Search Results

Search found 7571 results on 303 pages for 'msbuild target'.

Page 254/303 | < Previous Page | 250 251 252 253 254 255 256 257 258 259 260 261  | Next Page >

  • confused about how to use JSON in C#

    - by Josh
    The answer to just about every single question about using C# with json seems to be "use JSON.NET" but that's not the answer I'm looking for. the reason I say that is, from everything I've been able to read in the documentation, JSON.NET is basically just a better performing version of the DataContractSerializer built into the .net framework... Which means if I want to deserialize a JSON string, I have to define the full, strongly-typed class for EVERY request I might have. so if I have a need to get categories, posts, authors, tags, etc, I have to define a new class for every one of these things. This is fine if I built the client and know exactly what the fields are, but I'm using someone else's api, so I have no idea what the contract is unless I download a sample response string and create the class manually from the JSON string. Is that the only way it's done? Is there not a way to have it create a kind of hashtable that can be read with json["propertyname"]? Finally, if I do have to build the classes myself, what happens when the API changes and they don't tell me (as twitter seems to be notorious for doing)? I'm guessing my entire project will break until I go in and update the object properties... So what exactly is the general workflow when working with JSON? And by general I mean library-agnostic. I want to know how it's done in general, not specifically to a target library... I hope that made sense, this has been a very confusing area to get into... thanks!

    Read the article

  • Where should I store shared resources between LocalSystem and regular user with UAC?

    - by rwired
    My application consists of two parts: A Windows Service running under the LocalSystem account and a client process running under the currently logged in regular user. I need to deploy the application across Windows versions from XP up to Win7. The client will retrieve files from the web and collect user data from the user. The service will construct files and data of it's own which the client needs to read. I'm trying to figure out the best place (registry or filesystem, or mix) to store all this. One file the client or service needs to be able to retrieve from the net is an update_patch executable which needs to run whenever an upgrade is available. I need to be sure the initial installer SETUP.EXE, and also the update_patch can figure out this ideal location and set a RegKey to be read later by both client and server telling them the magic location (The SETUP.EXE will run with elevated privileges since it needs to install the service) On my Win7 test system the service %APPDATA% points to: C:\Windows\system32\config\systemprofile\AppData\Roaming and the %APPDATA% of the client points to: C:\Users\(username)\AppData\Roaming Interestingly Google Chrome stores everything (App and Data) in C:\Users\(username)\AppData\Local\Google\Chrome Chrome runs pretty much in exactly the way I want my suite to run (able to silently update itself in the background) What I'm trying to avoid is nasty popups warning the user that the app wants to modify the system, and I want to avoid problems when VirtualStore doesn't exist because the user is running XP/2000/2003 or has UAC turned off. My target audience are non-tech-savvy general Windows users.

    Read the article

  • Enumerating pixel formats for adaptors and modes with OpenGL

    - by Robinson
    I'm trying to code an OpenGL path for my 3D engine. The D3D path enumerates all device adaptors, all modes (by mode I mean bit depth, dimensions, available windowed, and refresh rate) for each adaptor and then all pixel formats available for the given mode and adaptor, along side certain useful caps (shader version, filter types, etc.). So, I have broadly got the following protected functions in the class: // Enumerate all back/front buffer combinations. virtual void EnumerateBackFrontBufferCombinations(CComPtr<IDirect3D9>& d3d9); // Enumerate all depth/stencil formats. virtual void EnumerateDepthStencilFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all multi-sample formats. virtual void EnumerateMultiSampleTypes(CComPtr<IDirect3D9>& d3d9); // Enumerate all device formats, i.e. dynamic, static, render target, etc. virtual void EnumerateMapFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all capabilities. virtual void EnumerateCapabilities(CComPtr<IDirect3D9>& d3d9); The adaptors are enumerated with EnumDisplayDevices, the modes (resolutions and refresh rates) are enumerated with EnumDisplaySettings, so this can be done for either GL or D3D. The other functions I'm not so sure about with OpenGL. What are the equivalents to the IDirect3D9's CheckDeviceType, CheckDeviceFormat, CheckDeviceMultiSampleType, CheckDepthStencilMatch? I know I can use DescribePixelFormat, given a DC, but you kind-of need to have created the window before you can use a DC with it, but you can't create the window correctly until you know what formats you're going to use. Any tips you can give me? Thanks.

