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  • Using JRE 1.5, still maven says annotation not supported in -source 1.3

    - by Abhijeet
    Hi, I am using JRE 1.5. Still when I try to compile my code it fails by saying to use JRE 1.5 instead of 1.3 C:\temp\SpringExamplemvn -e clean install + Error stacktraces are turned on. [INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [INFO] Building SpringExample [INFO] task-segment: [clean, install] [INFO] ------------------------------------------------------------------------ [INFO] [clean:clean {execution: default-clean}] [INFO] Deleting directory C:\temp\SpringExample\target [INFO] [resources:resources {execution: default-resources}] [WARNING] Using platform encoding (Cp1252 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 6 resources [INFO] [compiler:compile {execution: default-compile}] [INFO] Compiling 6 source files to C:\temp\SpringExample\target\classes [INFO] ------------------------------------------------------------------------ [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] Compilation failure C:\temp\SpringExample\src\main\java\com\mkyong\stock\model\Stock.java:[45,9] annotations are not supported in -source 1.3 (try -source 1.5 to enable annotations) @Override [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.BuildFailureException: Compilation failure C:\temp\SpringExample\src\main\java\com\mkyong\stock\model\Stock.java:[45,9] annotations are not supported in -source 1.3 (try -source 1.5 to enable annotations) @Override at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:715) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalWithLifecycle(DefaultLifecycleExecutor.java:556) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(DefaultLifecycleExecutor.java:535) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHandleFailures(DefaultLifecycleExecutor.java:387) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegments(DefaultLifecycleExecutor.java:348) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:180) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) at org.apache.maven.cli.MavenCli.main(MavenCli.java:362) at org.apache.maven.cli.compat.CompatibleMain.main(CompatibleMain.java:60) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) at org.codehaus.classworlds.Launcher.main(Launcher.java:375) Caused by: org.apache.maven.plugin.CompilationFailureException: Compilation failure C:\temp\SpringExample\src\main\java\com\mkyong\stock\model\Stock.java:[45,9] annotations are not supported in -source 1.3 (try -source 1.5 to enable annotations) @Override at org.apache.maven.plugin.AbstractCompilerMojo.execute(AbstractCompilerMojo.java:516) at org.apache.maven.plugin.CompilerMojo.execute(CompilerMojo.java:114) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPluginManager.java:490) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:694) ... 17 more [INFO] ------------------------------------------------------------------------ [INFO] Total time: 2 seconds [INFO] Finished at: Wed Dec 22 10:04:53 IST 2010 [INFO] Final Memory: 9M/16M [INFO] ------------------------------------------------------------------------ C:\temp\SpringExamplejavac -version javac 1.5.0_08 javac: no source files

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  • Checkstyle not working

    - by user330060
    Hi, I am new to maven and chekstyle, so need to ask some question... I want to use checkstyle in my maven based project, so in my pom.xml I have add the dependency <dependency> <groupId>checkstyle</groupId> <artifactId>checkstyle</artifactId> <version>2.4</version> </dependency> and also I have added the entry in plugin tag: <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-checkstyle-plugin</artifactId> <version>2.4</version> <configuration> <enableRulesSummary>true</enableRulesSummary> <configLocation>checkstyle.xml</configLocation> </configuration> </plugin> But when I run my maven build with command mvn clean install, checkstyle doesn't do anything. And as I dont have any checkstyle.xml in my system yet, shouldn't it complains me about the error? What else configuration am I missing?

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  • Jquery grid overlay in wordpress

    - by Anders Kitson
    I am adding this simple plugin that I have working in a static html site, and am trying to add it to a wordpress development site based off of 960 gs. The jquery code links are correct but the console gives me this error "Uncaught TypeError: Cannot call method 'addGrid' of null" I got the code from this turtorial http://www.badlydrawntoy.com/2009/04/21/960gs-grid-overlay-a-jquery-plugin/ Here is the code I am using /*<![CDATA[*/ // onload $(function() { $("body").addGrid(12, {img_path: 'img/'}); }); /*]]>*/ Here is the code for the plugin /* * @ description: Plugin to display 960.gs gridlines See http://960.gs/ * @author: badlyDrawnToy sharp / http://www.badlydrawntoy.com * @license: Creative Commons License - ShareAlike http://creativecommons.org/licenses/by-sa/3.0/ * @version: 1.0 20th April 2009 */ (function($){$.fn.addGrid=function(cols,options){var defaults={default_cols:12,z_index:999,img_path:'/images/',opacity:.6};var opts=$.extend(defaults,options);var cols=cols!=null&&(cols===12||cols===16)?cols:12;var cols=cols===opts.default_cols?'12_col':'16_col';return this.each(function(){var $el=$(this);var height=$el.height();var wrapper=$('<div id="'+opts.grid_id+'"/>').appendTo($el).css({'display':'none','position':'absolute','top':0,'z-index':(opts.z_index-1),'height':height,'opacity':opts.opacity,'width':'100%'});$('<div/>').addClass('container_12').css({'margin':'0 auto','width':'960px','height':height,'background-image':'url('+opts.img_path+cols+'.png)','background-repeat':'repeat-y'}).appendTo(wrapper);$('<div>grid on</div>').appendTo($el).css({'position':'absolute','top':0,'left':0,'z-index':opts.z_index,'background':'#222','color':'#fff','padding':'3px 6px','width':'40px','text-align':'center'}).hover(function(){$(this).css("cursor","pointer");},function(){$(this).css("cursor","default");}).toggle(function(){$(this).text("grid off");$('#'+opts.grid_id).slideDown();},function(){$(this).text("grid on");$('#'+opts.grid_id).slideUp();});});};})(jQuery);

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  • How to extract part of the path and the ending file name with Regex?

    - by brasofilo
    I need to build an associative array with the plugin name and the language file it uses in the following sequence: /whatever/path/length/public_html/wp-content/plugins/adminimize/languages/adminimize-en_US.mo /whatever/path/length/public_html/wp-content/plugins/audio-tube/lang/atp-en_US.mo /whatever/path/length/public_html/wp-content/languages/en_US.mo /whatever/path/length/public_html/wp-content/themes/twentyeleven/languages/en_US.mo Those are the language files WordPress is loading. They are all inside /wp-content/, but with variable server paths. I'm looking only for those inside the plugins folder, grab the plugin folder name and the filename. Hipothetical case in PHP, where reg_extract_* functions are the parts I'm missing: $plugins = array(); foreach( $big_array as $item ) { $folder = reg_extract_folder( $item ); if( 'plugin' == $folder ) { // "folder-name-after-plugins-folder" $plugin_name = reg_extract_pname( $item ); // "ending-mo-file.mo" $file_name = reg_extract_fname( $item ); $plugins[] = array( 'name' => $plugin_name, 'file' => $file_name ); } } [update] Ok, so I was missing quite a basic function, pathinfo... :/ No problem to detect if /plugins/ is contained in the array. But what about the plugin folder name?

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  • jQuery: bind generated elements

    - by superUntitled
    Hello, thank you for taking time to look at this. I am trying to code my very first jQuery plugin and have run into my first problem. The plugin is called like this <div id="kneel"></div> <script type="text/javascript"> $("#kneel").zod(1, { }); </script> It takes the first option (integer), and returns html content that is dynamically generated by php. The content that is generated needs to be bound by a variety of functions (such as disabling form buttons and click events that return ajax data. The plugin looks like this (I have included the whole plugin in case that matters)... (function( $ ){ $.fn.zod = function(id, options ) { var settings = { 'next_button_text': 'Next', 'submit_button_text': 'Submit' }; return this.each(function() { if ( options ) { $.extend( settings, options ); } // variables var obj = $(this); /* these functions contain html elements that are generated by the get() function below */ // disable some buttons $('div.bario').children('.button').attr('disabled', true); // once an option is selected, enable the button $('input[type="radio"]').live('click', function(e) { $('div.bario').children('.button').attr('disabled', false); }) // when a button is clicked, return some data $('.button').bind('click', function(e) { e.preventDefault(); $.getJSON('/returnSomeData.php, function(data) { $('.text').html('<p>Hello: ' + data + '</p>'); }); // generate content, this is the content that needs binding... $.get('http://example.com/script.php?id='+id, function(data) { $(obj).html(data); }); }); }; })( jQuery ); The problem I am having is that the functions created to run on generated content are not binding to the generated content. How do I bind the content created by the get() function?

