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  • Confused with web page layout.

    - by novicedeveloper
    I dont know, if it is right forum to ask such question. I am new in web designing and developemnt. I am confused with page layout and pixels. How can I get right information on page designing, and idea of page layout, and pixel measuremnt.

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  • trying to show a variable in my layout

    - by user1400
    hi i have a simple question where is my code wrong ? in index controller and index action i put $this->view->username="user1"; and when i try in my layout i use echo $this->username; i got fllowing error or null value Notice: Trying to get property of non-object in D:\Zend\Apache2\htdocs\test\application\layouts\layout.phtml on line 115 thanks

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  • Magento Home Page Layout

    - by mtokoly
    Why does my page.xml file not change the layout of the homepage?? It changes the layouts of the other pages, but not the homepage. Does the homepage have its own layout xml file??

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  • Keyboard with normal layout just without numpad?

    - by Pla
    Do you know any keyboard that does not have a numpad and, at the same time, is not a compact keyboard? I type a lot and I enjoy using standard full sized keyboards. I am annoyed by the presence of the numpad. I've never used it; it just wastes desktop space! All I could find are (even more annoying) compact keyboards. Sadly those keyboards are so compact that cram the arrow keys and the page up/down keys in a very little space. So, does anyone know a keyboard with a normal layout but without the numpad?

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  • Munin "Available entropy" when using address space layout randomization

    - by clawspoon
    Having just configured Munin for statistics logging on my gentoo server (hardened profile), I am noticing that my "Available entropy" is consitently in the 200-300 range. This seems way to low, so I checked it manually using the command $ cat /proc/sys/kernel/random/entropy_avail 3544 Odd. Consistently very low values in Munin and practically filled up when checking manually. After thinking about the problem for a while I came to the conclusion that the problem is probably that I'm using Adress Space Layout Randomization which is using the entropy when running commands/programs. Since Munin runs a whole slew of programs all the entropy is used up, and Munin then measures how much entropy there is, resulting in the low values. Does anyone have any experience with this? How can this be avoided?

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  • Splitting a drive which has layout as mirrored and type as dynamic

    - by shiva
    I have a C drive/volume in my server with layout = mirror and type =dynamic and status as healthy(boot,pagefile,crashdump). I have some questions regarding this configuration: I think it is a raid configuration.Please correct me if I am wrong. I read that, mirroring is nothing but raid-1 configuration. All my software and OS is in this drive. I want my software to be in a separate drive, but I am not sure if I can create a separate drive from the above mentioned c drive. I want to know: a. If I can do it and how ?(using disk management) b. If this is a right approach ?

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  • Munin "Available entropy" when using address space layout randomization

    - by clawspoon
    Having just configured munin for statistics logging on my gentoo server (hardened profile), I am noticing that my "Available entropy" is consitently in the 200-300 range. This seems way to low, so I checked it manually using the command $ cat /proc/sys/kernel/random/entropy_avail 3544 Odd. Consistently very low values in Munin and practically filled up when checking manually. After thinking about the problem for a while I came to the conclusion that the problem is probably that I'm using Adress Space Layout Randomization which is using the entropy when running commands/programs. Since Munin runs a whole slew of programs all the entropy is used up, and Munin then measures how much entropy there is, resulting in the low values. Does anyone have any experience with this? How can this be avoided?

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  • DEBIAN-likes to detect the keyboard layout

    - by blietaer
    I would like to find out the current keyboard layout of a debian-like OS. env-var? /etc/? locales? Context: __ Playing around with RFID reader in serial, using python to output to console through uinput/ The thing is, doing the conversion from fake-rfid-keyboard-codes to code sent to uinput/, I would better know if I am using a QWERTY or an AZERTY ('a' becoming 'q', etc...) Back here in Belgium, especially during the event I am working on we are highly susceptible to have both keyboard layouts, I have to support both 'on-the-fly' __ Thanx !

