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  • How to mange big amount users at server side?

    - by Rami
    I built a social android application in which users can see other users around them by gps location. at the beginning thing went well as i had low number of users, But now that I have increasing number of users (about 1500 +100 every day) I revealed a major problem in my design. In my Google App Engine servlet I have static HashMap that holding all the users profiles objects, currenty 1500 and this number will increase as more users register. Why I'm doing it Every user that requesting for the users around him compares his gps with other users and check if they are in his 10km radius, this happens every 5 min on average. That is why I can't get the users from db every time because GAE read/write operation quota will tare me apart. The problem with this desgin is As the number of users increased the Hashmap turns to null every 4-6 hours, I thing that this time is getting shorten but I'm not sure. I'm fixing this by reloading the users from the db every time I detect that it became null, But this causes DOS to my users for 30 sec, So I'm looking for better solution. I'm guessing that it happens because the size of the hashmap, Am I right? I have been advised to use spatial database, but that mean that I can't work with GAE any more and that mean that I need to build my big server all over again and lose my existing DB. Is there something I can do with the existing tools? Thanks.

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  • Making a game with responsive resolution

    - by alexandervrs
    I am making a game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution and another under a certain large one. Use large HD sprites/backgrounds which are a power of 2, so they scale nicely. Use the player's native resolution. Scale the game area (not the HUD) to fit (resulting zooming in some and cropping the game area sides if necessary for widescreen, no stretch), but always fill the screen. Have a min and max resolution limit for small and very large displays where you will just change the resolution(?) or scale up/down to fit. What I am a bit confused though is what math formula I would use to scale the game area correctly based on the resolution no matter the aspect ratio, fully fit in a square screen and with some clip to the sides for widescreen. Pseudocode would help as well. :)

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  • How do I get a Belkin F5D8053 wireless adapter working?

    - by disassembler
    I've tried getting my Belkin N Wireless adapter to work on Ubuntu many times with no luck at all. Each time I seem to arrive at a dead end. After some thorough searching of UbuntuForums and WifiDocs I've gathered some information and narrowed the problem down to an issue with the rtl819xU driver. Here's some info that may help: $ sudo lshw -C network *-network DISABLED description: Wireless interface physical id: 1 bus info: usb@1:2 logical name: wlan0 serial: 00:22:75:38:52:ac capabilities: ethernet physical wireless configuration: broadcast=yes driver=rtl819xU multicast=yes wireless=802.11b/g/n $ sudo lsmod Module Size Used by vesafb 13449 1 snd_ice1724 106559 2 snd_ice17xx_ak4xxx 13163 1 snd_ice1724 snd_ac97_codec 105614 1 snd_ice1724 ac97_bus 12642 1 snd_ac97_codec snd_ak4xxx_adda 18436 2 snd_ice1724,snd_ice17xx_ak4xxx snd_ak4114 14326 1 snd_ice1724 snd_pt2258 12986 1 snd_ice1724 snd_i2c 13831 2 snd_ice1724,snd_pt2258 snd_ak4113 14307 1 snd_ice1724 snd_pcm 80244 4 snd_ice1724,snd_ac97_codec,snd_ak4114,snd_ak4113 fglrx 2434640 121 snd_seq_midi 13132 0 snd_rawmidi 25269 2 snd_ice1724,snd_seq_midi binfmt_misc 13213 1 snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51291 2 snd_seq_midi,snd_seq_midi_event ppdev 12849 0 snd_timer 28659 2 snd_pcm,snd_seq snd_seq_device 14110 3 snd_seq_midi,snd_rawmidi,snd_seq dcdbas 14054 0 r8192u_usb 297246 0 snd 55295 16 snd_ice1724,snd_ac97_codec,snd_ak4xxx_adda,snd_ak4114,snd_pt2258,snd_i2c,snd_ak4113,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 12600 1 snd parport_pc 32111 1 snd_page_alloc 14073 1 snd_pcm shpchp 32345 0 lp 13349 0 parport 36746 3 ppdev,parport_pc,lp usbhid 41704 0 hid 77084 1 usbhid e100 40108 0 floppy 60032 0 $ sudo iwconfig wlan0 802.11b/g/n Mode:Managed Access Point: Not-Associated Bit Rate:1 Mb/s Retry min limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality=0/100 Signal level=0 dBm Noise level=0 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 I'd like to know if 1) Is the driver is properly installed and recognized by Ubuntu? 2) What can I do to load the drivers properly and make use of the adapter? Thanks!

