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  • jQuery Templates - {Supported Tags}

    - by hajan
    I have started with Introduction to jQuery Templates, then jQuery Templates - tmpl(), template() and tmplItem() functions. In this blog we will see what supported tags are available in the jQuery Templates plugin.Template tags can be used inside template together in combination with HTML tags and plain text, which helps to iterate over JSON data. Up to now, there are several supported tags in jQuery Templates plugin: ${expr} or {{= expr}} {{each itemArray}} … {{/each}} {{if condition}} … {{else}} … {{/if}} {{html …}} {{tmpl …}} {{wrap …}} … {{/wrap}}   - ${expr} or {{= expr}} Is used for insertion of data values in the rendered template. It can evaluate fields, functions or expression. Example: <script id="attendeesTemplate" type="text/html">     <li> ${Name} {{= Surname}} </li>         </script> Either ${Name} or {{= Surname}} (with blank space between =<blankspace>Field) will work.   - {{each itemArray}} … {{/each}} each is everywhere the same "(for)each", used to loop over array or collection Example: <script id="attendeesTemplate" type="text/html">     <li>         ${Name} ${Surname}         {{if speaker}}             (<font color="red">speaks</font>)         {{else}}             (attendee)         {{/if}}                 {{each phones}}                             <br />             ${$index}: <em>${$value}</em>         {{/each}}             </li> </script> So, you see we can use ${$index} and ${$value} to get the current index and value while iterating over the item collection. Alternatively, you can add index,value on the following way: {{each(i,v) phones}}     <br />     ${i}: <em>${v}</em> {{/each}} Result would be: Here is complete working example that you can run and see the result: <html xmlns="http://www.w3.org/1999/xhtml" > <head id="Head1" runat="server">     <title>Nesting and Looping Example :: jQuery Templates</title>     <script src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.4.min.js" type="text/javascript"></script>     <script src="http://ajax.aspnetcdn.com/ajax/jquery.templates/beta1/jquery.tmpl.js" type="text/javascript"></script>     <script language="javascript" type="text/javascript">         $(function () {             var attendees = [                 { Name: "Hajan", Surname: "Selmani", speaker: true, phones:[070555555, 071888999, 071222333] },                 { Name: "Someone", Surname: "Surname", phones: [070555555, 071222333] },                 { Name: "Third", Surname: "Thirdsurname", phones: [070555555, 071888999, 071222333] },             ];             $("#attendeesTemplate").tmpl(attendees).appendTo("#attendeesList");         });     </script>     <script id="attendeesTemplate" type="text/html">         <li>             ${Name} ${Surname}             {{if speaker}}                 (<font color="red">speaks</font>)             {{else}}                 (attendee)             {{/if}}                     {{each(i,v) phones}}                 <br />                 ${i}: <em>${v}</em>             {{/each}}                 </li>     </script> </head> <body>     <ol id="attendeesList"></ol>     </body> </html>   - {{if condition}} … {{else}} … {{/if}} Standard if/else statement. Of course, you can use it without the {{else}} if you have such condition to check, however closing the {{/if}} tag is required. Example: {{if speaker}}     (<font color="red">speaks</font>) {{else}}     (attendee) {{/if}} You have this same code block in the above complete example showing the 'each' cycle ;).   - {{html …}} Is used for insertion of HTML markup strings in the rendered template. Evaluates the specified field on the current data item, or the specified JavaScript function or expression. Example: - without {{html …}} <script language="javascript" type="text/javascript">   $(function () {   var attendees = [             { Name: "Hajan", Surname: "Selmani", Info: "He <font color='red'>is the speaker of today's</font> session", speaker: true },         ];   $("#myTemplate").tmpl(attendees).appendTo("#speakers"); }); </script> <script id="myTemplate" type="text/html">     ${Name} ${Surname} <br />     ${Info} </script> Result: - with {{html …}} <script language="javascript" type="text/javascript">   $(function () {   var attendees = [             { Name: "Hajan", Surname: "Selmani", Info: "He <font color='red'>is the speaker of today's</font> session", speaker: true },         ];   $("#myTemplate").tmpl(attendees).appendTo("#speakers"); }); </script> <script id="myTemplate" type="text/html">     ${Name} ${Surname} <br />     {{html Info}} </script> Result:   - {{wrap …}} It’s used for composition and incorporation of wrapped HTML. It’s similar to {{tmpl}} Example: <script id="myTmpl" type="text/html">     <div id="personInfo">     <br />     ${Name} ${Surname}     {{wrap "#myWrapper"}}         <h2>${Info}</h2>         <div>             {{if speaker}}                 (speaker)             {{else}}                 (attendee)             {{/if}}         </div>     {{/wrap}}     </div> </script> <script id="myWrapper" type="text/html">     <table><tbody>         <tr>             {{each $item.html("div")}}                 <td>                     {{html $value}}                 </td>             {{/each}}         </tr>     </tbody></table> </script> All the HTMl content inside the {{wrap}} … {{/wrap}} is available to the $item.html(filter, textOnly) method. In our example, we have defined some standard template and created wrapper which calls the other template with id myWrapper. Then using $item.html(“div”) we find the div tag and render the html value (together with the div tag) inside the <td> … </td>. So, here inside td the <div> <speaker or attendee depending of the condition> </div>  will be rendered. The HTML output from this is:   - {{tmpl …}} Used for composition as template items Example: <script id="myTemplate" type="text/html">     <div id="bookItem">         <div id="bookCover">             {{tmpl "#bookCoverTemplate"}}         </div>         <div id="bookDetails">             <div id="book">                             ${title} - ${author}             </div>             <div id="price">$${price}</div>             <div id="Details">${pages} pgs. - ${year} year</div>         </div>     </div> </script> <script id="bookCoverTemplate" type="text/html">     <img src="${image}" alt="${title} Image" /> </script> In this example, using {{tmpl “#bookCoverTemplate”}} I’m calling another template inside the first template. In the other template I’ve created template for a book cover. The rendered HTML of this is: and   So we have seen example for each of the tags that are right now available in the jQuery Templates (beta) plugin which is created by Microsoft as a contribution to the open source jQuery Project. I hope this was useful blog post for you. Regards, HajanNEXT - jQuery Templates with ASP.NET MVC

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • jqgrid with asp.net webmethod and json working with sorting, paging, searching and LINQ

