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  • How effects found in "Autodesk Fluid FX" are implemented using OpenGL ES?

    - by afds
    How this kind of effects are technically implemented using OpenGL ES? Are they performing simulation on GPU (using Shaders) or CPU while using some smart vertex positioning and texturing? Why it appears so fast (in terms of performance)? You might check the video of that app here: http://www.youtube.com/watch?v=F4KOk6QP6kQ edit Here is the presentation for the app: http://www.futuregameon.com/FGO2010_JosStam.pdf

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  • A Few Useful Coding Tips For PHP - MySQL Hosting

    Due to the simplicity and effectiveness of PHP and the functionalities of MySQL, PHP-MySQL hosting solution becomes the favorite choice for many website developers. However, many PHP programmers, mostly the inexperienced website developers may face different kinds of problem because they are lack of understanding about some tips and tricks to improve their PHP hosting performance. Going through the contents of this article will help you learn the top five most useful tips for your website development.

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  • Why are MVC & TDD not employed more in game architecture?

    - by secoif
    I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at game source code seriously hurts my head: "What is this view logic doing in with business logic? this needs refactoring... so does this, refactor, refactorrr" This worries me as I'm about to start a game project, and I'm not sure whether trying to mvc/tdd the dev process is going to hinder us or help us, as I don't see many game examples that use this or much push for better architectural practices it in the community. The following is an extract from a great article on prototyping games, though to me it seemed exactly the attitude many game devs seem to use when writing production game code: Mistake #4: Building a system, not a game ...if you ever find yourself working on something that isn’t directly moving your forward, stop right there. As programmers, we have a tendency to try to generalize our code, and make it elegant and be able to handle every situation. We find that an itch terribly hard not scratch, but we need to learn how. It took me many years to realize that it’s not about the code, it’s about the game you ship in the end. Don’t write an elegant game component system, skip the editor completely and hardwire the state in code, avoid the data-driven, self-parsing, XML craziness, and just code the damned thing. ... Just get stuff on the screen as quickly as you can. And don’t ever, ever, use the argument “if we take some extra time and do this the right way, we can reuse it in the game”. EVER. is it because games are (mostly) visually oriented so it makes sense that the code will be weighted heavily in the view, thus any benefits from moving stuff out to models/controllers, is fairly minimal, so why bother? I've heard the argument that MVC introduces a performance overhead, but this seems to me to be a premature optimisation, and that there'd more important performance issues to tackle before you worry about MVC overheads (eg render pipeline, AI algorithms, datastructure traversal, etc). Same thing regarding TDD. It's not often I see games employing test cases, but perhaps this is due to the design issues above (mixed view/business) and the fact that it's difficult to test visual components, or components that rely on probablistic results (eg operate within physics simulations). Perhaps I'm just looking at the wrong source code, but why do we not see more of these 'enterprise' practices employed in game design? Are games really so different in their requirements, or is a people/culture issue (ie game devs come from a different background and thus have different coding habits)?

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  • MathWorks offre une nouvelle fonctionnalité de calculs parallèles pour une simulation plus rapide et une génération de code améliorée

    MathWorks propose une nouvelle fonctionnalité de calculs parallèles Pour une simulation plus rapide et une génération de code améliorée grâce à Parallel Computing Toolbox MathWorks a annoncé aujourd'hui une nouvelle fonctionnalité qui permet d'accélérer la génération de code de système utilisant le référencement de modèles. Cette amélioration est rendue possible par Real-Time Workshop, un outil de génération de code qui tire désormais parti des outils d'amélioration de performance de la Parallel Computing Toolbox et du MATLAB Distributed Computing Server (MDCS). Cette fonction élargit également la prise en charge des calculs parallèles dans d'autres outils MathWorks pour améliorer...

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  • Securing the Tabular BI Semantic Model

    This paper introduces the security model for tabular BI semantic models in SQL Server 2012. You will learn how to create roles, implement dynamic security, configure impersonation settings, manage roles, and choose a method for connecting to models that works in your network security context. New! SQL Monitor 3.0 Red Gate's multi-server performance monitoring and alerting tool gets results from Day One.Simple to install and easy to use – download a free trial today.

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  • How do I add a counter for process data in perfmon.exe for a process that isn't currently running?

    - by Jason Jones
    I would like to perform an ad hoc capture of data using perfmon.exe for a process that runs during the night. I know the name of the executable--lets call it Foo.exe. If the process were currently running, I would go to the Add Counters dialog in perfmon, switch to the Process object, and select the Foo instance from the list. However, it's not currently running. Is it possible to set up perfmon so that it will capture process data for this process when it starts, and if so, how would I configure it to do so?

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  • Planning for Recovery

    Uncertainty sets the tone of business planning these days and past precedents, 'rules of thumb' and trading history provide little comfort when assessing future prospects. After 18 years of constant growth in GDP, planning is no longer about extrapolating past performance and adjusting for growth. It is now about constantly testing the temperature of the water, formulating scenarios, assessing risk and assigning probabilities. So how does one plan for recovery and improve forecast accuracy in such a volatile environment?

