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  • gzip compression good or bad?

    - by WarDoGG
    I have a server that currently does a lot of processing in my application and the target users are those who have a very good internet connection. The output that is sent from the server is always text/html and we do not use any media (audio/video) only images (static site images like logo,etc). We are experiencing severe performance issues and I wonder if turning off gzip/mod_deflate on the server so that the server would avoid compressing the output. Will this cause an improvement in performance?

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  • HP PAVILION NOTEBOOK PC DV6880 Blue Screen

    - by NaV
    Environment : Win-Vista 64 BIT Graphics Processor / Vendor NVIDIA GeForce 8400M GS Video Memory 256 MB Total Available Graphics Memory 1535 MB What happens is, i can use the laptop in "basic theme" ONLY, the moment i enable any aero theme, the screen tears up, discoloration appears & then laptop freezes. Sometimes its reboot itself with Blue Screen shows up the gfx card error. Any way around, highly appreciated.

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  • Computer randomly reboots during "intensive activity".

    - by Reznor
    My friend has been playing games on his new build for some time now. However, lately, his computer will randomly reboot out of nowhere, so far only happening in game, and presumably only to happen in game as it happens nowhere else. This can happen in game during play or even in the options. Note, it isn't a crash or blue screen. It's just a normal reboot. This started today, I believe, and has only occured in two games: Dead Space and Stalker: Shadow of Chernobyl. He has played a handful of games before these, for about a week or so, without this problem. We theorized on two possibilities: Maybe something is overheating? Maybe the power supply is inadequate? These two were quickly dismissed, as all his components were operating at normal temperatures when he got back to his desktop from the reboot, and we all know these parts don't exactly cool down quickly, especially if they get hot enough to trigger a reboot. Besides, I know at-least my motherboard reports processor overheating at start-up, and requests I press f1 to continue into boot. The PSU one was dismissed too. He has an 850w power supply on a rig that was estimated to take only 720 some watts, that's with some overcompensating to be safe. He opened up his case to make sure nothing was seated wrong or in the way. All was fine, but he did notice a sticker on his video card. It had a giant barcode on it and some numbers. Now, I'm used to seeing these stickers, they're the warranty stickers, right, and removal voids the warranty? Yeah, well, we find it odd because this sticker is slapped right over the circuits of the video card, not on a block or anything. Is this normal? Should he remove it? Right now, I am concerned with the memory. Could that be at fault? Here are his specs: Windows 7 Home Premium, 64-Bit Intel i7 950 EVGA GeForce 570 GTX 4 GB DDR3 PC10666 dual-channel Corsair RAM Corsair 850w PSU Gigabyte GA-X58A-UD3R Western Digital 1 TB WD1001FALS

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  • 5.1 Sound Card with digital input for Ubuntu

    - by phsr
    I have a Intel Atom PC that I'm shoe-horning into a role as a media server. I have a 5.1 surround sound speaker set that works pretty well. I want to be able to take the optical out from my cable box or PS3 and route it into the PC so that I can play it surround sound. Is there a low price video card that has 5.1 and optical in that works with Ubuntu?

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  • skype compatible phone

    - by ageis23
    I'm looking for a skype compatible phone I can use to contact my sister when shes logged on sype on her laptop. If possible it should have video conferencing. So a small screen I can she her pretty face on lol.

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  • System completely freezing

    - by Brett
    Just started using ubuntu on a machine and I'm also using a new video card. The system has freezed up a couple of times in the last hour. The display remains static, and the mouse cursor does will not move. Any ideas what could cause this?

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  • How to prevent Vista from entering Sleep mode when certain conditions exist?

    - by idyllhands
    Mainly, I would like to prevent my laptop from entering Sleep mode when I am playing music or streaming video. This is on my laptop, so another option that would work would be to prevent sleep mode whenever the laptop is plugged into my tv via HDMI (ie when HDMI port is in use). Or prevent sleep mode whenever there is audio playing.. I am soon upgrading to Windows 7, so solutions using 7 would be great also/instead. Thanks!

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  • Does Control Zone touchpad in HP notebooks have standard LMB/RMB clicks at the bottom of touchpad?

