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  • JPA - Can I create an Entity class, using an @DiscriminatorValue, that doesn't have its own table?

    - by DaveyDaveDave
    Hi - this is potentially a bit complex, so I'll do my best to describe my situation - it's also my first post here, so please forgive formatting mistakes, etc! I'm using JPA with joined inheritance and a database structure that looks like: ACTION --------- ACTION_ID ACTION_MAPPING_ID ACTION_TYPE DELIVERY_CHANNEL_ACTION -------------------------- ACTION_ID CHANNEL_ID OVERRIDE_ADDRESS_ACTION -------------------------- ACTION_ID (various fields specific to this action type) So, in plain English, I have multiple different types of action, all share an ACTION_MAPPING, which is referenced from the 'parent' ACTION table. DELIVERY_CHANNEL_ACTION and OVERRIDE_ADDRESS_ACTION both have extra, supplementary data of their own, and are mapped to ACTION with a FK. Real-world, I also have a 'suppress' action, but this doesn't have any supplementary data of its own, so it doesn't have a corresponding table - all it needs is an ACTION_MAPPING, which is stored in the ACTION table. Hopefully you're with me so far... I'm creating a new project from scratch, so am pretty flexible in what I can do, but obviously would like to get it right from the outset! My current implementation, which works, has three entities loosely defined as follows: @Entity @Table(name="ACTION") @Inheritance(strategy=InheritanceType.JOINED) @DiscriminatorValue("SUPPRESS") public class Action @Entity @Table(name="DELIVERY_CHANNEL_ACTION") @DiscriminatorValue("DELIVERY_CHANNEL") public class DeliveryChannelAction extends Action @Entity @Table(name="OVERRIDE_ADDRESS_ACTION") @DiscriminatorValue("OVERRIDE_ADDRESS") public class OverrideAddressAction extends Action That is - I have a concrete base class, Action, with a Joined inheritance strategy. DeliveryChannelAction and OverrideAddressAction both extend Action. What feels wrong here though, is that my Action class is the base class for these two actions, but also forms the concrete implementation for the suppress action. For the time being this works, but at some point more actions are likely to be added, and there's every chance that some of them will, like SUPPRESS, have no supplementary data, which will start to get difficult! So... what I would like to do, in the object model world, is to have Action be abstract, and create a SuppressAction class, which is empty apart from having a @DiscriminatorValue("SUPPRESS"). I've tried doing exactly what is described above, so, changing Action to: @Entity @Table(name="ACTION") @Inheritance(strategy=InheritanceType.JOINED) public abstract class Action and creating: @DiscriminatorValue("SUPPRESS") public class SuppressAction extends Action but no luck - it seems to work fine for DeliveryChannelAction and OverrideAddressAction, but when I try to create a SuppressAction and persist it, I get: java.lang.IllegalArgumentException: Object: com.mypackage.SuppressAction[actionId=null] is not a known entity type. at org.eclipse.persistence.internal.sessions.UnitOfWorkImpl.registerNewObjectForPersist(UnitOfWorkImpl.java:4147) at org.eclipse.persistence.internal.jpa.EntityManagerImpl.persist(EntityManagerImpl.java:368) at com.mypackage.test.util.EntityTestUtil.createSuppressAction(EntityTestUtil.java:672) at com.mypackage.entities.ActionTest.testCRUDAction(ActionTest.java:27) which I assume is down to the fact that SuppressAction isn't registered as an entity, but I don't know how I can do that, given that it doesn't have an associated table. Any pointers, either complete answers or hints for things to Google (I'm out of ideas!), most welcome :) EDIT: to correct my stacktrace.

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  • Render a template in Ramaze

    - by pkulak
    I've got a template for a partial that I'd like to use and I'm wondering if it's possible to just render the thing without needing to send a mock request to a controller. I'm never going to need to render this to an AJAX call, so it seems silly to set up a controller and action, not to mention the security issues with making a private partial open to the world.

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  • git: better way for git revert without additional reverted commit

    - by Albert
    I have a commit in a remote+local branch and I want to throw that commit out of the history and put some of them into an own branch. Basically, right now I have: D---E---F---G master And I want: E---G topic / D master That should be both in my local and in the (there is only one, called origin) remote repository. Which is the cleanest way to get that? Also, there are also other people who have cloned that repo and who have checked out the master branch. If I would do such a change in the remote repo, would 'git pull' work for them to get also to the same state?

