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  • AS3 Flex masks with black background from png bitmap

    - by airlocker
    Hi all What I am trying to achieve might be trivial, however I am loading a PNG mask which does not have a transparent background, but rather a black background, with the shape defined on top in white (the actual mask which needs to be applied). Apparently Flex expects me to provide a mask with a transparent background for it to work, or am I missing something? If that's the case, could I transform the bitmapData which I am loading so that it treats black color as transparent? thanks in advance.

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  • JQuery removed background from iframe

    - by Webnet
    I'm trying to remove the background image on a page that's being loaded via an iframe within a lightbox effect. I have verified that body is the correct element within the iframe that's being selected, but I can't get the background image to go away. Am I missing something obvious? var body = jQuery('#fancybox-frame').contents().find('body'); body.css({ 'background': '', 'background-image': '', 'background-color': '#fff' });

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  • Cocoa: how to implement a custom NSView with an editable text area?

    - by Rinzwind
    What's the minimum implementation needed to make a custom NSView with an editable text area? I assume NSTextFieldCell can be used for this. I've succeeded in drawing the cell in the view (which is straightforward), but making it editable seems to require a more complicated coordination between the view and the cell. Is there sample code available somewhere? Update. I should have made clear that my longer-term goal is to have many more editable text areas on the same view. AFAIU it is better to use cells in that case as they are more light-weight than full-blown views. My updated question is: What's the minimum implementation needed to make a custom NSView with an editable text area using an appropriate NSCell?

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  • How do I visualize a complex graph in .Net?

    - by Ivan
    I need to visualize a graph (technically being a set of Entity Framework objects, but I can translate it to another representation if needed) of this kind. I don't know how to name it (by the way, if you know - I'll appreciate if you tell me). It would be ideal for graph elements to be clickable (so that when user clicks on a block, I can handle an event with the element id specified) but I can survive even without any interactivity. Are there any components available good for this task? If no, what should I look for to help me to develop an algorithm for drawing such a graph with visually-comfortable layout?

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  • Javascript not getting keyDown input

    - by William
    For some reason my code just isn't wanting to fire off any kind of OnKeyDown event. I don't know why. Can anyone tell me what I'm doing wrong? <!DOCTYPE html> <html lang="en"> <head> <title>Canvas test</title> <meta charset="utf-8" /> <link href="/bms/style.css" rel="stylesheet" /> <style> body { text-align: center; background-color: #000000;} canvas{ background-color: #ffffff;} </style> <script type="text/javascript"> var x = 50; var y = 250; var speed = 5; function controls(event){ if(!e){ //for IE e = window.event; } if(e.keyCode==37){//keyCode 37 is left arrow x -= speed; } if(e.keyCode==39){ //keyCode 39 is right arrow x += speed; } if(e.keyCode==38){//keyCode 37 is up arrow y -= speed; } if(e.keyCode==40){ //keyCode 39 is down arrow y += speed; } } function update(){ document.onkeydown="controls(event);"; draw(); } function draw(){ var canvas = document.getElementById('screen1'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); ctx.fillStyle = 'rgba(255,255,255,0.5)'; ctx.fillRect(0,0,500,500); ctx.fillStyle = 'rgb(236,138,68)'; ctx.fillRect(x,y,25,25); } } setInterval('update();', 1000/60); </script> </head> <body> <canvas id="screen1" width="500" height="500"></canvas> </body> </html>

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  • Motherboard memory question

    - by JERiv
    I am currently drawing up specs on a new workstation for my office. I am considering the Asus P6X58D for a motherboard. This board's specs list it as supporting 24 gigs of memory. Suppose I were to use six four gig memory cards and then two video cards with 1 gig of memory apiece. Is the maximum supported memory similar to how 32 bit operating systems only have enough address space for 4 gigs of memory? Simply: Will the board post? If so, will the system be able to address all the memory, both the 24 gigs on the ddr3 bus and the 3 gigs on the graphics card?

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  • When I run cxxtest I get this error that I dont underdstand?

    - by user299648
    ./cxxtest/cxxtestgen.py -o tests.cpp --error-printer DrawTestSuite.h g++ -I./cxxtest/ -c tests.cpp g++ -o tests tests.o Color.o tests.o: In function DrawTestSuite::testLinewidthOne()': tests.cpp:(.text._ZN13DrawTestSuite16t… undefined reference toLinewidth::Linewidth(double)' tests.cpp:(.text._ZN13DrawTestSuite16t… undefined reference to `Linewidth::draw(std::basic_ostream &)' collect2: ld returned 1 exit status make: * [tests] Error 1// DrawTestSuite.h DrawTestSuite.h contains the unit-test and The test function calls on Linewidth.h to execute the constructer and member function draw I have include "Linewidth.h" in DrawTestSuite.h

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  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

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  • CSS: remove stubborn underline from link

    - by dmr
    I am attempting to have a link show up in white, without an underline. The text color shows up correctly as white, but the blue underline is stubbornly persisting. I tried text-decoration: none; and text-decoration: none !important; in the CSS to remove the link underline. Neither worked. How can I remove the blue underline from the link?