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  • firefox does not load large size images

    - by Pradeep
    I am stuck with a kind of bug in FF, wherein it’s unable to load images of big size (I have 8 MB size of image) from the server. The loading of image is all fine on IE. I am still looking out for ways to get rid of this problem. I changed server(IIS) settings to allow bigger file sizes. Also, I used “load” event on image using JQuery and tried all sort of options listed here http://api.jquery.com/load-event/, but nothing worked so far. If anyone of you has come across any such similar problem, and a way to resolve it, it would be nice to hear from you Please note: high resolution images are part of the requirement. Code : <style> img { background-color: #FFFFFF; background-image: url(http://eremurus.hyd:8080/QMS/plugin/imagepanner/loader.gif); background-repeat: no-repeat; background-position: center center; } </style> <script src="../plugin/jquery-ui-1.8.7.custom/js/jquery-1.4.4.min.js" type="text/javascript"></script> <script> jQuery(document).ready(function($){ ///var _url = "http://eremurus.hyd:8080/QMS/plugin/imagepanner/floorPlan.jpg"; // set up the node / element _im =$("#main"); //_im.bind("load",function(){ $(this).fadeIn(); }); // set the src attribute now, after insertion to the DOM //_im.attr('src',_url); $("#main").one("load",function(){ alert('loaded'); }) .each(function(){ if(this.complete){ $(this).trigger("load"); } }); }); </script> </head> <body> <div id="target"><img id='main' src="http://eremurus.hyd:8080/QMS/plugin/imagepanner/floorPlan.jpg"> </img></div> </body> </html>

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  • .NET: Calling GetInterface method of Assembly obj with a generic interface argument

    - by Khnle
    I have the following interface: public interface PluginInterface<T> where T : MyData { List<T> GetTableData(); } In a separate assembly, I have a class that implements this interface. In fact, all classes that implement this interface are in separate assemblies. The reason is to architect my app as a plugin host, where plugin can be done in the future as long as they implement the above interface and the assembly DLLs are copied to the appropriate folder. My app discovers the plugins by first loading the assembly and performs the following: List<PluginInterface<MyData>> Plugins = new List<PluginInterface<MyData>>(); string FileName = ...;//name of the DLL file that contains classes that implement the interface Assembly Asm = Assembly.LoadFile(Filename); foreach (Type AsmType in Asm.GetTypes()) { //Type type = AsmType.GetInterface("PluginInterface", true); // Type type = AsmType.GetInterface("PluginInterface<T>", true); if (type != null) { PluginInterface<MyData> Plugin = (PluginInterface<MyData>)Activator.CreateInstance(AsmType); Plugins.Add(Plugin); } } The trouble is because neither line where I am getting the type as by doing Type type = ... seems to work, as both seems to be null. I have the feeling that the generic somehow contributes to the trouble. Do you know why?

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  • Bind an Incode DataTemplate in WPF

    - by Mike Bynum
    I have a WPF Application which is using MVVM. I know that there ways of doing this in XAML but I am working on a plugin architecture and came up with a solution where a plugin exposes it's viewmodel to my plugin host's viewmodel and it's datatemplate. I want to leave the lifetime management of the plugin view up to WPF. I have tried having the plugins expose a UserControl but ran into issues when WPF decided to dispose of my UserControl so I would not reattach it without weird hacky work arounds. I am having issues getting some sort of binding working to where i can bind a control to the data and it's template to my data template. I have a ViewModel which looks something like: public class MyViewModel { public DataTemplate SelectedTemplate{ get; set;} public object SelectedViewModel {get; set;} } The selected template and viewmodel are determined somewhere else in the code but are irrelevant to my question. My question is how i can bind to a DataTemplate so that I know how to display the data shown in the SelectedViewModel. The DataTemplate is a DataTemplate created incode which respresents: <DataTemplate DataType="{x:Type vm:MyViewModel}"> <v:MyUserControl /> </DataTemplate> I have tried: <UserControl Template="{Binding Path=SelectedTemplate}" Content="{Binding Path=SelectedViewModel"} /> But UserControl expects a control template and not a data template.

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  • JS file called twice in Wordpress

    - by Dxr Tw
    I'm trying to reduce number of requests by reducing number of JS files on WP site. I successfully combined around 7 javascript files into one (site.js). Now, I'm using a plugin which has its own JS file (pluginA.js), I want to include (pluginA.js) in that site.js. However, if I simply copy pluginA JS content to site.js and then change location to /files/site.js, firebug's NET tab shows that site.js is requested/called twice. I presume this is due to wp_enqueue_script. How can I make it not call site.js second time but just look into already loaded site.js? Maybe there's alternative to wp_enqueue_script? Plugin's php file: add_action( 'wp_enqueue_scripts', 'testplugin_scripts'); function testplugin_scripts() { /*global $testplugin_version; */ $default_selector = 'li:has(ul) > a'; $default_selector_leaf = 'li li li:not(:has(ul)) > a'; wp_enqueue_scripts('test-plugin', site_url('/files/site.js', __FILE__), array('jquery'), $testplugin_version); $params = array( 'selector' => apply_filters('testplugin_selector', $default_selector), 'selector_leaf' => apply_filters('testplugin_selector_leaf', $default_selector_leaf) ); wp_localize_script('test-plugin', 'testplugin_params', $params); }

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  • How to determine which element(s) are visible in an overflowed <div>

    - by jjross
    Basically, I'm trying to implement a system that behaves similar to the reading pane that's built into the Google Reader interface. If you haven't seen it, Google Reader presents each article in a separate box and as you scroll it highlights the current box (and marks the article as read). In addition to this, you can move forward or backward in the article list by clicking the previous and next buttons in the UI. I've basically figured out how to do most of the functionality. However, I'm not sure how I can determine which of my divs is currently visible in in the scrollable pane. I have a div that is set to overflow:auto. Inside of this div, there are other divs, each one containing a piece of content. I've used the following jquery plugin to make everything scroll based on a click of the "next" or "previous" button and it works like a charm: http://demos.flesler.com/jquery/serialScroll/ But I can't tell which div has "focus" in the scrollable pane. I'd like to be able to do this for two reasons. I'd like to highlight the item that the user is currently reading (similar to Google Reader). I need to do this regardless of whether or not they used the plugin to get there or used the browser's scroll bar. I need to be able to tell the plugin which item has focus so that my call to scroll to the "next" pane actually uses the currently viewed pane (and not just the previous pane that the plugin scrolled from). I've tried doing some searching but I can't seem to figure out a way to do this. I found lots of ways to scroll to a particular item, but I can't find a way to determine which element is visible in an overflowed div. If I can determine which items are visible, I can (probably) figure out the rest. I'm using jquery if that helps. Thanks!

