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  • BroadcastReceiver not reading stored value from SharedPreferences

    - by bobby123
    In my app I have a broadcast receiver that turns on GPS upon receiving a set string of text. In the onLocationChanged method, I want to pass the GPS data and a value from my shared preferences to a thread in a string. I have the thread writing to log and can see all the GPS values in the string but the last value from my shared preferences is just showing up as 'prefPhoneNum' which I initialised the string to at the beginning of the receiver class. I have the same code to read the prefPhoneNum from shared preferences in the main class and it works there, can anyone see what I might be doing wrong? public class SmsReceiver extends BroadcastReceiver implements LocationListener { LocationManager lm; LocationListener loc; public SharedPreferences sharedpreferences; public static final String US = "usersettings"; public String prefPhoneNum = "prefPhoneNum"; @Override public void onReceive(Context context, Intent intent) { sharedpreferences = context.getSharedPreferences(US, Context.MODE_PRIVATE); prefPhoneNum = sharedpreferences.getString("prefPhoneNum" , ""); lm = (LocationManager)context.getSystemService(Context.LOCATION_SERVICE); loc = new SmsReceiver(); //---get the SMS message passed in--- Bundle bundle = intent.getExtras(); SmsMessage[] msgs = null; String str = ""; if (bundle != null) { //---retrieve the SMS message received--- Object[] pdus = (Object[]) bundle.get("pdus"); msgs = new SmsMessage[pdus.length]; for (int i=0; i<msgs.length; i++) { msgs[i] = SmsMessage.createFromPdu((byte[])pdus[i]); str += msgs[i].getMessageBody().toString() + "\n"; } Toast.makeText(context, str, Toast.LENGTH_SHORT).show(); //Display SMS if ((msgs[0].getMessageBody().toString().equals("Enable")) || (msgs[0].getMessageBody().toString().equals("enable"))) { enableGPS(); } else { /* Do Nothing*/ } } } public void enableGPS() { //new CountDownTimer(10000, 1000) { //10 seconds new CountDownTimer(300000, 1000) { //300 secs = 5 mins public void onTick(long millisUntilFinished) { lm.requestLocationUpdates(LocationManager.GPS_PROVIDER, 0, 0, loc); } public void onFinish() { lm.removeUpdates(loc); } }.start(); } @Override public void onLocationChanged(Location location) { String s = ""; s += location.getLatitude() + "\n"; s += location.getLongitude() + "\n"; s += location.getAltitude() + "\n"; s += location.getAccuracy() + "\n" + prefPhoneNum; Thread cThread = new Thread(new SocketsClient(s)); cThread.start(); } @Override public void onProviderDisabled(String provider) { } @Override public void onProviderEnabled(String provider) { } @Override public void onStatusChanged(String provider, int status, Bundle extras) { } } Here is the logcat for when the application shuts - D/LocationManager( 3912): requestLocationUpdates: provider = gps, listener = accel.working.TrackGPS@4628bce0 D/GpsLocationProvider( 96): setMinTime 0 D/GpsLocationProvider( 96): startNavigating D/GpsLocationProvider( 96): TTFF: 3227 D/AndroidRuntime( 3912): Shutting down VM W/dalvikvm( 3912): threadid=1: thread exiting with uncaught exception (group=0x400259f8) E/AndroidRuntime( 3912): FATAL EXCEPTION: main E/AndroidRuntime( 3912): java.lang.NullPointerException E/AndroidRuntime( 3912): at android.content.ContextWrapper.getSharedPreferences(ContextWrapper.java:146) E/AndroidRuntime( 3912): at accel.working.TrackGPS.onLocationChanged(TrackGPS.java:63) E/AndroidRuntime( 3912): at android.location.LocationManager$ListenerTransport._handleMessage(LocationManager.java:191) E/AndroidRuntime( 3912): at android.location.LocationManager$ListenerTransport.access$000(LocationManager.java:124) E/AndroidRuntime( 3912): at android.location.LocationManager$ListenerTransport$1.handleMessage(LocationManager.java:140) E/AndroidRuntime( 3912): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 3912): at android.os.Looper.loop(Looper.java:144) E/AndroidRuntime( 3912): at android.app.ActivityThread.main(ActivityThread.java:4937) E/AndroidRuntime( 3912): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 3912): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 3912): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) E/AndroidRuntime( 3912): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) E/AndroidRuntime( 3912): at dalvik.system.NativeStart.main(Native Method)

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  • What are Android different screens dimensions in dp for different screens (e.g. xlarge = 960dp x 720dp)?