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  • Nordics OTN ACE Tour 2013 - Recap

    - by Mike Dietrich
    The Nordics OTN ACE Tour 2013 with stops in Stockholm, Ballerup/Copenhagen and Oslo is over. A very intense week with plenty of excellent presentations from Lonneke Dikmans, Sten Vesterli, Tim Hall and others. I'm always impressed how much those people know and how good they present. It's such a great learning experience. And there's always some time to talk about weired things apart from the Oracle cosmos. So thanks a lot, folks - it was a pleasure to travel with you. And many many thanks also to the people from ORCAN, DOUG and OUGN. Everything worked out so well. And thanks for the great gifts. the dinners, everything!!! Of course a special thanks to all the people who went to my presentations. Hope you've enjoyed it - and sorry for any overtiming But as Tim said yesterday in the Shuttle Bus back to the airport: "45 min slots don't work out at all" The final slide set about "Different Ways to Upgrade, Migrate and Consolidate into Oracle Database 12c including Oracle Multitenant, New Features and other stuff" can be downloaded via this link. Hope to see you all again soon - and let me know once you have successfully upgraded to Oracle Database 12c or in case you'd like to become one of our Upgrade Reference Customers. Cheers - Mike PS: One thing I couldn't really understand - why is that thing below not labeled simply GRAPE JUICE??? And who's honestly drinking that?

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  • Multiple monitors showing same screen but different resolutions

    - by Luis Alvarado
    Is it possible to have 2 or more monitors showing the same screen, for example the same desktop but with different resolutions. Like the clone option in Nvidia or the mirror option using the Display settings in Ubuntu but instead of showing the same output with the same resolution, the both show the same output using a resolution that is native for each monitor connected. In my case if I have a netbook that has max resolution of 1360x768 and a TV that has 1280x1024, the would both show the same desktop but each with their own resolution that is compatible for each device. This would help in trying to find a resolution that works on both monitors and in cases like a mini netbook and a huge TV it would solve issues like having max 800x600 in one monitor and min 1024x768 in the other. In the case I tested I was using an HDMI cable but this question also involves VGA and any other connection. I have 3 tests scenarios for this: Scenario 1 - Laptop HP DV6000 (Intel Integrated Video) with 1360x760 connected to a Samsung LED 42 TV that has 1280x900. Scenario 2 - Laptop EEE with 1024x600 (Intel Integrated Video) connected to Sony LCD TV that supports 1280x900. Scenario 3 - Intel Desktop with Nvidia 440 GT with HDMI connected to Soneview 32' TV that supports 1920x1080 and VGA connected to an Epson Video Beam that supports 1280x1024 max. In this 3 scenarios I need to be able to show the same desktop and same views but on different resolutions for each output device. UPDATE: Tested with Xubuntu and the way it handles multiple monitors is precisely what I am asking. The ability to handle the resolution of different monitors showing the same thing.

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  • dynamic 2d texture creation in unity from script

    - by gman
    I'm coming from HTML5 and I'm used to having the 2D Canvas API I can use to generate textures. Is there anything similar in Unity3D? For example, let's say at runtime I want to render a circle, put 3 initials in the middle and then take the result and put that in a texture. In HTML5 I'd do this var initials = "GAT"; var textureWidth = 256; var textureHeight = 256; // create a canvas var c = document.createElement("canvas"); c.width = textureWidth; c.height = textureHeight; var ctx = c.getContext("2d"); // Set the origin to the center of the canvas ctx.translate(textureWidth / 2, textureHeight / 2); // Draw a yellow circle ctx.fillStyle = "rgb(255,255,0)"; // yellow ctx.beginPath(); var radius = (Math.min(textureWidth, textureHeight) - 2) / 2; ctx.arc(0, 0, radius, 0, Math.PI * 2, true); ctx.fill(); // Draw some black initials in the middle. ctx.fillStyle = "rgb(0,0,0)"; ctx.font = "60pt Arial"; ctx.textAlign = "center"; ctx.fillText(initials, 0, 30); // now I can make a texture from that var tex = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, tex); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); gl.generateMipmap(gl.TEXTURE_2D); I know I can edit individual pixels in a Unity texture but is there any higher level API for drawing to texture in unity?

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  • Running CORN job on Ubuntu server for SugarCRM

    - by Logik
    i am pretty inexperienced in Linux.So be descriptive on your answer. My environment :Local Linux server 12.04 hosting Sugar CRM 6.5.2. There is area in sugar CRM called scheduler. I can configured some predefined jobs here. in my case i am trying to run email reminders (ever min/hour/day/month). For this scheduler to be effective, i read some where i need to setup CRON job. So i did some research & finally put following lines in CRONTAB for the root user, as per instructions given in sugarCRM. cd /var/www/crm; php -f cron.php /dev/null 2&1 Well i am creating contracts in my sugarCRM (AOS module) & i want email reminders to be sent for these contracts to the concern person. Now my sugarCRM email is configured correctly & i can send test emails using it. But the CRON + scheduler not giving any result. I can't receive any emails. Then i tried to read /var/log/syslog & it is showing entry for following line each minute. Oct 27 15:03:01 unicomm CRON[28182]: (root) CMD (cd /var/www/crm; php -f cron.php /dev/null 2&1) I've few questions: 1) what does the CRON job line i've added in crontab mean? cd /var/www/crm; php -f cron.php /dev/null 2&1 is not making any sense to me. 2) How am i suppose to get this thing work? I've searched a lot (including SugarCRM forum), but no luck.

