Search Results

Search found 21965 results on 879 pages for 'array map'.

Page 258/879 | < Previous Page | 254 255 256 257 258 259 260 261 262 263 264 265  | Next Page >

  • I want to retrieve check items of list view

    - by kamil
    for(int i=0;i < users.size();i++) { map = new HashMap<String, String>(); map.put("id",String.valueOf(i)); map.put("userID", String.valueOf(users.get(i).getUserId())); map.put("emailID", users.get(i).getEmailAddress()); memList.add(map); } ListAdapter adapter = new SimpleAdapter(this, memList , R.layout.member_list_view, new String[] { "emailID" },new int[] { R.id.memTextView}); memberList.setAdapter(adapter); I have to retrieve the checked items on a separate button listener. how can I? I am using a customize list view. Plz help...

    Read the article

  • Hibernate List<Enum> mapping

    - by Ranna
    I have a bean property Map<Long,List<TransactionFlowEnum>> accessRights. Please help me out to map it in hbm file. I have tried by following but it is not working out. <map name="accessRights" cascade="refresh" table="privilege_access_right_map"> <key column="privilege_id"/> <map-key column="document_type_id" type ="long"/> <many-to-many class="com.v4common.shared.beans.usermanagement.TransactionFlowEnum" column="access_right_id" /> </map> Thanks In Advance.

    Read the article

  • Calendar Day View in PHP

    - by JamesArmes
    I'm working on adding a day view option to an existing calendar solution. Like many people implementing their own calendars, I am trying to model Google Calendars. They have an excellent calendar solution and their day view provides a lot of flexibility. For most part, the implementation is going well; however, I'm having issues when it comes to conflicting events. Essentially, I want the events to share the same space, side by side. Events that start at the same time should have the longest event first. In the example data set I'm working with, I have four events: A: 10:30 - 11:30 B: 13:30 - 14:30 C: 10:30 - 11:00 D: 10:45 - 14:00 I can handle A, C, and D just fine, the problem comes with D. A should be left of C which should be left of D; each taking one third of the width (it's fixed width so I can do simple math to figure that out). The problem is that B should be under A and C, to the left of D. Ideally, B would take up the same amount of space as A and C (two thirds width), but I would even settle for it only taking up only one third width. My array of events looks similar to the following: $events = array( '1030' => array( 'uniqueID1' => array( 'start_time' => '1030', 'end_time' => '1130', ), 'uniqueID2' => array( 'start_time' => '1030', 'end_time' => '1100', ), ), '1045' => array( 'uniqueID3' => array( 'start_time' => '1045', 'end_time' => '1400', ), ), '1330' => array( 'uniqueID3' => array( 'start_time' => '1330', 'end_time' => '1430', ), ), ); My plan is to add some indexes to each event that include how many events it conflicts with (so I can calculate the width) and which position in that series it should be (so I can calculate the left value). However, that doesn't help the B. I'm thinking I might need an algorithm that uses some basic geometry and matrices, but I'm not sure where to begin. Any help is greatly appreciated.

    Read the article

  • Complex data ordering...

    - by Povylas
    Hi, I have one tables ids in an array and they are ordered in the way I want and I have to select data from another table using those ids and in a order they are listen in the array. Pretty confusing but I was thinking of two solutions giving ORDER BY parameter the array but I do not know if that possible and another is to get all the necessary data and then turn it to array (mysql_fetch_assoc) then compare those two and somehow order the new array using the ids array. But I also do not know how to do this... Any ideas?

    Read the article

  • Cancel zoom from dbclick event onmap in google maps version 3

    - by aleka
    I initiallize a map in my application like this: function doLoad() { var parnitha= new google.maps.LatLng(38.155428,23.718739); var myOptions = { zoom:16, mapTypeId: google.maps.MapTypeId.SATELLITE, center: parnitha, disableDefaultUI: true, navigationControl: true, scrollwheel: false, navigationControlOptions: { style: google.maps.NavigationControlStyle.SMALL, position: google.maps.ControlPosition.TOP_LEFT}, } map= new google.maps.Map(document.getElementById("map_canvas"), myOptions); }. With double click on the map, it making zoom and i don't want this, because i want to use dbClick event for other reason.Please help me to remove the default dbClick event on the map. Thanks a lot..

    Read the article

  • Freeing memory with Pointer Arithmetic

    - by Breedly
    C++ newb here. I'm trying to write my own implementation of an array using only pointers, and I've hit a wall I don't know how to get over. My constructor throws this error array.cpp:40:35: error: invalid conversion from ‘int*’ to ‘int’ [-fpermissive] When my array initializes I want it to free up all the spaces in the array for ints. Array::Array(int theSize){ size = theSize; int *arrayPointer = new int; int index = 0; while(theSize > index){ *(arrayPointer + index) = new int; //This is the trouble line. ++index; } } What am I doing wrong stackoverflow?

    Read the article

  • What's safe to assume about the NSMutableArray / NSArray class cluster?

    - by andyvn22
    I know you shouldn't use this to decide whether or not to change an array: if ([possiblyMutable isKindOfClass:[NSMutableArray class]]) But say I'm writing a method and need to return either an NSMutableArray or an NSArray, depending on the mutability of possiblyMutable. The class using my method already knows whether or not it's acceptable to change the returned array. Whether or not it's acceptable to change the returned array directly correlates with whether or not it's acceptable to change possiblyMutable. In that specific case, is this code safe? It seems to me that if it's not acceptable to change the array, but we accidentally get a mutable array, it's ok, because the class using my method won't try to change it. And if it is acceptable to change the array, then we will always get possiblyMutable as an NSMutableArray (though this is the part I'm not entirely clear on). So... safe or not? Alternatives?

