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  • How to submit upon a check or uncheck of checkbox in form?

    - by user281180
    I have the following in my form <td><input id="Notifications_0__IssueCreate" name="Notifications[0].IssueCreate" type="checkbox" value="true" /><input name="Notifications[0].IssueCreate" type="hidden" value="false" /></td> <td><input id="Notifications_0__AllChanges" name="Notifications[0].AllChanges" type="checkbox" value="true" /><input name="Notifications[0].AllChanges" type="hidden" value="false" /></td> In the partial view it`s wrriten as : <%int count = 0; %> <%foreach (var item in Model.List) {%> <tr> <td><%=Html.CheckBox("Notifications[" + (count) + "].IssueCreate", item.IssueCreate)%></td> <td><%=Html.CheckBox("Notifications[" + (count++) + "].AllChanges", item.AllChanges)%></td> </tr> <%} %> I want to submit to the controller upon each and every click on any of the checkbox. i.e, if user checks the checkbox, it sends the name of the checkbox and if selected or not to the controller, using ajax post. How can I do that?

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  • Checkbox values to varchar via Spring

    - by iowatiger08
    I am trying to get a varchar message from a database to display the selected values of a checkbox field in a jsp for patient's medication's dosage frequency. The possible values will be saved in comma-delimited string in the varchar. For most form fields there is simply a one form value to one database field ratio, but in this case, I am needing to merge the values that would come as a string[] into the comma-delimited string and then when retrieving that record for that medication of that patient, display the selected values from the comma-delimited string as selected from the selectableDosageFrequencyList. You assistance in this is greatly appreciated as I am not sure what I am missing here. In the application context, I created the list of possible values as part of the ServiceBean. <property name="selectableDosageFrequencyList"> <set> <value>On an empty stomach</value> <value>Every other day</value> <value>4 times daily</value> <value>3 times daily</value> <value>Twice daily</value> <value>At bedtime</value> <value>With meal</value> <value>As needed</value> <value>Once daily</value> </set> </property> This is set up in the flow as requestscope. <view-state id="addEditMedication" model="medication"> <on-render> <set name="requestScope.selectableDosageFrequencyList" value="memberService.buildSelectableDosageFrequencyList(patient)" /> </on-render> ... <transition on="next" to="assessment" > <evaluate expression="memberService.updateMedication(patient, medication)" /> </transition> </view-state> I have helper methods in the memberService that need to be executed when the form is init and then when the form is completed. //get the form fields selected and build the new string for db public String setSelectedDosageFrequency(String [] dosageFrequencies){ String frequencies = null; if (dosageFrequencies != null){ for (String s : dosageFrequencies){ frequencies = frequencies + "," + s; } } return frequencies; } //get value from database and build selected Set public LinkedHashSet<String> getSelectedDosageFrequencyList(String dosageFrequency){ String copyOfDosages =dosageFrequency;//may not need to do this LinkedHashSet<String> setofSelectedDosageFrequency = new LinkedHashSet<String> (); while (copyOfDosages!= null && copyOfDosages.length()>0){ for (String aFrequency: selectableDosageFrequencyList){ if (copyOfDosages.contains(aFrequency)){ setofSelectedDosageFrequency.add(aFrequency); if (!copyOfDosages.equals(aFrequency) && copyOfDosages.endsWith(aFrequency)){ copyOfDosages.replaceAll(","+aFrequency, ""); }else if (!copyOfDosages.equals(aFrequency) && copyOfDosages.contains(aFrequency=",")){ copyOfDosages.replaceAll(aFrequency+",", ""); }else copyOfDosages.replaceAll(aFrequency, ""); copyOfDosages.trim(); } } } return setofSelectedDosageFrequency; } The Medication class that backs the form will have a variable for dosage-frequency as a string. private String dosageFrequency; The jsp I currently am doing this. <div class="formField"> <form:label path="dosageFrequency">Dosage Frequency</form:label> <ul class="multi-column double" style="width: 550px;"> <form:checkboxes path="dosageFrequency" items="${selectableDosageFrequencyList}" itemLabel="${selectableDosageFrequencyList}" element="li" /> </ul> </div>

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  • Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

