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  • What can be considered too high or too low volume?

    - by josinalvo
    I've asked a question about what audio volume to use when recording: recording audio: What is the best volume setting? In there, I learned that: I should avoid too high a volume, to prevent clipping I should avoid too low a volume, to prevent loss of resolution The question now is: What is too high a volume? What is too low? I am setting the volume via the GUI for sound config. It has an unamplified setting, a 100% setting, and volumes beyond 100%. After 100%, is there still resolution loss? How can I tell if there is clipping going on (given that my recording program is the non-GUI ffmpeg)?

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  • ubuntu 12.04 cannot login

    - by Kikky Bikky
    I am using Ubuntu 12.04. I cannot login. I get to the grub menu and go root, delete my /home/user/.Xauthority file and change my password. I move /home/user/.profile to /home/user/profile, reboot, and I can login (this is fixed by moving .profile to some other name). But if I am idle and Ubuntu displays the screensaver, I cannot login. I have pressed Ctrl+Alt+F1 and removed /home/user/.Xauthority. I check the existence of /home/user/.profile and it does not exist. There is no way for me to login to X from the keyboard connected to the box. I can ssh -CXY to the ubuntu box and login without any problem. Can someone help me fix this problem?

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  • Templated << friend not working when in interrelationship with other templated union types

    - by Dwight
    While working on my basic vector library, I've been trying to use a nice syntax for swizzle-based printing. The problem occurs when attempting to print a swizzle of a different dimension than the vector in question. In GCC 4.0, I originally had the friend << overloaded functions (with a body, even though it duplicated code) for every dimension in each vector, which caused the code to work, even if the non-native dimension code never actually was called. This failed in GCC 4.2. I recently realized (silly me) that only the function declaration was needed, not the body of the code, so I did that. Now I get the same warning on both GCC 4.0 and 4.2: LINE 50 warning: friend declaration 'std::ostream& operator<<(std::ostream&, const VECTOR3<TYPE>&)' declares a non-template function Plus the five identical warnings more for the other function declarations. The below example code shows off exactly what's going on and has all code necessary to reproduce the problem. #include <iostream> // cout, endl #include <sstream> // ostream, ostringstream, string using std::cout; using std::endl; using std::string; using std::ostream; // Predefines template <typename TYPE> union VECTOR2; template <typename TYPE> union VECTOR3; template <typename TYPE> union VECTOR4; typedef VECTOR2<float> vec2; typedef VECTOR3<float> vec3; typedef VECTOR4<float> vec4; template <typename TYPE> union VECTOR2 { private: struct { TYPE x, y; } v; struct s1 { protected: TYPE x, y; }; struct s2 { protected: TYPE x, y; }; struct s3 { protected: TYPE x, y; }; struct s4 { protected: TYPE x, y; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR2() {} VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR3 { private: struct { TYPE x, y, z; } v; struct s1 { protected: TYPE x, y, z; }; struct s2 { protected: TYPE x, y, z; }; struct s3 { protected: TYPE x, y, z; }; struct s4 { protected: TYPE x, y, z; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR3() {} VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR4 { private: struct { TYPE x, y, z, w; } v; struct s1 { protected: TYPE x, y, z, w; }; struct s2 { protected: TYPE x, y, z, w; }; struct s3 { protected: TYPE x, y, z, w; }; struct s4 { protected: TYPE x, y, z, w; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR4() {} VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR4& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); }; // Test code int main (int argc, char * const argv[]) { vec2 my2dVector(1, 2); cout << my2dVector.x << endl; cout << my2dVector.xx << endl; cout << my2dVector.xxx << endl; cout << my2dVector.xxxx << endl; vec3 my3dVector(3, 4, 5); cout << my3dVector.x << endl; cout << my3dVector.xx << endl; cout << my3dVector.xxx << endl; cout << my3dVector.xxxx << endl; vec4 my4dVector(6, 7, 8, 9); cout << my4dVector.x << endl; cout << my4dVector.xx << endl; cout << my4dVector.xxx << endl; cout << my4dVector.xxxx << endl; return 0; } The code WORKS and produces the correct output, but I prefer warning free code whenever possible. I followed the advice the compiler gave me (summarized here and described by forums and StackOverflow as the answer to this warning) and added the two things that supposedly tells the compiler what's going on. That is, I added the function definitions as non-friends after the predefinitions of the templated unions: template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); And, to each friend function that causes the issue, I added the <> after the function name, such as for VECTOR2's case: friend ostream& operator<< <> (ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<< <> (ostream& os, const VECTOR4<TYPE>& toString); However, doing so leads to errors, such as: LINE 139: error: no match for 'operator<<' in 'std::cout << my2dVector.VECTOR2<float>::xxx' What's going on? Is it something related to how these templated union class-like structures are interrelated, or is it due to the unions themselves? Update After rethinking the issues involved and listening to the various suggestions of Potatoswatter, I found the final solution. Unlike just about every single cout overload example on the internet, I don't need access to the private member information, but can use the public interface to do what I wish. So, I make a non-friend overload functions that are inline for the swizzle parts that call the real friend overload functions. This bypasses the issues the compiler has with templated friend functions. I've added to the latest version of my project. It now works on both versions of GCC I tried with no warnings. The code in question looks like this: template <typename SWIZZLE> inline typename EnableIf< Is2D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is3D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is4D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; }