    Read the article

  • android listview loadmore button with xml parsing

    - by user1780331
    Hi i have to developed listview with load more button using xml parsing in android application. Here i have faced some problem. my xml feed is empty means how can hide the load more button on last page. i have used below code here. public class CustomizedListView extends Activity { // All static variables private String URL = "http://dev.mmm.com/xctesting/xcart444pro/retrieve.php?page=1"; // XML node keys static final String KEY_SONG = "Order"; static final String KEY_TITLE = "orderid"; static final String KEY_DATE = "date"; static final String KEY_ARTIST = "payment_method"; int current_page = 1; ListView lv; LazyAdapter adapter; ProgressDialog pDialog; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); lv = (ListView) findViewById(R.id.list); ArrayList<HashMap<String, String>> songsList = new ArrayList<HashMap<String, String>>(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); // looping through all song nodes <song> for (int i = 0; i < nl.getLength(); i++) { // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); Element e = (Element) nl.item(i); // adding each child node to HashMap key => value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); songsList.add(map); } Button btnLoadMore = new Button(this); btnLoadMore.setText("Load More"); btnLoadMore.setBackgroundResource(R.drawable.lgnbttn); // Adding Load More button to lisview at bottom lv.addFooterView(btnLoadMore); // Getting adapter adapter = new LazyAdapter(this, songsList); lv.setAdapter(adapter); btnLoadMore.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { // Starting a new async task new loadMoreListView().execute(); } }); } private class loadMoreListView extends AsyncTask<Void, Void, Void> { @Override protected void onPreExecute() { // Showing progress dialog before sending http request pDialog = new ProgressDialog( CustomizedListView.this); pDialog.setMessage("Please wait.."); //pDialog.setIndeterminateDrawable(getResources().getDrawable(R.drawable.my_progress_indeterminate)); pDialog.setIndeterminate(true); pDialog.setCancelable(false); pDialog.show(); pDialog.setContentView(R.layout.custom_dialog); } protected Void doInBackground(Void... unused) { current_page += 1; // Next page request URL = "http://dev.mmm.com/xctesting/xcart444pro/retrieve.php?page=" + current_page; ArrayList<HashMap<String, String>> songsList = new ArrayList<HashMap<String, String>>(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); NodeList nl = doc.getElementsByTagName(KEY_SONG); if (nl.getLength() == 0) { btnLoadMore.setVisibility(View.GONE); pDialog.dismiss(); } else // looping through all item nodes <item> for (int i = 0; i < nl.getLength(); i++) { // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); Element e = (Element) nl.item(i); // adding each child node to HashMap key => value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); songsList.add(map); } // get listview current position - used to maintain scroll position int currentPosition = lv.getFirstVisiblePosition(); // Appending new data to menuItems ArrayList adapter = new LazyAdapter( CustomizedListView.this, songsList); lv.setAdapter(adapter); lv.setSelectionFromTop(currentPosition + 1, 0); } }); return (null); } protected void onPostExecute(Void unused) { // closing progress dialog pDialog.dismiss(); } } } EDIT: Here i have to run the app means the listview is displayed on perpage 4 items.my last page having 1 item.please refer this screenshot:http://screencast.com/t/fTl4FETd In last page i have to click the load more button means have to go next activity and successfully hide the button on empty page..please refer this screenshot:http://screencast.com/t/wyG5zdp3r i have to check the condition for empty page: if (nl.getLength() == 0) { btnLoadMore.setVisibility(View.GONE); pDialog.dismiss(); } How can i write the conditon fot last page?????pleas ehelp me Here i wish to need the o/p is hide the button on last page. Please help me.how can i check the condition.give me some code programmatically.

    Read the article

  • Using arrays in Jquery

    - by Tom
    Here is a code: <input type="button" id="array[1]" value="Value1" /> <input type="button" id="array[2]" value="Value2" /> <input type="button" id="array[3]" value="Value3" /> And I want to do something like that: $('#array').click(function() { id = this.id; $.ajax({ here goes type, url, data and else }); }) I want to id add array's number. For example, if I click button where id is array[3] so id gets value of 3 in Jquery's function. Hope you got what I mean.

    Read the article

  • [FLEX 3] Placing images into a Collage Canvas

    - by Bridget
    I've got an array of different sized images. I want to place these images on a canvas in a sort of automated collage. Does anyone have an idea of how to work the logic behind this concept? All my images have heights divisible by 36 pixels and widths divisible by 9 pixels. They have mouseDown functions that allow you to drag and drop. When dropped the image goes to the closest x point divisible by 9 and y point divisble by 36. There is a grid drawn on top of the canvas. I've sorted the array of images based on height, then based on their widths. imagesArray.sortOn("height", Array.NUMERIC | Array.DESCENDING); imagesArray.sortOn("width", Array.NUMERIC | Array.DESCENDING); I'd like to take the largest image ( imageArray[0] ) to put in corner x,y = 0,0. Then randomize the rest of the images and fit them into the collage canvas.

