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  • WinXP Parallels Guest with OS X host -- communication between the two?

    - by Justin
    The setup: Windows XP guest OS running inside Parallels 5 on a OS X 10.6.2 host. I have a win32 application that runs in windows that communicates with other programs by sending out keystrokes to the program in focus. I can run this software inside parallels just fine, but I need a way for it to communicate (via keystrokes) with native OS X applications. For instance, the windows software sends out a continuous stream of a's and w's, based on the program input from an external source. On the other side, I have a Mac version of VLC media player with hotkeys set up for a and w for the two functions I would like to manipulate from the windows software. How can I set up a link between the guest and host OS's with Parallels that lets a windows program send keystrokes to a mac program?

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  • Searching for range overlaps in Ruby hashes

    - by mbm
    Say you have the following Ruby hash, hash = {:a => [[1, 100..300], [2, 200..300]], :b => [[1, 100..300], [2, 301..400]] } and the following functions, def overlaps?(range, range2) range.include?(range2.begin) || range2.include?(range.begin) end def any_overlaps?(ranges) # This calls to_proc on the symbol object; it's syntactically equivalent to # ranges.sort_by {|r| r.begin} ranges.sort_by(&:begin).each_cons(2).any? do |r1, r2| overlaps?(r1, r2) end end and it's your desire to, for each key in hash, test whether any range overlaps with any other. In hash above, I would expect hash[:a] to make me mad and hash[:b] to not. How is this best implemented syntactically?

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  • requireJS : How to structure Javascript for an entire site?

    - by pagewil
    I have 3000+ lines of javascript that I need to get into a sensible/maintainable structure. I have chosen to use requireJS as it has been recommend to me by a few people. I have a bunch of variables that are used throughout the application and need to be available everywhere. I also have a bunch of functions that need to be available everywhere. Apart from these two dependencies most of the code can be divided off into their own modules. I am having trouble understanding how to manage my main variables so that if one module of code makes changes to the variables the rest of the JS modules will see that change. I think I need to see a few examples that demonstrate how requireJS is intended to work on a larger scale that the examples in the documentation. If anyone is an experienced requireJS user I would love the hear your tips!

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  • Dynamically udpate canvasOverlay property of jQuery jqPlot

    - by You Kuper
    I want to dynamically udpate canvasOverlay property of jQuery jqPlot. This will provide the effect of a timeline in my jqPlot. This effect should be similar to the one shown in this jFiddle. However, instead of drawing points, I want to update canvasOverlay property every second: canvasOverlay: { show: true, objects: [ { rectangle: { xmax: new Date(), xminOffset: "0px", xmaxOffset: "0px", yminOffset: "0px", ymaxOffset: "0px", color: "rgba(0, 0, 0, 0.1)", showTooltip: true } }, ] } How can I do this? What are the functions I should use? UPDATE: My idea is to do something like this: canvasOverlay: { name: 'current', show: true, objects: [ { rectangle: { xmax: new Date(), xminOffset: "0px", xmaxOffset: "0px", yminOffset: "0px", ymaxOffset: "0px", color: "rgba(0, 0, 0, 0.1)", showTooltip: true } }, ] } /... var co = plot.plugins.canvasOverlay; var current = co.get('current'); current.options.objects.rectangle.xmax = new Date(); co.draw(plot);

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  • mootools: $ not defined

    - by eaigner
    I've strange error i don't understand. I'm just moving my code from jQuery over to Mootools because it's much cleaner than the jQuery mess. Now when i use the $$('div.canvas') in mootools i get the correct element. When i try $(document).getElement('div.canvas') it tells me that $ is not defined. How can $$ and all helper functions like $lambda etc. be defined but not $? Has something changed there from 1.1 to 1.2 and the docs are not updated yet?

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  • How could my code compliled correctly without necessary headers?