    - by user1825608
    I wanted to buy: http://www.x-kom.pl/p/203762-ultrabook-15-6-hp-envy-15-x360-u000ew-i5-4210u-4gb-1000-win81.html# but now I see it does not have normal touchpad but this one which does not work as it should in Spectre 13. The deal is that every video says about those new features (which will be outdated when Windows 9 will come by) not about if it still has standard LMB/RMB click. Question: Does or does not Control Zone touchpade have mechanical left and right mouse button area at the bottom of it as every other touchpad?

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  • Server Hardware on the Desktop

    - by jcnnghm
    When I rebuild my desktop, I'm thinking of using server hardware instead of desktop hardware. I want to do this so I can easily add a lot of ECC memory (~20GB), and possibly more than one processor. I know that video hardware could be a problem, especially because I use 4 monitors. I should be fine with this, as long as I have two pci-e channels. Are there any downsides to doing this? Anything I'm not seeing?

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  • googledoc doesn't accept zip files ?

    - by asksuperuser
    I want to archive some project files. I have uploaded them to microsoft skydrive without problem. As I don't totally trust ms i wanted also store them elsewhere. So I tried Google doc and to my surprise it says server refuses. It's c# zipped files, not video or softwares, why does it refuse ? What is Google Doc worth then ?

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  • After turning off my monitor, the computer won't display again

    - by Nick Lassonde
    If I physically turn off the monitor (DVI connection) and then turn it back on, the connection does not wake back up. The monitor enters "Power Saving" mode. I've tried unplugging the DVI cable and plugging back in, I've tried updating the video card drivers (it's Windows Vista; Windows 7 failed to install on this machine). I can use VNC to connect to the machine again, and after a reboot, the monitor works again. Does anyone have any idea?

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  • FAT32 4 GB+ files

    - by zm15
    I'm having the problem of needing a hard drive that can be written to by both a Mac and a PC. I have found that FAT32 might be an option, but as a video editor I often deal with files over the 4 GB limit. And since Mac doesn't read NTFS (very well with third-party programs) I'm considering FAT32. I'm curious, what happens when you try to write a file that is over 4 GB? What is a good way around this?

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  • RSS to e-mail notifications?

    - by OverTheRainbow
    There's a web site that's supposed to upload a video I'd like to watch but it could be in several weeks. The only way to be notified of any change is through RSS, but I don't use RSS at all, so installing an RSS client just for this seems overkill. Unless there's a better solution I should know about, do you know of a good, free solution on the web that will watch the RSS channel and send me an e-mail when a new item was added? Thank you.

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  • Fast MMS streaming downloader?

    - by OverTheRainbow
    VLC can download MMS streaming video using the following command... C:\Program Files\VideoLAN\VLC>vlc mms://blah.akamaistream.net/mystreaming.wmv :demux=dump :demuxdump-file=mystreaming.ps ... but it downloads the show at the regular reading speed. For shows that last longer than a few minutes, I was wondering if someone could recommend a good, preferable free, download for Windows to speed downloading?

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  • What is a good operating system for relative newbies for setting up a website and source control? [on hold]

    - by Zeroth
    I'm part of a small group of people working on video games. We want to set up our own boxes to serve the website and handle the source control for development work. I have the most technical expertise, but its been a few years since I've set up or played with Linux or other open source operating systems. So I'm a bit out of the loop on what are the user-friendly open source operating systems out there right now?

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  • Why ????? is displayed instead of non-english characters?