    - by Zizo
    in this link: Range of screens supported, Android team mentioned that: As you design your UI for different screen sizes, you'll discover that each design requires a minimum amount of space. So, each generalized screen size above has an associated minimum resolution that's defined by the system. These minimum sizes are in "dp" units—the same units you should use when defining your layouts—which allows the system to avoid worrying about changes in screen density. xlarge screens are at least 960dp x 720dp large screens are at least 640dp x 480dp normal screens are at least 470dp x 320dp small screens are at least 426dp x 320dp So, If I want to support all Android screens, can I create images, for full screen view, in those dimensions and that will be sufficient condition to support all available screens? or they are just the minimum sizes, and I need other dimensions? If other dimensions are needed, Please list them as in the list above. Thanks in Advance.

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  • Basic collision direction detection on 2d objects

    - by Osso Buko
    I am trying to develop a platform game for Android by using ANdroid GL Engine (ANGLE). And I am having trouble with collision detection. I have two objects which is shaped as rectangular. And no change in rotation. Here is a scheme of attributes of objects. What i am trying to do is when objects collide they block each other's movement on that direction. Every object has 4 boolean (bTop, bBottom, bRight, bLeft). For example when bBottom is true object can't advance on that direction. I came up with a solution but it seems it only works on one dimensional. Bottom and top or right and left. public void collisionPlatform (MyObject a, MyObject b) { // first obj is player and second is a wall or a platform Vector p1 = a.mPosition; // p1 = middle point of first object Vector d1 = a.mPosition2; // width(mX) and height of first object Vector mSpeed1 = a.mSpeed; // speed vector of first object Vector p2 = b.mPosition; // p1 = middle point of second object Vector d2 = b.mPosition2; // width(mX) and height of second object Vector mSpeed2 = b.mSpeed; // speed vector of second object float xDist, yDist; // distant between middle of two object float width , height; // this is average of two objects measurements width=(width1+width2)/2 xDist=(p1.mX - p2.mX); // calculate distance // if positive first object is at the right yDist=(p1.mY - p2.mY); // if positive first object is below width = d1.mX + d2.mX; // average measurements calculate height = d1.mY + d2.mY; width/=2; height/=2; if (Math.abs(xDist) < width && Math.abs(yDist) < height) { // Two object is collided if(p1.mY>p2.mY) { // first object is below second one a.bTop = true; if(a.mSpeed.mY<0) a.mSpeed.mY=0; b.bBottom = true; if(b.mSpeed.mY>0) b.mSpeed.mY=0; } else { a.bBottom = true; if(a.mSpeed.mY>0) a.mSpeed.mY=0; b.bTop = true; if(b.mSpeed.mY<0) b.mSpeed.mY=0; } } As seen in my code it simply will not work. when object comes from right or left it doesn't work. I tried couple of ways other than this one but none worked. I am guessing right method will include mSpeed vector. But I have no idea how to do it. I really appreciate if you could help. Sorry for my bad english.

