .navigation-top a span and .navigation-bottom a span I'm using some where else, but that it's ok it works fine.

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  • Bug when adding a sprite to 1 <s:State>

    - by lostincode
    I'm working within a skin for a button that has some <s:State> normal over In the tag, I'm drawing a circle private var theshape:Sprite; private function drawShape():void { theshape = new Sprite(); theshape.graphics.beginFill(0x666666); theshape.graphics.drawCircle(3,5,10); theshape.graphics.endFill(); //i then add it to a Spite Visual Element that's defined in mxml canv.addChild(theshape); } This works fine, until I try to control under which states that canv SpriteVisualElement appears. If I just add an includeIn like this <s:SpriteVisualElement id="canv" includeIn="over" /> I get a run-time error TypeError: Error #1009: Cannot access a property or method of a null object reference. Any ideas what the problem is, or a different way I can accomplish the same thing. What I need is to simply include the circle in the button when it's in the hover state.

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  • How to refresh to entire device's screen (Windows Mobile)?

    - by walidad
    Hi everybody, I'm working on a simple application that draws an alpha-blended picture on the screen's Device Context every 2 secs, I want to refresh the screen contents before the drawing operation (To erase the drawn pic), I have used many many trick but unfortunately, the screen won't refresh correctly, some regions still keep portions of the drawn pic I'm really frustrated from this issue :( These are the sources codes I have used, I'm using C# SendMessage(HWND_BROADCAST, WM_SYSCOLORCHANGE, IntPtr.Zero, IntPtr.Zero); // wasted time in the refreshing process is enough to keep this. UpdateWindow(HWND_BROADCAST);// does not work at all! InvalidateRect(IntPtr.Zero,IntPtr.Zero,true); // the same goes here. SendMessage(HWND_BROADCAST, WM_PAINT, IntPtr.Zero, IntPtr.Zero); // pfffff ! SendMessage(HWND_BROADCAST, WM_SETTINGCHANGE, new IntPtr(SPI_SETNONCLIENTMETRICS), IntPtr.Zero); // trying to refresh the explorer, no resutl I used also EnumWindows and call back , very slow and does not fit my case. I wanna refresh the whole screen Help please! Regards Waleed

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  • GUI-Library for microcontroller

    - by Martin Kirsche
    I want to create a GUI driven application for a micro-controller (Atmel XMEGA) that is connected to a 128x64 dots graphics LCD (EA DOGL128-6) and 4 buttons for navigation. Controlling the display itself (e.g. drawing pixels and characters) is no problem but in order to prevent me from reinventing the wheel I was googling for a GUI-Library/-Toolkit that is written in c, includes its source code, will run on a 32 MHz 8-bit micro-controller and provides at least the following controls: panel (to group elements) menu (scrollable) icon label button line-graph (optional) But I didn't find any thing useful. Does anyone know (or better uses) such a library(preferably for free)?

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  • Draw window with just borders

    - by Tonatiuh
    How can I create a application window that is showing just the borders of the window, but i don't want to show the contents of the window itself. I mean i want to see the rest of the desktop or the others windows through the entire region of my window. No using transparences. Just draw the borders. I suppose it's like detecting the messages WM_ERASEBKGND and WM_PAINT and doing nothing in these cases to force not painting in the contens, but I have tried and window is still drawing a white background. How can i get it?