    Read the article

  • How should I launch a Portable Python Tkinter application on Windows without ugliness?

    - by Andrew
    I've written a simple GUI program in python using Tkinter. Let's call this program 'gui.py'. My users run 'gui.py' on Windows machines from a USB key using Portable Python; installing anything on the host machine is undesirable. I'd like my users to run 'gui.py' by double-clicking an icon at the root of the USB key. My users don't care what python is, and they don't want to use a command prompt if they don't have to. I don't want them to have to care what drive letter the USB key is assigned. I'd like this to work on XP, Vista, and 7. My first ugly solution was to create a shortcut in the root directory of the USB key, and set the "Target" property of the shortcut to something like "(root)\App\pythonw.exe (root)\App\gui.py", but I couldn't figure out how to do a relative path in a windows shortcut, and using an absolute path like "E:" seems fragile. My next solution was to create a .bat script in the root directory of the USB key, something like this: @echo off set basepath=%~dp0 "%basepath%App\pythonw.exe" "%basepath%\App\gui.py" This doesn't seem to care what drive letter the USB key is assigned, but it does leave a DOS window open while my program runs. Functional, but ugly. Next I tried a .bat script like this: @echo off set basepath=%~dp0 start "" "%basepath%App\pythonw.exe" "%basepath%\App\gui.py" (See here for an explanation of the funny quoting) Now, the DOS window briefly flashes on screen before my GUI opens. Less ugly! Still ugly. How do real men deal with this problem? What's the least ugly way to start a python Tkinter GUI on a Windows machine from a USB stick?

    Read the article

  • Powershell scripts to backup SQL, SVN

    - by bszom
    I'm trying to use PowerShell to create some backups, and then to copy these to a web folder (or, in other words, upload them to a WebDAV share). At first I thought I'd do the WebDAV stuff from within PowerShell, but it seems this still requires a fair amount of "manual labour", ie: constructing HTTP requests. I then settled for creating a web folder from the script and letting Windows handle the WebDAV stuff. It seems that all it takes to create a web folder is to create a standard shortcut, as described here. What I can't figure out is how to actually copy files to the shortcut's target..? Maybe I'm going about this the wrong way. It would be ideal if I could somehow encrypt the credentials for the WebDAV in the script, then have it create the web folder, shunt over the files, and delete the web folder again. Or even better, not use a web folder at all. Third option would be to just create the web folder manually and leave it there, though I'd rather not. Any ideas/pointers/tips? :)

    Read the article

  • clojure: ExceptionInInitializerError in Namespace.<init> loading from a non-default classpath

    - by Charles Duffy
    In attempting to load an AOT-compiled class from a non-default classpath, I receive the following exception: Traceback (innermost last): File "test.jy", line 10, in ? at clojure.lang.Namespace.<init>(Namespace.java:34) at clojure.lang.Namespace.findOrCreate(Namespace.java:176) at clojure.lang.Var.internPrivate(Var.java:149) at aot_demo.JavaClass.<clinit>(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:247) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) java.lang.ExceptionInInitializerError: java.lang.ExceptionInInitializerError I'm able to reproduce this with the following trivial project.clj: (defproject aot-demo "0.1.0-SNAPSHOT" :dependencies [[org.clojure/clojure "1.3.0"]] :aot [aot-demo.core]) ...and src/aot_demo/core.clj defined as follows: (ns aot-demo.core (:gen-class :name aot_demo.JavaClass :methods [#^{:static true} [lower [java.lang.String] java.lang.String]])) (defn -lower [str] (.toLower str)) The following Jython script is then sufficient to trigger the bug: #!/usr/bin/jython import java.lang.Class import java.net.URLClassLoader import java.net.URL import os cl = java.net.URLClassLoader( [java.net.URL('file://%s/target/aot-demo-0.1.0-SNAPSHOT-standalone.jar' % (os.getcwd()))]) java.lang.Class.forName('aot_demo.JavaClass', True, cl) However, the exception does not occur if the test script is started with the uberjar already in the CLASSPATH variable. What's going on here? I'm trying to write a plugin for the BaseX database in Clojure; the above accurately represents how their plugin-loading mechanism works for the purpose of providing a SSCE for this problem.