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  • Confused Why I am getting C1010 error?

    - by bluepixel
    I have three files: Main, slist.h and slist.cpp can be seen at http://forums.devarticles.com/c-c-help-52/confused-why-i-am-getting-c2143-and-c1010-error-259574.html I'm trying to make a program where main reads the list of student names from a file (roster.txt) and inserts all the names in a list in ascending order. This is the full class roster list (notCheckedIN). From here I will read all students who have come to write the exams, each checkin will transfer their name to another list (in ascending order) called present. The final product is notCheckedIN will contain a list of all those students that did not write the exam and present will contain the list of all students who wrote the exam Main File: // Exam.cpp : Defines the entry point for the console application. #include "stdafx.h" #include "iostream" #include "iomanip" #include "fstream" #include "string" #include "slist.h" using namespace std; void OpenFile(ifstream&); void GetClassRoster(SortList&, ifstream&); void InputStuName(SortList&, SortList&); void UpdateList(SortList&, SortList&, string); void Print(SortList&, SortList&); const string END_DATA = "EndData"; int main() { ifstream roster; SortList notCheckedIn; //students present SortList present; //student absent OpenFile(roster); if(!roster) //Make sure file is opened return 1; GetClassRoster(notCheckedIn, roster); //insert the roster list into the notCheckedIn list InputStuName(present, notCheckedIn); Print(present, notCheckedIn); return 0; } void OpenFile(ifstream& roster) //Precondition: roster is pointing to file containing student anmes //Postcondition:IF file does not exist -> exit { string fileName = "roster.txt"; roster.open(fileName.c_str()); if(!roster) cout << "***ERROR CANNOT OPEN FILE :"<< fileName << "***" << endl; } void GetClassRoster(SortList& notCheckedIN, ifstream& roster) //Precondition:roster points to file containing list of student last name // && notCheckedIN is empty //Postcondition:notCheckedIN is filled with the names taken from roster.txt in ascending order { string name; roster >> name; while(roster) { notCheckedIN.Insert(name); roster >> name; } } void InputStuName(SortList& present, SortList& notCheckedIN) //Precondition: present list is empty initially and notCheckedIN list is full //Postcondition: repeated prompting to enter stuName // && notCheckedIN will delete all names found in present // && present will contain names present // && names not found in notCheckedIN will report Error { string stuName; cout << "Enter last name (Enter EndData if none to Enter): "; cin >> stuName; while(stuName!=END_DATA) { UpdateList(present, notCheckedIN, stuName); } } void UpdateList(SortList& present, SortList& notCheckedIN, string stuName) //Precondition:stuName is assigned //Postcondition:IF stuName is present, stuName is inserted in present list // && stuName is removed from the notCheckedIN list // ELSE stuName does not exist { if(notCheckedIN.isPresent(stuName)) { present.Insert(stuName); notCheckedIN.Delete(stuName); } else cout << "NAME IS NOT PRESENT" << endl; } void Print(SortList& present, SortList& notCheckedIN) //Precondition: present and notCheckedIN contains a list of student Names present/not present //Postcondition: content of present and notCheckedIN is printed { cout << "Candidates Present" << endl; present.Print(); cout << "Candidates Absent" << endl; notCheckedIN.Print(); } Header File: //Specification File: slist.h //This file gives the specifications of a list abstract data type //List items inserted will be in order //Class SortList, structured type used to represent an ADT using namespace std; const int MAX_LENGTH = 200; typedef string ItemType; //Class Object (class instance) SortList. Variable of class type. class SortList { //Class Member - components of a class, can be either data or functions public: //Constructor //Post-condition: Empty list is created SortList(); //Const member function. Compiler error occurs if any statement within tries to modify a private data bool isEmpty() const; //Post-condition: == true if list is empty // == false if list is not empty bool isFull() const; //Post-condition: == true if list is full // == false if list is full int Length() const; //Post-condition: size of list void Insert(ItemType item); //Precondition: NOT isFull() && item is assigned //Postcondition: item is in list && Length() = Length()@entry + 1 void Delete(ItemType item); //Precondition: NOT isEmpty() && item is assigned //Postcondition: // IF items is in list at entry // first occurance of item in list is removed // && Length() = Length()@entry -1; // ELSE // list is not changed bool isPresent(ItemType item) const; //Precondition: item is assigned //Postcondition: == true if item is present in list // == false if item is not present in list void Print() const; //Postcondition: All component of list have been output private: int length; ItemType data[MAX_LENGTH]; void BinSearch(ItemType, bool&, int&) const; }; Source File: //Implementation File: slist.cpp //This file gives the specifications of a list abstract data type //List items inserted will be in order //Class SortList, structured type used