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  • remove component from initComponent()

    - by jouzef19
    hi i am using netBeans editor to create desktop application , i did something wrong that generate three line of code in the initComponent() method related to connection with database. Then i removed the lines by opening the .java file in txt editor , but one of them keep coming back when i do anything with netBeans editor , So i want to delete this line from the netbeans itself . this is the line historyList = java.beans.Beans.isDesignTime() ? java.util.Collections.emptyList() : ((javax.persistence.Query)null).getResultList(); and this is its declaration private java.util.List<idetect.History> historyList;

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  • What programming language is FogBugz written in?

    - by Earlz
    From what I've read it appears that FogBugz was originally written in VBScript. Now apparently they use their own custom compiler and language that will translate the source code to more "accessible" languages such as PHP and (I think) C#. Is there a name for this language? What does a hello world look like in it? Is there any hope of seeing this compiler released to the public?

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  • how to use cherrpy built in data storage

    - by user291071
    Ok I have been reading the cherrypy documents for sometime and have not found a simple example yet. Let say I have a simple hello world site, how do I store data? Lets say I want to store a = 1, and b =2 to a dictionary using cherrypy. The config files are confusing as hell. Anyone have very simple example of storing values from a simple site in cherrypy?

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  • Most suitable Unix platform for developing device drivers

    - by bugspy.net
    I completely newbie in device drivers, so I hope my question is in place, but I need to develop a driver to control some equipment. I was thinking on using Linux as the host OS, but not sure if it is such good idea. I've heard some horror stories about the mess of developing device drivers under Linux. Is there a better alternative under the *Nix world? Or maybe should I check other OSes?

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  • Problems with usually short solutions to test in a programming language

    - by sub
    I'm currently creating an experimental programming language for fun and educational purpose and in search for some tasks beyond the classical "Hello, World!"-program. I've already come up with these ideas: Print out the program's input Calculator Generate Prime numbers, Fibonacci series What other interesting programming problems do you have for me to test? It would be good if they required the language to solve a broad spectrum of task, take prime numbers for example: You need variables, increment them, divide them, perform actions under certain conditions, etc.

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  • What is the most performant 2D graphics engine for use with Android?

    - by nbolton
    I have managed to make a hello world JBox2D application, and it works (I have some bouncing balls). However, I just read a comment on a forum post, which claims that JBox2D produces a lot of garbage, and so causes animation to be poor. Is this true? If yes, then what other 2D engines are available to me? I would very much like to use a physics engine for my 2D game, even if it's just a very simple one.

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  • C# 'could not found' existing method

    - by shybovycha
    Greetings! I've been fooling around (a bit) with C# and its assemblies. And so i've found such an interesting feature as dynamic loading assemblies and invoking its class members. A bit of google and here i am, writing some kind of 'assembly explorer'. (i've used some portions of code from here, here and here and none of 'em gave any of expected results). But i've found a small bug: when i tried to invoke class method from assembly i've loaded, application raised MissingMethod exception. I'm sure DLL i'm loading contains class and method i'm tryin' to invoke (my app ensures me as well as RedGate's .NET Reflector): The main application code seems to be okay and i start thinking if i was wrong with my DLL... Ah, and i've put both of projects into one solution, but i don't think it may cause any troubles. And yes, DLL project has 'class library' target while the main application one has 'console applcation' target. So, the question is: what's wrong with 'em? Here are some source code: DLL source: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ClassLibrary1 { public class Class1 { public void Main() { System.Console.WriteLine("Hello, World!"); } } } Main application source: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Assembly asm = Assembly.LoadFrom(@"a\long\long\path\ClassLibrary1.dll"); try { foreach (Type t in asm.GetTypes()) { if (t.IsClass == true && t.FullName.EndsWith(".Class1")) { object obj = Activator.CreateInstance(t); object res = t.InvokeMember("Main", BindingFlags.Default | BindingFlags.InvokeMethod, null, obj, null); // Exception is risen from here } } } catch (Exception e) { System.Console.WriteLine("Error: {0}", e.Message); } System.Console.ReadKey(); } } } UPD: worked for one case - when DLL method takes no arguments: DLL class (also works if method is not static): public class Class1 { public static void Main() { System.Console.WriteLine("Hello, World!"); } } Method invoke code: object res = t.InvokeMember("Main", BindingFlags.Default | BindingFlags.InvokeMethod, null, null, null);

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  • text overlay for tray icon

    - by AnC
    I have a simple tray icon using PyGTK's gtk.StatusIcon: import pygtk pygtk.require('2.0') import gtk statusIcon = gtk.StatusIcon() statusIcon.set_from_stock(gtk.STOCK_EDIT) statusIcon.set_tooltip('Hello World') statusIcon.set_visible(True) gtk.main() How can I add a text label (one or two characters; basically, unread count) to the tooltip - without creating separate images for set_from_file?