    - by aimlessWonderer
    THIS WORKS! Most topics covering jqgrid and asp.net seem to relate to just receiving JSON, or working in the MVC framework, or utilizing other handlers or web services... but not many dealt with actually passing parameters back to an actual webmethod in the codebehind. Furthermore, scarce are the examples that contain successful implementation the AJAX paging, sorting, or searching along with LINQ to SQL for asp.net jqGrid. Below is a working example that may help others who need help to pass parameters to jqGrid in order to have correct paging, sorting, filtering.. it uses pieces from here and there... ================================================== First, THE JAVASCRIPT <script type="text/javascript"> $(document).ready(function() { var grid = $("#list"); $("#list").jqGrid({ // setup custom parameter names to pass to server prmNames: { search: "isSearch", nd: null, rows: "numRows", page: "page", sort: "sortField", order: "sortOrder" }, // add by default to avoid webmethod parameter conflicts postData: { searchString: '', searchField: '', searchOper: '' }, // setup ajax call to webmethod datatype: function(postdata) { mtype: "GET", $.ajax({ url: 'PageName.aspx/getGridData', type: "POST", contentType: "application/json; charset=utf-8", data: JSON.stringify(postdata), dataType: "json", success: function(data, st) { if (st == "success") { var grid = jQuery("#list")[0]; grid.addJSONData(JSON.parse(data.d)); } }, error: function() { alert("Error with AJAX callback"); } }); }, // this is what jqGrid is looking for in json callback jsonReader: { root: "rows", page: "page", total: "totalpages", records: "totalrecords", cell: "cell", id: "id", //index of the column with the PK in it userdata: "userdata", repeatitems: true }, colNames: ['Id', 'First Name', 'Last Name'], colModel: [ { name: 'id', index: 'id', width: 55, search: false }, { name: 'fname', index: 'fname', width: 200, searchoptions: { sopt: ['eq', 'ne', 'cn']} }, { name: 'lname', index: 'lname', width: 200, searchoptions: { sopt: ['eq', 'ne', 'cn']} } ], rowNum: 10, rowList: [10, 20, 30], pager: jQuery("#pager"), sortname: "fname", sortorder: "asc", viewrecords: true, caption: "Grid Title Here" }).jqGrid('navGrid', '#pager', { edit: false, add: false, del: false }, {}, // default settings for edit {}, // add {}, // delete { closeOnEscape: true, closeAfterSearch: true}, //search {} ) }); </script> ================================================== Second, THE C# WEBMETHOD [WebMethod] public static string getGridData(int? numRows, int? page, string sortField, string sortOrder, bool isSearch, string searchField, string searchString, string searchOper) { string result = null; MyDataContext db = null; try { //--- retrieve the data db = new MyDataContext("my connection string path"); var query = from u in db.TBL_USERs select u; //--- determine if this is a search filter if (isSearch) { searchOper = getOperator(searchOper); // need to associate correct operator to value sent from jqGrid string whereClause = String.Format("{0} {1} {2}", searchField, searchOper, "@" + searchField); //--- associate value to field parameter Dictionary<string, object> param = new Dictionary<string, object>(); param.Add("@" + searchField, searchString); query = query.Where(whereClause, new object[1] { param }); } //--- setup calculations int pageIndex = page ?? 1; //--- current page int pageSize = numRows ?? 10; //--- number of rows to show per page int totalRecords = query.Count(); //--- number of total items from query int totalPages = (int)Math.Ceiling((decimal)totalRecords / (decimal)pageSize); //--- number of pages //--- filter dataset for paging and sorting IQueryable<TBL_USER> orderedRecords = query.OrderBy(sortfield); IEnumerable<TBL_USER> sortedRecords = orderedRecords.ToList(); if (sortorder == "desc") sortedRecords= sortedRecords.Reverse(); sortedRecords= sortedRecords .Skip((pageIndex - 1) * pageSize) //--- page the data .Take(pageSize); //--- format json var jsonData = new { totalpages = totalPages, //--- number of pages page = pageIndex, //--- current page totalrecords = totalRecords, //--- total items rows = ( from row in sortedRecords select new { i = row.USER_ID, cell = new string[] { row.USER_ID.ToString(), row.FNAME.ToString(), row.LNAME } } ).ToArray() }; result = Newtonsoft.Json.JsonConvert.SerializeObject(jsonData); } catch (Exception ex) { Debug.WriteLine(ex); } finally { if (db != null) db.Dispose(); } return result; } ================================================== Third, NECESSITIES In order to have dynamic OrderBy clauses in the LINQ, I had to pull in a class to my AppCode folder called 'Dynamic.cs'. You can retrieve the file from downloading here. You will find the file in the "DynamicQuery" folder. That file will give you the ability to utilized dynamic ORDERBY clause since we don't know what column we're filtering by except on the initial load. To serialize the JSON back from the C-sharp to the JS, I incorporated the James Newton-King JSON.net DLL found here : http://json.codeplex.com/releases/view/37810. After downloading, there is a "Newtonsoft.Json.Compact.dll" which you can add in your Bin folder as a reference Here's my USING's block using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web.UI.WebControls; using System.Web.Services; using System.Linq.Dynamic; For the Javascript references, I'm using the following scripts in respective order in case that helps some folks: 1) jquery-1.3.2.min.js ... 2) jquery-ui-1.7.2.custom.min.js ... 3) json.min.js ... 4) i18n/grid.locale-en.js ... 5) jquery.jqGrid.min.js For the CSS, I'm using jqGrid's necessities as well as the jQuery UI Theme: 1) jquery_theme/jquery-ui-1.7.2.custom.css ... 2) ui.jqgrid.css The key to getting the parameters from the JS to the WebMethod without having to parse an unserialized string on the backend or having to setup some JS logic to switch methods for different numbers of parameters was this block postData: { searchString: '', searchField: '', searchOper: '' }, Those parameters will still be set correctly when you actually do a search and then reset to empty when you "reset" or want the grid to not do any filtering Hope this helps some others!!!! Please reply if you find major issues or ways of refactoring or doing better that I haven't considered.

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  • openvpn WARNING: No server certificate verification method has been enabled

