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  • Getting error "Association references unmapped class" when using interfaces in model

    - by Bjarke
    I'm trying to use the automap functionality in fluent to generate a DDL for the following model and program, but somehow I keep getting the error "Association references unmapped class: IRole" when I call the GenerateSchemaCreationScript method in NHibernate. When I replace the type of the ILists with the implementation of the interfaces (User and Role) everything works fine. What am I doing wrong here? How can I make fluent use the implemented versions of IUser and IRole as defined in Unity? public interface IRole { string Title { get; set; } IList<IUser> Users { get; set; } } public interface IUser { string Email { get; set; } IList<IRole> Roles { get; set; } } public class Role : IRole { public virtual string Title { get; set; } public virtual IList<IUser> Users { get; set; } } public class User : IUser { public virtual string Email { get; set; } public virtual IList<IRole> Roles { get; set; } } I use the following program to generate the DDL using the GenerateSchemaCreationScript in NHibernate: class Program { static void Main(string[] args) { var ddl = new NHibernateSessionManager(); ddl.BuildConfiguration(); } } public class NHibernateSessionManager { private ISessionFactory _sessionFactory; private static IUnityContainer _container; private static void InitContainer() { _container = new UnityContainer(); _container.RegisterType(typeof(IUser), typeof(User)); _container.RegisterType(typeof(IRole), typeof(Role)); } public ISessionFactory BuildConfiguration() { InitContainer(); return Fluently.Configure().Database(MsSqlConfiguration.MsSql2008 .ConnectionString("ConnectionString")) .Mappings(m => m.AutoMappings.Add( AutoMap.AssemblyOf<IUser>())) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); } private void BuildSchema(Configuration cfg) { var ddl = cfg.GenerateSchemaCreationScript(new NHibernate.Dialect.MsSql2008Dialect()); System.IO.File.WriteAllLines("Filename", ddl); } }

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  • how to close open ftp connections?

    - by KnockKnockWhosThere
    I use FileZilla, and I thought when a session ended, it automatically closed the ftp connection, but that doesn't appear to have happened because now I'm getting a "530 Sorry, the maximum number of connections (10) for your host are already connected." error. Is there a way to find any open ftp connections and close them from my end? Or, do I have to contact the host?

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  • A Couple Android Soft Keyboard Questions

    - by Rich
    This is kind of a repost, and I apologize for any broken rules, but I have a couple of questions about the soft keyboard on Android phones: 1) I have an Android app with a couple different views (that the user switches between). How can I determine which is the current view?? I need to get the current view to execute the code that hides the virtual keyboard. 2) How can I check whether the virtual keyboard is currently being displayed (so I can filter the actions of my various hard keys)?? Thanks, R.

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  • bad file descriptor with close() socket (c++)

    - by user321246
    hi everybody! I'm running out of file descriptors when my program can't connect another host. The close() system call doesn't work, the number of open sockets increases. I can se it with cat /proc/sys/fs/file-nr Print from console: connect: No route to host close: Bad file descriptor connect: No route to host close: Bad file descriptor .. Code: #include <stdio.h> #include <stdlib.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <string.h> #include <iostream> using namespace std; #define PORT 1238 #define MESSAGE "Yow!!! Are we having fun yet?!?" #define SERVERHOST "192.168.9.101" void write_to_server (int filedes) { int nbytes; nbytes = write (filedes, MESSAGE, strlen (MESSAGE) + 1); if (nbytes < 0) { perror ("write"); } } void init_sockaddr (struct sockaddr_in *name, const char *hostname, uint16_t port) { struct hostent *hostinfo; name->sin_family = AF_INET; name->sin_port = htons (port); hostinfo = gethostbyname (hostname); if (hostinfo == NULL) { fprintf (stderr, "Unknown host %s.\n", hostname); } name->sin_addr = *(struct in_addr *) hostinfo->h_addr; } int main() { for (;;) { sleep(1); int sock; struct sockaddr_in servername; /* Create the socket. */ sock = socket (PF_INET, SOCK_STREAM, 0); if (sock < 0) { perror ("socket (client)"); } /* Connect to the server. */ init_sockaddr (&servername, SERVERHOST, PORT); if (0 > connect (sock, (struct sockaddr *) &servername, sizeof (servername))) { perror ("connect"); sock = -1; } /* Send data to the server. */ if (sock > -1) write_to_server (sock); if (close (sock) != 0) perror("close"); } return 0; }

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  • how to get inbox mails in listview using vb.net?