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  • HelloAndroid]emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity

    - by wang813
    Hello, I am new to Android. Follow the HelloAndroid Tutorials by use Eclipse. After run HelloAndroid, the AVD 'xian_avd2' lunched, but stop there, no " Hello, Android" displayed on AVD. Looks like Waiting for HOME ('android.process.acore') to be launched... Not know how to resolve this, please help. Thanks wang813 [2010-01-29 00:12:13 - HelloAndroid]------------------------------ [2010-01-29 00:12:13 - HelloAndroid]Android Launch! [2010-01-29 00:12:13 - HelloAndroid]adb is running normally. [2010-01-29 00:12:13 - HelloAndroid]Performing com.example.helloandroid.HelloAndroid activity launch [2010-01-29 00:12:13 - HelloAndroid]Automatic Target Mode: Preferred AVD 'xian_avd2' is not available. Launching new emulator. [2010-01-29 00:12:14 - HelloAndroid]Launching a new emulator with Virtual Device 'xian_avd2' [2010-01-29 00:12:37 - HelloAndroid]New emulator found: emulator-5554 [2010-01-29 00:12:37 - HelloAndroid]Waiting for HOME ('android.process.acore') to be launched... [2010-01-29 00:13:59 - HelloAndroid]emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity launch'!

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  • XML: content is not allowed in trailing section

    - by Capsud
    I'm getting these errors Multiple annotations found at this line: - error: Error parsing XML: not well-formed (invalid token) - Content is not allowed in trailing section. on this XML file... <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="false" android:drawable="@drawable/btn_red" /> <item android:state_pressed="true" android:state_enabled="true" android:drawable="@drawable/btn_orange" /> <item android:state_focused="true" android:state_enabled="true" android:drawable="@drawable/btn_orange" /> <item android:state_enabled="true" android:drawable="@drawable/btn_black" /> </selector> Probably quite simple for you people who know XML. Any idea?

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  • Startup Broadcast Receiver Not Running At Startup

    - by comead
    I have a class StartupReceiver: public class StartupReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Intent service = new Intent(context, ARMRService.class); context.startService(service); } and it is declared in my Manifest.xml as <receiver android:name=".StartupReceiver"> <intent-filter> <action android:name="android.intent.action.BOOT_COMPLETED" /> </intent-filter> </receiver> and I have given the correct permission: <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> Why is this not working???

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  • XML: Having trouble solving this XML error here..

    - by Capsud
    Hi i'm getting these errors Multiple annotations found at this line: - error: Error parsing XML: not well-formed (invalid token) - Content is not allowed in trailing section. on this XML file... <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="false" android:drawable="@drawable/btn_red"> </item> <item android:state_pressed="true" android:state_enabled="true" android:drawable="@drawable/btn_orange"> </item> <item android:state_focused="true" android:state_enabled="true" android:drawable="@drawable/btn_orange"> </item> <item android:state_enabled="true" android:drawable="@drawable/btn_black"> </item> probably quite simple for you people who know XML. Can you help me please? Thanks.

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  • Can't Install ADT. org.eclipse.wst.xml.ui is missing

    - by Michael
    I am having trouble getting the Android Development Tools to install. I overcame one error involving the GEF. I now have a new error. Missing requirement: Android Development Tools 0.9.6.v201002051504-24846 (com.android.ide.eclipse.adt.feature.group 0.9.6.v201002051504-24846) requires 'org.eclipse.wst.xml.ui 0.0.0' but it could not be found I am running Kubuntu 9.10 and Eclipse 3.5. I have managed to get the Android DDMS to install. But I keep running into blocks with the Development Tools. I have the Android SDK installed. What do I need to do in order get the missing component?

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  • Is there any way to put extras to Intent from preferences ?

    - by Alex Volovoy
    Hi i'm launching activity from preferences screen. Activity is shared among three preferences. I wonder if i can set extras for this activity in xml <Preference android:key="action_1" android:title="@string/action_1_title" > <intent android:action="com.package.SHAREDACTION" > </intent> </Preference> i wonder if i can do something like <extras> <item android:name="" android:value=""/> </extras> All i need to do to pass an integer really. I can different actions and check action instead of extras.

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  • Changing Image In a Button After Being Clicked?