to represent an ADT #include "iostream" #include "slist.h" using namespace std; // int length; // ItemType data[MAX_SIZE]; //Class Object (class instance) SortList. Variable of class type. SortList::SortList() //Constructor //Post-condition: Empty list is created { length=0; } //Const member function. Compiler error occurs if any statement within tries to modify a private data bool SortList::isEmpty() const //Post-condition: == true if list is empty // == false if list is not empty { return(length==0); } bool SortList::isFull() const //Post-condition: == true if list is full // == false if list is full { return (length==(MAX_LENGTH-1)); } int SortList::Length() const //Post-condition: size of list { return length; } void SortList::Insert(ItemType item) //Precondition: NOT isFull() && item is assigned //Postcondition: item is in list && Length() = Length()@entry + 1 // && list componenet are in ascending order of value { int index; index = length -1; while(index >=0 && item<data[index]) { data[index+1]=data[index]; index--; } data[index+1]=item; length++; } void SortList:elete(ItemType item) //Precondition: NOT isEmpty() && item is assigned //Postcondition: // IF items is in list at entry // first occurance of item in list is removed // && Length() = Length()@entry -1; // && list components are in ascending order // ELSE data array is unchanged { bool found; int position; BinSearch(item,found,position); if (found) { for(int index = position; index < length; index++) data[index]=data[index+1]; length--; } } bool SortList::isPresent(ItemType item) const //Precondition: item is assigned && length <= MAX_LENGTH && items are in ascending order //Postcondition: true if item is found in the list // false if item is not found in the list { bool found; int position; BinSearch(item,found,position); return (found); } void SortList::Print() const //Postcondition: All component of list have been output { for(int x= 0; x<length; x++) cout << data[x] << endl; } void SortList::BinSearch(ItemType item, bool found, int position) const //Precondition: item contains item to be found // && item in the list is an ascending order //Postcondition: IF item is in list, position is returned // ELSE item does not exist in the list { int first = 0; int last = length -1; int middle; found = false; while(!found) { middle = (first+last)/2; if(data[middle]<item) first = middle+1; else if (data[middle] > item) last = middle -1; else found = true; } if(found) position = middle; } I cannot get rid of the C1010 error: fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source? Is there a way to get rid of this error? When I included "stdafx.h" I received the following 32 errors (which does not make sense to me why because I referred back to my manual on how to use Class method - everything looks a.ok.) Error 1 error C2871: 'std' : a namespace with this name does not exist c:\..\slist.h 6 Error 2 error C2146: syntax error : missing ';' before identifier 'ItemType' c:\..\slist.h 8 Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 8 Error 4 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 8 Error 5 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 30 Error 6 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 34 Error 7 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 43 Error 8 error C2146: syntax error : missing ';' before identifier 'data' c:\..\slist.h 52 Error 9 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 52 Error 10 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\..\slist.h 52 Error 11 error C2061: syntax error : identifier 'ItemType' c:\..\slist.h 53 Error 12 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 41 Error 13 error C2761: 'void SortList::Insert(void)' : member function redeclaration not allowed c:\..\slist.cpp 41 Error 14 error C2059: syntax error : ')' c:\..\slist.cpp 41 Error 15 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 45 Error 16 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 45 Error 17 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 57 Error 18 error C2761: 'void SortList:elete(void)' : member function redeclaration not allowed c:\..\slist.cpp 57 Error 19 error C2059: syntax error : ')' c:\..\slist.cpp 57 Error 20 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 65 Error 21 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 65 Error 22 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 79 Error 23 error C2761: 'bool SortList::isPresent(void) const' : member function redeclaration not allowed c:\..\slist.cpp 79 Error 24 error C2059: syntax error : ')' c:\..\slist.cpp 79 Error 25 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 83 Error 26 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 83 Error 27 error C2065: 'data' : undeclared identifier c:\..\slist.cpp 95 Error 28 error C2146: syntax error : missing ')' before identifier 'item' c:\..\slist.cpp 98 Error 29 error C2761: 'void SortList::BinSearch(void) const' : member function redeclaration not allowed c:\..\slist.cpp 98 Error 30 error C2059: syntax error : ')' c:\..\slist.cpp 98 Error 31 error C2143: syntax error : missing ';' before '{' c:\..\slist.cpp 103 Error 32 error C2447: '{' : missing function header (old-style formal list?) c:\..\slist.cpp 103