    Read the article

  • [Cocoa] Placing an NSTimer in a separate thread

    - by ndg
    I'm trying to setup an NSTimer in a separate thread so that it continues to fire when users interact with the UI of my application. This seems to work, but Leaks reports a number of issues - and I believe I've narrowed it down to my timer code. Currently what's happening is that updateTimer tries to access an NSArrayController (timersController) which is bound to an NSTableView in my applications interface. From there, I grab the first selected row and alter its timeSpent column. From reading around, I believe what I should be trying to do is execute the updateTimer function on the main thread, rather than in my timers secondary thread. I'm posting here in the hopes that someone with more experience can tell me if that's the only thing I'm doing wrong. Having read Apple's documentation on Threading, I've found it an overwhelmingly large subject area. NSThread *timerThread = [[[NSThread alloc] initWithTarget:self selector:@selector(startTimerThread) object:nil] autorelease]; [timerThread start]; -(void)startTimerThread { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; activeTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateTimer:) userInfo:nil repeats:YES] retain]; [runLoop run]; [pool release]; } -(void)updateTimer:(NSTimer *)timer { NSArray *selectedTimers = [timersController selectedObjects]; id selectedTimer = [selectedTimers objectAtIndex:0]; NSNumber *currentTimeSpent = [selectedTimer timeSpent]; [selectedTimer setValue:[NSNumber numberWithInt:[currentTimeSpent intValue]+1] forKey:@"timeSpent"]; } -(void)stopTimer { [activeTimer invalidate]; [activeTimer release]; }

    Read the article

  • How do I know which Object I clicked?

    - by Nick
    Here's the deal: I'm working on a personal portfolio in AS3 and I've run into a problem which I can't seem to find a logical answer to. I want everything (well, most of it) to be editable with an XML file, including my menu. My menu is just a Sprite with some text on it and a Tweener-tween, no big deal. But, I forgot to think of a way how I can determine which menu-item I have clicked. This is in my Main.as private function xmlLoaded(e:Event):void { xml = e.target.xml; menu = new Menu(xml); menu.x = 0; menu.y = stage.stageHeight / 2 - menu.height / 2; addChild(menu); } In Menu.as public function Menu(xml:XML) { for each (var eachMenuItem:XML in xml.menu.item) { menuItem = new MenuItem(eachMenuItem); menuItem.y += yPos; addChild(menuItem); yPos += menuItem.height + 3; } } and in my MenuItem.as, everything works - I have a fancy tween when I hover over it, but when I click a menu-item, I want something to appear ofcourse. How do I know which one I clicked? I've tried with pushing everything in an array, but that didn't work out well (or maybe I'm doing it wrong). Also tried a global counter, but that's not working either because the value will always be amount of items in my XML file. Also tried e.currentTarget in my click-function, but when I trace that, all of them are "Object Sprite".. I need something so I can give each a unique "name"? Thanks in advance!

    Read the article

  • How can I strip Python logging calls without commenting them out?

    - by cdleary
    Today I was thinking about a Python project I wrote about a year back where I used logging pretty extensively. I remember having to comment out a lot of logging calls in inner-loop-like scenarios (the 90% code) because of the overhead (hotshot indicated it was one of my biggest bottlenecks). I wonder now if there's some canonical way to programmatically strip out logging calls in Python applications without commenting and uncommenting all the time. I'd think you could use inspection/recompilation or bytecode manipulation to do something like this and target only the code objects that are causing bottlenecks. This way, you could add a manipulator as a post-compilation step and use a centralized configuration file, like so: [Leave ERROR and above] my_module.SomeClass.method_with_lots_of_warn_calls [Leave WARN and above] my_module.SomeOtherClass.method_with_lots_of_info_calls [Leave INFO and above] my_module.SomeWeirdClass.method_with_lots_of_debug_calls Of course, you'd want to use it sparingly and probably with per-function granularity -- only for code objects that have shown logging to be a bottleneck. Anybody know of anything like this? Note: There are a few things that make this more difficult to do in a performant manner because of dynamic typing and late binding. For example, any calls to a method named debug may have to be wrapped with an if not isinstance(log, Logger). In any case, I'm assuming all of the minor details can be overcome, either by a gentleman's agreement or some run-time checking. :-)