    - by ZhengZhiren
    I use the functions fork(),exec()... But how can this program compiled without including some extra headers(like sys/types.h, sys/wait.h). I use ubuntu 10.04 with gcc version 4.4.3 #include <stdio.h> #include <stdlib.h> int main() { pid_t pid; printf("before fork\n"); pid = fork(); if(pid == 0) { /*child*/ if(execvp("./cpuid", NULL)) { printf("error\n"); exit(0); } } else { if(wait(NULL) != -1) { printf("ok\n"); } } return 0; }

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  • Issues with Sinatra and Heroku

    - by Brian Michel
    So I've created and published a Sinatra app to Heroku without any issues. I've even tested it locally with rackup to make sure it functions fine. There are a series of API calls to various places after a zip code is consumed from the URL, but Heroku just wants to tell me there is an server error. I've added an error page that tries to give me more description, however, it tells me it can't perform a `count' for #, which I assume means hash. Here's the code that I thin it's trying to execute... if weather_doc.root.elements["weather"].children.count > 1 curr_temp = weather_doc.root.elements["weather/current_conditions/temp_f"].attributes["data"] else raise error(404, "Not A Valid Zip Code!") end If anyone wants to bang on it, it can be reached at, http://quiet-journey-14.heroku.com/ , but there's not much to be had.

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  • Using template specialization in C++

    - by user550413
    How can I write a function using template specialization that has 2 different input types and an output type: template <class input1, class input2, class output> and return the sum of the 2 numbers (integers/doubles). However, if I get 2 integers I want to return an integer type but for any other combinations of integer and double I'll always return double. I am trying to do that without using directly the '+' operator but having the next functions instead: double add_double_double(double a, double b) {return (a+b);} double add_int_double(int a, double b) {return ((double)(a)+b);} int add_int_int(int a, int b) {return (a+b);}

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  • OpenGL ES perspective projection

    - by TimeManx
    I'm having a hard time understanding how glFrustum & gluPerspective work. I understand the concept of perspective projection but the functions aren't behaving how I expect them to. For example, if I set the frustum this way glFrustumf(0, 10, 0, 10, 1, 100) and have a rectangle at points 0, 0, 1, 0, 10, 1, 10, 10, 1, 10, 0, 1 then the rectangle is drawn with its left edge at -5 & right edge at 5, so the left half of the rectangle isn't visible. And if x is translated, I'd expect y to be too. But that doesn't happen either. In whatever examples I've seen, the coordinates for the projection matrix are taken as glFrustumf(-10, 10, -10, 10, 1, 100) but either way, whatever part is shown should be dependent on the rectangle's coordinates, right?

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  • What exactly is a memory page fault?

    - by dontWatchMyProfile
    From the docs: Note: Core Data avoids the term unfaulting because it is confusing. There's no “unfaulting” a virtual memory page fault. Page faults are triggered, caused, fired, or encountered. Of course, you can release memory back to the kernel in a variety of ways (using the functions vm_deallocate, munmap, or sbrk). Core Data describes this as “turning an object into a fault”. Is a Fault in Core Data essentially a memory page fault? I have only a slight idea about what a memory page is. I believe it's a kind of "piece of code in memory" which is needed to execute procedures and stuff like that, and as the app is runing, pieces of code are sucked into memory as "pages" and thrown away as they're not needed anymore. Probably 99% wrong ;) Anyone?

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • C++ Vector at/[] operator speed

    - by sub
    In order to give functions the option to modify the vector I can't do curr = myvec.at( i ); doThis( curr ); doThat( curr ); doStuffWith( curr ); But I have to do: doThis( myvec.at( i ) ); doThat( myvec.at( i ) ); doStuffWith( myvec.at( i ) ); (as the answers of my other question pointed out) I'm going to make a hell lot of calls to myvec.at() then. How fast is it, compared to the first example using a variable to store the result? Is there a different option for me? Can I somehow use pointers? When it's getting serious there will be thousands of calls to myvec.at() per second. So every little performance-eater is important.