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  • Munin "Available entropy" when using adress space layout randomization

    - by clawspoon
    Having just configured munin for statistics logging on my gentoo server (hardened profile), I am noticing that my "Available entropy" is consitently in the 200-300 range. This seems way to low, so I checked it manually using the command $ cat /proc/sys/kernel/random/entropy_avail 3544 Odd. Consistently very low values in Munin and practically filled up when checking manually. After thinking about the problem for a while I came to the conclusion that the problem is probably that I'm using Adress Space Layout Randomization which is using the entropy when running commands/programs. Since Munin runs a whole slew of programs all the entropy is used up, and Munin then measures how much entropy there is, resulting in the low values. Does anyone have any experience with this? How can this be avoided?

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  • Chrome browser rendering unpredictable mobile layout

    - by steve
    I am having a very hard time debugging this issue, I may as well find out if others have seen anything similar. I am finding that Webkit browsers are rendering extra space in a stacked menu I'm using for the mobile layout on a site I'm developing. The best way to describe this is with the following images: You can see that the is selected and shown with the padding. There is no margin, and yet there is some space between the top of the padding and the bottom border of the sibling. Here is how it is supposed to look in Firefox: I am interested to see if the community knows what in the world is going on! As I move through the inspector, I am not able to highlight the offending area, making this very hard to diagnose, as I've said.

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  • Why can't I resolve ambiguity with Android.OS.Environment?

    - by C. Lang
    I'm trying to use Environment.(...) in my Xamarin app. It complains that "Environment is an ambiguous reference between System.Environment and Android.OS.Environment" I can fix it by using the fully qualified name System.Environment.(...) but not with Android.OS.Environment.(...). For example: // Obviously ambiguous with error above using System; using Android.OS; // ... // OnCreate uses Bundle also in Android.OS //... string path = Environment.GetFolderPath(Environment.SpecialFolder.Personal); // Can be fixed by prefixing Environment with "System." But I can't fix it with any variation of possibilities using Android.OS including removing it and explicitly using it. The auto-complete box only shows the Activities and "Resource" and not any of the classes. // Solution to be able to use Android's Environment using Android.OS; // same as above Java.IO.File storageDir = Environment.ExternalStorageDirectory; // Defaults to Android.OS but can still use "System.Environment.(...) // Of course not with this example, but with the one above; yes. // Why doesn't it work both ways? If I remove the using statement and // try to use Android.OS.Environment.(...) it complains // 'OS type or namespace doesn't not exist' The reason is prefixing with Android. is referring to MyAppName.App.Android. Why is that and is there a way to directly access Android.OS.(...)? I've tried Mono.Android.OS.(...).

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  • Public key of Android project and keystore created in Eclipse?

    - by user578056
    I created an Android project using Eclipse (under Windows FWIW) and let Eclipse create the keypair during the Export Android Application process. I successfully used Eclipse to make a signed release build that is now on the Market. Now I want to now use ProGuard, which I believe means using Ant instead of Eclipse to build. It was a pain, but Ant building works in both debug and release, until it tries to sign the APK. I get: [signjar] jarsigner: Certificate chain not found for: redacted. redacted must reference a valid KeyStore key entry containing a private key and corresponding public key certificate chain. keytool -list -keystore redacted gives me: Keystore type: JKS Keystore provider: SUN Your keystore contains 1 entry redacted, Jan 16, 2011, PrivateKeyEntry, Certificate fingerprint (MD5): BD:0F:70:C1:39:F5:FE:5B:BC:CD:89:0B:C8:66:95:E0 Which brings me to the actual question: where is my public key? I have some sort of public key on my Android Market profile, but is that the pair for my private key? If so, how do I store that in the keystore so that jarsigner will work?

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  • Android: Is it possible to have multiple styles inside a TextView?

