Search Results

Search found 12169 results on 487 pages for 'ben none'.

Page 259/487 | < Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >

  • Meaning of offset in pygame Mask.overlap methods

    - by Alan
    I have a situation in which two rectangles collide, and I have to detect how much did they collide so so I can redraw the objects in a way that they are only touching each others edges. It's a situation in which a moving ball should hit a completely unmovable wall and instantly stop moving. Since the ball sometimes moves multiple pixels per screen refresh, it it possible that it enters the wall with more that half its surface when the collision is detected, in which case i want to shift it position back to the point where it only touches the edges of the wall. Here is the conceptual image it: I decided to implement this with masks, and thought that i could supply the masks of both objects (wall and ball) and get the surface (as a square) of their intersection. However, there is also the offset parameter which i don't understand. Here are the docs for the method: Mask.overlap Returns the point of intersection if the masks overlap with the given offset - or None if it does not overlap. Mask.overlap(othermask, offset) -> x,y The overlap tests uses the following offsets (which may be negative): +----+----------.. |A | yoffset | +-+----------.. +--|B |xoffset | | : :

    Read the article

  • Applying effects to an existing program that uses BasicEffect

    - by Fibericon
    Using the finished product from the tutorial here. Is it possible to apply the grayscale effect from here: Making entire scene fade to grayscale Or would you basically have to rewrite everything? EDIT: It's doing something now, but the whole grayscale seems extremely blue. It's like I'm looking at it through dark blue sunglasses. Here's my draw function: protected override void Draw(GameTime gameTime) { device.SetRenderTarget(renderTarget); graphics.GraphicsDevice.Clear(Color.CornflowerBlue); //Drawing models, bullets, etc. device.SetRenderTarget(null); spriteBatch.Begin(0, BlendState.Additive, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, grayScale); Texture2D temp = (Texture2D)renderTarget; grayScale.Parameters["coloredTexture"].SetValue(temp); grayScale.CurrentTechnique = grayScale.Techniques["Grayscale"]; foreach (EffectPass pass in grayScale.CurrentTechnique.Passes) { pass.Apply(); } spriteBatch.Draw(temp, new Vector2(GraphicsDevice.PresentationParameters.BackBufferWidth/2, GraphicsDevice.PresentationParameters.BackBufferHeight/2), null, Color.White, 0f, new Vector2(renderTarget.Width/2, renderTarget.Height/2), 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } Another edit: figured out what I was doing wrong. I have Blendstate.Additive in the spriteBatch.Draw() call. It should be Blendstate.Opaque, or it literally tries to add the blank blue image to the grayscale image.

    Read the article

  • Ask the Readers: Do You Use a Desktop Email Client?

    - by Jason Fitzpatrick
    Thanks to the rise of free and numerous webmail providers, there’s an entire generation of email users who have never used a desktop email client. None the less there are still many dedicated desktop client users (and reasons to be one)–are you among them? Image available as wallpaper here. Whether you’re webmail all the way, stick with your very desktop email client, or use a hybrid system, we want to hear from you. How are you reading and responding to your email? On the web? After downloading it to your dedicated client? What’s the advantages and disadvantages to the way you do things; how would you sell your email workflow to your fellow readers? Sound off in the comments and then check back in on Friday for the What You Said roundup to see how your fellow readers manage their email workflow. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

    Read the article

  • Hardware compatibility on H97 chipset/hardware support

    - by user3238850
    I am aware that there is documentation about compatibility but it is way out dated. I am also aware that there is a hardware compatibility page on Ubuntu website, but that one is focused on the whole box rather than a single piece of hardware. I have some experience with Linux OS, and some experience playing Ubuntu Server in a virtual machine, but never worked on a machine that lives in the real internet. I am building a home server with an Intel H97 chipset motherboard. I have looked at several models and none of them has Linux in the supported OS category. I have the experience of installing Ubuntu Desktop 14.04 on my 4-years-old lap top, and except for some system errors on start up, there is not too much I can complain about, so I guess I should be fine. However, this time I am going to install Ubuntu Server 14.04 on a relatively new piece of hardware(I went to http://linux-drivers.org/ but found nothing really helpful). For example the ASUS motherboard has M.2 socket and Intel LAN I218V chip, the Gigabyte motherboard has two LAN chips(Intel LAN WGI217V and ATHEROS AR8161-BL3A-R). So I really want to make sure everything will work. Usually I would just trust Ubuntu and buy all hardware I need, but basing on my past experience with the Ubuntu Desktop version on my lap top, I am not so convinced. There is an easily noticeable difference: when the system is idle, the fan runs much more frequently and longer under Ubuntu. This leads to my suspicion that generally hardware will have worse support for Ubuntu, which is no surprising at all but enough for me to put this post here. And as far as I know, some Intel CPU features come with software that usually will not run under Linux. Any help, idea or thoughts would be greatly appreciated!