    Read the article

  • NSTimer as a timeout mechanism

    - by alexantd
    I'm pretty sure this is really simple, and I'm just missing something obvious. I have an app that needs to download data from a web service for display in a UITableView, and I want to display a UIAlertView if the operation takes more than X seconds to complete. So this is what I've got (simplified for brevity): MyViewController.h @interface MyViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSTimer *timer; } @property (nonatomic, retain) NSTimer *timer; MyViewController.m @implementation MyViewController @synthesize timer; - (void)viewDidLoad { timer = [NSTimer scheduledTimerWithTimeInterval:20 target:self selector:@selector(initializationTimedOut:) userInfo:nil repeats:NO]; [self doSomethingThatTakesALongTime]; [timer invalidate]; } - (void)doSomethingThatTakesALongTime { sleep(30); // for testing only // web service calls etc. go here } - (void)initializationTimedOut:(NSTimer *)theTimer { // show the alert view } My problem is that I'm expecting the [self doSomethingThatTakesALongTime] call to block while the timer keeps counting, and I'm thinking that if it finishes before the timer is done counting down, it will return control of the thread to viewDidLoad where [timer invalidate] will proceed to cancel the timer. Obviously my understanding of how timers/threads work is flawed here because the way the code is written, the timer never goes off. However, if I remove the [timer invalidate], it does.

    Read the article

  • Get subdomain of XML page from XSL

    - by fudgey
    I am working with a guild hosting site that provides an XML/XSL transformation widget where all I need to do is enter the URL for the XML and XSL and it does the rest. I have written an XSL transform to display a World of Warcraft armory page: Here is an example XML page (view source to see it) of the group I'm trying to help now. So, the user is entering their own XML page url (which has an eu subdomain in this case, but it is not within the XML itself). So when I make links to the character url, I need to add the entire url <a target="_blank" href="http://eu.wowarmory.com/character-sheet.xml?{@url}"> <xsl:value-of select="@name"/> </a> But I can't just set the domain to eu since there are multiple regions. Here are the possibilities: us = www, europe = eu, korea = kr, china = cn and taiwan = tw. Here is a snippet of the XML which shows the url parameters: <character achPoints="4275" classId="3" genderId="0" level="80" name="Virtex" raceId="4" rank="2" url="r=Drek%27Thar&amp;cn=Virtex"/> I guess I could just have the user add a small bit of HTML with their region in another part of their page, something like <div id="region">eu</div>, but I'm trying to make this work without any extra coding on their part. Edit: Ok, my question explicitly stated: How do I get the URL subdomain using XSL?

    Read the article

  • [hibernate - jpa] @OneToOne annotoation problem (i think...)

    - by blow
    Hi all, im new in hibernate and JPA and i have some problems with annotations. My target is to create this table in db (PERSON_TABLE with personal-details) ID ADDRESS NAME SURNAME MUNICIPALITY_ID First of all, i have a MUNICIPALITY table in db containing all municipality of my country. I mapped this table in this ENTITY: @Entity public class Municipality implements Serializable { @Id @GeneratedValue(strategy=GenerationType.IDENTITY) private Long id; private String country; private String province; private String name; @Column(name="cod_catasto") private String codCatastale; private String cap; public Municipality() { } ... Then i make an EMBEDDABLE class Address containing fields that realize a simple address... @Embeddable public class Address implements Serializable { @OneToOne(cascade=CascadeType.ALL) @JoinColumn(name="id_municipality") private Municipality municipality; @Column(length=45) private String address; public Address() { } ... Finally i embedded this class into Person ENTITY @Entity public class Person implements Serializable { @Id @GeneratedValue(strategy=GenerationType.IDENTITY) private Long id; private String name; private String surname; @Embedded private Address address; public Person() { } ... All works good when i have to save a new Person record, in fact hibernate creates a PERSON_TABLE as i want, but if i try to retrieve a Person record i have an exception. HQL is simply "from Person" The excpetion is (Entities is the package containing all classes above-mentioned): org.hibernate.AnnotationException: @OneToOne or @ManyToOne on Entities.Person.address.municipality references an unknown entity: Entities.Municipality Is the @OneToOne annotation the problem? Thanks.

