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  • Is there a way to specify a default property value in Spring XML?

    - by Rog
    We are using a PropertyPlaceholderConfigurer to use java properties in our Spring configuration (details here) eg: <foo name="port"> <value>${my.server.port}</value> </foo> We would like to add an additional property, but have a distributed system where existing instances could all use a default value. Is there a way to avoid updating all of our properties files, by indicating a default value in the Spring config for when there isn't an overriding property value defined?

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  • update list selector dynamically in webos

    - by Aswan
    Hi i want to update list selector items dynamically .i am set the list selector widget like following this.ConversionToNumaric= [ {label:$L('One'), value:"1", secondaryIcon:''}, {label:$L('two'), value:"2", secondaryIcon:''}, {label:$L('three'), value:"3" , secondaryIcon:''} ] this.controller.setupWidget('listSelectorConversionToNumaric', {labelPlacement:'left',label: $L('To'), choices: this.ConversionToNumaric, modelProperty:'currentConversionToNumaric'}, this.selectorsModel); the above code i am using for setup the widget this.ConversionToNumaric= [ {label:$L('four'), value:"4", secondaryIcon:''}, {label:$L('five'), value:"5", secondaryIcon:''} ] ] this.currentConversionToPower.choices=this.ConversionToNumaric; this.controller.modelChanged(this.currentConversionToNumaric); what mistake i made here i don't know but it is not updating please help me

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  • How can I test caching and cache busting?

    - by Nathan Long
    In PHP, I'm trying to steal a page from the Rails playbook (see 'Using Asset Timestamps' here): By default, Rails appends assets' timestamps to all asset paths. This allows you to set a cache-expiration date for the asset far into the future, but still be able to instantly invalidate it by simply updating the file (and hence updating the timestamp, which then updates the URL as the timestamp is part of that, which in turn busts the cache). It‘s the responsibility of the web server you use to set the far-future expiration date on cache assets that you need to take advantage of this feature. Here‘s an example for Apache: # Asset Expiration ExpiresActive On <FilesMatch "\.(ico|gif|jpe?g|png|js|css)$"> ExpiresDefault "access plus 1 year" </FilesMatch> If you look at a the source for a Rails page, you'll see what they mean: the path to a stylesheet might be "/stylesheets/scaffold.css?1268228124", where the numbers at the end are the timestamp when the file was last updated. So it should work like this: The browser says 'give me this page' The server says 'here, and by the way, this stylesheet called scaffold.css?1268228124 can be cached for a year - it's not gonna change.' On reloads, the browser says 'I'm not asking for that css file, because my local copy is still good.' A month later, you edit and save the file, which changes the timestamp, which means that the file is no longer called scaffold.css?1268228124 because the numbers change. When the browser sees that, it says 'I've never seen that file! Give me a copy, please.' The cache is 'busted.' I think that's brilliant. So I wrote a function that spits out stylesheet and javascript tags with timestamps appended to the file names, and I configured Apache with the statement above. Now: how do I tell if the caching and cache busting are working? I'm checking my pages with two plugins for Firebug: Yslow and Google Page Speed. Both seem to say that my files are caching: "Add expires headers" in Yslow and "leverage browser caching" in Page Speed are both checked. But when I look at the Page Speed Activity, I see a lot of requests and waiting and no 'cache hits'. If I change my stylesheet and reload, I do see the change immediately. But I don't know if that's because the browser never cached in the first place or because the cache is busted. How can I tell?

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  • Why should I Use ASP.NET Membership security model?

    - by ListenToRick
    I'm updating my website at the moment and figure that if I am to update my login/security mode, now is a good time. I have looked through the Membership model which is included in ASP.NET but I'm convinced that it will provide any benefit apart from being familiar to other .NET deevlopers. There seems to be quite a lot of documentation for it, but little discussion for why its worth the effort. Can anybody shed some light upon this?