    Read the article

  • DHCP server not starting

    - by Bruce
    I'm trying to set a DHCP server on 12.04. I installed: sudo apt-get install isc-dhcp-server My configuration files look like this: /etc/default/isc-dhcp-server INTERFACES="eth0" /etc/network/interfaces auto lo iface lo inet loopback /etc/dhcp/dhcpd.conf ddns-update-style none; default-lease-time 600; max-lease-time 7200; authoritative; log-facility local7; subnet 192.168.1.0 netmask 255.255.255.0 { range 192.168.1.235 192.168.1.240; option subnet-mask 255.255.255.0; option broadcast-address 192.168.1.255; option routers 192.168.1.1; default-lease-time 100000; max-lease-time 100000; } When I run sudo service isc-dhcp-server restart I get: stop: Unknown instance: isc-dhcp-server start/running, process 15384 After this if I run sudo service isc-dhcp-server status it shows that its stopped: isc-dhcp-server stop/waiting What am I doing wrong here?

    Read the article

  • Feasability of mobile 2D multiplayer RPG game with interactive bitmap background

    - by user2827214
    I'm looking to develop a 2D multiplayer RPG game for Android, with a bird's eye view similar to that of zelda/pokemon. The game is very simple in all ways since my intent is for thousands of players to occupy the same world which I imagine requires good performance. However, I am unsure about the performance requirements of two properties: the tile map that is used as a background is dynamic (interactive). For example, a player steps in the water, and the water turns black. Every tile in the game does this. the tile map is the same object used for all players, but it is displayed differently on each user's mobile device, even though the players exist in the same world. For example, the water that turned black is displayed as red on all other players' screens. I have knowledge of java, but almost none regarding game dev. tools. Is there a best process for these requirements? Should I develop in pure java, or use some tool like Slick2D etc.? How performance intensive are these properties, if even possible? Edit: There are no collisions in the game or difficult animations, I am imagining simply changing the colors of the tiles (like in the examples), and a client-server architecture

    Read the article

  • How can I make sense of the word "Functor" from a semantic standpoint?

    - by guillaume31
    When facing new programming jargon words, I first try to reason about them from an semantic and etymological standpoint when possible (that is, when they aren't obscure acronyms). For instance, you can get the beginning of a hint of what things like Polymorphism or even Monad are about with the help of a little Greek/Latin. At the very least, once you've learned the concept, the word itself appears to go along with it well. I guess that's part of why we name things names, to make mental representations and associations more fluent. I found Functor to be a tougher nut to crack. Not so much the C++ meaning -- an object that acts (-or) as a function (funct-), but the various functional meanings (in ML, Haskell) definitely left me puzzled. From the (mathematics) Functor Wikipedia article, it seems the word was borrowed from linguistics. I think I get what a "function word" or "functor" means in that context - a word that "makes function" as opposed to a word that "makes sense". But I can't really relate that to the notion of Functor in category theory, let alone functional programming. I imagined a Functor to be something that creates functions, or behaves like a function, or short for "functional constructor", but none of those seems to fit... How do experienced functional programmers reason about this ? Do they just need any label to put in front of a concept and be fine with it ? Generally speaking, isn't it partly why advanced functional programming is hard to grasp for mere mortals compared to, say, OO -- very abstract in that you can't relate it to anything familiar ? Note that I don't need a definition of Functor, only an explanation that would allow me to relate it to something more tangible, if there is any.