    Read the article

  • movedown method not saving new position - cakephp tree

    - by Ryan
    Hi everyone, I am experiencing a problem that has popped up recently and is causing quite a bit of trouble for our system. The app we have relies on using the movedown method to organize content, but as of late it has stopped working and began to generate the following warning: Warning (2): array_values() [<a href='function.array-values'>function.array-values</a>]: The argument should be an array in [/usr/local/home/cake/cake_0_2_9/cake/libs/model/behaviors/tree.php, line 459] The line being referenced: list($node) = array_values($Model->find('first', array( 'conditions' => array($scope, $Model->escapeField() => $id), 'fields' => array($Model->primaryKey, $left, $right, $parent), 'recursive' => $recursive ))); The line calling the method: $this->movedown($id,abs((int)$position)); I have exhausted every idea I could come up with. Has anyone else crossed this issue before? Any help, or pointing in a direction would be much appreciated!

    Read the article

  • Sort objects and polymorphism

    - by ritmbo
    Suppose I have a class A. And B and C are child of A. Class A has a generic algorithm for sorting arrays of type A, so that I could use it for B and C without writing again the algorithm for each. In the algorithm, sometimes I have to swap. The problem is that I can only see the objects as type A, and if I do: A aux = array[i] array[i] = array[j] array[j] = aux I think I have a problem. Because array[i], maybe its of type B, and aux is of type A, so I think I'm losing information. I'm sure u understand this situation... how can I sort a generic array of objects using a father method algorithm?

    Read the article

  • Google Maps API - load the US

    - by hjk
    I am new to google maps api. I'd like suggestions on achieving the following functionality: whenever the page loads, the map will load centered around the US. Imagine a box around the US with given lat/longs specifying the minimum and maximum boundaries. I need the map to load at the appropriate zoom (and zoom needs to be disabled) such that this box composes the entire map. Basically, I'm wondering if there is a function that loads the map based on lat/long boundaries (or some way to acheive this), rather then loading the map given a zoom level.

    Read the article

  • Using Large Arrays in VB.NET

    - by Tim
    I want to extract large amounts of data from Excel, manipulate it and put it back. I have found the best way to do this is to extract the data from an Excel Range in to a large array, change the contents on the array and write it back to the Excel Range. I am now rewriting the application using VB.NET 2008/2010 and wish to take advantage of any new features. Currently I have to loop through the contents of the array to find elements with certain values; also sorting large arrays is cumbersome. I am looking to use the new features, including LINQ to manipulate the data in my array. Does anybody have any advice on the easiest ways to filter / query, sort etc. data in a large array. Also what are the reasonable limits to the size of the array? ~Many Thanks

    Read the article

  • reterview data from two tables using inner join in cakephp

    - by user3593884
    I two tables from database one as user(id,first_name,last_name) and the second table location(id,country). I need to perform inner join with this two tables and the list should display first_name,last_name,country with condition user.id=location.id I have written sql queries in cakephp $this->set('users',$this->User->find('list', array( 'fields' => array('User.id', 'User.first_name','location.country'), array('joins' => array(array('table' => 'location', 'alias' => 'location', 'type' => 'INNER', 'conditions' => array('User.id = location.id'))))))); i get error -Unknown column 'location.country' in 'field list' Please help!

    Read the article

  • Manually manipulating ArrayList

    - by jsan
    I have an assignment where I have to create a deque, however I am not allowed to use any built-in classes or interfaces. I am implementing my deque using an array list. My problem is that when I have to, for instance, add to the beginning of the array list (beginning of the queue), i am not allowed to do this: public void addFirst(ArrayList<Integer> array) { array.add(0, int); } Is there a way to do this without using the add() function? Such as manually adding to the front and shifting the rest of the array to the right? Or maybe creating a new array list and copying...I'm not sure. Any help would be great; I have a bunch of functions to write, and getting the first one done will definitely put me in the right direction. Thanks