    - by Legend
    I was wondering if its possible to set multiple styles for different pieces of text inside a TextView. For instance, I am setting the text as follows: descbox.setText(line1 + "\n" + line2 + "\n" + word1 + "\t" + word2 + "\t" + word3); Now, is it possible to have a different style for each text element? I mean bold for line1, normal for word1 and so on... I found this http://developer.android.com/guide/appendix/faq/commontasks.html#selectingtext: // Get our EditText object. EditText vw = (EditText)findViewById(R.id.text); // Set the EditText's text. vw.setText("Italic, highlighted, bold."); // If this were just a TextView, we could do: // vw.setText("Italic, highlighted, bold.", TextView.BufferType.SPANNABLE); // to force it to use Spannable storage so styles can be attached. // Or we could specify that in the XML. // Get the EditText's internal text storage Spannable str = vw.getText(); // Create our span sections, and assign a format to each. str.setSpan(new StyleSpan(android.graphics.Typeface.ITALIC), 0, 7, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); str.setSpan(new BackgroundColorSpan(0xFFFFFF00), 8, 19, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); str.setSpan(new StyleSpan(android.graphics.Typeface.BOLD), 21, str.length() - 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); But it uses position numbers inside the text. Is there a cleaner way to do this?

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  • How to read LARGE Sqlite file to be copied into Android emulator, or device from assets folder?

    - by Peter SHINe ???
    I guess many people already read this article: Using your own SQLite database in Android applications: http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications/comment-page-2/#comment-12368 However it's keep bringing IOException at while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } I’am trying to use a large DB file. It’s as big as 8MB I built it using sqlite3 in Mac OS X, inserted UTF-8 encoded strings (for I am using Korean), added android_meta table with ko_KR as locale, as instructed above. However, When I debug, it keeps showing IOException at length=myInput.read(buffer) I suspect it’s caused by trying to read a big file. If not, I have no clue why. I tested the same code using much smaller text file, and it worked fine. Can anyone help me out on this? I’ve searched many places, but no place gave me the clear answer, or good solution. Good meaning efficient or easy. I will try use BufferedInput(Output)Stream, but if the simpler one cannot work, I don’t think this will work either. Can anyone explain the fundamental limits in file input/output in Android, and the right way around it, possibly? I will really appreciate anyone’s considerate answer. Thank you. WITH MORE DETAIL: private void copyDataBase() throws IOException{ //Open your local db as the input stream InputStream myInput = myContext.getAssets().open(DB_NAME); // Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); }

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  • [android] Is it possible to receive SMS message on appWidget?

    - by cappuccino
    [Android] Hi, everyone. Is it possible to receive SMS message on appWidget? I saw android sample soucrce(API Demos). In API Demos, ExampleAppWidgetProvider class extends AppWidgetProvider, not Activity. So, I guess it is impossible to regist SMS Receiver like this, rcvIncoming = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { Log.i("telephony", "SMS received"); Bundle data = intent.getExtras(); if (data != null) { // SMS uses a data format known as a PDU Object pdus[] = (Object[]) data.get("pdus"); String message = "New message:\n"; String sender = null; for (Object pdu : pdus) { SmsMessage part = SmsMessage.createFromPdu((byte[])pdu); message += part.getDisplayMessageBody(); if (sender == null) { sender = part.getDisplayOriginatingAddress(); } } Log.i(sender, message); } } }; registerReceiver(rcvIncoming, new IntentFilter("android.provider.Telephony.SMS_RECEIVED")); My goal is to receive SMS message on my custom appWidget. any help would be appreciated!!

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  • Using a MockContext inside a Java package not an Android Package.

    - by jax
    I have moved most of my Android code into a separate Java package. I want to run some JUnit4 tests however I can't seem to get a MockContext working. I have extended MockContext() but have not done anything with it yet as I don't know what need to be done. At: private static MyMockContext context = new MyMockContext(); I get java.lang.ExceptionInInitializerError at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.ParentRunner.run(ParentRunner.java:220) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:46) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) Caused by: java.lang.RuntimeException: Stub! at android.content.Context.<init>(Context.java:4) at android.test.mock.MockContext.<init>(MockContext.java:5) at com.example.zulu.MyMockContext.<init>(MyMockContext.java:34) at com.example.zulu.RoomCoreImplTest.<clinit>(RoomCoreImplTest.java:15) ... 16 more

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  • Want to develop for Android. Have a few basic, non-FAQ questions