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  • Data table multiple row selection

    - by Hari kanna
    i am a small time web develper i am working on JSF project i am a front end designer and also interested in JSF i try 2 solve this issue in web app... k my question is here... i have a datatable with checkbox i want 2 select multiple row selection with css background color....

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  • To join or not to join - database structure

    - by Industrial
    Hi! We're drawing up the database structure with the help of mySQL Workbench for a new app and the number of joins required to make a listing of the data is increasing drastically as the many-to-many relationships increases. The questions: Is it really that bad to merge tables where needed and thereby reducing joins? Is there a better way then pivot tables to take care of many-to-many relationships? We discussed about instead storing all data in serialized text columns and having the application make the sorting instead of the database, but this seems like a very bad idea, even though that the database will be heavily cached. What do you think? Thanks!

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  • Determining line orientation using vertex shaders

    - by Brett
    Hi, I want to be able to calculate the direction of a line to eye coordinates and store this value for every pixel on the line using a vertex and fragment shader. My idea was to calculate the direction gradient using atan2(Gy/Gx) after a modelview tranformation for each pair of vertices then quantize this value as a color intensity to pass to a fragment shader. How can I get access to the positions of pairs of vertices to achieve this or is there another method I should use? Thanks

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  • another onmouseover problem this one concerns pictures

    - by user334118
    Hi all! have problems with mouseover in Mozilla and Chrome after making it work in IE, for sure I can tell you that my code woked perfectly in Chrome at least, cause thats my default browser and I used it for debuging when creating the javascipt and it worked nicely... until I tried to make it work in IE too. Here I post the full code of the webpage I'm having trouble with. <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="WebbShop.aspx.cs" Inherits="FSwebportal.WebbShop" %> .prodShow{width: 100%; text-align:center;border:0; float:right; position:inherit; padding-left:310px;} prodFollow{display:block; width:100%; height:100%; position:fixed; overflow:hidden;} orderSett{display:block; position:relative; float:left; padding-top:inherit;} .ShowBig{width:290px;height:290px; padding-top:10px;} .pTb{width:50px;} .order{background-color:Transparent;margin:3px;} .txtArea{border:0;overflow:auto;width:200px;height:100px;} .prodRow{background-image:url("produktbakgrund.png"); background-repeat:repeat;} .row{background-color:Transparent;width:100%;margin: 0px auto;display:inline-table;} .col{background-color:Transparent;width:100%;margin:3px;} <div id="prodFollow"> <table id="dumbTable"> <tr> <td> <img id="sideImg" class="ShowBig" src="" alt=""/> </td> </tr> <tr> <td> <h3><b>Specifikationer:</b></h3> <select name=""> </select> </td> </tr> </table> </div> <table id="itemList" class="prodShow" cellspacing="0"> <thead> <tr class="prodRow"> <th>Bild</th> <th>Förklaring</th> <th>Artikelnummer</th> <th>Pris</th> </tr> </thead> </table> <script type="text/javascript"> function appendRow() { var tbl = document.getElementById('itemList'); var len = <%= aspInfo.Count %>; var arr = new Array(len); var currIndex = 0; var imgID=0; <% for (int x = 0; x < aspInfo.Count; x++) { Response.Write("arr["+x+"]= '"+ aspInfo[x]+"';"); } %> for(row =0; row < arr.length/4;row++) { var rad = tbl.insertRow(tbl.rows.length); rad.setAttribute('class','prodRow'); for (c = 0; c < tbl.rows[row].cells.length; c++) { if(c < 1) { createCell(rad.insertCell(c), arr[currIndex], 'col',imgID); imgID++; } else { if(c < 3) { createCell(rad.insertCell(c),"<Label class=txtArea>" + arr[currIndex] + "</Label>", 'row',imgID); } else { createCell(rad.insertCell(c),"<Label class=txtArea>" + arr[currIndex] + " SKR</Label><br>Antal:<input type=text class=pTb /><input type=button width=100px value='Lägg i varukorg'></input>", 'order',imgID); } } currIndex++; } } } function createCell(cell, text, style,imgID) { if (style == 'col') { var arrLen = <% = largeImg.Count %>; var imgArr = new Array(arrLen); <% for (int x = 0; x < largeImg.Count; x++) { Response.Write("imgArr["+x+"]= '"+ largeImg[x]+"';"); } %> var div = document.createElement('div'); div.setAttribute('class', style); div.setAttribute('className', style); div.innerHTML = "<a href='#'><img id='" + imgID + "' src='" + text + "' onmouseover=javascript:onImg('" + imgArr[imgID] + "') border='0' alt='Animg' /></a>"; cell.appendChild(div); } else { var div = document.createElement('div'); div.setAttribute('class', style); div.setAttribute('className', style); div.innerHTML = text; cell.appendChild(div); } } </script> <script type="text/javascript" language="javascript"> function onImg(bigImg) { var img = document.getElementById('sideImg#'); img.src = bigImg; alert(img.src.toString()); } </script> </form> hope you guys can solve it for me, going mad! best regards David

