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  • Strange build issue using Flex Mojo. Looking for troubleshooting suggestions.

    - by WeeJavaDude
    I have ran into a strange issue and I was hoping for some suggeestion on how to attack the problem. Here is the environment. 1) We develop locally using Flex Builder. 2) We use QuickBuild with FlexMojo 3.4.2 for test builds and production 3) In both cases we don't believe optimization is enabled. What we are seeing is some strange behavior relating to the Ctrl-Enter key when doing testing on IE only in our test environment but not locally. By copying some files over locally I have narrowed the issue down to swf files differences. We do see a difference in the size of swf files in our test environment vs our local environments. Couple things that would help me in troubleshooting would be. 1) Is there a way to know what exactly is in the SWF file? What SWCs are included. 2) How does one compare compile settings between a maven mojo configuration and Flex IDE envioronment? Any thoughts or opinions would be very helpful.

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  • How to setup Android sdk from command-line on headless server ?

    - by Eno
    So far Ive managed to download and install the SDK and its in my PATH. Problem now is that I can't run "android update sdk" since it expects to be connected to a display and Im connected to a remote headless server through ssh (its a build server so there's no desktop env). Is there a command-line option for the android tool that tells it to run without X ?

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  • Reload Android application in emulator without restarting emulator in Eclipse?

    - by Tai Squared
    Is there a way to reload an Android application in the emulator without closing the emulator, saving any code changes, and running the emulator again? If I make even a simple change to the layout, it takes about 30 seconds by time I run it in Eclipse and Android "boots", and I can unlock the emulator to run the application. Is there any way to shorten this time when making changes, or is it something I just have to deal with?

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  • How to write rule for ICU genrb and pkgdata for boost-build?

    - by sandy
    jamroot.jam rule genrb ( sources + : requirements * ) # create *.res files in binary directory { local result ; for local r in $(sources) { res $(r:B) : $(r) ; } } res.jam type.register RES : res ; type.register TXT : txt ; generators.register-standard res.resource : TXT : RES ; actions resource { $(icu_home)\bin64\genrb "-d$(<:D)" "$()" } I need to run pkgdata with parameters: pkgdata [-options] [-] [packageFile] packageFile is a text file containing the list of res-files to package.

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  • VS 2008 C++ build output?

    - by STingRaySC
    Why when I watch the build output from a VC++ project in VS do I see: 1Compiling... 1a.cpp 1b.cpp 1c.cpp 1d.cpp 1e.cpp [etc...] 1Generating code... 1x.cpp 1y.cpp [etc...] The output looks as though several compilation units are being handled before any code is generated. Is this really going on? I'm trying to improve build times, and by using pre-compiled headers, I've gotten great speedups for each ".cpp" file, but there is a relatively long pause during the "Generating Code..." message. I do not have "Whole Program Optimization" nor "Link Time Code Generation" turned on. If this is the case, then why? Why doesn't VC++ compile each ".cpp" individually (which would include the code generation phase)? If this isn't just an illusion of the output, is there cross-compilation-unit optimization potentially going on here? There don't appear to be any compiler options to control that behavior (I know about WPO and LTCG, as mentioned above). EDIT: The build log just shows the ".obj" files in the output directory, one per line. There is no indication of "Compiling..." vs. "Generating code..." steps. EDIT: I have confirmed that this behavior has nothing to do with the "maximum number of parallel project builds" setting in Tools - Options - Projects and Solutions - Build and Run. Nor is it related to the MSBuild project build output verbosity setting. Indeed if I cancel the build before the "Generating code..." step, the ".obj" files will not exist for the most recent set of "compiled" files. E.g., if I cancel the build during "c.cpp" above, I will see only "a.obj" and "b.obj".

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  • Application error when drawing to SurfaceView

    - by DKDiveDude
    I'm am doing a simple coding attempt trying to draw on a SurfaceView created on my main.xml layout. I can change background color and display an icon fine, but when I try to draw I get an error. I am a newbie so obvious I am missing something, please lent a helping hint, thanks! main.xml <?xml version="1.0" encoding="utf-8"?> <SurfaceView android:id="@+id/Paper" android:layout_height="fill_parent" android:layout_width="fill_parent"> </SurfaceView> and code here; package com.example.SurfaceViewTest; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; public class SurfaceViewTest extends Activity implements SurfaceHolder.Callback { private SurfaceView mSurfaceView; private SurfaceHolder mSurfaceHolder; private Paint paint; private Canvas canvas; Bitmap mDrawing; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSurfaceView = (SurfaceView) this.findViewById(R.id.Paper); mSurfaceHolder = mSurfaceView.getHolder(); mSurfaceHolder.addCallback(this); mSurfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // TODO Auto-generated method stub } @Override public void surfaceCreated(SurfaceHolder holder) { mSurfaceView.setBackgroundColor(Color.rgb(0, 255, 0)); //mSurfaceView.setBackgroundResource(R.drawable.icon); canvas = holder.lockCanvas(null); mDrawing = Bitmap.createBitmap(100, 100, Bitmap.Config.RGB_565); canvas.setBitmap(mDrawing); paint = new Paint(); paint.setColor(Color.rgb(255, 255,255)); canvas.drawLine(1,1,200,300, paint); holder.unlockCanvasAndPost(canvas); } @Override public void surfaceDestroyed(SurfaceHolder holder) { // TODO Auto-generated method stub } }