    - by Troy M
    Hi everyone, Recently myself and a small group of friends became interested in developing a game for a mobile platform. Originally we considered the iPhone but none of us use macs, so we decided Android would be a more realistic platform to use. Before we get started, I was hoping that I might find some answers to a couple questions so we don't waste our time if this project isn't feasible. Any help is appreciated! I can't seem to find out how many programming languages Android supports. Java is obvious, but what about C+? It seems that Android supports C and C++ through Eclipse, but is that it? (I'm not the programmer for the project which is why I'm asking this. He's comfortable in C+). Our game involves the use of two digital analog sticks (it's not a twin-stick shooter but it's a similar concept). It would seem that most Droid devices unfortunately don't use multi-touch though... Are there many devices out there right now which support this functionality and I'm just not seeing them, or should we possibly consider the development of a different game that would only use a single input? Assuming there's no snags following those first two questions, what would you consider the best screen resolution to develop in? It seems like there are a variety of resolutions out there right now and we can't decide which is the best to use. Again, any answers are appreciated!

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  • How to write onclick event for ListView in Android?

    - by Srikanth Naidu
    Hi i have the listview the sixitems in it, but when i call alet function on event it doesnt work ? let me know how to write a function on item event on click? public class PhotoListView extends ListActivity { String[] listItems = {"HeadShot", "BodyShot ", "ExtraShot", "Video Take1", "Video Take2", "Video Take3", }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); setListAdapter(new ArrayAdapter(this,android.R.layout.simple_list_item_1, listItems)); } OnListclick ListView Shot = getListView(); protected void onListItemClick(View view) { if(view == Shot){ AlertDialog.Builder alertbox = new AlertDialog.Builder(this); // set the message to display alertbox.setMessage("Please Get Ready"); }

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  • ScoreNinja causes java.lang.RuntimeException: Can't create handler inside thread that has not called

    - by sirconnorstack
    I'm trying to add ScoreNinja, the global high score system, to my Android game, and it works fine when I load it on my phone, but when I release it into the wild, I got crash reports saying: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() Here is part of the call stack: android.os.Handler.<init>(Handler.java:121) android.app.Dialog.<init>(Dialog.java:99) android.app.AlertDialog.<init>(AlertDialog.java:65) android.app.AlertDialog.<init>(AlertDialog.java:61) android.app.AlertDialog$Builder.create(AlertDialog.java:797) android.app.AlertDialog$Builder.show(AlertDialog.java:812) com.scoreninja.adapter.ScoreNinjaAdapter.show(ScoreNinjaAdapter.java:136) com.scoreninja.adapter.ScoreNinjaAdapter.show(ScoreNinjaAdapter.java:99) I thought the main thread had prepare() called automatically, and if not, why would it work fine for me but not anyone else?

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  • How can I manage the height of android spinner items?

    - by rushinge
    I have an android spinner that's populated by a list of strings using an ArrayAdapter and it operates fine, however because of the way the spinner is displayed I'm running into a display height problem with the list items. At first glance it would seem that the ArrayAdapter can use a single layout for displaying options which leads to the problem I'm having. When displaying the current item in the spinner (when the user is not selecting a new item from the list) the spinner pads the text so that the spinner is a reasonable size for clicking on. However when the user taps on it and brings up the list to select a new item, the list items presented are way to small height-wise. If I use an item layout that presents the list items at a reasonable height, then the spinner itself becomes exorbitantly huge due to it's own padding of the list item. Any ideas on how I can manage the height of these two item display modes so that effectively they display with the same height value instead of the spinner height being larger than the list item display height?

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  • Eclipse/adb error message in Vista "Failed to parse the output of adb version"

    - by watchman317
    I am trying to learn Android development, so I downloaded Eclipse Galileo and the Android SDK. However, whenever I start Eclipse, I get the error message "Failed to parse the output of adb version." In the Console/DDMS pane, the debug output reads: [2010-06-07 20:15:13 - ddms]Failed to reopen debug port for Selected Client to: 8700 [2010-06-07 20:15:13 - ddms]Address family not supported by protocol family: bind java.net.SocketException: Address family not supported by protocol family: bind at sun.nio.ch.Net.bind(Native Method) at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source) at com.android.ddmlib.MonitorThread.reopenDebugSelectedPort(Unknown Source) at com.android.ddmlib.MonitorThread.run(Unknown Source) [2010-06-07 20:15:17 - adb]Failed to parse the output of 'adb version' I am running Eclipse Galileo, have the most recent Android SDK downloaded, and am running Windows Vista 32-bit SP2. I am sure that the Android SDK path is correct and that all the files are there. I would appreciate any assistance anyone could provide. P.S.--If anyone could direct me to any useful Android development resources, I would appreciate it

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  • How to have onSearchRequested not open a web browser.