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  • IIS 7 Website Migration & Configuration

    - by Adam
    Hi - I am in the process of migrating an existing webserver running IIS 6 to IIS 7. I have setup the new websites on the new server but cant seem to test them as once I have entered the domain name when I selec t "browse" from within IIS 7 I get the site on my original server. How can I test the configuration of my new sites on my new server before migrating the domain names (eg updating the DNS records etc.)? Any help much appreciated.

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  • 2-Way databinding with Entity Framework and WPF DataGrid

    - by Mike Gates
    I'm having trouble adding an Entity Framework entity to a ObjectContext's EntitySet automatically using the WPF 4.0 DataGrid's add functionality. Here's the setup: DataGrid--BoundTo--ListCollectionView--BoundTo--EntitySet When I interactively add a row to the DataGrid, the EntitySet does not have a new entity added to it. Updating the row's cell data does in fact update the bound entity's properties, however. Any idea what I could be doing wrong?

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  • Mysql CASE and UPDATE

    - by Rosengusta Garrett
    I asked yesterday how I could update only the first column that was empty. I got this of a answer: UPDATE `names` SET `name_1` = CASE WHEN `name_1` = '' then 'Jimmy' else `name_1` end, `name_2` = CASE WHEN `name_1` != '' and `name_2` = '' then 'Jimmy' else `name_2` end I tried it and it ended up updating every column with 'Jimmy' what's wrong with this? I can't find anything. It could possibly be the structure of the database. So here is what each name_* column is setup like: # Name Type Collation Attributes Null Default Extra 1 name_1 varchar(255) latin1_swedish_ci No None

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  • wxPython and localisation

    - by terabytest
    I'd like to write a wxPython application that would run in different languages, updating itself automatically (with no need to close it and open it back) whenever I change the language. Is it possible to make a system that recognises and edits every widget that needs to be updated?

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  • Increase efficiency of a loop with jQuery and GameQuery

    - by Pez Cuckow
    I have a game coded in jQuery where bots are moved around the screen. The below code is a loop that runs every 20ms, currently if you have over 15 bots you start to notice the browser lagging (simply because of all the advanced collision detection going on). Is there any way to reduce the lag, can I make it any more efficient? P.s. sorrry for just posting a block of code, I can't see a way to make my point clear enough without! $.playground().registerCallback(function(){ //Movement Loop if(!pause) { for (var i in bots) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd var self = $('#b' + i); var current = bots[i]; if(bots[i][5]==1) { var xspeed = 0, yspeed = 0; if(current[1]==0) { yspeed = -D_SPEED; } else if(current[1]==1) { xspeed = D_SPEED; } else if(current[1]==2) { yspeed = D_SPEED; } else if(current[1]==3) { xspeed = -D_SPEED; } var x = current[2] + xspeed; var y = current[3] + yspeed; var z = current[3] + 120; if(current[2]>0&&x>PLAYGROUND_WIDTH||current[2]<0&&x<-GRID_SIZE|| current[3]>0&&y>PLAYGROUND_HEIGHT||current[3]<0&&y<-GRID_SIZE) { remove_bot(i, self); } else { if(current[7]!=current[1]) { self.setAnimation(colors[current[0]][current[1]]); bots[i][7] = current[1]; } if(self.css({"left": ""+(x)+"px", "top": ""+(y)+"px", "z-index": z})) { bots[i][2] = x; bots[i][3] = y; bots[i][4] = z; bots[i][8]++; } } } } $("#debug").html(dump(arrows)); $(".bot").each(function(){ var b_id = $(this).attr("id").substr(1); var collision = false; var c_bot = bots[b_id]; var b_x = c_bot[2]; var b_y = c_bot[3]; var b_d = c_bot[1]; $(this).collision(".arrow,#arrows").each(function(){ //Many thanks to Selim Arsever for this fix! var a_id = $(this).attr("id").substr(1); var piece = arrows[a_id]; var a_v = piece[0]; if(a_v==1) { var a_x = piece[2]; var a_y = piece[3]; var d_x = b_x-a_x; var d_y = b_y-a_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd bots[b_id][7] = c_bot[1]; bots[b_id][1] = piece[1]; collision = true; } } }); if(!collision) { $(this).collision(".wall,#level").each(function(){ var w_id = $(this).attr("id").substr(1); var piece = pieces[w_id]; var w_x = piece[1]; var w_y = piece[2]; d_x = b_x-w_x; d_y = b_y-w_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=27&&d_y<=28) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-12&&d_x<=-11&&d_y>=21&&d_y<=22) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-9&&d_y<=-8) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=20&&d_y<=21) { kill_bot(b_id); collision = true; } //22 // 21 }); } if(!collision&&c_bot[8]>GRID_MOVE) { $(this).collision(".spawn,#level").each(function(){ var s_id = $(this).attr("id").substr(1); var piece = pieces[s_id]; var s_x = piece[1]; var s_y = piece[2]; d_x = b_x-s_x; d_y = b_y-s_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=19&&d_y<=20) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-14&&d_x<=-13&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-11&&d_y<=-10) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //22 // 21*/ }); } if(!collision) { $(this).collision(".exit,#level").each(function(){ var e_id = $(this).attr("id").substr(1); var piece = pieces[e_id]; var e_x = piece[1]; var e_y = piece[2]; d_x = b_x-e_x; d_y = b_y-e_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { current_bots++; bots[b_id] = false; $("#current_bots").html(current_bots); $("#b" + b_id).setAnimation(exit[2], function(node){$(node).fadeOut(200)}); } }); } if(!collision) { $(this).collision(".bot,#level").each(function(){ var bd_id = $(this).attr("id").substr(1); if(bd_id!=b_id) { var piece = bots[bd_id]; var bd_x = piece[2]; var bd_y = piece[3]; d_x = b_x-bd_x; d_y = b_y-bd_y; if(d_x>=0&&d_x<=2&&d_y>=0&&d_y<=2) { kill_bot(b_id); kill_bot(bd_id); collision = true; } } }); } }); } }, REFRESH_RATE); Many thanks,