    - by BuZzZzJaY
    Creating a game in Android using multiple Buttons to display an image from the drawable folder. I want to change the button to a different image after the button has been clicked on. Here is the button code: <Button android:id="@+id/b36" android:background="@drawable/black" android:layout_width="45px" android:layout_height="45px" /> I can't find anything about how to change the actual image of the button. You can change the color of the button by using the following code in the java file: b36.setBackgroundColor(0xAA00AA00);

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  • ACTION_MY_PACKAGE_REPLACED not received

    - by Ton
    I am using ACTION_MY_PACKAGE_REPLACED to receive when my app is updated or resinstalled. My problem is that the event is never triggered (I tried Eclipse and real device). This is what I do: Manifest: <receiver android:name=".MyEventReceiver" > <intent-filter android:priority="1000" > <action android:name="android.intent.action.ACTION_MY_PACKAGE_REPLACED" /> </intent-filter> </receiver> Code: public class MyEventReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if ("android.intent.action.ACTION_MY_PACKAGE_REPLACED".equals(intent.getAction())) { //Restart services } } } This code is simple, in real one I used other events like BOOT_COMPLETED and others, and they work but ACTION_MY_PACKAGE_REPLACED. Thanks.

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  • Creating own LiveWallpaperPreview?

    - by Nick
    Hi, I would like to create my own LiveWallpaperPreview, i.e. to show the user a fullscreen preview of what the selected Live Wallpaper looks like (without the "Set Wallpaper" and "Settings" button that the built-in preview has). Rebuilding the LivePicker-Class from 2.1 (android.git.kernel.org) works fine, so I am able to select a wallpaper to be previewed, but the actual LiveWallpaperPreview-Class tries to import the following private Interfaces/Classes: import android.service.wallpaper.IWallpaperConnection; import android.service.wallpaper.IWallpaperService; import android.service.wallpaper.IWallpaperEngine; import android.service.wallpaper.WallpaperSettingsActivity; Is there any way to display a LiveWallpaper in my app without resorting to using the private APIs (which I obviously don't want to do)? Thanks! Nick

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  • How to send html content in the Email body

    - by Shalini Singh
    Hi, i am using android code with html tag.. but in mail getting same html tag please help me how can i send html link ... the code is giving below Intent emailIntent = new Intent(android.content.Intent.ACTION_SEND); emailIntent.setType("text/html"); emailIntent.putExtra(android.content.Intent.EXTRA_EMAIL, new String[] {"[EMAIL PROTECTED]"}); emailIntent.putExtra(android.content.Intent.EXTRA_SUBJECT, "Subject"); emailIntent.putExtra(android.content.Intent.EXTRA_TEXT, "Example"); context.startActivity(Intent.createChooser(emailIntent, "Send mail..."));

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  • Ant failed to build

    - by eyal
    Hi, I have build a Java appliction which is using ant.jar (ant 1.8.2) classes for building android application from it's build.xml file with release as target. My Android project has been built by using android create project command, using sdk 2.2. When I run my application for building the Android application I get the following message - build.xml:46: taskdef class com.android.ant.SetupTask cannot be found I have verified the sdk.dir path and the sdk-location path and both are correct. How it can be solved? Thanks, Eyal.

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  • How to set maxLines and ellipsesize of a TextView at the same time.

    - by michael
    I want to limit my text view to have maximum of 6 lines, so I did: <TextView android:id="@+id/toptext" android:layout_width="fill_parent" android:layout_height="wrap_content" android:maxLines="6"/> But when I try to configure it to add '...' when the text is truncated, I add android:ellipsize="end". I do see the ... but then my TextView only has a max line of 2, instead of 6. Can you please how can I make the text view of maximum line of 6 and add '...' when it get truncated? Thank you.

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  • Centering ToggleButton Image - With No Text

    - by KickingLettuce
    Here is my ToggleButton: <ToggleButton android:id="@+id/bSmenuTopItems" android:layout_width="wrap_content" android:layout_height="48dp" android:background="@drawable/master_button_selector" android:drawableLeft="@drawable/flame_icon" /> I have no text in this image, I need a ToggleButton due to Active State. EDIT: I think question was misunderstood. There is a drawable inside the Toggle Button (flame_icon) and it is set as background. I want it to be centered. There is no Text, just an image. I need a Toggle Button because I need to have an Active State when selected. There is only drawableLeft, drawableRight, drawableTop, etc. I want a draweableMiddle that doesn't seem to exisit.

