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  • how to install vlc player from tar file

    - by mohit
    After getting vlc-2.0.3tar.gz I extracted it and then tried the ./install, but it gave me an error. Then i did ./configure and got this.. configure: error: No package 'dbus-1' found. Then tried this: apt-get install dbus-1 But I got this: E: Could not get lock /var/lib/dpkg/lock - open (11: Resource temporarily unavailable) E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it? What do I do next?

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  • How do I reinstate my admin user privileges to global read/write

    - by Matt
    I am running Ubuntu 12.04 LTS. I only have the one user which I created when I installed Ubuntu. Everything has been fine - love it - until I updated a software package recently from the command line using sudo (not gksudo). I was having a little bother which did not make sense to me and in a fluff changed my user read/write privileges through the GUI (not even clear how I got there!). After restart I was stuck in a login loop - using the right login password but kept getting looped back to the login and could only login as Guest. I could still login with my user/password via ctrl + alt + f1 Eventually I was able to login again at start up. Not sure exactly what it was I changed that worked but it was one of/or a combination of installing latest security updates, changing login manager from LightDM to DGM and back again, removing the ICE/Xauthority and chown user. Current dilemma is my primary admin user privileges were read only. In the command line ls -ls /home/user returned this value: drwx------ 48 username username 20480 I have since changed this using sudo chmod 0755 /home/username (from my limited understanding 755 should return my user privileges to their original read/write glory). ls -ld /home/user currently shows my user privileges as: drwxr-xr-x 48 username username 20480 I still seem to have only read access permissions. I've been through lots of threads (and the help file) that talk about creating new users/groups permissions etc. but specific info on returning my existing global/admin/primary users privileges to what they were when I first created that user - baffling me. I feel this is something really simple I'm just not getting it. Please help! sudo mount /dev/sda1 on / type ext4 (rw,errors=remount-ro) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /proc type sysfs (rw,noexec,nosuid,nodev) none on /sys/fs/fuse/connections type fusect1 (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) udev on /dev type devtmpfs (rw,mode=07pe tmpfs55) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw, ,nosuid,nodev,size=5242880 none on /run/shm type tmpfs (rw,nosuid,nodev) gvfs-fuse-daemon on /home/meng/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=meng) none on /tmp/guest-1R2Fi5 type tmpsf (rw,mode=700)

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  • Wine 1.5 %ProgramFiles% error

    - by elclanrs
    I'm trying to install d3dx9 with winetricks on wine 1.5 from ppa and I keep getting an error. I tried: WINEARCH=win32 WINEPREFIX=~/.win32 winecfg sudo WINEARCH=win32 WINEPREFIX=~/.win32 winetricks And still get this error: wine cmd.exe /c echo '%ProgramFiles%' returned empty string If I type wine cmd.exe /c echo '%ProgramFiles%' into the terminal I get C:\Program Files so the path seems correct but not when I run winetricks. I also tried this regedit fix with no luck. Any ideas?

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  • Missing Indexes DMV Report, 3 billion Impact!