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  • Facebook Oauth Logout

    - by Derek Troy-West
    I have an application that integrates with Facebook using Oauth 2. I can authorize with FB and query their REST and Graph APIs perfectly well, but when I authorize an active browser session is created with FB. I can then log-out of my application just fine, but the session with FB persists, so if anyone else uses the browser they will see the previous users FB account (unless the previous user manually logs out of FB also). The steps I take to authorize are: Call [LINK: graph.facebook.com/oauth/authorize?client_id...] This step opens a Facebook login/connect window if the user's browser doesn't already have an active FB session. Once they log-in to facebook they redirect to my site with a code I can exchange for an oauth token. Call [LINK: graph.facebook.com/oauth/access_token?client_id..] with the code from (1) Now I have an Oauth Token, and the user's browser is logged into my site, and into FB. I call a bunch of APIs to do stuff: i.e. [LINK: graph.facebook.com/me?access_token=..] Lets say my user wants to log out of my site. The FB terms and conditions demand that I perform Single Sign Off, so when the user logs out of my site, they also are logged out of Facebook. There are arguments that this is a bit daft, but I'm happy to comply if there is any way of actually achieving that. I have seen suggestions that: A. I use the Javascript API to logout: FB.Connect.logout(). Well I tried using that, but it didn't work, and I'm not sure exactly how it could, as I don't use the Javascript API in any way on my site. The session isn't maintained or created by the Javascript API so I'm not sure how it's supposed to expire it either. B. Use [LINK: facebook.com/logout.php]. This was suggested by an admin in the Facebook forums some time ago. The example given related to the old way of getting FB sessions (non-oauth) so I don't think I can apply it in my case. C. Use the old REST api expireSession or revokeAuthorization. I tried both of these and while they do expire the Oauth token they don't invalidate the session that the browser is currently using so it has no effect, the user is not logged out of Facebook. I'm really at a bit of a loose end, the Facebook documentation is patchy, ambiguous and pretty poor. The support on the forums is non-existant, at the moment I can't even log in to the facebook forum, and aside from that, their own FB Connect integration doesn't even work on the forum itself. Doesn't inspire much confidence. Ta for any help you can offer. Derek ps. Had to change HTTPS to LINK, not enough karma to post links which is probably fair enough.

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  • JFileChooser for directories on the Mac: how to make it not suck?

    - by Mike Hearn
    The JFileChooser in "directories only" mode on the Mac has two serious, crippling problems: 1) You cannot create directories with it 2) You cannot switch drives This is rather a huge problem for my installer app. As far as I can tell, Apple provides no way around this problem, you can't even activate the non-native directory chooser ... so the only alternative is to find a free/open source pure-Java replacement widget. Does anybody know of one?