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  • Not able to run my first program on anroid tablet

    - by misguided
    I am not able to run on my android tablet. I have been following the Android training link It says To run the app from Eclipse: Open one of your project's files and click Run from the toolbar. In the Run as window that appears, select Android Application and click OK. But when I do the same , I do not see anything on my Mototola xoom Tablet. I have checke dthe following link for Setting up USB drivers.As per the link , I have confirmed that device is connected When plugged in over USB, you can verify that your device is connected by executing adb devices from your SDK platform-tools/ directory. If connected, you'll see the device name listed as a "device." C:\Android\sdk\platform-tools>adb devices List of devices attached 0380610842bf5157 device Can anyone please advise where I am going wrong. What should I do to make my eclipse code run on android tablet.

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  • UNRAID V4.7: Lost write permission on Win7/Android devices

    - by JROC
    I'm currently running V4.7 and I haven't touched any of the user or share settings, and I'm periodically losing read.write permission on both my windows 7 pc and my android tablet connecting over the wireless. Sometime I can access my shares and see the folder directories, but when attempting to open a folder windows denies me access saying I don't have the proper permission. This is after I have logged in with my main account that has full read/write access of everything, same on my android device. This all started when I attempted to delete a large amount of files (8gb) to make more room and about half way through started getting permission errors. What could be causing this? Thanks

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  • UNRAID V4.7: Lost write permission on Win7/Android devices

    - by JROC
    I'm currently running V4.7 and I haven't touched any of the user or share settings, and I'm periodically losing read.write permission on both my windows 7 pc and my android tablet connecting over the wireless. Sometime I can access my shares and see the folder directories, but when attempting to open a folder windows denies me access saying I don't have the proper permission. This is after I have logged in with my main account that has full read/write access of everything, same on my android device. This all started when I attempted to delete a large amount of files (8gb) to make more room and about half way through started getting permission errors. What could be causing this? Thanks

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  • HTG Explains: Do Non-Windows Platforms Like Mac, Android, iOS, and Linux Get Viruses?

