Search Results

Search found 7381 results on 296 pages for 'debug'.

Page 256/296 | < Previous Page | 252 253 254 255 256 257 258 259 260 261 262 263  | Next Page >

  • Friction not working for Vehicle in BulletPhysics

    - by Manmohan Bishnoi
    I am creating a vehicle using bullet-physics engine (v 2.82). I created a ground ( btBoxShape ), a box and a vehicle (following the demo). But friction between ground and vehicle wheels seems not working. As soon as the vehicle is placed in 3d world, it starts moving forward. START : Steering works for the vehicle, but engineForce and brakingForce does not work (i.e. I cannot speed-up or stop the vehicle) : I create physics world like this : void initPhysics() { broadphase = new btDbvtBroadphase(); collisionConfiguration = new btDefaultCollisionConfiguration(); dispatcher = new btCollisionDispatcher(collisionConfiguration); solver = new btSequentialImpulseConstraintSolver(); dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); dynamicsWorld->setGravity(btVector3(0, -9.81, 0)); // Debug Drawer bulletDebugugger.setDebugMode(btIDebugDraw::DBG_DrawWireframe); dynamicsWorld->setDebugDrawer(&bulletDebugugger); //groundShape = new btStaticPlaneShape(btVector3(0, 1, 0), 1); groundShape = new btBoxShape(btVector3(50, 3, 50)); fallShape = new btBoxShape(btVector3(1, 1, 1)); // Orientation and Position of Ground groundMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(0, -3, 0))); btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0, groundMotionState, groundShape, btVector3(0, 0, 0)); groundRigidBody = new btRigidBody(groundRigidBodyCI); dynamicsWorld->addRigidBody(groundRigidBody); /////////////////////////////////////////////////////////////////////// // Vehicle Setup /////////////////////////////////////////////////////////////////////// vehicleChassisShape = new btBoxShape(btVector3(1.f, 0.5f, 2.f)); vehicleBody = new btCompoundShape(); localTrans.setIdentity(); localTrans.setOrigin(btVector3(0, 1, 0)); vehicleBody->addChildShape(localTrans, vehicleChassisShape); localTrans.setOrigin(btVector3(3, 0.f, 0)); vehicleMotionState = new btDefaultMotionState(localTrans); //vehicleMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(3, 0, 0))); btVector3 vehicleInertia(0, 0, 0); vehicleBody->calculateLocalInertia(vehicleMass, vehicleInertia); btRigidBody::btRigidBodyConstructionInfo vehicleRigidBodyCI(vehicleMass, vehicleMotionState, vehicleBody, vehicleInertia); vehicleRigidBody = new btRigidBody(vehicleRigidBodyCI); dynamicsWorld->addRigidBody(vehicleRigidBody); wheelShape = new btCylinderShapeX(btVector3(wheelWidth, wheelRadius, wheelRadius)); { vehicleRayCaster = new btDefaultVehicleRaycaster(dynamicsWorld); vehicle = new btRaycastVehicle(vehicleTuning, vehicleRigidBody, vehicleRayCaster); // never deactivate vehicle vehicleRigidBody->setActivationState(DISABLE_DEACTIVATION); dynamicsWorld->addVehicle(vehicle); float connectionHeight = 1.2f; bool isFrontWheel = true; vehicle->setCoordinateSystem(rightIndex, upIndex, forwardIndex); // 0, 1, 2 // add wheels // front left btVector3 connectionPointCS0(CUBE_HALF_EXTENT-(0.3*wheelWidth), connectionHeight, 2*CUBE_HALF_EXTENT-wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); // front right connectionPointCS0 = btVector3(-CUBE_HALF_EXTENT+(0.3*wheelWidth), connectionHeight, 2*CUBE_HALF_EXTENT-wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); isFrontWheel = false; // rear right connectionPointCS0 = btVector3(-CUBE_HALF_EXTENT+(0.3*wheelWidth), connectionHeight, -2*CUBE_HALF_EXTENT+wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); // rear left connectionPointCS0 = btVector3(CUBE_HALF_EXTENT-(0.3*wheelWidth), connectionHeight, -2*CUBE_HALF_EXTENT+wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); for (int i = 0; i < vehicle->getNumWheels(); i++) { btWheelInfo& wheel = vehicle->getWheelInfo(i); wheel.m_suspensionStiffness = suspensionStiffness; wheel.m_wheelsDampingRelaxation = suspensionDamping; wheel.m_wheelsDampingCompression = suspensionCompression; wheel.m_frictionSlip = wheelFriction; wheel.m_rollInfluence = rollInfluence; } } /////////////////////////////////////////////////////////////////////// // Orientation and Position of Falling body fallMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(-1, 5, 0))); btScalar mass = 1; btVector3 fallInertia(0, 0, 0); fallShape->calculateLocalInertia(mass, fallInertia); btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new btRigidBody(fallRigidBodyCI); dynamicsWorld->addRigidBody(fallRigidBody); } I step physics world like this : // does not work vehicle->applyEngineForce(maxEngineForce, WHEEL_REARLEFT); vehicle->applyEngineForce(maxEngineForce, WHEEL_REARRIGHT); // these also do not work vehicle->setBrake(gBreakingForce, WHEEL_REARLEFT); vehicle->setBrake(gBreakingForce, WHEEL_REARRIGHT); // this works vehicle->setSteeringValue(gVehicleSteering, WHEEL_FRONTLEFT); vehicle->setSteeringValue(gVehicleSteering, WHEEL_FRONTRIGHT); dynamicsWorld->stepSimulation(1 / 60.0f, 10); However If I apply brakingForce to all 4 wheels (i.e. including WHEEL_FRONTLEFT and WHEEL_FRONTRIGHT), then my vehicle stops, but keeps sliding/moving forward very very slowly. How do I fix this ?

    Read the article

  • How can I read kindle book under xfce(ubuntu)? (using chromebook)(wine not working)

    - by yshn
    I'm using chromebook, dual booting xfce(ubuntu) and cr os. The ebook I bought on amazon is not supported on kindle cloud reader. (Under xfce)I downloaded wine and tried installing kindle for pc under wine, and after couples of times of trials, it always said installation error and could not install kindle, and it's been giving me: Unhandled exception: unimplemented function msvcp90.dll.??0?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAE@XZ called in 32-bit code (0x7b839cf2). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:7b839cf2 ESP:0033fcd4 EBP:0033fd38 EFLAGS:00000287( - -- I S - -P-C) EAX:7b826245 EBX:7b894ff4 ECX:00000008 EDX:0033fcf4 ESI:80000100 EDI:00dca568 Stack dump: 0x0033fcd4: 0033fd58 00000008 00000030 80000100 0x0033fce4: 00000001 00000000 7b839cf2 00000002 0x0033fcf4: 7e24b340 7e24f2ca 0000000d 00110000 0x0033fd04: 7bc47a0d 7e1dbff4 7e1417f0 00dca568 0x0033fd14: 0033fd24 7bc65d0b 00110000 00000000 0x0033fd24: 0033fd44 7e141801 7b839caa 7e1dbff4 000c: sel=0067 base=00000000 limit=00000000 16-bit r-x Backtrace: =0 0x7b839cf2 in kernel32 (+0x29cf2) (0x0033fd38) 1 0x7e24b2a8 in msvcp90 (+0x3b2a7) (0x0033fd68) 2 0x7e216c9d in msvcp90 (+0x6c9c) (0x0033fde8) 3 0x00938fdd in kindle (+0x538fdc) (0x0033fde8) 4 0x0089dc71 in kindle (+0x49dc70) (0x0033fe70) 5 0x7b859cdc call_process_entry+0xb() in kernel32 (0x0033fe88) 6 0x7b85af4f in kernel32 (+0x4af4e) (0x0033fec8) 7 0x7bc71db0 call_thread_func_wrapper+0xb() in ntdll (0x0033fed8) 8 0x7bc7486d call_thread_func+0x7c() in ntdll (0x0033ffa8) 9 0x7bc71d8e RtlRaiseException+0x21() in ntdll (0x0033ffc8) 10 0x7bc49f4e call_dll_entry_point+0x61d() in ntdll (0x0033ffe8) 0x7b839cf2: subl $4,%esp Modules: Module Address Debug info Name (130 modules) PE 340000- 37d000 Deferred ssleay32 PE 390000- 3ca000 Deferred webcoreviewer PE 3d0000- 3e0000 Deferred pthreadvc2 PE 400000- 1433000 Export kindle PE 1440000- 155c000 Deferred libeay32 PE 1560000- 169f000 Deferred qtscript4 PE 16a0000- 1795000 Deferred libxml2 PE 17a0000- 18c7000 Deferred javascriptcore PE 18d0000- 1974000 Deferred cflite PE 1980000- 2048000 Deferred libwebcore PE 2050000- 208d000 Deferred libjpeg PE 10000000-10a34000 Deferred qtwebkit4 PE 4a800000-4a8eb000 Deferred icuuc46 PE 4a900000-4aa36000 Deferred icuin46 PE 4ad00000-4bb80000 Deferred icudt46 PE 5a4c0000-5a4d4000 Deferred zlib1 PE 61000000-61056000 Deferred qtxml4 PE 62000000-62093000 Deferred qtsql4 PE 64000000-640ef000 Deferred qtnetwork4 PE 65000000-657b8000 Deferred qtgui4 PE 67000000-67228000 Deferred qtcore4 PE 78050000-780b9000 Deferred msvcp100 PE 78aa0000-78b5e000 Deferred msvcr100 ELF 7b800000-7ba15000 Dwarf kernel32 -PE 7b810000-7ba15000 \ kernel32 ELF 7bc00000-7bcc3000 Dwarf ntdll -PE 7bc10000-7bcc3000 \ ntdll ELF 7bf00000-7bf04000 Deferred ELF 7d7f7000-7d800000 Deferred librt.so.1 ELF 7d800000-7d818000 Deferred libresolv.so.2 ELF 7d818000-7d861000 Deferred libdbus-1.so.3 ELF 7d861000-7d873000 Deferred libp11-kit.so.0 ELF 7d873000-7d8f8000 Deferred libgcrypt.so.11 ELF 7d8f8000-7d90a000 Deferred libtasn1.so.3 ELF 7d90a000-7d913000 Deferred libkrb5support.so.0 ELF 7d913000-7d9e2000 Deferred libkrb5.so.3 ELF 7da42000-7da47000 Deferred libgpg-error.so.0 ELF 7da47000-7da6f000 Deferred libk5crypto.so.3 ELF 7da6f000-7da81000 Deferred libavahi-client.so.3 ELF 7da81000-7da8f000 Deferred libavahi-common.so.3 ELF 7da8f000-7db53000 Deferred libgnutls.so.26 ELF 7db53000-7db91000 Deferred libgssapi_krb5.so.2 ELF 7db91000-7dbe4000 Deferred libcups.so.2 ELF 7dc21000-7dc55000 Deferred uxtheme -PE 7dc30000-7dc55000 \ uxtheme ELF 7dc55000-7dc5b000 Deferred libxfixes.so.3 ELF 7dc5b000-7dc66000 Deferred libxcursor.so.1 ELF 7dc6a000-7dc6e000 Deferred libkeyutils.so.1 ELF 7dc6e000-7dc73000 Deferred libcom_err.so.2 ELF 7dca5000-7dccf000 Deferred libexpat.so.1 ELF 7dccf000-7dd03000 Deferred libfontconfig.so.1 ELF 7dd03000-7dd13000 Deferred libxi.so.6 ELF 7dd13000-7dd17000 Deferred libxcomposite.so.1 ELF 7dd17000-7dd20000 Deferred libxrandr.so.2 ELF 7dd20000-7dd2a000 Deferred libxrender.so.1 ELF 7dd2a000-7dd30000 Deferred libxxf86vm.so.1 ELF 7dd30000-7dd34000 Deferred libxinerama.so.1 ELF 7dd34000-7dd3b000 Deferred libxdmcp.so.6 ELF 7dd3b000-7dd5c000 Deferred libxcb.so.1 ELF 7dd5c000-7dd76000 Deferred libice.so.6 ELF 7dd76000-7deaa000 Deferred libx11.so.6 ELF 7deaa000-7debc000 Deferred libxext.so.6 ELF 7debc000-7dec5000 Deferred libsm.so.6 ELF 7ded4000-7df67000 Deferred winex11 -PE 7dee0000-7df67000 \ winex11 ELF 7df67000-7e001000 Deferred libfreetype.so.6 ELF 7e001000-7e023000 Deferred iphlpapi -PE 7e010000-7e023000 \ iphlpapi ELF 7e023000-7e03e000 Deferred wsock32 -PE 7e030000-7e03e000 \ wsock32 ELF 7e03e000-7e071000 Deferred wintrust -PE 7e040000-7e071000 \ wintrust ELF 7e071000-7e129000 Deferred crypt32 -PE 7e080000-7e129000 \ crypt32 ELF 7e129000-7e158000 Deferred msvcr90 -PE 7e130000-7e158000 \ msvcr90 ELF 7e158000-7e1e5000 Deferred msvcrt -PE 7e170000-7e1e5000 \ msvcrt ELF 7e1e5000-7e2ca000 Dwarf msvcp90 -PE 7e210000-7e2ca000 \ msvcp90 ELF 7e2ca000-7e2ec000 Deferred imm32 -PE 7e2d0000-7e2ec000 \ imm32 ELF 7e2ec000-7e3de000 Deferred oleaut32 -PE 7e300000-7e3de000 \ oleaut32 ELF 7e3de000-7e418000 Deferred winspool -PE 7e3f0000-7e418000 \ winspool ELF 7e418000-7e4f7000 Deferred comdlg32 -PE 7e420000-7e4f7000 \ comdlg32 ELF 7e4f7000-7e51f000 Deferred msacm32 -PE 7e500000-7e51f000 \ msacm32 ELF 7e51f000-7e5cc000 Deferred winmm -PE 7e530000-7e5cc000 \ winmm ELF 7e5cc000-7e641000 Deferred rpcrt4 -PE 7e5e0000-7e641000 \ rpcrt4 ELF 7e641000-7e749000 Deferred ole32 -PE 7e660000-7e749000 \ ole32 ELF 7e749000-7e841000 Deferred comctl32 -PE 7e750000-7e841000 \ comctl32 ELF 7e841000-7ea52000 Deferred shell32 -PE 7e850000-7ea52000 \ shell32 ELF 7ea52000-7eabc000 Deferred shlwapi -PE 7ea60000-7eabc000 \ shlwapi ELF 7eabc000-7ead5000 Deferred version -PE 7eac0000-7ead5000 \ version ELF 7ead5000-7eb35000 Deferred advapi32 -PE 7eae0000-7eb35000 \ advapi32 ELF 7eb35000-7ebf2000 Deferred gdi32 -PE 7eb40000-7ebf2000 \ gdi32 ELF 7ebf2000-7ed32000 Deferred user32 -PE 7ec00000-7ed32000 \ user32 ELF 7ed32000-7ed58000 Deferred mpr -PE 7ed40000-7ed58000 \ mpr ELF 7ed58000-7ed6e000 Deferred libz.so.1 ELF 7ed6e000-7eddd000 Deferred wininet -PE 7ed80000-7eddd000 \ wininet ELF 7eddd000-7ee0f000 Deferred ws2_32 -PE 7ede0000-7ee0f000 \ ws2_32 ELF 7ee0f000-7ee1c000 Deferred libnss_files.so.2 ELF 7ee1c000-7ee28000 Deferred libnss_nis.so.2 ELF 7ee28000-7ee42000 Deferred libnsl.so.1 ELF 7ee42000-7ee4b000 Deferred libnss_compat.so.2 ELF 7efd4000-7f000000 Deferred libm.so.6 ELF f74a3000-f74a7000 Deferred libxau.so.6 ELF f74a8000-f74ad000 Deferred libdl.so.2 ELF f74ad000-f7657000 Deferred libc.so.6 ELF f7658000-f7673000 Deferred libpthread.so.0 ELF f7675000-f767b000 Deferred libuuid.so.1 ELF f7682000-f77c4000 Dwarf libwine.so.1 ELF f77c6000-f77e8000 Deferred ld-linux.so.2 ELF f77e8000-f77e9000 Deferred [vdso].so Threads: process tid prio (all id:s are in hex) 0000000e services.exe 0000001f 0 0000001e 0 00000015 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001c 0 00000019 0 00000014 0 00000013 0 0000001a plugplay.exe 00000020 0 0000001d 0 0000001b 0 00000037 explorer.exe 00000038 0 00000042 (D) C:\Program Files (x86)\Amazon\Kindle\Kindle.exe 00000043 0 <== System information: Wine build: wine-1.4 Platform: i386 (WOW64) Host system: Linux Host version: 3.8.11 How can this be fixed?

    Read the article

  • How do I mount my External HDD with filesystem type errors?