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  • How to keep pyglet from clearing the screen ?

    - by mayasky
    I want to draw a scene and sequentially add lines to it. But pyglet keeps updating without control :( , so all I get is blinks from pyglet.gl import * window=pyglet.window.Window() def drawline(): ... @window.event def on_draw(): drawline() pyglet.app.run() should I change the decorator(if there exist options) or what? Thanks!

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  • Flex: force display of control's errorTip (error toolTip) on validation failure

    - by Jeremy Mitchell
    When a Validator (i.e. StringValidator, NumberValidator, etc) dispatches an invalid event due to validation failure, the errorString property of the source control (i.e. TextInput) is set to a non-empty string which creates a red border around the control and shows an toolTip (errorTip) ONLY when the mouse hovers over the control. Question: Can you force immediate display of the toolTip (errorTip) rather than waiting for the user to hover over the control? If so, how?

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  • Combining MVVM Light Toolkit and Unity 2.0

    - by Alan Cordner
    This is more of a commentary than a question, though feedback would be nice. I have been tasked to create the user interface for a new project we are doing. We want to use WPF and I wanted to learn all of the modern UI design techniques available. Since I am fairly new to WPF I have been researching what is available. I think I have pretty much settled on using MVVM Light Toolkit (mainly because of its "Blendability" and the EventToCommand behavior!), but I wanted to incorporate IoC also. So, here is what I have come up with. I have modified the default ViewModelLocator class in a MVVM Light project to use a UnityContainer to handle dependency injections. Considering I didn't know what 90% of these terms meant 3 months ago, I think I'm on the right track. // Example of MVVM Light Toolkit ViewModelLocator class that implements Microsoft // Unity 2.0 Inversion of Control container to resolve ViewModel dependencies. using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class ViewModelLocator { public static UnityContainer Container { get; set; } #region Constructors static ViewModelLocator() { if (Container == null) { Container = new UnityContainer(); // register all dependencies required by view models Container .RegisterType<IDialogService, ModalDialogService>(new ContainerControlledLifetimeManager()) .RegisterType<ILoggerService, LogFileService>(new ContainerControlledLifetimeManager()) ; } } /// <summary> /// Initializes a new instance of the ViewModelLocator class. /// </summary> public ViewModelLocator() { ////if (ViewModelBase.IsInDesignModeStatic) ////{ //// // Create design time view models ////} ////else ////{ //// // Create run time view models ////} CreateMain(); } #endregion #region MainViewModel private static MainViewModel _main; /// <summary> /// Gets the Main property. /// </summary> public static MainViewModel MainStatic { get { if (_main == null) { CreateMain(); } return _main; } } /// <summary> /// Gets the Main property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public MainViewModel Main { get { return MainStatic; } } /// <summary> /// Provides a deterministic way to delete the Main property. /// </summary> public static void ClearMain() { _main.Cleanup(); _main = null; } /// <summary> /// Provides a deterministic way to create the Main property. /// </summary> public static void CreateMain() { if (_main == null) { // allow Unity to resolve the view model and hold onto reference _main = Container.Resolve<MainViewModel>(); } } #endregion #region OrderViewModel // property to hold the order number (injected into OrderViewModel() constructor when resolved) public static string OrderToView { get; set; } /// <summary> /// Gets the OrderViewModel property. /// </summary> public static OrderViewModel OrderViewModelStatic { get { // allow Unity to resolve the view model // do not keep local reference to the instance resolved because we need a new instance // each time - the corresponding View is a UserControl that can be used multiple times // within a single window/view // pass current value of OrderToView parameter to constructor! return Container.Resolve<OrderViewModel>(new ParameterOverride("orderNumber", OrderToView)); } } /// <summary> /// Gets the OrderViewModel property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public OrderViewModel Order { get { return OrderViewModelStatic; } } #endregion /// <summary> /// Cleans up all the resources. /// </summary> public static void Cleanup() { ClearMain(); Container = null; } } } And the MainViewModel class showing dependency injection usage: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class MainViewModel : ViewModelBase { private IDialogService _dialogs; private ILoggerService _logger; /// <summary> /// Initializes a new instance of the MainViewModel class. This default constructor calls the /// non-default constructor resolving the interfaces used by this view model. /// </summary> public MainViewModel() : this(ViewModelLocator.Container.Resolve<IDialogService>(), ViewModelLocator.Container.Resolve<ILoggerService>()) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. } else { // Code runs "for real" } } /// <summary> /// Initializes a new instance of the MainViewModel class. /// Interfaces are automatically resolved by the IoC container. /// </summary> /// <param name="dialogs">Interface to dialog service</param> /// <param name="logger">Interface to logger service</param> public MainViewModel(IDialogService dialogs, ILoggerService logger) { _dialogs = dialogs; _logger = logger; if (IsInDesignMode) { // Code runs in Blend --> create design time data. _dialogs.ShowMessage("Running in design-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in design-time mode!"); } else { // Code runs "for real" _dialogs.ShowMessage("Running in run-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in run-time mode!"); } } public override void Cleanup() { // Clean up if needed _dialogs = null; _logger = null; base.Cleanup(); } } } And the OrderViewModel class: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { /// <summary> /// This class contains properties that a View can data bind to. /// <para> /// Use the <strong>mvvminpc</strong> snippet to add bindable properties to this ViewModel. /// </para> /// <para> /// You can also use Blend to data bind with the tool's support. /// </para> /// <para> /// See http://www.galasoft.ch/mvvm/getstarted /// </para> /// </summary> public class OrderViewModel : ViewModelBase { private const string testOrderNumber = "123456"; private Order _order; /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel() : this(testOrderNumber) { } /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel(string orderNumber) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. _order = new Order(orderNumber, "My Company", "Our Address"); } else { _order = GetOrder(orderNumber); } } public override void Cleanup() { // Clean own resources if needed _order = null; base.Cleanup(); } } } And the code that could be used to display an order view for a specific order: public void ShowOrder(string orderNumber) { // pass the order number to show to ViewModelLocator to be injected //into the constructor of the OrderViewModel instance ViewModelLocator.OrderToShow = orderNumber; View.OrderView orderView = new View.OrderView(); } These examples have been stripped down to show only the IoC ideas. It took a lot of trial and error, searching the internet for examples, and finding out that the Unity 2.0 documentation is lacking (at best) to come up with this solution. Let me know if you think it could be improved.