    Read the article

  • Removing old kernel entries in Grub

    - by To Do
    I regularly delete old kernels leaving only the latest two entries using Synaptic. I'm using Precise. However in my Grub "previous Linux version" menu there are quite a few entries labelled 2.6.8. I cannot find these linux-images in Synaptic. dpkg -l | grep linux-image Gives: rc linux-image-3.0.0-17-generic 3.0.0-17.30 Linux kernel image for version 3.0.0 on x86/x86_64 ii linux-image-3.2.0-27-generic 3.2.0-27.43 Linux kernel image for version 3.2.0 on 32 bit x86 SMP ii linux-image-3.2.0-29-generic 3.2.0-29.46 Linux kernel image for version 3.2.0 on 32 bit x86 SMP ii linux-image-3.4.0-030400-generic 3.4.0-030400.201205210521 Linux kernel image for version 3.4.0 on 32 bit x86 SMP ii linux-image-generic 3.2.0.29.31 Generic Linux kernel image Sudo update-grub gives: Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.4.0-030400-generic Found initrd image: /boot/initrd.img-3.4.0-030400-generic Found linux image: /boot/vmlinuz-3.2.0-29-generic Found initrd image: /boot/initrd.img-3.2.0-29-generic Found linux image: /boot/vmlinuz-3.2.0-27-generic Found initrd image: /boot/initrd.img-3.2.0-27-generic Found linux image: /boot/vmlinuz-2.6.38-11-generic Found initrd image: /boot/initrd.img-2.6.38-11-generic Found linux image: /boot/vmlinuz-2.6.38-10-generic Found initrd image: /boot/initrd.img-2.6.38-10-generic Found linux image: /boot/vmlinuz-2.6.38-8-generic Found initrd image: /boot/initrd.img-2.6.38-8-generic Found memtest86+ image: /boot/memtest86+.bin Found Windows Vista (loader) on /dev/sda1 sudo apt-get remove linux-image-2.6.8-8-generic gives: E: Unable to locate package linux-image-2.6.8-8-generic E: Couldn't find any package by regex 'linux-image-2.6.8-8-generic' My boot folder contains the following: abi-2.6.38-10-generic initrd.img-3.4.0-030400-generic abi-2.6.38-11-generic memtest86+.bin abi-2.6.38-8-generic memtest86+_multiboot.bin abi-3.2.0-27-generic System.map-2.6.38-10-generic abi-3.2.0-29-generic System.map-2.6.38-11-generic abi-3.4.0-030400-generic System.map-2.6.38-8-generic config-2.6.38-10-generic System.map-3.2.0-27-generic config-2.6.38-11-generic System.map-3.2.0-29-generic config-2.6.38-8-generic System.map-3.4.0-030400-generic config-3.2.0-27-generic vmcoreinfo-2.6.38-10-generic config-3.2.0-29-generic vmcoreinfo-2.6.38-11-generic config-3.4.0-030400-generic vmcoreinfo-2.6.38-8-generic extlinux vmlinuz-2.6.38-10-generic grub vmlinuz-2.6.38-11-generic initrd.img-2.6.38-10-generic vmlinuz-2.6.38-8-generic initrd.img-2.6.38-11-generic vmlinuz-3.2.0-27-generic initrd.img-2.6.38-8-generic vmlinuz-3.2.0-29-generic initrd.img-3.2.0-27-generic vmlinuz-3.4.0-030400-generic initrd.img-3.2.0-29-generic and ls -l /etc/grub.d yields: total 56 -rwxr-xr-x 1 root root 6715 Apr 17 20:16 00_header -rwxr-xr-x 1 root root 5522 Oct 1 2011 05_debian_theme -rwxr-xr-x 1 root root 7407 May 17 09:22 10_linux -rwxr-xr-x 1 root root 6335 Apr 17 20:16 20_linux_xen -rwxr-xr-x 1 root root 1588 May 3 2011 20_memtest86+ -rwxr-xr-x 1 root root 7603 Apr 17 20:16 30_os-prober -rwxr-xr-x 1 root root 214 Oct 1 2011 40_custom -rwxr-xr-x 1 root root 95 Oct 1 2011 41_custom -rw-r--r-- 1 root root 483 Oct 1 2011 README gdisk -l /dev/sda yields: Partition table scan: MBR: MBR only BSD: not present APM: not present GPT: not present *************************************************************** Found invalid GPT and valid MBR; converting MBR to GPT format. *************************************************************** Disk /dev/sda: 312581808 sectors, 149.1 GiB Logical sector size: 512 bytes Disk identifier (GUID): F832A498-05E1-4615-B5B1-757ACB4A757A Partition table holds up to 128 entries First usable sector is 34, last usable sector is 312581774 Partitions will be aligned on 2048-sector boundaries Total free space is 4183661 sectors (2.0 GiB) Number Start (sector) End (sector) Size Code Name 1 2048 61442047 29.3 GiB 0700 Microsoft basic data 3 163842048 169986047 2.9 GiB 8200 Linux swap 4 169986048 312578047 68.0 GiB 0700 Microsoft basic data 5 61444096 159666175 46.8 GiB 8300 Linux filesystem Please help with removing the old and inexistent kernels from Grub.

    Read the article

  • How would you gather client's data on Google App Engine without using Datastore/Backend Instances too much?

    - by ruslan
    I'm relatively new to StackExchange and not sure if it's appropriate place to ask design question. Site gives me a hint "The question you're asking appears subjective and is likely to be closed". Please let me know. Anyway.. One of the projects I'm working on is online survey engine. It's my first big commercial project on Google App Engine. I need your advice on how to collect stats and efficiently record them in DataStore without bankrupting me. Initial requirements are: After user finishes survey client sends list of pairs [ID (int) + PercentHit (double)]. This list shows how close answers of this user match predefined answers of reference answerers (which identified by IDs). I call them "target IDs". Creator of the survey wants to see aggregated % for given IDs for last hour, particular timeframe or from the beginning of the survey. Some surveys may have thousands of target/reference answerers. So I created entity public class HitsStatsDO implements Serializable { @Id transient private Long id; transient private Long version = (long) 0; transient private Long startDate; @Parent transient private Key parent; // fake parent which contains target id @Transient int targetId; private double avgPercent; private long hitCount; } But writing HitsStatsDO for each target from each user would give a lot of data. For instance I had a survey with 3000 targets which was answered by ~4 million people within one week with 300K people taking survey in first day. Even if we assume they were answering it evenly for 24 hours it would give us ~1040 writes/second. Obviously it hits concurrent writes limit of Datastore. I decided I'll collect data for one hour and save that, that's why there are avgPercent and hitCount in HitsStatsDO. GAE instances are stateless so I had to use dynamic backend instance. There I have something like this: // Contains stats for one hour private class Shard { ReadWriteLock lock = new ReentrantReadWriteLock(); Map<Integer, HitsStatsDO> map = new HashMap<Integer, HitsStatsDO>(); // Key is target ID public void saveToDatastore(); public void updateStats(Long startDate, Map<Integer, Double> hits); } and map with shard for current hour and previous hour (which doesn't stay here for long) private HashMap<Long, Shard> shards = new HashMap<Long, Shard>(); // Key is HitsStatsDO.startDate So once per hour I dump Shard for previous hour to Datastore. Plus I have class LifetimeStats which keeps Map<Integer, HitsStatsDO> in memcached where map-key is target ID. Also in my backend shutdown hook method I dump stats for unfinished hour to Datastore. There is only one major issue here - I have only ONE backend instance :) It raises following questions on which I'd like to hear your opinion: Can I do this without using backend instance ? What if one instance is not enough ? How can I split data between multiple dynamic backend instances? It hard because I don't know how many I have because Google creates new one as load increases. I know I can launch exact number of resident backend instances. But how many ? 2, 5, 10 ? What if I have no load at all for a week. Constantly running 10 backend instances is too expensive. What do I do with data from clients while backend instance is dead/restarting? Thank you very much in advance for your thoughts.