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  • graphviz segmentation fault

    - by LucaB
    Hi I'm building a graph with many nodes, around 3000. I wrote a simple python program to do the trick with graphviz, but it gives me segmentation fault and I don't know why, if the graph is too big or if i'm missing something. The code is: #!/usr/bin/env python # Import graphviz import sys sys.path.append('..') sys.path.append('/usr/lib/graphviz') import gv # Import pygraph from pygraph.classes.graph import graph from pygraph.classes.digraph import digraph from pygraph.algorithms.searching import breadth_first_search from pygraph.readwrite.dot import write # Graph creation gr = graph() file = open('nodes.dat', 'r') line = file.readline() while line: gr.add_nodes([line[0:-1]]) line = file.readline() file.close() print 'nodes finished, beginning edges' edges = open('edges_ok.dat', 'r') edge = edges.readline() while edge: gr.add_edge((edge.split()[0], edge.split()[1])) edge = edges.readline() edges.close() print 'edges finished' print 'Drawing' # Draw as PNG dot = write(gr) gvv = gv.readstring(dot) gv.layout(gvv,'dot') gv.render(gvv,'svg','graph.svg') and it crashes at the gv.layout() call. The files are somthing like: nodes: node1 node2 node3 edges_ok: node1 node2 node2 node3

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  • Testing complex entities

    - by Carlos
    I've got a C# form, with various controls on it. The form controls an ongoing process, and there are many, many aspects that need to be right for the program to run correctly. Each part can be unit tested (for instance, loading some coefficients, drawing some diagnostics) but I often run into problems that are best described with an example: "If I click here, then here, then change this, then re-open the form, then click here, it crashes or produces an error" I've tried my best to use common code organisational ideas (inheritance, DRY, separation of concerns) but there never seems to be a way to test every single path, and inevitably, a form with several controls will have a huge number of ways to execute. What can I read (preferably online) that addresses this kind of issue, and is there a (non-generic) term for it. This isn't a specific problem I'm having, but one that creeps up on me, especially with WinForms.

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  • Internet Explorer and onMouseOver/onMouseOut

    - by Thorbjørn Reimann-Andersen
    Hi all, I have tried looking a similar question on here but couldnt find one so here it comes: I have this html (ignore the "+whatever+@", its in a codebehind file so im putting some variables that im getting from there): <div id='ReferenceContainer"+UniqueID+@"' style='background-color:"+BackcolourOFF+@"; width:"+CompWidth+@"; height:"+CompHeight+@";'> <div id='Reference"+UniqueID+@"' style='width:"+CompWidth+@"; height:"+CompHeight+@"; '> <div id='RefTextContainer"+UniqueID+@"' style='float:left; width:"+CompWidth+@"; height:"+CompHeight+@"; ' > <div id='RefTitleCon' style='margin-top:"+RefTitleMargin+@"px; color:"+RefTitleColor+@"; z-index:-1;' ><p><b>"+RefTitle+@"</b></p> </div> <div id='RefTextCon'><p>"+RefText+@"</p></div> </div> <div id='RefPicContainer"+UniqueID+@"' style='float:right;'> <img id='RefImg"+UniqueID+@"first' class='first' name='RefImg"+UniqueID+@"' src=" + StartImg + @" style='position:absolute;' ></img> <img id='RefImg"+UniqueID+@"second' class='second' name='RefImg"+UniqueID+@"' src=" + AltImg + @" style='display:none;' ></img> </div> </div> <div id='ScriptContainer"+UniqueID+@"' style='width:"+CompWidth+@"; height:"+CompHeight+@"; position:relative; top:-"+CompHeight+@"px; left:0px;' onMouseOver='ChangeBackcolourON"+UniqueID+@"()' onMouseOut='ChangeBackcolourOFF"+UniqueID+@"()'></div> </div> Now in firefox, everything works just perfect. The div "ScriptContainer" sits in front of the whole thing and when the mouse enters or leaves the functions work exactly as they should. But IE8 places the text in front of everything and then the functions do not work as i would like them to. "ChangeBackcolourOFF" gets called every time the mouse enters the text, which sits in front of everything and "ChangeBackcolourON" gets called every time the mouse enters the "Scriptcontainer" from the text. So i either need to figure out how to force the text to be placed behind the "Scriptcontainer" or some other solutions. I appreciate you answers

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  • Math for a geodesic sphere