    - by smhnaji
    I first created a simple HTML page that uses UTF-8 as its character encoding. Then I moved the HTML content as a view in codeigniter and it was still ok (I had used non-english characters that were ok as always) I added a simple dynamic functionality (there is a contact us form in it that emails users feedback to site admin). Please note that the characters were ok at localhost (which is a LAMP server running on Ubuntu 12.04 LTS) Strange is that when I uploaded the app to server, all persian characters are shown as ???? (For example ??? (which means Name) is shown ??? and so so...) I have not even connected to mysql or any other DBMS. It's the only page in the website (it's more an under construction page) and nothing else has been used in it. Maybe I should state that I have also used session library to thank the user after his feedback was sent to admins, nothing else. I have really no idea about the problem. UPDATE Now I can see that the problem is only with cPanel. On Directadmin I can see that everything is normal. Both Chromium and Firefox DO use UTF-8 as page's character encoding. URL is http://WEBSITE.COM/dmf/dynamic/ (dmf is the abbreviation of the project name!). There is nothing non-english in the URL. The page's code is as follows: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>??? ???????</title> <link rel="stylesheet" type="text/css" href="<?php echo base_url('template/css/style.css'); ?>" /> <!-- 1. jquery library --> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"> </script> <!-- 2. flowplayer --> <script src="http://releases.flowplayer.org/5.1.1/flowplayer.min.js"></script> <!-- 3. skin --> <link rel="stylesheet" type="text/css" href="http://releases.flowplayer.org/5.1.1/skin/minimalist.css" /> </head> <body> <div id="wrapper"> <header> <h1>??? ???????</h1> </header> <section id="box-container"> <?php echo form_open('contact', "id='contact-us'"); echo form_fieldset('???? ?? ??'); if ($this->session->userdata('mailsent')) { echo '<div>??????? ???? ??? ????? ??</div>'; $this->session->sess_destroy(); } echo '<input tabindex="1" id="name-in" value="???" type="text" name="name"/> <input tabindex="2" id="mail-in" value="?????" type="email" name="email"/> <textarea tabindex="3" id="content-in" name="message">???????</textarea> <input tabindex="4" id="submit" type="submit" value="?????" />'; echo '<div class="clear"></div>'; echo form_fieldset_close(); echo form_close(); ?> <div id="sms-comp"> <h2>?????? ??????</h2> <p> <span id="comp-title">?? ??? ????</span> ???? ??????? ???? ??? </p> </div> <div id="last-program"> <h2>?????? ????? ??????</h2> <div class="flowplayer"> <video id="my_video_1" width="212" height="126" poster="<?php echo base_url('template/images/img.jpg'); ?>" controls="controls" src="http://archive.org/download/Pbtestfilemp4videotestmp4/video_test.ogv" type='video/mp4'> </video> </div> </div> <div class="clear"></div> </section> </div> <footer> ????? ? ????? : <a href="http://powered-by.com/" target="_blank">????? ???</a> </footer> </body> </html>

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  • c++ to vb.net , problem with callback function