    - by Snuggie
    I am a relatively new Ubuntu user and I am having some difficulty mounting my external 2TB HDD. When I first installed Linux my external HDD was working just fine, however, it has stopped working and I have a lot of important files on there that I need. Before my HDD would automatically mount and no worries. Now, however, it doesn't automatically mount and when I try to manually mount it I keep running into filesystem type errors that I can't seem to get past. Below are images that depict my step by step process of how I am trying to mount my HDD along with the errors I am receiving. If anybody has any idea what I am doing wrong or how to correct the issue I would greatly appreciate it. Step 1) Ensure the computer recognizes my external HDD. pj@PJ:~$ dmesg ... [ 5790.367910] scsi 7:0:0:0: Direct-Access WD My Passport 0748 1022 PQ: 0 ANSI: 6 [ 5790.368278] scsi 7:0:0:1: Enclosure WD SES Device 1022 PQ: 0 ANSI: 6 [ 5790.370122] sd 7:0:0:0: Attached scsi generic sg2 type 0 [ 5790.370310] ses 7:0:0:1: Attached Enclosure device [ 5790.370462] ses 7:0:0:1: Attached scsi generic sg3 type 13 [ 5792.971601] sd 7:0:0:0: [sdb] 3906963456 512-byte logical blocks: (2.00 TB/1.81 TiB) [ 5792.972148] sd 7:0:0:0: [sdb] Write Protect is off [ 5792.972162] sd 7:0:0:0: [sdb] Mode Sense: 47 00 10 08 [ 5792.972591] sd 7:0:0:0: [sdb] No Caching mode page found [ 5792.972605] sd 7:0:0:0: [sdb] Assuming drive cache: write through [ 5792.975235] sd 7:0:0:0: [sdb] No Caching mode page found [ 5792.975249] sd 7:0:0:0: [sdb] Assuming drive cache: write through [ 5792.987504] sdb: sdb1 [ 5792.988900] sd 7:0:0:0: [sdb] No Caching mode page found [ 5792.988911] sd 7:0:0:0: [sdb] Assuming drive cache: write through [ 5792.988920] sd 7:0:0:0: [sdb] Attached SCSI disk Step 2) Check if it mounted properly (it does not) pj@PJ:~$ df -ah Filesystem Size Used Avail Use% Mounted on /dev/sda1 682G 3.9G 644G 1% / proc 0 0 0 - /proc sysfs 0 0 0 - /sys none 0 0 0 - /sys/fs/fuse/connections none 0 0 0 - /sys/kernel/debug none 0 0 0 - /sys/kernel/security udev 2.9G 4.0K 2.9G 1% /dev devpts 0 0 0 - /dev/pts tmpfs 1.2G 928K 1.2G 1% /run none 5.0M 0 5.0M 0% /run/lock none 2.9G 156K 2.9G 1% /run/shm gvfs-fuse-daemon 0 0 0 - /home/pj/.gvfs Step 3) Try mounting manually using NTFS and VFAT (both as SDB and SDB1) pj@PJ:~$ sudo mount /dev/sdb /media/Passport/ NTFS signature is missing. Failed to mount '/dev/sdb': Invalid argument The device '/dev/sdb' doesn't seem to have a valid NTFS. Maybe the wrong device is used? Or the whole disk instead of a partition (e.g. /dev/sda, not /dev/sda1)? Or the other way around? pj@PJ:~$ sudo mount /dev/sdb1 /media/Passport/ NTFS signature is missing. Failed to mount '/dev/sdb1': Invalid argument The device '/dev/sdb1' doesn't seem to have a valid NTFS. Maybe the wrong device is used? Or the whole disk instead of a partition (e.g. /dev/sda, not /dev/sda1)? Or the other way around? pj@PJ:~$ sudo mount -t ntfs /dev/sdb /media/Passport/ NTFS signature is missing. Failed to mount '/dev/sdb': Invalid argument The device '/dev/sdb' doesn't seem to have a valid NTFS. Maybe the wrong device is used? Or the whole disk instead of a partition (e.g. /dev/sda, not /dev/sda1)? Or the other way around? pj@PJ:~$ sudo mount -t vfat /dev/sdb /media/Passport/ mount: wrong fs type, bad option, bad superblock on /dev/sdb, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so pj@PJ:~$ sudo mount -t ntfs /dev/sdb1 /media/Passport/ NTFS signature is missing. Failed to mount '/dev/sdb1': Invalid argument The device '/dev/sdb1' doesn't seem to have a valid NTFS. Maybe the wrong device is used? Or the whole disk instead of a partition (e.g. /dev/sda, not /dev/sda1)? Or the other way around? pj@PJ:~$ sudo mount -t vfat /dev/sdb1 /media/Passport/ mount: wrong fs type, bad option, bad superblock on /dev/sdb1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so

    Read the article

  • The Enterprise is a Curmudgeon

    - by John K. Hines
    Working in an enterprise environment is a unique challenge.  There's a lot more to software development than developing software.  A project lead or Scrum Master has to manage personalities and intra-team politics, has to manage accomplishing the task at hand while creating the opportunities and a reputation for handling desirable future work, has to create a competent, happy team that actually delivers while being careful not to burn bridges or hurt feelings outside the team.  Which makes me feel surprised to read advice like: " The enterprise should figure out what is likely to work best for itself and try to use it." - Ken Schwaber, The Enterprise and Scrum. The enterprises I have experience with are fundamentally unable to be self-reflective.  It's like asking a Roman gladiator if he'd like to carve out a little space in the arena for some silent meditation.  I'm currently wondering how compatible Scrum is with the top-down hierarchy of life in a large organization.  Specifically, manufacturing-mindset, fixed-release, harmony-valuing large organizations.  Now I understand why Agile can be a better fit for companies without much organizational inertia. Recently I've talked with nearly two dozen software professionals and their managers about Scrum and Agile.  I've become convinced that a developer, team, organization, or enterprise can be Agile without using Scrum.  But I'm not sure about what process would be the best fit, in general, for an enterprise that wants to become Agile.  It's possible I should read more than just the introduction to Ken's book. I do feel prepared to answer some of the questions I had asked in a previous post: How can Agile practices (including but not limited to Scrum) be adopted in situations where the highest-placed managers in a company demand software within extremely aggressive deadlines? Answer: In a very limited capacity at the individual level.  The situation here is that the senior management of this company values any software release more than it values developer well-being, end-user experience, or software quality.  Only if the developing organization is given an immediate refactoring opportunity does this sort of development make sense to a person who values sustainable software.   How can Agile practices be adopted by teams that do not perform a continuous cycle of new development, such as those whose sole purpose is to reproduce and debug customer issues? Answer: It depends.  For Scrum in particular, I don't believe Scrum is meant to manage unpredictable work.  While you can easily adopt XP practices for bug fixing, the project-management aspects of Scrum require some predictability.  My question here was meant toward those who want to apply Scrum to non-development teams.  In some cases it works, in others it does not. How can a team measure if its development efforts are both Agile and employ sound engineering practices? Answer: I'm currently leaning toward measuring these independently.  The Agile Principles are a terrific way to measure if a software team is agile.  Sound engineering practices are those practices which help developers meet the principles.  I think Scrum is being mistakenly applied as an engineering practice when it is essentially a project management practice.  In my opinion, XP and Lean are examples of good engineering practices. How can Agile be explained in an accurate way that describes its benefits to sceptical developers and/or revenue-focused non-developers? Answer: Agile techniques will result in higher-quality, lower-cost software development.  This comes primarily from finding defects earlier in the development cycle.  If there are individual developers who do not want to collaborate, write unit tests, or refactor, then these are simply developers who are either working in an area where adding these techniques will not add value (i.e. they are an expert) or they are a developer who is satisfied with the status quo.  In the first case they should be left alone.  In the second case, the results of Agile should be demonstrated by other developers who are willing to receive recognition for their efforts.  It all comes down to individuals, doesn't it?  If you're working in an organization whose Agile adoption consists exclusively of Scrum, consider ways to form individual Agile teams to demonstrate its benefits.  These can even be virtual teams that span people across org-chart boundaries.  Once you can measure real value, whether it's Scrum, Lean, or something else, people will follow.  Even the curmudgeons.

    Read the article

  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

    Read the article

  • JPRT: A Build & Test System

    - by kto
    DRAFT A while back I did a little blogging on a system called JPRT, the hardware used and a summary on my java.net weblog. This is an update on the JPRT system. JPRT ("JDK Putback Reliablity Testing", but ignore what the letters stand for, I change what they mean every day, just to annoy people :\^) is a build and test system for the JDK, or any source base that has been configured for JPRT. As I mentioned in the above blog, JPRT is a major modification to a system called PRT that the HotSpot VM development team has been using for many years, very successfully I might add. Keeping the source base always buildable and reliable is the first step in the 12 steps of dealing with your product quality... or was the 12 steps from Alcoholics Anonymous... oh well, anyway, it's the first of many steps. ;\^) Internally when we make changes to any part of the JDK, there are certain procedures we are required to perform prior to any putback or commit of the changes. The procedures often vary from team to team, depending on many factors, such as whether native code is changed, or if the change could impact other areas of the JDK. But a common requirement is a verification that the source base with the changes (and merged with the very latest source base) will build on many of not all 8 platforms, and a full 'from scratch' build, not an incremental build, which can hide full build problems. The testing needed varies, depending on what has been changed. Anyone that was worked on a project where multiple engineers or groups are submitting changes to a shared source base knows how disruptive a 'bad commit' can be on everyone. How many times have you heard: "So And So made a bunch of changes and now I can't build!". But multiply the number of platforms by 8, and make all the platforms old and antiquated OS versions with bizarre system setup requirements and you have a pretty complicated situation (see http://download.java.net/jdk6/docs/build/README-builds.html). We don't tolerate bad commits, but our enforcement is somewhat lacking, usually it's an 'after the fact' correction. Luckily the Source Code Management system we use (another antique called TeamWare) allows for a tree of repositories and 'bad commits' are usually isolated to a small team. Punishment to date has been pretty drastic, the Queen of Hearts in 'Alice in Wonderland' said 'Off With Their Heads', well trust me, you don't want to be the engineer doing a 'bad commit' to the JDK. With JPRT, hopefully this will become a thing of the past, not that we have had many 'bad commits' to the master source base, in general the teams doing the integrations know how important their jobs are and they rarely make 'bad commits'. So for these JDK integrators, maybe what JPRT does is keep them from chewing their finger nails at night. ;\^) Over the years each of the teams have accumulated sets of machines they use for building, or they use some of the shared machines available to all of us. But the hunt for build machines is just part of the job, or has been. And although the issues with consistency of the build machines hasn't been a horrible problem, often you never know if the Solaris build machine you are using has all the right patches, or if the Linux machine has the right service pack, or if the Windows machine has it's latest updates. Hopefully the JPRT system can solve this problem. When we ship the binary JDK bits, it is SO very important that the build machines are correct, and we know how difficult it is to get them setup. Sure, if you need to debug a JDK problem that only shows up on Windows XP or Solaris 9, you'll still need to hunt down a machine, but not as a regular everyday occurance. I'm a big fan of a regular nightly build and test system, constantly verifying that a source base builds and tests out. There are many examples of automated build/tests, some that trigger on any change to the source base, some that just run every night. Some provide a protection gateway to the 'golden' source base which only gets changes that the nightly process has verified are good. The JPRT (and PRT) system is meant to guard the source base before anything is sent to it, guarding all source bases from the evil developer, well maybe 'evil' isn't the right word, I haven't met many 'evil' developers, more like 'error prone' developers. ;\^) Humm, come to think about it, I may be one from time to time. :\^{ But the point is that by spreading the build up over a set of machines, and getting the turnaround down to under an hour, it becomes realistic to completely build on all platforms and test it, on every putback. We have the technology, we can build and rebuild and rebuild, and it will be better than it was before, ha ha... Anybody remember the Six Million Dollar Man? Man, I gotta get out more often.. Anyway, now the nightly build and test can become a 'fetch the latest JPRT build bits' and start extensive testing (the testing not done by JPRT, or the platforms not tested by JPRT). Is it Open Source? No, not yet. Would you like to be? Let me know. Or is it more important that you have the ability to use such a system for JDK changes? So enough blabbering on about this JPRT system, tell me what you think. And let me know if you want to hear more about it or not. Stay tuned for the next episode, same Bloody Bat time, same Bloody Bat channel. ;\^) -kto

    Read the article

  • Contricted A* problem

    - by Ragekit
    I've got a little problem with an A* algorithm that I need to constrict a little bit. Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a corridor between them. The problem I found is that sometimes it makes chimney like corridors that are not ideal, so I constrict the A* so that if the last movement was up or down, you go sideways. Everything is fine, but in some corner cases, it fails to find a path (when there is obviously one). Like here between the blue and red dot : (i'm in unity btw, but i don't think it matters) Here is the code of the actual A* (a bit long, and some redundency) while(current != goal) { //add stair up / stair down foreach(Node<GridUnit> test in current.Neighbors) { if(!test.Data.empty && test != goal) continue; //bug at arrival; if(test == goal && penul !=null) { Vector3 currentDiff = current.Data.bounds.center - test.Data.bounds.center; if(!Mathf.Approximately(currentDiff.y,0)) { //wanna drop on the last if(!coplanar(test.Data.bounds.center,current.Data.bounds.center,current.Data.parentUnit.bounds.center,to.Data.bounds.center)) { continue; } else { if(Mathf.Approximately(to.Data.bounds.center.x, current.Data.parentUnit.bounds.center.x) && Mathf.Approximately(to.Data.bounds.center.z, current.Data.parentUnit.bounds.center.z)) { continue; } } } } if(current.Data.parentUnit != null) { Vector3 previousDiff = current.Data.parentUnit.bounds.center - current.Data.bounds.center; Vector3 currentDiff = current.Data.bounds.center - test.Data.bounds.center; if(!Mathf.Approximately(previousDiff.y,0)) { if(!Mathf.Approximately(currentDiff.y,0)) { //you wanna drop now : continue; } if(current.Data.parentUnit.parentUnit != null) { if(!coplanar(test.Data.bounds.center,current.Data.bounds.center,current.Data.parentUnit.bounds.center,current.Data.parentUnit.parentUnit.bounds.center)) { continue; }else { if(Mathf.Approximately(test.Data.bounds.center.x, current.Data.parentUnit.parentUnit.bounds.center.x) && Mathf.Approximately(test.Data.bounds.center.z, current.Data.parentUnit.parentUnit.bounds.center.z)) { continue; } } } } } g = current.Data.g + HEURISTIC(current.Data,test.Data); h = HEURISTIC(test.Data,goal.Data); f = g + h; if(open.Contains(test) || closed.Contains(test)) { if(test.Data.f > f) { //found a shorter path going passing through that point test.Data.f = f; test.Data.g = g; test.Data.h = h; test.Data.parentUnit = current.Data; } } else { //jamais rencontré test.Data.f = f; test.Data.h = h; test.Data.g = g; test.Data.parentUnit = current.Data; open.Add(test); } } closed.Add (current); if(open.Count == 0) { Debug.Log("nothingfound"); //nothing more to test no path found, stay to from; List<GridUnit> r = new List<GridUnit>(); r.Add(from.Data); return r; } //sort open from small to biggest travel cost open.Sort(delegate(Node<GridUnit> x, Node<GridUnit> y) { return (int)(x.Data.f-y.Data.f); }); //get the smallest travel cost node; Node<GridUnit> smallest = open[0]; current = smallest; open.RemoveAt(0); } //build the path going backward; List<GridUnit> ret = new List<GridUnit>(); if(penul != null) { ret.Insert(0,to.Data); } GridUnit cur = goal.Data; ret.Insert(0,cur); do{ cur = cur.parentUnit; ret.Insert(0,cur); } while(cur != from.Data); return ret; You see at the start of the foreach i constrict the A* like i said. If you have any insight it would be cool. Thanks

    Read the article

  • LINQ and ArcObjects

    - by Marko Apfel
    Motivation LINQ (language integrated query) is a component of the Microsoft. NET Framework since version 3.5. It allows a SQL-like query to various data sources such as SQL, XML etc. Like SQL also LINQ to SQL provides a declarative notation of problem solving – i.e. you don’t need describe in detail how a task could be solved, you describe what to be solved at all. This frees the developer from error-prone iterator constructs. Ideally, of course, would be to access features with this way. Then this construct is conceivable: var largeFeatures = from feature in features where (feature.GetValue("SHAPE_Area").ToDouble() > 3000) select feature; or its equivalent as a lambda expression: var largeFeatures = features.Where(feature => (feature.GetValue("SHAPE_Area").ToDouble() > 3000)); This requires an appropriate provider, which manages the corresponding iterator logic. This is easier than you might think at first sight - you have to deliver only the desired entities as IEnumerable<IFeature>. LINQ automatically establishes a state machine in the background, whose execution is delayed (deferred execution) - when you are really request entities (foreach, Count (), ToList (), ..) an instantiation processing takes place, although it was already created at a completely different place. Especially in multiple iteration through entities in the first debuggings you are rubbing your eyes when the execution pointer jumps magically back in the iterator logic. Realization A very concise logic for constructing IEnumerable<IFeature> can be achieved by running through a IFeatureCursor. You return each feature via yield. For an easier usage I have put the logic in an extension method Getfeatures() for IFeatureClass: public static IEnumerable<IFeature> GetFeatures(this IFeatureClass featureClass, IQueryFilter queryFilter, RecyclingPolicy policy) { IFeatureCursor featureCursor = featureClass.Search(queryFilter, RecyclingPolicy.Recycle == policy); IFeature feature; while (null != (feature = featureCursor.NextFeature())) { yield return feature; } //this is skipped in unit tests with cursor-mock if (Marshal.IsComObject(featureCursor)) { Marshal.ReleaseComObject(featureCursor); } } So you can now easily generate the IEnumerable<IFeature>: IEnumerable<IFeature> features = _featureClass.GetFeatures(RecyclingPolicy.DoNotRecycle); You have to be careful with the recycling cursor. After a delayed execution in the same context it is not a good idea to re-iterated on the features. In this case only the content of the last (recycled) features is provided and all the features are the same in the second set. Therefore, this expression would be critical: largeFeatures.ToList(). ForEach(feature => Debug.WriteLine(feature.OID)); because ToList() iterates once through the list and so the the cursor was once moved through the features. So the extension method ForEach() always delivers the same feature. In such situations, you must not use a recycling cursor. Repeated executions of ForEach() is not a problem, because for every time the state machine is re-instantiated and thus the cursor runs again - that's the magic already mentioned above. Perspective Now you can also go one step further and realize your own implementation for the interface IEnumerable<IFeature>. This requires that only the method and property to access the enumerator have to be programmed. In the enumerator himself in the Reset() method you organize the re-executing of the search. This could be archived with an appropriate delegate in the constructor: new FeatureEnumerator<IFeatureclass>(_featureClass, featureClass => featureClass.Search(_filter, isRecyclingCursor)); which is called in Reset(): public void Reset() { _featureCursor = _resetCursor(_t); } In this manner, enumerators for completely different scenarios could be implemented, which are used on the client side completely identical like described above. Thus cursors, selection sets, etc. merge into a single matter and the reusability of code is increasing immensely. On top of that in automated unit tests an IEnumerable could be mocked very easily - a major step towards better software quality. Conclusion Nevertheless, caution should be exercised with these constructs in performance-relevant queries. Because of managing a state machine in the background, a lot of overhead is created. The processing costs additional time - about 20 to 100 percent. In addition, working without a recycling cursor is fast a performance gap. However declarative LINQ code is much more elegant, flawless and easy to maintain than manually iterating, compare and establish a list of results. The code size is reduced according to experience an average of 75 to 90 percent! So I like to wait a few milliseconds longer. As so often it has to be balanced between maintainability and performance - which for me is gaining in priority maintainability. In times of multi-core processors, the processing time of most business processes is anyway not dominated by code execution but by waiting for user input. Demo source code The source code for this prototype with several unit tests, you can download here: https://github.com/esride-apf/Linq2ArcObjects. .

