Search Results

Search found 11088 results on 444 pages for '2d engine'.

Page 254/444 | < Previous Page | 250 251 252 253 254 255 256 257 258 259 260 261  | Next Page >

  • Should You Hire Someone For SEO?

    The search engine optimization is extremely important and there is hardly any substitute for it. If you do not hire an expert or a company to optimize your website, you will be making a mistake.

    Read the article

  • Helpful Tips For SEO Learners

    SEO is all about the keywords or you can say game of words. A fair SEO practitioner should have good command over English or good content writer. Opt keyword rich title tag so that spiders of search engine will came to know what you site is all about as well as it is favorable for user also.

    Read the article

  • SEO - Coaching Newbies

    All search engines use algorithms and each search engines have different ones. An algorithm is the formula that the search engine uses to evaluate your web pages. The robots will crawl all pages on your site but not all pages will be indexed.

    Read the article

  • How SEO Services by a SEO Company Can Boost Your Sales

    If we look at the present scenario the importance of growing your business and expanding your online brand recognition using all the strategic SEO elements available can just not be overstated. Today to be the very best at marketing the business or even the websites has to reach to its potential customers and hiring SEO companies and SEO experts is proving best method to keep track of the latest developments in search engine optimization. In this article, know how taking help of SEO services from any SEO company can actually boost up your sales.

    Read the article

  • Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

    - by Mimars
    After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. Basically, after some research I see that there are several solutions. This seems to be the simplest one: Let's say I define a constant aspect ratio for the game (16:9) and the whole game will be created for a resolution 1680 x 1050. The game will be rendered in this resolution and then I will be able to scale the render to match the player's display resolution. Therefore the game might be playable on almost any resolution, while it would keep the aspect ratio. So, if the game was run on 4:3 display, the top and the bottom of the display would be filled with black color. It seems easy, but my question is - Is this a good approach for a simple game? The game will be simple, but I want to maintain high quality.

    Read the article

  • My desktop disappeared, how do I get it back?

    - by sunny
    I have Ubuntu 12.04 LTS. This morning when I logged into my Ubuntu, after login screen the complete desktop was empty, the only operation I could perform is right-click and open terminal. What I've tried: Ctrl+Alt+F1 unity --reset : didn't work From terminal unity --reset : didn't work And from login screen selecting Ubuntu 2D and that also didn't solve the problem. My laptop is Toshiba SA-60 onboard ATI graphic card with 1 GB RAM. Please tell me how to solve this problem. I don't want to reinstall Ubuntu as whenever I install a I/O error pops up, forget about that. I don't want to reinstall Ubuntu. Please help.

    Read the article

  • Calculating the force of an impact?

    - by meds
    I'm trying to figure out a way to determine the force two objects collide in. I have two vectors defining their linear velocity at the time of impact, their mass and their angular velocity. Keep in mind this is all for a 2D physics engine. I don't think it's as simple as adding up these values and figuring out if it's large enogh it makes a large impact since that doesn't take into account if the two objects are travelling in the same direction (as an example). Any ideas?

    Read the article

  • Thread count in Java game

    - by Taylor Hill
    I'm just curious as to what a reasonable number of threads is for a simple 2D mmo in Java. Is it reasonable to have two threads per connection, one for the input stream and one for the output stream? The reason I ask is because I use a blocking method on the input stream, and a workaround seems unnecessarily complex if I were to try to get around it without adding threads. This is mostly for my own edification; I don't expect to have 5 million people playing it ever, or even 5, but I'm wondering what a good scalable solution is, and if this is reasonable for a small server (<30 connections).

    Read the article

  • Simulate 'Shock absorbtion' with tire rubber in PhysX (2.8.x)