    - by Tara Kizer
    We’ve been having some major performance issues with one of the applications that I support.  The database is on SQL Server 2005 and is about 150GB in size.  We’ve identified a couple of issues already on the database side.  The first issue is that some query (or maybe several queries) is getting a bad execution plan at some point in time during the day.  When it occurs, database performance comes to a grinding halt.  We know it’s a bad execution plan as running DBCC FREEPROCCACHE immediately resolves the problem system-wide.  As we have not yet identified the problematic query, we’ve put a temporary solution in place that frees the procedure cache on an hourly basis via a SQL Agent job.  This is not ideal, but it is getting us through the day without a major problem.  We are actively working on identifying the problematic query and hope to disable the SQL Agent job soon. Earlier this week, we had a major slowdown for one of the processes of this application.  I was unable to find any database performance issues, but I continued to investigate it.  One of things that I typically do when investigating database performance issues is run the “Missing Indexes DMV Report” (that’s what I call it at least).  When analyzing the output of that report, I immediately dismiss anything under 1 million “Impact” as I want to target the “low-hanging fruit” initially.  When I ran the report earlier this week, I was shocked to find a suggested index with an impact of over 3 billion! Do I win a prize for the highest impact?  Has anyone seen a value higher than mine?  My exact value was 3154284120.67765. The performance issue from earlier this week ended up being an application problem, but it also brought to light a much needed index.  I had previously seen this index come up in that report but always with a much lower impact.  I had never considered it as the index’s selectivity is very low.  It’s a composite index with three columns.  The first column is not selective, the first two columns are not selective, and the three columns together are not selective.  In fact, no matter how I order it, the index will not be selective at all.  I briefly discussed this with Kimberly Tripp, and she said that this was okay for covering indexes.  Selectivity is irrelevant for a covering index.  She indicated that she’s even created indexes with gender as the first column in the index.  I’ve got lots to learn still!

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  • Problems with my Intel HD GC

    - by Stevan Hranisavljevic
    I'm running Ubuntu and I have an Intel HD graphic card, I installed Counter Strike 1.6 and I cannot launch wide screen display mode, parts from the both side of my screen are black. Also when I am playing some clips on YouTube, both sides on the screen are black and I don't see the whole picture. When I click on "About this computer" I'm getting this: Intel® Sandybridge Mobile x86/MMX/SSE2 But I can't find the driver for my Intel GC. I have this driver installed: X.Org X server -- Intel i8xx, i9xx

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  • Internships available in Oracle Netherlands - this summer

    - by jessica.ebbelaar
    I am Jannie Minnema, Director of Business Operations for Oracle in the Benelux. My career at Oracle started at Oracle Headquartes in San Francisco as a Project Manager, building Computer Based Training Products. After spending 3 years in Dubai, my husband and I moved to the USA as he wanted to study a MBA there. This move kick started my career as I was working in Silicon Valley during a time of great opportunity. After the USA, I fulfilled numerous roles at Oracle ranging from Project Management to Sales and Marketing. I currently work in the Netherlands were I am now Director of Business Operations for Oracle in the Benelux and a member of the Dutch Management Team. Business Operations advises the Benelux Management Team and focuses on topics such as Corporate Social Responsibility, Customer Satisfaction, Internal Communication, Internal training and effective usage of Sales Tools and Systems. We are currently also working on how best to introduce a “New way of Working”. The move to our new office building in 2011 aides in creating the right environment for this. Our goal is to continually improve the organisation. I enjoy working for Oracle because there is never a dull moment, and I am continuously challenged to improve. The environment that I work in changes constantly. Look at all the recent acquisitions; over 60 in the past 3 years! If you, as an Oracle employee, see something that can be done better, like a new service or tool, then combine it with some enthusiasm, motivate it further and the (Oracle) world changes! Internships This summer we have a number of Internships available, coordinated by the Business Operations team. We very much look forward to welcoming Students in our Dutch office. We look at it as an opportunity for both Oracle and the Interns to learn from each other. It will definitely result in both parties improving, growing and achieving results! We offer Internships related to Sales, Marketing and New Technology. You can find the assignments here. During the Internship you will experience what is like to work for an international and dynamic company, where we work and play hard. Our customers are major Dutch companies and our employees are professionals that compare working at Oracle with playing a Soccer World Cup final. We offer several Internships at the same time, so you will learn and share your experiences with a group of fellow students. If you have any questions related to this article feel free to contact [email protected].  You can find our job opportunities via http://campus.oracle.com

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  • PowerShell &ndash; Recycle All IIS App Pools

