Search Results

Search found 14216 results on 569 pages for 'nvidia settings'.

Page 251/569 | < Previous Page | 247 248 249 250 251 252 253 254 255 256 257 258  | Next Page >

  • JTabbedPane: only first tab is drawn, the second is always empty (newbie Q)

    - by paul
    I created a very simple JTabbedPane by first creating an empty JTabbedPane object, then 2 JPanels that I later add. Each JPanel is holding a object that extends JButton and implements MouseListener. Each of these holds a different image loaded from a file; the image is held locally as a buffered image and as an image icon, etc., all of which works great. The point of all that is to allow resizing of the image when the button is resized (using getscaledinstance()), because the panel is resized, because the JTabbedPane is resized, etc., within the JFrame that holds everything. I override paintComponent() to accomplish this in the class that extends JButton. I am using MigLayout Manager, and all is well on that front controlling layout constraints, growing, filling, initial sizes, preferred sizes, etc. The images the buttons hold are of different sizes and proportions, but this caused no trouble before. Up until 2 days ago everything worked fairly well. I made some changes trying to tweak some resizing issues as I was picking up MigLayout manager. At the time I was playing around with setting various min, max, and preferred sizes using the methods provided for by the components, not the layout manager. I also fooled a bit with pack(), validate(), visible(), opaque() etc., and yes I read the article about Swing and AWT painting here: http://java.sun.com/products/jfc/tsc/articles/painting/ , and I switched to relying more and more on MigLayout. On an unrelated note, it appears JFrame's do not honor maxsize? Somehow, today, with and without using any of these methods provided by swing, with or without using MigLayout manager to handle some of these matters instead, I now have a JTabbedPane that correctly displays the FIRST JPanel I add, but NOT THE SECOND JPanel--which, while present as a tab--does not show when selected. I have switched the order of which panel is added first, and this still holds true regardless of which JPanel I add first, telling me the JPanels are ok, and the problem is most likely in the JTabbedPane. I click on the second tab, the JTabbedPane switches, but I have what appears to be a blank button in the JPanel. A few console system-out statements reveal the following: a) that the second panel and its button are constructed b) no mouse events are being captured when I click on where the second panel and button should reside, as if it didn't exist at that point; c) when I switch to the second tab, the overrided paintComponent() method of the button within that second JPanel is never called, so it is in fact never being painted despite the tab in which it resides becoming visible; d) the JTabbpedPane getComponentCount() returns a correct value of 2 after adding the 2nd panel; e) MigLayout manager actually rocks, but I digress... I cannot now revert to my older code, and despite my best efforts to undo whatever changes caused this, I cannot fix my new problem. I've commented out everything but the most essential calls: constructors for each object--with MigLayout; add() for placing the buttons on the panels using string-arguments appropriate for MigLayout; add() for placing the panels on the JTabbedPane, also with MigLayout string arguments; setting the default op on close for the JFrame; and setting the JFrame visible. This means I do not fiddle with optimization settings, double buffering settings, opaque settings, but leave them as default, and still, no fix; the second panel will not show itself. Each panel, I should add, when it is the first to be loaded, works fine, again re-affirming that the panels and buttons are themselves ok. Here is part of what I am doing: //Note: BuildaButton is a class that merely constructs my instances File f = new File("/foo.jpg"); button1 = new BuildaButton().BuildaButton(f).buildfoo1Button(); f = new File("/foo2.jpg"); button2 = new BuildaButton().BuildaButton(f).buildfoo2Button(); MigLayout ml = new MigLayout("wrap 1", "[fill, grow]0[fill, grow]", "[fill, grow]0[fill, grow]"); MigLayout ml2 = new MigLayout("wrap 2", "[fill, grow]5[fill, grow]", "[fill, grow]0[fill, grow]"); foo1panel = new JPanel(ml); foo1panel.add(button1, "w 234:945:, h 200:807:"); foo2panel = new JPanel(ml); foo2panel.add(button2, "w 186:752:, h 200:807:"); tabs.add("foo1", foo1panel); tabs.add("foo2", foo2panel); System.out.println("contents of tabs: " + tabs.getComponentCount() + " elements"); mainframe.setLayout(ml2); mainframe.setMinimumSize(new Dimension(850,800)); mainframe.add(tabs, "w 600:800:, h 780:780:"); //controlpanel is a still blank jpanel that holds nothing--it is a space holder for now & will be utilized mainframe.add(controlpanel, "w 200:200:200, h 780:780:"); mainframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mainframe.setVisible(true); Thank you in advance for any help you can give.

    Read the article

  • Java RMI cannot connect to host from external client.