    - by Marcelo Cantos
    I'm trying to create a very specific geodesic tessellation, but I can't find anything online about it. It is normal to subdivide the triangles of an icosahedron into triangle patches and project them onto the sphere. However, I noticed an animated GIF on the Wikipedia entry for Geodesic Domes that appears not to follow this scheme. Geodesic spheres generally comprise a mixture of mostly hexagonal triangle patches, with pentagonal patches forming at the vertices of the original icosahedron; in most cases, these pentagons are linked together; that is, following a straight edge from the center of one pentagon leads to the center of another pentagon. In the Wikipedia animation, however, the edge from the center of one pentagon doesn't appear to intersect the center of an adjacent pentagons; instead it intersects the side of the other pentagon. Hopefully the drawing below makes this clear: Where can I go to learn about the math behind this particular geometry? Ideally, I'd like to know of an algorithm for generating such tessellations.

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  • Opening a huge .csv file with Excel Interop using C#

    - by user262102
    Hi, I have an application that write huge .csv files about the size ranging from 1 GB to 2 GB. I need to color code the file and save it as .xlsx. So I have tried using Excel Interop and it works great for small files, but when I try to open a 1.3 GB .csv file with Excel, I get an Hresult error. Any ideas as to how I could accomplish this task either with using Excel, or if there is any other way of doing it. Thanks!

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  • draw ios quartz 2d path with a varying alpha component

    - by Giovanni
    Hi, I'd like to paint some Bezier curves with the alpha channel that is changing during the curve painting. Right now I'm able to draw bezier paths, with a fixed alpha channel. What I'd like to do is to draw a single bezier curve that uses a certain value of the alpha channel for the first n points of the path another, alpha value for the subsequent m points and so on. The code I'm using for drawing bezier path is: CGContextSetStrokeColorWithColor(context, curva.color.CGColor); .... CGContextAddCurveToPoint(context, cp1.x, cp1.y, cp2.x, cp2.y, endPoint.x, endPoint.y); .... CGContextStrokePath(context); Is there a way to achieve what I'm describing? Many thanks, Giovanni

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  • OpenGL suppresses exceptions in MFC dialog-based application

    - by Mikhail
    Hello. I have an MFC-driven dialog-based application created with MSVS2005. Here is my problem step by step. I have button on my dialog and corresponding click-handler with code like this: int* i = 0; *i = 3; I'm running debug version of program and when I click on the button, Visual Studio catches focus and alerts "Access violation writing location" exception, program cannot recover from the error and all I can do is to stop debugging. And this is the right behavior. Now I add some OpenGL initialization code in the OnInitDialog() method: HDC DC = GetDC(GetSafeHwnd()); static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd 1, // version number PFD_DRAW_TO_WINDOW | // support window PFD_SUPPORT_OPENGL | // support OpenGL PFD_DOUBLEBUFFER, // double buffered PFD_TYPE_RGBA, // RGBA type 24, // 24-bit color depth 0, 0, 0, 0, 0, 0, // color bits ignored 0, // no alpha buffer 0, // shift bit ignored 0, // no accumulation buffer 0, 0, 0, 0, // accum bits ignored 32, // 32-bit z-buffer 0, // no stencil buffer 0, // no auxiliary buffer PFD_MAIN_PLANE, // main layer 0, // reserved 0, 0, 0 // layer masks ignored }; int pixelformat = ChoosePixelFormat(DC, &pfd); SetPixelFormat(DC, pixelformat, &pfd); HGLRC hrc = wglCreateContext(DC); ASSERT(hrc != NULL); wglMakeCurrent(DC, hrc); Of course this is not exactly what I do, it is the simplified version of my code. Well now the strange things begin to happen: all initialization is fine, there are no errors in OnInitDialog(), but when I click the button... no exception is thrown. Nothing happens. At all. If I set a break-point at the *i = 3; and press F11 on it, the handler-function halts immediately and focus is returned to the application, which continue to work well. I can click button again and the same thing will happen. It seems like someone had handled occurred exception of access violation and silently returned execution into main application message-receiving cycle. If I comment the line wglMakeCurrent(DC, hrc);, all works fine as before, exception is thrown and Visual Studio catches it and shows window with error message and program must be terminated afterwards. I experience this problem under Windows 7 64-bit, NVIDIA GeForce 8800 with latest drivers (of 11.01.2010) available at website installed. My colleague has Windows Vista 32-bit and has no such problem - exception is thrown and application crashes in both cases. Well, hope good guys will help me :) PS The problem originally where posted under this topic.