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  • code for searching from file using GUI

    - by maya
    hi everyone, I'm looking for a code that allows me to search from file , for example, in my program which is shoes shop's program . I should design and implement interfaces which have to search data from file TXT. the idea is that when I choose one item like type of shoes the program should display all other times such as color, size and price . Thanks in advance.

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  • Changing Image In an ImageButton After Being Clicked?

    - by BuZzZzJaY
    Creating a game in Android using multiple ImageButtons to display an image from the drawable folder and I want to change the button to a different image after the button has been clicked on. Here is the code for my image button: <ImageButton android:id="@+id/b56" android:layout_width="45px" android:layout_height="45px" android:layout_gravity="center_vertical" android:src="@drawable/black" /> I can't find anything about how to change the actual image of the button. You can change the color of the button by using the following code in the java file: b32.setBackgroundColor(0xAA00AA00);

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  • How to draw on JPanel on fixed position?

    - by kovike
    I have JPanel wrapped in JScrollPane and I want the rectangle to be drawn always on the same position = moving with scrollbars wont affect the visibility of the rectangle. I tried following code: public void paintComponent(Graphics g) { g.setColor(Color.red); g.drawRect(50, (int)getVisibleRect().getY(), 20 , 20); } but it only repaints the rectangle when size of whole JPanel is changed.

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  • Having issues with JQuery progress bar

    - by Roland
    I'm busy creating a poll but am experiencing issues creating a progress bar for a poll using jquery, thus I have a couple of options and then when the page loads the div tags should increase in width, but it's not doing anything only if I have on option in the poll code <?php foreach($votes as $v): ?> <div><?php echo $v['name'].':'; ?></div> <div> <?php echo 'Votes: '.$v['num'].' | '.$v['percent'].'%'; ?> </div> <script type="text/javascript"> load(<?=$v['name']?>,<?=$v['percent']?>); </script> <div style="width:100%; height:10px; background-color:#effdff;"><div id="<?=$v['name']?>" style=" height:10px; background-color:#ff0000;"></div></div> <br /> <?php endforeach; ?> <?php if(!empty($loginMsg)): ?> <?php echo $loginMsg; ?><br /> <?php endif; ?> Votes: <?php echo $totalVotes+$totalComments; ?> | Comments: <?php echo $totalComments ?> <script type="text/javascript"> var interval=''; var progress = 0; function load(id,val){ alert(id); if (interval=="") { interval=window.setInterval("display('"+id+"','"+val+"')",200); } } function display(id,val) { progress += 1; if(progress == val){ window.clearInterval(interval) interval = ''; progress = 0; } $("#"+id).css("width",progress+'%'); } </script>

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  • Why doesn't this work?

    - by user146780
    I'v tried to solve a memory leak in the GLU callback by creating a global variable but now it dos not draw anything: GLdouble *gluptr = NULL; void CALLBACK combineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut) { GLdouble *vertex; if(gluptr == NULL) { gluptr = (GLdouble *) malloc(6 * sizeof(GLdouble)); } vertex = (GLdouble*)gluptr; vertex[0] = coords[0]; vertex[1] = coords[1]; vertex[2] = coords[2]; for (int i = 3; i < 6; i++) { vertex[i] = weight[0] * vertex_data[0][i] + weight[1] * vertex_data[0][i] + weight[2] * vertex_data[0][i] + weight[3] * vertex_data[0][i]; } *dataOut = vertex; } basically instead of doing malloc each time in the loop (thus the memory leak) im using a global pointer, but this doesn't work (drawing to the screen). Why would using malloc to a pointer created in the function work any different than a global variable? Thanks

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  • Gradients and memory

    - by user146780
    I'm creating a drawing application with OpenGL. I'v created an algorithm that generates gradient textures. I then map these to my polygons and this works quite well. What I realized is how much memory this requires. Creating 1000 gradients takes about 800MB and that's way too much. Is there an alternative to textures, or a way to compress them, or another way to map gradients to polygons that doesn't use up as much memory? Thanks My polygons are concave, I use GLUTesselator, and they are multicolored and point to point

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  • Non laggy movement in Flex or WPF

    - by PaN1C_Showt1Me
    I'm trying to learn something about 2D games programming. For this purpose I've downloaded many samples developed in: Flex and Microsoft WPF. I've noticed that all the animations / moving objects are kind of non-smooth. I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas. I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)

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