    - by Lance Robinson
    With a little help from Shay Levy’s post on Stack Overflow and the MSDN documentation, I added this handy function to my profile to automatically recycle all IIS app pools.           function Recycle-AppPools {     param(     [string] $server = "3bhs001",     [int] $mode = 1, # ManagedPipelineModes: 0 = integrated, 1 = classic     )  $iis = [adsi]"IIS://$server/W3SVC/AppPools" $iis.psbase.children | %{ $pool = [adsi]($_.psbase.path);    if ($pool.AppPoolState -eq 2 -and $pool.ManagedPipelineMode -eq $mode) {    # AppPoolStates:  1 = starting, 2 = started, 3 = stopping, 4 = stopped               $pool.psbase.invoke("recycle")      }   }}

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  • Apple MBP 7,1 Color profile xcalib

    - by cloudlight
    I have installed Kubuntu 64bit on my MBP 7,1. After installation I was going through following documentation (screen) https://help.ubuntu.com/community/MacBookPro7-1/Maverick#Screen I am confused about line /usr/bin/xcalib "/etc/xcalib/<insert name of profile here>" which profile to put at that place? I am getting following output on command prompt bharat@bharat-MacBookPro:~$ ls /etc/xcalib Color LCD-00000610-0000-9CC5-0000-000004273140.icc EPSON PJ -00004CA3-0000-A600-0000-000028E98001.icc SyncMaster-00004C2D-0000-0117-4C45-31370B4074F5.icc

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  • Second Krita Sprint Ends With Tea

    <b>KDE.news:</b> "The first Krita hackers started arriving on Thursday 25th, with the rest filtering in during the Friday. Thanks to KDE e.V. sponsorship, six Krita developers (every single one from a different country) were able to come as well as interaction designer -- Peter Sikking, of Gimp fame. The seventh Krita hacker was already in place!"

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  • Why is Spritebatch drawing my Textures out of order?

    - by Andrew
    I just started working with XNA Studio after programming 2D games in java. Because of this, I have absolutely no experience with Spritebatch and sprite sorting. In java, I could just layer the images by calling the draw methods in order. For a while, my Spritebatch was working fine in deferred sorting mode, but when I made a change to one of my textures, it suddenly started drawing them out of order. I have searched for a solution to this problem, but nothing seems to work. I have tried adding layer depths to the sprites and changing the sort mode to BackToFront or FrontToBack or even immediate, but nothing seems to work. Here is my drawing code: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Gray); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); for (int x = 0; x < 5; x++) { for (int y = 0; y < 5; y++) { region[x, y].draw(((float)w / aw)); // Draws the Tile-Based background } } player.draw(spriteBatch, ((float)w / aw));//draws the character (This method is where the problem occurs) enemy.draw(spriteBatch, (float)w/aw); // draws a basic enemy Game1.spriteBatch.End(); base.Draw(gameTime); } player.draw method: public void draw(SpriteBatch sb, float ratio){ //draws the player base (The character without hair or equipment) sb.Draw(playerbase[0], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White,0,Vector2.Zero,SpriteEffects.None,0); //draws the player's hair sb.Draw(playerbase[3], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); //draws the player's shirt sb.Draw(equipment[0], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); //draws the player's pants sb.Draw(equipment[1], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); //draws the player's shoes sb.Draw(equipment[2], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); } the game has a top-down perspective much like the early legend of zelda games. It draws sections of the texture depending on which direction the character is facing and the animation frame. However, instead of drawing the character in the order the draw methods are called, it ends up drawing the character out of order. Please help me with this problem.

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  • DNS name server error

    - by Danny
    I am getting DNS error on google webmaster tools. And even after testing with this http://dnscheck.pingdom.com/?domain=ansoftsys.com&timestamp=1372108107&view=1 Name Server details Here is a screenshot my DNS management page How to solve this issue? And my DNS error image is below generated from this link http://dnscheck.pingdom.com/?domain=ansoftsys.com&timestamp=1372108107&view=1

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  • Ethernet connection for Internet

    - by user103173
    I have just installed the Ubuntu 11.10 and facing challenges connecting to Internet using Ethernet connection. Below is the configuration details: IP address: 172.19.40.16 Subnet mask: 255.255.255.0 Default gateway: 172.19.40.1 When I run the command ifconfig I don't find the IP address in inet addr: Even when I try to change the Network device to "Ethernet" in Network tools, the changes are not getting saved. Please help. Let me know if you want further information.