    - by Koe
    I've been using RMI in this project for a while. I've gotten the client program to connect (amongst other things) to the server when running it over my LAN, however when running it over the internet I'm running into the following exception: java.rmi.ConnectException: Connection refused to host: (private IP of host machine); nested exception is: java.net.ConnectException: Connection timed out: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Source) at sun.rmi.server.UnicastRef.invoke(Unknown Source) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(Unknown Source) at java.rmi.server.RemoteObjectInvocationHandler.invoke(Unknown Source) at $Proxy1.ping(Unknown Source) at client.Launcher$PingLabel.runPing(Launcher.java:366) at client.Launcher$PingLabel.<init>(Launcher.java:353) at client.Launcher.setupContentPane(Launcher.java:112) at client.Launcher.<init>(Launcher.java:99) at client.Launcher.main(Launcher.java:59) Caused by: java.net.ConnectException: Connection timed out: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(Unknown Source) at java.net.PlainSocketImpl.connectToAddress(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(Unknown Source) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(Unknown Source) ... 12 more This error is remeniscent of my early implementation of RMI and I can obtain the error verbatum if I run the client locally without the server program running as well. To me Connection Timed Out means a problem with the server's response. Here's the client initiation: public static void main(String[] args) { try { String host = "<WAN IP>"; Registry registry = LocateRegistry.getRegistry(host, 1099); Login lstub = (Login) registry.lookup("Login Server"); Information istub = (Information) registry.lookup("Game Server"); new Launcher(istub, lstub); } catch (RemoteException e) { System.err.println("Client exception: " + e.toString()); e.printStackTrace(); } catch (NotBoundException e) { System.err.println("Client exception: " + e.toString()); e.printStackTrace(); } } Interestingly enough no Remote Exception is thrown here. Here's the server initiation: public static void main(String args[]) { try { GameServer gobj = new GameServer(); Information gstub = (Information) UnicastRemoteObject.exportObject( gobj, 1099); Registry registry = LocateRegistry.createRegistry(1099); registry.bind("Game Server", gstub); LoginServer lobj = new LoginServer(gobj); Login lstub = (Login) UnicastRemoteObject.exportObject(lobj, 7099); // Bind the remote object's stub in the registry registry.bind("Login Server", lstub); System.out.println("Server ready"); } catch (Exception e) { System.err.println("Server exception: " + e.toString()); e.printStackTrace(); } } Bad practice with the catch(Exception e) I know but bear with me. Up to this stage I know it works fine over the LAN, here's where the exception occurs over the WAN and is the first place a method in the server is called: private class PingLabel extends JLabel { private static final long serialVersionUID = 1L; public PingLabel() { super(""); runPing(); } public void setText(String text) { super.setText("Ping: " + text + "ms"); } public void runPing() { try { PingThread pt = new PingThread(); gameServer.ping(); pt.setRecieved(true); setText("" + pt.getTime()); } catch (RemoteException e) { e.printStackTrace(); } } } That's a label placed on the launcher as a ping test. the method ping(), in gameserver does nothing, as in is a null method. It's worth noting also that ports 1099 and 7099 are forwarded to the server machine (which should be obvious from the stack trace). Can anyone see anyting I'm missing/doing wrong? If you need any more information just ask. EDIT: I'm practically certain the problem has nothing to do with my router settings. When disabling my port forwarding settings I get a slightly different error: Client exception: java.rmi.ConnectException: Connection refused to host: (-WAN IP NOT LOCAL IP-); but it appears both on the machine locally connected to the server and on the remote machine. In addition, I got it to work seamlessly when connecting the server straight tho the modem (cutting out the router. I can only conclude the problem is in my router's settings but can't see where (I've checked and double checked the port forwarding page). That's the only answer i can come up with.

    Read the article

  • Ubuntu 12.04LTS mountall: Disconnected from Plymouth

    - by user169954
    I have ubuntu 12.04LTS 64bit running on an i5 dual core 8G RAM. On startup I get the message mountall: Disconnected from Plymouth [OK] And the system looks stuck. However, if I go to tty1, then I can login and startx and everything seems to be fine except for being a bit sluggish. I can verify that my nfs mounts are ok, and that my swap is ok. Every time I reboot the system there is a _gdm_gdm_crash file in my /var/crash, which makes me think my problem is rooted in gdm, X configs and/or nvidia drivers. A bit of background in case it's relevant: 3 hours ago my desktop crashed. Following various 'tips' on the web I made a complete mess of my X server and X configuration files, and at one point I even had to recreate my swap partition. Anyway, after much struggle I managed to get to the state I mentioned above: I have a working system provided I always login through tty1. What is this Plymouth anyway? Would it make a difference if I used gnome-wm instead of gdm or lightdm? (I mean to the startup, not to me :-) What bit of config do I change to tell startx to use gnome-wm not gdm or ligthdm? Thank you in advance

    Read the article

  • Ubuntu 11.04 update fail!