    - by meenakshi
    I'm trying to collect (yahoo,gmail,hotmail etc.,)inbox mails uding vb.net? i tried this using tcpclient, First i got the tcpclient connection,and get response data from server for (gmail --host-- "pop.gmail.com") got response like "+OK Gpop ready for requests from 122.174.183.249 b15pf3378725rvn.27" second,i'm trying to get response data from server for my username and password it shows message "Unable to read data from the transport connection: An established connection was aborted by the software in your host machine." how can i solve this? Please help me.

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • How can I tell which TextBox had focus last?

    - by Carlos
    I have an MVVM application with various TextBox controls and a virtual keypad. (This application is to run on a touch screen system, with no keyboard). To change the value of a TextBox, the user has to touch the TextBox and then use the virtual keypad to enter a number. How can my VM know which TextBox to change when it gets the command from the keypad?

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  • Is this pdo bug fixed now?

    - by user198729
    Note that you can specify a port number with "port=####", but this port number will be ignored if the host is localhost. If you want to connect to a local port other than the default, use host=127.0.0.1 instead of localhost. Quoted from this page,has anyone verified if it has been fixed?

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  • Laravel with Homestead

    - by Ahmed el-Gendy
    I new with virtual box and vagrant , Now I using Homestead image and every thing is run well but when i create my project named laravel on virtual machine it supposed that i see this new folder named laravel on my machine but i didn't get any thing on my machine , The synchronization is not working. NOTE: I'm using ubuntu 14.04 This is my homestead.yaml ip: "192.168.10.10" memory: 2048 cpus: 1 authorize: ~/.ssh/id_rsa.pub keys: - ~/.ssh/id_rsa folders: - map: /var/projects/ to: /home/vagrant/projects/ sites: - map: homestead.app to: /home/vagrant/projects/laravel/public variables: - key: APP_ENV value: local thanks advance

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  • image magick ,text arc

    - by manu
    system(' convert -size 320x100 xc:lightblue -font Courier -pointsize 72 \ -fill navy -annotate +25+65 \'Ernakulam1\' \ -virtual-pixel transparent -distort arc 120 \ -bordercolor lightblue font_arcnew.jpg'); This coe is not working Example arc the text mainly this code is not working -virtual-pixel transparent -distort arc 120

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  • Is there a g++ equivalent to Visual Studio's __declspec(novtable)?

    - by ceretullis
    Is there a g++ equivalent to Visual Studio's __declspec(novtable) argument? Basically, in a pure virtual base class the __declspec(novtable) argument can be used to suppress the creation of a vtable for the base class as well as vtable initialization/deinitialization code in the contstructor/destructor respectively. E.g., class __declspec(novtable) PureVirtualBaseClass { public: PureVirtualBaseClass(){} virtual ~PureVirtualBaseClass() = 0; }; See Paul DiLascia's article for more info. Also see my related question.

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  • filtering and though a sharepoint list items with powershell

    - by naijacoder
    I have tried below but not getting any result back Not sure if i'm doing this well. Can i filter in the foreach or in my if statement Thanks in advance [DateTime] $CreatedDate = $item["Created"] $convertedCreatedDate = $CreatedDate.ToString("yyyy-MM-dd") $today = (Get-Date).AddDays(-1).ToString("yyyy-MM-dd") foreach ($item in $list.items | where {$convertedCreatedDate -eq $today}) { if ($list.items | where {$convertedCreatedDate -eq $today}) { Write-Host $item["Created"] } Write-Host $item["Created"] }

