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  • Javascript: How to filter object array based on attributes?

    - by JGreig
    I have the following JavaScript JSON array of real estate home objects: var json = { 'homes' : [ { "home_id":"1", "price":"925", "sqft":"1100", "num_of_beds":"2", "num_of_baths":"2.0", }, { "home_id":"2", "price":"1425", "sqft":"1900", "num_of_beds":"4", "num_of_baths":"2.5", }, // ... (more homes) ... ]} var xmlhttp = eval('(' + json + ')'); homes = xmlhttp.homes; What I would like to do is be able to perform a filter on the object to return a subset of "home" objects. For example, I want to be able to filter based on: price, sqft, num_of_beds, and num_of_baths. Question: How can I perform something in javascript like the pseudo-code below: var newArray = homes.filter( price <= 1000 & sqft >= 500 & num_of_beds >=2 & num_of_baths >= 2.5); Note, the syntax does not have to be exactly like above. This is just an example.

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  • What are the downside of not having an index.html file to some directories

    - by Pennf0lio
    Hi, I'm curious what are some effects/downside of not putting an index.html file to your directories (e.g images). I know when an index file is not present to a directory, files inside that directory are no longer private and will be visible to the browsers when point (eg yoursite.com/images/). Aside from that what are some big effects to consider? and how to properly secure them. thanks!

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  • VB2008 Resolution-based resizing

    - by Logan
    Hi, Usually I am a web developer so this is probably a very novice question. I recently made an app in VB2008, but I developed it in a huge reso (1920x1200). The person that will be using it still uses 800x600 reso. Is there any simple way I can resize the entire interface to fit any resolution? I didn't really think about it at all while I was making the program.

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  • Rendering field data as a link in Ruby on Rails...

    - by bgadoci
    Ok, I think this is probably an easy question but for the life of my I can't figure it out. I have created a table called ugtags and in that table I have two columns (beyond the basics), 'name' and 'link'. I am trying to allow a user to add a link to a page. Ideally they would enter the link title (name) and the url (link) and in the view it would display the title as a link to the url that was entered in the link column. I there a way to do it by simply affecting the <%= link_to h(ugtag.name) %> code?

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  • Is it okay to store user data in XML files?

    - by rity
    I have an app that is being used by a few users (< 12 users). There are less than 2000 records so I decided to use an XML file and store the file under \company\product\p.xml. Is this okay or am I breaking some design guidelines without realizing it? EnvironmentL .net/c#/winforms

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  • Is there an API available that, given text, returns a list of companies with their ticker symbols?

    - by smo7002
    Ideally I would love to extract exactly what Google Finance's Get Quote functionality does with the predictive search. That's really all that I'm looking for. I don't want to store the data, I just want to be able to search company names/ticker symbols so that I can get the correct symbol. I already have specialized quote functionality in place. Also, the search functionality needs to be intuitive. I've looked through Google Finance API but haven't seen exactly what it is that I'm looking for. Any suggestions are appreciated. Thanks

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  • is it ethical to attend interview for the purpose of self evaluation?

    - by user49767
    I wonder, if it is ethical to attend interview for the purpose of self evaluation? Sometime I suspect that I am below average to my experience (but certainly not worst).And I keep reading books, do code almost everyday. But in order to understand What it takes to be a good developer and find better job when need arises, Can you guys suggest to attend interview for just self evaluation. is it ethical? Kindly share your thoughts.

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  • JQuery: How to perform a "push" slide, not a slide up?

    - by Tedy
    I using the following JQuery: $("#pushSlideDiv").slideDown("fast"); However, this creates a "slide" effect. Meaning, if I do a slidedown, this makes the underlining DIV reveal it's self from a top-to-bottom reveal. I want a "push" effect, where the slidedown instead reveals as though the div is being pushed onto the page ... where you first see the bottom of the div. How can I do this with JQuery? UPDATE: This isn't a great example, but it does show a push effect that I'm trying to accomplish vs a "slide" effect.

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  • How to merge or copy anonymous session data into user data when user logs in?

    - by benhoyt
    This is a general question, or perhaps a request for pointers to other open source projects to look at: I'm wondering how people merge an anonymous user's session data into the authenticated user data when a user logs in. For example, someone is browsing around your websites saving various items as favourites. He's not logged in, so they're saved to an anonymous user's data. Then he logs in, and we need to merge all that data into their (possibly existing) user data. Is this done different ways in an ad-hoc fashion for different applications? Or are there some best practices or other projects people can direct me to?