    - by tmedtcom
    I tried to install openvpn on debian squeez (server) and connect from my fedora 17 as (client). Here is my configuration: server configuration ###cat server.conf # Serveur TCP ** proto tcp** port 1194 dev tun # Cles et certificats ca /etc/openvpn/easy-rsa/keys/ca.crt cert /etc/openvpn/easy-rsa/keys/server.crt key /etc/openvpn/easy-rsa/keys/server.key dh /etc/openvpn/easy-rsa/keys/dh1024.pem # Reseau #Adresse virtuel du reseau vpn server 192.170.70.0 255.255.255.0 #Cette ligne ajoute sur le client la route du reseau vers le serveur push "route 192.168.1.0 255.255.255.0" #Creer une route du server vers l'interface tun. #route 192.170.70.0 255.255.255.0 # Securite keepalive 10 120 #type d'encryptage des données **cipher AES-128-CBC** #activation de la compression comp-lzo #nombre maximum de clients autorisés max-clients 10 #pas d'utilisateur et groupe particuliers pour l'utilisation du VPN user nobody group nogroup #pour rendre la connexion persistante persist-key persist-tun #Log d'etat d'OpenVPN status /var/log/openvpn-status.log #logs openvpnlog /var/log/openvpn.log log-append /var/log/openvpn.log #niveau de verbosité verb 5 ###cat client.conf # Client client dev tun [COLOR="Red"]proto tcp-client[/COLOR] remote <my server wan IP> 1194 resolv-retry infinite **cipher AES-128-CBC** # Cles ca ca.crt cert client.crt key client.key # Securite nobind persist-key persist-tun comp-lzo verb 3 Message from the host client (fedora 17) in the log file / var / log / messages: Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> Starting VPN service 'openvpn'... Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> VPN service 'openvpn' started (org.freedesktop.NetworkManager.openvpn), PID 7470 Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> VPN service 'openvpn' appeared; activating connections Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> VPN plugin state changed: starting (3) Dec 6 21:56:01 GlobalTIC NetworkManager[691]: <info> VPN connection 'Connexion VPN 1' (Connect) reply received. Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: OpenVPN 2.2.2 x86_64-redhat-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [eurephia] built on Sep 5 2012 Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]:[COLOR="Red"][U][B] WARNING: No server certificate verification method has been enabled.[/B][/U][/COLOR] See http://openvpn.net/howto.html#mitm for more info. Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]:[COLOR="Red"] WARNING: file '/home/login/client/client.key' is group or others accessible[/COLOR] Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: UDPv4 link local: [undef] Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: UDPv4 link remote: [COLOR="Red"]<my server wan IP>[/COLOR]:1194 Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: [COLOR="Red"]read UDPv4 [ECONNREFUSED]: Connection refused (code=111)[/COLOR] Dec 6 21:56:03 GlobalTIC nm-openvpn[7472]: [COLOR="Red"]read UDPv4[/COLOR] [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:07 GlobalTIC nm-openvpn[7472]: read UDPv4 [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:15 GlobalTIC nm-openvpn[7472]: read UDPv4 [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:31 GlobalTIC nm-openvpn[7472]: read UDPv4 [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:41 GlobalTIC NetworkManager[691]: <warn> VPN connection 'Connexion VPN 1' (IP Conf[/CODE] ifconfig on server host(debian): ifconfig eth0 Link encap:Ethernet HWaddr 08:00:27:16:21:ac inet addr:192.168.1.6 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:fe16:21ac/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:9059 errors:0 dropped:0 overruns:0 frame:0 TX packets:5660 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:919427 (897.8 KiB) TX bytes:1273891 (1.2 MiB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:192.170.70.1 P-t-P:192.170.70.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) ifconfig on the client host (fedora 17) as0t0: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.0.1 netmask 255.255.252.0 destination 5.5.0.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 as0t1: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.4.1 netmask 255.255.252.0 destination 5.5.4.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 as0t2: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.8.1 netmask 255.255.252.0 destination 5.5.8.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 as0t3: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.12.1 netmask 255.255.252.0 destination 5.5.12.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 **p255p1**: flags=4163<UP,BROADCAST,RUNNING,MULTICAST> mtu 1500 inet 192.168.1.2 netmask 255.255.255.0 broadcast 192.168.1.255 inet6 fe80::21d:baff:fe20:b7e6 prefixlen 64 scopeid 0x20<link> ether 00:1d:ba:20:b7:e6 txqueuelen 1000 (Ethernet) RX packets 4842070 bytes 3579798184 (3.3 GiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 3996158 bytes 2436442882 (2.2 GiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 device interrupt 16 p255p1 is label for eth0 interface and on the server : root@hoteserver:/etc/openvpn# tree . +-- client ¦** +-- ca.crt ¦** +-- client.conf ¦** +-- client.crt ¦** +-- client.csr ¦** +-- client.key ¦** +-- client.ovpn ¦* ¦** +-- easy-rsa ¦** +-- build-ca ¦** +-- build-dh ¦** +-- build-inter ¦** +-- build-key ¦** +-- build-key-pass ¦** +-- build-key-pkcs12 ¦** +-- build-key-server ¦** +-- build-req ¦** +-- build-req-pass ¦** +-- clean-all ¦** +-- inherit-inter ¦** +-- keys ¦** ¦** +-- 01.pem ¦** ¦** +-- 02.pem ¦** ¦** +-- ca.crt ¦** ¦** +-- ca.key ¦** ¦** +-- client.crt ¦** ¦** +-- client.csr ¦** ¦** +-- client.key ¦** ¦** +-- dh1024.pem ¦** ¦** +-- index.txt ¦** ¦** +-- index.txt.attr ¦** ¦** +-- index.txt.attr.old ¦** ¦** +-- index.txt.old ¦** ¦** +-- serial ¦** ¦** +-- serial.old ¦** ¦** +-- server.crt ¦** ¦** +-- server.csr ¦** ¦** +-- server.key ¦** +-- list-crl ¦** +-- Makefile ¦** +-- openssl-0.9.6.cnf.gz ¦** +-- openssl.cnf ¦** +-- pkitool ¦** +-- README.gz ¦** +-- revoke-full ¦** +-- sign-req ¦** +-- vars ¦** +-- whichopensslcnf +-- openvpn.log +-- openvpn-status.log +-- server.conf +-- update-resolv-conf on the client: [login@hoteclient openvpn]$ tree . |-- easy-rsa | |-- 1.0 | | |-- build-ca | | |-- build-dh | | |-- build-inter | | |-- build-key | | |-- build-key-pass | | |-- build-key-pkcs12 | | |-- build-key-server | | |-- build-req | | |-- build-req-pass | | |-- clean-all | | |-- list-crl | | |-- make-crl | | |-- openssl.cnf | | |-- README | | |-- revoke-crt | | |-- revoke-full | | |-- sign-req | | `-- vars | `-- 2.0 | |-- build-ca | |-- build-dh | |-- build-inter | |-- build-key | |-- build-key-pass | |-- build-key-pkcs12 | |-- build-key-server | |-- build-req | |-- build-req-pass | |-- clean-all | |-- inherit-inter | |-- keys [error opening dir] | |-- list-crl | |-- Makefile | |-- openssl-0.9.6.cnf | |-- openssl-0.9.8.cnf | |-- openssl-1.0.0.cnf | |-- pkitool | |-- README | |-- revoke-full | |-- sign-req | |-- vars | `-- whichopensslcnf |-- keys -> ./easy-rsa/2.0/keys/ `-- server.conf the problem source is cipher AES-128-CBC ,proto tcp-client or UDP or the interface p255p1 on fedora17 or file authentification ta.key is not found ????

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  • How to change Fluent NHibernate reference column name on a HasMany relationship using IHasManyConven

    - by snicker
    Currently I'm using Fluent NHibernate to generate my database schema, but I want the entities in a HasMany relationship to point to a different column for the reference. IE, this is what NHibernate will generate in the creation DDL: alter table `Pony` add index (Stable_ID), add constraint Ponies_Stable foreign key (Stable_Id) references `Stable` (Id); This is what I want to have: alter table `Pony` add index (Stable_ID), add constraint Ponies_Stable foreign key (Stable_Id) references `Stable` (EntityId); Where Stable.ID would be the primary key and Stable.EntityId is just another column that I set. I have a class already that looks like this: public class ForeignKeyReferenceConvention : IHasManyConvention { public void Apply(IOneToManyCollectionInstance instance) { instance.Cascade.All(); //What goes here so that I can change the reference column? } } What do I have to do to get the reference column to change?