    Read the article

  • MEF, IServiceProvider and Testing Visual Studio Extensions

    - by Daniel Cazzulino
    In the latest and greatest version of Visual Studio, MEF plays a critical role, one that makes extending VS much more fun than it ever was. So typically, you just [Export] something, and then someone [Import]s it and that's it. MEF in all its glory kicks in and gets all your dependencies satisfied. Cool, you say, so let's now import ITextTemplating and have some T4-based codegen going! Ah, if only it was that easy. Turns out by default, none of the VS built-in services are exposed to MEF, apparently because there wasn't enough time to analyze the lifetime, initialization, dependencies, etc. for each one before launch, which makes perfect sense. You don't want to blindly export everything now just in case. There's also the whole VS package initialization thing which in this version of VS is not so transparently integrated with the MEF publishing side (i.e. a MEF export from a package can get instantiated before its owning package, and in fact, the package can remain unloaded forever and the export will continue to be visible to anyone)....Read full article

    Read the article

  • Deferred rendering with both Clockwise and CounterClockwise culling

    - by user1423893
    I have a deferred rendering system that works well with objects that appear solid and drawn using CounterClockwise culling. I have a problem with Clockwise culled objects that are supposed to represent hollow that display their inside faces only. The image below shows a CounterClockwise culled object (left) Clockwise culled object (right). The Clockwise culled object faces display what would be displayed on the CounterClockwise face. How can I get the lighting to light the inner faces for Clockwise culled objects and continue lighting the outer CounterClockwise faces as normal? My lighting method is below private void DeferredLighting(GameTime gameTime) { // Set the render target for the lights game.GraphicsDevice.SetRenderTarget(lightMap); // Clear the render target to (0, 0, 0, 0) game.GraphicsDevice.Clear(Color.Transparent); // Set the render states game.GraphicsDevice.BlendState = BlendState.Additive; game.GraphicsDevice.DepthStencilState = DepthStencilState.None; game.GraphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; // Set sampler state to Point as the Surface type requires it in XNA 4.0 game.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp; // Set the camera properties for all lights BaseLight.SetCameraProperties(game.ActiveCamera); // Draw the lights int numLights = lights.Count; for (int i = 0; i < numLights; ++i) { if (lights[i].Diffuse.W > 0f) { lights[i].Render(gameTime, ref normalMap, ref depthMap, ref sgrMap); } } // Resolve the render target game.GraphicsDevice.SetRenderTarget(null); } I have tried adjusting the render states but no combination works for both objects.

    Read the article

  • OK - What now? How do we become a Social Business?