    - by user22241
    I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the rendering to be skipped if game updates and rendering do not fit into my fixed time-slice (16.667ms). This allows my game to run at identically perceived speeds on different devices. And this works great, things do run at the same speed. However, when the gameloop skips a render call for even one frame, the sprite glitches. And thinking about it, why wouldn't it? You're seeing a sprite move say, an average of 10 pixels every 1.6 seconds, then suddenly, there is a pause of 3.2ms, and the sprite then appears to jump 20 pixels. When this happens 3 or 4 times in close succession, the result is very ugly and not something I want in my game. Therfore, my question is how does one deal with these 'pauses' and 'jumps' - I've read every article on game loops I can find (see below) and my loops are even based off of code from these articles. The articles specifically mention frame skipping but they don't make any reference to how to deal with visual glitches that result from it. I've attempted various game-loops. My loop must have a mechanism in-place to allow rendering to be skipped to keep game-speed constant across multiple devices (or alternative, if one exists) I've tried interpolation but this doesn't eliminate this specific problem (although it looks like it may mitigate the issue slightly as when it eventually draws the sprite it 'moves it back' between the old and current positions so the 'jump' isn't so big. I've also tried a form of extrapolation which does seem to keep things smooth considerably, but I find it to be next to completely useless because it plays havoc with my collision detection (even when drawing with a 'display only' coordinate - see extrapolation-breaks-collision-detection) I've tried a loop that uses Thread.sleep when drawing / updating completes with time left over, no frame skipping in this one, again fairly smooth, but runs differently on different devices so no good. And I've tried spawning my own, third thread for logic updates, but this, was extremely messy to deal with and the performance really wasn't good. (upon reading tons of forums, most people seem to agree a 2 thread loops ( so UI and GL threads) is safer / easier). Now if I remove frame skipping, then all seems to run nice and smooth, with or without inter/extrapolation. However, this isn't an option because the game then runs at different speeds on different devices as it falls behind from not being able to render fast enough. I'm running logic at 60 Ticks per second and rendering as fast as I can. I've read, as far as I can see every article out there, I've tried the loops from My Secret Garden and Fix your timestep. I've also read: Against the grain deWITTERS Game Loop Plus various other articles on Game-loops. A lot of the others are derived from the above articles or just copied word for word. These are all great, but they don't touch on the issues I'm experiencing. I really have tried everything I can think of over the course of a year to eliminate these glitches to no avail, so any and all help would be appreciated. A couple of examples of my game loops (Code follows): From My Secret Room public void onDrawFrame(GL10 gl) { //Rre-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } And from Fix your timestep double t = 0.0; double dt2 = 0.01; double currentTime = System.currentTimeMillis()*0.001; double accumulator = 0.0; double newTime; double frameTime; @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*5)) //Allow 5 'skips' frameTime = (dt*5); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(interpolation); }

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  • Positioning an image inside an ImageView width max height and max width set

    - by andern
    I have an ImageView with max height and max width both set to 100. The figure below is clearly not a square, but you can use your imagination ;) Figure 1: +----------------------------------------------+ ¦ ImageView +--------------+ ¦ ¦ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +--------------+ ¦ +----------------------------------------------+ Anyway, If I try to set a BitMap to the ImageView that does not have a ratio of 1:1, the image is positioned like pictured in Figure 1. What I want is for the picture to be placed to the left inside the ImageView like pictured in Figure 2 below. Figure 2: +----------------------------------------------+ ¦--------------+ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦--------------+ ¦ +----------------------------------------------+ You can see my ImageView in XML below. maxHeight, maxWidth and adjustViewBounds are set during runtime. <ImageView android:id="@+id/someImage" android:layout_alignParentLeft="true" android:layout_below="@+id/textName" android:layout_height="wrap_content" android:layout_width="wrap_content" android:paddingRight="4dp" /> This is in a RelativeLayout if it makes any difference.

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  • How to handle Booleans/CheckBoxes in ASP.NET MVC 2 with DataAnnotations?

    - by asp_net
    I've got a view model like this: public class SignUpViewModel { [Required(ErrorMessage = "Bitte lesen und akzeptieren Sie die AGB.")] [DisplayName("Ich habe die AGB gelesen und akzeptiere diese.")] public bool AgreesWithTerms { get; set; } } The view markup code: <%= Html.CheckBoxFor(m => m.AgreesWithTerms) %> <%= Html.LabelFor(m => m.AgreesWithTerms)%> The result: No validation is executed. That's okay so far because bool is a value type and never null. But even if I make AgreesWithTerms nullable it won't work because the compiler shouts "Templates can be used only with field access, property access, single-dimension array index, or single-parameter custom indexer expressions." So, what's the correct way to handle this?

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  • 4096 MiB SD card in Android Emulator... less than 9MB?

    - by Izhido
    Every time I attempt to create a new AVD with the latest Android SDK (under Eclipse), I can't actually specify SD Card Sizes greater than 1024 MiB. Any attempt to specify higher numbers gets me always the same message: "SD Card Size must be at least 9MB" What gives? Any idea why this could be happening?