    - by Chris Hoffman
    Viruses and other types of malware seem largely confined to Windows in the real world. Even on a Windows 8 PC, you can still get infected with malware. But how vulnerable are other operating systems to malware? When we say “viruses,” we’re actually talking about malware in general. There’s more to malware than just viruses, although the word virus is often used to talk about malware in general. Why Are All the Viruses For Windows? Not all of the malware out there is for Windows, but most of it is. We’ve tried to cover why Windows has the most viruses in the past. Windows’ popularity is definitely a big factor, but there are other reasons, too. Historically, Windows was never designed for security in the way that UNIX-like platforms were — and every popular operating system that’s not Windows is based on UNIX. Windows also has a culture of installing software by searching the web and downloading it from websites, whereas other platforms have app stores and Linux has centralized software installation from a secure source in the form of its package managers. Do Macs Get Viruses? The vast majority of malware is designed for Windows systems and Macs don’t get Windows malware. While Mac malware is much more rare, Macs are definitely not immune to malware. They can be infected by malware written specifically for Macs, and such malware does exist. At one point, over 650,000 Macs were infected with the Flashback Trojan. [Source] It infected Macs through the Java browser plugin, which is a security nightmare on every platform. Macs no longer include Java by default. Apple also has locked down Macs in other ways. Three things in particular help: Mac App Store: Rather than getting desktop programs from the web and possibly downloading malware, as inexperienced users might on Windows, they can get their applications from a secure place. It’s similar to a smartphone app store or even a Linux package manager. Gatekeeper: Current releases of Mac OS X use Gatekeeper, which only allows programs to run if they’re signed by an approved developer or if they’re from the Mac App Store. This can be disabled by geeks who need to run unsigned software, but it acts as additional protection for typical users. XProtect: Macs also have a built-in technology known as XProtect, or File Quarantine. This feature acts as a blacklist, preventing known-malicious programs from running. It functions similarly to Windows antivirus programs, but works in the background and checks applications you download. Mac malware isn’t coming out nearly as quick as Windows malware, so it’s easier for Apple to keep up. Macs are certainly not immune to all malware, and someone going out of their way to download pirated applications and disable security features may find themselves infected. But Macs are much less at risk of malware in the real world. Android is Vulnerable to Malware, Right? Android malware does exist and companies that produce Android security software would love to sell you their Android antivirus apps. But that isn’t the full picture. By default, Android devices are configured to only install apps from Google Play. They also benefit from antimalware scanning — Google Play itself scans apps for malware. You could disable this protection and go outside Google Play, getting apps from elsewhere (“sideloading”). Google will still help you if you do this, asking if you want to scan your sideloaded apps for malware when you try to install them. In China, where many, many Android devices are in use, there is no Google Play Store. Chinese Android users don’t benefit from Google’s antimalware scanning and have to get their apps from third-party app stores, which may contain infected copies of apps. The majority of Android malware comes from outside Google Play. The scary malware statistics you see primarily include users who get apps from outside Google Play, whether it’s pirating infected apps or acquiring them from untrustworthy app stores. As long as you get your apps from Google Play — or even another secure source, like the Amazon App Store — your Android phone or tablet should be secure. What About iPads and iPhones? Apple’s iOS operating system, used on its iPads, iPhones, and iPod Touches, is more locked down than even Macs and Android devices. iPad and iPhone users are forced to get their apps from Apple’s App Store. Apple is more demanding of developers than Google is — while anyone can upload an app to Google Play and have it available instantly while Google does some automated scanning, getting an app onto Apple’s App Store involves a manual review of that app by an Apple employee. The locked-down environment makes it much more difficult for malware to exist. Even if a malicious application could be installed, it wouldn’t be able to monitor what you typed into your browser and capture your online-banking information without exploiting a deeper system vulnerability. Of course, iOS devices aren’t perfect either. Researchers have proven it’s possible to create malicious apps and sneak them past the app store review process. [Source] However, if a malicious app was discovered, Apple could pull it from the store and immediately uninstall it from all devices. Google and Microsoft have this same ability with Android’s Google Play and Windows Store for new Windows 8-style apps. Does Linux Get Viruses? Malware authors don’t tend to target Linux desktops, as so few average users use them. Linux desktop users are more likely to be geeks that won’t fall for obvious tricks. As with Macs, Linux users get most of their programs from a single place — the package manager — rather than downloading them from websites. Linux also can’t run Windows software natively, so Windows viruses just can’t run. Linux desktop malware is extremely rare, but it does exist. The recent “Hand of Thief” Trojan supports a variety of Linux distributions and desktop environments, running in the background and stealing online banking information. It doesn’t have a good way if infecting Linux systems, though — you’d have to download it from a website or receive it as an email attachment and run the Trojan. [Source] This just confirms how important it is to only run trusted software on any platform, even supposedly secure ones. What About Chromebooks? Chromebooks are locked down laptops that only run the Chrome web browser and some bits around it. We’re not really aware of any form of Chrome OS malware. A Chromebook’s sandbox helps protect it against malware, but it also helps that Chromebooks aren’t very common yet. It would still be possible to infect a Chromebook, if only by tricking a user into installing a malicious browser extension from outside the Chrome web store. The malicious browser extension could run in the background, steal your passwords and online banking credentials, and send it over the web. Such malware could even run on Windows, Mac, and Linux versions of Chrome, but it would appear in the Extensions list, would require the appropriate permissions, and you’d have to agree to install it manually. And Windows RT? Microsoft’s Windows RT only runs desktop programs written by Microsoft. Users can only install “Windows 8-style apps” from the Windows Store. This means that Windows RT devices are as locked down as an iPad — an attacker would have to get a malicious app into the store and trick users into installing it or possibly find a security vulnerability that allowed them to bypass the protection. Malware is definitely at its worst on Windows. This would probably be true even if Windows had a shining security record and a history of being as secure as other operating systems, but you can definitely avoid a lot of malware just by not using Windows. Of course, no platform is a perfect malware-free environment. You should exercise some basic precautions everywhere. Even if malware was eliminated, we’d have to deal with social-engineering attacks like phishing emails asking for credit card numbers. Image Credit: stuartpilbrow on Flickr, Kansir on Flickr     

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  • Why is mesh baking causing huge performance spikes?