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  • How To Start Your Own Professional Blog with WordPress

    - by Matthew Guay
    Would you like to start your own blog or website?  With a free WordPress  account, it’s free and easy to get started creating your own professional quality blog site. This is the first part in a series on how to create your own professional quality blog site. No, we’re not talking about some cheapo looking blog from Blogger or something on Facebook, but creating a quality blog you can be proud of and present to millions of readers online. WordPress is one of the most popular blogging platforms, powering hundreds of high-profile websites and blogs around the world.  It’s both powerful and easy to use, which makes it great whether you’re just starting out or are a blogging pro.  To start out with your blogging project WordPress is completely free, and you can use the online interface or install the WordPress software on your own server and blog from there. Getting Started You can start a blog in just a few minutes.  Head over to WordPress.com and click Sign up now on the right-hand side of the main page. Enter a username and password, check that you agree with the legal terms, select the “Gimme a blog” bullet, and click Next. WordPress may inform you that your username is already taken, simply choose a new one and try again. Next, choose a domain for your blog.  This will be the address for your site, and cannot be changed, so be sure to choose exactly what you want.  If you’d prefer your address to be yourname.com instead of yourname.wordpress.com, you can add your own domain for a fee after your blog is setup…but we’ll cover that later. Once you click signup, you will be sent a confirmation email.  While you wait for the email to arrive you can go ahead and enter in your name and a short bio about yourself. When you receive your confirmation email, click the link.  Congratulations; you now have your own blog! You can view your new blog immediately, though the default theme isn’t very interesting without your content and pictures. Back on the page you opened from the email, click Login to access your blog’s administration page and to start adding stuff to your blog.  You can also access your blog’s admin page anytime by from yourname.wordpress.com/admin, substituting your own blog name for yourname. Enter your username and password, then click Log in to get started. Adding Content to your WordPress.com Blog When you sign in to your WordPress blog, you’ll first see the WordPress Admin page.  Here you can see recent posts and comments, and you can see stats of how many people have visited your site.  You can also access all of your blog tools and settings right from this page. To add a new post to your blog, click the Posts link on the left, then click “Add New” either on the left menu or on the top of the Edit Posts page.  Or, if you want to edit the default first post, hover over it and select Edit. Or click the New Posts button on the top of the page.  This menu bar is always visible whenever you’re logged in, so it’s an easy way to add a post. The editor lets you easily write anything you want in a Microsoft Word-style editor.  You can format your text, add lists, links, quotes, and more.  When you’re ready to share your content with the world, click Publish on the right side. To add pictures or other files, click the picture icon beside “Upload/Insert”.  Your free blog account can store up to 3Gb of pictures and documents which will definitely give you a good start. Click Select Files, and then choose the pictures or documents you want to add to your post. When the pictures have uploaded, you can add a caption and choose how to position the picture.  When you’re finished, select “Insert into Post”.   Or, if you want to add a video, click the video button.  You have to add a paid upgrade to upload videos directly, but you can add YouTube and other online videos for free. Click the “From URL” tab, and then paste the link to the YouTube video and click Insert into post. If you’re a code geek, click the HTML tab in the editor and edit the HTML of your blog post the geeky way. Once you’ve added all your content and edited it the way you want, click the Publish button on the right of the editor.  Or, you can click Preview to make sure it looks right, and then click Publish. Here’s our blog with the new blog post containing a picture and video.  While you’re getting to know you’re way around the controls in WordPress, the Preview feature will be your best friend while you try to organize the content to your liking.   Conclusion It only takes a couple minutes to get started blogging at WordPress.com. Whether you want to write about your daily life, share pictures of your children, or review the latest books and gadgets, WordPress.com is a great place to get started for free.  But we’ve only covered a small portion of the WordPress features…but this should get you started. Check back for more WordPress and blogging coverage coming up soon! Links Signup for a free WordPress.com account Similar Articles Productive Geek Tips Add Social Bookmarking (Digg This!) 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  • PPTP connection disconnect

    - by Vladimir Franciz S. Blando
    My pptp connection wont stay connected, it will disconnect in less than a minute here are some relevant log entries May 31 13:32:31 localhost NetworkManager[931]: <info> Starting VPN service 'pptp'... May 31 13:32:31 localhost NetworkManager[931]: <info> VPN service 'pptp' started (org.freedesktop.NetworkManager.pptp), PID 15216 May 31 13:32:31 localhost NetworkManager[931]: <info> VPN service 'pptp' appeared; activating connections May 31 13:32:31 localhost NetworkManager[931]: <info> VPN plugin state changed: init (1) May 31 13:32:31 localhost NetworkManager[931]: <info> VPN plugin state changed: starting (3) May 31 13:32:31 localhost NetworkManager[931]: <info> VPN connection 'Dynalabs' (Connect) reply received. May 31 13:32:31 localhost pppd[15221]: Plugin /usr/lib/pppd/2.4.5/nm-pptp-pppd-plugin.so loaded. May 31 13:32:31 localhost pppd[15221]: pppd 2.4.5 started by root, uid 0 May 31 13:32:31 localhost pptp[15224]: nm-pptp-service-15216 log[main:pptp.c:314]: The synchronous pptp option is NOT activated May 31 13:32:31 localhost pppd[15221]: Using interface ppp0 May 31 13:32:31 localhost pppd[15221]: Connect: ppp0 <--> /dev/pts/5 May 31 13:32:31 localhost NetworkManager[931]: SCPlugin-Ifupdown: devices added (path: /sys/devices/virtual/net/ppp0, iface: ppp0) May 31 13:32:31 localhost NetworkManager[931]: SCPlugin-Ifupdown: device added (path: /sys/devices/virtual/net/ppp0, iface: ppp0): no ifupdown configuration found. May 31 13:32:32 localhost pptp[15235]: nm-pptp-service-15216 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 1 'Start-Control-Connection-Request' May 31 13:32:32 localhost pptp[15235]: nm-pptp-service-15216 log[ctrlp_disp:pptp_ctrl.c:739]: Received Start Control Connection Reply May 31 13:32:32 localhost pptp[15235]: nm-pptp-service-15216 log[ctrlp_disp:pptp_ctrl.c:773]: Client connection established. May 31 13:32:33 localhost pptp[15235]: nm-pptp-service-15216 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 7 'Outgoing-Call-Request' May 31 13:32:34 localhost pptp[15235]: nm-pptp-service-15216 log[ctrlp_disp:pptp_ctrl.c:858]: Received Outgoing Call Reply. May 31 13:32:34 localhost pptp[15235]: nm-pptp-service-15216 log[ctrlp_disp:pptp_ctrl.c:897]: Outgoing call established (call ID 0, peer's call ID 1536). May 31 13:32:37 localhost pppd[15221]: CHAP authentication succeeded May 31 13:32:37 localhost kernel: [54007.078553] PPP MPPE Compression module registered May 31 13:32:40 localhost pppd[15221]: MPPE 128-bit stateless compression enabled May 31 13:32:42 localhost pppd[15221]: local IP address 10.100.0.52 May 31 13:32:42 localhost pppd[15221]: remote IP address 10.100.0.1 May 31 13:32:42 localhost pppd[15221]: primary DNS address 4.2.2.1 May 31 13:32:42 localhost pppd[15221]: secondary DNS address 255.255.255.255 May 31 13:32:42 localhost NetworkManager[931]: <info> VPN connection 'Dynalabs' (IP Config Get) reply received. May 31 13:32:42 localhost NetworkManager[931]: <info> VPN Gateway: 103.28.219.2 May 31 13:32:42 localhost NetworkManager[931]: <info> Tunnel Device: ppp0 May 31 13:32:42 localhost NetworkManager[931]: <info> Internal IP4 Address: 10.100.0.52 May 31 13:32:42 localhost NetworkManager[931]: <info> Internal IP4 Prefix: 32 May 31 13:32:42 localhost NetworkManager[931]: <info> Internal IP4 Point-to-Point Address: 10.100.0.1 May 31 13:32:42 localhost NetworkManager[931]: <info> Maximum Segment Size (MSS): 0 May 31 13:32:42 localhost NetworkManager[931]: <info> Forbid Default Route: no May 31 13:32:42 localhost NetworkManager[931]: <info> Internal IP4 DNS: 4.2.2.1 May 31 13:32:42 localhost NetworkManager[931]: <info> Internal IP4 DNS: 255.255.255.255 May 31 13:32:42 localhost NetworkManager[931]: <info> DNS Domain: '(none)' May 31 13:32:43 localhost dnsmasq[2127]: exiting on receipt of SIGTERM May 31 13:32:43 localhost NetworkManager[931]: <info> DNS: starting dnsmasq... May 31 13:32:43 localhost NetworkManager[931]: <info> (ppp0): writing resolv.conf to /sbin/resolvconf May 31 13:32:43 localhost dnsmasq[15290]: error at line 2 of /var/run/nm-dns-dnsmasq.conf May 31 13:32:43 localhost dnsmasq[15290]: FAILED to start up May 31 13:32:43 localhost NetworkManager[931]: <info> VPN connection 'Dynalabs' (IP Config Get) complete. May 31 13:32:43 localhost NetworkManager[931]: <info> Policy set 'Dynalabs' (ppp0) as default for IPv4 routing and DNS. May 31 13:32:43 localhost NetworkManager[931]: <info> VPN plugin state changed: started (4) May 31 13:32:43 localhost NetworkManager[931]: <warn> dnsmasq exited with error: Configuration problem (1) May 31 13:32:43 localhost NetworkManager[931]: <info> (ppp0): writing resolv.conf to /sbin/resolvconf May 31 13:32:43 localhost dbus[872]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) May 31 13:32:43 localhost dbus[872]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' May 31 13:33:00 localhost ntpdate[15370]: step time server 91.189.94.4 offset -1.110301 sec May 31 13:33:21 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xd6d6 May 31 13:33:21 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x93aa May 31 13:33:21 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xcc83 May 31 13:33:21 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x2031 May 31 13:33:21 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x13d4 May 31 13:33:22 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x5b11 May 31 13:33:22 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x414b May 31 13:33:22 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x2f5f May 31 13:33:22 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xe9ff May 31 13:33:23 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x8e20 May 31 13:33:23 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x8f0 May 31 13:33:23 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xf166 May 31 13:33:23 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x36e6 May 31 13:33:23 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xdd19 May 31 13:33:23 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xda26 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xac5 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x53a5 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x507e May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x1dc5 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xf87b May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x2f27 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xd10c May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x66ef May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xa294 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xb15 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x52a2 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xd863 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x8a96 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xde19 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x9763 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xb23 May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x83ca May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x964e May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xe8ae May 31 13:33:24 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xf614 May 31 13:33:25 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x9b1 May 31 13:33:25 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xf086 May 31 13:33:25 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xbff4 May 31 13:33:25 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x66c5 May 31 13:33:25 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xe42 May 31 13:33:25 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xf295 May 31 13:33:25 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x86fe May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x3bc1 May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xbaad May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x88b5 May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xd7a May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x30d5 May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x2d8f May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x3933 May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x8d42 May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x4b4 May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xa205 May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x7cc5 May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x1b6a May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0xf004 May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x21b6 May 31 13:33:26 localhost pppd[15221]: Protocol-Reject for unsupported protocol 0x51eb