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  • How to Deploy Visual Web Developer Express to GoDaddy

    - by Randy
    I have finished the programming on my first web site using Microsoft Visual Web Developer 2010 Express. I have copied all of the files to the GoDaddy server, but the site still displays "Coming Soon". I spoke with their tech support who tell me that there is no "index" file. I used the "Copy Web Site" function in VWD to move all the files over via FTP, so I know of no other files that should be copied. Nor do I understand what they are referring to as in "index" file. Has anybody else had this problem? Can anybody help me to figure out why this isn't working? Thanks! Randy

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  • DefaultHttpClient GET and POST commands Java Android

    - by RenegadeAndy
    Ok this is my application : An Android app to allow me to submit CokeZone codes into CokeZone.co.uk from a mobile app instead of from the website. So I wrote this section of code to do the post logon command and then check to see if im logged in after. Problem is - the html I get from the homepage after I send the post command is the default - as if im not logged in - so something is going wrong. Can anyone please help! Its probably the URL im sending the POST to, or the params within the POST command - I havent done much of this stuff so its probably something obvious. Below is my code so far: DefaultHttpClient httpclient = new DefaultHttpClient(); HttpGet httpget = new HttpGet(url); HttpResponse response = httpclient.execute(httpget); HttpEntity entity = response.getEntity(); thisResponse = printPage(entity.getContent()); Log.e("debug",thisResponse); System.out.println("Login form get: " + response.getStatusLine()); if (entity != null) { entity.consumeContent(); } System.out.println("Initial set of cookies:"); List<Cookie> cookies = httpclient.getCookieStore().getCookies(); if (cookies.isEmpty()) { System.out.println("None"); } else { for (int i = 0; i < cookies.size(); i++) { System.out.println("- " + cookies.get(i).toString()); } } HttpPost httpost = new HttpPost("https://secure.cokezone.co.uk/home/blank.jsp?_DARGS=/home/login/login.jsp"); List <NameValuePair> nvps = new ArrayList <NameValuePair>(); nvps.add(new BasicNameValuePair("_dyncharset", "ISO-8859-1")); nvps.add(new BasicNameValuePair("/grlp/login/LoginHandler.loginFormBean.name","renegadeandy%40gmail.com")); nvps.add(new BasicNameValuePair("_D:/grlp/login/LoginHandler.loginFormBean.name", "+")); nvps.add(new BasicNameValuePair("/grlp/login/LoginHandler.cookiedUser", "false")); nvps.add(new BasicNameValuePair("_D:/grlp/login/LoginHandler.cookiedUser", "+")); nvps.add(new BasicNameValuePair("/grlp/login/LoginHandler.loginFormBean.password", "passwordval")); nvps.add(new BasicNameValuePair("_D:/grlp/login/LoginHandler.loginFormBean.password", "+")); nvps.add(new BasicNameValuePair("/grlp/login/LoginHandler.rememberMe", "yes")); nvps.add(new BasicNameValuePair("_D:/grlp/login/LoginHandler.rememberMe", "false")); nvps.add(new BasicNameValuePair("/grlp/login/LoginHandler.aSuccessURL", "http://www.cokezone.co.uk/home/index.jsp")); nvps.add(new BasicNameValuePair("_D:/grlp/login/LoginHandler.aSuccessURL", "+")); nvps.add(new BasicNameValuePair("/grlp/login/LoginHandler.aErrorURL", "http://www.cokezone.co.uk/home/index.jsphttps://secure.cokezone.co.uk/home/index.jsp")); nvps.add(new BasicNameValuePair("/grlp/login/LoginHandler.aErrorURL", "+")); nvps.add(new BasicNameValuePair("/grlp/login/LoginHandler.explicitLogin", "true")); nvps.add(new BasicNameValuePair("_D:/grlp/login/LoginHandler.explicitLogin", "+")); nvps.add(new BasicNameValuePair("/grlp/login/LoginHandler.fICLogin", "login")); nvps.add(new BasicNameValuePair("_D:/grlp/login/LoginHandler.fICLogin", "+")); nvps.add(new BasicNameValuePair("/grlp/login/LoginHandler.fICLogin", "LOGIN")); nvps.add(new BasicNameValuePair("_D:/grlp/login/LoginHandler.fICLogin", "+")); nvps.add(new BasicNameValuePair("_DARGS", "/home/login/login.jsp")); httpost.setEntity(new UrlEncodedFormEntity(nvps, HTTP.UTF_8)); response = httpclient.execute(httpost); entity = response.getEntity(); System.out.println("Login form get: " + response.getStatusLine()); if (entity != null) { thisResponse = printPage(entity.getContent()); entity.consumeContent(); } Log.e("debug",thisResponse); Log.e("debug","done"); httpget = new HttpGet("http://www.cokezone.co.uk/home/index.jsp"); response = httpclient.execute(httpget); entity = response.getEntity(); TextView points = (TextView)findViewById(R.id.points); points.setText(getPoints(entity.getContent()).toString()); debug.setText(thisResponse); System.out.println("Post logon cookies:"); cookies = httpclient.getCookieStore().getCookies(); if (cookies.isEmpty()) { System.out.println("None"); } else { for (int i = 0; i < cookies.size(); i++) { System.out.println("- " + cookies.get(i).toString()); } }

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  • Problem setting up Master-Master Replication in MySQL