    - by johan
    I'm having a hard time here trying to find a solution for my problem. I'm trying to convert a client API funktion from C++ to VB.NET, and i think have some problems with the callback function. parts of the C++ code: typedef struct{ BYTE m_bRemoteChannel; BYTE m_bSendMode; BYTE m_nImgFormat; // =0 cif ; = 1 qcif char *m_sIPAddress; char *m_sUserName; char *m_sUserPassword; BOOL m_bUserCheck; HWND m_hShowVideo; }CLIENT_VIDEOINFO, *PCLIENT_VIDEOINFO; CPLAYER_API LONG __stdcall MP4_ClientStart(PCLIENT_VIDEOINFO pClientinfo,void(CALLBACK *ReadDataCallBack)(DWORD nPort,UCHAR *pPacketBuffer,DWORD nPacketSize)); void CALLBACK ReadDataCallBack(DWORD nPort,UCHAR *pPacketBuffer,DWORD nPacketSize) { TRACE("%d\n",nPacketSize); } ..... aa5.m_sUserName = "123"; aa5.m_sUserPassword="w"; aa5.m_bUserCheck = TRUE; MP4_ClientSetTTL(64); nn1 = MP4_ClientStart(&aa5,ReadDataCallBack); if (nn1 == -1) { MessageBox("error"); return; } SDK description: MP4_ClientStart This function starts a connection. The format of the call is: LONG __stdcall MP4_ClientStart(PCLIENT_VIDEOINFO pClientinfo, void(*ReadDataCallBack)(DWORD nChannel,UCHAR *pPacketBuffer,DWORD nPacketSize)) Parameters pClientinfo holds the information. of this connection. nChannel holds the channel of card. pPacketBuffer holds the pointer to the receive buffer. nPacketSize holds the length of the receive buffer. Return Values If the function succeeds the return value is the context of this connection. If the function fails the return value is -1. Remarks typedef struct{ BYTE m_bRemoteChannel; BYTE m_bSendMode; BYTE m_bImgFormat; char *m_sIPAddress; char *m_sUserName; char *m_sUserPassword; BOOL m_bUserCheck; HWND m_hShowVideo; } CLIENT_VIDEOINFO, * PCLIENT_VIDEOINFO; m_bRemoteChannel holds the channel which the client wants to connect to. m_bSendMode holds the network mode of the connection. m_bImgFormat : Image format, 0 is main channel video, 1 is sub channel video m_sIPAddress holds the IP address of the server. m_sUserName holds the user’s name. m_sUserPassword holds the user’s password. m_bUserCheck holds the value whether sends the user’s name and password or not. m_hShowVideo holds Handle for this video window. If m_hShowVideo holds NULL, the client can be record only without decoder. If m_bUserCheck is FALSE, we will send m_sUserName and m_sUserPassword as NULL, else we will send each 50 bytes. The length of m_sIPAddress and m_sUserName must be more than 50 bytes. ReadDataCallBack: When the library receives a packet from a server, this callback is called. My VB.Net code: Imports System.Runtime.InteropServices Public Class Form1 Const WM_USER = &H400 Public Structure CLIENT_VIDEOINFO Public m_bRemoteChannel As Byte Public m_bSendMode As Byte Public m_bImgFormat As Byte Public m_sIPAddress As String Public m_sUserName As String Public m_sUserPassword As String Public m_bUserCheck As Boolean Public m_hShowVideo As Long 'hWnd End Structure Public Declare Function MP4_ClientSetNetPort Lib "hikclient.dll" (ByVal dServerPort As Integer, ByVal dClientPort As Integer) As Boolean Public Declare Function MP4_ClientStartup Lib "hikclient.dll" (ByVal nMessage As UInteger, ByVal hWnd As System.IntPtr) As Boolean <DllImport("hikclient.dll")> Public Shared Function MP4_ClientStart(ByVal Clientinfo As CLIENT_VIDEOINFO, ByRef ReadDataCallBack As CALLBACKdel) As Long End Function Public Delegate Sub CALLBACKdel(ByVal nPort As Long, <MarshalAs(UnmanagedType.LPArray)> ByRef pPacketBuffer As Byte(), ByVal nPacketSize As Long) Public Sub CALLBACK(ByVal nPort As Long, <MarshalAs(UnmanagedType.LPArray)> ByRef pPacketBuffer As Byte(), ByVal nPacketSize As Long) End Sub Public mydel As New CALLBACKdel(AddressOf CALLBACK) Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim Clientinfo As New CLIENT_VIDEOINFO() Clientinfo.m_bRemoteChannel = 0 Clientinfo.m_bSendMode = 0 Clientinfo.m_bImgFormat = 0 Clientinfo.m_sIPAddress = "193.168.1.100" Clientinfo.m_sUserName = "1" Clientinfo.m_sUserPassword = "a" Clientinfo.m_bUserCheck = False Clientinfo.m_hShowVideo = Me.Handle 'Nothing MP4_ClientSetNetPort(850, 850) MP4_ClientStartup(WM_USER + 1, Me.Handle) MP4_ClientStart(Clientinfo, mydel) End Sub End Class here is some other examples of the code in: C# http://blog.csdn.net/nenith1981/archive/2007/09/17/1787692.aspx VB ://read.pudn.com/downloads70/sourcecode/graph/250633/MD%E5%AE%A2%E6%88%B7%E7%AB%AF%28VB%29/hikclient.bas__.htm ://read.pudn.com/downloads70/sourcecode/graph/250633/MD%E5%AE%A2%E6%88%B7%E7%AB%AF%28VB%29/Form1.frm__.htm Delphi ://read.pudn.com/downloads91/sourcecode/multimedia/streaming/349759/Delphi_client/Unit1.pas__.htm

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  • UPK 3.6.1 (is Coming)