    - by Robertini
    I try to update Ubuntu Natty Narwhal, but I got this error: dpkg: .../xserver-xorg-core_2%3a1.9.99.901+git20110131.be3be758-0ubuntu6_i386.deb miatt xserver-xorg-core-t is tartalmazza: xserver-xorg-core breaks xserver-xorg-video-8 nvidia-current provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-cirrus provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-ark provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-tdfx provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-sisusb provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-rendition provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-vesa provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-fbdev provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-savage provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-vmware provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-openchrome provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-s3virge provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-voodoo provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-apm provides xserver-xorg-video-8 and is present and telepített. xserver-xorg-video-sis provides xserver-xorg-video-8 and is present and telepített. dpkg: hibás feldolgozás: /var/cache/apt/archives/xserver-xorg-core_2%3a1.9.99.901+git20110131.be3be758-0ubuntu6_i386.deb (--unpack): installing xserver-xorg-core would break existing software (Adatbázis olvasása ... 178633 files and directories currently installed.) xserver-xorg-video-cirrus 1:1.3.2-2ubuntu3 cseréjének elokészítése (e csomaggal: .../xserver-xorg-video-cirrus_1%3a1.3.2-2ubuntu5_i386.deb) ... Csere kicsomagolása: xserver-xorg-video-cirrus ... man-db triggereinek feldolgozása… Hibák történtek a feldolgozáskor: /var/cache/apt/archives/xserver-xorg-core_2%3a1.9.99.901+git20110131.be3be758-0ubuntu6_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

    Read the article

  • Is CUDA, cuBLAS or cuBLAS-XT the right place to start with for machine learning?

    - by Stefan R. Falk
    I am not sure if this is the right forum to post this question - but it surely is no question for stackoverflow. I work on my bachelor thesis and therefore I am implementing a so called Echo-State Network which basically is an artificial neural network that has a large reservoir of randomly initialized neurons and just a few input and output neurons .. but I think we can skip that. The thing is, there is a Python library called Theano which I am using for this implementation. It encapsulates the CUDA API and offers a quiet "comfortable" way to access the power of a NVIDIA graphics card. Since CUDA 6.0 there is a sub-library called cuBLAS (Basic Linear Algebra Subroutines) for LinAlg operations and also a cuBLAS-XT an extention which allows to run calculations on multiple graphics cards. My question at this point is if it would make sense to start using cuBLAS and/or cuBLAS-XT right now since the API is quite complex or rather wait for libraries that will build up on those library (such as Theano does on basic CUDA)? If you think this is the wrong place for this question please tell me which one is, thank you.

    Read the article

  • DirectCompute

    In my previous blog post I introduced the concept of GPGPU ending with:On Windows, there is already a cross-GPU-vendor way of programming GPUs and that is the Direct X API. Specifically, on Windows Vista and Windows 7, the DirectX 11 API offers a dedicated subset of the API for GPGPU programming: DirectCompute. You use this API on the CPU side, to set up and execute the kernels on the GPU. The kernels are written in a language called HLSL (High Level Shader Language). You can use DirectCompute with HLSL to write a "compute shader", which is the term DirectX uses for what I've been referring to in this post as "kernel".In this post I want to share some links to get you started with DirectCompute and HLSL.1. Watch the recording of the PDC 09 session: DirectX11 DirectCompute.2. If session recordings is your thing there are two more on DirectCompute from nvidia's GTC09 conference 1015 (pdf, mp4) and 1411 (mp4 plus the presenter's written version of the session).3. Over at gamedev there is an old Compute Shader tutorial. At the same site, there is a 3-part blog post on Compute Shader: Introduction, Resources and Addressing.4. From PDC, you can also download the DirectCompute Hands On Lab.5. When you are ready to get your hands even dirtier, download the latest Windows DirectX SDK (at the time of writing the latest is dated Feb 2010).6. Within the SDK you'll find a Compute Shader Overview and samples such as: Basic, Sort, OIT, NBodyGravity, HDR Tone Mapping.7. Talking of DX11/DirectCompute samples, there are also a couple of good ones on this URL.8. The documentation of the various APIs is available online. Here are just some good (but far from complete) taster entry points into that: numthreads, SV_DispatchThreadID, SV_GroupThreadID, SV_GroupID, SV_GroupIndex, D3D11CreateDevice, D3DX11CompileFromFile, CreateComputeShader, Dispatch, D3D11_BIND_FLAG, GSSetShader. Comments about this post welcome at the original blog.

    Read the article

  • Ubuntu CPU Fan at 2200 RPM and CPU top at 90°C

    - by T-Erra
    I have a problem with my CPU heat. I'm running Ubuntu 14.04 (64bit) and I have issues with the cooling. I know it might be a hardware issue, but I've checked, the fan is running and in my GUI I use the command "sensors" which shows me a RPM of 2200 and a CPU temperature of 60°C while I'm not running any software. This seems to be really mysterious. However, if I start my IDE (Eclipse), Firefox and Chromium at the same time, the CPU temp goes up to 75-90° Celsius. I doubt that this is common for a system with 16 GB RAM, an i7 Processor and an Intel water cooling system and I also never had some issues like this before when I was running Ubuntu 12.04 or 13.04. Fan Speed At 60°C it's at 1300 RPM, and after start up Eclipse and Firefox it's at approximately 2200 RPM and between 75°C - 90°C depending on how many windows and IDE's I've opened. If I use the "top" command, there are just few processes like Xorg or Compiz which are taking up to 10% CPU usage at maximum, during the time I'm not running any software. I have tried to upgrade the Linux kernel, where I failed. After upgrading, I wasn't able to boot anymore so I tried to remove the new kernel from the boot directory and updated my grub file to an old entry, which works fine now, but still with the temperature issue. My NVIDIA drivers is also up to date, which dropped some issues I had before with the CPU load. So it can't be a problem with the graphic card. How can I find out, where the problem is, or why my CPU gets that high temperatures, which I only should get while playing games with high end graphics and so on? Did anyone have some similar issues before?