    - by Andrew
    I am attempting to setup Master-Master Replication on two MySQL database servers. I have followed the steps in this guide, but it fails in the middle of Step 4 with SHOW MASTER STATUS; It simply returns an empty set. I get the same 3 errors in both servers' logs. MySQL errors on SQL1: [ERROR] Failed to open the relay log './sql1-relay-bin.000001' (relay_log_pos 4) [ERROR] Could not find target log during relay log initialization [ERROR] Failed to initialize the master info structure MySQL Errors on SQL2: [ERROR] Failed to open the relay log './sql2-relay-bin.000001' (relay_log_pos 4) [ERROR] Could not find target log during relay log initialization [ERROR] Failed to initialize the master info structure The errors make no sense because I'm not referencing those files in any of my configurations. I'm using Ubuntu Server 10.04 x64 and my configuration files are copied below. I don't know where to go from here or how to troubleshoot this. Please help. Thanks. /etc/mysql/my.cnf on SQL1: # # The MySQL database server configuration file. # # You can copy this to one of: # - "/etc/mysql/my.cnf" to set global options, # - "~/.my.cnf" to set user-specific options. # # One can use all long options that the program supports. # Run program with --help to get a list of available options and with # --print-defaults to see which it would actually understand and use. # # For explanations see # http://dev.mysql.com/doc/mysql/en/server-system-variables.html # This will be passed to all mysql clients # It has been reported that passwords should be enclosed with ticks/quotes # escpecially if they contain "#" chars... # Remember to edit /etc/mysql/debian.cnf when changing the socket location. [client] port = 3306 socket = /var/run/mysqld/mysqld.sock # Here is entries for some specific programs # The following values assume you have at least 32M ram # This was formally known as [safe_mysqld]. Both versions are currently parsed. [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] # # * Basic Settings # # # * IMPORTANT # If you make changes to these settings and your system uses apparmor, you may # also need to also adjust /etc/apparmor.d/usr.sbin.mysqld. # user = mysql socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp skip-external-locking # # Instead of skip-networking the default is now to listen only on # localhost which is more compatible and is not less secure. bind-address = <SQL1's IP> # # * Fine Tuning # key_buffer = 16M max_allowed_packet = 16M thread_stack = 192K thread_cache_size = 8 # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP #max_connections = 100 #table_cache = 64 #thread_concurrency = 10 # # * Query Cache Configuration # query_cache_limit = 1M query_cache_size = 16M # # * Logging and Replication # # Both location gets rotated by the cronjob. # Be aware that this log type is a performance killer. # As of 5.1 you can enable the log at runtime! #general_log_file = /var/log/mysql/mysql.log #general_log = 1 log_error = /var/log/mysql/error.log # Here you can see queries with especially long duration #log_slow_queries = /var/log/mysql/mysql-slow.log #long_query_time = 2 #log-queries-not-using-indexes # # The following can be used as easy to replay backup logs or for replication. # note: if you are setting up a replication slave, see README.Debian about # other settings you may need to change. server-id = 1 replicate-same-server-id = 0 auto-increment-increment = 2 auto-increment-offset = 1 master-host = <SQL2's IP> master-user = slave_user master-password = "slave_password" master-connect-retry = 60 replicate-do-db = db1 log-bin= /var/log/mysql/mysql-bin.log binlog-do-db = db1 binlog-ignore-db = mysql relay-log = /var/lib/mysql/slave-relay.log relay-log-index = /var/lib/mysql/slave-relay-log.index expire_logs_days = 10 max_binlog_size = 500M # # * InnoDB # # InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. # Read the manual for more InnoDB related options. There are many! # # * Security Features # # Read the manual, too, if you want chroot! # chroot = /var/lib/mysql/ # # For generating SSL certificates I recommend the OpenSSL GUI "tinyca". # # ssl-ca=/etc/mysql/cacert.pem # ssl-cert=/etc/mysql/server-cert.pem # ssl-key=/etc/mysql/server-key.pem [mysqldump] quick quote-names max_allowed_packet = 16M [mysql] #no-auto-rehash # faster start of mysql but no tab completition [isamchk] key_buffer = 16M # # * IMPORTANT: Additional settings that can override those from this file! # The files must end with '.cnf', otherwise they'll be ignored. # !includedir /etc/mysql/conf.d/ /etc/mysql/my.cnf on SQL2: # # The MySQL database server configuration file. # # You can copy this to one of: # - "/etc/mysql/my.cnf" to set global options, # - "~/.my.cnf" to set user-specific options. # # One can use all long options that the program supports. # Run program with --help to get a list of available options and with # --print-defaults to see which it would actually understand and use. # # For explanations see # http://dev.mysql.com/doc/mysql/en/server-system-variables.html # This will be passed to all mysql clients # It has been reported that passwords should be enclosed with ticks/quotes # escpecially if they contain "#" chars... # Remember to edit /etc/mysql/debian.cnf when changing the socket location. [client] port = 3306 socket = /var/run/mysqld/mysqld.sock # Here is entries for some specific programs # The following values assume you have at least 32M ram # This was formally known as [safe_mysqld]. Both versions are currently parsed. [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] # # * Basic Settings # # # * IMPORTANT # If you make changes to these settings and your system uses apparmor, you may # also need to also adjust /etc/apparmor.d/usr.sbin.mysqld. # user = mysql socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp skip-external-locking # # Instead of skip-networking the default is now to listen only on # localhost which is more compatible and is not less secure. bind-address = <SQL2's IP> # # * Fine Tuning # key_buffer = 16M max_allowed_packet = 16M thread_stack = 192K thread_cache_size = 8 # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP #max_connections = 100 #table_cache = 64 #thread_concurrency = 10 # # * Query Cache Configuration # query_cache_limit = 1M query_cache_size = 16M # # * Logging and Replication # # Both location gets rotated by the cronjob. # Be aware that this log type is a performance killer. # As of 5.1 you can enable the log at runtime! #general_log_file = /var/log/mysql/mysql.log #general_log = 1 log_error = /var/log/mysql/error.log # Here you can see queries with especially long duration #log_slow_queries = /var/log/mysql/mysql-slow.log #long_query_time = 2 #log-queries-not-using-indexes # # The following can be used as easy to replay backup logs or for replication. # note: if you are setting up a replication slave, see README.Debian about # other settings you may need to change. server-id = 2 replicate-same-server-id = 0 auto-increment-increment = 2 auto-increment-offset = 2 master-host = <SQL1's IP> master-user = slave_user master-password = "slave_password" master-connect-retry = 60 replicate-do-db = db1 log-bin= /var/log/mysql/mysql-bin.log binlog-do-db = db1 binlog-ignore-db = mysql relay-log = /var/lib/mysql/slave-relay.log relay-log-index = /var/lib/mysql/slave-relay-log.index expire_logs_days = 10 max_binlog_size = 500M # # * InnoDB # # InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. # Read the manual for more InnoDB related options. There are many! # # * Security Features # # Read the manual, too, if you want chroot! # chroot = /var/lib/mysql/ # # For generating SSL certificates I recommend the OpenSSL GUI "tinyca". # # ssl-ca=/etc/mysql/cacert.pem # ssl-cert=/etc/mysql/server-cert.pem # ssl-key=/etc/mysql/server-key.pem [mysqldump] quick quote-names max_allowed_packet = 16M [mysql] #no-auto-rehash # faster start of mysql but no tab completition [isamchk] key_buffer = 16M # # * IMPORTANT: Additional settings that can override those from this file! # The files must end with '.cnf', otherwise they'll be ignored. # !includedir /etc/mysql/conf.d/

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  • updating/refereshing dojo datagrid with new store value on combobox value changes

    - by Raj
    hey all, I have a combo box and a datagrid in my page. when the user changes the combo box value i have to update the grid with children details of newly selected parent. How can I achieve this using Dojo combo box and datagrid. the following code snippet not working for me. when I use setStore method on the grid with new json data. <div dojoType="dojo.data.ItemFileReadStore" jsId="store" url="/child/index/"></div> // grid store <div dojoType="dojo.data.ItemFileReadStore" jsId="parentStore" url="/parent/index/"></div> // combo box store //combo box <input dojoType="dijit.form.ComboBox" value="Select" width="auto" store="parentStore" searchAttr="name" name="parent" id="parent" onchange="displayChildren()"> //MY GRID <table dojoType="dojox.grid.DataGrid" jsId="grid" store="store" id="display_grid" query="{ child_id: '*' }" rowsPerPage="2" clientSort="true" singleClickEdit="false" style="width: 90%; height: 400px;" rowSelector="20px" selectionMode="multiple"> <thead> <tr> <th field="child_id" name="ID" width="auto" editable="false" hidden="true">Text</th> <th field="parent_id" name="Parent" width="auto" editable="false" hidden="true">Text</th> <th field="child_name" name="child" width="300px" editable="false">Text</th> <th field="created" name="Created Date" width="200px" editable="false" cellType='dojox.grid.cells.DateTextBox' datePattern='dd-MMM-yyyy'></th> <th field="last_updated" name="Updated Date" width="200px" editable="false" cellType='dojox.grid.cells.DateTextBox' datePattern='dd-MMM-yyyy'></th> <th field="child_id" name="Edit/Update" formatter="fmtEdit"></th> </tr> </thead> </table> //onchange method of parent combo box in which i am trying to reload the grid with new data from the server. function displayChildren() { var selected = dijit.byId("parent").attr("value"); var grid = dojo.byId('display_grid'); var Url = "/childsku/index/parent/" + selected; grid.setStore(new dojo.data.ItemFileReadStore({ url: Url })); } But its not updating my grid with new contents. I don know how to refresh the grid every time users changes the combo box value. Could anyone help me to solve this issue... I would be glad if I get the solution for both ItemFileReadStore and ItemFileWrireStore. Thanks Raj..