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  • Limiting what a .net plugin can access

    - by David Hogue
    I have a web application that can load plugins through reflection. It currently uses Assembly.LoadFrom() and Activator.CreateInstance() to get this done. Right now plugins are loaded into the same AppDomain and have access to anything in my app and anything my app could access. What I'm looking for is a way to limit what classes and methods the plugin can access for security purposes. I want to have all of my classes and methods throw an exception when called unless they are whitelisted. I'd be whitelisting basically all the functions in an API class and a few data transfer objects. I also don't want the plugin to be able to access the filesystem or the database on it's own. I think I can do that with trust levels in a separate AppDomain though. Does anyone out there have any good ideas or resources? Is this something that could be done with Code Access Security or the new Security-Transparent Code features in .net 4?

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  • i need help to designe code in c++

    - by user344987
    ) Design and implement a Graph data structure. Use adjacency matrix to implement the unweighted graph edges. The Graph must support the following operations: 1.Constructor 2.Destructor 3.Copy constructor 4.A function to add an edge between two nodes in the graph 5.A display function that outputs all the edges of the graph 6.A function edge that accepts two nodes, the function returns true if there is an edge between the passed nodes, and returns false otherwise. B.(100 points) Depth first search and Breadth first search functions. C.(100 points) A function to output a spanning tree of the graph, use any algorithm you find appropriate, also, make the necessary changes on the data structure in A to implement your algorithm.

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  • What is the precedence of characters when sorting in MySQL, PHP, or just in general?

    - by FireCoding
    Question: Where can I find the precedence of characters when sorting in MySQL, PHP, or just in general on Linux and Windows OS? For example, everybody knows that a comes before b when performing an ascending sort on a string in MySQL. But what about other characters? Does the dollar-sign $ come before asterisk * ? Does a space come before an exclamation-mark? etc... What dictates the sort order? Does it use underlying ascii / UTF-8 values? Is it different for different technologies? Technologies to consider: Databases - MySQL / SQL / SQLite / Oracle / etc Programming languages (for string-sorting functions) - PHP / Javascript / ASP.NET / Visual C# / Python / Ruby / Objective C OS (i.e., sorting files by filename) - Windows / Linux / MacOS / iOS / Android

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  • modifying constants in objective c during run time

    - by moshikafya
    I am trying to solve the following problem. I have the following constants in my header file: #define PREFS_MY_CONSTANT_1 @"bla1" #define PREFS_MY_CONSTANT_2 @"bla2" #define PREFS_MY_CONSTANT_3 @"bla3" ... In one of my functions, I'd like to print to the UIbutton one of those strings based on user input, so say the user inputs '1', i would show bla1. Instead of creating a huge switch (i have 100 of those), I am looking for a way to combine the constant with the variable holding the user input, so something like that ideally: NSInteger input; [button setTitle:PREFS_MY_CONSTANT_{$input} forState: UIControlStateNormal]; Is something like that possible? what would be the best way to solve this?

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  • XBox 360 Dashboard Plugins

    - by ChoccyButton
    Is it possible to create plug ins for the Xbox 360 dashboard? I was looking to turn the 360 into the hub for the family. So you could for example turn the xbox on, and there on the dashboard see all the families calendars merged, todo lists, grocery lists, birthdays etc. I can't see anybody talking about plugins for the dashboard around the net so I'm guessing you can't, but thought I'd check. Next option will be something like a net top running in the family room, but that means 2 devices then, one for gaming and one for the family functions

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  • Order of execution and style of coding in Python

    - by Jason
    Hi guys. I am new to Python so please don't flame me if the question is too basic :) I have read that Python is executed from top - to - bottom. If this is the case, why do programs go like this: def func2(): def func1(): #call func2() def func() #call func1() if __name__ == '__main__': call func() So from what I have seen, the main function goes at last and the other functions are stacked on top of it. Am I wrong in saying this? If no, why isn't the main function or the function definitions written from top to bottom?

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  • Software Engineering Component Repository Tool

    - by user320480
    Hello, I'm working as a software engineer for a company. We are going to apply some software engineering standards in our development process. We need a tool which provides a repository for our peripheral products (functions, classes, libraries, ...) which is created during software development process for later use. The tool should provide some functionalities (e.g Name of the component, it's functionality, withing which projects it is used?, author, publication date, list of known bugs, user rating, comment, ...) and it's better to have a web-based interface. Does anybody know such a software?