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  • Problem in implementing IAlertUpdateHandler interface

    - by TheVillageIdiot
    I've implemented IAlertUpdateHandler interface in a class and used it for handling creation and updating of alerts. The code is fired but it goes into endless loop by calling itself again and again. Actually I want to suppress email notification so I'm calling a.Update(false); but this again calls PreUpdate or PostUpdate method and there is StackOverFlowException :( I've tried returning true/false from both the methods but nothing is helping.

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  • How to import RoR project to Netbeans

    - by user369759
    I have very simple (in fact empty ) project which i have created by rails new MyProject command from command-line. So, i want to import it to NetBeans IDE. I click "new project" - "RoR" - "from existing source", select Ruby 1.9.2 (instead of embedded JRuby) in the wizard form. After that i have got errors [see the picture below]: So.. i click OK. And then try to run the RoR application from NetBeans clicking on the run-button and i got the following error in the log-panel: /home/ses/.rvm/rubies/ruby-1.9.2-p136/bin/ruby: No such file or directory -- script/server (LoadError) So how to handle these two problems? and, replying the comment to my question. yes, i performed following commands: bundle install Using rake (0.8.7) Using abstract (1.0.0) Using activesupport (3.0.3) Using builder (2.1.2) Using i18n (0.5.0) Using activemodel (3.0.3) Using erubis (2.6.6) Using rack (1.2.1) Using rack-mount (0.6.13) Using rack-test (0.5.7) Using tzinfo (0.3.24) Using actionpack (3.0.3) Using mime-types (1.16) Using polyglot (0.3.1) Using treetop (1.4.9) Using mail (2.2.15) Using actionmailer (3.0.3) Using arel (2.0.7) Using activerecord (3.0.3) Using activeresource (3.0.3) Using bundler (1.0.10) Using mysql2 (0.2.6) Using thor (0.14.6) Using railties (3.0.3) Using rails (3.0.3) p.s. my application is working when i launch it from the console. i use ruby-1.9.2 and RoR 3.0 and Netbeans 6.9.1 and Ubuntu 10.10 bundle pack Using rake (0.8.7) Using abstract (1.0.0) Using activesupport (3.0.3) Using builder (2.1.2) Using i18n (0.5.0) Using activemodel (3.0.3) Using erubis (2.6.6) Using rack (1.2.1) Using rack-mount (0.6.13) Using rack-test (0.5.7) Using tzinfo (0.3.24) Using actionpack (3.0.3) Using mime-types (1.16) Using polyglot (0.3.1) Using treetop (1.4.9) Using mail (2.2.15) Using actionmailer (3.0.3) Using arel (2.0.7) Using activerecord (3.0.3) Using activeresource (3.0.3) Using bundler (1.0.10) Using mysql2 (0.2.6) Using thor (0.14.6) Using railties (3.0.3) Using rails (3.0.3) Updating .gem files in vendor/cache Your bundle is complete! Use `bundle show [gemname]` to see where a bundled gem is installed. Updating .gem files in vendor/cache