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  • Consecutive build of VS2005 and VS2008 C++ projects causes LNK1104 error

    - by TestAccount
    I have VS2005 and VS2008 installed on the same machine. I also have a common codebase that I build using both '05 and '08. For this purpose, I have 2 VC projects.. A '08 project called XYZ_2008.vcproj and a '05 project called XYZ_2005.vcproj, and the corresponding 2 slns as well. Both projects output dlls, libs and pdbs to the same output directory (all with appropriate _2005 and _2008 suffixes). Assuming that I am starting from a clean state, I first open XYZ_2005.sln (containing XYZ_2005.vcproj) in VS2005 and build it successfully. Then I close VS2005. Next, I open XYZ_2008.sln (containing XYZ_2008.vcproj) and build (not rebuild) it. At this point, I get an error saying: LINK : fatal error LNK1104: cannot open file 'mfc80u.lib' If now I rebuild the '08 solution, the error goes away and the build succeeds. The build also succeeds if I directly do a rebuild instead of a build for the '08 sln. In spite of everything being separate, the VS08 build seems to be picking up a MFC8 file (from VS05) instead of a MFC9 file. Can somebody please help out with this issue? Thanks in advance!

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  • How to make Android not to recycle my Bitmap until I don't need it?

    - by RankoR
    I'm getting drawing cache of the view, that is set as contentView to the Activity. Then I set new content view to the activity and pass that drawing cache to it. But Android recycles my bitmaps and I'm getting this exception: 06-13 01:58:04.132: E/AndroidRuntime(15106): java.lang.RuntimeException: Canvas: trying to use a recycled bitmap android.graphics.Bitmap@40e72dd8 Any way to fix it? I had an idea to extend Bitmap class, but it's final. Why GC is recycling it?

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  • How to take handwritten notes as image in android?

    - by krammer
    I am trying to develop an android application that could store whatever the user writes on screen as an image. For example, if the user writes "Co" followed by "ol" and presses OK, the text is stored as "Cool" as an image in a field on the form displayed on the phone. (No handwriting recognition or OCR required) I have seen the Canvas class in Android, but how would you concatenate all the letters/set of characeters and convert them to image ? Is there any open source project that does something similar ?

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  • Vertical Seek not progress value not showing on MainActivity textView

    - by Raju Gujarati
    I am try to display the progress value of the seekBar but when it comes to the execution, there is no update on the value being display on the TextView. I wonder what alternatives than putting two classes onto one big class in order to archive this aim ? The below is my code VerticalSeekBar.java package com.example.imagerotation; import android.content.Context; import android.graphics.Canvas; import android.util.AttributeSet; import android.view.MotionEvent; import android.widget.SeekBar; import android.widget.Toast; public class VerticalSeekBar extends SeekBar { public VerticalSeekBar(Context context) { super(context); } public VerticalSeekBar(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } public VerticalSeekBar(Context context, AttributeSet attrs) { super(context, attrs); } protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(h, w, oldh, oldw); } @Override protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(heightMeasureSpec, widthMeasureSpec); setMeasuredDimension(getMeasuredHeight(), getMeasuredWidth()); } protected void onDraw(Canvas c) { c.rotate(-90); c.translate(-getHeight(), 0); super.onDraw(c); } @Override public boolean onTouchEvent(MotionEvent event) { if (!isEnabled()) { return false; } switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_UP: int progress = getMax() - (int) (getMax() * event.getY() / getHeight()); setProgress(progress); onSizeChanged(getWidth(), getHeight(), 0, 0); //Toast.makeText(getContext(), String.valueOf(progress), Toast.LENGTH_SHORT).show(); break; case MotionEvent.ACTION_CANCEL: break; } return true; } } MainActvity.java package com.example.imagerotation; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import android.widget.TextView; public class MainActivity extends Activity { private VerticalSeekBar seek; private TextView by; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); seek = (VerticalSeekBar)findViewById(R.id.seekBar1); by = (TextView)findViewById(R.id.textView1); by.setText(String.valueOf(seek.getProgress())); } }

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  • Web Services with Android - why no support for WSDL ?

    - by Itsik
    I'm creating a Client/Server application with Android (Client) and WCF (Web Service). From reading quite alot of discussions, I'm under the impression that there is no tool available to create the web service client in android automatically from a WSDL file. If this is the situation, what is the easiest approach for creating a communication infrastructure between the client and server, that can be updated easily in the future (plain GET, REST, use SOAP and manually parse responses) Initially, I wanted to build the web service and have the client created automatically with the provided WSDL file. Thanks

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