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  • How to access localhost websites through http request from blackberry simulator?

    - by SIA
    Hi Everybody I am developing a blackberry application and i wanted to access the websites from my localhost( local machine). I am running the application on blackberry simulator 8350. From my code i can browse request any website from internet and i am getting the response. When i am trying to give the url as localhost:8080/portal/index.php, its displaying me a erro message HTTP Error 404 description The requested resource (/portal/index.php) is not available. I am running my apache webserver on port 8080 over windows. How can i access my local machine website from blackberry simulator? Please help and guide me. Thanks SIA

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  • cakephp routing problem, plugin routing works but not others

    - by Paul
    I'm having a strange routing problem with a site I just uploaded, and I've made a number of changes to test what's happening. It doesn't make any sense. My setup is: - I'm using one plugin, which I've included all the routing in the routes.php file. - I've also included the routes for two other controllers, 'events' and 'updates' they look like this: Router::connect('/login', array('plugin' = 'pippoacl', 'controller' = 'users', 'action' = 'login')); Router::connect('/logout', array('plugin' = 'pippoacl', 'controller' = 'users', 'action' = 'logout')); Router::connect( '/events/', array( 'controller' = 'events', 'action' = 'index')); Router::connect('/updates', array('controller' = 'updates', 'action' = 'index')); What happens when I try to get to 'events' is that I get an error message saying: "Not Found Error: The requested address '/Events' was not found on this server." I've checked the database and it's accessible, through the plugin's model/controller/view. I've also made sure the model/controllers for 'events' and 'updates' are there. Can anyone tell me how to trouble shoot this? Thanks, Paul

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  • Return Json causes save file dialog in asp.net mvc

    - by Eran
    Hi, I'm integrating jquery fullcalendar into my application. Here is the code i'm using: in index.aspx: <script type="text/javascript"> $(document).ready(function() { $('#calendar').fullCalendar({ events: "/Scheduler/CalendarData" }); }); </script> <div id="calendar"> </div> Here is the code for Scheduler/CalendarData: public ActionResult CalendarData() { IList<CalendarDTO> tasksList = new List<CalendarDTO>(); tasksList.Add(new CalendarDTO { id = 1, title = "Google search", start = ToUnixTimespan(DateTime.Now), end = ToUnixTimespan(DateTime.Now.AddHours(4)), url = "www.google.com" }); tasksList.Add(new CalendarDTO { id = 1, title = "Bing search", start = ToUnixTimespan(DateTime.Now.AddDays(1)), end = ToUnixTimespan(DateTime.Now.AddDays(1).AddHours(4)), url = "www.bing.com" }); return Json(tasksList,JsonRequestBehavior.AllowGet); } private long ToUnixTimespan(DateTime date) { TimeSpan tspan = date.ToUniversalTime().Subtract( new DateTime(1970, 1, 1, 0, 0, 0)); return (long)Math.Truncate(tspan.TotalSeconds); } public ActionResult Index() { return View("Index"); } I also have the following code inside head tag in site.master: <asp:ContentPlaceHolder ID="ContentPlaceHolder1" runat="server" /> <link href="<%= Url.Content("~/Content/jquery-ui-1.7.2.custom.css") %>" rel="stylesheet" type="text/css" /> <link href="~Perspectiva/Content/Site.css" rel="stylesheet" type="text/css" /> <link href="~Perspectiva/Content/fullcalendar.css" rel="stylesheet" type="text/css" /> <script src="~Perspectiva/Scripts/jquery-1.4.2.js" type="text/javascript"></script> <script src="~Perspectiva/Scripts/fullcalendar.js" type="text/javascript"></script> <script src="/Scripts/MicrosoftAjax.debug.js" type="text/javascript"></script> <script src="/Scripts/MicrosoftMvcAjax.debug.js" type="text/javascript"></script> Everything I did was pretty much copied from http://szahariev.blogspot.com/2009/08/jquery-fullcalendar-and-aspnet-mvc.html When navigating to /scheduler/calendardata I get a prompt for saving the json data which contents are exactly what I created in the CalendarData function. What do I need to do in order to render the page correctly? Thanks in advance, Eran

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  • iPhone SSL Website Certificate Warning

    - by Sonny
    I have a few sites that have SSL Certificates installed. When an SSL request is made with my employer's iPhone, this error message is displayed: Accept Website Certificate The certificate for this website is invalid. Tap Accept to connect to this website anyway. I've pulled up the same pages in other browsers, including Safari, and they do not show any issues with the certs. These two URLs exhibit the problem: https://www.powerlunchbunch.com/index.php?template=join&nav=20 https://www.councilonagingmartin.org/index.php?template=donate&nav=257 Additional Information: Both SSL certs are issued by Network Solutions

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  • Populating a combobox on selectedindex change of another combobox

    - by Riju K K
    Hi, I have created a custom dialog UI, which contains two combobox with SQL server instance & on selection of one of SQLServer instance, another combobox has to be filled with name of Databases on that server instance. I am able to find filling combo with SQL server Instances I had written a similar CustomAction to fill the combobox with database names [CustomAction] public static ActionResult FillDatabases(Session xiSession) { xiSession.Log("Begin CustomAction"); xiSession.Log("Opening view"); View lView = xiSession.Database.OpenView("DELETE FROM ComboBox WHERE ComboBox.Property='DBNAME'"); lView.Execute(); lView = xiSession.Database.OpenView("SELECT * FROM ComboBox"); lView.Execute(); int Index = 1; //bool flag = false; try { Microsoft.SqlServer.Management.Smo.Server svr = new Microsoft.SqlServer.Management.Smo.Server(xiSession["DBSRVR"]); foreach (Microsoft.SqlServer.Management.Smo.Database db in svr.Databases ) { String dbName = db.Name; Record lRecord = xiSession.Database.CreateRecord(3); xiSession.Log("Setting record details"); lRecord.SetString(1, "DBNAME"); lRecord.SetInteger(2, Index); lRecord.SetString(3, db.Name); xiSession.Log("Adding record"); lView.Modify(ViewModifyMode.InsertTemporary, lRecord); ++Index; } } catch (Exception ex) { //logException(xiSession, ex); xiSession.Log(ex.Message ); } lView.Close(); xiSession.Log("Closing view"); lView.Close(); return ActionResult.Success; } I want to call these custom actions somewhat like shown below, <Binary Id="CustomActions.CA.dll" SourceFile="CustomActions.CA.dll" /> <CustomAction Id="FillServerInstances" BinaryKey="CustomActions.CA.dll" DllEntry="FillServerInstances" Execute="immediate" Return="check" /> <CustomAction Id="FillDatabases" BinaryKey="CustomActions.CA.dll" DllEntry="FillDatabases" Execute="immediate" Return="check" /> <InstallUISequence> <Custom Action="FillServerInstances" After="CostFinalize" /> <Custom Action="FillDatabases" After="FillServerInstances" /> </InstallUISequence> I need to show this Sqlserver selection custom dialog from another custom UI, in case user clicked on a pushbutton. Am I doing the right thing in the WiX code? Is there a better way in which combobox custom action fire only when user click on a pushbutton? "FillDatabases" custom action have to be fire whenever user select a new SQLServer instance. How do i do that? Thanks

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  • DataForm commit button is not enabled when data changed.