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  • Voice Recognition Connection problem

    - by user244190
    I,m trying to work through and test a Voice Recognition example based on the VoiceRecognition.java example at http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/VoiceRecognition.html but when click on the button to create the activity, I get a dialog that says Connection problem. My Manifest file is using the Internet Permission, and I understand it passes the to the Google Servers. Do I need to do anything else to use this. Code below UPDATE: Ok, I was able to replace my emulator image with one from HTC that appears to come with Google Voice Search, however now when I run from the emulator, i'm getting an Audio Problem message with Speak Again or Cancel buttons. It appears to make it back to the onActivityResult(), but the resultCode is 0. Here is the LogCat output: 03-07 20:21:25.396: INFO/ActivityManager(578): Starting activity: Intent { action=android.speech.action.RECOGNIZE_SPEECH comp={com.google.android.voicesearch/com.google.android.voicesearch.RecognitionActivity} (has extras) } 03-07 20:21:25.406: WARN/ActivityManager(578): Activity is launching as a new task, so cancelling activity result. 03-07 20:21:25.968: WARN/ActivityManager(578): Activity pause timeout for HistoryRecord{434f7850 {com.ikonicsoft.mileagegenie/com.ikonicsoft.mileagegenie.MileageGenie}} 03-07 20:21:26.206: WARN/AudioHardwareInterface(554): getInputBufferSize bad sampling rate: 16000 03-07 20:21:26.256: ERROR/AudioRecord(819): Recording parameters are not supported: sampleRate 16000, channelCount 1, format 1 03-07 20:21:26.696: INFO/ActivityManager(578): Displayed activity com.google.android.voicesearch/.RecognitionActivity: 1295 ms 03-07 20:21:29.890: DEBUG/dalvikvm(806): threadid=3: still suspended after undo (s=1 d=1) 03-07 20:21:29.896: INFO/dalvikvm(806): Uncaught exception thrown by finalizer (will be discarded): 03-07 20:21:29.896: INFO/dalvikvm(806): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@435d3c50 on ml_trackdata that has not been deactivated or closed 03-07 20:21:29.896: INFO/dalvikvm(806): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 03-07 20:21:29.896: INFO/dalvikvm(806): at dalvik.system.NativeStart.run(Native Method) 03-07 20:21:31.468: DEBUG/dalvikvm(806): threadid=5: still suspended after undo (s=1 d=1) 03-07 20:21:32.436: WARN/IInputConnectionWrapper(806): showStatusIcon on inactive InputConnection I,m still not sure why I,m getting the Connect problem on the Droid. I can use Voice Search ok. I also tried clearing the cache, and data as described in some posts, butstill not working?? /** * Fire an intent to start the speech recognition activity. */ private void startVoiceRecognitionActivity() { Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); intent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Speech recognition demo"); startActivityForResult(intent, VOICE_RECOGNITION_REQUEST_CODE); } /** * Handle the results from the recognition activity. */ @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == VOICE_RECOGNITION_REQUEST_CODE && resultCode == RESULT_OK) { // Fill the list view with the strings the recognizer thought it could have heard ArrayList<String> matches = data.getStringArrayListExtra( RecognizerIntent.EXTRA_RESULTS); mList.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, matches)); } super.onActivityResult(requestCode, resultCode, data); }

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  • How to use zoom controls on TextView in Android ?

    - by mob-king
    I want to zoom text that is displayed at center of screen as per user choice. How can I achieve this ? Using pinch multitouch cannot be tested on emulator and I want something that I can test on Android emulator. Can I use zoom in and out controls to control only text view for my layout ? Or Can I use webview to contain a text as webview has default zoom in out buttons ?

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  • How to refresh an Android RelativeLayout when orientation changes without restarting the Activity?

    - by johnrock
    I have an Android Activity with a RelativeLayout and I have implemented the following method to prevent the activity from being recreated on change of Orientation: @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); } I am obviously not doing anything in this method, but it worked perfect when using a LinearLayout. Now however, using RelativeLayout, my layout is all messed up when changing to landscape orientation. What is the most efficient way to have the screen redraw correctly without having the activity restarted again with a call to onCreate?

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  • Jquery Validation Plugin - Require 2 checkboxes

    - by jethomas
    I have a group of 12 checkboxes, all with the same name (name="4_RepPeriods"). I am using the Jquery validation plugin and i want the user to select no more or less than two of these check boxes. If possible I also want the other check boxes to become deactivated (unclickable) after two have been selected. I appreciate the help! Thanks!

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  • Do Android/webOS devices support multi-touch Javascript events?