    Read the article

  • The ship "shudders" in scrolling Asteroids

    - by Ciaran
    In my Asteroids game the user can scroll through space. When scrolling, the ship is drawn in the centre of the window. I use interpolation. I scroll the window uing glOrtho, centering it around the centre of the ship. On my first machine (7 years old, Windows XP, NVIDIA), I am doing 50 updates and 76 frames per second. This is smooth. My other machine an old compaq laptop (Pentium III) with Linux and Radeon OpenGL driver delivers 50 updates and 30 frames per second. The ship regularly seems to "shudder" back and forth when at maximum thrust. When you position the mouse cursor beside the ship it is obvious that its relative position in the window changes. Also, the stars seem blurred into short "lines". Playing the game in non-scrolling mode, the ship moves within the window, glOrtho is therefore not called repeatedly and there is no problem. I suspect a bug in my positioning of the ship and the window but I have dumped out these values and they seem to only go forward, not forward-back-forward. The driver does support double buffering. I guess if it is my bug I need to slow the frame-rate down to debug properly. My question: is this an obvious driver bug or is the slower machine uncovering a bug in my stuff and if so, some debugging tips would be appreciated. I am drawing in world co-ordinates and letting OpenGL do the scaling and translation so if I had a quick way of verifying what pixel co-ordinates OpenGL produces for the ship centre, that would help clarify this.

    Read the article

  • Name disappeared from main menu bar

    - by Anthony Burman
    I have Ubuntu 10.4. I installed a nvidia gigabyte geforce 210 graphic card because the intel graphic card is a disaster. I use a terminal and basic, fiddly adjustments were successfully made to get the window to fit the screen. The new card is a roaring success. Nothing freezes and visuals can be set to Extra. But, from that point on, my main menu bar misbehaved and icons kept disappearing. Logon and logoff usually helped. R-E-I-S-U-B was needed when the actual logoff icon disappeared. My full name, Anthony Burman, appeared in the main menu bar. It was alonside Wanda, the Fish , the Oracle.... My name disappeared and I cannot get it back. It can't be found anywhere in the 'add to panel' section. Indicator applet session also can't bring it back. How do i re-insert my name on the toolbar? Thanks, Ant.

    Read the article

  • Intel graphics driver installer, now the CPU fan is rarely quiet

    - by Space monkey
    I have an Optimus chipset: Intel HD 4000 (i7-3635QM CPU) Geforce 640m I don't care about the NVIDIA card, so I didn't try to install any proprietary drivers for it. So: I was having a choppy+high CPU experience with gnome-shell on Ubuntu 14.04. Only happened when I tried moving a window around quickly. I used the Intel graphics installer hoping that it will fix the problem. It did fix the problem, now there is no choppyness or high CPU when I move windows around. However, there is a new problem now: The fan is rarely quiet, doing barely anything at all will cause the fan to go into loud mode quickly. That happens despite the CPU usage being at just around 4%. This wasn't the case before installing Intel drivers. It would normally only do that if, for example, I'm installing packages or doing something that puts some stress on the CPU. I set all CPU cores to "powersave" using cpufreq-set, but nothing changed. Also on Windows, the fans are really quiet when I'm in powersave mode. I believe they completely shut off for most of the time. I remember the installer giving me a report at the end as to which packages it installed. Unfortunately, I didn't save the report and I don't know where it would have saved it if it did. Any ideas or similar experiences?

    Read the article

  • How to fix VMware Workstation 9 installation on ubuntu 12.10?

    - by Alessandro Belloni
    I have opened this thread because I upgraded to ubuntu 12.10 beta (kernel 3.5) and I have a problem with VMware Workstation 9: Unable to change virtual machine power state: Cannot find a valid peer process to connect to Does anyone have the same problem? This is a clean install of Ubuntu 12.10 (daily build). I installed VMware 9 and patched but it's not working. I can't patch correctly and get the things to build correctly. My laptop is a Lenovo T420 with Nvidia Optimus Technology. This message is shown when I try to apply the patch: Stopping VMware services: VMware Authentication Daemon done At least one instance of VMware VMX is still running. Please stop all running instances of VMware VMX first. VMware Authentication Daemon done Unable to stop services How can I stop the VMware services to apply the patch? This message is shown when I try to patch again: ./patch-modules_3.5.0.sh /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting But VMware is not working, and I can’t uninstall.