    Read the article

  • How do I pass vertex and color positions to OpenGL shaders?

    - by smoth190
    I've been trying to get this to work for the past two days, telling myself I wouldn't ask for help. I think you can see where that got me... I thought I'd try my hand at a little OpenGL, because DirectX is complex and depressing. I picked OpenGL 3.x, because even with my OpenGL 4 graphics card, all my friends don't have that, and I like to let them use my programs. There aren't really any great tutorials for OpenGL 3, most are just "type this and this will happen--the end". I'm trying to just draw a simple triangle, and so far, all I have is a blank screen with my clear color (when I set the draw type to GL_POINTS I just get a black dot). I have no idea what the problem is, so I'll just slap down the code: Here is the function that creates the triangle: void CEntityRenderable::CreateBuffers() { m_vertices = new Vertex3D[3]; m_vertexCount = 3; m_vertices[0].x = -1.0f; m_vertices[0].y = -1.0f; m_vertices[0].z = -5.0f; m_vertices[0].r = 1.0f; m_vertices[0].g = 0.0f; m_vertices[0].b = 0.0f; m_vertices[0].a = 1.0f; m_vertices[1].x = 1.0f; m_vertices[1].y = -1.0f; m_vertices[1].z = -5.0f; m_vertices[1].r = 1.0f; m_vertices[1].g = 0.0f; m_vertices[1].b = 0.0f; m_vertices[1].a = 1.0f; m_vertices[2].x = 0.0f; m_vertices[2].y = 1.0f; m_vertices[2].z = -5.0f; m_vertices[2].r = 1.0f; m_vertices[2].g = 0.0f; m_vertices[2].b = 0.0f; m_vertices[2].a = 1.0f; //Create the VAO glGenVertexArrays(1, &m_vaoID); //Bind the VAO glBindVertexArray(m_vaoID); //Create a vertex buffer glGenBuffers(1, &m_vboID); //Bind the buffer glBindBuffer(GL_ARRAY_BUFFER, m_vboID); //Set the buffers data glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, GL_STATIC_DRAW); //Set its usage glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3D), 0); glVertexAttribPointer(1, 4, GL_FLOAT, GL_TRUE, sizeof(Vertex3D), (void*)(3*sizeof(float))); //Enable glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); //Check for errors if(glGetError() != GL_NO_ERROR) { Error("Failed to create VBO: %s", gluErrorString(glGetError())); } //Unbind... glBindVertexArray(0); } The Vertex3D struct is as such... struct Vertex3D { Vertex3D() : x(0), y(0), z(0), r(0), g(0), b(0), a(1) {} float x, y, z; float r, g, b, a; }; And finally the render function: void CEntityRenderable::RenderEntity() { //Render... glBindVertexArray(m_vaoID); //Use our attribs glDrawArrays(GL_POINTS, 0, m_vertexCount); glBindVertexArray(0); //unbind OnRender(); } (And yes, I am binding and unbinding the shader. That is just in a different place) I think my problem is that I haven't fully wrapped my mind around this whole VertexAttribArray thing (the only thing I like better in DirectX was input layouts D:). This is my vertex shader: #version 330 //Matrices uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; //In values layout(location = 0) in vec3 position; layout(location = 1) in vec3 color; //Out values out vec3 frag_color; //Main shader void main(void) { //Position in world gl_Position = vec4(position, 1.0); //gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_Position, 1.0); //No color changes frag_color = color; } As you can see, I've disable the matrices, because that just makes debugging this thing so much harder. I tried to debug using glslDevil, but my program just crashes right before the shaders are created... so I gave up with that. This is my first shot at OpenGL since the good old days of LWJGL, but that was when I didn't even know what a shader was. Thanks for your help :)

    Read the article

  • www.domain redirecting to google?

    - by aayush
    Note: A while back i had no place to host my domain, then via namecheap i set it to forward my domain to google I bought webhosting again today and everything was working fine. I set up vhosts and set up www.domain as the server alias. Both worked. Then i tried to set up a alternate subdomain test.domain, but failed (I did it by creating a alternate vhost right below the current one) as it kept redirecting to google. As a test, i replaced the www with test in serveralias, it still redirected to google but now even www redirects to google. I am using cloudflare, and i am really confused how to go about this. I tried listing www as a cname and as a A record, still redirecting to google. I tried checking via proxies e.t.c, its universal and hence not a problem of my PC. Please help, i am really distressed by this. I am running a ubuntu 13.10 x32 stack with LAMP. Here is what my domain.com.conf file looks like <VirtualHost *:80> # The ServerName directive sets the request scheme, hostname and port that # the server uses to identify itself. This is used when creating # redirection URLs. In the context of virtual hosts, the ServerName # specifies what hostname must appear in the request's Host: header to # match this virtual host. For the default virtual host (this file) this # value is not decisive as it is used as a last resort host regardless. # However, you must set it for any further virtual host explicitly. ServerName domain.com ServerAlias www.domain.com ServerAdmin webmaster@localhost DocumentRoot /var/www/domain.com/public_html # Available loglevels: trace8, ..., trace1, debug, info, notice, warn, # error, crit, alert, emerg. # It is also possible to configure the loglevel for particular # modules, e.g. #LogLevel info ssl:warn ErrorLog ${APACHE_LOG_DIR}/error.log CustomLog ${APACHE_LOG_DIR}/access.log combined # For most configuration files from conf-available/, which are # enabled or disabled at a global level, it is possible to # include a line for only one particular virtual host. For example the # following line enables the CGI configuration for this host only # after it has been globally disabled with "a2disconf". #Include conf-available/serve-cgi-bin.conf </VirtualHost> There is a valid index.php file at the end of the documentroot aswell. The website in question is aayushagra.com Edit: On cloudflare i tried removing the www entirely, and it still sent me to google Edit: Zone file ;; Domain: aayushagra.com ;; Exported: 2013-11-03 07:37:52 ;; ;; This file is intended for use for informational and archival ;; purposes ONLY and MUST be edited before use on a production ;; DNS server. In particular, you must: ;; -- update the SOA record with the correct authoritative name server ;; -- update the SOA record with the contact e-mail address information ;; -- update the NS record(s) with the authoritative name servers for this domain. ;; ;; For further information, please consult the BIND documentation ;; located on the following website: ;; ;; http://www.isc.org/ ;; ;; And RFC 1035: ;; ;; http://www.ietf.org/rfc/rfc1035.txt ;; ;; Please note that we do NOT offer technical support for any use ;; of this zone data, the BIND name server, or any other third-party ;; DNS software. ;; ;; Use at your own risk. ;; $ORIGIN aayushagra.com. @ 3600 IN SOA aayushagra.com. root.aayushagra.com. ( 2013110301 ; serial 7200 ; refresh 3600 ; retry 86400 ; expire 3600) ; minimum ;; MX Records aayushagra.com. 300 IN MX aayushagra.com. ;; CNAME Records direct.aayushagra.com. 300 IN CNAME aayushagra.com. ;; A Records (IPv4 addresses) www.aayushagra.com. 300 IN A 146.185.140.31 aayushagra.com. 300 IN A 146.185.140.31

    Read the article

  • Constrained A* problem

    - by Ragekit
    I've got a little problem with an A* algorithm that I need to Constrained a little bit. Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a corridor between them. The problem I found is that sometimes it makes chimney like corridors that are not ideal, so I constrict the A* so that if the last movement was up or down, you go sideways. Everything is fine, but in some corner cases, it fails to find a path (when there is obviously one). Like here between the blue and red dot : (i'm in unity btw, but i don't think it matters) Here is the code of the actual A* (a bit long, and some redundency) while(current != goal) { //add stair up / stair down foreach(Node<GridUnit> test in current.Neighbors) { if(!test.Data.empty && test != goal) continue; //bug at arrival; if(test == goal && penul !=null) { Vector3 currentDiff = current.Data.bounds.center - test.Data.bounds.center; if(!Mathf.Approximately(currentDiff.y,0)) { //wanna drop on the last if(!coplanar(test.Data.bounds.center,current.Data.bounds.center,current.Data.parentUnit.bounds.center,to.Data.bounds.center)) { continue; } else { if(Mathf.Approximately(to.Data.bounds.center.x, current.Data.parentUnit.bounds.center.x) && Mathf.Approximately(to.Data.bounds.center.z, current.Data.parentUnit.bounds.center.z)) { continue; } } } } if(current.Data.parentUnit != null) { Vector3 previousDiff = current.Data.parentUnit.bounds.center - current.Data.bounds.center; Vector3 currentDiff = current.Data.bounds.center - test.Data.bounds.center; if(!Mathf.Approximately(previousDiff.y,0)) { if(!Mathf.Approximately(currentDiff.y,0)) { //you wanna drop now : continue; } if(current.Data.parentUnit.parentUnit != null) { if(!coplanar(test.Data.bounds.center,current.Data.bounds.center,current.Data.parentUnit.bounds.center,current.Data.parentUnit.parentUnit.bounds.center)) { continue; }else { if(Mathf.Approximately(test.Data.bounds.center.x, current.Data.parentUnit.parentUnit.bounds.center.x) && Mathf.Approximately(test.Data.bounds.center.z, current.Data.parentUnit.parentUnit.bounds.center.z)) { continue; } } } } } g = current.Data.g + HEURISTIC(current.Data,test.Data); h = HEURISTIC(test.Data,goal.Data); f = g + h; if(open.Contains(test) || closed.Contains(test)) { if(test.Data.f > f) { //found a shorter path going passing through that point test.Data.f = f; test.Data.g = g; test.Data.h = h; test.Data.parentUnit = current.Data; } } else { //jamais rencontré test.Data.f = f; test.Data.h = h; test.Data.g = g; test.Data.parentUnit = current.Data; open.Add(test); } } closed.Add (current); if(open.Count == 0) { Debug.Log("nothingfound"); //nothing more to test no path found, stay to from; List<GridUnit> r = new List<GridUnit>(); r.Add(from.Data); return r; } //sort open from small to biggest travel cost open.Sort(delegate(Node<GridUnit> x, Node<GridUnit> y) { return (int)(x.Data.f-y.Data.f); }); //get the smallest travel cost node; Node<GridUnit> smallest = open[0]; current = smallest; open.RemoveAt(0); } //build the path going backward; List<GridUnit> ret = new List<GridUnit>(); if(penul != null) { ret.Insert(0,to.Data); } GridUnit cur = goal.Data; ret.Insert(0,cur); do{ cur = cur.parentUnit; ret.Insert(0,cur); } while(cur != from.Data); return ret; You see at the start of the foreach i constrict the A* like i said. If you have any insight it would be cool. Thanks

    Read the article

  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

    Read the article

  • $_POST data returns empty when headers are > POST_MAX_SIZE

    - by Jared
    Hi Hopefully someone here might have an answer to my question. I have a basic form that contains simple fields, like name, number, email address etc and 1 file upload field. I am trying to add some validation into my script that detects if the file is too large and then rejects the user back to the form to select/upload a smaller file. My problem is, if a user selects a file that is bigger than my validation file size rule and larger than php.ini POST_MAX_SIZE/UPLOAD_MAX_FILESIZE and pushes submit, then PHP seems to try process the form only to fail on the POST_MAX_SIZE settings and then clears the entire $_POST array and returns nothing back to the form. Is there a way around this? Surely if someone uploads something than the max size configured in the php.ini then you can still get the rest of the $_POST data??? Here is my code. <?php function validEmail($email) { $isValid = true; $atIndex = strrpos($email, "@"); if (is_bool($atIndex) && !$atIndex) { $isValid = false; } else { $domain = substr($email, $atIndex+1); $local = substr($email, 0, $atIndex); $localLen = strlen($local); $domainLen = strlen($domain); if ($localLen < 1 || $localLen > 64) { // local part length exceeded $isValid = false; } else if ($domainLen < 1 || $domainLen > 255) { // domain part length exceeded $isValid = false; } else if ($local[0] == '.' || $local[$localLen-1] == '.') { // local part starts or ends with '.' $isValid = false; } else if (preg_match('/\\.\\./', $local)) { // local part has two consecutive dots $isValid = false; } else if (!preg_match('/^[A-Za-z0-9\\-\\.]+$/', $domain)) { // character not valid in domain part $isValid = false; } else if (preg_match('/\\.\\./', $domain)) { // domain part has two consecutive dots $isValid = false; } else if (!preg_match('/^(\\\\.|[A-Za-z0-9!#%&`_=\\/$\'*+?^{}|~.-])+$/', str_replace("\\\\","",$local))) { // character not valid in local part unless // local part is quoted if (!preg_match('/^"(\\\\"|[^"])+"$/', str_replace("\\\\","",$local))) { $isValid = false; } } } return $isValid; } //setup post variables @$name = htmlspecialchars(trim($_REQUEST['name'])); @$emailCheck = htmlspecialchars(trim($_REQUEST['email'])); @$organisation = htmlspecialchars(trim($_REQUEST['organisation'])); @$title = htmlspecialchars(trim($_REQUEST['title'])); @$phone = htmlspecialchars(trim($_REQUEST['phone'])); @$location = htmlspecialchars(trim($_REQUEST['location'])); @$description = htmlspecialchars(trim($_REQUEST['description'])); @$fileError = 0; @$phoneError = ""; //setup file upload handler $target_path = 'uploads/'; $filename = basename( @$_FILES['uploadedfile']['name']); $max_size = 8000000; // maximum file size (8mb in bytes) NB: php.ini max filesize upload is 10MB on test environment. $allowed_filetypes = Array(".pdf", ".doc", ".zip", ".txt", ".xls", ".docx", ".csv", ".rtf"); //put extensions in here that should be uploaded only. $ext = substr($filename, strpos($filename,'.'), strlen($filename)-1); // Get the extension from the filename. if(!is_writable($target_path)) die('You cannot upload to the specified directory, please CHMOD it to 777.'); //Check if we can upload to the specified upload folder. //display form function function displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError) { //make $emailCheck global so function can get value from global scope. global $emailCheck; global $max_size; echo '<form action="geodetic_form.php" method="post" name="contact" id="contact" enctype="multipart/form-data">'."\n". '<fieldset>'."\n".'<div>'."\n"; //name echo '<label for="name"><span class="mandatory">*</span>Your name:</label>'."\n". '<input type="text" name="name" id="name" class="inputText required" value="'. $name .'" />'."\n"; //check if name field is filled out if (isset($_REQUEST['submit']) && empty($name)) { echo '<label for="name" class="error">Please enter your name.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //Email echo '<label for="email"><span class="mandatory">*</span>Your email:</label>'."\n". '<input type="text" name="email" id="email" class="inputText required email" value="'. $emailCheck .'" />'."\n"; // check if email field is filled out and proper format if (isset($_REQUEST['submit']) && validEmail($emailCheck) == false) { echo '<label for="email" class="error">Invalid email address entered.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //organisation echo '<label for="phone">Organisation:</label>'."\n". '<input type="text" name="organisation" id="organisation" class="inputText" value="'. $organisation .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //title echo '<label for="phone">Title:</label>'."\n". '<input type="text" name="title" id="title" class="inputText" value="'. $title .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //phone echo '<label for="phone"><span class="mandatory">*</span>Phone <br /><span class="small">(include area code)</span>:</label>'."\n". '<input type="text" name="phone" id="phone" class="inputText required" value="'. $phone .'" />'."\n"; // check if phone field is filled out that it has numbers and not characters if (isset($_REQUEST['submit']) && $phoneError == "true" && empty($phone)) echo '<label for="email" class="error">Please enter a valid phone number.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //Location echo '<label class="location" for="location"><span class="mandatory">*</span>Location:</label>'."\n". '<textarea name="location" id="location" class="required">'. $location .'</textarea>'."\n"; //check if message field is filled out if (isset($_REQUEST['submit']) && empty($_REQUEST['location'])) echo '<label for="location" class="error">This field is required.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //description echo '<label class="description" for="description">Description:</label>'."\n". '<textarea name="description" id="queryComments">'. $description .'</textarea>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //file upload echo '<label class="uploadedfile" for="uploadedfile">File:</label>'."\n". '<input type="file" name="uploadedfile" id="uploadedfile" value="'. $filename .'" />'."\n"; // Check if the filetype is allowed, if not DIE and inform the user. switch ($fileError) { case "1": echo '<label for="uploadedfile" class="error">The file you attempted to upload is not allowed.</label>'; break; case "2": echo '<label for="uploadedfile" class="error">The file you attempted to upload is too large.</label>'; break; } echo '</div>'."\n". '</fieldset>'; //end of form echo '<div class="submit"><input type="submit" name="submit" value="Submit" id="submit" /></div>'. '<div class="clear"><p><br /></p></div>'; } //end function //setup error validations if (isset($_REQUEST['submit']) && !empty($_REQUEST['phone']) && !is_numeric($_REQUEST['phone'])) $phoneError = "true"; if (isset($_REQUEST['submit']) && $_FILES['uploadedfile']['error'] != 4 && !in_array($ext, $allowed_filetypes)) $fileError = 1; if (isset($_REQUEST['submit']) && $_FILES["uploadedfile"]["size"] > $max_size) $fileError = 2; echo "this condition " . $fileError; $POST_MAX_SIZE = ini_get('post_max_size'); $mul = substr($POST_MAX_SIZE, -1); $mul = ($mul == 'M' ? 1048576 : ($mul == 'K' ? 1024 : ($mul == 'G' ? 1073741824 : 1))); if ($_SERVER['CONTENT_LENGTH'] > $mul*(int)$POST_MAX_SIZE && $POST_MAX_SIZE) echo "too big!!"; echo $POST_MAX_SIZE; if(empty($name) || empty($phone) || empty($location) || validEmail($emailCheck) == false || $phoneError == "true" || $fileError != 0) { displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError); echo $fileError; echo "max size is: " .$max_size; echo "and file size is: " . $_FILES["uploadedfile"]["size"]; exit; } else { //copy file from temp to upload directory $path_of_uploaded_file = $target_path . $filename; $tmp_path = $_FILES["uploadedfile"]["tmp_name"]; echo $tmp_path; echo "and file size is: " . filesize($_FILES["uploadedfile"]["tmp_name"]); exit; if(is_uploaded_file($tmp_path)) { if(!copy($tmp_path,$path_of_uploaded_file)) { echo 'error while copying the uploaded file'; } } //test debug stuff echo "sending email..."; exit; } ?> PHP is returning this error in the log: [29-Apr-2010 10:32:47] PHP Warning: POST Content-Length of 57885895 bytes exceeds the limit of 10485760 bytes in Unknown on line 0 Excuse all the debug stuff :) FTR, I am running PHP 5.1.2 on IIS. TIA Jared