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  • windows keydown listeners in C

    - by numerical25
    I am having a very hard time finding resources that talk about the windows message system. Mainly the keydown constant variables. I need to know what const varibles I need to listen for all keypress especially the arrow keys for C

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  • Android game goes blank after pressing home and restarting

    - by sirconnorstack
    I am making an Android game with an Activity called Game, a SurfaceView called GameView and a Thread called GameThread. The Game's onCreate(), I make a new GameView, which makes a new GameThread, where all the game logic and canvas drawing is carried out. However, I'm having some lifecycle difficulties. When I press back and restart it, it works fine, but when I press home and restart it, all I see is a blank screen. Here are the GameView's onSurfaceCreated() and onSurfaceDestroyed(): @Override public void surfaceCreated(SurfaceHolder holder) { mThread.mRunning = true; mThread.mWidth = getWidth(); if(mThread.mWidth > 550) mThread.mWidth = 550; mThread.mHeight = getHeight(); try { mThread.start(); } catch(IllegalThreadStateException e) { } } @Override public void surfaceDestroyed(SurfaceHolder holder) { // Wait for the secondary thread to end before finishing boolean retry = true; mThread.mRunning = false; while (retry) { try { mThread.join(); retry = false; } catch (InterruptedException e) { } } }

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  • Java EE Module Dependencies in web project?

    - by Sled
    Hey guys, I have this webprojec to which I have to add a jar from another EJB project. Normally I'd right-click the webproject and go to properties - Java EE Module Dependencies. I don't know if it is because I upgraded eclipse, or i'm doing something wrong, but I just can't find the "Java EE Module Dependencies" in the properties window. Both projects are linked with the same EAR so the EJB jar file shuld be there! Any ideas what I'm doing wrong or some other way I could attach the EJB's JAR file? I'm only allowed to work with eclipse, so netbeans is not an option. Thanks! EDIT: basically, this is what I want to do, but that specific panel won't show up...

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Business web application platform structure

    - by VoodooRider
    Hi, I would like to develop a web application in java/spring/hibernate serving as a business platform that I could connect plugins to (i.e. CRM plugin, ware plugin, sales plugin). Those plugins could be dependent of other plugins in a tree manner. The parent project would be packaged as war having all the basic configuration and looks (spring configs, css, scripts), ready to go user and group management, security settings, etc. All together I would like it to behave and look a bit like Joomla, but built using different tools for different purposes. And I have a few questions concerning that project: Do you know of any open source projects offering such a platform ready to go? If not is maven applicable for managing those plugins? What is the best way to package and deploy those plugins? And the last but not least, basically is this the right way to go or is a dead end and it would be better to create a separate web app for those business needs?

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  • different for lusses java

    - by Ayrton
    Hi I'm having some difficulties with the following problem: I'm making a little game where you're at a specific spot and each spot has each some possible directions. The available directions are N(ord),E(ast),S,W . I use the function getPosDirections to get the possible directions of that spot. The function returns the directions into an ArrayList e.g. for spot J3: [E,W] Now the game goes like this: 2 dices will be rolled so you get a number between 2 and 12, this number represents the number of steps you can make. What I want is an ArrayList of all the possible routes e.g.: I throw 3 and I'm currently at spot J3: [[E,N,E],[E,N,S],[E,S,E],[E,S,S],[W,N,E],[W,N,S],[W,S,E],[W,S,S]] How would obtain the last mentioned Array(list) Thanks in advance

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  • HTML img scaling

    - by rwallace
    I'm trying to display some large images with HTML img tags. At the moment they go off the edge of the screen; how can I scale them to stay within the browser window? Or in the likely event that this is not possible, is it possible to at least say "display this image at 50% of its normal width and height"? The width and height attributes distort the image -- as far as I can tell, this is because they refer to whatever attributes the container may end up with, which will be unrelated to the image. I can't specify pixels because I have to deal with a large collection of images each with a different pixel size. Max-width doesn't work.

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  • How do I ensure jQuery ajax call does not send a local copy of file?

    - by Tommy
    $.ajax({ type: 'GET', url: "string.txt", cache: false, success: function(str){ alert("Data is: "+ str); } }); In this example, string.txt is still sent to the cache (\Temporary Internet Files) How do I ensure that the file is not sent - read from the server only? Am I missing an option? I set cache to false but that does not block it from being sent to client. For example, ajax POST does not send a local copy..... Thanks

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