    Read the article

  • jboss cache as hibernate 2nd level - cluster node doesn't persist replicated data

    - by Sergey Grashchenko
    I'm trying to build an architecture basically described in user guide http://www.jboss.org/file-access/default/members/jbosscache/freezone/docs/3.2.1.GA/userguide_en/html/cache_loaders.html#d0e3090 (Replicated caches with each cache having its own store.) but having jboss cache configured as hibernate second level cache. I've read manual for several days and played with the settings but could not achieve the result - the data in memory (jboss cache) gets replicated across the hosts, but it's not persisted in the datasource/database of the target (not original) cluster host. I had a hope that a node might become persistent at eviction, so I've got a cache listener and attached it to @NoveEvicted event. I found that though I could adjust eviction policy to fully control it, no any persistence takes place. Then I had a though that I could try to modify CacheLoader to set "passivate" to true, but I found that in my case (hibernate 2nd level cache) I don't have a way to access a loader. I wonder if replicated data persistence is possible at all by configuration tuning ? If not, will it work for me to create some manual peristence in CacheListener (I could check whether the eviction event is local, and if not - persist it to hibernate datasource somehow) ? I've used mvcc-entity configuration with the modification of cacheMode - set to REPL_ASYNC. I've also played with the eviction policy configuration. Last thing to mention is that I've tested entty persistence and replication in project that has been generated with Seam. I guess it's not important though.

    Read the article

  • Flash AS3 loading XML into listbox

    - by Anne
    I am able to load my XML file into flash and trace results. Want to populate listbox with information from xml file. Structure of xml file: <eBorders> <item> <thumb>borderTh/blank_th.jpg</thumb> <file>border/blank.jpg</file> </item> <item> <thumb>borderTh/border1_th.jpg</thumb> <file>border/border1.jpg</file> </item> </eBorders> AS3 code: var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml/borders.xml")); var dp:DataProvider = new DataProvider("borders.xml"); border_lb.dataProvider = dp; border_lb.iconField = "iconSource"; border_lb.rowHeight = 45; function processXML(e:Event):void { myXML = new XML(e.target.data); for(var i:int=0;i<myXML.*.length(); i++){ dp.addItem({iconSource:myXML.item.thumb.[i]}); } } Code is producing error I can't find. Thank you in advance for any help you might offer. Annie

    Read the article

  • EXC_BAD_ACCESS with NSUserdefaults on iphone.

    - by Andreas Johannessen
    I have the following code in my ApplicationDelegate. My deployment target is 3.0 and upwards, however I get a EXC_BAD_ACCESS when I launch the app with the following code on my iPhone with 3.1.3, however on the simulator which has 4.2 it runs fine. I would really appriciate help on this one, thanks in advance. When I comment this block when I deploy to 3.1.3 device it runs without bad access. + (void)initialize { NSString *path = [[NSBundle mainBundle] bundlePath]; NSString *pListPath = [path stringByAppendingPathComponent:@"Settings.bundle/Root.plist"]; NSDictionary *pList = [NSDictionary dictionaryWithContentsOfFile:pListPath]; NSMutableArray *prefsArray = [pList objectForKey:@"PreferenceSpecifiers"]; NSMutableDictionary *regDictionary = [NSMutableDictionary dictionary]; for (NSDictionary *dict in prefsArray) { NSString *key = [dict objectForKey:@"Key"]; if(key) { id value = [dict objectForKey:@"DefaultValue"]; [regDictionary setObject:value forKey:key]; } } [[NSUserDefaults standardUserDefaults] registerDefaults:regDictionary]; } UPDATE: I traced the error to happen on this line: [[NSUserDefaults standardUserDefaults] registerDefaults:regDictionary]; So there is probaly another syntax on earlier iOS, or am I wrong?