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  • GLSL Normals not transforming propertly

    - by instancedName
    I've been stuck on this problem for two days. I've read many articles about transforming normals, but I'm just totaly stuck. I understand choping off W component for "turning off" translation, and doing inverse/traspose transformation for non-uniform scaling problem, but my bug seems to be from a different source. So, I've imported a simple ball into OpenGL. Only transformation that I'm applying is rotation over time. But when my ball rotates, the illuminated part of the ball moves around just as it would if direction light direction was changing. I just can't figure out what is the problem. Can anyone help me with this? Here's the GLSL code: Vertex Shader: #version 440 core uniform mat4 World, View, Projection; layout(location = 0) in vec3 VertexPosition; layout(location = 1) in vec3 VertexColor; layout(location = 2) in vec3 VertexNormal; out vec4 Color; out vec3 Normal; void main() { Color = vec4(VertexColor, 1.0); vec4 n = World * vec4(VertexNormal, 0.0f); Normal = n.xyz; gl_Position = Projection * View * World * vec4(VertexPosition, 1.0); } Fragment Shader: #version 440 core uniform vec3 LightDirection = vec3(0.0, 0.0, -1.0); uniform vec3 LightColor = vec3(1f); in vec4 Color; in vec3 Normal; out vec4 FragColor; void main() { diffuse = max(0.0, dot(normalize(-LightDirection), normalize(Normal))); vec4 scatteredLight = vec4(LightColor * diffuse, 1.0f); FragColor = min(Color * scatteredLight, vec4(1.0)); }

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  • Netbook Remix 10.04 to 10.10 upgrade using alternate iso

    - by Suman Subramonian
    I'm using Netbook Remix 10.04 now. I'm having the 10.10 alternate iso with me. If I use that iso to upgrade, will I lose my netbook version? I've seen in some forums that the upgrade resulted in a change from netbook version to desktop version. Updated on 15/12/2010 I upgraded the OS from 10.04 to 10.10. But I'm getting an error like this after restart: modprobe: FATAL: Could not load /lib/modules/2.6.35-22-generic/modules.dep: No such file or directory I searched in the forums and got a solution like this: Open Terminal gksudo gedit /etc/initramfs-tools/initramfs.conf change the line MODULES=most to MODULES=dep Then use Synaptic (SystemAdministrationSynaptic Package Manager) to reinstall initramfs-tools. I'll be definitely trying this later. After that when the system tries to login, my screen starts flashing with just the ubuntu netbook desktop wallpaper on the screen. No other options will be available. It will be flashing continuosly. If I press the power button then one window comes up with options like Shut down, Restart, Hibernate etc. And the screen won't stop flashing either. I've uploaded a 1 min video. Please go through it as it will give you a clear idea of the error which I'm facing now Video Link Here

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  • Internet slow on one router only [the problem only in Ubuntu] [on hold]

    - by mrSuperEvening
    Internet works perfectly on every other router, but browsing sucks at home (slow browsing and slow loading times). I changed DNS servers to 8.8.0.0, still doesn't help. And funnily, download speed is extremely high on this network (meaning torrents for example), but using browsers and loading websites is extremely slow (only on this network). Do I need to change something in router settings or what can I try? By the way, I use wired connection to router. EDIT: There's no problems when using Windows. EDIT: ifconfig: eth0 Link encap:Ethernet HWaddr f2:4d:a0:c0:3f:4c inet addr:192.168.11.8 Bcast:192.168.11.255 Mask:255.255.255.0 inet6 addr: fe80::f24d:a2ff:fec6:3f4c/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:206798 errors:0 dropped:0 overruns:0 frame:0 TX packets:219570 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:76680734 (76.6 MB) TX bytes:21738160 (21.7 MB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:160 errors:0 dropped:0 overruns:0 frame:0 TX packets:160 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:11094 (11.0 KB) TX bytes:11094 (11.0 KB)` ping -c 2 4.2.2.2 PING 4.2.2.2 (4.2.2.2) 56(84) bytes of data. --- 4.2.2.2 ping statistics --- 2 packets transmitted, 0 received, 100% packet loss, time 1007ms ping -c 2 google.com PING google.com (213.159.32.147) 56(84) bytes of data. 64 bytes from lan-213-159-32-147.kns.skynet.lv (213.159.32.147): icmp_seq=1 ttl=61 time=0.936 ms 64 bytes from lan-213-159-32-147.kns.skynet.lv (213.159.32.147): icmp_seq=2 ttl=61 time=0.937 ms --- google.com ping statistics --- 2 packets transmitted, 2 received, 0% packet loss, time 1001ms rtt min/avg/max/mdev = 0.936/0.936/0.937/0.030 ms