    Read the article

  • Open source vs commercial game engines

    - by Vanangamudi
    How commercial game accomplsih stunnning graphics with smooth game play? I am a huge die hard fan and follower of GNU Stallman and his philosophies and other Libre people Cmon how wud I miss Linus. but I got to admit commercial games does excellent jobs. One such good example is Assasin's Creed from Ubisoft. It has good quality graphcis and plays smoothly in my Dual core CPU with Nvidia Geforce 8400ES. Rockstar GTA4 has awesome graphcis but it's slower than AC considering the graphics quality tradeoff. Age of Empires from Ensemble studios, does include Massive crowd AI simulation, yet it plays so smoothly with eyecandy graphics and very large weapon sets and different techtree elements on the other hand. Open source games like Glest, 0A.D(still in alpha :) are not so smooth even though they have very restricted abilities? Coming to question: how do game companies achieve such optmizations, or the open source community is not doing optimizations, or there are any propriarity technological elements that benefits only the companies exists huh?? e.g the OpenSubDiv from Pixar just released open to community?? something like that. and why it is hard to implement optimizations? are there any legal restrictions???

    Read the article

  • Nautilus header bar missing -- Ubuntu Gnome 13.10 (Gnome 3.10)

    - by user75252
    So, I recently did a fresh install of Ubuntu GNOME 13.10, added the gnome3-team/gnome3-next and gnome3-team/gnome3-staging PPA's, and upgraded to Gnome 3.10. (Also using a dual-monitor system, 1920 x 1080, Nvidia-319 driver.) Everything was running fine after the updates (including Nautilus, or "Files"), but when I opened Nautilus, at some point, the header bar was gone, and it got stuck in full-screen mode. The header is there for every other application, though. I can't resize Nautilus, I can't move it with the Alt+F7 hotkey. I can, however, make the sidebar disappear with F9 and make the program close with Alt+F4. I can also bring up the window menu with Alt+space, but the options to "resize" and "move" are greyed out, and the "Move Titlebar Onscreen" does nothing when clicked. Attempted solutions: I uninstalled, ran apt-get autoremove clean autoclean, and re-installed Nautilus, including any subsequent applications that were removed -- no fix. I installed and tried replacing the titlebar theme with Ambiance via Gnome Tweak Tool to at least restore the header/title bar -- no fix. I created a new user, logged into that, and opened Nautilus. It DID open up in the windowed mode with the header bar, but then, without my involvement, went to full-screen without the header bar. Same problem. Running "sudo nautilus" from the terminal does open it (full-screen, without header), but gives this error: (nautilus:7531): Gtk-WARNING **: Failed to register client: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.SessionManager was not provided by any .service files Here's a screenshot of the complete Nautilus dialog box:

    Read the article

  • ubuntu 12.04 not responding after software update

    - by Loukas
    Yesterday, I did a software update and since then the system became unusable. To be more precise, I login and then I see only the background image without any bars, images etc.. This happened after updating the system. Please find here the relevant part /var/log/apt/history.log. I'm running 64 bit 12.04 distribution on nVidia. The 2-3 first restarts after the upgrade it was complaining about compiz/unity crashes and then the situation is as described above. I would be the most grateful of you could help me on this. Best regards, Loukas Start-Date: 2012-06-05 10:31:42 Commandline: aptdaemon role='role-commit-packages' sender=':1.77' Upgrade: libpolkit-backend-1-0:amd64 (0.104-1, 0.104-1ubuntu1), libgnome-control-center1:amd64 (3.4.1-0ubuntu2, 3.4.2-0ubuntu0.2), libgl1-mesa-dri:amd64 (8.0.2-0ubuntu3, 8.0.2-0ubuntu3.1), libgl1-mesa-dri:i386 (8.0.2-0ubuntu3, 8.0.2-0ubuntu3.1), libgl1-mesa-glx:amd64 (8.0.2-0ubuntu3, 8.0.2-0ubuntu3.1), libgl1-mesa-glx:i386 (8.0.2-0ubuntu3, 8.0.2-0ubuntu3.1), libpolkit-gobject-1-0:amd64 (0.104-1, 0.104-1ubuntu1), gnome-control-center-data:amd64 (3.4.1-0ubuntu2, 3.4.2-0ubuntu0.2), libglapi-mesa:amd64 (8.0.2-0ubuntu3, 8.0.2-0ubuntu3.1), libglapi-mesa:i386 (8.0.2-0ubuntu3, 8.0.2-0ubuntu3.1), policykit-1:amd64 (0.104-1, 0.104-1ubuntu1), software-center:amd64 (5.2.2.1, 5.2.2.2), update-manager:amd64 (0.156.14.4, 0.156.14.5), update-manager-core:amd64 (0.156.14.4, 0.156.14.5), libxatracker1:amd64 (8.0.2-0ubuntu3, 8.0.2-0ubuntu3.1), libpolkit-agent-1-0:amd64 (0.104-1, 0.104-1ubuntu1), gnome-control-center:amd64 (3.4.1-0ubuntu2, 3.4.2-0ubuntu0.2), libglu1-mesa:amd64 (8.0.2-0ubuntu3, 8.0.2-0ubuntu3.1), libglu1-mesa:i386 (8.0.2-0ubuntu3, 8.0.2-0ubuntu3.1) End-Date: 2012-06-05 10:32:51