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  • Last time the contact was modified

    - by Bostjan
    Hey, is there a way to find out the last time a contact was modified? I can't seem to find a variable for it. The reason I'm asking is because I'd like to do a sync of the contacts to my web server and I don't feel like checking for each contact with a HTTP request if it needs updating. So I was thinking to check the date of the last update to the date of the last sync.

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  • Reading a child process's /proc/pid/mem file from the parent

    - by Amittai Aviram
    In the program below, I am trying to cause the following to happen: Process A assigns a value to a stack variable a. Process A (parent) creates process B (child) with PID child_pid. Process B calls function func1, passing a pointer to a. Process B changes the value of variable a through the pointer. Process B opens its /proc/self/mem file, seeks to the page containing a, and prints the new value of a. Process A (at the same time) opens /proc/child_pid/mem, seeks to the right page, and prints the new value of a. The problem is that, in step 6, the parent only sees the old value of a in /proc/child_pid/mem, while the child can indeed see the new value in its /proc/self/mem. Why is this the case? Is there any way that I can get the parent to to see the child's changes to its address space through the /proc filesystem? #include <fcntl.h> #include <stdbool.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <sys/wait.h> #include <unistd.h> #define PAGE_SIZE 0x1000 #define LOG_PAGE_SIZE 0xc #define PAGE_ROUND_DOWN(v) ((v) & (~(PAGE_SIZE - 1))) #define PAGE_ROUND_UP(v) (((v) + PAGE_SIZE - 1) & (~(PAGE_SIZE - 1))) #define OFFSET_IN_PAGE(v) ((v) & (PAGE_SIZE - 1)) # if defined ARCH && ARCH == 32 #define BP "ebp" #define SP "esp" #else #define BP "rbp" #define SP "rsp" #endif typedef struct arg_t { int a; } arg_t; void func1(void * data) { arg_t * arg_ptr = (arg_t *)data; printf("func1: old value: %d\n", arg_ptr->a); arg_ptr->a = 53; printf("func1: address: %p\n", &arg_ptr->a); printf("func1: new value: %d\n", arg_ptr->a); } void expore_proc_mem(void (*fn)(void *), void * data) { off_t frame_pointer, stack_start; char buffer[PAGE_SIZE]; const char * path = "/proc/self/mem"; int child_pid, status; int parent_to_child[2]; int child_to_parent[2]; arg_t * arg_ptr; off_t child_offset; asm volatile ("mov %%"BP", %0" : "=m" (frame_pointer)); stack_start = PAGE_ROUND_DOWN(frame_pointer); printf("Stack_start: %lx\n", (unsigned long)stack_start); arg_ptr = (arg_t *)data; child_offset = OFFSET_IN_PAGE((off_t)&arg_ptr->a); printf("Address of arg_ptr->a: %p\n", &arg_ptr->a); pipe(parent_to_child); pipe(child_to_parent); bool msg; int child_mem_fd; char child_path[0x20]; child_pid = fork(); if (child_pid == -1) { perror("fork"); exit(EXIT_FAILURE); } if (!child_pid) { close(child_to_parent[0]); close(parent_to_child[1]); printf("CHILD (pid %d, parent pid %d).