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  • Code Clone Analysis on Rawr &ndash; Part 1

    - by Dylan Smith
    In this post we’ll take a look at the first result from the Code Clone Analysis, and do some refactoring to eliminate the duplication.  The first result indicated that it found an exact match repeated 14 times across the solution, with 18 lines of duplicated code in each of the 14 blocks.   Net Lines Of Code Deleted: 179     In this case the code in question was a bunch of classes representing the various Bosses.  Every Boss class has a constructor that initializes a whole bunch of properties of that boss, however, for most bosses a lot of these are simply set to 0’s.     Every Boss class inherits from the class MultiDiffBoss, so I simply moved all the initialization of the various properties to the base class constructor, and left it up to the Boss subclasses to only set those that are different than the default values. In this case there are actually 22 Boss subclasses, however, due to some inconsistencies in the code structure Code Clone only identified 14 of them as identical blocks.  Since I was in there refactoring the 14 identified already, it was pretty straightforward to identify the other 8 subclasses that had the same duplicated behavior and refactor those also.   Note: Code Clone Analysis is pretty slow right now.  It takes approx 1 min to build this solution, but it takes 9 mins to run Code Clone Analysis.  Personally, if the results are high quality I’m OK with it taking a long time to run since I don’t expect it’s something I would be running all that often.  However, it would be nice to be able to run it as part of a nightly build, but at this time I don’t believe it’s possible to run outside of Visual Studio due to a dependency on the meta-data available in the VS environment.

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  • Code execution time out occationally

    - by Athul k Surendran
    I am working on an e-commerce website. There is a case where I need to fetch the whole data in database through third-party API and send it to an indexing engine. This third-party API has many functions like getproducts, getproductprice, etc., and each of that functions will return the data in XML format. From there I will take charge, I will use various API calls and will handle the XML data with XSLT. And will write to a CSV file. This file will be uploaded to an Indexing engine. Right now I have details of 8000 products to feed the engine, and almost all time the this process takes about 15 min to complete, and sometimes fails. I can't find a better solution for this. I am thinking about handling the XML data in C# itself and get rid of XSLT. As I think, XSLT is far slower than C#. Is it a good Idea? Or what else I can do to solve this issue?

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  • Flow Fields in Dynamics NAV

    - by T
    I don’t know the exact business reason but someone asked how to identify all sales shipping orders with any negative quantities on them.  They needed to print these separately from the shipments that only have all positive quantities. Here is one way to solve this problem In NAV, open Sales Shipment Header Add a field of type Boolean (The field type should match the value you expect to return from the flow field method.  In this case we will use an exist so we expect a bool but we could have used a Sum, Average, Min, Max, Count, or a Lookup to return a value). Define it as a flow field and click on the ellipse next to CalcFormula Now [Has Negative Qty] is false if no negatives exist And [Has Negative Qty] and true if a negative exist So it is ready to be used as a filter on the report. Don’t forget that if you are using it in code, you may need to CalcFields. Hope that helps.  If you really can’t afford the field in your header, you can use code to check the lines for a negative value each time and use a skip or break function to skip that header record but it seems expensive to check them all if you only want a few to print. Please let me know if you think of a better solution.

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  • Copy to USB memory stick really slow?