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  • Tune your Linux kernel with sysctl

    <b>Ghacks:</b> "Today most kernels work out of the box with most hardware. But there are times when you could squeeze out a bit more performance or even lighten your kernel on the fly. You can do that with the sysctl command."

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  • Free eBook: Troubleshooting SQL Server: A Guide for the Accidental DBA

    Three SQL Server MVPs (Jonathan Kehayias, Ted Krueger and Gail Shaw) provide fascinating insight into the most common SQL Server problems, why they occur, and how they can be diagnosed using tools such as Performance Monitor, Dynamic Management Views and server-side tracing. The focus is on practical solutions for removing root causes of these problems, rather than "papering over the cracks".

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  • MSSQL, ASP.NET, IIS. SQL Server perfmon log question

    - by Datapimp23
    Hi, I'm testing a web application that runs on a hypervisor. The database server and the webserver are seperate vm's that run on the same hypervisor. We did some tests and the functions perform ok. I want you guys to look at a screenshot of a permon log of the sql 2005 server on the busiest moment. The webserver perfmon log looks fine and it's obvious that we have enough resources to present the page in a timely fashion. http://d.imagehost.org/view/0919/heavyload http://d.imagehost.org/0253/heavyloadz.jpg Zoomed out The striped blue line maxing out is the Processor que length (scale 100,0) The green line at around value 30 is Available MBytes (scale 0,01) The rest of the counters are visible on the screenshot. The sql server machine has no CPU limitations on the hypervisor resources and has 5 vcpu's and 5 GB RAM. Can someone help me to interpret this log. Thanks

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  • New Interoperability Solutions for SQL Server 2012

    - by The Official Microsoft IIS Site
    I am excited to share some great news about how we are opening up the SQL Server data platform even further with expanded interoperability support through new tools that allow customers to modernize their infrastructure while maximizing existing investments and extending virtually any data anywhere. The SQL Server team today introduced several tools that enable interoperability with SQL Server 2012. These tools help developers to build secure, highly available and high performance applications for...(read more)

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  • Ranking players depending on decision making during a game

    - by tabchas
    How would I go about a ranking system for players that play a game? Basically, looking at video games, players throughout the game make critical decisions that ultimately impact the end game result. Is there a way or how would I go about a way to translate some of those factors (leveling up certain skills, purchasing certain items, etc.) into something like a curve that can be plotted on a graph? This game that I would like to implement this is League of Legends. Example: Player is Level 1 in the beginning. Gets a kill very early in the game (he gets gold because of the kill and it increases his "power curve"), and purchases attack damage (gives him more damage which also increases his "power curve". However, the player that he killed (Player 2), buys armor (counters attack damage). This slightly increases Player 2's own power curve, and reduces Player 1's power curve. There's many factors I would like to take into account. These relative factors (example: BECAUSE Player 2 built armor, and I am mainly attack damage, it lowers my OWN power curve) seem the hardest to implement. My question is this: Is there a certain way to approach this task? Are there similar theoretical concepts behind ranking systems that I should read up on? I've seen the ELO system, but it doesn't seem what I want since it simply takes into account wins and losses.

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  • "Download failed, tap to resume"

    - by user96142
    I have shared folders on my Laptop System76 Pangolin Performance and installed Ubuntu One on my Motorola Droid RAZR. The folders show up on my Droid, however when I try to view them by tapping on them I get the following error, "Download failed, tap to resume". I have Googled for solutions and I have uninstalled and reinstalled the app on my t still have the problem. Does anyone have any suggestions?

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  • Migrating Databases Checklist Part1

    SQL Server databases move around as an organisation’s data grows, applications are enhanced or new versions of the database software are released. If not anything else, servers become old and unreliable and databases eventually need to find a new home. Here's what to do when migrating your databases. Check SQL Server performance at a glanceWe consulted 1000 SQL Server professionals to make SQL Monitor’s UI as clear as possible. Start monitoring with a free trial.

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  • Sempron 145 core unlocking

    - by Grant
    Call me a cheapskate looking for performance, but I have a Sempron 145 processor that has been unlocked to an Athlon II X2 4450e with a GIGABYTE GA-990FXA-UD3 motherboard, but only one of the two processor cores can be used at a time. If both of the cores are enabled in the BIOS the kernel will hang during boot, If I reboot the system and disable the second core (but not re-lock the processor), it will take me to the grub and then start normally. Is there a way to enable both cores and boot without kernel hangs?

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  • Management - Level 9 in the Stairway to Reporting Services

    In the last article of the series, you will learn how to manage your reports once you've finished development, including how to use the Report Manager, deploy reports, and send reports to the appropriate end users. New! SQL Monitor 3.0 Red Gate's multi-server performance monitoring and alerting tool gets results from Day One.Simple to install and easy to use – download a free trial today.