    Read the article

  • How can I gather client's data on Google App Engine without using Datastore/Backend Instances too much?

    - by ruslan
    One of the projects I'm working on is online survey engine. It's my first big commercial project on Google App Engine. I need your advice on how to collect stats and efficiently record them in DataStore without bankrupting me. Initial requirements are: After user finishes survey client sends list of pairs [ID (int) + PercentHit (double)]. This list shows how close answers of this user match predefined answers of reference answerers (which identified by IDs). I call them "target IDs". Creator of the survey wants to see aggregated % for given IDs for last hour, particular timeframe or from the beginning of the survey. Some surveys may have thousands of target/reference answerers. So I created entity public class HitsStatsDO implements Serializable { @Id transient private Long id; transient private Long version = (long) 0; transient private Long startDate; @Parent transient private Key parent; // fake parent which contains target id @Transient int targetId; private double avgPercent; private long hitCount; } But writing HitsStatsDO for each target from each user would give a lot of data. For instance I had a survey with 3000 targets which was answered by ~4 million people within one week with 300K people taking survey in first day. Even if we assume they were answering it evenly for 24 hours it would give us ~1040 writes/second. Obviously it hits concurrent writes limit of Datastore. I decided I'll collect data for one hour and save that, that's why there are avgPercent and hitCount in HitsStatsDO. GAE instances are stateless so I had to use dynamic backend instance. There I have something like this: // Contains stats for one hour private class Shard { ReadWriteLock lock = new ReentrantReadWriteLock(); Map<Integer, HitsStatsDO> map = new HashMap<Integer, HitsStatsDO>(); // Key is target ID public void saveToDatastore(); public void updateStats(Long startDate, Map<Integer, Double> hits); } and map with shard for current hour and previous hour (which doesn't stay here for long) private HashMap<Long, Shard> shards = new HashMap<Long, Shard>(); // Key is HitsStatsDO.startDate So once per hour I dump Shard for previous hour to Datastore. Plus I have class LifetimeStats which keeps Map<Integer, HitsStatsDO> in memcached where map-key is target ID. Also in my backend shutdown hook method I dump stats for unfinished hour to Datastore. There is only one major issue here - I have only ONE backend instance :) It raises following questions on which I'd like to hear your opinion: Can I do this without using backend instance ? What if one instance is not enough ? How can I split data between multiple dynamic backend instances? It hard because I don't know how many I have because Google creates new one as load increases. I know I can launch exact number of resident backend instances. But how many ? 2, 5, 10 ? What if I have no load at all for a week. Constantly running 10 backend instances is too expensive. What do I do with data from clients while backend instance is dead/restarting?