    - by Eloff
    When I copy files to the USB device, it takes much longer than in windows (same usb device, same port) it's faster than USB 1.0 speeds (1MB/s) but much slower than USB 2.0 speeds (12MB/s). To copy 1.8GB takes me over 10 minutes (it should be < 3 min.) I have two identical SanDisk Cruzer 8GB sticks, and I have the same problem with both. I have a super talent 32GB USB SSD in the neighboring port and it works at expected speeds. The problem I seem to see in the GUI is that the progress bar goes to 90% almost instantly, completes to 100% a little slower and then hangs there for 10 minutes. Interrupting the copy at this point seems to result in corruption at the tail end of the file. If I wait for it to complete the copy is successful. Any ideas? dmesg output below: [64059.432309] usb 2-1.2: new high-speed USB device number 5 using ehci_hcd [64059.526419] scsi8 : usb-storage 2-1.2:1.0 [64060.529071] scsi 8:0:0:0: Direct-Access SanDisk Cruzer 1.14 PQ: 0 ANSI: 2 [64060.530834] sd 8:0:0:0: Attached scsi generic sg4 type 0 [64060.531925] sd 8:0:0:0: [sdd] 15633408 512-byte logical blocks: (8.00 GB/7.45 GiB) [64060.533419] sd 8:0:0:0: [sdd] Write Protect is off [64060.533428] sd 8:0:0:0: [sdd] Mode Sense: 03 00 00 00 [64060.534319] sd 8:0:0:0: [sdd] No Caching mode page present [64060.534327] sd 8:0:0:0: [sdd] Assuming drive cache: write through [64060.537988] sd 8:0:0:0: [sdd] No Caching mode page present [64060.537995] sd 8:0:0:0: [sdd] Assuming drive cache: write through [64060.541290] sdd: sdd1 [64060.544617] sd 8:0:0:0: [sdd] No Caching mode page present [64060.544619] sd 8:0:0:0: [sdd] Assuming drive cache: write through [64060.544621] sd 8:0:0:0: [sdd] Attached SCSI removable disk

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  • One-way platform collision

    - by TheBroodian
    I hate asking questions that are specific to my own code like this, but I've run into a pesky roadblock and could use some help getting around it. I'm coding floating platforms into my game that will allow a player to jump onto them from underneath, but then will not allow players to fall through them once they are on top, which require some custom collision detection code. The code I have written so far isn't working, the character passes through it on the way up, and on the way down, stops for a moment on the platform, and then falls right through it. Here is the code to handle collisions with floating platforms: protected void HandleFloatingPlatforms(Vector2 moveAmount) { //if character is traveling downward. if (moveAmount.Y > 0) { Rectangle afterMoveRect = collisionRectangle; afterMoveRect.Offset((int)moveAmount.X, (int)moveAmount.Y); foreach (World_Objects.GameObject platform in gameplayScreen.Entities) { if (platform is World_Objects.Inanimate_Objects.FloatingPlatform) { //wideProximityArea is just a rectangle surrounding the collision //box of an entity to check for nearby entities. if (wideProximityArea.Intersects(platform.CollisionRectangle) || wideProximityArea.Contains(platform.CollisionRectangle)) { if (afterMoveRect.Intersects(platform.CollisionRectangle)) { //This, in my mind would denote that after the character is moved, its feet have fallen below the top of the platform, but before he had moved its feet were above it... if (collisionRectangle.Bottom <= platform.CollisionRectangle.Top) { if (afterMoveRect.Bottom > platform.CollisionRectangle.Top) { //And then after detecting that he has fallen through the platform, reposition him on top of it... worldLocation.Y = platform.CollisionRectangle.Y - frameHeight; hasCollidedVertically = true; } } } } } } } } In case you are curious, the parameter moveAmount is found through this code: elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; float totalX = 0; float totalY = 0; foreach (Vector2 vector in velocities) { totalX += vector.X; totalY += vector.Y; } velocities.Clear(); velocity.X = totalX; velocity.Y = totalY; velocity.Y = Math.Min(velocity.Y, 1000); Vector2 moveAmount = velocity * elapsed;

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  • What are some best practices for minimizing code?

    - by CrystalBlue
    While maintaining the sites our development team has created, we have come across include files and plugins that have proven to be very useful to more then one part of our applications. Most of these modules have come with two different files, a normal source file and a min file. Seeing that the performance and speed of a page can be increased by minimizing the size of the file, we're looking into doing that to our pages as well. The problem that we run into is a lot of our normal pages (written in ASP classic) is a mix of HTML, ASP, Javascript, CSS, and include files. We have some pages that have their JS both in include files and in the page, depending on if the function is only really used in that page or if it's used in many other pages. For example, we have a common.js and an ajax.js file, both are used in a lot of pages, but not all of them. As well as having some functions in a page that doesn't really make sense to put into one master page. What I have seen a few other people do online is use one master JS file and place all of their javascript into that, minify it, gzip it, and only use that on their production server. Again, this would be great, but I don't know if that fully works for our purposes. What I'm looking for is some direction to go with on this. I'm in favor of taking all of our JS and putting it in one include file, and just having it included in every page that is hit. However, not every page we have needs every bit of JS. So would it be worth the compilation and minifying of the files into one master file and include it everywhere, or would it be better to minify all other files and still include them on a need-to-use basis?