    - by Mungoid
    This is a kinda tricky question and I fear there is no easy enough solution, but I figured I'd hit SE up before giving up on it and just doing what I can. A machine I am working on has no suspension or shocks or springs of any sort in the real machine, so you would think that when it drives over bumps, it would shake like crazy but because its tires (6 of them) are quite large they seem to absorb a lot of shock from the bumps. Part of this is because the machine is around 30k lbs and it just smashes/compresses any bumps in the ground down (This is another issue im still working on) and the other part is that the tires seem to have a lot of flex to them with a lot of air as well. So my current task is to simulate shock absorption in physx without visibly separating the tires from the spindle/axle.. I have been messing with all kinds of NxMaterial, NxSpring, Joints, etc. and have had no luck getting this to work. The main problem is that the spindle attached to the tire is directly in the center and the axle is basically solidly attached to the chassis, so if i give it any spring or suspension travel, that spindle on the tires will move upwards or downwards, looking very odd because now its not any longer in the center of the tire. I tried giving it a higher restitution but that just makes it bouncy without any shock absorption. Another avenue I am messing with is to actively smooth the terrain in front of the tires so that before it hits a bumpy patch, that patch is smoothed and it doesn't bounce. The only issue with this is that it is pretty expensive to do with 6 tires, high tesselation of the terrain and other complex things going on at the same time in this simulation. I am still working on this but I am hoping to mix and match a few different aspects to get the best possible outcome. This is a bit of a complex issue so I'm not expecting anyone to have a definitive answer, just hoping someone may think of something I haven't =-) -Side note: Yes i know PhysX 2.8.x is quite outdated but we have to stick with it for this implementation. We are in the process of going to another physics engine but it is out of scope to apply that engine to this project.

    Read the article

  • 10 Effective and Free of Charge SEO Tips

    Building a website doesn't end up in polished web design and error-free programming codes. You have to be aware of the search engine optimization tips you should consider right after your purchasing of domain name. So here are the 10 free yet efficient SEO tips.

    Read the article

  • How to Get Quality Backlinks For SEO Success

    Acquiring backlinks can be an incredibly important mix in your SEO, search engine optimization efforts, ignore them at your own peril. Back links can be useful in a number of ways, firstly, most search engines, particularly Google like to see quality backlinks, and the emphasis here is on the word quality.

    Read the article

  • How to Get Niche Specific Back Links

    Ever since the day search engines came into existence, webmasters have been trying to get their websites to the much coveted top page ranks on search engine results page (SERPS). For people who have little knowledge about getting niche specific backlinks to their website, link building is a serious headache.

    Read the article

  • SEO Techniques to Make Your Website Visible

    SEO techniques are no hidden secrets, though they work only for websites that exploit them profusely. Misinterpreted as tricks to please search engines, Search Engine Optimization techniques are actually the codes of conduct for well-behaved websites.

    Read the article

  • Logout/Shutdown taking very long, how to find the problem?

    - by user67928
    Some months now, it's taking very long to logout/shutdown/reboot my ubuntu box. it doesn't happen with a fresh profile it still takes ages even when i close all running programs first (foreground programs) sometimes a couple of applications are closed before the waiting time (eg. chrome, music player) it happened with 11.10 and now 12.04 i did a fresh install of 12.04 but reinstalled all my programs and application settings/profiles (eg. chrome profile, music db, .bashrc etc.), still no solution it happens only when i use the gnome way of rebooting/shutting down/logging out when issuing "sudo reboot" in the terminal, there is no waiting time there is no process eating CPU time i have not found any evidence what is causing this whatsoever i'm using "gnome-fallback" (gnome classic 2D) what actions does gnome execute when clicking on eg. logout exactly? i want to trace these steps any help is appreciated very much!

    Read the article

  • Press Releases - A New Tool in SEO

    As technology arises and the use of Internet is everywhere, the traditional news media has become more fragmented. Press release on the other hand found it's way on the Internet with a new purpose through search engine optimization or SEO.

    Read the article

  • Benefits of SEO & SEM

    Search engine optimization is the service that allows the website owners to generate more and more traffic to their web portal. By using this facility, you can easily produce internal links as well.

    Read the article

  • Adding a short delay between bullets

    - by Sun
    I'm having some trouble simulating bullets in my 2D shooter. I want similar mechanics to Megaman, where the user can hold down the shoot button and a continues stream of bullets are fired but with a slight delay. Currently, when the user fires a bullet in my game a get an almost laser like effect. Below is a screen shot of some bullets being fired while running and jumping. In my update method I have the following: if(gc.getInput().isKeyDown(Input.KEY_SPACE) ){ bullets.add(new Bullet(player.getPos().getX() + 30,player.getPos().getY() + 17)); } Then I simply iterate through the array list increasing its x value on each update. Moreover, pressing the shoot button (Space bar) creates multiple bullets instead of just creating one even though I am adding only one new bullet to my array list. What would be the best way to solve this problem?

    Read the article

  • Link Building As an Effective Internet Marketing Strategy

    People do not look anywhere else except the online portals to get details about the products and services. The search engine ranking for your site should be such that a lot of visitors come searching for the content of your site. Most of them look for either products or services on major search engines like Google, Yahoo or MSN.

    Read the article

< Previous Page | 250 251 252 253 254 255 256 257 258 259 260 261  | Next Page >