    Read the article

  • scrolling lags in emacs 23.2 with GTK

    - by mefiX
    Hey there, I am using emacs 23.2 with the GTK toolkit. I built emacs from source using the following configure-params: ./configure --prefix=/usr --without-makeinfo --without-sound Which builds emacs with the following configuration: Where should the build process find the source code? /home/****/incoming/emacs-23.2 What operating system and machine description files should Emacs use? `s/gnu-linux.h' and `m/intel386.h' What compiler should emacs be built with? gcc -g -O2 -Wdeclaration-after-statement -Wno-pointer-sign Should Emacs use the GNU version of malloc? yes (Using Doug Lea's new malloc from the GNU C Library.) Should Emacs use a relocating allocator for buffers? yes Should Emacs use mmap(2) for buffer allocation? no What window system should Emacs use? x11 What toolkit should Emacs use? GTK Where do we find X Windows header files? Standard dirs Where do we find X Windows libraries? Standard dirs Does Emacs use -lXaw3d? no Does Emacs use -lXpm? yes Does Emacs use -ljpeg? yes Does Emacs use -ltiff? yes Does Emacs use a gif library? yes -lgif Does Emacs use -lpng? yes Does Emacs use -lrsvg-2? no Does Emacs use -lgpm? yes Does Emacs use -ldbus? yes Does Emacs use -lgconf? no Does Emacs use -lfreetype? yes Does Emacs use -lm17n-flt? no Does Emacs use -lotf? yes Does Emacs use -lxft? yes Does Emacs use toolkit scroll bars? yes When I'm scrolling within files of a common size (about 1000 lines) holding the up/down-keys, emacs almost hangs and produces about 50% CPU-load. I use the following plugins: ido linum tabbar auto-complete-config Starting emacs with -q fixes the problem, but then I don't have any plugins. I can't figure out, which part of my .emacs is responsible for this behaviour. Here's an excerpt of my .emacs-file: (require 'ido) (ido-mode 1) (require 'linum) (global-linum-mode 1) (require 'tabbar) (tabbar-mode 1) (tabbar-local-mode 0) (tabbar-mwheel-mode 0) (setq tabbar-buffer-groups-function (lambda () (list "All"))) (global-set-key [M-left] 'tabbar-backward) (global-set-key [M-right] 'tabbar-forward) ;; hide the toolbar (gtk etc.) (tool-bar-mode -1) ;; Mouse scrolling enhancements (setq mouse-wheel-progressive-speed nil) (setq mouse-wheel-scroll-amount '(5 ((shift) . 5) ((control) . nil))) ;; Smart-HOME (defun smart-beginning-of-line () "Forces the cursor to jump to the first none whitespace char of the current line when pressing HOME" (interactive) (let ((oldpos (point))) (back-to-indentation) (and (= oldpos (point)) (beginning-of-line)))) (put 'smart-beginning-of-line 'CUA 'move) (global-set-key [home] 'smart-beginning-of-line) (custom-set-variables ;; custom-set-variables was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. '(column-number-mode t) '(cua-mode t nil (cua-base)) '(custom-buffer-indent 4) '(delete-selection-mode nil) '(display-time-24hr-format t) '(display-time-day-and-date 1) '(display-time-mode t) '(global-font-lock-mode t nil (font-lock)) '(inhibit-startup-buffer-menu t) '(inhibit-startup-screen t) '(pc-select-meta-moves-sexps t) '(pc-select-selection-keys-only t) '(pc-selection-mode t nil (pc-select)) '(scroll-bar-mode (quote right)) '(show-paren-mode t) '(standard-indent 4) '(uniquify-buffer-name-style (quote forward) nil (uniquify))) (setq-default tab-width 4) (setq-default indent-tabs-mode t) (setq c-basic-offset 4) ;; Highlighting of the current line (global-hl-line-mode 1) (set-face-background 'hl-line "#E8F2FE") (defalias 'yes-or-no-p 'y-or-n-p) (display-time) (set-language-environment "Latin-1") ;; Change cursor color according to mode (setq djcb-read-only-color "gray") ;; valid values are t, nil, box, hollow, bar, (bar . WIDTH), hbar, ;; (hbar. HEIGHT); see the docs for set-cursor-type (setq djcb-read-only-cursor-type 'hbar) (setq djcb-overwrite-color "red") (setq djcb-overwrite-cursor-type 'box) (setq djcb-normal-color "black") (setq djcb-normal-cursor-type 'bar) (defun djcb-set-cursor-according-to-mode () "change cursor color and type according to some minor modes." (cond (buffer-read-only (set-cursor-color djcb-read-only-color) (setq cursor-type djcb-read-only-cursor-type)) (overwrite-mode (set-cursor-color djcb-overwrite-color) (setq cursor-type djcb-overwrite-cursor-type)) (t (set-cursor-color djcb-normal-color) (setq cursor-type djcb-normal-cursor-type)))) (add-hook 'post-command-hook 'djcb-set-cursor-according-to-mode) (define-key global-map '[C-right] 'forward-sexp) (define-key global-map '[C-left] 'backward-sexp) (define-key global-map '[s-left] 'windmove-left) (define-key global-map '[s-right] 'windmove-right) (define-key global-map '[s-up] 'windmove-up) (define-key global-map '[s-down] 'windmove-down) (define-key global-map '[S-down-mouse-1] 'mouse-stay-and-copy) (define-key global-map '[C-M-S-down-mouse-1] 'mouse-stay-and-swap) (define-key global-map '[S-mouse-2] 'mouse-yank-and-kill) (define-key global-map '[C-S-down-mouse-1] 'mouse-stay-and-kill) (define-key global-map "\C-a" 'mark-whole-buffer) (custom-set-faces ;; custom-set-faces was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. '(default ((t (:inherit nil :stipple nil :background "#f7f9fa" :foreground "#191919" :inverse-video nil :box nil :strike-through nil :overline nil :underline nil :slant normal :weight normal :height 98 :width normal :foundry "unknown" :family "DejaVu Sans Mono")))) '(font-lock-builtin-face ((((class color) (min-colors 88) (background light)) (:foreground "#642880" :weight bold)))) '(font-lock-comment-face ((((class color) (min-colors 88) (background light)) (:foreground "#3f7f5f")))) '(font-lock-constant-face ((((class color) (min-colors 88) (background light)) (:weight bold)))) '(font-lock-doc-face ((t (:inherit font-lock-string-face :foreground "#3f7f5f")))) '(font-lock-function-name-face ((((class color) (min-colors 88) (background light)) (:foreground "Black" :weight bold)))) '(font-lock-keyword-face ((((class color) (min-colors 88) (background light)) (:foreground "#7f0055" :weight bold)))) '(font-lock-preprocessor-face ((t (:inherit font-lock-builtin-face :foreground "#7f0055" :weight bold)))) '(font-lock-string-face ((((class color) (min-colors 88) (background light)) (:foreground "#0000c0")))) '(font-lock-type-face ((((class color) (min-colors 88) (background light)) (:foreground "#7f0055" :weight bold)))) '(font-lock-variable-name-face ((((class color) (min-colors 88) (background light)) (:foreground "Black")))) '(minibuffer-prompt ((t (:foreground "medium blue")))) '(mode-line ((t (:background "#222222" :foreground "White")))) '(tabbar-button ((t (:inherit tabbar-default :foreground "dark red")))) '(tabbar-button-highlight ((t (:inherit tabbar-default :background "white" :box (:line-width 2 :color "white"))))) '(tabbar-default ((t (:background "gray90" :foreground "gray50" :box (:line-width 3 :color "gray90") :height 100)))) '(tabbar-highlight ((t (:underline t)))) '(tabbar-selected ((t (:inherit tabbar-default :foreground "blue" :weight bold)))) '(tabbar-separator ((t nil))) '(tabbar-unselected ((t (:inherit tabbar-default))))) Any suggestions? Kind regards, mefiX