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  • Unable to log in due to freeze, occasional error message

    - by Xianlin Xiong
    I'm new to Ubuntu. And I have some problems now. I downloaded Ubuntu 11.10 and burned it onto a CD. Then I load it in my conputer, it's easy. But when I finished those and restarted the computer, the problem comes: After I choose to log in the Ubuntu system,the screen stays in pink, and it can't jump into (about 30 min), and then I have no choices but to press Ctrl+Alt+Del to reboot. Another time I choose Ubuntu to log in, it shows on the screen that "BusyBox v1.18.4 ...... built-in shell ...... initramfs". However the Live CD works very well. What’s more, there is a Windows 7 partition on the hard drive. (Windows 7 is also okay.) But I leave more than 20GB on the hard drive to Ubuntu. When I installed Ubuntu, I only made two partitions (swap and /). I don’t know where the problems happened and how to deal with them. And I hope someone can help me out with the troubles.

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  • Information I need to know as a Java Developer [on hold]

    - by Woy
    I'm a java developer. I'm trying to get more knowledge to become a better programmer. I've listed a number of technologies to learn. Instead of what I've listed, what technologies would you suggest to learn as well for a Junior Java Developer? I realize, there's a lot of things to study. Java: - how a garbage collector works - resource management - network programming - TCP/IP HTTP - transactions, - consistency: interfaces, classes collections, hash codes, algorithms, comp. complexity concurrent programming: synchronizing, semafores steam management metability: thread-safety byte code manipulations, reflections, Aspect-Oriented Programming as base to understand frameworks such as Spring etc. Web stack: servlets, filters, socket programming Libraries: JDK, GWT, Apache Commons, Joda-Time, Dependency Injections: Spring, Nano Tools: IDE: very good knowledge - debugger - profiler - web analyzers: Wireshark, firebugs - unit testing SQL/Databases: Basics SELECTing columns from a table Aggregates Part 1: COUNT, SUM, MAX/MIN Aggregates Part 2: DISTINCT, GROUP BY, HAVING + Intermediate JOINs, ANSI-89 and ANSI-92 syntax + UNION vs UNION ALL x NULL handling: COALESCE & Native NULL handling Subqueries: IN, EXISTS, and inline views Subqueries: Correlated ITH syntax: Subquery Factoring/CTE Views Advanced Topics Functions, Stored Procedures, Packages Pivoting data: CASE & PIVOT syntax Hierarchical Queries Cursors: Implicit and Explicit Triggers Dynamic SQL Materialized Views Query Optimization: Indexes Query Optimization: Explain Plans Query Optimization: Profiling Data Modelling: Normal Forms, 1 through 3 Data Modelling: Primary & Foreign Keys Data Modelling: Table Constraints Data Modelling: Link/Corrollary Tables Full Text Searching XML Isolation Levels Entity Relationship Diagrams (ERDs), Logical and Physical Transactions: COMMIT, ROLLBACK, Error Handling

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  • Dirt compression from vehicle tires

    - by Mungoid
    So I kinda have this working but its not correct because it just averages, so I wanted to know if anyone here has any ideas. I'm trying to simulate loose dirt compression under the tires of a vehicle to reduce the potential bumpiness of 'chunky' terrain. Currently how I do this is that I have a bounding box shape around my tires, set a little lower so they intersect with the terrain. Each frame, I (currently) average all of the heights of each point in the terrain that are within the box bounds of that tire, and then set them all to that average. Clearly this won't work in most cases because, for example, if i'm on a hill, the terrain will deform way too much. One way I thought was to have a max and min amount the points could raise and lower but that still doesn't seem to work properly and sometimes looks more like steps than smooth dirt. I wanna say that there is probably a bit more to this that what i'm currently doing but I am not sure where to look. Could anyone here shed some light on this subject? Would I benefit any by maybe looking up some smoothing algorith or something similar?

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • How do I turn off PCI devices?

    - by ethana2
    With the purchase of an Intel SSD and 85WHr Li-ion battery and the linking of wifi and bluetooth to my laptop's wireless switch, extensive Intel PowerTop usage, switching from compiz to metacity, stopping of the desktop-couch daemon, removal of Ubuntu One and several other services from my startup, disabling of everything possible in my BIOS, and physical removal of my optical drive, I've gotten my battery life up fairly high, but I think there's still more to be done. Specifically, when I'm in class taking notes, I want to temporarily but completely power down: Ethernet Firewire USB ports SD card reader Optical drive Webcam Sound card PCMCIA slot ..without turning them off in my BIOS like they are now, if possible, because then I have to restart my computer to use any of them. As it stands, I still haven't managed to power down: Firewire USB connection to webcam sound card How do I tell Linux to disable and power down these devices? Is it true that any PCI slot can be physically powered down? My current idle power consumption is 7.9 watts plus the screen. (10.0W at min. brightness) Also, how do I set the screen timeout to ten seconds? gconf editor isn't honoring it when I set it to that. Will switching from nVidia to Nouveau save any significant amount of power?