    - by Grayson Mitchell
    This is a weird problem. I am using a dataform, and when I edit the data the save button is enabled, but the cancel button is not. After looking around a bit I have found that I have to implement the IEditableObject in order to cancel an edit. Great I did that (and it all works), but now the commit button (Save) is grayed out, lol. Anyone have any idea's why the commit button will not activate any more? Xaml <df:DataForm x:Name="_dataForm" AutoEdit="False" AutoCommit="False" CommandButtonsVisibility="All"> <df:DataForm.EditTemplate > <DataTemplate> <StackPanel Name="rootPanel" Orientation="Vertical" df:DataField.IsFieldGroup="True"> <!-- No fields here. They will be added at run-time. --> </StackPanel> </DataTemplate> </df:DataForm.EditTemplate> </df:DataForm> binding DataContext = this; _dataForm.ItemsSource = _rows; ... TextBox textBox = new TextBox(); Binding binding = new Binding(); binding.Path = new PropertyPath("Data"); binding.Mode = BindingMode.TwoWay; binding.Converter = new RowIndexConverter(); binding.ConverterParameter = col.Value.Label; textBox.SetBinding(TextBox.TextProperty, binding); dataField.Content = textBox; // add DataField to layout container rootPanel.Children.Add(dataField); Data Class definition public class Row : INotifyPropertyChanged , IEditableObject { public void BeginEdit() { foreach (var item in _data) { _cache.Add(item.Key, item.Value); } } public void CancelEdit() { _data.Clear(); foreach (var item in _cache) { _data.Add(item.Key, item.Value); } _cache.Clear(); } public void EndEdit() { _cache.Clear(); } private Dictionary<string, object> _cache = new Dictionary<string, object>(); private Dictionary<string, object> _data = new Dictionary<string, object>(); public object this[string index] { get { return _data[index]; } set { _data[index] = value; OnPropertyChanged("Data"); } } public object Data { get { return this; } set { PropertyValueChange setter = value as PropertyValueChange; _data[setter.PropertyName] = setter.Value; } } public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string property) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(property)); } } }

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  • nhibernate activerecord linq Contains problem

    - by Robert Ivanc
    Hi, I am having problems with the following query in Castle ActiveRecord 2.12: var q = from o in SodisceFMClientVAR.Queryable where taxnos2.Contains(o.TaxFileNo) select o; taxNos2 is an array of strings. When run I get an exception: + InnerException {"Index was out of range. Must be non-negative and less than the size of the collection.\r\nParameter name: index"} System.Exception {System.ArgumentOutOfRangeException} StackTrace " at Castle.ActiveRecord.ActiveRecordBase.ExecuteQuery(IActiveRecordQuery query)\r\n at Castle.ActiveRecord.Linq.LinqResultWrapper`1.Populate()\r\n at Castle.ActiveRecord.Linq.LinqResultWrapper`1.GetEnumerator()\r\n at NHibernate.Linq.Query`1.GetEnumerator()\r\n at System.Linq.Buffer`1..ctor(IEnumerable`1 source)\r\n at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)\r\n at prosoft.skb.insolventnostDataAccess.InsolventnostDataAccAR.GetOurUsersListLS(ICollection`1 taxNos) in C:\\svn\\skb\\insolventnostWithAR\\prosoft.skb.insolventnostDataAccess\\InsolventnostDataAR.cs:line 214\r\n at prosoft.skb.insolventnostDataFromWS.InsolventnostFromWS.filterByOurUsers(IEnumerable`1 odprtiPostopki) in C:\\svn\\skb\\insolventnostWithAR\\prosoft.skb.insolventnostDataFromWS\\InsolventnostFromWS.cs:line 237\r\n at prosoft.skb.insolventnostDataFromWS.InsolventnostFromWS.SyncData() in C:\\svn\\skb\\insolventnostWithAR\\prosoft.skb.insolventnostDataFromWS\\InsolventnostFromWS.cs:line 53" string Does Contains even work in linq for nhibernate? I couldn't find anything via google... Is there a workaround? Thanks!

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  • Composite Key Dictionary

    - by AaronLS
    I have some objects in List, let's say List<MyClass> and MyClass has several properties. I would like to create an index of the list based on 3 properties of of MyClass. In this case 2 of the properties are int's, and one property is a datetime. Basically I would like to be able to do something like: Dictionary< CompositeKey , MyClass > MyClassListIndex = Dictionary< CompositeKey , MyClass >(); //Populate dictionary with items from the List<MyClass> MyClassList MyClass aMyClass = Dicitonary[(keyTripletHere)]; I sometimes create multiple dictionaries on a list to index different properties of the classes it holds. I am not sure how best to handle composite keys though. I considered doing a checksum of the three values but this runs the risk of collisions.

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  • Problem running Thinking Sphinx with Rails 2.3.5

    - by benoror
    Hi, I just installed Sphinx (distro: archlinux) downloading the source. Then I installed "Thinking Sphinx" plugin for Rails. I followed the official page setup and this Screencast from Ryan Bates, but when I try to index the models it gives me this error: $ rake thinking_sphinx:index (in /home/benoror/Dropbox/Proyectos/cotizahoy) Sphinx cannot be found on your system. You may need to configure the following settings in your config/sphinx.yml file: * bin_path * searchd_binary_name * indexer_binary_name For more information, read the documentation: http://freelancing-god.github.com/ts/en/advanced_config.html Generating Configuration to /home/benoror/Dropbox/Proyectos/cotizahoy/config/development.sphinx.conf sh: indexer: command not found I tried starting the daemon manually (/usr/bin/sphinx-searchd), changing the config/sphinx.yml file: devlopment: searchd_binary_name: sphinx-searchd indexer_binary_name: sphinx-indexer But it shows the same error, any ideas ?

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  • How to render a partial and and a javascript file in the same time in Rails ?

    - by master2004
    Hi. My main intention is to keep the functionality independent form the Javascript, to have it gracefully degradable. Maybe I am trying to go where I want the wrong way but the main idea is: there are some jQuery UI tabs and when the user presses a link, a new tab is added corresponding to that action $("#tabs").tabs('add', "/groups", "My Groups"); the controller identifies the AJAX request and renders only the partial for that tab if request.xhr? render :partial => "index_tab" end at this point I would like the Javascript file associated with the /groups/index action to be executed as well, meaning the index.js.erb file in the groups folder. because of the "only one render" rule I couldn't think of a nice way to do it and I am in need of a fast solution. Thank you for any suggestions you might have.