    Read the article

  • Proliant server will not accept new hard disks in RAID 1+0?

    - by Leigh
    I have a HP ProLiant DL380 G5, I have two logical drives configured with RAID. I have one logical drive RAID 1+0 with two 72 gb 10k sas 1 port spare no 376597-001. I had one hard disk fail and ordered a replacement. The configuration utility showed error and would not rebuild the RAID. I presumed a hard disk fault and ordered a replacement again. In the mean time I put the original failed disk back in the server and this started rebuilding. Currently shows ok status however in the log I can see hardware errors. The new disk has come and I again have the same problem of not accepting the hard disk. I have updated the P400 controller with the latest firmware 7.24 , but still no luck. The only difference I can see is the original drive has firmware 0103 (same as the RAID drive) and the new one has HPD2. Any advice would be appreciated. Thanks in advance Logs from server ctrl all show config Smart Array P400 in Slot 1 (sn: PAFGK0P9VWO0UQ) array A (SAS, Unused Space: 0 MB) logicaldrive 1 (68.5 GB, RAID 1, Interim Recovery Mode) physicaldrive 2I:1:1 (port 2I:box 1:bay 1, SAS, 73.5 GB, OK) physicaldrive 2I:1:2 (port 2I:box 1:bay 2, SAS, 72 GB, Failed array B (SAS, Unused Space: 0 MB) logicaldrive 2 (558.7 GB, RAID 5, OK) physicaldrive 1I:1:5 (port 1I:box 1:bay 5, SAS, 300 GB, OK) physicaldrive 2I:1:3 (port 2I:box 1:bay 3, SAS, 300 GB, OK) physicaldrive 2I:1:4 (port 2I:box 1:bay 4, SAS, 300 GB, OK) ctrl all show config detail Smart Array P400 in Slot 1 Bus Interface: PCI Slot: 1 Serial Number: PAFGK0P9VWO0UQ Cache Serial Number: PA82C0J9VWL8I7 RAID 6 (ADG) Status: Disabled Controller Status: OK Hardware Revision: E Firmware Version: 7.24 Rebuild Priority: Medium Expand Priority: Medium Surface Scan Delay: 15 secs Surface Scan Mode: Idle Wait for Cache Room: Disabled Surface Analysis Inconsistency Notification: Disabled Post Prompt Timeout: 0 secs Cache Board Present: True Cache Status: OK Cache Status Details: A cache error was detected. Run more information. Cache Ratio: 100% Read / 0% Write Drive Write Cache: Disabled Total Cache Size: 256 MB Total Cache Memory Available: 208 MB No-Battery Write Cache: Disabled Battery/Capacitor Count: 0 SATA NCQ Supported: True Array: A Interface Type: SAS Unused Space: 0 MB Status: Failed Physical Drive Array Type: Data One of the drives on this array have failed or has Logical Drive: 1 Size: 68.5 GB Fault Tolerance: RAID 1 Heads: 255 Sectors Per Track: 32 Cylinders: 17594 Strip Size: 128 KB Full Stripe Size: 128 KB Status: Interim Recovery Mode Caching: Enabled Unique Identifier: 600508B10010503956574F305551 Disk Name: \\.\PhysicalDrive0 Mount Points: C:\ 68.5 GB Logical Drive Label: A0100539PAFGK0P9VWO0UQ0E93 Mirror Group 0: physicaldrive 2I:1:2 (port 2I:box 1:bay 2, S Mirror Group 1: physicaldrive 2I:1:1 (port 2I:box 1:bay 1, S Drive Type: Data physicaldrive 2I:1:1 Port: 2I Box: 1 Bay: 1 Status: OK Drive Type: Data Drive Interface Type: SAS Size: 73.5 GB Rotational Speed: 10000 Firmware Revision: 0103 Serial Number: B379P8C006RK Model: HP DG072A9B7 PHY Count: 2 PHY Transfer Rate: Unknown, Unknown physicaldrive 2I:1:2 Port: 2I Box: 1 Bay: 2 Status: Failed Drive Type: Data Drive Interface Type: SAS Size: 72 GB Rotational Speed: 15000 Firmware Revision: HPD9 Serial Number: D5A1PCA04SL01244 Model: HP EH0072FARUA PHY Count: 2 PHY Transfer Rate: Unknown, Unknown Array: B Interface Type: SAS Unused Space: 0 MB Status: OK Array Type: Data Logical Drive: 2 Size: 558.7 GB Fault Tolerance: RAID 5 Heads: 255 Sectors Per Track: 32 Cylinders: 65535 Strip Size: 64 KB Full Stripe Size: 128 KB Status: OK Caching: Enabled Parity Initialization Status: Initialization Co Unique Identifier: 600508B10010503956574F305551 Disk Name: \\.\PhysicalDrive1 Mount Points: E:\ 558.7 GB Logical Drive Label: AF14FD12PAFGK0P9VWO0UQD007 Drive Type: Data physicaldrive 1I:1:5 Port: 1I Box: 1 Bay: 5 Status: OK Drive Type: Data Drive Interface Type: SAS Size: 300 GB Rotational Speed: 10000 Firmware Revision: HPD4 Serial Number: 3SE07QH300009923X1X3 Model: HP DG0300BALVP Current Temperature (C): 32 Maximum Temperature (C): 45 PHY Count: 2 PHY Transfer Rate: Unknown, Unknown physicaldrive 2I:1:3 Port: 2I Box: 1 Bay: 3 Status: OK Drive Type: Data Drive Interface Type: SAS Size: 300 GB Rotational Speed: 10000 Firmware Revision: HPD4 Serial Number: 3SE0AHVH00009924P8F3 Model: HP DG0300BALVP Current Temperature (C): 34 Maximum Temperature (C): 47 PHY Count: 2 PHY Transfer Rate: Unknown, Unknown physicaldrive 2I:1:4 Port: 2I Box: 1 Bay: 4 Status: OK Drive Type: Data Drive Interface Type: SAS Size: 300 GB Rotational Speed: 10000 Firmware Revision: HPD4 Serial Number: 3SE08NAK00009924KWD6 Model: HP DG0300BALVP Current Temperature (C): 35 Maximum Temperature (C): 47 PHY Count: 2 PHY Transfer Rate: Unknown, Unknown