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  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

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  • Strategy to store/average logs of pings

    - by José Tomás Tocino
    I'm developing a site to monitor web services. The most basic type of check is sending a ping, storing the response time in a CheckLog object. By default, PingCheck objects are triggered every minute, so in one hour you get 60 CheckLogs and in one day you get 1440 CheckLogs. That's a lot of them, I don't need to store such level of detail, so I've set a up collapsing mechanism that periodically takes the uncollapsed CheckLogs older than 24h and collapses (averages) them in intervals of 30 minutes. So, if you have 360 CheckLogs that have been saved from 0:00 to 6:00, after collapsing you retain just 12 of them. The problem.. well, is this: After averaging the response times, the graph changes drastically. What can I do to improve this? Guess one option could be narrowing the interval duration to 15 min. I've seen the graphs at the GitHub status page and they do not seem to suffer from this problem. I'd appreciate any kind of information you could give me about this area.

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  • SharePoint 2010 – Central Admin tooling to create host header site collections

    - by eJugnoo
    Just like SharePoint 2007, you can create host-header based site collections in SharePoint 2010 as well. It means, that you do not necessarily need to create a site-collection under a managed path like /sites/, you can create multiple root-level site collections on same web-application/port by using host-header site collections. All you need to do is point your domain or sub-domain to your web-application and create a matching site-collection that you want. But, just like in 2007, it is something that you do by using STSADM, and is not available on Central Admin UI in 2010 as well. Yeah, though you can now also use PowerShell to create one: C:\PS>$w = Get-SPWebApplication http://sitename   C:\PS>New-SPSite http://www.contoso.com -OwnerAlias "DOMAIN\jdoe" -HostHeaderWebApplication $w -Title "Contoso" -Template "STS#0"   This example creates a host header site collection. Because the template is provided, the root Web of this site collection will be created. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } I’ve been playing with WCM in SharePoint 2010 more and more, and for that I preferred creating hosts file entries for desired domains and create site-collections by those headers – in my dev environment. I used PowerShell initially, but then got interested to build my own UI on Central Admin instead. Developed with Visual Studio 2010 So I used new Visual Studio 2010 tooling to create an empty SharePoint 2010 project. Added an application page (there is no option to add _Admin page item in VS 2010 RC), that got created in Layouts “mapped” folder. Created a new Admin mapped folder for 14-“hive”, and moved my new page there instead. Yes, I didn’t change the base class for page, its just that it runs under _admin, but it is indeed a LayoutsPageBase inherited page. To introduce a action-link in Central Admin console, I created following element: 1: <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> 2: <CustomAction 3: Id="CreateSiteByHeader" 4: Location="Microsoft.SharePoint.Administration.Applications" 5: Title="Create site collections by host header" 6: GroupId="SiteCollections" 7: Sequence="15" 8: RequiredAdmin="Delegated" 9: Description="Create a new top-level web site, by host header" > 10: <UrlAction Url="/_admin/OfficeToolbox/CreateSiteByHeader.aspx" /> 11: </CustomAction> 12: </Elements> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Used Reflector to understand any special code behind createpage.aspx, and created a new for our purpose – CreateSiteByHeader.aspx. From there I quickly created a similar code behind, without all the fancy of Farm Config Wizard handling and dealt with alternate implementations of sealed classes! Goal was to create a professional looking and OOB-type experience. I also added Regex validation to ensure user types a valid domain name as header value. Below is the result…   Release @ Codeplex I’ve released to WSP on OfficeToolbox @ Codeplex, and you can download from here. Hope you find it useful… -- Sharad

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  • JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g