\n", getpid(), getppid()); fn(data); msg = true; write(child_to_parent[1], &msg, 1); child_mem_fd = open("/proc/self/mem", O_RDONLY); if (child_mem_fd == -1) { perror("open (child)"); exit(EXIT_FAILURE); } printf("CHILD: child_mem_fd: %d\n", child_mem_fd); if (lseek(child_mem_fd, stack_start, SEEK_SET) == (off_t)-1) { perror("lseek"); exit(EXIT_FAILURE); } if (read(child_mem_fd, buffer, sizeof(buffer)) != sizeof(buffer)) { perror("read"); exit(EXIT_FAILURE); } printf("CHILD: new value %d\n", *(int *)(buffer + child_offset)); read(parent_to_child[0], &msg, 1); exit(EXIT_SUCCESS); } else { printf("PARENT (pid %d, child pid %d)\n", getpid(), child_pid); printf("PARENT: child_offset: %lx\n", child_offset); read(child_to_parent[0], &msg, 1); printf("PARENT: message from child: %d\n", msg); snprintf(child_path, 0x20, "/proc/%d/mem", child_pid); printf("PARENT: child_path: %s\n", child_path); child_mem_fd = open(path, O_RDONLY); if (child_mem_fd == -1) { perror("open (child)"); exit(EXIT_FAILURE); } printf("PARENT: child_mem_fd: %d\n", child_mem_fd); if (lseek(child_mem_fd, stack_start, SEEK_SET) == (off_t)-1) { perror("lseek"); exit(EXIT_FAILURE); } if (read(child_mem_fd, buffer, sizeof(buffer)) != sizeof(buffer)) { perror("read"); exit(EXIT_FAILURE); } printf("PARENT: new value %d\n", *(int *)(buffer + child_offset)); close(child_mem_fd); printf("ENDING CHILD PROCESS.\n"); write(parent_to_child[1], &msg, 1); if (waitpid(child_pid, &status, 0) == -1) { perror("waitpid"); exit(EXIT_FAILURE); } } } int main(void) { arg_t arg; arg.a = 42; printf("In main: address of arg.a: %p\n", &arg.a); explore_proc_mem(&func1, &arg.a); return EXIT_SUCCESS; } This program produces the output below. Notice that the value of a (boldfaced) differs between parent's and child's reading of the /proc/child_pid/mem file. In main: address of arg.a: 0x7ffffe1964f0 Stack_start: 7ffffe196000 Address of arg_ptr-a: 0x7ffffe1964f0 PARENT (pid 20376, child pid 20377) PARENT: child_offset: 4f0 CHILD (pid 20377, parent pid 20376). func1: old value: 42 func1: address: 0x7ffffe1964f0 func1: new value: 53 PARENT: message from child: 1 CHILD: child_mem_fd: 4 PARENT: child_path: /proc/20377/mem CHILD: new value 53 PARENT: child_mem_fd: 7 PARENT: new value 42 ENDING CHILD PROCESS.

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  • Repository organization and selective checkout

    - by Maurizio Reginelli
    I am using TortoiseSVN and I have a SVN repository organized in this way: folder1 folder2 trunk tag branches folder3 trunk tag branches folder4 folder5 trunk tag branches I would like to know if there is a way to checkout only trunk directories, keeping the entire tree under the versioning control: folder1 folder2 trunk folder3 trunk folder4 folder5 trunk In this way I can update all trunks with a single update command on folder1, without updating tags and branches which can be full of data.

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  • Using NHibernate to insert/update using a SQL server-side DEFAULT value

    - by Joseph Daigle
    Several of our database tables contain LastModifiedDate columns. We would like these to stay synchronized based on a single time-source. Our best time-source, in this case, is the SQL Server itself since there is only one database server but multiple application servers which could potentially be off sync. I would like to be able to use NHibernate, but have it use either GETUTCDATE() or DEFAULT for the column value when updating or inserting rows on these tables. Thoughts?

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  • How to parse a midlet JAD file in C#?