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  • Remote debug a linux app from XCode

    - by erick2red
    hey guys: it's simple i had this linux pc which i connect remote and i have this application that i run there and i want to debug it, but i just don't know how. It's the simpler c++ app on the world, load some libraries, do some calculus, print some output and return, It's just that, i just haven't any clue. So any help would be appreciated. Thxs anyway

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  • How to use SQLiteOpenHelper without or less restrictive use of Context?

    - by Pentium10
    If you extend SQLiteOpenHelper, for the Constructor you have to use a Context. I am wondering if there is a way to leave this out, and be able to work with database tables without a Context. Or at least be least restrictive, I mean a way of project/class structure that will make history the several context passings I have to do now. As it is my application has several level of classes, chained in each other, and there are a few that connects to the database, but have no whatsoever influence on the interface, so they don't actually need the Context. Are you creating your classes in the way that you pass each time a Context to them? If not, how you do, how you reuse a Context in a short class?

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  • IDL-like parser that turns a document definition into powerful classes?

    - by paniq
    I am looking for an IDL-like (or whatever) translator which turns a DOM- or JSON-like document definition into classes which are accessible from both C++ and Python, within the same application expose document properties as ints, floats, strings, binary blobs and compounds: array, string dict (both nestable) (basically the JSON type feature set) allow changes to be tracked to refresh views of an editing UI provide a change history to enable undo/redo operations can be serialized to and from JSON (can also be some kind of binary format) allow to keep large data chunks on disk, with parts only loaded on demand provide non-blocking thread-safe read/write access to exchange data with realtime threads allow multiple editors in different processes (or even on different machines) to view and modify the document The thing that comes closest so far is the Blender 2.5 DNA/RNA system, but it's not available as a separate library, and badly documented. I'm most of all trying to make sure that such a lib does not exist yet, so I know my time is not wasted when I start to design and write such a thing. It's supposed to provide a great foundation to write editing UI components.

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  • How to design the application to conform to the n-tier architecture? (Winform sample in .net with li

    - by AlexRednic
    Rather a simple question. But the implications are vast. Over the last few weeks I've been reading a lot of material about n-tier architecture and it's implementation in the .NET world. The problem is I couldn't find a relevant sample for Winforms with Linq (linq is the way to go for BLL right?). How did you guys manage to grasp the n-tier concept? Books, articles, relevant samples etc.

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Visualizing branch topology in git

    - by Benjol
    I'm playing with git in isolation on my own machine, and even like that I find it difficult to maintain a mental model of all my branches and commits. I know I can do a git log to see the commit history from where I am, but is there a way to see the entire branch topography, something like these ascii maps that seem to be used everywhere for explaining branches? .-A---M---N---O---P / / / / / I B C D E \ / / / / `-------------' It just feels like someone coming along and trying to pick up my repository would have difficulty working out exactly what was going on. I guess I'm influenced by AccuRev's stream browser...

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  • What is the best way to go about obscuring Java code?

    - by Waltzy
    Well, I'm planning on releasing a Jar into the world but would prefer if the code was not readably available to anyone with a Java Decompiler as I want to control access to the program with usernames / auth codes etc. After some Googling I haven't found any software to do this for me, so I was wondering what steps to take from here; if anyone can point me at any software or information on methodologies of obscurification I would be grateful. Cheers again Stack Overflow.

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  • Correct expression for checking leap years

    - by Debanjan
    What will be the exact definition of leap year? AFAIK "A year which is divisible by 4 is a leap year. But for century years' the years which are divisible by 400 is a leap year." But that definition makes 100, 200, 300, 400.... upto 1700 NOT LEAP years! But in Gregorian calendar all of them are all leap year, check this out. You can also try "call 1700" in Linux to verify. So the correct algorithm for leap years would be: if ( (year % 4 == 0) && ( year <= 1700 || year % 100 != 0 || year % 400 == 0 )) printf("%d is a leap year.\n", year); else printf("%d is not a leap year.\n", year); But is this specific to Gregorian calendar? Even if that is the case why is it not mentioned here? Regards, PS:The history of Gregorian callender seems interesting check out the September month of 1752.

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  • Which conventions, events, etc. should I look into attending?

    - by perlox
    I am a student programmer and relatively new to the industry. Once I get out into the real world and have money to blow, which events/conventions/conferences/etc. should I look into attending? Which do you consider a must-attend-at-least-once-in-your-life-as-a-developer type of event? Just to clarify, any language, company, size, are acceptable. I'm mostly looking to generate a list of highly regarded conferences for a variety of different fields/interests.

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