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  • from JS to iphone dev - what's the best language to start with?

    - by Enkai
    I am a total beginner and would like to eventually learn to develop for the iphone. I have just done a beginner's CS course where the language we learned was JavaScript. We studied basic concepts like: variables, arrays, loops (for,while,if,if..else..), properties and functions. I'm wondering if I am starting in the right/wrong place by following this book: Learn C on the Mac by Dave Mark? I have read a few chapters and am finding it a bit hard to get my head around the way that C works, for example the way that Strings are printed seems overly complicated as compared to JS. Do you think that JS was the wrong language to start off with and would I be better to go from JS straight to Objective-C rather than to C? I have tried to read up on previous threads on the merits/demerits of learning C first but haven't found any that relate JS to learning C/Obj C/ Cocoa. Any advice appreciated as I am very new to this. Thanks

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  • How to define a new type (class) in Python using C API?

    - by ~mech
    Hi, I am trying to use the Python C API to define a new class inside a module that would expose certain functionality written in C to Python code. I specifically want to have it in the form of a class and not a set of module functions. However, I can't find anything regarding this particular task in the official documentation. The closest I could find is PyClass_New function (in the Python.h header) but it is not mentioned anywhere in the official docs, so I assume it is not supposed to be used. So, what is the proper way to define a new Python class from C code? Thanks.

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  • On which Windows versions and configurations does my C++ app run?

    - by saas
    I've built a C++ application using MSVC 2010, default compile settings (note: Using "Multithreaded" instead of "Multithreaded DLL" to avoid the Microsoft C++ runtime being needed). I used only the STL and a few, old functions from the Win32 API (Windows.h). Where will my app run? (98-7?) Can the be any differences on how my app works on different PCs? As said: It's only a simple console app. I'd be glad if you could add some additional information if you have it!

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  • I have some basic questions setting up a PHP daemon

    - by mike
    I will be writing my first daemon in php and I have a couple really basic questions that I need help with. 1) What packages need to be installed on my linux server and Does anything in PHP need to be enabled? So far I have gotten this - http://pear.php.net/package/System_Daemon/download 2) Where on server do I save my daemon files? 3) I have a number of files that need to be included within the daemon that contain classes and functions for gathering emails and attachments through IMAP. All of these files are currently in my web public directory, how do I include these files within my daemon? I think that is everything I need to get started. Thanks so much!

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  • Prevent Excel from evaluating unneeded expressions in OR()

    - by Wesley
    IF(OR(ISNA(MATCH(8,B10:B17,0)),MATCH(8,B10:B17,0)>8),"",...BLAH...) I understand how to fix this problem by rearranging my formula. I have it the way it is to show this point. You can see the OR() statement checks to see if the first MATCH() returns NA. When it does, OR() should automatically return TRUE and not evaluate the second MATCH() because conditions have been met for the OR() to return true no matter what other arguments there are. You'll notice that the first and second MATCH() functions do the same thing. What's happening is the entire function is returning NA because the second MATCH() is executing even though it doesn't have to, the OR() has been satisfied with one TRUE, therefore the function should return "". Is this a bug or is this intentional?

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  • Should I convert data arrays to objects in PHP in a CouchDB/Ajax app?

    - by karlthorwald
    I find myself converting between array and object all the time in PHP application that uses couchDB and Ajax. Of course I am also converting objects to JSON and back (for sometimes couchdb but mostly Ajax), but this is not so much disturbing my workflow. At the present I have php objects that are returned by the CouchDB modules I use and on the other hand I have the old habbit to return arrays like array("error"="not found","data"=$dataObj) from my functions. This leads to a mixed occurence of real php objects and nested arrays and I cast with (object) or (array) if necessary. The worst thing is that I know more or less by heart what a function returns, but not what type (array or object), so I often run into type errors. My plan is now to always cast arrays to objects before returning from a function. Of course this implies a lot of refactoring. Is this the right way to go? What about the conversion overhead? Other ideas or tips?

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