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • CodePlex Daily Summary for Saturday, November 17, 2012

    CodePlex Daily Summary for Saturday, November 17, 2012Popular ReleasesPaint.NET PSD Plugin: 2.2.0: Changes: Layer group visibility is now applied to all layers within the group. This greatly improves the visual fidelity of complex PSD files that have hidden layer groups. Layer group names are prefixed so that users can get an indication of the layer group hierarchy. (Paint.NET has a flat list of layers, so the hierarchy is flattened out on load.) The progress bar now reports status when saving PSD files, instead of showing an indeterminate rolling bar. Performance improvement of 1...Water Entity for SunBurn: Sunburn Water Entity For 2.0.1.8 (Deffered Only): Sunburn water entity for Sunburn 2.0.1.8 for deffered rendering only, forward water is not working yet. You need to download water normal maps, from Sunburn Reflection/Refraction example from Here.CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1116.7): [IMPROVED] Detailed error message descriptions for FaultException [FIX] Fixed bug in rule CrmOfflineAccessStateRule which had incorrect State attribute name [FIX] Fixed bug in rule EntityPropertyRule which was missing PropertyValue attribute [FIX] Current connection information was not displayed in status bar while refreshing list of entitiesSuper Metroid Randomizer: Super Metroid Randomizer v5: v5 -Added command line functionality for automation purposes. -Implented Krankdud's change to randomize the Etecoon's item. NOTE: this version will not accept seeds from a previous version. The seed format has changed by necessity. v4 -Started putting version numbers at the top of the form. -Added a warning when suitless Maridia is required in a parsed seed. v3 -Changed seed to only generate filename-legal characters. Using old seeds will still work exactly the same. -Files can now be saved...Caliburn Micro: WPF, Silverlight, WP7 and WinRT/Metro made easy.: Caliburn.Micro v1.4: Changes This version includes many bug fixes across all platforms, improvements to nuget support and...the biggest news of all...full support for both WinRT and WP8. Download Contents Debug and Release Assemblies Samples Readme.txt License.txt Packages Available on Nuget Caliburn.Micro – The full framework compiled into an assembly. Caliburn.Micro.Start - Includes Caliburn.Micro plus a starting bootstrapper, view model and view. Caliburn.Micro.Container – The Caliburn.Micro invers...DirectX Tool Kit: November 15, 2012: November 15, 2012 Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838 Cleaned up warning level 4 warningsDotNetNuke® Community Edition CMS: 06.02.05: Major Highlights Updated the system so that it supports nested folders in the App_Code folder Updated the Global Error Handling so that when errors within the global.asax handler happen, they are caught and shown in a page displaying the original HTTP error code Fixed issue that stopped users from specifying Link URLs that open on a new window Security FixesFixed issue in the Member Directory module that could show members to non authenticated users Fixed issue in the Lists modul...xUnit.net Contrib: xunitcontrib-resharper 0.7 (RS 7.1, 6.1.1): xunitcontrib release 0.6.1 (ReSharper runner) This release provides a test runner plugin for Resharper 7.1 RTM and 6.1.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) This release drops 7.0 support and targets the latest revisions of the last two major versions of ReSharper (namely 7.0 and 6.1.1). Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. Also note that all builds work against ALL ...MVC Bootstrap: MVC Boostrap 0.5.6: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. Added features to the Membership provider, a "lock out" feature to help fight brute force hacking of accounts. After a set number of log in attempts, the account is locked for a set time. If you download and use this project, please give some feedback, good or bad!Home Access Plus+: v8.4: This release only contains fixes for the 97576 release, you can download the v8.3 release files which aren't in this release from 97576 Changes: Fixed: Setup.aspx wrong jquery reference Fixed: Issue with loading the user's photo Changed: The JSON Urls to use a number of a date rather than a string Added: Code to hopefully, finally, fix the AD Browser not working some times File Changes: ~/bin/hap.ad.dll ~/bin/hap.web.dll ~/bin/hap.web.configuration.dll ~/bin/hap.web.livetiles.dl...OnTopReplica: Release 3.4: Update to the 3 version with major fixes and improvements. Compatible with Windows 8. Now runs (and requires) .NET Framework v.4.0. Added relative mode for region selection (allows the user to select regions as margins from the borders of the thumbnail, useful for windows which have a variable size but fixed size controls, like video players). Improved window seeking when restoring cloned thumbnail or cloning a window by title or by class. Improved settings persistence. Improved co...DotSpatial: DotSpatial 1.4: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.5: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes Docum...AcDown?????: AcDown????? v4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...????: ???? 1.0: ????Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office ??? ?????、Unicode IVS?????????????????Unicode IVS???????????????。??、??????????????、?????????????????????????????。Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.74: fix for issue #18836 - sometimes throws null-reference errors in ActivationObject.AnalyzeScope method. add back the Context object's 8-parameter constructor, since someone has code that's using it. throw a low-pri warning if an expression statement is == or ===; warn that the developer may have meant an assignment (=). if window.XXXX or window"XXXX" is encountered, add XXXX (as long as it's a valid JavaScript identifier) to the known globals so subsequent references to XXXX won't throw ...???????: Monitor 2012-11-11: This is the first releasehttpclient?????????: httpclient??????? 1.0: httpclient??????? (1)?????????? (2)????????? (3)??2012-11-06??,???????。VidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...New Projects40Fingers Page Language module for DotNetNuke: DotNetNuke module that allows you to overrule the language a specific page, without using any other localization solutions. Brought to you by 40FINGERSAnonymous Interfaces (by Stephen Cleary): A fluent API for dynamically creating an anonymous type implementing a specific interface.Asynk: Asynk is a framework/application that allows existing applications to easily be extended with an offloaded asynchronous worker layer. Asynk is developed using C#.BizTalkWCFOperationPromoteEncoder: If you seen the BizTalk error: " An action mapping was defined but BTS.Operation was not found in the Message context ", When you use the BizTalk WCF-Customer, bLaugh Plugin for Windows Live Writer: The bLaugh Plugin for Windows Live Writer provides a quick and easy way to find and insert bLaugh (www.blaugh.com) comics into a blog post.CaptureWebPage: Code Between The Lines @ http://www.codebetweenthelines.com Capture an Entire Web Page in a C# Console Application Sample application that fixes most problems.CF-Soft: this is my workspace to study C# programming.Cloud Backup Scheduler: Desktop utility to auto schedule online backups with popular cloud services. Cloud Giraffe: Cloud Giraffe is a library which provides easy collection and analysis of Windows Azure Diagnostics data.dbscript: dbscript is a simple scripting language for DBAs, devs, and others who have need to routinely deliver the results of SQL queries in Excel spreadsheet form.Drill: Drill is the Dependency Resolution and Instance Location Layer, an abstraction to DI containers, service locators and the like facilitating loose coupling.Drzewa decyzyjne WPF: Praca inzE-Commerce Gado: E commerce voltado para o mercado bovinoELearningTutorial: A list of tutorialsElmas Kitap: Kitapliginizi düzenleyebileceginiz bir program.Epi Info iOS Companion: iPad and iPhone companion for Epi Info 7.FreeBlokus: A simple version of Blokus Duo.g1: test GGCStatus: Global Gift Card by We Solve IT. Server Status ApplicationGiveGraph: Social Managed Resources Distribution SystemGlobal String Formatter: The Global String Formatter library allows developers to deal with conditional string formatting in an elegant fashion. Developers specify a predicate and a corresponding string output function for each case of the formatting. The library plays well with DI frameworks.HTWKAidStation: The HTWKAidStation shows schedules and the menu of local mensae in Leipzig, Germany.JsViewEngine - a ASP.NET View Engine using JsRender on both client and server: An ASP.NET View Engine that specializes in sharing partial views between client and server.Kexp.ShoutcastRunner: ShoutcastRunner is a quick and simple Windows service that runs the SHOUTcast DNAS 1.x mp3 server and provides some extra features. MDrive - Controlling Precision Electric Motors: This project demonstrates how to control MDrive(r) precision electric motors from Schneider Electric.MyNet Project: MyNet is an undergraduate project developed in the context of the Cloud Data Management cours at Grenoble INP.Passwords Thief: Sometimes you need to see what is behind asteriks in password edit box. It will help you to resolve this problem. Pet Shop Web: Projeto para gerenciamento de Pet Shop Desenvolvido em ASP.NET com Framework 4.0primeiros passos: aRCVersion: A smart tool to modify version information in RC file.recycling20: Recycling 2.0replaceSID: replaceSID replaces an SID in a SDDL fileshmapcha: Cool toolSMC (Social Media Connector): Social Media APIs are developed to provide Join-In Game providers to access Social Media Portal. Textline Processor: Textline processor is a utility to execute C# codes dynamically on each line of texts, and get output to replace lines in the text. treadmill project: Treadmill ProjectTriathlon Checklist: Triathlon Checklist is a Windows Phone application for triathletes. Download it for free: http://bit.ly/TriathlonChecklistwarhamer40kListBuilder: projet personnel de geston de liste d'armée pour le jeux warhammer 40.000.Wonder: WonderWP7GBAEmulator: A C# GBA Emulator For Windows Phone 7WPF Message Box: WPF Message Box is a simple and free message box for WPF using MVVM pattern. Image, buttons, message, and caption can be set.????: ??????·???????????????