    Read the article

  • How can I resolve Hibernate 3's ConstraintViolationException when updating a Persistent Entity's Col

    - by Tim Visher
    I'm trying to discover why two nearly identical class sets are behaving different from Hibernate 3's perspective. I'm fairly new to Hibernate in general and I'm hoping I'm missing something fairly obvious about the mappings or timing issues or something along those lines but I spent the whole day yesterday staring at the two sets and any differences that would lead to one being able to be persisted and the other not completely escaped me. I appologize in advance for the length of this question but it all hinges around some pretty specific implementation details. I have the following class mapped with Annotations and managed by Hibernate 3.? (if the specific specific version turns out to be pertinent, I'll figure out what it is). Java version is 1.6. ... @Embeddable public class JobStateChange implements Comparable<JobStateChange> { @Temporal(TemporalType.TIMESTAMP) @Column(nullable = false) private Date date; @Enumerated(EnumType.STRING) @Column(nullable = false, length = JobState.FIELD_LENGTH) private JobState state; @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "acting_user_id", nullable = false) private User actingUser; public JobStateChange() { } @Override public int compareTo(final JobStateChange o) { return this.date.compareTo(o.date); } @Override public boolean equals(final Object obj) { if (this == obj) { return true; } else if (!(obj instanceof JobStateChange)) { return false; } JobStateChange candidate = (JobStateChange) obj; return this.state == candidate.state && this.actingUser.equals(candidate.getUser()) && this.date.equals(candidate.getDate()); } @Override public int hashCode() { return this.state.hashCode() + this.actingUser.hashCode() + this.date.hashCode(); } } It is mapped as a Hibernate CollectionOfElements in the class Job as follows: ... @Entity @Table( name = "job", uniqueConstraints = { @UniqueConstraint( columnNames = { "agency", //Job Name "payment_type", //Job Name "payment_file", //Job Name "date_of_payment", "payment_control_number", "truck_number" }) }) public class Job implements Serializable { private static final long serialVersionUID = -1131729422634638834L; ... @org.hibernate.annotations.CollectionOfElements @JoinTable(name = "job_state", joinColumns = @JoinColumn(name = "job_id")) @Sort(type = SortType.NATURAL) private final SortedSet<JobStateChange> stateChanges = new TreeSet<JobStateChange>(); ... public void advanceState( final User actor, final Date date) { JobState nextState; LOGGER.debug("Current state of {} is {}.", this, this.getCurrentState()); if (null == this.currentState) { nextState = JobState.BEGINNING; } else { if (!this.isAdvanceable()) { throw new IllegalAdvancementException(this.currentState.illegalAdvancementStateMessage); } if (this.currentState.isDivergent()) { nextState = this.currentState.getNextState(this); } else { nextState = this.currentState.getNextState(); } } JobStateChange stateChange = new JobStateChange(nextState, actor, date); this.setCurrentState(stateChange.getState()); this.stateChanges.add(stateChange); LOGGER.debug("Advanced {} to {}", this, this.getCurrentState()); } private void setCurrentState(final JobState jobState) { this.currentState = jobState; } boolean isAdvanceable() { return this.getCurrentState().isAdvanceable(this); } ... @Override public boolean equals(final Object obj) { if (obj == this) { return true; } else if (!(obj instanceof Job)) { return false; } Job otherJob = (Job) obj; return this.getName().equals(otherJob.getName()) && this.getDateOfPayment().equals(otherJob.getDateOfPayment()) && this.getPaymentControlNumber().equals(otherJob.getPaymentControlNumber()) && this.getTruckNumber().equals(otherJob.getTruckNumber()); } @Override public int hashCode() { return this.getName().hashCode() + this.getDateOfPayment().hashCode() + this.getPaymentControlNumber().hashCode() + this.getTruckNumber().hashCode(); } ... } The purpose of JobStateChange is to record when the Job moves through a series of State Changes that are outline in JobState as enums which know about advancement and decrement rules. The interface used to advance Jobs through a series of states is to call Job.advanceState() with a Date and a User. If the Job is advanceable according to rules coded in the enum, then a new StateChange is added to the SortedSet and everyone's happy. If not, an IllegalAdvancementException is thrown. The DDL this generates is as follows: ... drop table job; drop table job_state; ... create table job ( id bigint generated by default as identity, current_state varchar(25), date_of_payment date not null, beginningCheckNumber varchar(8) not null, item_count integer, agency varchar(10) not null, payment_file varchar(25) not null, payment_type varchar(25) not null, endingCheckNumber varchar(8) not null, payment_control_number varchar(4) not null, truck_number varchar(255) not null, wrapping_system_type varchar(15) not null, printer_id bigint, primary key (id), unique (agency, payment_type, payment_file, date_of_payment, payment_control_number, truck_number) ); create table job_state ( job_id bigint not null, acting_user_id bigint not null, date timestamp not null, state varchar(25) not null, primary key (job_id, acting_user_id, date, state) ); ... alter table job add constraint FK19BBD12FB9D70 foreign key (printer_id) references printer; alter table job_state add constraint FK57C2418FED1F0D21 foreign key (acting_user_id) references app_user; alter table job_state add constraint FK57C2418FABE090B3 foreign key (job_id) references job; ... The database is seeded with the following data prior to running tests ... insert into job (id, agency, payment_type, payment_file, payment_control_number, date_of_payment, beginningCheckNumber, endingCheckNumber, item_count, current_state, printer_id, wrapping_system_type, truck_number) values (-3, 'RRB', 'Monthly', 'Monthly','4501','1998-12-01 08:31:16' , '00000001','00040000', 40000, 'UNASSIGNED', null, 'KERN', '02'); insert into job_state (job_id, acting_user_id, date, state) values (-3, -1, '1998-11-30 08:31:17', 'UNASSIGNED'); ... After the database schema is automatically generated and rebuilt by the Hibernate tool. The following test runs fine up until the call to Session.flush() ... @ContextConfiguration(locations = { "/applicationContext-data.xml", "/applicationContext-service.xml" }) public class JobDaoIntegrationTest extends AbstractTransactionalJUnit4SpringContextTests { @Autowired private JobDao jobDao; @Autowired private SessionFactory sessionFactory; @Autowired private UserService userService; @Autowired private PrinterService printerService; ... @Test public void saveJob_JobAdvancedToAssigned_AllExpectedStateChanges() { //Get an unassigned Job Job job = this.jobDao.getJob(-3L); assertEquals(JobState.UNASSIGNED, job.getCurrentState()); Date advancedToUnassigned = new GregorianCalendar(1998, 10, 30, 8, 31, 17).getTime(); assertEquals(advancedToUnassigned, job.getStateChange(JobState.UNASSIGNED).getDate()); //Satisfy advancement constraints and advance job.setPrinter(this.printerService.getPrinter(-1L)); Date advancedToAssigned = new Date(); job.advanceState( this.userService.getUserByUsername("admin"), advancedToAssigned); assertEquals(JobState.ASSIGNED, job.getCurrentState()); assertEquals(advancedToUnassigned, job.getStateChange(JobState.UNASSIGNED).getDate()); assertEquals(advancedToAssigned, job.getStateChange(JobState.ASSIGNED).getDate()); //Persist to DB this.sessionFactory.getCurrentSession().flush(); ... } ... } The error thrown is SQLCODE=-803, SQLSTATE=23505: could not insert collection rows: [jaci.model.job.Job.stateChanges#-3] org.hibernate.exception.ConstraintViolationException: could not insert collection rows: [jaci.model.job.Job.stateChanges#-3] at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:94) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:66) at org.hibernate.persister.collection.AbstractCollectionPersister.insertRows(AbstractCollectionPersister.java:1416) at org.hibernate.action.CollectionUpdateAction.execute(CollectionUpdateAction.java:86) at org.hibernate.engine.ActionQueue.execute(ActionQueue.java:279) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:263) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:170) at org.hibernate.event.def.AbstractFlushingEventListener.performExecutions(AbstractFlushingEventListener.java:321) at org.hibernate.event.def.DefaultFlushEventListener.onFlush(DefaultFlushEventListener.java:50) at org.hibernate.impl.SessionImpl.flush(SessionImpl.java:1027) at jaci.dao.JobDaoIntegrationTest.saveJob_JobAdvancedToAssigned_AllExpectedStateChanges(JobDaoIntegrationTest.java:98) at org.springframework.test.context.junit4.SpringTestMethod.invoke(SpringTestMethod.java:160) at org.springframework.test.context.junit4.SpringMethodRoadie.runTestMethod(SpringMethodRoadie.java:233) at org.springframework.test.context.junit4.SpringMethodRoadie$RunBeforesThenTestThenAfters.run(SpringMethodRoadie.java:333) at org.springframework.test.context.junit4.SpringMethodRoadie.runWithRepetitions(SpringMethodRoadie.java:217) at org.springframework.test.context.junit4.SpringMethodRoadie.runTest(SpringMethodRoadie.java:197) at org.springframework.test.context.junit4.SpringMethodRoadie.run(SpringMethodRoadie.java:143) at org.springframework.test.context.junit4.SpringJUnit4ClassRunner.invokeTestMethod(SpringJUnit4ClassRunner.java:160) at org.springframework.test.context.junit4.SpringJUnit4ClassRunner.run(SpringJUnit4ClassRunner.java:97) Caused by: com.ibm.db2.jcc.b.lm: DB2 SQL Error: SQLCODE=-803, SQLSTATE=23505, SQLERRMC=1;ACI_APP.JOB_STATE, DRIVER=3.50.152 at com.ibm.db2.jcc.b.wc.a(wc.java:575) at com.ibm.db2.jcc.b.wc.a(wc.java:57) at com.ibm.db2.jcc.b.wc.a(wc.java:126) at com.ibm.db2.jcc.b.tk.b(tk.java:1593) at com.ibm.db2.jcc.b.tk.c(tk.java:1576) at com.ibm.db2.jcc.t4.db.k(db.java:353) at com.ibm.db2.jcc.t4.db.a(db.java:59) at com.ibm.db2.jcc.t4.t.a(t.java:50) at com.ibm.db2.jcc.t4.tb.b(tb.java:200) at com.ibm.db2.jcc.b.uk.Gb(uk.java:2355) at com.ibm.db2.jcc.b.uk.e(uk.java:3129) at com.ibm.db2.jcc.b.uk.zb(uk.java:568) at com.ibm.db2.jcc.b.uk.executeUpdate(uk.java:551) at org.hibernate.jdbc.NonBatchingBatcher.addToBatch(NonBatchingBatcher.java:46) at org.hibernate.persister.collection.AbstractCollectionPersister.insertRows(AbstractCollectionPersister.java:1389) Therein lies my problem… A nearly identical Class set (in fact, so identical that I've been chomping at the bit to make it a single class that serves both business entities) runs absolutely fine. It is identical except for name. Instead of Job it's Web. Instead of JobStateChange it's WebStateChange. Instead of JobState it's WebState. Both Job and Web's SortedSet of StateChanges are mapped as a Hibernate CollectionOfElements. Both are @Embeddable. Both are SortType.Natural. Both are backed by an Enumeration with some advancement rules in it. And yet when a nearly identical test is run for Web, no issue is discovered and the data flushes fine. For the sake of brevity I won't include all of the Web classes here, but I will include the test and if anyone wants to see the actual sources, I'll include them (just leave a comment). The data seed: insert into web (id, stock_type, pallet, pallet_id, date_received, first_icn, last_icn, shipment_id, current_state) values (-1, 'PF', '0011', 'A', '2008-12-31 08:30:02', '000000001', '000080000', -1, 'UNSTAGED'); insert into web_state (web_id, date, state, acting_user_id) values (-1, '2008-12-31 08:30:03', 'UNSTAGED', -1); The test: ... @ContextConfiguration(locations = { "/applicationContext-data.xml", "/applicationContext-service.xml" }) public class WebDaoIntegrationTest extends AbstractTransactionalJUnit4SpringContextTests { @Autowired private WebDao webDao; @Autowired private UserService userService; @Autowired private SessionFactory sessionFactory; ... @Test public void saveWeb_WebAdvancedToNewState_AllExpectedStateChanges() { Web web = this.webDao.getWeb(-1L); Date advancedToUnstaged = new GregorianCalendar(2008, 11, 31, 8, 30, 3).getTime(); assertEquals(WebState.UNSTAGED, web.getCurrentState()); assertEquals(advancedToUnstaged, web.getState(WebState.UNSTAGED).getDate()); Date advancedToStaged = new Date(); web.advanceState( this.userService.getUserByUsername("admin"), advancedToStaged); this.sessionFactory.getCurrentSession().flush(); web = this.webDao.getWeb(web.getId()); assertEquals( "Web should have moved to STAGED State.", WebState.STAGED, web.getCurrentState()); assertEquals(advancedToUnstaged, web.getState(WebState.UNSTAGED).getDate()); assertEquals(advancedToStaged, web.getState(WebState.STAGED).getDate()); assertNotNull(web.getState(WebState.UNSTAGED)); assertNotNull(web.getState(WebState.STAGED)); } ... } As you can see, I assert that the Web was reconstituted the way I expect, I advance it, flush it to the DB, and then re-get it and verify that the states are as I expect. Everything works perfectly. Not so with Job. A possibly pertinent detail: the reconstitution code works fine if I cease to map JobStateChange.data as a TIMESTAMP and instead as a DATE, and ensure that all of the StateChanges always occur on different Dates. The problem is that this particular business entity can go through many state changes in a single day and so it needs to be sorted by time stamp rather than by date. If I don't do this then I can't sort the StateChanges correctly. That being said, WebStateChange.date is also mapped as a TIMESTAMP and so I again remain absolutely befuddled as to where this error is arising from. I tried to do a fairly thorough job of giving all of the technical details of the implementation but as this particular question is very implementation specific, if I missed anything just let me know in the comments and I'll include it. Thanks so much for your help! UPDATE: Since it turns out to be important to the solution of my problem, I have to include the pertinent bits of the WebStateChange class as well. ... @Embeddable public class WebStateChange implements Comparable<WebStateChange> { @Temporal(TemporalType.TIMESTAMP) @Column(nullable = false) private Date date; @Enumerated(EnumType.STRING) @Column(nullable = false, length = WebState.FIELD_LENGTH) private WebState state; @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "acting_user_id", nullable = false) private User actingUser; ... WebStateChange( final WebState state, final User actingUser, final Date date) { ExceptionUtils.illegalNullArgs(state, actingUser, date); this.state = state; this.actingUser = actingUser; this.date = new Date(date.getTime()); } @Override public int compareTo(final WebStateChange otherStateChange) { return this.date.compareTo(otherStateChange.date); } @Override public boolean equals(final Object candidate) { if (this == candidate) { return true; } else if (!(candidate instanceof WebStateChange)) { return false; } WebStateChange candidateWebState = (WebStateChange) candidate; return this.getState() == candidateWebState.getState() && this.getUser().equals(candidateWebState.getUser()) && this.getDate().equals(candidateWebState.getDate()); } @Override public int hashCode() { return this.getState().hashCode() + this.getUser().hashCode() + this.getDate().hashCode(); } ... }