    - by marc.santosusso
    In anticipation of the release of UPK 3.6.1, I'd like to briefly describe some of the features that will be available in this new version. Topic Editor in Tabs Topic Editors now open in tabs instead of separate Developer windows. This offers several improvements: First, the bubble editor can be docked and resized in the same way as other editor panes. That's right, you can resize the bubble editor! The second enhancement that this changes brings is an improved undo and redo which allows each action to be undone and redone in the Topic Editor. New Sound Editor The topic and web page editors include a new sound editor with all the bells and whistles necessary to record, edit, import, and export, sound. Sound can be captured during topic recording--which is great for a Subject Matter Expert (SME) to narrate what they're recording--or after the topic has been recorded. Sound can also be added to web pages and played on the concept panes of modules, sections and topics. Turn off bubbles in Topics Authors may opt to hide bubbles either per frame or for an entire topic. When you want to draw a user's attention to the content on the screen instead of the bubble. This feature works extremely well in conjunction with the new sound capabilities. For instance, consider recording conceptual information with narration and no bubbles. Presentation Output UPK content can be published as a Presentation in Microsoft PowerPoint format. Publishing for Presentation will create a presentation for each topic published. The presentation template can be customized Using the same methods offered for the UPK document outputs, allowing your UPK-generated presentations to match your corporate branding. Autosave and Recovery The Developer will automatically save your work as often as you would like. This affords authors the ability to recover these automatically saved documents if their system or UPK were to close unexpectedly. The Developer defaults to save open documents every ten minutes. Package Editor Enhancement Files in packages will now open in the associated application when double-clicked. Authors can also choose to "Open with..." from the context menu (AKA right click menu.) See It! Window See It! mode may now be launched in a non-fullscreen window. This is available from the kp.html file in any Player package. This version of See It! mode offers on-screen navigation controls including previous frame, next frame, pause etc. Firefox Enhancments The UPK Player will now offer both Do It! mode and sound playback when viewed using Firefox web browser. Player Support for Safari The UPK Player is now fully supported on the Safari web browser for both Mac OS and Windows platforms. Keep document checked out Authors may choose to keep a document checked out when performing a check in. This allows an author to have a new version created on the server and continue editing. Close button on individual tabs A close button has been added to the tabs making it easier to close a specific tab. Outline Editor Enhancements Authors will have the option to prevent concepts from immediately displaying in the Developer when an outline item is selected. This makes it faster to move around in the outline editor. Tell us which feature you're most excited to use in the comments.

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  • default xna 4.0 gametime don´t works well for 2D physics

    - by EusKoder
    I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers with different hardware (CPU, graphics, etc.) and I found that the speed of movement object of the game is quite different, I implemented the PSK physics msdn that are based on time, /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= GroundDragFactor; //velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity *elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(gameTime); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) { velocity.Y = 0; jumpTime = 0.0f; } } tested eg with a PC (PC1) 2.13GHz Intel Core 2 6400 / ATI Radeon HD 4670 and another one: (pc2) 3.00GHz Intel Pentium D / Intel 82945G Express Chipset Family by displacement difference (moving x axis at supossed (position = velocity * gametime.ElapsedGameTime.TotalSeconds) constant velocity, for example) is 3 seconds in a total of 20 (example: moving pc1 player sprite 6000 pixels in the x-axis at 20 seconds and pc 2 runs the same distance in 17 ). Tested on a 3rd PC: i72700k / Gigabyte GTX 560 TI the results are even worse, after some time after starting the game gets like 3 times slower and showing the number of pixels in each frame moved in a debug window in the game (counting updatespersecond with counter variable for updates cuantity and gametime for counting a second show 63fps), it appears as if the number is always constant ( refreshments lose the Update method?). In this pc if I put the game in fullscreen during the course of the game, the effect of "go slow" is immediate and restore window mode sometimes yield returns to "normal" and sometimes not. Eventually I began to try a new project to test whether the movement is constant in different pc loading only one sprite and its position value in screen printing. Occur The same. I even tried moving a constant amount of pixels explicitly (position + = 5) and different speeds in different pc quantities of pixels moved in x time. I have the game loop as the default (fixedTimeStep=true;SynchronizeWithVerticalRetrace=true;). I've also tried turning off and creating another timestep as discussed in different post (eg http://gafferongames.com/game-physics/fix-your-timestep/ but i can´t achieve the desired result, move the same number of pixels in X seconds on different computers with windows. All pc used for tests use windows 7 enterprise pc1 == x86 the others are x64. The weirdest thing is that I find information about people describing the same problem and that I wear long nights of searches. Thanks for your help.

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