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  • Javascript SDK on Facebook

    - by Eamonn Fox
    I am trying to use the Javascript SDK for Facebook but I keep getting the message : Given URL is not permitted by the application configuration.: One or more of the given URLs is not allowed by the App's settings. It must match the Website URL or Canvas URL, or the domain must be a subdomain of one of the App's domains but I have copied and pasted my canvas URL from the settings section. Anyone any ideas whats up?

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  • Profiling Startup Of VS2012 &ndash; SpeedTrace Profiler

    - by Alois Kraus
    SpeedTrace is a relatively unknown profiler made a company called Ipcas. A single professional license does cost 449€+VAT. For the test I did use SpeedTrace 4.5 which is currently Beta. Although it is cheaper than dotTrace it has by far the most options to influence how profiling does work. First you need to create a tracing project which does configure tracing for one process type. You can start the application directly from the profiler or (much more interesting) it does attach to a specific process when it is started. For this you need to check “Trace the specified …” radio button and enter the process name in the “Process Name of the Trace” edit box. You can even selectively enable tracing for processes with a specific command line. Then you need to activate the trace project by pressing the Activate Project button and you are ready to start VS as usual. If you want to profile the next 10 VS instances that you start you can set the Number of Processes counter to e.g. 10. This is immensely helpful if you are trying to profile only the next 5 started processes. As you can see there are many more tabs which do allow to influence tracing in a much more sophisticated way. SpeedTrace is the only profiler which does not rely entirely on the profiling Api of .NET. Instead it does modify the IL code (instrumentation on the fly) to write tracing information to disc which can later be analyzed. This approach is not only very fast but it does give you unprecedented analysis capabilities. Once the traces are collected they do show up in your workspace where you can open the trace viewer. I do skip the other windows because this view is by far the most useful one. You can sort the methods not only by Wall Clock time but also by CPU consumption and wait time which none of the other products support in their views at the same time. If you want to optimize for CPU consumption sort by CPU time. If you want to find out where most time is spent you need Clock Total time and Clock Waiting. There you can directly see if the method did take long because it did wait on something or it did really execute stuff that did take so long. Once you have found a method you want to drill deeper you can double click on a method to get to the Caller/Callee view which is similar to the JetBrains Method Grid view. But this time you do see much more. In the middle is the clicked method. Above are the methods that call you and below are the methods that you do directly call. Normally you would then start digging deeper to find the end of the chain where the slow method worth optimizing is located. But there is a shortcut. You can press the magic   button to calculate the aggregation of all called methods. This is displayed in the lower left window where you can see each method call and how long it did take. There you can also sort to see if this call stack does only contain methods (e.g. WCF connect calls which you cannot make faster) not worth optimizing. YourKit has a similar feature where it is called Callees List. In the Functions tab you have in the context menu also many other useful analysis options One really outstanding feature is the View Call History Drilldown. When you select this one you get not a sum of all method invocations but a list with the duration of each method call. This is not surprising since SpeedTrace does use tracing to get its timings. There you can get many useful graphs how this method did behave over time. Did it become slower at some point in time or was only the first call slow? The diagrams and the list will tell you that. That is all fine but what should I do when one method call was slow? I want to see from where it was coming from. No problem select the method in the list hit F10 and you get the call stack. This is a life saver if you e.g. search for serialization problems. Today Serializers are used everywhere. You want to find out from where the 5s XmlSerializer.Deserialize call did come from? Hit F10 and you get the call stack which did invoke the 5s Deserialize call. The CPU timeline tab is also useful to find out where long pauses or excessive CPU consumption did happen. Click in the graph to get the Thread Stacks window where you can get a quick overview what all threads were doing at this time. This does look like the Stack Traces feature in YourKit. Only this time you get the last called method first which helps to quickly see what all threads were executing at this moment. YourKit does generate a rather long list which can be hard to go through when you have many threads. The thread list in the middle does not give you call stacks or anything like that but you see which methods were found most often executing code by the profiler which is a good indication for methods consuming most CPU time. This does sound too good to be true? I have not told you the best part yet. The best thing about this profiler is the staff behind it. When I do see a crash or some other odd behavior I send a mail to Ipcas and I do get usually the next day a mail that the problem has been fixed and a download link to the new version. The guys at Ipcas are even so helpful to log in to your machine via a Citrix Client to help you to get started profiling your actual application you want to profile. After a 2h telco I was converted from a hater to a believer of this tool. The fast response time might also have something to do with the fact that they are actively working on 4.5 to get out of the door. But still the support is by far the best I have encountered so far. The only downside is that you should instrument your assemblies including the .NET Framework to get most accurate numbers. You can profile without doing it but then you will see very high JIT times in your process which can severely affect the correctness of the measured timings. If you do not care about exact numbers you can also enable in the main UI in the Data Trace tab logging of method arguments of primitive types. If you need to know what files at which times were opened by your application you can find it out without a debugger. Since SpeedTrace does read huge trace files in its reader you should perhaps use a 64 bit machine to be able to analyze bigger traces as well. The memory consumption of the trace reader is too high for my taste. But they did promise for the next version to come up with something much improved.