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  • cakephp bake view Errors

    - by James
    I have previously baked a controller for a model that I have created. When attempting to bake the view using cakephp I get the following errors: Interactive Bake Shell --------------------------------------------------------------- [D]atabase Configuration [M]odel [V]iew [C]ontroller [P]roject [Q]uit What would you like to Bake? (D/M/V/C/P/Q) > v --------------------------------------------------------------- Bake View Path: /Applications/MAMP/htdocs/app/views/ --------------------------------------------------------------- Possible Controllers based on your current database: 1. Dealers 2. Products 3. Users Enter a number from the list above, type in the name of another controller, or 'q' to exit [q] > 2 Would you like to create some scaffolded views (index, add, view, edit) for this controller? NOTE: Before doing so, you'll need to create your controller and model classes (including associated models). (y/n) [n] > y Would you like to create the views for admin routing? (y/n) [y] > n Warning: mysql_query() expects parameter 2 to be resource, boolean given in /Applications/MAMP/htdocs/cake/libs/model/datasources/dbo/dbo_mysql.php on line 500 Warning: mysql_errno() expects parameter 1 to be resource, boolean given in /Applications/MAMP/htdocs/cake/libs/model/datasources/dbo/dbo_mysql.php on line 576 Warning: Invalid argument supplied for foreach() in /Applications/MAMP/htdocs/cake/libs/model/datasources/dbo/dbo_mysql.php on line 102 Warning: array_keys() expects parameter 1 to be array, boolean given in /Applications/MAMP/htdocs/cake/console/libs/tasks/view.php on line 263 Warning: mysql_query() expects parameter 2 to be resource, boolean given in /Applications/MAMP/htdocs/cake/libs/model/datasources/dbo/dbo_mysql.php on line 500 Warning: mysql_errno() expects parameter 1 to be resource, boolean given in /Applications/MAMP/htdocs/cake/libs/model/datasources/dbo/dbo_mysql.php on line 576 Warning: Invalid argument supplied for foreach() in /Applications/MAMP/htdocs/cake/libs/model/datasources/dbo/dbo_mysql.php on line 102 Warning: array_keys() expects parameter 1 to be array, boolean given in /Applications/MAMP/htdocs/cake/console/libs/tasks/view.php on line 382 Creating file /Applications/MAMP/htdocs/app/views/products/index.ctp Wrote /Applications/MAMP/htdocs/app/views/products/index.ctp Creating file /Applications/MAMP/htdocs/app/views/products/view.ctp Wrote /Applications/MAMP/htdocs/app/views/products/view.ctp Creating file /Applications/MAMP/htdocs/app/views/products/add.ctp Wrote /Applications/MAMP/htdocs/app/views/products/add.ctp Creating file /Applications/MAMP/htdocs/app/views/products/edit.ctp Wrote /Applications/MAMP/htdocs/app/views/products/edit.ctp --------------------------------------------------------------- View Scaffolding Complete. Anybody know why? Google hasn't been a whole lot of help. cakephp 1.2.6 under MAMP on OSX 10.6.2

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  • Jquery-UI tabs : Double loading of the default tab

    - by Stephane
    I use jqueryui-tabs to display a tabbed UI. here is how my markup looks in a MasterPage: <div id="channel-tabs" class="ui-tabs"> <ul class="ui-tabs-nav"> <li><%=Html.ActionLink("Blogs", "Index", "Blog", new { query = Model.Query, lang = Model.SelectedLanguage, fromTo = Model.FromTo, filters = Model.FilterId }, new{ title="Blog Results" }) %></li> <li><%=Html.ActionLink("Forums", "Index", "Forums", new { query = Model.Query, lang = Model.SelectedLanguage, fromTo = Model.FromTo, filters = Model.FilterId }, null) %></li> <li><%=Html.ActionLink("Twitter", "Index", "Twitter", new { query = Model.Query, lang = Model.SelectedLanguage, fromTo = Model.FromTo, filters = Model.FilterId }, null) %></li> </ul> <div id="Blog_Results"> <asp:ContentPlaceHolder ID="ResultPlaceHolder" runat="server"> </asp:ContentPlaceHolder> </div> If the content is loaded via ajax, I return a partial view with the content of the tab. If the content is loaded directly, I load a page that include the content in the ContentPlaceHolder. somewhat like this : <asp:Content ID="Content2" ContentPlaceHolderID="BlogPlaceHolder" runat="server"> <%=Html.Partial("Partial",Model) %> </asp:Content> //same goes for the other tabs. With this in place, if I access the url "/Forums" It loads the forum content in the Blog tab first, trigger the ajax load of the Blog tab and replace the content with the blog content. I tried putting a different placeholder for each tab, but that didn't fix everything either, since when loading "/Forums" it will sure load the forum tab, but the Blog tab will show up first. Furthermore, when using separate placeholders, If I load the "/Blogs" url, It will first load the content statically in the Blog contentplaceholder and then trigger an ajax call to load it a second time and replace it. If I just link the tab to the hashtag, then when loading the forum tabs, I won't get the blog content... How would you achieve the expected behaviour? I feel like I might have a deeper probelm in the organization of my views. Is putting the tabs in the masterpage the way to go? Maybe I should just hijax the links manually and not rely on jquery-ui tabs to do the work for me. I cannot load all tabs by default and display them using the hash tags, I need an ajax loading because it is a search process that can be long. So to sum up : /Forum should load the forum tab, and let the other tabs be loaded with an ajax call when clicking on it. /Twitter should load the twitter tab and let the other tabs.... the same goes for /Blogs and any tabs I would add later. Any idea to have this working properly?

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  • Filter, sort and paginate in Codeigniter

    - by Babak
    Ive recently started using CodeIgniter as I was searching for a very lightweight framework and it seemed to come up as a top choice. I am new to the whole MVC thing, enjoying it but am stuck with something which seems very simple. I am coding a CMS and need a way to filter, sort and paginate the results. I am used to doing it with querystrings, so I would have something along the lines of: articles.php?order=title&sort=desc&filter=articletitle&page=5 I have no idea how I would go about doing this in CI so I just turned on the EnableQueryStrings in the config and it works fine, but i am getting the feeling its probably not the most elegant solution. I suppose I could have index.php/articles/index/order/title/sort/desc/filter/articletitle/page/5 but to me this seems very inflexible, what if for example i dont need to sort, how would i make sure i am looking at the correct uri segment? any ideas?

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  • Browser Detection and Zend MVC

    - by Vincent
    I have a PHP application using Zend MVC framework. The entry point for every request to the application is in /public/index.php. I have a Browser class that has functions to check if the user's browser is compatible with application or not. My dilemma is, index.php is executed for every controller call. So there are chances that this file gets executed multiple times within the same page and hence redirection becomes an issue. What's the best way to solve the looping issue? Thanks

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  • No scrolling occurs when UITableView scrollToRowAtIndexPath is invoked

    - by theactiveactor
    My view contains a simple TableView with 6 rows and a button that invokes doScroll when clicked. My objective for doScroll() is simply scroll to the 5th cell such that it's at top of the table view. - (void)doScroll: (id)sender { NSIndexPath *index = [NSIndexPath indexPathForRow:4 inSection: 1]; [m_tableView scrollToRowAtIndexPath:index atScrollPosition:UITableViewScrollPositionTop animated:YES]; } However when doScroll is invoked, the tableview scrolls only slightly. I suspect this has something to do with the size of the scroll view. So I tried increasing the height of m_tableview.contentsize before scrolling. After I do this however, no scrolling occurs at all... The view controller is a simple UIViewController and refers to the table view via IBOutlet. For some reason, scrolling works as expected for the default Navigation Based Application, where the controller is a UITableViewController

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