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  • SharpFFmpeg dll references

    - by Rodney Burton
    Looking at SharpFFmpeg project (c# interop library for ffmpeg) I noticed it references avcodec.dll and avformat.dll. What I have are libavcodec.dll and libavformat.dll. Are these the same and if not where do the non-lib versions come from?

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  • iPhone SDK: Add UIBarButtonItem action programmaticly

    - by TutorialPoint
    Hello, I have several UIBarButtonItems, and I want to set the action when you press it programmaticly. How can I do this? Please give in-depth instructions since i just started to work with the SDK. EDIT: if it would be possible non-programmaticly, please also reply :) The action is going to Google.com, and the button is the search button in this project: (download): click here

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  • SQLite UPSERT - ON DUPLICATE KEY UPDATE

    - by Alix Axel
    MySQL has something like this: INSERT INTO visits (ip, hits) VALUES ('127.0.0.1', 1) ON DUPLICATE KEY UPDATE hits = hits + 1; As far as I'm know this feature doesn't exist in SQLite, what I want to know is if there is any way to archive the same effect without having to execute two queries. Also, if this is not possible, what do you prefer: SELECT + (INSERT or UPDATE) or UPDATE (+ INSERT if UPDATE fails)

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  • IF adding new Entity gives error me : EntityCommandCompilationException was unhandled bu user code