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  • Distributed development staff needing a common IP range

    - by bakasan
    I work on a development staff that is geographically distributed, mostly all throughout the state of CA, but several key members also must travel frequently. We rely quite heavily on a 3rd party provider API for a great deal of our subsystems (can't get into who it is or what they do). The 3rd party however is quite stringent on network access and have no notion of a development sandbox. Access is restricted to 2, 3 IP numbers and that's about it. Once we account for our production servers, that leaves us with an IP or two to spare for our dev team--which is still problematic as people's home IP changes, people travel, we have more than 2 devs, etc. Wide IP blocks are not permitted by the 3rd party. Nor will they allow dynamic DNS type services. There is no simple console to swap IPs on the fly either (e.g. if a dev's IP at home changes or they are on the road). As none of us are deep network experts, I'm wondering what our viable options are? Are there such things as 3rd party hosts to VPNs? Generally I think of a VPN as a mechanism to gain access to a home office, but the notion would be a 3rd party VPN that we'd all connect to and we'd register this as an IP origin w/ our 3rd party. We've considered using Amazon EC2 to effectively host a dev environment for each dev and using that to connect. Amazon only gives you so many static IPs however (I believe 5?) so this would only be a stop gap solution until our team size out strips our IP count at Amazon. Those were the only viable thoughts that I had, but again, I'm far from a networking guy. Tried searching for similar threads, but I'm not even sure I know the right vernacular to look around for.

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  • How to replicate a windows servers (IIS,Files,ConfigurationState)?

    - by Geo
    Maybe a better question is: What is the closest competitor for DoubleTake? I am looking to replicate a windows production server in case it fails have a immediate backup. Any idead? NOTE 1: I forget to add that this server is on the EC2 Amazon Cloud. NOTE 2: The main situation we have is recreating the configuration settings like IIS, FTP Server, SQL Server, SVN Server. NOTE 3: So far I have been giving three options as answers for my original question: AppAssurance -- After talking to their sales team they do not support Amazon as cloud provider. Basically there is a technical need to be able to reboot from a disk or similar media. So ESX Virtual machine environment will work, but not the EC2. Acronis -- which works as a backup in ghost style. This will work for other type of scenarios. Use the Amazon EC2 API -- This option is ideal, but only works if you are developing a cloud application rather than hosting a regular application in a cloud scenario. This means that I am still looking for the answer. Any other ideas.

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  • Gmail: Received an email intended for another person. [closed]

    - by jonescb
    I'm not really sure how email routing works, but someone ordered something on Amazon and I received the email instead of them. Or maybe we both got it, I don't know. The order doesn't show up in my account, so I'm certain I wasn't charged for it, but I shouldn't be getting other peoples' emails. We'll say that my email is [email protected], and somebody who's email is [email protected] places an order on Amazon. The confirmation email is sent to me at [email protected]. I checked the email header, and it did say To: [email protected] which is not my email address. At first I thought that Google ignores periods in email addresses, but I tested the account setup and it doesn't give any error when you put a period in the address. I didn't create the account; I just used the "check availability" function and the address I chose with a period was fine. Maybe someone with knowledge about how Email works could tell me why this happened. Is this a bug in the way Amazon sends emails? Or is it a bug in how Google receives them? Who should I report this issue to?