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  • Digest authentication using LDAP only

    - by Elephant
    Is there a way to validate digest authentication using LDAP only? I.e. if I have the following request from a client (stealed from Wikipedia): GET /dir/index.html HTTP/1.0 Host: localhost Authorization: Digest username="Mufasa", realm="[email protected]", nonce="dcd98b7102dd2f0e8b11d0f600bfb0c093", uri="/dir/index.html", qop=auth, nc=00000001, cnonce="0a4f113b", response="6629fae49393a05397450978507c4ef1", opaque="5ccc069c403ebaf9f0171e9517f40e41" could I validate the user against LDAP, meaning if I don't now user password hence is not able to construct a digest hash to compare with the response?

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  • Make index.cgi redirect to Apache webserver document root

    - by Casey
    I'm trying to expose a CGI file as my document root and web server. I do not want to expose the fact that the server is running a CGI script. How can I map a URL http://host/index.cgi/ back to http://host/ in Apache2? I'm guessing it involves mod-rewrite, but I haven't finished grokking all the docs yet. The following configuration is working, but I'm guessing there is a more complete solution: RewriteEngine ON Redirect /index.cgi/ /

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  • representing an XML config file with an IXmlSerializable class

    - by Sarah Vessels
    I'm writing in C# and trying to represent an XML config file through an IXmlSerializable class. I'm unsure how to represent the nested elements in my config file, though, such as logLevel: <?xml version="1.0" encoding="utf-8" ?> <configuration> <logging> <logLevel>Error</logLevel> </logging> <credentials> <user>user123</user> <host>localhost</host> <password>pass123</password> </credentials> <credentials> <user>user456</user> <host>my.other.domain.com</host> <password>pass456</password> </credentials> </configuration> There is an enum called LogLevel that represents all the possible values for the logLevel tag. The tags within credentials should all come out as strings. In my class, called DLLConfigFile, I had the following: [XmlElement(ElementName="logLevel", DataType="LogLevel")] public LogLevel LogLevel; However, this isn't going to work because <logLevel> isn't within the root node of the XML file, it's one node deeper in <logging>. How do I go about doing this? As for the <credentials> nodes, my guess is I will need a second class, say CredentialsSection, and have a property such as the following: [XmlElement(ElementName="credentials", DataType="CredentialsSection")] public CredentialsSection[] AllCredentials; Edit: okay, I tried Robert Love's suggestion and created a LoggingSection class. However, my test fails: var xs = new XmlSerializer(typeof(DLLConfigFile)); using (var stream = new FileStream(_configPath, FileMode.Open, FileAccess.Read, FileShare.Read)) { using (var streamReader = new StreamReader(stream)) { XmlReader reader = new XmlTextReader(streamReader); var file = (DLLConfigFile)xs.Deserialize(reader); Assert.IsNotNull(file); LoggingSection logging = file.Logging; Assert.IsNotNull(logging); // fails here LogLevel logLevel = logging.LogLevel; Assert.IsNotNull(logLevel); Assert.AreEqual(EXPECTED_LOG_LEVEL, logLevel); } } The config file I'm testing with definitely has <logging>. Here's what the classes look like: [Serializable] [XmlRoot("logging")] public class LoggingSection : IXmlSerializable { public XmlSchema GetSchema() { return null; } [XmlElement(ElementName="logLevel", DataType="LogLevel")] public LogLevel LogLevel; public void ReadXml(XmlReader reader) { LogLevel = (LogLevel)Enum.Parse(typeof(LogLevel), reader.ReadString()); } public void WriteXml(XmlWriter writer) { writer.WriteString(Enum.GetName(typeof(LogLevel), LogLevel)); } } [Serializable] [XmlRoot("configuration")] public class DLLConfigFile : IXmlSerializable { [XmlElement(ElementName="logging", DataType="LoggingSection")] public LoggingSection Logging; }

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  • listing network shares with python

    - by Gearoid Murphy
    Hello, if I explicitly attempt to list the contents of a shared directory on a remote host using python on a windows machine, the operation succeeds, for example, the following snippet works fine: os.listdir("\\\\remotehost\\share") However, if I attempt to list the network drives/directories available on the remote host, python fails, an example of which is shown in the following code snippet: os.listdir("\\\\remotehost") Is anyone aware of why this doesn't work?, any help/workaround is appreciated.