    Read the article

  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

    Read the article

  • google maps api v3 - loop through overlays - overlayview methods

    - by user317005
    what's wrong with the code below? when i execute it, the map doesn't even show up. but when i put the overlayview methods outside the for-loop and manually assign a lat/lng then it magically works?! but does anyone know how i can loop through an array of lats/lngs (=items) using the overlayview methods? i hope this makes sense, just don't know how else to explain it. and unfortunately, i run my code on my localhost var overlay; OverlayTest.prototype = new google.maps.OverlayView(); [taken out: options] var map = new google.maps.Map(document.getElementById('map_canvas'), options); var items = [ ['lat','lng'],['lat','lng'] ]; for (var i = 0; i < items.length; i++) { var latlng = new google.maps.LatLng(items[i][0], items[i][1]); var bounds = new google.maps.LatLngBounds(latlng); overlay = new OverlayTest(map, bounds); function OverlayTest(map, bounds) { [taken out: not important] this.setMap(map); } OverlayTest.prototype.onAdd = function() { [taken out: not important] } OverlayTest.prototype.draw = function() { [taken out: not important] } }

    Read the article

  • Logic inside an enum

    - by Vivin Paliath
    My colleagues and I were having a discussion regarding logic in enums. My personal preference is to not have any sort of logic in Java enums (although Java provides the ability to do that). The discussion in this cased centered around having a convenience method inside the enum that returned a map: public enum PackageTypes { Letter("01", "Letter"), .. .. Tube("02", "Packaging Tube"); private String packageCode; private String packageDescription; .. .. public static Map<String, String> toMap() { Map<String, String> map = new LinkedHashMap<String, String>(); for(PackageType packageType : PackageType.values()) { map.put(packageType.getPackageCode(), packageType.getPackageDescription()); } return map; } } My personal preference is to pull this out into a service. The argument for having the method inside the enum centered around convenience. The idea was that you don't have to go to a service to get it, but can query the enum directly. My argument centered around separation of concern and abstracting any kind of logic out to a service. I didn't think "convenience" was a strong argument to put this method inside an enum. From a best-practices perspective, which one is better? Or does it simply come down to a matter of personal preference and code style?

    Read the article

  • Google maps API V3 code to V2 help.

    - by abemonkey
    I've started working on a project to inject markers into a map with jQuery by looping through rows on a table in the page. After getting it working I realized that I was accessing the V3 API and using V3 syntax. I've been beating my head against a wall trying to get this working in google maps API V2. If someone could please take a look at my code and help that would be great! Thanks! You can see my little test in action at www.axtsweapons.com/maptest.html. Here is the JS code: <script type="text/javascript"> $(function() { var latlng = new google.maps.LatLng(45.440000,-122.630000); var settings = { zoom: 12, center: latlng, disableDefaultUI: false, mapTypeControl:false, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $('tr').each(function(i) { var the_marker = new google.maps.Marker({ title: $(this).find('.views-field-title').text(), map: map, clickable: true, position: new google.maps.LatLng( parseFloat($(this).find('.views-field-latitude').text()), parseFloat($(this).find('.views-field-longitude').text()) ) }); var bounds = new google.maps.LatLngBounds(); var infowindow = new google.maps.InfoWindow({ content: $(this).find('.views-field-title').text() + $(this).find('.adr').text() }); new google.maps.event.addListener(the_marker, 'click', function() { infowindow.close(); infowindow.open(map, the_marker); }); }); }); </script>

    Read the article

< Previous Page | 254 255 256 257 258 259 260 261 262 263 264 265  | Next Page >