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  • Reflecting on week long Training with SQLSkills

    - by NeilHambly
    Time for a quick reflection on my 5-day's training with SQLSkills, they have 4 weeks in their immersion training program, this was week 1: Internals & Performance held @ large Heathrow Hotel http://www.sqlskills.com/T_ImmersionInternalsDesign.asp So was the Course worth the Time and Money... undoubtedly, I believe we had a large number of the people there also self-funding along with the lucky corporate sponsored ones. It was akin to doing say the "London marathon" in that you know...(read more)

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  • Big Data Sessions at Openworld 2012

    - by Jean-Pierre Dijcks
    If you are coming to San Francisco, and you are interested in all the aspects to big data, this Focus On Big Data is a must have document.  Some (other) highlights: A performance demo of a full rack Big Data Appliance in the engineered systems showcase A set of handson labs on how to go from a NoSQL DB to an effective analytics play on big data Much, much more See you all in a few weeks in SF!

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  • Work around for calculating age using the SQL Server DateDiff function

    Have you ever wanted to compute age, but the results from the DATEDIFF function seemed to be wrong some of the time? This tip covers why the DATEDIFF function does not always reliably compute age. New! SQL Monitor 3.0 Red Gate's multi-server performance monitoring and alerting tool gets results from Day One.Simple to install and easy to use – download a free trial today.

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  • SQL SERVER Attach mdf file without ldf fileinDatabase

    Background Story: One of my friends recently called up and asked me if I had spare time to look at his database and give him a performance tuning advice. Because I had some free time to help him out, I said yes. I asked him to send me the details of his database structure and [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is the recommended MongoDB schema for this quiz-engine scenario?

    - by hughesdan
    I'm working on a quiz engine for learning a foreign language. The engine shows users four images simultaneously and then plays an audio file. The user has to match the audio to the correct image. Below is my MongoDB document structure. Each document consists of an image file reference and an array of references to audio files that match that image. To generate a quiz instance I select four documents at random, show the images and then play one audio file from the four documents at random. The next step in my application development is to decide on the best document schema for storing user guesses. There are several requirements to consider: I need to be able to report statistics at a user level. For example, total correct answers, total guesses, mean accuracy, etc) I need to be able to query images based on the user's learning progress. For example, select 4 documents where guess count is 10 and accuracy is <=0.50. The schema needs to be optimized for fast quiz generation. The schema must not cause future scaling issues vis a vis document size. Assume 1mm users who make an average of 1000 guesses. Given all of this as background information, what would be the recommended schema? For example, would you store each guess in the Image document or perhaps in a User document (not shown) or a new document collection created for logging guesses? Would you recommend logging the raw guess data or would you pre-compute statistics by incrementing counters within the relevant document? Schema for Image Collection: _id "505bcc7a45c978be24000005" date 2012-09-21 02:10:02 UTC imageFileName "BD3E134A-C7B3-4405-9004-ED573DF477FE-29879-0000395CF1091601" random 0.26997075392864645 user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioFiles [ 0 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "English" date 2012-09-22 01:15:04 UTC } 1 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "Spanish" date 2012-09-22 01:17:04 UTC } ]

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  • Sampling SQL server batch activity

    - by extended_events
    Recently I was troubleshooting a performance issue on an internal tracking workload and needed to collect some very low level events over a period of 3-4 hours.  During analysis of the data I found that a common pattern I was using was to find a batch with a duration that was longer than average and follow all the events it produced.  This pattern got me thinking that I was discarding a substantial amount of event data that had been collected, and that it would be great to be able to reduce the collection overhead on the server if I could still get all activity from some batches. In the past I’ve used a sampling technique based on the counter predicate to build a baseline of overall activity (see Mikes post here).  This isn’t exactly what I want though as there would certainly be events from a particular batch that wouldn’t pass the predicate.  What I need is a way to identify streams of work and select say one in ten of them to watch, and sql server provides just such a mechanism: session_id.  Session_id is a server assigned integer that is bound to a connection at login and lasts until logout.  So by combining the session_id predicate source and the divides_by_uint64 predicate comparator we can limit collection, and still get all the events in batches for investigation. CREATE EVENT SESSION session_10_percent ON SERVER ADD EVENT sqlserver.sql_statement_starting(     WHERE (package0.divides_by_uint64(sqlserver.session_id,10))), ADD EVENT sqlos.wait_info (        WHERE (package0.divides_by_uint64(sqlserver.session_id,10))), ADD EVENT sqlos.wait_info_external (        WHERE (package0.divides_by_uint64(sqlserver.session_id,10))), ADD EVENT sqlserver.sql_statement_completed(     WHERE (package0.divides_by_uint64(sqlserver.session_id,10))) ADD TARGET ring_buffer WITH (MAX_DISPATCH_LATENCY=30 SECONDS,TRACK_CAUSALITY=ON) GO   There we go; event collection is reduced while still providing enough information to find the root of the problem.  By the way the performance issue turned out to be an IO issue, and the session definition above was more than enough to show long waits on PAGEIOLATCH*.        

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