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  • Can I write a test that succeeds if and only if a statement does not compile?

    - by Billy ONeal
    I'd like to prevent clients of my class from doing something stupid. To that end, I have used the type system, and made my class only accept specific types as input. Consider the following example (Not real code, I've left off things like virtual destructors for the sake of example): class MyDataChunk { //Look Ma! Implementation! }; class Sink; class Source { virtual void Run() = 0; Sink *next_; void SetNext(Sink *next) { next_ = next; } }; class Sink { virtual void GiveMeAChunk(const MyDataChunk& data) { //Impl }; }; class In { virtual void Run { //Impl } }; class Out { }; //Note how filter and sorter have the same declaration. Concrete classes //will inherit from them. The seperate names are there to ensure only //that some idiot doesn't go in and put in a filter where someone expects //a sorter, etc. class Filter : public Source, public Sink { //Drop objects from the chain-of-command pattern that don't match a particular //criterion. }; class Sorter : public Source, public Sink { //Sorts inputs to outputs. There are different sorters because someone might //want to sort by filename, size, date, etc... }; class MyClass { In i; Out o; Filter f; Sorter s; public: //Functions to set i, o, f, and s void Execute() { i.SetNext(f); f.SetNext(s); s.SetNext(o); i.Run(); } }; What I don't want is for somebody to come back later and go, "Hey, look! Sorter and Filter have the same signature. I can make a common one that does both!", thus breaking the semantic difference MyClass requires. Is this a common kind of requirement, and if so, how might I implement a test for it?

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  • Postgresql count+sort performance

    - by invictus
    I have built a small inventory system using postgresql and psycopg2. Everything works great, except, when I want to create aggregated summaries/reports of the content, I get really bad performance due to count()'ing and sorting. The DB schema is as follows: CREATE TABLE hosts ( id SERIAL PRIMARY KEY, name VARCHAR(255) ); CREATE TABLE items ( id SERIAL PRIMARY KEY, description TEXT ); CREATE TABLE host_item ( id SERIAL PRIMARY KEY, host INTEGER REFERENCES hosts(id) ON DELETE CASCADE ON UPDATE CASCADE, item INTEGER REFERENCES items(id) ON DELETE CASCADE ON UPDATE CASCADE ); There are some other fields as well, but those are not relevant. I want to extract 2 different reports: - List of all hosts with the number of items per, ordered from highest to lowest count - List of all items with the number of hosts per, ordered from highest to lowest count I have used 2 queries for the purpose: Items with host count: SELECT i.id, i.description, COUNT(hi.id) AS count FROM items AS i LEFT JOIN host_item AS hi ON (i.id=hi.item) GROUP BY i.id ORDER BY count DESC LIMIT 10; Hosts with item count: SELECT h.id, h.name, COUNT(hi.id) AS count FROM hosts AS h LEFT JOIN host_item AS hi ON (h.id=hi.host) GROUP BY h.id ORDER BY count DESC LIMIT 10; Problem is: the queries runs for 5-6 seconds before returning any data. As this is a web based application, 6 seconds are just not acceptable. The database is heavily populated with approximately 50k hosts, 1000 items and 400 000 host/items relations, and will likely increase significantly when (or perhaps if) the application will be used. After playing around, I found that by removing the "ORDER BY count DESC" part, both queries would execute instantly without any delay whatsoever (less than 20ms to finish the queries). Is there any way I can optimize these queries so that I can get the result sorted without the delay? I was trying different indexes, but seeing as the count is computed it is possible to utilize an index for this. I have read that count()'ing in postgresql is slow, but its the sorting that are causing me problems... My current workaround is to run the queries above as an hourly job, putting the result into a new table with an index on the count column for quick lookup. I use Postgresql 9.2.