    - by Rufo Sanchez
    On iPhone, iPod touch and (presumably) iPad, Apple has multi-touch event handling available via JavaScript in Mobile Safari. I know the Nexus One recently added multi-touch support via an update, and I believe webOS is also multi-touch enabled. Do Android 2.1 and/or webOS have access to multi-touch in the browser, or is this currently exclusive to Apple devices?

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  • Why is my onItemSelectedListener not called in a ListView?

    - by Janusz
    I'm using a ListView that is setup like this: <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="fill_parent" android:longClickable="false" android:choiceMode="singleChoice"> </ListView> In my code I add an OnItemSelectedListener to the ListView like this: getListView().setAdapter(adapter); getListView().setOnItemSelectedListener(this); my Activity implements the listener like this: @Override public void onItemSelected(AdapterView<?> parent, View view, int position, long id) { Log.d("LocateByCategory", "ListItemSelected: Parent: " + parent.toString() + " View: " + view.toString() + " Position: " + " Id: " + id); } My hope was, that I would see this debug output the moment I click on something in the list. But the debug output is never shown in LogCat.

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  • jQuery Validation Plugin: Validating Checkboxes with Different Names

    - by Michael
    I have a set of 4 checkboxes, all with different names, and require that at least 1 is checked. I know there are a few posts on here already trying to answer this question. The solution that seems to be most logical to me is the answer posted on Question 1734840, but I can't seem to get it working! What's wrong with my code? Or any other new coding ideas to get this working? I have set the class on all of them to 'require-one'. My jQuery code is $(document).ready(function(){ $("#itemForm").validate({ highlight: function(element, errorClass, validClass) { $(element).addClass(errorClass).removeClass(validClass); $(element.form).find("label[for=" + element.name + "]") .addClass("radioerror"); }, unhighlight: function(element, errorClass, validClass) { $(element).removeClass(errorClass).addClass(validClass); $(element.form).find("label[for=" + element.name + "]") .removeClass("radioerror"); }, rules: { 'require-one': { required : { depends: function(element) { var allBoxes = $('.require-one'); if (allBoxes.filter(':checked').length == 0) { if (allBoxes.eq(element).length != 0) { return true; } } return false; } } } , }, errorPlacement: function(error, element) { if ( element.is("#other_descrip") ) error.appendTo("#othererror" ); if ( element.is("#itemlist") ) error.appendTo("#itemerror" ); } }); });

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  • How do I specify image dimentions in dp for an Android Gallery?

    - by Richard
    All the examples I've see for using the Gallery view in Android set a specific pixel size for the images using: i.setLayoutParams(new Gallery.LayoutParams(200, 200)); I want to have my gallery images sized based on the screen density (ldpi, mdpi, hdpi). Can someone give me an example of how to specify gallery image dimensions using dp? Thanks!

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  • Positioning an image inside an ImageView with max height and max width set

    - by andern
    I have an ImageView with max height and max width both set to 100. The figure below is clearly not a square, but you can use your imagination ;) Figure 1: +----------------------------------------------+ ¦ ImageView +--------------+ ¦ ¦ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +--------------+ ¦ +----------------------------------------------+ Anyway, If I try to set a BitMap to the ImageView that does not have a ratio of 1:1, the image is positioned like pictured in Figure 1. What I want is for the picture to be placed to the left inside the ImageView like pictured in Figure 2 below. Figure 2: +----------------------------------------------+ ¦--------------+ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦--------------+ ¦ +----------------------------------------------+ You can see my ImageView in XML below. maxHeight, maxWidth and adjustViewBounds are set during runtime. <ImageView android:id="@+id/someImage" android:layout_alignParentLeft="true" android:layout_below="@+id/textName" android:layout_height="wrap_content" android:layout_width="wrap_content" android:paddingRight="4dp" /> This is in a RelativeLayout if it makes any difference.

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  • How to overlay GLSurfaceView over a MapView in Android?

    - by Rajapandian
    Hi, I want to create a simple Map based application in android ,where i can display my current position.Instead of overlaying a simple Image on the MapView to represent the position, i want to overlay the GLSurfaceView on the MapView. But i don't know how to achieve this. Is there any way to do that?. Please anybody knows the solution help me.

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  • Specific checkboxes checked in symfony 1.4

    - by Tom
    Hi, I'm able to do the following for all checkboxes in a set (in an action): $this->form->getWidget('some_form_field')->setAttribute('checked', 'checked'); ... but I'm unable to set specific checkboxes to ticked on the basis of data returned from the db. I'm after something like: $this->form->getWidget('some_form_field')->setAttributes(array(....)); ... where I can refer to the specific checkboxes to be ticked somehow, or pass an array to it. There's nothing in the symfony documentation on this specifically and I've had enough of trying a dozen combinations to get it work. Any help would be appreciated. Thanks.

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