    Read the article

  • Android app crashes on emulator - logCat shows no errors

    - by David Miler
    I have just added the SherlockActionBar library to my android project. After some small changes (FragmentActivity - SherlockFragmentActivity, getActionBar() - getSupportActionBar(), imports) it all compiled nicely. After I run the app, however, the debugger stops, as though it had encountered an exception. However, there are no errors shown in the LogCat output. I just can't wrap my head around what's going on. Here is the logCat output after I terminate the app. 10-02 14:11:19.227: I/SystemUpdateService(174): UpdateTask at time 1349187079227 10-02 14:11:19.237: I/ActivityThread(328): Pub com.android.email.attachmentprovider: com.android.email.provider.AttachmentProvider 10-02 14:11:19.687: I/dalvikvm(81): Jit: resizing JitTable from 512 to 1024 10-02 14:11:19.809: D/MediaScannerService(150): start scanning volume internal: [/system/media] 10-02 14:11:20.047: V/AlarmClock(239): AlarmInitReceiver finished 10-02 14:11:20.087: I/ActivityManager(81): Start proc com.android.quicksearchbox for broadcast com.android.quicksearchbox/.SearchWidgetProvider: pid=346 uid=10012 gids={3003} 10-02 14:11:20.127: D/ExchangeService(320): !!! EAS ExchangeService, onStartCommand, startingUp = false, running = false 10-02 14:11:20.427: I/ActivityThread(346): Pub com.android.quicksearchbox.google: com.android.quicksearchbox.google.GoogleSuggestionProvider 10-02 14:11:20.497: I/ActivityThread(346): Pub com.android.quicksearchbox.shortcuts: com.android.quicksearchbox.ShortcutsProvider 10-02 14:11:20.657: I/ActivityManager(81): Start proc com.android.music for broadcast com.android.music/.MediaAppWidgetProvider: pid=358 uid=10028 gids={3003, 1015} 10-02 14:11:20.927: D/ExchangeService(320): !!! EAS ExchangeService, onCreate 10-02 14:11:20.967: D/dalvikvm(260): GC_CONCURRENT freed 213K, 6% free 6409K/6791K, paused 5ms+101ms 10-02 14:11:21.077: D/ExchangeService(320): !!! EAS ExchangeService, onStartCommand, startingUp = true, running = false 10-02 14:11:21.567: D/GTalkService(174): [ReonnectMgr] ### report Inet condition: status=false, networkType=0 10-02 14:11:21.587: D/ConnectivityService(81): reportNetworkCondition(0, 0) 10-02 14:11:21.597: D/ConnectivityService(81): Inet connectivity change, net=0, condition=0,mActiveDefaultNetwork=0 10-02 14:11:21.597: D/ConnectivityService(81): starting a change hold 10-02 14:11:21.697: D/GTalkService(174): [RawStanzaProvidersMgr] ##### searchProvidersFromIntent 10-02 14:11:21.697: D/GTalkService(174): [RawStanzaProvidersMgr] no intent receivers found 10-02 14:11:21.847: I/SystemUpdateService(174): cancelUpdate (empty URL) 10-02 14:11:21.847: E/TelephonyManager(174): Hidden constructor called more than once per process! 10-02 14:11:21.867: D/dalvikvm(174): GC_CONCURRENT freed 337K, 7% free 6561K/7047K, paused 5ms+4ms 10-02 14:11:21.917: D/GTalkService(174): [ReonnectMgr] ### report Inet condition: status=false, networkType=0 10-02 14:11:21.917: D/ConnectivityService(81): reportNetworkCondition(0, 0) 10-02 14:11:21.917: D/ConnectivityService(81): Inet connectivity change, net=0, condition=0,mActiveDefaultNetwork=0 10-02 14:11:21.917: D/ConnectivityService(81): currently in hold - not setting new end evt 10-02 14:11:21.990: E/TelephonyManager(174): Original: com.google.android.location, new: com.google.android.gsf 10-02 14:11:22.027: I/SystemUpdateService(174): removeAllDownloads (cancelUpdate) 10-02 14:11:22.127: D/dalvikvm(328): GC_CONCURRENT freed 205K, 6% free 6506K/6855K, paused 660ms+3ms 10-02 14:11:22.197: D/Eas Debug(320): Logging: 10-02 14:11:22.319: D/dalvikvm(81): GREF has increased to 401 10-02 14:11:22.947: D/ExchangeService(320): !!! EAS ExchangeService, onStartCommand, startingUp = true, running = false 10-02 14:11:23.130: D/Eas Debug(320): Logging: 10-02 14:11:23.307: I//system/bin/fsck_msdos(29): Attempting to allocate 2044 KB for FAT 10-02 14:11:23.560: I/ActivityManager(81): Starting: Intent { flg=0x10000000 cmp=com.google.android.gsf/.update.SystemUpdateInstallDialog } from pid 174 10-02 14:11:23.587: I/ActivityManager(81): Starting: Intent { flg=0x10000000 cmp=com.google.android.gsf/.update.SystemUpdateDownloadDialog } from pid 174 10-02 14:11:24.087: W/ActivityManager(81): Activity pause timeout for ActivityRecord{407c7320 com.android.launcher/com.android.launcher2.Launcher} 10-02 14:11:24.237: E/TelephonyManager(174): Hidden constructor called more than once per process! 10-02 14:11:24.237: E/TelephonyManager(174): Original: com.google.android.location, new: com.google.android.gsf 10-02 14:11:24.507: D/dalvikvm(174): GC_EXPLICIT freed 231K, 7% free 6596K/7047K, paused 4ms+6ms 10-02 14:11:24.607: D/ConnectivityService(81): Inet hold end, net=0, condition =0, published condition =0 10-02 14:11:24.607: D/ConnectivityService(81): no change in condition - aborting 10-02 14:11:24.707: D/dalvikvm(174): GC_EXPLICIT freed 17K, 7% free 6579K/7047K, paused 4ms+4ms 10-02 14:11:24.947: I//system/bin/fsck_msdos(29): ** Phase 2 - Check Cluster Chains 10-02 14:11:25.117: I//system/bin/fsck_msdos(29): ** Phase 3 - Checking Directories 10-02 14:11:25.128: I//system/bin/fsck_msdos(29): ** Phase 4 - Checking for Lost Files 10-02 14:11:25.167: I//system/bin/fsck_msdos(29): 12 files, 1044448 free (522224 clusters) 10-02 14:11:25.227: I/Vold(29): Filesystem check completed OK 10-02 14:11:25.227: I/Vold(29): Device /dev/block/vold/179:0, target /mnt/sdcard mounted @ /mnt/secure/staging 10-02 14:11:25.237: D/Vold(29): Volume sdcard state changing 3 (Checking) -> 4 (Mounted) 10-02 14:11:25.257: I/PackageManager(81): Updating external media status from unmounted to mounted 10-02 14:11:25.457: D/dalvikvm(303): GC_EXPLICIT freed 35K, 6% free 6242K/6595K, paused 3ms+312ms 10-02 14:11:25.987: D/ExchangeService(320): !!! EAS ExchangeService, onStartCommand, startingUp = true, running = false 10-02 14:11:26.157: D/MediaScanner(150): prescan time: 2905ms 10-02 14:11:26.167: D/MediaScanner(150): scan time: 148ms 10-02 14:11:26.167: D/MediaScanner(150): postscan time: 2ms 10-02 14:11:26.167: D/MediaScanner(150): total time: 3055ms 10-02 14:11:26.197: D/MediaScannerService(150): done scanning volume internal 10-02 14:11:26.237: D/MediaScannerService(150): start scanning volume external: [/mnt/sdcard] 10-02 14:11:26.497: D/dalvikvm(143): GC_EXPLICIT freed 234K, 8% free 7735K/8327K, paused 3ms+5ms 10-02 14:11:27.180: D/dalvikvm(143): GC_CONCURRENT freed 150K, 4% free 8004K/8327K, paused 7ms+3ms 10-02 14:11:27.397: D/dalvikvm(143): GC_FOR_ALLOC freed 96K, 6% free 8310K/8775K, paused 76ms 10-02 14:11:27.580: D/dalvikvm(143): GC_FOR_ALLOC freed 515K, 11% free 8135K/9095K, paused 79ms 10-02 14:11:27.829: D/dalvikvm(143): GC_CONCURRENT freed 3K, 5% free 8694K/9095K, paused 7ms+6ms 10-02 14:11:28.137: V/TLINE(143): new: android.text.TextLine@4065b280 10-02 14:11:28.527: D/dalvikvm(143): GC_CONCURRENT freed 729K, 10% free 8764K/9671K, paused 5ms+13ms 10-02 14:11:28.677: D/dalvikvm(143): GC_FOR_ALLOC freed 152K, 11% free 8683K/9671K, paused 99ms 10-02 14:11:28.717: I/dalvikvm-heap(143): Grow heap (frag case) to 11.434MB for 2975968-byte allocation 10-02 14:11:28.807: D/dalvikvm(143): GC_FOR_ALLOC freed 0K, 9% free 11589K/12615K, paused 84ms 10-02 14:11:29.159: D/dalvikvm(143): GC_CONCURRENT freed 197K, 7% free 12195K/12999K, paused 8ms+6ms 10-02 14:11:29.647: D/dalvikvm(143): GC_EXPLICIT freed 351K, 6% free 12790K/13511K, paused 8ms+17ms 10-02 14:11:29.717: I/SurfaceFlinger(32): Boot is finished (70768 ms) 10-02 14:11:29.877: I/ARMAssembler(32): generated scanline__00000177:03010104_00000002_00000000 [ 44 ipp] (66 ins) at [0x407c7290:0x407c7398] in 990662 ns 10-02 14:11:29.907: I/ARMAssembler(32): generated scanline__00000177:03515104_00000001_00000000 [ 73 ipp] (95 ins) at [0x407c73a0:0x407c751c] in 989381 ns 10-02 14:11:30.287: D/dalvikvm(174): GC_EXPLICIT freed 25K, 8% free 6554K/7047K, paused 4ms+32ms 10-02 14:11:30.380: D/dalvikvm(143): GC_EXPLICIT freed 349K, 6% free 13124K/13895K, paused 5ms+25ms 10-02 14:11:30.957: D/dalvikvm(143): GC_FOR_ALLOC freed 1069K, 10% free 13860K/15239K, paused 81ms 10-02 14:11:32.177: D/dalvikvm(150): GC_CONCURRENT freed 183K, 6% free 6438K/6791K, paused 5ms+4ms 10-02 14:11:32.187: W/ActivityManager(81): No content provider found for: 10-02 14:11:32.607: V/MediaScanner(150): pruneDeadThumbnailFiles... android.database.sqlite.SQLiteCursor@406724a8 10-02 14:11:32.617: V/MediaScanner(150): /pruneDeadThumbnailFiles... android.database.sqlite.SQLiteCursor@406724a8 10-02 14:11:32.640: W/ActivityManager(81): No content provider found for: 10-02 14:11:32.640: D/VoldCmdListener(29): asec list 10-02 14:11:32.647: I/PackageManager(81): No secure containers on sdcard 10-02 14:11:32.667: D/MediaScanner(150): prescan time: 107ms 10-02 14:11:32.667: D/MediaScanner(150): scan time: 89ms 10-02 14:11:32.667: D/MediaScanner(150): postscan time: 61ms 10-02 14:11:32.667: D/MediaScanner(150): total time: 257ms 10-02 14:11:32.697: W/PackageManager(81): Unknown permission android.permission.ADD_SYSTEM_SERVICE in package com.android.phone 10-02 14:11:32.707: W/PackageManager(81): Unknown permission com.android.smspush.WAPPUSH_MANAGER_BIND in package com.android.phone 10-02 14:11:32.737: W/PackageManager(81): Not granting permission android.permission.SEND_DOWNLOAD_COMPLETED_INTENTS to package com.android.browser (protectionLevel=2 flags=0x9be45) 10-02 14:11:32.737: W/PackageManager(81): Not granting permission android.permission.BIND_APPWIDGET to package com.android.widgetpreview (protectionLevel=3 flags=0x28be44) 10-02 14:11:32.767: W/PackageManager(81): Unknown permission android.permission.READ_OWNER_DATA in package com.android.exchange 10-02 14:11:32.778: W/PackageManager(81): Unknown permission android.permission.READ_OWNER_DATA in package com.android.email 10-02 14:11:32.788: W/PackageManager(81): Unknown permission com.android.providers.im.permission.READ_ONLY in package com.google.android.apps.maps 10-02 14:11:32.797: W/PackageManager(81): Not granting permission android.permission.DEVICE_POWER to package com.android.deskclock (protectionLevel=2 flags=0x8be45) 10-02 14:11:33.137: D/MediaScannerService(150): done scanning volume external 10-02 14:11:33.197: D/PackageParser(81): Scanning package: /data/app/vmdl257911298.tmp 10-02 14:11:33.837: I/InputReader(81): Device reconfigured: id=0, name='qwerty2', surface size is now 1024x800 10-02 14:11:34.097: D/dalvikvm(81): GC_CONCURRENT freed 12185K, 47% free 13966K/26311K, paused 8ms+23ms 10-02 14:11:36.798: I/TabletStatusBar(124): DISABLE_CLOCK: no 10-02 14:11:36.798: I/TabletStatusBar(124): DISABLE_NAVIGATION: no 10-02 14:11:37.348: I/ARMAssembler(32): generated scanline__00000177:03515104_00001001_00000000 [ 91 ipp] (114 ins) at [0x407c7520:0x407c76e8] in 919320 ns 10-02 14:11:37.598: I/TabletStatusBar(124): DISABLE_BACK: no 10-02 14:11:37.710: I/ActivityManager(81): Displayed com.android.launcher/com.android.launcher2.Launcher: +46s212ms 10-02 14:11:38.817: D/dalvikvm(143): GC_CONCURRENT freed 969K, 8% free 14867K/16007K, paused 4ms+10ms 10-02 14:11:39.437: I/dalvikvm(81): Jit: resizing JitTable from 1024 to 2048 10-02 14:11:40.267: D/dalvikvm(143): GC_FOR_ALLOC freed 2357K, 16% free 14395K/17031K, paused 80ms 10-02 14:11:40.717: D/dalvikvm(143): GC_EXPLICIT freed 742K, 16% free 14358K/17031K, paused 8ms+4ms 10-02 14:11:41.617: D/dalvikvm(81): GC_CONCURRENT freed 1955K, 48% free 13869K/26311K, paused 9ms+10ms 10-02 14:11:42.559: D/dalvikvm(81): GC_CONCURRENT freed 1830K, 48% free 13881K/26311K, paused 9ms+9ms 10-02 14:11:42.758: I/PackageManager(81): Removing non-system package:cz.trilimi.sfaui 10-02 14:11:42.758: I/ActivityManager(81): Force stopping package cz.trilimi.sfaui uid=10036 10-02 14:11:42.967: D/PackageManager(81): Scanning package cz.trilimi.sfaui 10-02 14:11:42.967: I/PackageManager(81): Package cz.trilimi.sfaui codePath changed from /data/app/cz.trilimi.sfaui-1.apk to /data/app/cz.trilimi.sfaui-2.apk; Retaining data and using new 10-02 14:11:42.967: I/PackageManager(81): Unpacking native libraries for /data/app/cz.trilimi.sfaui-2.apk 10-02 14:11:43.097: D/installd(35): DexInv: --- BEGIN '/data/app/cz.trilimi.sfaui-2.apk' --- 10-02 14:11:45.317: D/dalvikvm(391): DexOpt: load 434ms, verify+opt 1260ms 10-02 14:11:45.407: D/installd(35): DexInv: --- END '/data/app/cz.trilimi.sfaui-2.apk' (success) --- 10-02 14:11:45.407: W/PackageManager(81): Code path for pkg : cz.trilimi.sfaui changing from /data/app/cz.trilimi.sfaui-1.apk to /data/app/cz.trilimi.sfaui-2.apk 10-02 14:11:45.407: W/PackageManager(81): Resource path for pkg : cz.trilimi.sfaui changing from /data/app/cz.trilimi.sfaui-1.apk to /data/app/cz.trilimi.sfaui-2.apk 10-02 14:11:45.407: D/PackageManager(81): Activities: cz.trilimi.sfaui.ItemListActivity cz.trilimi.sfaui.ItemDetailActivity 10-02 14:11:45.427: I/ActivityManager(81): Force stopping package cz.trilimi.sfaui uid=10036 10-02 14:11:45.657: I/installd(35): move /data/dalvik-cache/data@[email protected]@classes.dex -> /data/dalvik-cache/data@[email protected]@classes.dex 10-02 14:11:45.657: D/PackageManager(81): New package installed in /data/app/cz.trilimi.sfaui-2.apk 10-02 14:11:45.997: I/ActivityManager(81): Force stopping package cz.trilimi.sfaui uid=10036 10-02 14:11:46.147: D/dalvikvm(143): GC_EXPLICIT freed 3K, 16% free 14356K/17031K, paused 10ms+9ms 10-02 14:11:46.237: D/PackageManager(81): generateServicesMap(android.accounts.AccountAuthenticator): 3 services unchanged 10-02 14:11:46.277: D/PackageManager(81): generateServicesMap(android.content.SyncAdapter): 5 services unchanged 10-02 14:11:46.337: D/PackageManager(81): generateServicesMap(android.accounts.AccountAuthenticator): 3 services unchanged 10-02 14:11:46.347: D/PackageManager(81): generateServicesMap(android.content.SyncAdapter): 5 services unchanged 10-02 14:11:46.437: D/dalvikvm(208): GC_EXPLICIT freed 258K, 7% free 6488K/6919K, paused 3ms+5ms 10-02 14:11:46.477: W/RecognitionManagerService(81): no available voice recognition services found 10-02 14:11:46.897: I/ActivityManager(81): Start proc com.svox.pico for broadcast com.svox.pico/.VoiceDataInstallerReceiver: pid=398 uid=10006 gids={} 10-02 14:11:47.087: I/ActivityThread(398): Pub com.svox.pico.providers.SettingsProvider: com.svox.pico.providers.SettingsProvider 10-02 14:11:47.138: D/GTalkService(174): [GTalkService.1] handlePackageInstalled: re-initialize providers 10-02 14:11:47.147: D/GTalkService(174): [RawStanzaProvidersMgr] ##### searchProvidersFromIntent 10-02 14:11:47.147: D/GTalkService(174): [RawStanzaProvidersMgr] no intent receivers found 10-02 14:11:47.718: I/AccountTypeManager(208): Loaded meta-data for 1 account types, 0 accounts in 186ms 10-02 14:11:48.377: D/dalvikvm(143): GC_CONCURRENT freed 1865K, 15% free 14513K/17031K, paused 7ms+4ms 10-02 14:11:48.917: D/dalvikvm(208): GC_CONCURRENT freed 219K, 6% free 6788K/7175K, paused 7ms+73ms 10-02 14:11:49.207: D/dalvikvm(143): GC_FOR_ALLOC freed 4558K, 31% free 11866K/17031K, paused 89ms 10-02 14:11:49.587: D/dalvikvm(143): GC_CONCURRENT freed 713K, 24% free 13010K/17031K, paused 5ms+4ms 10-02 14:11:49.967: D/dalvikvm(143): GC_CONCURRENT freed 1046K, 19% free 13922K/17031K, paused 5ms+4ms 10-02 14:11:50.437: D/dalvikvm(81): GC_EXPLICIT freed 898K, 47% free 13955K/26311K, paused 6ms+39ms 10-02 14:11:50.467: I/installd(35): unlink /data/dalvik-cache/data@[email protected]@classes.dex 10-02 14:11:50.477: D/AndroidRuntime(227): Shutting down VM 10-02 14:11:50.507: D/dalvikvm(227): GC_CONCURRENT freed 97K, 84% free 331K/2048K, paused 1ms+2ms 10-02 14:11:50.507: I/AndroidRuntime(227): NOTE: attach of thread 'Binder Thread #3' failed 10-02 14:11:50.517: D/jdwp(227): adbd disconnected 10-02 14:11:51.177: D/AndroidRuntime(410): >>>>>> AndroidRuntime START com.android.internal.os.RuntimeInit <<<<<< 10-02 14:11:51.177: D/AndroidRuntime(410): CheckJNI is ON 10-02 14:11:51.897: D/AndroidRuntime(410): Calling main entry com.android.commands.am.Am 10-02 14:11:51.937: I/ActivityManager(81): Force stopping package cz.trilimi.sfaui uid=10036 10-02 14:11:51.937: I/ActivityManager(81): Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=cz.trilimi.sfaui/.ItemListActivity } from pid 410 10-02 14:11:51.968: W/WindowManager(81): Failure taking screenshot for (230x179) to layer 21005 10-02 14:11:51.997: I/ActivityManager(81): Start proc cz.trilimi.sfaui for activity cz.trilimi.sfaui/.ItemListActivity: pid=418 uid=10036 gids={} 10-02 14:11:52.007: D/AndroidRuntime(410): Shutting down VM 10-02 14:11:52.057: I/AndroidRuntime(410): NOTE: attach of thread 'Binder Thread #3' failed 10-02 14:11:52.097: D/dalvikvm(410): GC_CONCURRENT freed 98K, 83% free 360K/2048K, paused 1ms+0ms 10-02 14:11:52.097: D/jdwp(410): adbd disconnected 10-02 14:11:53.147: W/ActivityThread(418): Application cz.trilimi.sfaui is waiting for the debugger on port 8100... 10-02 14:11:53.207: I/System.out(418): Sending WAIT chunk 10-02 14:11:53.217: I/dalvikvm(418): Debugger is active 10-02 14:11:53.447: I/System.out(418): Debugger has connected 10-02 14:11:53.457: I/System.out(418): waiting for debugger to settle... 10-02 14:11:53.637: I/ARMAssembler(32): generated scanline__00000177:03515104_00001002_00000000 [ 87 ipp] (110 ins) at [0x407c76f0:0x407c78a8] in 598498 ns 10-02 14:11:53.660: I/System.out(418): waiting for debugger to settle... 10-02 14:11:53.857: I/System.out(418): waiting for debugger to settle... 10-02 14:11:54.057: I/System.out(418): waiting for debugger to settle... 10-02 14:11:54.257: I/System.out(418): waiting for debugger to settle... 10-02 14:11:54.317: V/TLINE(81): new: android.text.TextLine@4155dde8 10-02 14:11:54.467: I/System.out(418): waiting for debugger to settle... 10-02 14:11:54.667: I/System.out(418): waiting for debugger to settle... 10-02 14:11:54.870: I/System.out(418): waiting for debugger to settle... 10-02 14:11:55.027: D/dalvikvm(143): GC_EXPLICIT freed 900K, 16% free 14420K/17031K, paused 7ms+4ms 10-02 14:11:55.067: I/System.out(418): waiting for debugger to settle... 10-02 14:11:55.292: I/System.out(418): debugger has settled (1315) 10-02 14:12:02.008: W/ActivityManager(81): Launch timeout has expired, giving up wake lock! 10-02 14:12:02.971: W/ActivityManager(81): Activity idle timeout for ActivityRecord{4078c6b0 cz.trilimi.sfaui/.ItemListActivity} 10-02 14:12:08.359: D/ExchangeService(320): Received deviceId from Email app: androidc259148960 10-02 14:12:08.507: D/ExchangeService(320): Reconciling accounts... 10-02 14:16:11.437: D/SntpClient(81): request time failed: java.net.SocketException: Address family not supported by protocol 10-02 14:17:21.573: W/jdwp(418): Debugger is telling the VM to exit with code=1 10-02 14:17:21.573: I/dalvikvm(418): GC lifetime allocation: 8642 bytes 10-02 14:17:21.637: D/Zygote(33): Process 418 exited cleanly (1) 10-02 14:17:21.651: I/ActivityManager(81): Process cz.trilimi.sfaui (pid 418) has died. 10-02 14:17:21.847: D/dalvikvm(143): GC_EXPLICIT freed <1K, 16% free 14420K/17031K, paused 7ms+7ms 10-02 14:17:21.917: W/InputManagerService(81): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@40bfbf28

