Search Results

Search found 25496 results on 1020 pages for 'monotouch development'.

Page 257/1020 | < Previous Page | 253 254 255 256 257 258 259 260 261 262 263 264  | Next Page >

  • Are we in demand?

    - by dotnetdev
    I was made redundant in the end of November. This wasn't because I lacked required skills (although I'm a youngster and in career levels a junior dev - though I knew a lot more than was called for in my job). Anyway, I was laid off due to the whole recession/credit crunch thing going on. I worked for a small company and money got tight and I had to go. I haven't made a thread about this but I have seen threads about others being laid off and experiencing a similar fate. This leads me to the question: What is the job market like for developers? Are we in demand? I ask this question on a global level, but I live in London UK (in case anyone comes across this thread from the same area). I am a .NET dev but my secondary skillset is Flex (actionscript too) and Java, which my personal portfolio is made with. I hope to be strong enough in this to do this commercially, with a few more months of practise. Then I will have more jobs applicable to me. Unfortunately, I use agencies and sites like Jobserve/Monster.com but no new jobs are ever posted on there so when you apply to all the relevant jobs, then what? Whatsmore, a lot of companies are putting a freeze on recruitment. Thanks

    Read the article

  • Is there any interesting jobs available for C++ other than device drivers / firmwares developments?

    - by AKN
    Hi, Initially C was used for designing drivers / firmwares and all that. Right now this has been taken over by C++. Ok. Let me not deviate this question. I would like to know where else C++ is being used and how you see its future? You can also list out pros and cons of C++ compared to other languages. Would like to see a healthy and meaningful discussion on C++ current usage and its future?! Cheers! AKN

    Read the article

  • Which technology(s) / language(s) to write linux web application/service? [closed]

    - by Lee Tickett
    I am currently playing with some open source home automation software www.domotiga.nl The software is built in Gambas2 (a graphical programming language similar to visual basic). I am considering building something similar or porting domotiga to a server based application/service. The application would need a web front end and i will likely be developing in debian (arm). But i'm not sure if php or python are suitable for server based applications which need to be always running (collecting data etc) rather than just running when accessed. Which technology(s) / language(s) would you suggest i look into? I used to do a lot of Visual Basic, then VB.NET, now C# and have played with php a few years back- but don't really want this to sway the decision too much as i should be able to pickup whatever language if i decide to proceed.

    Read the article

  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

    Read the article

  • Display image at point using jQuery

    - by Chris
    I have an image with a click event handler that captures the location where you clicked. $("#image").click(function(e) { var x = e.pageX - $(this).offset().left; var y = e.pageY - $(this).offset().top; }); I want it so that when the image is clicked an image appears at that location on top of the image. How do I do this?

    Read the article

  • Facebook Card Game? Which architecture?

    - by Ben
    I am developing a Facebook Card Game for my thesis and i am wondering which architecture fits best? I am going to develop the game using Silverlight + ASP.NET. On the one side the game should contain player vs. player card games. On the other there will be also a lot of contant similar to Mafia Wars(or any other game like that) where you just interact with the server (incl. database) I read a lot about ASP.NET MVC, Silverlight MVVM and that stuff. But what fits best for a game like that? Also i am not sure if i should go with Silverlight 4 already? I don't want to start the wrong way. I really appreciate your help.

    Read the article

  • Is there a centralized list of country names that can be used for web drop down boxes (and validatio

    - by Thr4wn
    There are examples online with web select boxes that have a huge list of countries and that probably will be good enough for me to use. However, by Murphy's law, there's bound to be some random country that someone is from and isn't on my list (and probably someone else also ran into this and has updated their local list). Also, when new countries are added, I won't know about it. Basically, I feel it's better practice and a better smell if there is some centralized list of country names that I can use / trust. (also it could set/follow standards for exact namings "United St..." vs "USA" etc.) I would prefer a solution that isn't IIS specific if possible

    Read the article

  • Will Visual Studio 2010 support HTML 5?

    - by Chris
    Since Visual Studio 2010 is slated for release in March of 2010 and HTML 5 is now starting to be used even more widely, I would like to know if Visual Studio will ship with HTML 5 templates, standard controls and support for the more common markup? A definition for support of HTML 5 would be that any new version of Visual Studio should have similar support for code-completion, validation and markup that is currently supported for HTML 4.01 and XHTML 1.0 and 1.1. Update From the Visual Web Develolper Team Blog: HTML 5 intellisense and validation schema for Visual Studio 2008 and Visual Web Developer is for downloading. Follow the instructions posted on the page to install the new scheme. Seems like the Visual Studio Team will be supporting HTML 5 after all.

    Read the article

  • What are the names of network interfaces on the Motorola CLIQ XT?