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  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

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  • network manager applet disappeared after upgrade

    - by Oleksa
    After last upgrade of 12.04 my network manager applet disappeared. When I try to start it from terminal I am getting the message: stasevych@stasevych-laptop:~$ nm-applet ** Message: applet now removed from the notification area nm-applet: symbol lookup error: nm-applet: undefined symbol: nm_secret_agent_get_registered stasevych@stasevych-laptop:~$ While bluetooth applet is well working, as well as nmcli works well from console.

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  • Can't Install Wine, held Packages

    - by Joao Seara
    I am getting this error: The following packages have unmet dependencies: udev : Depends: libudev1 (= 204-5ubuntu20.2) but 204-5ubuntu20.4 is to be installed E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages. I've tried to apt-get dist-upgrade and I got the same message: The following packages have been kept back: libudev1 udev 0 upgraded, 0 newly installed, 0 to remove and 2 not upgraded. I am using ubuntu 64bits 14.04 Thank you guys!

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  • Podcasting Questions and Answers

    Podcasting is an up-and-coming and increasingly popular medium for communication. The following are common questions about podcasting, perfect for those just getting started in podcasting as a commun... [Author: Sharon Housley - Computers and Internet - April 21, 2010]

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  • Unable to open the physical file - Access is denied

    - by rachitp
    I’m an using Admin account on Windows 7 and try to attach umbraco database to my local SQL 2008 R2 instance. I’m getting the following error: Unable to open the physical file "D:\Tech\umbraco\build\App_Data\umbraco.mdf". Operating system error 5: "5(Access is denied.)". (Microsoft SQL Server, Error: 5120) What the heck? I tried to brainstorm what the issue is and found out that I didn’t open my SSMS with “Run As Administrator” (although I’m using Admin account in Win7 and the...(read more)

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  • After successfully installing UBUNTU 13.04, it is not working properly, why?

    - by Anuj
    I'm new to Ubuntu. I installed Ubuntu 13.04 in my desktop. My pc's configuration is Intel 2.4 Ghz Intel 845 motherboard RAM 768 MB. After successful installation of Ubuntu 13.04, I logged into it, after logging in only default wallpaper is visible, there is no Task bar, no icons, it does not recognizes dongle and therefore there is no internet connection, terminal can be started by pressing Alt+Ctrl+t. How to solve this problem and use ubuntu 13.04 successfully. Regards, Anuj

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