    Read the article

  • Program crash on deque from queue

    - by SwedishGit
    My first question asked here, so please excuse if I fail to include something... I'm working on a homework project, which basically consists of creating a "Jukebox" (importing/exporting albums from txt files, creating and "playing" a playlist, etc.). I've become stuck on one point: When "playing" the playlist, which consists of a self-made Queue, a copy of it is made from which songs are dequeued and printed out with a time delay. This appears to run fine on the first run through the program, but if the "play" option is chosen again (with the same playlist, created from a different menu option), it crashes before managing to print the first song. It also crashes if creating a new playlist, but then it manages to print some songs (seem to depend on the number of songs in the first/new playlists...) before crashing. With printouts I've been able to track the crashing down to being on the "item = n-data" call in the deque function... but can't get my head around why this would crash. Below is the code I think should be relevant... let me know if there are other parts that would help if I include. Edit: The Debug Error shown on crash is: R6010 abort() has been called The method to play from the playlist: void Jukebox::playList() { if(songList.getNodes() > 0) { Queue tmpList(songList); Song tmpSong; while(tmpList.deque(tmpSong)) { clock_t temp; temp = clock () + 2 * CLOCKS_PER_SEC ; while (clock() < temp) {} } } else cout << "There are no songs in the playlist!" << endl; } Queue: // Queue.h - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #ifndef queue_h #define queue_h #include "Song.h" using namespace std; typedef Song Item; class Node; class Queue { private: Node *first; Node *last; int nodes; public: Queue():first(nullptr),last(nullptr),nodes(0){}; ~Queue(); void enque(Item item); bool deque(Item &item); int getNodes() const { return nodes; } void empty(); }; #endif // Queue.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #include "queue.h" using namespace std; class Node { public: Node *next; Item data; Node (Node *n, Item newData) : next(n), data(newData) {} }; //------------------------------------------------------------------------------ // Funktionsdefinitioner för klassen Queue //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Destruktor //------------------------------------------------------------------------------ Queue::~Queue() { while(first!=0) { Node *tmp = first; first = first->next; delete tmp; } } //------------------------------------------------------------------------------ // Lägg till data sist i kön //------------------------------------------------------------------------------ void Queue::enque(Item item) { Node *pNew = new Node(0,item); if(getNodes() < 1) first = pNew; else last->next = pNew; last = pNew; nodes++; } //------------------------------------------------------------------------------ // Ta bort data först i kön //------------------------------------------------------------------------------ bool Queue::deque(Item &item) { if(getNodes() < 1) return false; //cout << "deque: test2" << endl; Node *n = first; //cout << "deque: test3" << endl; //cout << "item = " << item << endl; //cout << "first = " << first << endl; //cout << "n->data = " << n->data << endl; item = n->data; //cout << "deque: test4" << endl; first = first->next; //delete n; nodes--; if(getNodes() < 1) // Kön BLEV tom last = nullptr; return true; } //------------------------------------------------------------------------------ // Töm kön //------------------------------------------------------------------------------ void Queue::empty() { while (getNodes() > 0) { Item item; deque(item); } } //------------------------------------------------------------------------------ Song: // Song.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef song_h #define song_h #include "Time.h" #include <string> #include <iostream> using namespace std; class Song { private: string title; string artist; Time length; public: Song(); Song(string pTitle, string pArtist, Time pLength); // Setfunktioner void setTitle(string pTitle); void setArtist(string pArtist); void setLength(Time pLength); // Getfunktioner string getTitle() const { return title;} string getArtist() const { return artist;} Time getLength() const { return length;} }; ostream &operator<<(ostream &os, const Song &song); istream &operator>>(istream &is, Song &song); #endif // Song.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Song.h" #include "Constants.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Songs medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Song::Song() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Song::Song(string pTitle, string pArtist, Time pLength) { title = pTitle; artist = pArtist; length = pLength; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setTitle(string pTitle) { title = pTitle; } //------------------------------------------------------------------------------ // setArtist // Ange artist //------------------------------------------------------------------------------ void Song::setArtist(string pArtist) { artist = pArtist; } //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setLength(Time pLength) { length = pLength; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Song &song) { os << song.getTitle() << DELIM << song.getArtist() << DELIM << song.getLength(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Song &song) { string tmpString; Time tmpLength; getline(is, tmpString, DELIM); song.setTitle(tmpString); getline(is, tmpString, DELIM); song.setArtist(tmpString); is >> tmpLength; is.get(); song.setLength(tmpLength); return is; } //--------------------------------------------------------------------------- Album: // Album.h - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #ifndef album_h #define album_h #include "Song.h" #include <string> #include <vector> #include <iostream> using namespace std; class Album { private: string name; vector<Song> songs; public: Album(); Album(string pNameTitle, vector<Song> pSongs); // Setfunktioner void setName(string pName); // Getfunktioner string getName() const { return name;} vector<Song> getSongs() const { return songs;} int getNumberOfSongs() const { return songs.size();} Time getTotalTime() const; void addSong(Song pSong); bool operator<(const Album &album) const; }; ostream &operator<<(ostream &os, const Album &album); istream &operator>>(istream &is, Album &album); #endif // Album.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #include "Album.h" #include "Constants.h" #include <iostream> #include <string> //------------------------------------------------------------------------------ // Definiering av Albums medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Album::Album() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Album::Album(string pName, vector<Song> pSongs) { name = pName; songs = pSongs; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setName // Ange namn //------------------------------------------------------------------------------ void Album::setName(string pName) { name = pName; } //------------------------------------------------------------------------------ // addSong // Lägg till song //------------------------------------------------------------------------------ void Album::addSong(Song pSong) { songs.push_back(pSong); } //------------------------------------------------------------------------------ // getTotalTime // Returnera total speltid //------------------------------------------------------------------------------ Time Album::getTotalTime() const { Time tTime(0,0,0); for(Song s : songs) { tTime = tTime + s.getLength(); } return tTime; } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Album::operator<(const Album &album) const { return getTotalTime() < album.getTotalTime(); } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Album &album) { os << album.getName() << endl; os << album.getNumberOfSongs() << endl; for (size_t i = 0; i < album.getSongs().size(); i++) os << album.getSongs().at(i) << endl; return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Album &album) { string tmpString; int tmpNumberOfSongs; Song tmpSong; getline(is, tmpString); album.setName(tmpString); is >> tmpNumberOfSongs; is.get(); for (int i = 0; i < tmpNumberOfSongs; i++) { is >> tmpSong; album.addSong(tmpSong); } return is; } //--------------------------------------------------------------------------- Time: // Time.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef time_h #define time_h #include <iostream> using namespace std; class Time { private: int hours; int minutes; int seconds; public: Time(); Time(int pHour, int pMinute, int pSecond); // Setfunktioner void setHour(int pHour); void setMinute(int pMinute); void setSecond(int pSecond); // Getfunktioner int getHour() const { return hours;} int getMinute() const { return minutes;} int getSecond() const { return seconds;} Time operator+(const Time &time) const; bool operator==(const Time &time) const; bool operator<(const Time &time) const; }; ostream &operator<<(ostream &os, const Time &time); istream &operator>>(istream &is, Time &Time); #endif // Time.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Time.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Times medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Time::Time() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Time::Time(int pHour, int pMinute, int pSecond) { setHour(pHour); setMinute(pMinute); setSecond(pSecond); } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setHour // Ange timme //------------------------------------------------------------------------------ void Time::setHour(int pHour) { if(pHour>-1) hours = pHour; else hours = 0; } //------------------------------------------------------------------------------ // setMinute // Ange minut //------------------------------------------------------------------------------ void Time::setMinute(int pMinute) { if(pMinute < 60 && pMinute > -1) { minutes = pMinute; } else minutes = 0; } //------------------------------------------------------------------------------ // setSecond // Ange sekund //------------------------------------------------------------------------------ void Time::setSecond(int pSecond) { if(pSecond < 60 && pSecond > -1) { seconds = pSecond; } else seconds = 0; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Time &time) { os << time.getHour()*3600+time.getMinute()*60+time.getSecond(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Time &time) { int tmp; is >> tmp; time.setSecond(tmp%60); time.setMinute((tmp/60)%60); time.setHour(tmp/3600); return is; } //--------------------------------------------------------------------------- // Likhet //-------------------------------------------------------------------------- bool Time::operator==(const Time &time) const { return hours == time.getHour() && minutes == time.getMinute() && seconds == time.getSecond(); } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Time::operator<(const Time &time) const { if(hours == time.getHour()) { if(minutes == time.getMinute()) { return seconds < time.getSecond(); } else { return minutes < time.getMinute(); } } else { return hours < time.getHour(); } } //--------------------------------------------------------------------------- // Addition //--------------------------------------------------------------------------- Time Time::operator+(const Time &time) const { return Time(hours+time.getHour() + (minutes+time.getMinute() + (seconds+time.getSecond())/60)/60, (minutes+time.getMinute() + (seconds+time.getSecond())/60)%60, (seconds+time.getSecond())%60); } //--------------------------------------------------------------------------- Thanks in advance for any help! Edit2: Didn't think of including the more detailed crash info (as it didn't show in the crash pop-up, so to say). Anyway, here it is: Output: 'Jukebox.exe' (Win32): Loaded 'C:\Users\Håkan\Documents\Studier - IT\Objektbaserad programmering i C++\Inlämningsuppgifter\Projekt\Jukebox\Debug\Jukebox.exe'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp110d.dll'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcr110d.dll'. Symbols loaded. The thread 0xe50 has exited with code 0 (0x0). Unhandled exception at 0x0083630C in Jukebox.exe: 0xC0000005: Access violation reading location 0x0000003C. Call stack: > Jukebox.exe!Song::getLength() Line 27 C++ Jukebox.exe!operator<<(std::basic_ostream<char,std::char_traits<char> > & os, const Song & song) Line 59 C++ Jukebox.exe!Queue::deque(Song & item) Line 55 C++ Jukebox.exe!Jukebox::playList() Line 493 C++ Jukebox.exe!Jukebox::play() Line 385 C++ Jukebox.exe!Jukebox::run() Line 536 C++ Jukebox.exe!main() Line 547 C++ Jukebox.exe!__tmainCRTStartup() Line 536 C Jukebox.exe!mainCRTStartup() Line 377 C kernel32.dll!754d86e3() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] ntdll.dll!7748bf39() Unknown ntdll.dll!7748bf0c() Unknown