    - by RS
    The network interfaces on Android interfaces are listed as directories in the file system in /sys/class/net/. For most Android devices the network interface for gprs traffic is called rmnet0 and for Wi-Fi it's usually eth0 or tiwlan0. I suspect that the cell interface for the Motorola CLIQ XT is rmnet0, but I would like to have this confirmed + know the name of the Wi-Fi interface. Also it would be good to know the device id for this model. This is the value available as android.os.Build.DEVICE in the Java SDK. (E.g. T-Mobile G1 uses dream, Samsung Galaxy uses GT-I7500, and Motorolda Droid uses sholes.)

    Read the article

  • Are there any standard one-click install/lauch mechanisms for the web?

    - by Niklas Bäckman
    The reason I ask is mostly due to how Google Chrome installation works once you click the "Accept and install" button from Firefox. After you click the installation is started directly and when it's completed Chrome itself starts up. Firefox does not show any "Save" or "Confirm" dialogs after you click the Install button (on Chrome install web page). Now, is this standard behaviour? Or might it be due to having an old version of Chrome already on the computer (Note: The new version was still installed from Firefox). Seems a bit risky to me, all you have to do is fool the user to click something and then you can do whatever you want on his machine, or? Personally I thought things like this only worked with IE/ActiveX.

    Read the article

  • The Wheel Invention - Beneficial For Learning?

    - by Sarfraz
    Hello, Chris Coyier of css-tricks.com has written a good article titled Regarding Wheel Invention. In a paragraph he says: On the “reinventing” side, you benefit from complete control and learning from the process. And on the very next line he says: On the other side, you benefit from speed, reliability, and familiarity. Also often at odds are time spent and cost. He is right in both statements I think. I really like his first statement. I do actually sometimes re-invent the wheel to learn more and gain complete control over what I am inventing. I wonder why people are so much against that or rather biased. Isn't there the benefit of learning and getting complete control or probably some other benefits too. I would love to see what you have to say about this.

    Read the article

  • How do you manage web navigation info in your application?

    - by Dave
    I’m building an application where different users will have different menu items available to them depending on what they’ve paid for. There will also be multiple levels to the menu hierarchy. What’s the best approach to this problem? I’m assuming I need a database table that represents the menu hierarchy, including the parent-child relationships of the nodes in the navigation as well as the sorting of the items. Then another table which I use to manage whether a user is authorized to access a particular item in that table. When I render the view, I’d reference the menus, and the access rights of the user to output the menu, and I’d also need a function to check that same authorization from each controller in case a user manually types in a URL of a controller they’re not supposed to have access to. Is this the right approach? Any suggestions for caching this to prevent the constant look-ups of this type of info? I’m open to any suggestions on how you may have approached this type of requirement.

    Read the article

  • C/PHP: How do I convert the following PHP JSON API script into a C plugin for apache?

    - by TeddyB
    I have a JSON API that I need to provide super fast access to my data through. The JSON API makes a simply query against the database based on the GET parameters provided. I've already optimized my database, so please don't recommend that as an answer. I'm using PHP-APC, which helps PHP by saving the bytecode, BUT - for a JSON API that is being called literally dozens of times per second (as indicated by my logs), I need to reduce the massive RAM consumption PHP is consuming ... as well as rewrite my JSON API in a language that execute much faster than PHP. My code is below. As you can see, is fairly straight forward. <?php define(ALLOWED_HTTP_REFERER, 'example.com'); if ( stristr($_SERVER['HTTP_REFERER'], ALLOWED_HTTP_REFERER) ) { try { $conn_str = DB . ':host=' . DB_HOST . ';dbname=' . DB_NAME; $dbh = new PDO($conn_str, DB_USERNAME, DB_PASSWORD); $params = array(); $sql = 'SELECT homes.home_id, address, city, state, zip FROM homes WHERE homes.display_status = true AND homes.geolat BETWEEN :geolatLowBound AND :geolatHighBound AND homes.geolng BETWEEN :geolngLowBound AND :geolngHighBound'; $params[':geolatLowBound'] = $_GET['geolatLowBound']; $params[':geolatHighBound'] = $_GET['geolatHighBound']; $params[':geolngLowBound'] =$_GET['geolngLowBound']; $params[':geolngHighBound'] = $_GET['geolngHighBound']; if ( isset($_GET['min_price']) && isset($_GET['max_price']) ) { $sql = $sql . ' AND homes.price BETWEEN :min_price AND :max_price '; $params[':min_price'] = $_GET['min_price']; $params[':max_price'] = $_GET['max_price']; } if ( isset($_GET['min_beds']) && isset($_GET['max_beds']) ) { $sql = $sql . ' AND homes.num_of_beds BETWEEN :min_beds AND :max_beds '; $params['min_beds'] = $_GET['min_beds']; $params['max_beds'] = $_GET['max_beds']; } if ( isset($_GET['min_sqft']) && isset($_GET['max_sqft']) ) { $sql = $sql . ' AND homes.sqft BETWEEN :min_sqft AND :max_sqft '; $params['min_sqft'] = $_GET['min_sqft']; $params['max_sqft'] = $_GET['max_sqft']; } $stmt = $dbh->prepare($sql); $stmt->execute($params); $result_set = $stmt->fetchAll(PDO::FETCH_ASSOC); /* output a JSON representation of the home listing data retrieved */ ob_start("ob_gzhandler"); // compress the output header('Content-type: text/javascript'); print "{'homes' : "; array_walk_recursive($result_set, "cleanOutputFromXSS"); print json_encode( $result_set ); print '}'; $dbh = null; } catch (PDOException $e) { die('Unable to retreive home listing information'); } } function cleanOutputFromXSS(&$value) { $value = htmlspecialchars($value, ENT_QUOTES, 'UTF-8'); } ?> How would I begin converting this PHP code over to C, since C is both better on memory management (since you do it yourself) and much, much faster to execute?