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  • What's the difference between reflow and repaint?

    - by Jon Raasch
    I'm a little unclear on the difference between reflow + repaint (if there's any difference at all) Seems like reflow might be shifting the position of various DOM elements, where repaint is just rendering a new object. E.g. reflow would occur when removing an element and repaint would occur when changing its color. Is this true?

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  • To make the drawn text clear

    - by user1758835
    I have written the code to draw text on the image and to save the image,But the text which I am drawing is looking blur on the image.What modifications need to do to make it clear,Or if there is any other way to draw text on image in android Canvas canvas = new Canvas(photo); Typeface tf = Typeface.create(topaste, Typeface.BOLD); Paint paint = new Paint(); paint.setStyle(Style.FILL); paint.setTypeface(tf); paint.setColor(Color.WHITE); paint.setStrokeWidth(12); canvas.drawBitmap(photo, 0, 0, paint); canvas.drawText(topaste, 15, 120, paint); image.setImageBitmap(photo);

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  • How to customize the appearance of a tab bar?

    - by Dan Harrelson
    I am looking to customize the appearance of a tab bar. Specifically I want to: Change the default tabBar color Add a custom image on top of the tabBar Add custom images to tabBarButtons Change the font of tabBarButtons In a nutshell, I want all of the functionality of a tab bar but with a completely custom look. Should I start subclassing elements, or using categories or what?

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  • Contact Bubble EditText

    - by toobsco42
    I am trying to create contact bubbles in the MultiAutoCompleteTextView similiar to how it is implemented in the Google+ app. Below is a screen shot: . I have tried to extend the DynamicDrawableSpan class in order to get a spannable drawable in the background of a span of text public class BubbleSpan extends DynamicDrawableSpan { private Context c; public BubbleSpan(Context context) { super(); c = context; } @Override public Drawable getDrawable() { Resources res = c.getResources(); Drawable d = res.getDrawable(R.drawable.oval); d.setBounds(0, 0, 100, 20); return d; } } Where my oval.xml drawable is defined as so: <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval"> <solid android:color="#00000000"/> <stroke android:width="4dp" android:color="#99000000" android:dashWidth="4dp" android:dashGap="2dp" /> <padding android:left="7dp" android:top="7dp" android:right="7dp" android:bottom="7dp" /> <corners android:radius="4dp" /> </shape> In my Activity class that has the MulitAutoCompleteTextView, I set the bubble span like so: final Editable e = tv.getEditableText(); final SpannableStringBuilder sb = new SpannableStringBuilder(); sb.append("some sample text"); sb.setSpan(new BubbleSpan(getApplicationContext()), 0, 6, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); e.append(sb); However, instead of the oval shape displaying behind the first 6 characters in the string, the characters are not visible and there is no oval drawable in the background. If i change the BubbleSpan's getDrawable() method to use a .png instead of a shape drawable: public Drawable getDrawable() { Resources res = c.getResources(); Drawable d = res.getDrawable(android.R.drawable.bottom_bar); d.setBounds(0, 0, 100, 20); return d; } Then the .png will show up but the characters in the string that are a part of the span will not show up. How can I make it so that the characters in the span are displayed in the foreground, meanwhile a custom shape drawable gets displayed in the background? I attempted to also use an ImageSpan instead of subclassing DynamicDrawableSpan but was unsuccessful.

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