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  • Announcing release of ASP.NET MVC 3, IIS Express, SQL CE 4, Web Farm Framework, Orchard, WebMatrix

    - by ScottGu
    I’m excited to announce the release today of several products: ASP.NET MVC 3 NuGet IIS Express 7.5 SQL Server Compact Edition 4 Web Deploy and Web Farm Framework 2.0 Orchard 1.0 WebMatrix 1.0 The above products are all free. They build upon the .NET 4 and VS 2010 release, and add a ton of additional value to ASP.NET (both Web Forms and MVC) and the Microsoft Web Server stack. ASP.NET MVC 3 Today we are shipping the final release of ASP.NET MVC 3.  You can download and install ASP.NET MVC 3 here.  The ASP.NET MVC 3 source code (released under an OSI-compliant open source license) can also optionally be downloaded here. ASP.NET MVC 3 is a significant update that brings with it a bunch of great features.  Some of the improvements include: Razor ASP.NET MVC 3 ships with a new view-engine option called “Razor” (in addition to continuing to support/enhance the existing .aspx view engine).  Razor minimizes the number of characters and keystrokes required when writing a view template, and enables a fast, fluid coding workflow. Unlike most template syntaxes, with Razor you do not need to interrupt your coding to explicitly denote the start and end of server blocks within your HTML. The Razor parser is smart enough to infer this from your code. This enables a compact and expressive syntax which is clean, fast and fun to type.  You can learn more about Razor from some of the blog posts I’ve done about it over the last 6 months Introducing Razor New @model keyword in Razor Layouts with Razor Server-Side Comments with Razor Razor’s @: and <text> syntax Implicit and Explicit code nuggets with Razor Layouts and Sections with Razor Today’s release supports full code intellisense support for Razor (both VB and C#) with Visual Studio 2010 and the free Visual Web Developer 2010 Express. JavaScript Improvements ASP.NET MVC 3 enables richer JavaScript scenarios and takes advantage of emerging HTML5 capabilities. The AJAX and Validation helpers in ASP.NET MVC 3 now use an Unobtrusive JavaScript based approach.  Unobtrusive JavaScript avoids injecting inline JavaScript into HTML, and enables cleaner separation of behavior using the new HTML 5 “data-“ attribute convention (which conveniently works on older browsers as well – including IE6). This keeps your HTML tight and clean, and makes it easier to optionally swap out or customize JS libraries.  ASP.NET MVC 3 now includes built-in support for posting JSON-based parameters from client-side JavaScript to action methods on the server.  This makes it easier to exchange data across the client and server, and build rich JavaScript front-ends.  We think this capability will be particularly useful going forward with scenarios involving client templates and data binding (including the jQuery plugins the ASP.NET team recently contributed to the jQuery project).  Previous releases of ASP.NET MVC included the core jQuery library.  ASP.NET MVC 3 also now ships the jQuery Validate plugin (which our validation helpers use for client-side validation scenarios).  We are also now shipping and including jQuery UI by default as well (which provides a rich set of client-side JavaScript UI widgets for you to use within projects). Improved Validation ASP.NET MVC 3 includes a bunch of validation enhancements that make it even easier to work with data. Client-side validation is now enabled by default with ASP.NET MVC 3 (using an onbtrusive javascript implementation).  Today’s release also includes built-in support for Remote Validation - which enables you to annotate a model class with a validation attribute that causes ASP.NET MVC to perform a remote validation call to a server method when validating input on the client. The validation features introduced within .NET 4’s System.ComponentModel.DataAnnotations namespace are now supported by ASP.NET MVC 3.  This includes support for the new IValidatableObject interface – which enables you to perform model-level validation, and allows you to provide validation error messages specific to the state of the overall model, or between two properties within the model.  ASP.NET MVC 3 also supports the improvements made to the ValidationAttribute class in .NET 4.  ValidationAttribute now supports a new IsValid overload that provides more information about the current validation context, such as what object is being validated.  This enables richer scenarios where you can validate the current value based on another property of the model.  We’ve shipped a built-in [Compare] validation attribute  with ASP.NET MVC 3 that uses this support and makes it easy out of the box to compare and validate two property values. You can use any data access API or technology with ASP.NET MVC.  This past year, though, we’ve worked closely with the .NET data team to ensure that the new EF Code First library works really well for ASP.NET MVC applications.  These two posts of mine cover the latest EF Code First preview and demonstrates how to use it with ASP.NET MVC 3 to enable easy editing of data (with end to end client+server validation support).  The final release of EF Code First will ship in the next few weeks. Today we are also publishing the first preview of a new MvcScaffolding project.  It enables you to easily scaffold ASP.NET MVC 3 Controllers and Views, and works great with EF Code-First (and is pluggable to support other data providers).  You can learn more about it – and install it via NuGet today - from Steve Sanderson’s MvcScaffolding blog post. Output Caching Previous releases of ASP.NET MVC supported output caching content at a URL or action-method level. With ASP.NET MVC V3 we are also enabling support for partial page output caching – which allows you to easily output cache regions or fragments of a response as opposed to the entire thing.  This ends up being super useful in a lot of scenarios, and enables you to dramatically reduce the work your application does on the server.  The new partial page output caching support in ASP.NET MVC 3 enables you to easily re-use cached sub-regions/fragments of a page across multiple URLs on a site.  It supports the ability to cache the content either on the web-server, or optionally cache it within a distributed cache server like Windows Server AppFabric or memcached. I’ll post some tutorials on my blog that show how to take advantage of ASP.NET MVC 3’s new output caching support for partial page scenarios in the future. Better Dependency Injection ASP.NET MVC 3 provides better support for applying Dependency Injection (DI) and integrating with Dependency Injection/IOC containers. With ASP.NET MVC 3 you no longer need to author custom ControllerFactory classes in order to enable DI with Controllers.  You can instead just register a Dependency Injection framework with ASP.NET MVC 3 and it will resolve dependencies not only for Controllers, but also for Views, Action Filters, Model Binders, Value Providers, Validation Providers, and Model Metadata Providers that you use within your application. This makes it much easier to cleanly integrate dependency injection within your projects. Other Goodies ASP.NET MVC 3 includes dozens of other nice improvements that help to both reduce the amount of code you write, and make the code you do write cleaner.  Here are just a few examples: Improved New Project dialog that makes it easy to start new ASP.NET MVC 3 projects from templates. Improved Add->View Scaffolding support that enables the generation of even cleaner view templates. New ViewBag property that uses .NET 4’s dynamic support to make it easy to pass late-bound data from Controllers to Views. Global Filters support that allows specifying cross-cutting filter attributes (like [HandleError]) across all Controllers within an app. New [AllowHtml] attribute that allows for more granular request validation when binding form posted data to models. Sessionless controller support that allows fine grained control over whether SessionState is enabled on a Controller. New ActionResult types like HttpNotFoundResult and RedirectPermanent for common HTTP scenarios. New Html.Raw() helper to indicate that output should not be HTML encoded. New Crypto helpers for salting and hashing passwords. And much, much more… Learn More about ASP.NET MVC 3 We will be posting lots of tutorials and samples on the http://asp.net/mvc site in the weeks ahead.  Below are two good ASP.NET MVC 3 tutorials available on the site today: Build your First ASP.NET MVC 3 Application: VB and C# Building the ASP.NET MVC 3 Music Store We’ll post additional ASP.NET MVC 3 tutorials and videos on the http://asp.net/mvc site in the future. Visit it regularly to find new tutorials as they are published. How to Upgrade Existing Projects ASP.NET MVC 3 is compatible with ASP.NET MVC 2 – which means it should be easy to update existing MVC projects to ASP.NET MVC 3.  