    Read the article

  • kubuntu 12.10 will not boot on mac 2.93Ghz intel core 2 duo

    - by Jake Sweet
    I feel like I've tried it all and nothing is changing. I've tried booting from a liveUSB, a liveDVD, and I've checked the mod5 everything matches up. I've even tried different distro's same result on all of them. Just for reference: linuxmint 13kde and Fedora 17. I've also tried changing my liveUSB building software just in case. I've tried unetbootin and Linux USB builder. Both have same results, my opinion is that it is a hardware issue since I'm having near the same result with all of these variables. So now what is actually happening? I can boot up to a screen. I say A screen because some of the ways that dvd's and usb's boot differs. Now on liveusb I'm reaching a black screen with white text. Says booting: done, then below says loading ramdrive: done, then below that it says preparing to boot kernel this may take a while and buckle in or something to that effect. Then nothing. That's it computer freezes. I've waited up to 8 hrs and still nothing. Ok for the liveDVD Everything goes according to instructions per pdf files on every distro, until linux starts. I can only run in compatibility mode. When any other option is tried the computer seems to freeze/stall/be a pain in my butt... Ok well that seems to wrap it up. Also if I'm not explaining something well, I'm sorry I can try to clear anything up. I'm not the best at descriptions. I'm leaving with a tech specs of my mac: 2.93GHz Intel Core 2 Duo, 4 GB ram, NVIDIA GeForce GT 120 graphics, bought in late 09" it's the 24" model, let me know if anymore information will help. Also thanks in advance

    Read the article

  • SFML programs fails to debug with glslDevil

    - by Zhen
    I'm testing the glslDevil debugger with a simple (and working) SFML application in Linux + NVidia. But it always fails in the window creation step: W! Program Start | glXGetConfig(0x86a50b0, 0x86acef8, 4, 0xbf8228c4) | glXGetConfig(0x86a50b0, 0x86acef8, 5, 0xbf8228c8) | glXGetConfig(0x86a50b0, 0x86acef8, 8, 0xbf8228cc) | glXGetConfig(0x86a50b0, 0x86acef8, 9, 0xbf8228d0) | glXGetConfig(0x86a50b0, 0x86acef8, 10, 0xbf8228d4) | glXGetConfig(0x86a50b0, 0x86acef8, 11, 0xbf8228d8) | glXGetConfig(0x86a50b0, 0x86acef8, 12, 0xbf8228dc) | glXGetConfig(0x86a50b0, 0x86acef8, 13, 0xbf8228e0) | glXGetConfig(0x86a50b0, 0x86acef8, 100000, 0xbf8228e4) | glXGetConfig(0x86a50b0, 0x86acef8, 100001, 0xbf8228e8) | glXCreateContext(0x86a50b0, 0x86acef8, (nil), 1) E! Child process exited W! Program termination forced! And the code that fails: #include <SFML/Graphics.hpp> #define GL_GLEXT_PROTOTYPES 1 #define GL3_PROTOTYPES 1 #include <GL/gl.h> #include <GL/glu.h> #include <GL/glext.h> int main(){ sf::RenderWindow window{ sf::VideoMode(800, 600), "Test SFML+GL" }; bool running = true; while( running ){ sf::Event event; while( window.pollEvent(event) ){ if( event.type == sf::Event::Closed ){ running = false; }else if(event.type == sf::Event::Resized){ glViewport(0, 0, event.size.width, event.size.height); } } window.display(); } return 0; } Is It posible to solve this problem? or get around the problem to continue the gslsDevil use?.

    Read the article

  • Freezes when finishing installation of ubuntu 12.10

    - by Leon
    I wanted to install Ubuntu next to my Windows 7 and made a 100GB partition for that. After that I downloaded the Image for burning the installation cd. As soon as I started to boot from that DVD, my computer made some crackling noises and then froze completely. I had to press the power button in order to shut it down. After that I decided to download the Installer Version for Windows and startet installing it on the E:\ partition named Ubuntu. So far so good, the installer finished and told me to restart my computer. I did that and Ubuntu wanted to finish the installation. As soon as that started, the computer made some crackling noises again and froze completely. Then I tried the Safe Graphics option, or whatever it is called, and it froze again. I would really like to have Ubuntu installed on my system, because I like it. My computer components are the following: Mainboard: Gigabyte X58-USB3 Processor: Intel Core i7 960 RAM: 8GB 2000Mhz Graphicscard: NVidia Geforce GTX 570 HDD: 1 TB 7200rpm with 3 partitions(100GB W7, 100GB Ubuntu, 800GB Data)