    Read the article

  • .NET Winform AJAX Login Services

    - by AdamSane
    I am working on a Windows Form that connects to a ASP.NET membership database and I am trying to use the AJAX Login Service. No matter what I do I keep on getting 404 errors on the Authentication_JSON_AppService.axd call. Web Config Below <?xml version="1.0"?> <!-- Note: As an alternative to hand editing this file you can use the web admin tool to configure settings for your application. Use the Website->Asp.Net Configuration option in Visual Studio. A full list of settings and comments can be found in machine.config.comments usually located in \Windows\Microsoft.Net\Framework\v2.x\Config --> <configuration> <configSections> <sectionGroup name="system.web.extensions" type="System.Web.Configuration.SystemWebExtensionsSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <sectionGroup name="scripting" type="System.Web.Configuration.ScriptingSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="scriptResourceHandler" type="System.Web.Configuration.ScriptingScriptResourceHandlerSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <sectionGroup name="webServices" type="System.Web.Configuration.ScriptingWebServicesSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="jsonSerialization" type="System.Web.Configuration.ScriptingJsonSerializationSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="Everywhere"/> <section name="profileService" type="System.Web.Configuration.ScriptingProfileServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <section name="authenticationService" type="System.Web.Configuration.ScriptingAuthenticationServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <section name="roleService" type="System.Web.Configuration.ScriptingRoleServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> </sectionGroup> </sectionGroup> </sectionGroup> </configSections> <connectionStrings <!-- Removed --> /> <appSettings/> <system.web> <!-- Set compilation debug="true" to insert debugging symbols into the compiled page. Because this affects performance, set this value to true only during development. --> <compilation debug="true"> <assemblies> <add assembly="System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> <add assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add assembly="System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> <add assembly="System.Data.DataSetExtensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> <add assembly="System.Data.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> </assemblies> </compilation> <membership defaultProvider="dbSqlMembershipProvider"> <providers> <add name="dbSqlMembershipProvider" type="System.Web.Security.SqlMembershipProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" connectionStringName="Fire.Common.Properties.Settings.dbFireConnectionString" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="true" applicationName="/" requiresUniqueEmail="false" passwordFormat="Hashed" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="7" minRequiredNonalphanumericCharacters="1" passwordAttemptWindow="10" passwordStrengthRegularExpression=""/> </providers> </membership> <roleManager enabled="true" defaultProvider="dbSqlRoleProvider"> <providers> <add connectionStringName="Fire.Common.Properties.Settings.dbFireConnectionString" applicationName="/" name="dbSqlRoleProvider" type="System.Web.Security.SqlRoleProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"/> </providers> </roleManager> <authentication mode="Forms"> <forms loginUrl="Login.aspx" cookieless="UseCookies" protection="All" timeout="30" requireSSL="false" slidingExpiration="true" defaultUrl="default.aspx" enableCrossAppRedirects="false"/> </authentication> <authorization> <allow users="*"/> <allow users="?"/> </authorization> <customErrors mode="Off"> </customErrors> <pages> <controls> <add tagPrefix="asp" namespace="System.Web.UI" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add tagPrefix="asp" namespace="System.Web.UI.WebControls" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </controls> </pages> <httpHandlers> <remove verb="*" path="*.asmx"/> <add verb="*" path="*_AppService.axd" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add verb="GET,HEAD" path="ScriptResource.axd" validate="false" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </httpHandlers> <httpModules> <add name="ScriptModule" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </httpModules> </system.web> <location path="~/Admin"> <system.web> <authorization> <allow roles="Admin"/> <allow roles="System"/> <deny users="*"/> </authorization> </system.web> </location> <location path="~/Admin/System"> <system.web> <authorization> <allow roles="System"/> <deny users="*"/> </authorization> </system.web> </location> <location path="~/Export"> <system.web> <authorization> <allow roles="Export"/> <deny users="*"/> </authorization> </system.web> </location> <location path="~/Field"> <system.web> <authorization> <allow roles="Field"/> <deny users="*"/> </authorization> </system.web> </location> <location path="~/Default.aspx"> <system.web> <authorization> <allow roles="Admin"/> <allow roles="System"/> <allow roles="Export"/> <allow roles="Field"/> <deny users="?"/> </authorization> </system.web> </location> <location path="~/Login.aspx"> <system.web> <authorization> <allow users="*"/> <allow users="?"/> </authorization> </system.web> </location> <location path="~/App_Themes"> <system.web> <authorization> <allow users="*"/> <allow users="?"/> </authorization> </system.web> </location> <location path="~/Includes"> <system.web> <authorization> <allow users="*"/> <allow users="?"/> </authorization> </system.web> </location> <location path="~/WebServices"> <system.web> <authorization> <allow users="*"/> <allow users="?"/> </authorization> </system.web> </location> <location path="~/Authentication_JSON_AppService.axd"> <system.web> <authorization> <allow users="*"/> <allow users="?"/> </authorization> </system.web> </location> <system.codedom> <compilers> <compiler language="c#;cs;csharp" extension=".cs" type="Microsoft.CSharp.CSharpCodeProvider,System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" warningLevel="4"> <providerOption name="CompilerVersion" value="v3.5"/> <providerOption name="WarnAsError" value="false"/> </compiler> <compiler language="vb;vbs;visualbasic;vbscript" extension=".vb" type="Microsoft.VisualBasic.VBCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" warningLevel="4"> <providerOption name="CompilerVersion" value="v3.5"/> <providerOption name="OptionInfer" value="true"/> <providerOption name="WarnAsError" value="false"/> </compiler> </compilers> </system.codedom> <!-- The system.webServer section is required for running ASP.NET AJAX under Internet Information Services 7.0. It is not necessary for previous version of IIS. --> <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules> <remove name="ScriptModule"/> <add name="ScriptModule" preCondition="managedHandler" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </modules> <handlers> <remove name="WebServiceHandlerFactory-Integrated"/> <remove name="ScriptHandlerFactory"/> <remove name="ScriptHandlerFactoryAppServices"/> <remove name="ScriptResource"/> <add name="ScriptHandlerFactory" verb="*" path="*.asmx" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="ScriptHandlerFactoryAppServices" verb="*" path="*_AppService.axd" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="ScriptResource" verb="GET,HEAD" path="ScriptResource.axd" preCondition="integratedMode" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </handlers> </system.webServer> <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <dependentAssembly> <assemblyIdentity name="System.Web.Extensions" publicKeyToken="31bf3856ad364e35"/> <bindingRedirect oldVersion="1.0.0.0-1.1.0.0" newVersion="3.5.0.0"/> </dependentAssembly> <dependentAssembly> <assemblyIdentity name="System.Web.Extensions.Design" publicKeyToken="31bf3856ad364e35"/> <bindingRedirect oldVersion="1.0.0.0-1.1.0.0" newVersion="3.5.0.0"/> </dependentAssembly> </assemblyBinding> </runtime> </configuration>

    Read the article

  • ASP.Net MVC 2 DropDownListFor in EditorTemplate

    - by tschreck
    I have a view model that looks like this: namespace AutoForm.Models { public class ProductViewModel { [UIHint("DropDownList")] public String Category { get; set; } [ScaffoldColumn(false)] public IEnumerable<SelectListItem> CategoryList { get; set; } ... } } It has Category and CategoryList properties. The CategoryList is the source data for the Category dropdown UI element. I have an EditorTemplate that looks like this: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<ProductViewModel>" %> <%@ Import Namespace="AutoForm.Models"%> <%=Html.DropDownListFor(m => m.Category , Model.CategoryList ) %> NOTE: this EditorTemplate is strongly typed to ProductViewModel My Controller is populating CategoryList property with data from a database. I cannot get the DropDownListFor template to render a drop down list with data from CategoryList. I know CategoryList is getting populated with data in the controller because I see the data when I debug and step through the controller. Here's my error message in the browser: Server Error in '/' Application. Object reference not set to an instance of an object. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.NullReferenceException: Object reference not set to an instance of an object. Source Error: Line 2: <%@ Import Namespace="AutoForm.Models"% Line 3: Line 4: <%=Html.DropDownListFor(m = m.Category, Model.CategoryList) % Source File: c:\ProjectStore\AutoForm\AutoForm\Views\Shared\EditorTemplates\DropDownList.ascx Line: 4 Any ideas? Thanks Tom As a followup, I noticed that ViewData.Model is null when I'm stepping through the code in the EditorTemplate. I have the EditorTemplate strongly typed to "ProductViewModel" which is also the type that's passed to the View in the controller. I'm perplexed as to why ViewData.Model is null even though it's getting populated in the controller before getting passed to the view.

    Read the article

  • System.EntryPointNotFoundException

    - by Hema Joshi
    thank, but by using this i am getting the output c2@ubuntu:~/Desktop$ mcs testingsrp.cs -lib:/home/c2/Desktop/libsrp/libsrp.so c2@ubuntu:~/Desktop$ nm -D /home/c2/Desktop/libsrp/libsrp.so | grep SRP_initialize_library c2@ubuntu:~/Desktop$ MONO_LOG_LEVEL="debug" MONO_LOG_MASK="dll" mono testingsrp.exe Mono-INFO: DllImport attempting to load: 'libsrp.so'. Mono-INFO: DllImport loading location: 'libsrp.so.so'. Mono-INFO: DllImport error loading library: 'libsrp.so.so: cannot open shared object file: No such file or directory'. Mono-INFO: DllImport loading library: './libsrp.so.so'. Mono-INFO: DllImport error loading library './libsrp.so.so: cannot open shared object file: No such file or directory'. Mono-INFO: DllImport loading: 'libsrp.so'. Mono-INFO: Searching for 'SRP_initialize_library'. Mono-INFO: Probing 'SRP_initialize_library'. Mono-INFO: Probing 'SRP_initialize_library'. Mono-INFO: Probing 'SRP_initialize_libraryA'. Mono-INFO: Probing 'SRP_initialize_libraryA'. Mono-INFO: DllImport attempting to load: 'libsrp.so'. Mono-INFO: DllImport loading location: 'libsrp.so.so'. Mono-INFO: DllImport error loading library: 'libsrp.so.so: cannot open shared object file: No such file or directory'. Mono-INFO: DllImport loading library: './libsrp.so.so'. Mono-INFO: DllImport error loading library './libsrp.so.so: cannot open shared object file: No such file or directory'. Mono-INFO: DllImport loading: 'libsrp.so'. Mono-INFO: Searching for 'SRP_finalize_library'. Mono-INFO: Probing 'SRP_finalize_library'. Mono-INFO: Probing 'SRP_finalize_library'. Mono-INFO: Probing 'SRP_finalize_libraryA'. Mono-INFO: Probing 'SRP_finalize_libraryA'. Mono-INFO: DllImport attempting to load: 'libsrp.so'. Mono-INFO: DllImport loading location: 'libsrp.so.so'. Mono-INFO: DllImport error loading library: 'libsrp.so.so: cannot open shared object file: No such file or directory'. Mono-INFO: DllImport loading library: './libsrp.so.so'. Mono-INFO: DllImport error loading library './libsrp.so.so: cannot open shared object file: No such file or directory'. Mono-INFO: DllImport loading: 'libsrp.so'. Mono-INFO: Searching for 'SRP_initialize_library'. Mono-INFO: Probing 'SRP_initialize_library'. Mono-INFO: Probing 'SRP_initialize_library'. Mono-INFO: Probing 'SRP_initialize_libraryA'. Mono-INFO: Probing 'SRP_initialize_libraryA'. Unhandled Exception: System.EntryPointNotFoundException: SRP_initialize_library at (wrapper managed-to-native) Main.Test:SRP_initialize_library () at Main.Test1.Main (System.String[] args) [0x00000] sorry , but really i am not able to get where is the problem .please help me to finding the the problem. thanks

    Read the article

  • WPF CommandParameter is NULL first time CanExecute is called

    - by Jonas Follesø
    I have run into an issue with WPF and Commands that are bound to a Button inside the DataTemplate of an ItemsControl. The scenario is quite straight forward. The ItemsControl is bound to a list of objects, and I want to be able to remove each object in the list by clicking a Button. The Button executes a Command, and the Command takes care of the deletion. The CommandParameter is bound to the Object I want to delete. That way I know what the user clicked. A user should only be able to delete their "own" objects - so I need to do some checks in the "CanExecute" call of the Command to verify that the user has the right permissions. The problem is that the parameter passed to CanExecute is NULL the first time it's called - so I can't run the logic to enable/disable the command. However, if I make it allways enabled, and then click the button to execute the command, the CommandParameter is passed in correctly. So that means that the binding against the CommandParameter is working. The XAML for the ItemsControl and the DataTemplate looks like this: <ItemsControl x:Name="commentsList" ItemsSource="{Binding Path=SharedDataItemPM.Comments}" Width="Auto" Height="Auto"> <ItemsControl.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <Button Content="Delete" FontSize="10" Command="{Binding Path=DataContext.DeleteCommentCommand, ElementName=commentsList}" CommandParameter="{Binding}" /> </StackPanel> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> So as you can see I have a list of Comments objects. I want the CommandParameter of the DeleteCommentCommand to be bound to the Command object. So I guess my question is: have anyone experienced this problem before? CanExecute gets called on my Command, but the parameter is always NULL the first time - why is that? Update: I was able to narrow the problem down a little. I added an empty Debug ValueConverter so that I could output a message when the CommandParameter is data bound. Turns out the problem is that the CanExecute method is executed before the CommandParameter is bound to the button. I have tried to set the CommandParameter before the Command (like suggested) - but it still doesn't work. Any tips on how to control it. Update2: Is there any way to detect when the binding is "done", so that I can force re-evaluation of the command? Also - is it a problem that I have multiple Buttons (one for each item in the ItemsControl) that bind to the same instance of a Command-object? Update3: I have uploaded a reproduction of the bug to my SkyDrive: http://cid-1a08c11c407c0d8e.skydrive.live.com/self.aspx/Code%20samples/CommandParameterBinding.zip

    Read the article

  • Doing TDD Silverlight 4 RC using Visual Studio 2010 RC

    - by user133992
    First I am glad to see better TDD support in VS2010. Support for generating code stubs from my tests is ok - not as good as more mature TDD plug-ins but a good start. I am looking for some best Silverlight 4.0 TDD practices. First Question: Anyone have links, recommendations? I know the new Silverlight Unit Test capabilities are much better (Jeff Wilcox's Mix Presentation). What I am focusing on right now is using TDD to develop pure Silverlight 4.0 Class Library projects - projects without a Silverlight UI project. I've been able to get it to work but not as cleanly as it should be. I can create an Empty VS project. Add A Silverlight 4 Class Library Project. Add a TestProject (not a silverlight Unit Test Project but a plain Test Project). Add a simple test in the Test Project such as: namespace Calculator.Test { [TestClass] public class CalculatorTests { [TestMethod] public void CalulatorAddTest() { Calc c = new Calc(); int expected = 10; int actual = c.Add(6, 4); Assert.AreEqual<int>(expected, actual); } } } Using the new Generate Type and Method from Test feature it will generate the following code in the Silverlight Project: namespace Calculator { public class Calc { public int Add(int p, int p_2) { throw new NotImplementedException(); } } } When I run the tests the first time it says the target assembly is Silverlight and not able to run test - Not exact text but the same general idea. When I change the implementation to: namespace Calculator { public class Calc { public int Add(int p, int p_2) { return p + p_2; } } } and re-run the test, it works fine and the test goes green. It also works for all other TDD code I generate after. I also get a warning Mark in the Test Project's reference to the Calculator Silverlight Class Library Assembly. Second Question: Any comments ideas if this just a bug in VS2010 RC or is Silverlight Class Library TDD not really supported. I have not created a Silverlight UI project or changed and build or debug settings so I have no idea what is hosting the silverlight DLL. Finally, some of the Silverlight Class Libraries I need to write will provide functionality that requires elevated Out-Of-Browser rights. Based on the above, it looks like I can use TDD Test Projects against regular Silverlight 4.0 Class Libraries, but I have no idea how I can TDD the elevated OOB functionality without also creating the UI component that gets installed. The UI piece is not really needed for the Library development and gets in the way of what I actually want to TDD. I know I can (and will) mock some of that functionality but at some point I will also need the real thing in my tests. Third Question: Any ideas how to TDD Silverlight 4.0 Class Library project that requires OOB elevated rights? Thanks!