The new features in ASP.NET MVC 3 build on top of the foundational work we’ve already done with the MVC 1 and MVC 2 releases – which means that the skills, knowledge, libraries, and books you’ve acquired are all directly applicable with the MVC 3 release.  MVC 3 adds new features and capabilities – it doesn’t obsolete existing ones. You can upgrade existing ASP.NET MVC 2 projects by following the manual upgrade steps in the release notes.  Alternatively, you can use this automated ASP.NET MVC 3 upgrade tool to easily update your  existing projects. Localized Builds Today’s ASP.NET MVC 3 release is available in English.  We will be releasing localized versions of ASP.NET MVC 3 (in 9 languages) in a few days.  I’ll blog pointers to the localized downloads once they are available. NuGet Today we are also shipping NuGet – a free, open source, package manager that makes it easy for you to find, install, and use open source libraries in your projects. It works with all .NET project types (including ASP.NET Web Forms, ASP.NET MVC, WPF, WinForms, Silverlight, and Class Libraries).  You can download and install it here. NuGet enables developers who maintain open source projects (for example, .NET projects like Moq, NHibernate, Ninject, StructureMap, NUnit, Windsor, Raven, Elmah, etc) to package up their libraries and register them with an online gallery/catalog that is searchable.  The client-side NuGet tools – which include full Visual Studio integration – make it trivial for any .NET developer who wants to use one of these libraries to easily find and install it within the project they are working on. NuGet handles dependency management between libraries (for example: library1 depends on library2). It also makes it easy to update (and optionally remove) libraries from your projects later. It supports updating web.config files (if a package needs configuration settings). It also allows packages to add PowerShell scripts to a project (for example: scaffold commands). Importantly, NuGet is transparent and clean – and does not install anything at the system level. Instead it is focused on making it easy to manage libraries you use with your projects. Our goal with NuGet is to make it as simple as possible to integrate open source libraries within .NET projects.  NuGet Gallery This week we also launched a beta version of the http://nuget.org web-site – which allows anyone to easily search and browse an online gallery of open source packages available via NuGet.  The site also now allows developers to optionally submit new packages that they wish to share with others.  You can learn more about how to create and share a package here. There are hundreds of open-source .NET projects already within the NuGet Gallery today.  We hope to have thousands there in the future. IIS Express 7.5 Today we are also shipping IIS Express 7.5.  IIS Express is a free version of IIS 7.5 that is optimized for developer scenarios.  It works for both ASP.NET Web Forms and ASP.NET MVC project types. We think IIS Express combines the ease of use of the ASP.NET Web Server (aka Cassini) currently built-into Visual Studio today with the full power of IIS.  Specifically: It’s lightweight and easy to install (less than 5Mb download and a quick install) It does not require an administrator account to run/debug applications from Visual Studio It enables a full web-server feature set – including SSL, URL Rewrite, and other IIS 7.x modules It supports and enables the same extensibility model and web.config file settings that IIS 7.x support It can be installed side-by-side with the full IIS web server as well as the ASP.NET Development Server (they do not conflict at all) It works on Windows XP and higher operating systems – giving you a full IIS 7.x developer feature-set on all Windows OS platforms IIS Express (like the ASP.NET Development Server) can be quickly launched to run a site from a directory on disk.  It does not require any registration/configuration steps. This makes it really easy to launch and run for development scenarios.  You can also optionally redistribute IIS Express with your own applications if you want a lightweight web-server.  The standard IIS Express EULA now includes redistributable rights. Visual Studio 2010 SP1 adds support for IIS Express.  Read my VS 2010 SP1 and IIS Express blog post to learn more about what it enables.  SQL Server Compact Edition 4 Today we are also shipping SQL Server Compact Edition 4 (aka SQL CE 4).  SQL CE is a free, embedded, database engine that enables easy database storage. No Database Installation Required SQL CE does not require you to run a setup or install a database server in order to use it.  You can simply copy the SQL CE binaries into the \bin directory of your ASP.NET application, and then your web application can use it as a database engine.  No setup or extra security permissions are required for it to run. You do not need to have an administrator account on the machine. Just copy your web application onto any server and it will work. This is true even of medium-trust applications running in a web hosting environment. SQL CE runs in-memory within your ASP.NET application and will start-up when you first access a SQL CE database, and will automatically shutdown when your application is unloaded.  SQL CE databases are stored as files that live within the \App_Data folder of your ASP.NET Applications. Works with Existing Data APIs SQL CE 4 works with existing .NET-based data APIs, and supports a SQL Server compatible query syntax.  This means you can use existing data APIs like ADO.NET, as well as use higher-level ORMs like Entity Framework and NHibernate with SQL CE.  This enables you to use the same data programming skills and data APIs you know today. Supports Development, Testing and Production Scenarios SQL CE can be used for development scenarios, testing scenarios, and light production usage scenarios.  With the SQL CE 4 release we’ve done the engineering work to ensure that SQL CE won’t crash or deadlock when used in a multi-threaded server scenario (like ASP.NET).  This is a big change from previous releases of SQL CE – which were designed for client-only scenarios and which explicitly blocked running in web-server environments.  Starting with SQL CE 4 you can use it in a web-server as well. There are no license restrictions with SQL CE.  It is also totally free. Tooling Support with VS 2010 SP1 Visual Studio 2010 SP1 adds support for SQL CE 4 and ASP.NET Projects.  Read my VS 2010 SP1 and SQL CE 4 blog post to learn more about what it enables.  Web Deploy and Web Farm Framework 2.0 Today we are also releasing Microsoft Web Deploy V2 and Microsoft Web Farm Framework V2.  These services provide a flexible and powerful way to deploy ASP.NET applications onto either a single server, or across a web farm of machines. You can learn more about these capabilities from my previous blog posts on them: Introducing the Microsoft Web Farm Framework Automating Deployment with Microsoft Web Deploy Visit the http://iis.net website to learn more and install them. Both are free. Orchard 1.0 Today we are also releasing Orchard v1.0.  Orchard is a free, open source, community based project.  It provides Content Management System (CMS) and Blogging System support out of the box, and makes it possible to easily create and manage web-sites without having to write code (site owners can customize a site through the browser-based editing tools built-into Orchard).  Read these tutorials to learn more about how you can setup and manage your own Orchard site. Orchard itself is built as an ASP.NET MVC 3 application using Razor view templates (and by default uses SQL CE 4 for data storage).  Developers wishing to extend an Orchard site with custom functionality can open and edit it as a Visual Studio project – and add new ASP.NET MVC Controllers/Views to it.  WebMatrix 1.0 WebMatrix is a new, free, web development tool from Microsoft that provides a suite of technologies that make it easier to enable website development.  It enables a developer to start a new site by browsing and downloading an app template from an online gallery of web applications (which includes popular apps like Umbraco, DotNetNuke, Orchard, WordPress, Drupal and Joomla).  Alternatively it also enables developers to create and code web sites from scratch. WebMatrix is task focused and helps guide developers as they work on sites.  WebMatrix includes IIS Express, SQL CE 4, and ASP.NET - providing an integrated web-server, database and programming framework combination.  It also includes built-in web publishing support which makes it easy to find and deploy sites to web hosting providers. You can learn more about WebMatrix from my Introducing WebMatrix blog post this summer.  Visit http://microsoft.com/web to download and install it today. Summary I’m really excited about today’s releases – they provide a bunch of additional value that makes web development with ASP.NET, Visual Studio and the Microsoft Web Server a lot better.  A lot of folks worked hard to share this with you today. On behalf of my whole team – we hope you enjoy them! Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Tulsa Dot Net Rocks