    Read the article

  • Updated Intel display driver causing errors when booting

    - by cdysthe
    I upgraded to to Graphics Installer 1.0.6 on my Ubuntu 14.04 and installed the drivers using the Intel Graphics Installer. The laptop is Intel Ivybridge powered with Intel HD graphics. It Optimus but I have disabled the Nvidia card in bios. The Intel Graphics Installer installs the package i915-3.15-3.13-dkms.deb which I assume is the updated driver. It causes a bunch of error messages when I boot. Here are the relevant errors from dmesg when I boot: [ 7.206151] drm: module verification failed: signature and/or required key missing - tainting kernel [ 7.208045] drm: module has bad taint, not creating trace events [ 7.336470] fb: conflicting fb hw usage inteldrmfb vs VESA VGA - removing generic driver [ 7.393854] [drm] Supports vblank timestamp caching Rev 2 (21.10.2013) [ 7.393855] [drm] Driver supports precise vblank timestamp query. [ 7.393921] vgaarb: device changed decodes: PCI:0000:00:02.0,olddecodes=io+mem,decodes=io+mem:owns=io+mem [ 7.505798] [drm] GMBUS [i915 gmbus dpb] timed out, falling back to bit banging on pin 5 [ 7.507233] init: Failed to obtain startpar-bridge instance: Unknown parameter: INSTANCE [ 7.944183] [drm:cpt_serr_int_handler] ERROR PCH transcoder A FIFO underrun [ 8.368479] i915 0000:00:02.0: fb0: inteldrmfb frame buffer device [ 8.368480] i915 0000:00:02.0: registered panic notifier [ 8.818416] [drm] Enabling RC6 states: RC6 on, RC6p on, RC6pp off What could the problem be and will it affect performance? I tried to remove the package and the errors went away but I'm then running and older driver I assume?

    Read the article

  • Why does my terrain turn white when I get close to it?

    - by Starkers
    When I zoom in on my terrain it goes white: The further in I zoom, the greater the whiteness becomes. Is this normal? Is this to speed up rendering or something? Can I turn it off? I'm also getting these error messages in the console over and over again: rc.right != m_GfxWindow-GetWidth() || rc.bottom != m_GfxWindow-GetHeight() and GUI Window tries to begin rendering while something else has not finished rendering! Either you have a recursive OnGUI rendering, or previous OnGUI did not clean up properly. Does this bear any correlation on the issue? Update I create virtual desktops to flit between using the program Deskpot. Turning this program off and restarting has stopped the above errors appearing in the console. However, I still get white terrain when I zoom in. Not a single error message. I've restarted my computer to no avail. I have an Asus NVidia GeForce GTX 760 2GB DDR5 Direct CU II OC Edition Graphics Card. Any known issues? Update I don't think it's fog...

    Read the article

  • ubuntu 12.10 installation failure

    - by Eidelmaim
    Here i am asking this question again because someone deemed it a duplicate to another topic which i over looked and NOTHING AT ALL in that topic pertained to my problem. If your going to close a topic believing it is a duplicate at least do somke reasearch into WHY you think its a duplicate and provide a like to a better source. How do i get past this installation username and password issue? I downloaded ubuntu 12.10 directly from Ubuntu.com and created a bootable USB with linuxlive. after loading the boot drive and ubuntu begins, it goes directly from the purple ubuntu startup screen directly to a black DOS like prompt asking for a ubuntu login. this is COMPLETLY before any installation -begins. i need some help with this. FYI : this is what it is saying after it goes to the login area in the DOS (Full black screen) like screen. Ubuntu 12.10 ubuntu tty1 ubuntu login: now i will provide a few images of the problem i am having. and because i DONT HAVE ANY OS on the computer BECAUSE ubuntu WONT go PAST this... i have to snap these pictuires with a cell phone and upload on another PC. these links are in chronological order from time of pressing power button to time i am presented with log in screen : image 1 image 2 can only post 2 links in messages... will post additional links in comments So, again... how do i get past this ? this is entireley before ubuntu is installed on my system. my PC specs... Homebuilt computer: Motherboard is a Asus Sabertooth x58 with a intel core i7 processor. Mushkin memory @ 12gbs. 4ea. Seagate 150gb hard drives. nvidia GTX 260 graphics card. i initially attempted to install to raid 5. failed. i broke down the raid and attempted to install to a single drive with all other drives disconnected from the PC. again, thanks in advanced for any assistance.

    Read the article

  • intel atom getting too hot

    - by user59565
    I own an Asus 1215N which is getting very hot Intel Atom 525D dual core ION 2 (geforce 220 + GMA 3150) 4 GB RAM Ubuntu 12.04 it hits 86 C at idle. Some times (at load or turned on 1 hour) it shuts down due to heat, in Windows 7 it runs idle at 49 C. I tried an acpi call to shut down the nVidia chip which is cooled together with the Atom chip. That didn't solve the problem. To check up to see if it really turned off I checked how much power the laptop consumed, it only went from using 1400 mW to 860 mW, no changes in heat. I also tried reapply the standard heat adhesive, the old heat adhesive made it run at 97 (it couldn't even put up a useful install of Ubuntu). This really annoys me, as Ubuntu is the OS of choice to me. Should I try compile the kernel? Is it true that compile for a P4 is the better choice to the atom, when compiling the kernel for this processor architecture? Now I tried compiling the kernel for atom. Now temperature is 83 C (think the drop has more to do with ambient temp than the customized kernel) help appreciated