    - by John-Brown.Evans
    JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g ol{margin:0;padding:0} .c5{vertical-align:top;width:156pt;border-style:solid;border-color:#000000;border-width:1pt;padding:0pt 2pt 0pt 2pt} .c7{list-style-type:disc;margin:0;padding:0} .c4{background-color:#ffffff} .c14{color:#1155cc;text-decoration:underline} .c6{height:11pt;text-align:center} .c13{color:inherit;text-decoration:inherit} .c3{padding-left:0pt;margin-left:36pt} .c0{border-collapse:collapse} .c12{text-align:center} .c1{direction:ltr} .c8{background-color:#f3f3f3} .c2{line-height:1.0} .c11{font-style:italic} .c10{height:11pt} .c9{font-weight:bold} .title{padding-top:24pt;line-height:1.15;text-align:left;color:#000000;font-size:36pt;font-family:"Arial";font-weight:bold;padding-bottom:6pt}.subtitle{padding-top:18pt;line-height:1.15;text-align:left;color:#666666;font-style:italic;font-size:24pt;font-family:"Georgia";padding-bottom:4pt} li{color:#000000;font-size:10pt;font-family:"Arial"} p{color:#000000;font-size:10pt;margin:0;font-family:"Arial"} h1{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-size:18pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h2{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-size:14pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h3{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-size:12pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h4{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-style:italic;font-size:11pt;font-family:"Arial";padding-bottom:0pt} h5{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-size:10pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h6{padding-top:0pt;line-height:1.15;text-align:left;color:#666;font-style:italic;font-size:10pt;font-family:"Arial";padding-bottom:0pt} This example shows the steps to create a simple JMS queue in WebLogic Server 11g for testing purposes. For example, to use with the two sample programs QueueSend.java and QueueReceive.java which will be shown in later examples. Additional, detailed information on JMS can be found in the following Oracle documentation: Oracle® Fusion Middleware Configuring and Managing JMS for Oracle WebLogic Server 11g Release 1 (10.3.6) Part Number E13738-06 http://docs.oracle.com/cd/E23943_01/web.1111/e13738/toc.htm 1. Introduction and Definitions A JMS queue in Weblogic Server is associated with a number of additional resources: JMS Server A JMS server acts as a management container for resources within JMS modules. Some of its responsibilities include the maintenance of persistence and state of messages and subscribers. A JMS server is required in order to create a JMS module. JMS Module A JMS module is a definition which contains JMS resources such as queues and topics. A JMS module is required in order to create a JMS queue. Subdeployment JMS modules are targeted to one or more WLS instances or a cluster. Resources within a JMS module, such as queues and topics are also targeted to a JMS server or WLS server instances. A subdeployment is a grouping of targets. It is also known as advanced targeting. Connection Factory A connection factory is a resource that enables JMS clients to create connections to JMS destinations. JMS Queue A JMS queue (as opposed to a JMS topic) is a point-to-point destination type. A message is written to a specific queue or received from a specific queue. The objects used in this example are: Object Name Type JNDI Name TestJMSServer JMS Server TestJMSModule JMS Module TestSubDeployment Subdeployment TestConnectionFactory Connection Factory jms/TestConnectionFactory TestJMSQueue JMS Queue jms/TestJMSQueue 2. Configuration Steps The following steps are done in the WebLogic Server Console, beginning with the left-hand navigation menu. 2.1 Create a JMS Server Services > Messaging > JMS Servers Select New Name: TestJMSServer Persistent Store: (none) Target: soa_server1  (or choose an available server) Finish The JMS server should now be visible in the list with Health OK. 2.2 Create a JMS Module Services > Messaging > JMS Modules Select New Name: TestJMSModule Leave the other options empty Targets: soa_server1  (or choose the same one as the JMS server)Press Next Leave “Would you like to add resources to this JMS system module” unchecked and  press Finish . 2.3 Create a SubDeployment A subdeployment is not necessary for the JMS queue to work, but it allows you to easily target subcomponents of the JMS module to a single target or group of targets. We will use the subdeployment in this example to target the following connection factory and JMS queue to the JMS server we created earlier. Services > Messaging > JMS Modules Select TestJMSModule Select the Subdeployments  tab and New Subdeployment Name: TestSubdeployment Press Next Here you can select the target(s) for the subdeployment. You can choose either Servers (i.e. WebLogic managed servers, such as the soa_server1) or JMS Servers such as the JMS Server created earlier. As the purpose of our subdeployment in this example is to target a specific JMS server, we will choose the JMS Server option. Select the TestJMSServer created earlier Press Finish 2.4  Create a Connection Factory Services > Messaging > JMS Modules Select TestJMSModule  and press New Select Connection Factory  and Next Name: TestConnectionFactory JNDI Name: jms/TestConnectionFactory Leave the other values at default On the Targets page, select the Advanced Targeting  button and select TestSubdeployment Press Finish The connection factory should be listed on the following page with TestSubdeployment and TestJMSServer as the target. 2.5 Create a JMS Queue Services > Messaging > JMS Modules Select TestJMSModule  and press New Select Queue and Next Name: TestJMSQueueJNDI Name: jms/TestJMSQueueTemplate: NonePress Next Subdeployments: TestSubdeployment Finish The TestJMSQueue should be listed on the following page with TestSubdeployment and TestJMSServer. Confirm the resources for the TestJMSModule. Using the Domain Structure tree, navigate to soa_domain > Services > Messaging > JMS Modules then select TestJMSModule You should see the following resources The JMS queue is now complete and can be accessed using the JNDI names jms/TestConnectionFactory andjms/TestJMSQueue. In the following blog post in this series, I will show you how to write a message to this queue, using the WebLogic sample Java program QueueSend.java.

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