    - by dmccollough
    Carl Franklin & Richard Campbell of .NET Rocks are taking their show on the road and are going to make a stop in Tulsa Oklahoma on Wednesday April 28th, 2010. This event will be from 6:00 PM until 9:00 PM. This is a FREE EVENT, with FREE FOOD and FREE SWAG. They are also going to be bringing a special surprise guest speaker (It could be Scott Hanselman, Scott Guthrie, Don Box, Billy Hollis, Dan Appleman or …)   Broken Arrow North Auditorium 808 East College Street   Please visit the Tulsa Developers .NET web site for updated information as it becomes available.   Register by going to this link.

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  • No, iCloud Isn’t Backing Them All Up: How to Manage Photos on Your iPhone or iPad

    - by Chris Hoffman
    Are the photos you take with your iPhone or iPad backed up in case you lose your device? If you’re just relying on iCloud to manage your important memories, your photos may not be backed up at all. Apple’s iCloud has a photo-syncing feature in the form of “Photo Stream,” but Photo Stream doesn’t actually perform any long-term backups of your photos. iCloud’s Photo Backup Limitations Assuming you’ve set up iCloud on your iPhone or iPad, your device is using a feature called “Photo Stream” to automatically upload the photos you take to your iCloud storage and sync them across your devices. Unfortunately, there are some big limitations here. 1000 Photos: Photo Stream only backs up the latest 1000 photos. Do you have 1500 photos in your Camera Roll folder on your phone? If so, only the latest 1000 photos are stored in your iCloud account online. If you don’t have those photos backed up elsewhere, you’ll lose them when you lose your phone. If you have 1000 photos and take one more, the oldest photo will be removed from your iCloud Photo Stream. 30 Days: Apple also states that photos in your Photo Stream will be automatically deleted after 30 days “to give your devices plenty of time to connect and download them.” Some people report photos aren’t deleted after 30 days, but it’s clear you shouldn’t rely on iCloud for more than 30 days of storage. iCloud Storage Limits: Apple only gives you 5 GB of iCloud storage space for free, and this is shared between backups, documents, and all other iCloud data. This 5 GB can fill up pretty quickly. If your iCloud storage is full and you haven’t purchased any more storage more from Apple, your photos aren’t being backed up. Videos Aren’t Included: Photo Stream doesn’t include videos, so any videos you take aren’t automatically backed up. It’s clear that iCloud’s Photo Stream isn’t designed as a long-term way to store your photos, just a convenient way to access recent photos on all your devices before you back them up for real. iCloud’s Photo Stream is Designed for Desktop Backups If you have a Mac, you can launch iPhoto and enable the Automatic Import option under Photo Stream in its preferences pane. Assuming your Mac is on and connected to the Internet, iPhoto will automatically download photos from your photo stream and make local backups of them on your hard drive. You’ll then have to back up your photos manually so you don’t lose them if your Mac’s hard drive ever fails. If you have a Windows PC, you can install the iCloud Control Panel, which will create a Photo Stream folder on your PC. Your photos will be automatically downloaded to this folder and stored in it. You’ll want to back up your photos so you don’t lose them if your PC’s hard drive ever fails. Photo Stream is clearly designed to be used along with a desktop application. Photo Stream temporarily backs up your photos to iCloud so iPhoto or iCloud Control Panel can download them to your Mac or PC and make a local backup before they’re deleted. You could also use iTunes to sync your photos from your device to your PC or Mac, but we don’t really recommend it — you should never have to use iTunes. How to Actually Back Up All Your Photos Online So Photo Stream is actually pretty inconvenient — or, at least, it’s just a way to temporarily sync photos between your devices without storing them long-term. But what if you actually want to automatically back up your photos online without them being deleted automatically? The solution here is a third-party app that does this for you, offering the automatic photo uploads with long-term storage. There are several good services with apps in the App Store: Dropbox: Dropbox’s Camera Upload feature allows you to automatically upload the photos — and videos — you take to your Dropbox account. They’ll be easily accessible anywhere there’s a Dropbox app and you can get much more free Dropbox storage than you can iCloud storage. Dropbox will never automatically delete your old photos. Google+: Google+ offers photo and video backups with its Auto Upload feature, too. Photos will be stored in your Google+ Photos — formerly Picasa Web Albums — and will be marked as private by default so no one else can view them. Full-size photos will count against your free 15 GB of Google account storage space, but you can also choose to upload an unlimited amount of photos at a smaller resolution. Flickr: The Flickr app is no longer a mess. Flickr offers an Auto Upload feature for uploading full-size photos you take and free Flickr accounts offer a massive 1 TB of storage for you to store your photos. The massive amount of free storage alone makes Flickr worth a look. Use any of these services and you’ll get an online, automatic photo backup solution you can rely on. You’ll get a good chunk of free space, your photos will never be automatically deleted, and you can easily access them from any device. You won’t have to worry about storing local copies of your photos and backing them up manually. Apple should fix this mess and offer a better solution for long-term photo backup, especially considering the limitations aren’t immediately obvious to users. Until they do, third-party apps are ready to step in and take their place. You can also automatically back up your photos to the web on Android with Google+’s Auto Upload or Dropbox’s Camera Upload. Image Credit: Simon Yeo on Flickr     

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  • Delicious is Shutting Down. Here’s How to Migrate to Diigo Instead

    - by Trevor Bekolay
    Today we’ve learned that Yahoo is shutting down Delicious, a fairly popular online service that let you organize your bookmarks, so if you want to get your bookmarks out and migrate to another service, here’s how to do it. You can use the export tool to easily get a copy of your bookmarks, and then use that file to import into any number of places, including your regular browser bookmarks. We’ve done some research and found Diigo, a very similar tool to Delicious, which you can use instead Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Exploring the Jungle Ruins Wallpaper Protect Your Privacy When Browsing with Chrome and Iron Browser Free Shipping Day is Friday, December 17, 2010 – National Free Shipping Day Find an Applicable Quote for Any Programming Situation Winter Theme for Windows 7 from Microsoft Score Free In-Flight Wi-Fi Courtesy of Google Chrome

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  • Here’s Two Android Tools That Can Help Cut Down Your Phone Bills

    - by Zainul Franciscus
    Have you been struggling to stay on top of your mobile bills ? With these Android applications, you can send free sms and monitor your mobile usage, so that you’ll never have to go over your monthly mobile allowance. To accomplish this, we will use two Android applications:  HeyWire for sending free local and international sms, and Droid Stats to monitor our monthly phone usage. Both of these applications are available for free from the Android market, so head over to the market, and install them when you are ready.How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Adding partitions to dual boot on Windows

    - by Bernard
    I am trying to install Ubuntu 12.04 along side Windows 7 on an HP mini 210 netbook. I have down loaded an iso image OK and got the installation program working but I am having problems with partitioning. I want to keep my Windows installation intact so I am following the 'Other' installation route. I have managed to shrink the main Windows partition down to 50GB leaving 250GB free space but I can't find a way of adding any extra partitions for Ubuntu. The free space gets listed by the installer as 'unusable' but on the graphic at the top its called 'free space'. If I select this and click 'Install Now' I get an error message: 'No root file system is defined'. I have tried clicking the Add, Change Delete and New Partition table buttons with the unusable partition selected and nothing happens. How do I define a root mount point when I do not have any Linux partitions?

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  • Support for Windows 2000 Professional and Server to be dropped

    - by Testas
    Windows 2000 Professional and Windows 2000 Server are approaching 10 years since their launch and both products will go out of support on July 13, 2010. Windows XP was launched back in 2001. While support for the product will continue, Service Pack 2 will go out of support on July 13, 2010. From that date onwards, Microsoft will no longer support or provide free security updates for Windows XP SP2.  Please install the free Service Pack 3 for Windows XP to have the most secure and supported Windows XP platform.Finally, Windows Vista with no Service Packs installed will end support on April 13 2010.  Please install the free Service Pack 2 for Windows Vista to have the most secure and supported Windows Vista platform.   This may have implications for older version of SQL Server that are installed on these products and you should assess whether it is time to upgrade   Chris

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  • Chromium/Chrome tabs crashes on Ubuntu/Edubuntu 12.04.3

    - by Joakim Waern
    For some reason the tabs of Chromium and Chrome have started to crash (He's dead Jim) when running on Ubuntu or Edubuntu 12.04.3. It seems to happen only when I log in. I tried the browsers on Ubuntu 13.10 and everything worked fine. Any suggestions? Ps. The browser doesn't crash, just the tabs, and I can open new ones (but they also crash after a while). Here's the output command free on the terminal after a tab crash: total used free shared buffers cached Mem: 2041116 1722740 318376 0 2868 267256 -/+ buffers/cache: 1452616 588500 Swap: 2085884 104 2085780 Compared to the output before the crash: total used free shared buffers cached Mem: 2041116 1967108 74008 0 14632 253036 -/+ buffers/cache: 1699440 341676 Swap: 2085884 40 2085844

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