    Read the article

  • Ubuntu 12.10 boots to purple or black screen but intermittently boots fine

    - by Nic
    I have a fresh install of Ubuntu 12.10 64bit dual booting with Win7 64bit. Windows boots fine every time. When I choose Ubuntu from Grub2 menu it will sometimes boot just fine. Most of the times though it gets stuck at a purple screen with nothing happening and no keys or key combinations working. Other times instead of the purple screen I get a black screen with a flashing cursor at the top. Nothing happens. I need to hold down the power button to restart and after a couple times of trying it will eventually boot into Ubuntu. Once that happens everything runs without any problems. I have tried different approaches to fix the problem but to no avail. I tried removing "quiet splash", used no splash, and nomodeset What I got from this was seeing all the text of the boot process but more often than not the process gets stuck right after recognizing all the USB ports and devices. If it gets stuck nothing happens (except when i plug in a usb device: it still recognizes it with a new line of text) In the case when the boot process works, after it lists the usb devices it tells me something like: recovery of read-only filesystem necessary. (its the filesystem that ubuntu runs on) then it does the recovery and i get: recovery complete. after that Ubuntu will boot properly and I get to see the login screen. I have no idea what to do to fix that problem. I have to reboot 3 to 5 times everytime I want to get into Ubuntu and I feel like I'm breaking my new Laptop. (its a lenovo ideapad z580 btw. i5 processor and nvidia gtx640 graphics card) I hope someone can help me. Thanks. Edit: i just got a "failed to enable AA error" message when waking it up from suspend. I don't know if that helps or has anything to do with the boot probs.

    Read the article

  • How to check Early Z efficiency on AMD GPU with Windows 7

    - by Suma
    I have a game using DirectX 9, and a development station using Win 7 x64. I am still able to get access to another station with Vista x64 / dual booted with WinXP x86. I wanted to check early Z efficiency in the game and to my sadness all tools I have tried seem to be unable to perform this task: AMD PerfStudio AMD GPUPerfStudio 2 does not support DirectX 9 at all AMD GPUPerfStudio 1.2 does not install correctly on Windows 7. When I have tweaked the MSI package (a simple OS version check adjustment was needed), it complained the drivers I have do not provide needed instrumentation. The drivers old enough to support the GPUPerfStudio would most likely not be able to operate with my Radeon 5750 card (though this is something I am not 100 % sure, I did not attempt to try any older drivers, not knowing which I should look for) PIX PIX does not seem to contain any counters like this. It offers some ATI specific counters, but when I try to activate them, the PIX reports "PIX encountered a problem while attaching to the target program." I do not want to upgrade to DX 10/11 just to be able to profile the game, but it seems without the step I am somewhat locked with a toolset which is no longer supported. I see only one obvious options which would probably work, and that is using WinXP (or with a little bit of luck even Vista) station, perhaps with some older AMD card, to make sure GPUPerfStudio 1.2 works. Other than that, can anyone recommend other options how to check GPU HW counters (HiZ / EarlyZ in particular, but if others would be enabled as well, it would be a nice bonus) for a DirectX 9 game on Windows 7, preferably on AMD GPU? (If that is not possible, I would definitely prefer switching GPU to switching the OS, but before I do so I would like to know if I will not hit the same problem with nVidia again)

    Read the article

  • How can a large, Fortran-based number crunching codebase be modernized?

    - by Dave Mateer
    A friend in academia asked me for advice (I'm a C# business application developer). He has a legacy codebase which he wrote in Fortran in the medical imaging field. It does a huge amount of number crunching using vectors. He uses a cluster (30ish cores) and has now gone towards a single workstation with 500ish GPUS in it. However where to go next with the codebase so: Other people can maintain it over next 10 year cycle Get faster at tweaking the software Can run on different infrastructures without recompiles After some research from me (this is a super interesting area) some options are: Use Python and CUDA from Nvidia Rewrite in a functional language. For example, F# or Haskell Go cloud based and use something like Hadoop and Java Learn C What has been your experience with this? What should my friend be looking at to modernize his codebase? UPDATE: Thanks @Mark and everyone who has answered. The reasons my friend is asking this question is that it's a perfect time in the projects lifecycle to do a review. Bringing research assistants up to speed in Fortran takes time (I like C#, and especially the tooling and can't imagine going back to older languages!!) I liked the suggestion of keeping the pure number crunching in Fortran, but wrapping it in something newer. Perhaps Python as that seems to be getting a stronghold in academia as a general-purpose programming language that is fairly easy to pick up. See Medical Imaging and a guy who has written a Fortran wrapper for CUDA, Can I legally publish my Fortran 90 wrappers to Nvidias' CUFFT library (from the CUDA SDK)?.

    Read the article

  • Where to find and install ASUS motherboard drivers for Linux

    - by Dan
    This is my second day ever with Linux, and I had one heck of a time getting the nVidia drivers installed and working. Please, keep in mind I am very new and just starting out. I currently have an ASUS P8Z68-V LE motherboard and I'm not sure if the drivers are installed. Where would I go to find that out? I am using Gnome as my UI. If I don't have the drivers installed, where would I go? The ASUS site only gives me options to download for various Windows OS, DOS and "other" (in .ROM format). Which should I take and how should I install? I'm mostly looking for audio drivers. A lot of music I play, either on YouTube or with VLC has a faint crackling in the background on Ubuntu, which gets much worse the higher I turn the volume up. Could this be something other than the drivers? I doubt it's the hardware since the sound seems fine on Windows. I am currently running 12.04.

    Read the article

< Previous Page | 247 248 249 250 251 252 253 254 255 256 257 258  | Next Page >