    Read the article

  • Stop image from tiling

    - by Glen Morse
    I have a procedure: procedure DrawSolidHexImage(Target: TCanvas; { Canvas to draw hex on } Fillstyle : TBrushStyle; { How to fill the hex } Fillcolor : TColor; { Color to fill it } fillimage : Tbitmap; { Image to show} Linestyle : TPenStyle; { What kind of lines } LineColor : Tcolor; { What color for lines } x,y,radius: integer; { Position and size of Hex } button : boolean); { Make hexes look like buttons? } When I use this, the image is tiled to fill the area. Is there something I can add or must remove to make it not tile? Thus not repeating the image. Maybe make it center? The Code in which I use DrawSolidHexImage looks like: procedure THexMap.ImageAHex(ImageWanted : TBitmap; HexPatternWanted: TBrushStyle; MapLocation:TPoint); var p0:TPoint; begin if FHexMapOn and FDrawSolidMap and (not UseSavedMap) then begin with TempMap.canvas do p0 := ConvertCoords(Point(MapLocation.x,MapLocation.y),ptROWCOL); DrawSolidHexImage(TempMap.Canvas,HexPatternWanted,clGray, Imagewanted,psSolid,LineColor,p0.x,p0.y,hexradius,hex3d); Refresh; end; end;

    Read the article

  • Elegantly determine if more than one boolean is "true"

    - by Ola Tuvesson
    I have a set of five boolean values. If more than one of these are true I want to excecute a particular function. What is the most elegant way you can think of that would allow me to check this condition in a single if() statement? Target language is C# but I'm interested in solutions in other languages as well (as long as we're not talking about specific built-in functions). One interesting option is to store the booleans in a byte, do a right shift and compare with the original byte. Something like if(myByte && (myByte 1)) But this would require converting the separate booleans to a byte (via a bitArray?) and that seems a bit (pun intended) clumsy... [edit]Sorry, that should have been if(myByte & (myByte - 1)) [/edit] Note: This is of course very close to the classical "population count", "sideways addition" or "Hamming weight" programming problem - but not quite the same. I don't need to know how many of the bits are set, only if it is more than one. My hope is that there is a much simpler way to accomplish this.

    Read the article

  • How can I get an IObservable<T> in Rx from a "non-standard" event?

    - by Dan Tao
    Here's what I mean. Suppose I'm working with an API that exposes events, but these events do not follow the standard EventHandler or EventHandler<TEventArgs> signature. One event might look like this, for instance: Public Event Update(ByVal sender As BaseSubscription, ByVal e As BaseEvent) Now, typically, if I want to get an IObservable<TEventArgs> from an event, I can just do this: Dim updates = Observable.FromEvent(Of UpdateEventArgs)( _ target:=updateSource, _ eventName:="Update" _ ) But this doesn't work, because the Update event is not an EventHandler<UpdateEventArgs> -- in fact, there is no UpdateEventArgs -- it's basically just its own thing. Obviously, I could define my own class deriving from EventArgs (i.e., UpdateEventArgs), write another class to wrap the object providing the Update event, give the wrapper class its own Update event that is an EventHandler<UpdateEventArgs>, and get an IObservable<UpdateEventArgs> from that. But that's an annoying amount of work. Is there some way to create an IObservable<[something]> from a "non-standard" event like this, or am I out of luck?