    Read the article

  • License of popular dictionary word lists (e.g. SOWPODS, TWL)? Copyright? Trademarks?

    - by BobbyJim
    (I'm not sure if this off-topic. I found a lot of voted-up questions about software licenses and this is related. Plus, I'm sure many of us have had the situation that we need to use a dictionary in our code) I'm making a (maybe commercial) word game and need to use a good word dictionary for checking words. The most common dictionaries to use are the SOWPODS or TWL lists that are used Scrabble tournaments; see here: http://www.scrabblist.com/ (I have nothing to do with this site by the way). I've seen loads of websites offering these two dictionaries for download and loads of word games advertise that they use them. However, I cannot find any licensing terms attached to these dictionaries wherever I download them. For the players of my game, I'd want to say what dictionary I'm using (e.g. "this game uses SOWPODS"). However, I'm nervous about what I can do legally. Does anyone know about if you can copyright lists of words? Does anyone know the licenses of TWL and SOWPODS? TWL and SOWPODS don't seem to have trademarks on them but I'd like to know for sure. I cannot find any good sources for this information. EDIT: Great, now the top result for "SOWPODS license" is my stackoverflow question. :)

    Read the article

  • Android - capture video with watermark

    - by androdevo
    Hello, I know how to capture video on android device, but i would like to capture video and add some other information on it e.g. some funny timeclock and save it all to file so the person watching the video will see the exact time of capturing. I would also like to add some watermark. Do you know how can i do it or is it possible on android device? I read the API but couldnt find anything that could help me.

    Read the article

  • AJAX form sections - how to pass url of next stage of form

    - by dan727
    Hi, I've got a multi-part form (in a PHP MVC setup) which I have working correctly without javascript enhancement. I'm starting to add the AJAX form handling code which will handle each stage of a form submission, validating/saving data etc, before using AJAX to load the next stage of the form. I'm wondering how best to pass the URL of the next stage to the current form being processed, so that my jQuery form handling code can process the current form, then load the next part via AJAX. The form "action" is different from what the url of the next stage of the form is - what do you think would be good practice here? I was thinking about either appending the url of the next stage to the form action url, via a query string - then just use javascript to extract this url when the form is successfully processed. The other option is via a hidden form element. Not sure what other client side options I have here Any thoughts?

    Read the article

  • Centre content vertically in a <div>

    - by Ben
    Hi, this is probably very simple to do, but I can't quite get it right. I have a <div> which contains two <a> tags. I would like the <a> tags to be both centred vertically and horizontally. I have set them to centre horizontally by setting the text-align:center; on the div, but can't figure out how to vertically centre them. How would I go about doing this? Thanks.

    Read the article

  • I would like to learn C++, what is the first step ?

    - by Cesar
    My actual experience comes from PHP and Delphi(Borland) and recently also from Obj-C (iPhone sdk). In the past I also used Java, Python, VB 6 and some other scripting language. I would like to learn C++ because i need a standard tool for write compiled applications with good performance but i have no idea about witch environment i have to choose (Ex: Borland, Microsoft, Eclipse+MinGW, ...). Based those parameters: Most useful more opensource project or work requests Most standard not a proprietary versions Biggest community documentation, manuals, tutorials, forums... Better IDE add-ons, highlight, debug, cross platform, autocomplete... Easy setup A simple setup, to focus on learning the basics Actually I'm on OSX but I can use a VM if needed. Advices about tutorial or books are welcome. I hope it's not too generic as question.

    Read the article

  • Website not opening in Chrome?

    - by jitendra
    One of my friend's site's users getting this error. Oops! This link appears to be broken in Google Chrome http://www.labnol.org/software/webpages-not-opening-in-google-chrome/13041/ Can he do something with their hosting to ensure users of his site will not get this error.

    Read the article

  • How to show back and forward button on popup opened thru window.open or self.open?

    - by M Sach
    i am opening the popup window with below code snippet self.open('myJSPPage','ServicePopUp','height=600,width=800,resizable=yes,scrollbars=yes,toolbar=yes,menubar=yes,location=yes'); Once the window opens i do not see any back button or forward button on popup. I just see title then address bar under it and then myJSPPage under address bar. I am not getting how to show back and forward button on popup?

    Read the article

< Previous Page | 253 254 255 256 257 258 259 260 261 262 263 264  | Next Page >