    - by programmerist
    i have 5 tables in started projects. if i adds new table (Urun enttiy) writing below codes: project.BAL : public static List<Urun> GetUrun() { using (GenoTipSatisEntities genSatisUrunCtx = new GenoTipSatisEntities()) { ObjectQuery<Urun> urun = genSatisUrunCtx.Urun; return urun.ToList(); } } if i receive data form BAL in UI.aspx: using project.BAL; namespace GenoTip.Web.ContentPages.Satis { public partial class SatisUrun : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { FillUrun(); } } void FillUrun() { ddlUrun.DataSource = SatisServices.GetUrun(); ddlUrun.DataValueField = "ID"; ddlUrun.DataTextField = "Ad"; ddlUrun.DataBind(); } } } i added URun later. error appears ToList method: EntityCommandCompilationException was unhandled bu user code error Detail: Error 1 Error 3007: Problem in Mapping Fragments starting at lines 659, 873: Non-Primary-Key column(s) [UrunID] are being mapped in both fragments to different conceptual side properties - data inconsistency is possible because the corresponding conceptual side properties can be independently modified. C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 660 15 GenoTip.DAL Error 2 Error 3012: Problem in Mapping Fragments starting at lines 659, 873: Data loss is possible in FaturaDetay.UrunID. An Entity with Key (PK) will not round-trip when: (PK does NOT play Role 'FaturaDetay' in AssociationSet 'FK_FaturaDetay_Urun' AND PK is in 'FaturaDetay' EntitySet) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 874 11 GenoTip.DAL Error 3 Error 3012: Problem in Mapping Fragments starting at lines 659, 873: Data loss is possible in FaturaDetay.UrunID. An Entity with Key (PK) will not round-trip when: (PK is in 'FaturaDetay' EntitySet AND PK does NOT play Role 'FaturaDetay' in AssociationSet 'FK_FaturaDetay_Urun' AND Entity.UrunID is not NULL) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 660 15 GenoTip.DAL Error 4 Error 3007: Problem in Mapping Fragments starting at lines 748, 879: Non-Primary-Key column(s) [UrunID] are being mapped in both fragments to different conceptual side properties - data inconsistency is possible because the corresponding conceptual side properties can be independently modified. C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 749 15 GenoTip.DAL Error 5 Error 3012: Problem in Mapping Fragments starting at lines 748, 879: Data loss is possible in Satis.UrunID. An Entity with Key (PK) will not round-trip when: (PK does NOT play Role 'Satis' in AssociationSet 'FK_Satis_Urun' AND PK is in 'Satis' EntitySet) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 880 11 GenoTip.DAL Error 6 Error 3012: Problem in Mapping Fragments starting at lines 748, 879: Data loss is possible in Satis.UrunID. An Entity with Key (PK) will not round-trip when: (PK is in 'Satis' EntitySet AND PK does NOT play Role 'Satis' in AssociationSet 'FK_Satis_Urun' AND Entity.UrunID is not NULL) C:\Users\pc\Desktop\GenoTip.Satis\GenoTip.DAL\ModelSatis.edmx 749 15 GenoTip.DAL

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  • Splitview with multiple detail views using storyboarding. Seen an example/tutorial?

    - by That Guy
    I'm trying to track down an example like Apple's MultipleDetailViews sample for UISplitViewController, but using storyboards. Their sample code provides functionality similar to what I'm after, I'm just having trouble getting it to work in my app that uses storyboards. It's driving me nuts! Anyone seen an example/tutorial? This is Apple's non storyboard version: http://developer.apple.com/library/ios/#samplecode/MultipleDetailViews/Introduction/Intro.html

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  • .NET 3.0 Unit Testing getting System.MethodAccessException calling .NET 2.0

    - by NealWalters
    Is there any way to get around this exception? Can I not call a .NET 2.0 from 3.5? I have to write .NET 2.0 to maintain capability with BizTalk 2006/R2. But I would like to test with VS2008 Unit Tests to be consistent to other non-BizTalk code that we are testing. Test method ABC.UnitTest.UnitTest1.TestReferenceCode1 threw exception: System.MethodAccessException: ABC.EasyRegEx.extractUsingRegEx(System.String, System.String).

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  • Desktop development versus Web development

    - by eKek0
    What are the advantages and disadvantages of one model and the other? Why and when would you choose one or the other? If you were going to build a business application, which is the best approach for you? To make this a fair question, is better if you post only quantified non-subjective answers.