    Read the article

  • Error deploying web application on Weblogic 10.3 using maven 2: "Can't find wsdl /wsdls/wsat.wsdl"

    - by Marcos Carceles
    Hi, I'm using maven for deploying a web application in my Weblogic 10.3 server remotely. I created my pom file based on the indication on this previous question: Using maven as build tool for Weblogic 10.3 My pom.xml file is: <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>com.balfourbeatty.horizon.maven.test</groupId> <artifactId>maven-test-webapp</artifactId> <packaging>war</packaging> <version>1.0-SNAPSHOT</version> <name>maven-test-webapp Maven Webapp</name> <url>http://maven.apache.org</url> <properties> <weblogic.version>10.3</weblogic.version> </properties> <build> <plugins> <plugin> <groupId>org.apache.myfaces.trinidadbuild</groupId> <artifactId>maven-jdev-plugin</artifactId> </plugin> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>weblogic-maven-plugin</artifactId> <version>2.9.1</version> <configuration> <name>maven-test-webapp</name> <adminServerHostName>******************</adminServerHostName> <adminServerPort>****</adminServerPort> <adminServerProtocol>t3</adminServerProtocol> <userId>******</userId> <password>*****</password> <upload>true</upload> <remote>true</remote> <verbose>true</verbose> <debug>true</debug> <targetNames>WLS_Spaces</targetNames> <noExit>true</noExit> <projectPackaging>war</projectPackaging> </configuration> <dependencies> <dependency> <groupId>com.sun</groupId> <artifactId>tools</artifactId> <version>1.6</version> <scope>system</scope> <systemPath>${java.home}/../lib/tools.jar</systemPath> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>weblogic</artifactId> <version>${weblogic.version}</version> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>webservices</artifactId> <version>${weblogic.version}</version> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.utils.full</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.i18n</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.weblogic.rmi.client</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>javax.enterprise.deploy</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>webserviceclient</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.weblogic.security.wls</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.weblogic.security.identity</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.weblogic.security</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>wlclient</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.transaction</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.utils.classloaders</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>wljmsclient</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.management.core</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>wls-api</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.descriptor</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.logging</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.weblogic.socket.api</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.weblogic.security.digest</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.weblogic.workmanager</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.weblogic.lifecycle</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.utils.wrapper</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>wlsafclient</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.management.jmx</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>com.bea.core.descriptor.wl</artifactId> <version>${weblogic.version}</version> <scope>provided</scope> </dependency> <dependency> <groupId>weblogic</groupId> <artifactId>javax.mail</artifactId> <version>10.3</version> </dependency> </dependencies> </plugin> </plugins> <finalName>maven-test-webapp</finalName> </build> <dependencies> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>3.8.1</version> <scope>test</scope> </dependency> <dependency> <groupId>org.codehaus.mojo</groupId> <artifactId>weblogic-maven-plugin</artifactId> <version>2.9.1</version> </dependency> </dependencies> <distributionManagement> <!-- use the following if you're not using a snapshot version. --> <repository> <id>internal</id> <name>Archiva Managed Internal Repository</name> <url>http://localhost:8180/archiva/repository/internal</url> </repository> <!-- use the following if you ARE using a snapshot version. --> <snapshotRepository> <id>snapshots</id> <name>Archiva Managed Snapshot Repository</name> <url>http://localhost:8180/archiva/repository/snapshots</url> </snapshotRepository> </distributionManagement> </project> All the dependencies are already resolved properly, as they are in the local archiva repository. The application does not contain any web-service, being just a "hello world" application. /index.jsp /WEB-INF/web.xml The error I get is: [BasicOperation.execute():423] : Initiating deploy operation for app, maven-test-webapp, on targets: [BasicOperation.execute():425] : WLS_Spaces Task 14 initiated: [Deployer:149026]deploy application maven-test-webapp on WLS_Spaces. dumping Exception stack Task 14 failed: [Deployer:149026]deploy application maven-test-webapp on WLS_Spaces. Target state: deploy failed on Server WLS_Spaces weblogic.wsee.ws.WsException: When processing WebService module 'maven-test-webapp.war'. Can't find wsdl /wsdls/wsat.wsdl at weblogic.wsee.deploy.WSEEWebModule.loadWsdlDefinitions(WSEEWebModule.java:159) at weblogic.wsee.deploy.WSEEModule.loadWsdl(WSEEModule.java:334) at weblogic.wsee.deploy.WSEEAnnotationProcessor.isWsdlHasPolicy(WSEEAnnotationProcessor.java:312) at weblogic.wsee.deploy.WSEEAnnotationProcessor.process(WSEEAnnotationProcessor.java:91) at weblogic.wsee.deploy.WSEEAnnotationProcessor.process(WSEEAnnotationProcessor.java:51) at weblogic.wsee.deploy.WSEEModule.prepare(WSEEModule.java:102) at weblogic.wsee.deploy.ServletDeployListener.contextPrepared(ServletDeployListener.java:26) at weblogic.servlet.internal.EventsManager$FireContextPreparedAction.run(EventsManager.java:503) at weblogic.security.acl.internal.AuthenticatedSubject.doAs(AuthenticatedSubject.java:321) at weblogic.security.service.SecurityManager.runAs(SecurityManager.java:121) at weblogic.servlet.internal.EventsManager.notifyContextPreparedEvent(EventsManager.java:162) at weblogic.servlet.internal.WebAppServletContext.initContextListeners(WebAppServletContext.java:1782) at weblogic.servlet.internal.WebAppServletContext.prepare(WebAppServletContext.java:1136) at weblogic.servlet.internal.HttpServer.doPostContextInit(HttpServer.java:449) at weblogic.servlet.internal.HttpServer.loadWebApp(HttpServer.java:424) at weblogic.servlet.internal.WebAppModule.registerWebApp(WebAppModule.java:924) at weblogic.servlet.internal.WebAppModule.prepare(WebAppModule.java:356) at weblogic.application.internal.flow.ScopedModuleDriver.prepare(ScopedModuleDriver.java:176) at weblogic.application.internal.flow.ModuleListenerInvoker.prepare(ModuleListenerInvoker.java:199) at weblogic.application.internal.flow.DeploymentCallbackFlow$1.next(DeploymentCallbackFlow.java:391) at weblogic.application.utils.StateMachineDriver.nextState(StateMachineDriver.java:83) at weblogic.application.internal.flow.DeploymentCallbackFlow.prepare(DeploymentCallbackFlow.java:59) at weblogic.application.internal.flow.DeploymentCallbackFlow.prepare(DeploymentCallbackFlow.java:43) at weblogic.application.internal.BaseDeployment$1.next(BaseDeployment.java:1221) at weblogic.application.utils.StateMachineDriver.nextState(StateMachineDriver.java:83) at weblogic.application.internal.BaseDeployment.prepare(BaseDeployment.java:367) at weblogic.application.internal.SingleModuleDeployment.prepare(SingleModuleDeployment.java:39) at weblogic.application.internal.DeploymentStateChecker.prepare(DeploymentStateChecker.java:154) at weblogic.deploy.internal.targetserver.AppContainerInvoker.prepare(AppContainerInvoker.java:60) at weblogic.deploy.internal.targetserver.operations.ActivateOperation.createAndPrepareContainer(ActivateOperation.java:207) at weblogic.deploy.internal.targetserver.operations.ActivateOperation.doPrepare(ActivateOperation.java:98) at weblogic.deploy.internal.targetserver.operations.AbstractOperation.prepare(AbstractOperation.java:217) at weblogic.deploy.internal.targetserver.DeploymentManager.handleDeploymentPrepare(DeploymentManager.java:747) at weblogic.deploy.internal.targetserver.DeploymentManager.prepareDeploymentList(DeploymentManager.java:1216) at weblogic.deploy.internal.targetserver.DeploymentManager.handlePrepare(DeploymentManager.java:250) at weblogic.deploy.internal.targetserver.DeploymentServiceDispatcher.prepare(DeploymentServiceDispatcher.java:159) at weblogic.deploy.service.internal.targetserver.DeploymentReceiverCallbackDeliverer.doPrepareCallback(DeploymentReceiverCallbackDeliverer.java:157) at weblogic.deploy.service.internal.targetserver.DeploymentReceiverCallbackDeliverer.access$000(DeploymentReceiverCallbackDeliverer.java:12) at weblogic.deploy.service.internal.targetserver.DeploymentReceiverCallbackDeliverer$1.run(DeploymentReceiverCallbackDeliverer.java:45) at weblogic.work.SelfTuningWorkManagerImpl$WorkAdapterImpl.run(SelfTuningWorkManagerImpl.java:516) at weblogic.work.ExecuteThread.execute(ExecuteThread.java:201) at weblogic.work.ExecuteThread.run(ExecuteThread.java:173) Does anyone have any idea on what could the problem be? Many thanks!

    Read the article

  • CheckBox Command Behaviors for Silverlight MVVM Pattern

    - by Blake Blackwell
    I am trying to detect when an item is checked, and which item is checked in a ListBox using Silverlight 4 and the Prism framework. I found this example on creating behaviors, and tried to follow it but nothing is happening in the debugger. I have three questions: Why isn't my command executing? How do I determine which item was checked (i.e. pass a command parameter)? How do I debug this? (i.e. where can I put break points to begin stepping into this) Here is my code: View: <ListBox x:Name="MyListBox" ItemsSource="{Binding PanelItems, Mode=TwoWay}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <CheckBox IsChecked="{Binding Enabled}" my:Checked.Command="{Binding Check}" /> <TextBlock x:Name="DisplayName" Text="{Binding DisplayName}"/> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> ViewModel: public MainPageViewModel() { _panelItems.Add( new PanelItem { Enabled = true, DisplayName = "Test1" } ); Check = new DelegateCommand<object>( itemChecked ); } public void itemChecked( object o ) { //do some stuff } public DelegateCommand<object> Check { get; set; } Behavior Class public class CheckedBehavior : CommandBehaviorBase<CheckBox> { public CheckedBehavior( CheckBox element ) : base( element ) { element.Checked +=new RoutedEventHandler(element_Checked); } void element_Checked( object sender, RoutedEventArgs e ) { base.ExecuteCommand(); } } Command Class public static class Checked { public static ICommand GetCommand( DependencyObject obj ) { return (ICommand) obj.GetValue( CommandProperty ); } public static void SetCommand( DependencyObject obj, ICommand value ) { obj.SetValue( CommandProperty, value ); } public static readonly DependencyProperty CommandProperty = DependencyProperty.RegisterAttached( "Command", typeof( CheckBox ), typeof( Checked ), new PropertyMetadata( OnSetCommandCallback ) ); public static readonly DependencyProperty CheckedCommandBehaviorProperty = DependencyProperty.RegisterAttached( "CheckedCommandBehavior", typeof( CheckedBehavior ), typeof( Checked ), null ); private static void OnSetCommandCallback( DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e ) { CheckBox element = dependencyObject as CheckBox; if( element != null ) { CheckedBehavior behavior = GetOrCreateBehavior( element ); behavior.Command = e.NewValue as ICommand; } } private static CheckedBehavior GetOrCreateBehavior( CheckBox element ) { CheckedBehavior behavior = element.GetValue( CheckedCommandBehaviorProperty ) as CheckedBehavior; if( behavior == null ) { behavior = new CheckedBehavior( element ); element.SetValue( CheckedCommandBehaviorProperty, behavior ); } return behavior; } public static CheckedBehavior GetCheckCommandBehavior( DependencyObject obj ) { return (CheckedBehavior) obj.GetValue( CheckedCommandBehaviorProperty ); } public static void SetCheckCommandBehavior( DependencyObject obj, CheckedBehavior value ) { obj.SetValue( CheckedCommandBehaviorProperty, value ); } } I used this article to get me started, but I'll readily admit this is over my head.

    Read the article

  • Unable to run Wix Custom Action in MSI

    - by Grandpappy
    I'm trying to create a custom action for my Wix install, and it's just not working, and I'm unsure why. Here's the bit in the appropriate Wix File: <Binary Id="INSTALLERHELPER" SourceFile=".\Lib\InstallerHelper.dll" /> <CustomAction Id="HelperAction" BinaryKey="INSTALLERHELPER" DllEntry="CustomAction1" Execute="immediate" /> Here's the full class file for my custom action: using Microsoft.Deployment.WindowsInstaller; namespace InstallerHelper { public class CustomActions { [CustomAction] public static ActionResult CustomAction1(Session session) { session.Log("Begin CustomAction1"); return ActionResult.Success; } } } The action is run by a button press in the UI (for now): <Control Id="Next" Type="PushButton" X="248" Y="243" Width="56" Height="17" Default="yes" Text="!(loc.WixUINext)" > <Publish Event="DoAction" Value="HelperAction">1</Publish> </Control> When I run the MSI, I get this error in the log: MSI (c) (08:5C) [10:08:36:978]: Connected to service for CA interface. MSI (c) (08:4C) [10:08:37:030]: Note: 1: 1723 2: SQLHelperAction 3: CustomAction1 4: C:\Users\NATHAN~1.TYL\AppData\Local\Temp\MSI684F.tmp Error 1723. There is a problem with this Windows Installer package. A DLL required for this install to complete could not be run. Contact your support personnel or package vendor. Action SQLHelperAction, entry: CustomAction1, library: C:\Users\NATHAN~1.TYL\AppData\Local\Temp\MSI684F.tmp MSI (c) (08:4C) [10:08:38:501]: Product: SessionWorks :: Judge Edition -- Error 1723. There is a problem with this Windows Installer package. A DLL required for this install to complete could not be run. Contact your support personnel or package vendor. Action SQLHelperAction, entry: CustomAction1, library: C:\Users\NATHAN~1.TYL\AppData\Local\Temp\MSI684F.tmp Action ended 10:08:38: SQLHelperAction. Return value 3. DEBUG: Error 2896: Executing action SQLHelperAction failed. The installer has encountered an unexpected error installing this package. This may indicate a problem with this package. The error code is 2896. The arguments are: SQLHelperAction, , Neither of the two error codes or messages it gives me is enough to tell me what's wrong. Or perhaps I'm just not understanding what they're saying is wrong. At first I thought it might be because I was using Wix 3.5, so just to be sure I tried using Wix 3.0, but I get the same error. Any ideas on what I'm doing wrong?

    Read the article

  • Mac - Flash file not loaded in independent flash player

    - by Mugdha
    Hi, I am working on an independent application to play flash files on Mac. I have already done the same for Linux, and it works flawlessly but on mac for some reason flash is not drawing to my window. It is not throwing any kind of error too. I am using Flash player 10, that would mean that I am using the Core Graphics drawing model. I am able to send mouse events to flash and wrote a sample plugin to check if there was a problem in the context that I was sending, but my sample plugin draws properly to the window. I am getting a call for NPN_InvalidateRect twice and as a response I send an update Event back to flash. I drew a dummy rectangle to check that my context is correct. I have flipped the context to make the origin as top left corner. On doing right click on the debug version of the flash player it shows the following message: "Movie not loaded..." Can anyone give me any idea why is the content not being drawn? I would really appreciate the help, as I have been struggling with it for more than a month now. Here is a small log of the interaction that I have with flash: NPN_UserAgent Called NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVSupportsWindowless; return true NPN_SetValue Called for Variable - NPPVpluginTransparentBool; return true NPN_GetValue Called with variable NPNVsupportsCoreGraphicsBool; return true NPN_SetValue Called for Variable - NPNVpluginDrawingModel NPP_SetWindow (CoreGraphics): 0, window=0xebaa90, context=0xe4c930, window.x:0 window.y:22 window.width:480 window.height:270 NPP_HandleEvent(activateEvent) accepted:0 isActive: 1 NPP_HandleEvent(updateEvt) accepted: 1 NPN_UserAgent Called NPN_GetURLNotify Called with URL - javascript:top.location+"flashplugin_unique" NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPP_NewStream URL=/Users/mjain/Desktop/clock.swf MIME=application/x-shockwave-flash error=0 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPN_InvalidateRect Called NPP_Write responseURL=/Users/mjain/Desktop/clock.swf bytes=9925 total-delivered=9925/9925 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPP_DestroyStream responseURL=/Users/mjain/Desktop/clock.swf error=0 NPP_HandleEvent(updateEvt) accepted: 1 NPN_InvalidateRect Called NPP_HandleEvent(updateEvt) accepted: 1 NPP_NewStream URL=javascript:top.location+"flashplugin_unique" MIME=text/plain error=0 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPN_UserAgent Called NPP_Write responseURL=javascript:top.location+"flashplugin_unique" bytes=52 total-delivered=52/52 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPP_DestroyStream responseURL=javascript:top.location+"flashplugin_unique" error=0 NPP_URLNotify responseURL=javascript:top.location+"flashplugin_unique" reason=0 Thanks Mugdha.

    Read the article

< Previous Page | 252 253 254 255 256 257 258 259 260 261 262 263  | Next Page >