    - by codemonkie
    Besides doing it manually using regular expression search, is there other better ways to parse a JAD file? I need to be able to search for and replace/insert a new MIdlet-Install-Notify property to a JAD file given, also updating the value of the MIDlet-Jar-URL property. Using ANTLR or TinyPG is a bit overkill for my case. TIA

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • SVN Tree Conflict Errors

    - by John
    I seem to see such errors quite often in our SVN 1.6 repo. We got these quite a lot while we used to just work on /trunk so I don't think it's due to merge/branching confusion. It seems that a cleup and marking the conflict resolved always works, but it's a little concerning to see errors in your version control system when you're just adding/updating/deleting files. What causes it?

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  • Solr; "rookie" question

    - by Camran
    I have a SolrPhpClient on my classifieds website, and whenever users wants to add/remove classified the index in Solr gets updated via Php code. So I wonder, does this mean that my Solr index is open for anybody to alter with? Same Q applies to the Solr Admin page. If I set a password for the admin page, does this mean that my classifieds website wont have access to updating/removing documents from the Solr index? Thanks

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  • Error: The conversion of a nvarchar data type to a datetime data type resulted in an out-of-range value

    - by CPM
    I know that there are simmilar questions like this on the forum, however I am still having problems to update a datetime field o the database. I dont get any problems when inserting but I get problems when updating and I am formating the same way , like this: e.Values.Item("SelectionStartDate") = Format(startdate, "yyyy-MM-dd") + " " + startTime1 + ".000" startTime is of type string. I have tried different solution that I came across on the internet but still get this error. Please help. Thanks in advance

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  • Flex AS3: ProgressBar doesn't move

    - by jolierouge
    Hey All, I am a little stuck and need some advice/help. I have a progress bar: <mx:ProgressBar id="appProgress" mode="manual" width="300" label="{appProgressMsg}" minimum="0" maximum="100"/> I have two listener functions, one sets the progress, and one sets the appProgressMsg: public function incProgress(e:TEvent):void { var p:uint = Math.floor(e.data.number / e.data.total * 100); trace("Setting Perc." + p); appProgress.setProgress(p, 100); } public function setApplicationProgressStep(e:TEvent):void { trace("Setting step:" + e.data); appProgressMsg = e.data; } I want to reuse this progress bar alot. And not necessarily for ProgressEvents, but when going through steps. For instance, I loop over a bunch of database inserts, and want to undate the progress etc. Here is a sample: public function updateDatabase(result:Object):void { var total:int = 0; var i:int = 0; var r:SQLResult; trace("updateDatabase called."); for each (var table:XML in this.queries.elements("table")) { var key:String = table.attribute("name"); if (result[key]) { send(TEvent.UpdateApplicationProgressStep, "Updating " + key); i = 1; total = result[key].length; for each (var row:Object in result[key]) { //now, we need to see if we already have this record. send(TEvent.UpdateApplicationProgress, { number:i, total: total } ); r = this.query("select * from " + key + " where server_id = '" + row.id + "'"); if (r.data == null) { //there is no entry with this id, make one. this.query(table.insert, row); } else { //it exists, so let's update. this.update(key, row); } i++; } } } } Everything works fine. That is, the listener functions are called and I get trace output like: updateDatabase called. Setting step:Updating project Setting Perc 25 Setting Perc 50 Setting Perc 75 Setting Perc 100 The issue is, only the very last percent and step is shown. that is, when it's all done, the progress bar jumps to 100% and shows the last step label. Does anyone know why this is? Thanks in advance for any help, Jason

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  • Which is better practice: complex SQL statements or Recordset manipulation in Access VBA?

    - by mazi
    I'm doing some VBA development and I found creating SQLs quite efficient way of getting everything done (selecting and updating). But I got to this stage where my SQL statements contain complex Switches and WHERE conditions where I have another Selects to update appropriate records. Therefore, I create this SQLs and I simply run it via "CurrentDb.Execute strSQL" and it does everything fine. The question is, why would I declare ADODB.connections etc, set recordsets, loop through it and manipulate the data one by one?

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