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  • Subclassed django models with integrated querysets

    - by outofculture
    Like in this question, except I want to be able to have querysets that return a mixed body of objects: >>> Product.objects.all() [<SimpleProduct: ...>, <OtherProduct: ...>, <BlueProduct: ...>, ...] I figured out that I can't just set Product.Meta.abstract to true or otherwise just OR together querysets of differing objects. Fine, but these are all subclasses of a common class, so if I leave their superclass as non-abstract I should be happy, so long as I can get its manager to return objects of the proper class. The query code in django does its thing, and just makes calls to Product(). Sounds easy enough, except it blows up when I override Product.__new__, I'm guessing because of the __metaclass__ in Model... Here's non-django code that behaves pretty much how I want it: class Top(object): _counter = 0 def __init__(self, arg): Top._counter += 1 print "Top#__init__(%s) called %d times" % (arg, Top._counter) class A(Top): def __new__(cls, *args, **kwargs): if cls is A and len(args) > 0: if args[0] is B.fav: return B(*args, **kwargs) elif args[0] is C.fav: return C(*args, **kwargs) else: print "PRETENDING TO BE ABSTRACT" return None # or raise? else: return super(A).__new__(cls, *args, **kwargs) class B(A): fav = 1 class C(A): fav = 2 A(0) # => None A(1) # => <B object> A(2) # => <C object> But that fails if I inherit from django.db.models.Model instead of object: File "/home/martin/beehive/apps/hello_world/models.py", line 50, in <module> A(0) TypeError: unbound method __new__() must be called with A instance as first argument (got ModelBase instance instead) Which is a notably crappy backtrace; I can't step into the frame of my __new__ code in the debugger, either. I have variously tried super(A, cls), Top, super(A, A), and all of the above in combination with passing cls in as the first argument to __new__, all to no avail. Why is this kicking me so hard? Do I have to figure out django's metaclasses to be able to fix this or is there a better way to accomplish my ends?

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  • iPhone speech recognition API?

    - by CaptainAwesomePants
    The new iPhone 3GS has support for voice commands, stuff like "call Bill" or "play music by the strokes" and whatnot. I was looking through the iPhone SDK, but I cannot find any references to this capability. All of the search keywords I choose seem to only find the new voice chat functionality. Does anyone know whether Apple has added voice command APIs to the SDK, or whether it's yet another forbidden API? If it does exist, could someone point a particular class out to me?

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  • iPhone App IDs and Provisioning... Does App ID get used instead of provisioning ID if I decide to us

    - by Jann
    This is a question that has been bugging me for a while. I started my app (now submitted -- not yet approved) not wishing to get into the mess that is APNS (Push). I did the following: iPhone Developer Center: Provisioning Portal-Provisioning: Then I created a Development and a Distribution Provisioning Profile. I installed both in XCode. Everything hunky dory. The Development profile scares me a bit by expiring so soon (90 days) but I can remove it from the iPhone(s) and sign it with a new one later. I tested using the Development profile, and later to submitted it by signing it with the Distribution profile. I then uploaded the Distribution profile-signed app to iTunesConnect (app store). Okay, I understand that much. Now, what I don't understand is this: Now that I understand the theories and methods behind how Push works, I am wishing to add it to my app. I already went under: iPhone Developer Center: Provisioning Portal-App IDs: and created a Development Provisioning Profile and Distribution Provisioning Profile there (push & in-app purchase enabled). Here is where it gets confusing to me. All the books and docs I have read say that I have to sign the app with this "App ID" provisioning profile (push-enabled) from now on. Does that mean I no longer ever use the previously created provisioning profiles? If I were to import these "App ID" provisioning profiles into Xcode they will exist alongside my previously generated "non-push" profiles. ~/Library/Mobile Devices/Provisioning Profiles now has 2 files. One Devel and one Distrib. It will now have 4 even though for this app I will not use the "non-push" anymore right? (actually, since they are locked by using bundle-codes and app ids i will never use it again if all of my further versions of this app use Push?) Confused. Can anyone enlighten me? Why not use the "App ID" profiles in the first place for everyone -- even if you are not gonna use push? Would keep it simpler. Should I only generate "Push Enabled" profiles from now on -- even if i am not sure I am gonna use push (or for that matter in-app purchase)? Please give me some insight. I do not wanna do this wrong. Thanks! Jann

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  • Silverlight 4 RichTextbox Paragraph Margin or similar?

    - by Nacho
    Hi All, I'm trying to add bullets to the SL4 RichTextBox. Using the Run / Paragraph objects and adding the correct bullet child seems to be an easy approach. However, when I want to apply a bullet to an existing paragraph, I would like to indent the content of the paragraph. How can apply this kind of styling to the paragraph? The margin doesn't exist for the SL version of Paragraph. Thanks.

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