    - by pcm2a
    I have a button in my app. When it is pressed I call the onSearchRequested() method. When this is called the stock search box comes up so the user can type some junk in there. When they press "Go" I need the results returned back to my application but instead the stock browser is opened and a google search is performed. How can I tell it to return the results to my application instead. I've tried these items in my manifest.xml file: <meta-data android:name="android.app.default_searchable" android:value=".MainActivity" /> <activity android:name=".MainActivity" android:launchMode="singleTop" <intent-filter> <action android:name="android.intent.action.SEARCH" /> </intent-filter> I've also tried to capture the result in my onCreate with this: Intent intent = getIntent(); if (Intent.ACTION_SEARCH.equals(intent.getAction()))

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  • Androd ListView style

    - by xger86x
    Hi, i have a question about list views. I hope anyone knows the solution because i have been trying to solve this problem all the weekend. Well, i have a custom list view in which every row have a custom .xml (item_row.xml) with a set color background for the row item. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="70dip" android:orientation="vertical" android:background="@drawable/list_bg"> The problem is when i try to make a selector for the list. I want two things: When the item is focused, appears the typical orange rectangle over him. When the item is pressed the same. I have proved with a selector and a custom style but all i get is or the selector doesn't appear or the selector covering the item so i can't see it. If anyone can give me the right code i will be very grateful. Thanks

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  • How can i put the thumbnail beside the list item in Android?

    - by Srikanth Naidu
    public class ShootList extends ListActivity implements OnItemClickListener { String[] listItems = {"HeadShot", "BodyShot ", "ExtraShot", "Video Take1", "Video Take2", "Video Take3", }; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list); setListAdapter(new ArrayAdapter(this,android.R.layout.simple_list_item_1, listItems)); ListView shot = getListView(); shot.setOnItemClickListener(this); } @Override public void onItemClick(AdapterView<?> arg0, View arg1, int Position, long arg3) { // TODO Auto-generated method stub int P = Position; switch ( P ) { case 0: Intent intent = new Intent("android.media.action.IMAGE_CAPTURE"); startActivityForResult(intent, 1); break; case 1: AlertDialog.Builder alertbox1 = new AlertDialog.Builder(this); alertbox1.setMessage("BodyShot").show(); break; case 2: AlertDialog.Builder alertbox2 = new AlertDialog.Builder(this); alertbox2.setMessage("ExtraShot").show(); break; case 3: Intent Take1 = new Intent("android.media.action.VIDEO_CAPTURE"); startActivityForResult(Take1, 0); break; case 4: AlertDialog.Builder alertbox4 = new AlertDialog.Builder(this); alertbox4.setMessage("Take2").show(); break; case 5: AlertDialog.Builder alertbox5 = new AlertDialog.Builder(this); alertbox5.setMessage("Take3").show(); break; default: break; } } public void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); int i; // if Activity was canceled, display a Toast message if (resultCode == RESULT_CANCELED) { Toast toast = Toast.makeText(this,"camera cancelled", 10000); toast.show(); return; } // lets check if we are really dealing with a picture if (requestCode == 1 && resultCode == RESULT_OK) { Bundle extras = data.getExtras(); Bitmap b = (Bitmap) extras.get("data"); //setContentView(R.layout.main); ImageView mImg; mImg = (ImageView) findViewById(R.id.img); mImg.setImageBitmap(b); // save image to gallery String timestamp = Long.toString(System.currentTimeMillis()); MediaStore.Images.Media.insertImage(getContentResolver(), b, timestamp, timestamp); } } }

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