    Read the article

  • how to elegantly duplicate a graph (neural network)

    - by macias
    I have a graph (network) which consists of layers, which contains nodes (neurons). I would like to write a procedure to duplicate entire graph in most elegant way possible -- i.e. with minimal or no overhead added to the structure of the node or layer. Or yet in other words -- the procedure could be complex, but the complexity should not "leak" to structures. They should be no complex just because they are copyable. I wrote the code in C#, so far it looks like this: neuron has additional field -- copy_of which is pointer the the neuron which base copied from, this is my additional overhead neuron has parameterless method Clone() neuron has method Reconnect() -- which exchanges connection from "source" neuron (parameter) to "target" neuron (parameter) layer has parameterless method Clone() -- it simply call Clone() for all neurons network has parameterless method Clone() -- it calls Clone() for every layer and then it iterates over all neurons and creates mappings neuron=copy_of and then calls Reconnect to exchange all the "wiring" I hope my approach is clear. The question is -- is there more elegant method, I particularly don't like keeping extra pointer in neuron class just in case of being copied! I would like to gather the data in one point (network's Clone) and then dispose it completely (Clone method cannot have an argument though).

    Read the article

  • receive and pass values with XML, AS3

    - by VideoDnd
    My example imports XML and has an object rotating on stage. The rotating object is called enemy corresponds to ENEMY in the XML. How do I set the rotation variable to receive values from XML? REASON It seems more difficult to set up variables using external data. I want to understand it better. here's a link http://videodnd.weebly.com/ rotation.fla //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("enemy.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.ROGUE.*); trace(myXML); //TEXT var text:TextField = new TextField(); text.text = myXML.ENEMY.*; addChild(text); } //ROTATION function enterFrameHandler(event:Event):void { //==>CODE I WANT TO CHANGE<== enemy.rotationY += 10; //enemy.rotationY = myXML.ENEMY.*; } addEventListener(Event.ENTER_FRAME, enterFrameHandler); enemy.xml ENEMY is set to -100, use what you like <?xml version="1.0" encoding="utf-8"?> <BADGUYS> <ENEMY TITLE="sticky">-100</ENEMY> <ROGUE TITLE="slimy">-1000</ROGUE> </BADGUYS>

    Read the article

  • Warning: cast increases required alignment

    - by dash-tom-bang
    I'm recently working on this platform for which a legacy codebase issues a large number of "cast increases required alignment to N" warnings, where N is the size of the target of the cast. struct Message { int32_t id; int32_t type; int8_t data[16]; }; int32_t GetMessageInt(const Message& m) { return *reinterpret_cast<int32_t*>(&data[0]); } Hopefully it's obvious that a "real" implementation would be a bit more complex, but the basic point is that I've got data coming from somewhere, I know that it's aligned (because I need the id and type to be aligned), and yet I get the message that the cast is increasing the alignment, in the example case, to 4. Now I know that I can suppress the warning with an argument to the compiler, and I know that I can cast the bit inside the parentheses to void* first, but I don't really want to go through every bit of code that needs this sort of manipulation (there's a lot because we load a lot of data off of disk, and that data comes in as char buffers so that we can easily pointer-advance), but can anyone give me any other thoughts on this problem? I mean, to me it seems like such an important and common option that you wouldn't want to warn, and if there is actually the possibility of doing it wrong then suppressing the warning isn't going to help. Finally, can't the compiler know as I do how the object in question is actually aligned in the structure, so it should be able to not worry about the alignment on that particular object unless it got bumped a byte or two?

    Read the article

  • Android - Basic CRUD (REST/RPC client) to remote server

    - by bsreekanth
    There are lot of discussion about REST client implementation in android, based on the talk at GoogleIO 2010, by Virgil Dobjanschi. My requirement may not necessarily involved, as I have some freedom to choose the configuration. I only target tablets configuration changes can be prevented if no other easy way (fix at Landscape mode etc) I am trying to achieve. Basic CRUD operation to my server (JSON RPC/ REST). Basically mimic an ajax request from android app (no webview, need native app) Based on the above mentioned talk, and some reading I see these options. Implement any of the 3 mentioned in the Google IO talk Especially, the last pattern may be more suitable as I don't care much of caching. But not sure how "real time" is sync implementation. Use HTTP request in AsyncTask. Simplest, but need to avoid re-sending request during change in device configuration (orientation change etc). Even if I fix at one orientation, recreation of activity still happens. So need to handle it elegantly. Use service to handle http request. So far, it say use service for long ruiing request. Not sure whether it is a good approach for simple GET/POST/PUt requests. Please share your experience on what could be the best way.