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  • How to read the file

    - by muruga
    I want to get the file from one host to another host. We can get the file using the NET::FTP module. In that module we can use the get method to get the file.But I want the file content instead of the file. I know that using the read method we can read the file content. But how to call the read function and how to get the file content. Please help me.

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  • Cant overload python socket.send

    - by ralu
    Code from socket import socket class PolySocket(socket): def __init__(self,*p): print "PolySocket init" socket.__init__(self,*p) def sendall(self,*p): print "PolySocket sendall" return socket.sendall(self,*p) def send(self,*p): print "PolySocket send" return socket.send(self,*p) def connect(self,*p): print "connecting..." socket.connect(self,*p) print "connected" HOST="stackoverflow.com" PORT=80 readbuffer="" s=PolySocket() s.connect((HOST, PORT)) s.send("a") s.sendall("a") Output: PolySocket init connecting... connected PolySocket sendall As we can see, send method is not overloaded.

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  • PHP Code and Linefeeds/Carriage Returns

    - by tonsils
    Hi, Just wondering, would the following code arrangement cause any issues when calling mysql_connect, i.e.: public function connect() { mysql_connect($this->host, $this->username, $this->password) or die("Could not connect. " . mysql_error()); or does it need to be all on one line, i.e.: mysql_connect($this->host,$this->username,$this->password) or die("Could not connect. " . mysql_error()); Thanks.

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  • python object to native c++ pointer

    - by Lodle
    Im toying around with the idea to use python as an embedded scripting language for a project im working on and have got most things working. However i cant seem to be able to convert a python extended object back into a native c++ pointer. So this is my class: class CGEGameModeBase { public: virtual void FunctionCall()=0; virtual const char* StringReturn()=0; }; class CGEPYGameMode : public CGEGameModeBase, public boost::python::wrapper<CGEPYGameMode> { public: virtual void FunctionCall() { if (override f = this->get_override("FunctionCall")) f(); } virtual const char* StringReturn() { if (override f = this->get_override("StringReturn")) return f(); return "FAILED TO CALL"; } }; Boost wrapping: BOOST_PYTHON_MODULE(GEGameMode) { class_<CGEGameModeBase, boost::noncopyable>("CGEGameModeBase", no_init); class_<CGEPYGameMode, bases<CGEGameModeBase> >("CGEPYGameMode", no_init) .def("FunctionCall", &CGEPYGameMode::FunctionCall) .def("StringReturn", &CGEPYGameMode::StringReturn); } and the python code: import GEGameMode def Ident(): return "Alpha" def NewGamePlay(): return "NewAlpha" def NewAlpha(): import GEGameMode import GEUtil class Alpha(GEGameMode.CGEPYGameMode): def __init__(self): print "Made new Alpha!" def FunctionCall(self): GEUtil.Msg("This is function test Alpha!") def StringReturn(self): return "This is return test Alpha!" return Alpha() Now i can call the first to functions fine by doing this: const char* ident = extract< const char* >( GetLocalDict()["Ident"]() ); const char* newgameplay = extract< const char* >( GetLocalDict()["NewGamePlay"]() ); printf("Loading Script: %s\n", ident); CGEPYGameMode* m_pGameMode = extract< CGEPYGameMode* >( GetLocalDict()[newgameplay]() ); However when i try and convert the Alpha class back to its base class (last line above) i get an boost error: TypeError: No registered converter was able to extract a C++ pointer to type class CGEPYGameMode from this Python object of type Alpha I have done alot of searching on the net but cant work out how to convert the Alpha object into its base class pointer. I could leave it as an object but rather have it as a pointer so some non python aware code can use it. Any ideas?

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  • Deploying symfony without shell access

    - by lacqui
    Good day, I have an application written using the Symfony framework. The application works on my development server, where I have shell access. However, I am unable to load my application on my host, as I need to run symfony doctrine::build on the command line on the host. Is there another way to load the database after or during symfony project:deploy?

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