    - by jellyfication
    A couple of seconds into the gameplay on my Android device, I see huge performance spikes caused by "Mesh.Bake Scaled Mesh PhysX CollisionData" In my game, a whole level is a parent object containing multiple ridigbodies with mesh colliders. Every FixedUpdate(), my parent object rotates around the player. Rotating the world causes mesh scaling. Here is the code that handles world rotation. private void Update() { input.update(); Vector3 currentInput = input.GetDirection(); worldParent.rotation = initialRotation; worldParent.DetachChildren(); worldParent.position = transform.position; world.parent = worldParent; worldParent.Rotate(Vector3.right, currentInput.x * 50f); worldParent.Rotate(Vector3.forward, currentInput.z * 50f); } How can I get rid of mesh scaling ? Mesh.Bake physx seems to take effect after some time, is it possible to disable this function ? The profiler looks like this: Bottom-left panel shows data before spikes, the right after

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  • Eclipse Check for Updates issue

    - by Nicholas Ryan Bowers
    I install Eclipse from the Software Center so it links up and will be updated with the rest of my software. Because I am developing for Android, however, I have to install the ADT Plugin within Eclipse by going to Help Install new software (or something to that effect). Now, I do understand that I can update Eclipse through the actual Ubuntu software center/system, but in order to update plugins and extensions within Eclipse, I have to go to Help Check for Updates (which then scans all plugins for updates). The only issue, is that when I installed through the software center, the owner became root, and whenever I run it without root, I'm not able to update - I get the error message "Insufficient access privileges to apply this update." When I run it as root, all of my plugins disappear, because I guess I installed them as myself, not as root. I tried to install the plugins as root, but the Install New Software choice would not work. Ubuntu 12.04 and Eclipse 3.7.2-1

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  • I tried to transplant the wireless_tools to Android4.0 system, but I have a problem with Java

    - by Chen Guoli
    My Linux system is Ubuntu Kylin, a new branch of Ubuntu spreading mainly in China. I have changed some files, such as wireless.22.h, ifrename.c and iwlib.h, in wireless_tools.29/ which is located in Android4.0 root directory. Then I followed these steps: $ cd ~/Android4.0 $ su $[key](change to root) root# source build/envsetup.sh root# cd ~/Android4.0/wireless_tools.2.9/ root# mm Then I got a message telling me that: Your version is: java version "1.7.0_21". The correct version is: Java SE 1.6. Then I did as How can I uninstall my current java and install sun java 1.6 The java was installed successfully, but when i tried mm again: Your version is: java version "1.6.0_27". The correct version is: Java SE 1.6. Then I tried https://source.android.com/source/initializing.html , but it didn't work. How can I install "java SE 1.6." correctly?

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  • Nexus 7 (4.2.2) stuck as read-only on Ubuntu 13.04 (PC)

    - by Dalladubb
    I have a Nexus 7 running the latest Android (4.2.2) that seems to be stuck as read-only. I cannot transfer any files to or from the device though I am free to look through it. Permissions are: View Content: Only Owner Change Content: Nobody Access Content: Nobody And when I try to change the permission I get this error: Operation not supported by backend I'm baffled. This is a stock install of Ubuntu on my PC and the install isn't that old. Am I missing a lib or something? I feel the need to say it works fine on Windows 7. Thanks for looking.

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  • Scaling and new coordinates based off screen resolution

    - by Atticus
    I'm trying to deal with different resolutions on Android devices. Say I have a sprite at X,Y and dimensions W,H. I understand how to properly scale the width and heigh dimensions depending on the screen size, but I am not sure how to properly reposition this sprite so that it exists in the same area that it should. If I simply resize the width and heigh and keep X,Y at the same coordinates, things don't scale well. How do I properly reposition? Multiply the coordinates by the scale as well?

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