    Read the article

  • Correct way to do timer function in Python

    - by bwawok
    Hi. I have a GUI application that needs to do something simple in the background (update a wx python progress bar, but that doesn't really matter). I see that there is a threading.timer class.. but there seems to be no way to make it repeat. So if I use the timer, I end up having to make a new thread on every single execution... like : import threading import time def DoTheDew(): print "I did it" t = threading.Timer(1, function=DoTheDew) t.daemon = True t.start() if __name__ == '__main__': t = threading.Timer(1, function=DoTheDew) t.daemon = True t.start() time.sleep(10) This seems like I am making a bunch of threads that do 1 silly thing and die.. why not write it as : import threading import time def DoTheDew(): while True: print "I did it" time.sleep(1) if __name__ == '__main__': t = threading.Thread(target=DoTheDew) t.daemon = True t.start() time.sleep(10) Am I missing some way to make a timer keep doing something? Either of these options seems silly... I am looking for a timer more like a java.util.Timer that can schedule the thread to happen every second... If there isn't a way in Python, which of my above methods is better and why?

    Read the article

  • Created function not found

    - by skerit
    I'm trying to create a simple function, but at runtime firebug says the function does not exist. Here's the function code: <script type="text/javascript"> function load_qtip(apply_qtip_to) { $(apply_qtip_to).each(function(){ $(this).qtip( { content: { // Set the text to an image HTML string with the correct src URL to the loading image you want to use text: '<img class="throbber" src="/projects/qtip/images/throbber.gif" alt="Loading..." />', url: $(this).attr('rel'), // Use the rel attribute of each element for the url to load title: { text: 'Nieuwsbladshop.be - ' + $(this).attr('tooltip'), // Give the tooltip a title using each elements text //button: 'Sluiten' // Show a close link in the title } }, position: { corner: { target: 'bottomMiddle', // Position the tooltip above the link tooltip: 'topMiddle' }, adjust: { screen: true // Keep the tooltip on-screen at all times } }, show: { when: 'mouseover', solo: true // Only show one tooltip at a time }, hide: 'mouseout', style: { tip: true, // Apply a speech bubble tip to the tooltip at the designated tooltip corner border: { width: 0, radius: 4 }, name: 'light', // Use the default light style width: 250 // Set the tooltip width } }) } } </script> And I'm trying to call it here: <script type="text/javascript"> // Create the tooltips only on document load $(document).ready(function() { load_qtip('#shopcarousel a[rel]'); // Use the each() method to gain access to each elements attributes }); </script> What am I doing wrong?

    Read the article

  • ParseKit.framework won't work, Foundation.h not found

    - by Jeremy
    I'm really stumped trying to get the ParseKit.framework (this) to work in general, not even bothering to implement it till it runs the demo app that comes with it. What happens is the compiler can't locate < Foundation/Foundation.h or something, which I thought the header was in the linked framework. Exact error: "Lexical or Preprocessor Issue: 'Foundation/Foundation.h' file not found." Here's the code, just from the ParseKit_Prefix.pch: // // Prefix header for all source files of the 'ParseKit' target in the 'ParseKit' project. //#ifdef __OBJC__ #import <Foundation/Foundation.h> #endif Nothing unusual about it, did I mess up the file paths some how? I've reinstalled Xcode, re-downloaded the ParseKit, and nothing is helping. The suggestions here did nothing and it's not this. When I make a new project or use a different project and load the Foundation.framework and #import the header it works just fine. If I unlink the framework I can't find it to re-link again. Has anyone else had this kind of problem? Did I download it wrong somewhere? I have a very difficult time finding where exactly the Xcode UI links stuff, apple must get a kick out of frustrating people, so if anyone has anything they can think of please give me some feedback, I'm horribly confused right now. Thanks,

    Read the article

< Previous Page | 250 251 252 253 254 255 256 257 258 259 260 261  | Next Page >