    - by Michael Snow
    We hope that those of you that attended yesterday's Webcast with Brian Solis enjoyed Brian's discussion with Christian Finn for our last Webcast of the season for the Oracle Social Business Thought Leaders Series.  For those of you that may have missed the webcast or were stuck at a company holiday party - you'll be glad to hear that the webcast will be available On-Demand starting later today (12/14/12). And any of you who'd like to listen to a quick but informative podcast with Brian - can listen to that here. Some of you may still be left with questions about how to get from point A to point B and even more confused than when you started thinking about this new world of Digital Darwinism. The post below, grabbed from an abundance of great thought leadership prose on Brian's blog may help you frame the path you need to start walking sooner versus later to stay off of the endangered species list.  As you explore your path forward, please keep Oracle in mind - we do offer a wide range of solutions to help your organization 12.00 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} optimize the engagement for your customers, employees and partners. The Path from a Social Brand to a Social Business Brian Solis Originally posted May 2, 2012 I’ve been a long-time supporter of MediaTemple’s (MT)Residence program along with Gary Vaynerchuk, Neil Patel, and many others whom I respect. I wanted to share my “7 questions to answer to become a social business” with you here.. Social Media is pervasive and is becoming the new normal in corporate marketing. Brands who get this right are starting to build their own media networks rich with customer connections numbering in the millions. Right now, Coca-Cola has over 34 million fans on Facebook, but they’re hardly alone. Disney follows just behind with 29 million fans, Starbucks boasts 25 million, and Oreo, Red Bull, and Converse play host to over 20 million fans. If we were to look at other networks such as Twitter and Youtube, we would see a recurring theme. People are connecting en masse with the businesses they support and new media represents the ability to cultivate consumer relationships in ways not possible with traditional earned or paid media. Sounds great right? This might sound abrupt, but the truth is that we’re hardly realizing the potential of what lies before us. Everything begins with understanding not just how other brands are marketing themselves in social media, but also seeing what they’re not doing and envisioning what’s possible. We’re already approaching the first of many crossroads that new media will present. Do we take the path of a social brand or that of a social business? What’s the difference? A social brand is just that, a business that is remodeling or retrofitting its existing marketing practices to new media. A social business is something altogether different as it embraces introspection and extrospection to reevaluate internal and external processes, systems, and opportunities to transform into a living, breathing entity that adapts to market conditions and opportunities. It’s a tough decision to make right now especially at a time when all we read about is how much success many businesses are finding without having to answer this very question. With all of the newfound success in social networks, the truth is that we’re only just beginning to learn what’s possible and that’s where you come in. When compared to the investment in time and resources across the board, social media represents only a small part of the mix. But with your help, that’s all about to change. The CMO Survey, an organization that disseminates the opinions of top marketers in order to predict the future of markets, recently published a report that gave credence to the fact that social media is taking off. One of the most profound takeaways from the report was this gem; “The “like button” [in Facebook] packs more customer-acquisition punch than other demand-generating activities.” With insights like this, it’s easy to see why the race to social is becoming heated. The report also highlighted exactly where social fits in the marketing mix today and as you can see, despite all of the hype, it’s not a dominant focus yet. As of August 2011, the percentage of overall marketing budgets dedicated to social media hovered at around 7%. However, in 2012 the investment in social media will climb to 10%. And, in five years, social media is expected to represent almost 18% of the total marketing budget. Think about that for a moment. In 2016, social media will only represent 18%? Queue the sound of a record scratching here. With businesses finding success in social networks, why are businesses failing to realize the true opportunity brought forth by the ability to listen to, connect with, and engage with customers? While there’s value in earning views, driving traffic, and building connections through the 3F’s (friends, fans and followers), success isn’t just defined simply by what really amounts to low-hanging fruit. The truth is that businesses cannot measure what it is they don’t know to value. As a result, innovation in new engagement initiatives is stifled because we’re applying dated or inflexible frameworks to new paradigms. Social media isn’t owned by marketing, but instead the entire organization. This changes everything and makes your role so much more important. It’s up to you to learn how to think outside of the proverbial social media box to see what others don’t, the ability to improve customers experiences through the evolution of a social brand into a social business. Doing so will translate customer insights from what they do and don’t share in social networks into better products, services, and processes. See, customers want something more from their favorite businesses than creative campaigns, viral content, and everyday dialogue in social networks. Customers want to be heard and they want to know that you’re listening. How businesses use social media must remind them that they’re more than just an audience, consumer, or a conduit to “trigger” a desired social effect. Herein lies both the challenge and opportunity of social media. It’s bigger than marketing. It’s also bigger than customer service. It’s about building relationships with customers that improve experiences and more importantly, teaches businesses how to re-imagine products and internal processes to better adapt to potential crises and seize new opportunities. When it comes down to it, Twitter, Facebook, Youtube, Foursquare, are all channels for listening, learning, and engaging. It’s what you do within each channel that builds a community around your brand. And, at the end of the day, the value of the community you build counts for everything. It’s important to understand that we cannot assume that these networks simply exist for people to lineup for our marketing messages or promotional campaigns. Nor can we assume that they’re reeling in anticipation for simple dialogue. They want value. They want recognition. They want access to exclusive information and offers. They need direction, answers and resolution. What we’re talking about here is the multidimensional makeup of consumers and how a one-sided approach to social media forces the needs for social media to expand beyond traditional marketing to socialize the various departments, lines of business, and functions to engage based on the nature of the situation or opportunity. In the same CMO study, it was revealed that marketers believe that social media has a long way to go toward integrating into the overall company strategy. On a scale of 1-7, with one being “not integrated at all” and seven being “very integrated,” 22% chose “one.” Critical functions such as service, HR, sales, R&D, product marketing and development, IR, CSR, etc. are either not engaged or are operating social media within a silo disconnected from other efforts or possibilities. The problem is that customers don’t view a company by silo, instead they see one company, one brand, and their experience in social media forms an impression that eventually contributes to their view of your brand. The first step here is to understand business priorities and objectives to assess how social media can be additive in achieving these goals. Additionally, surveying the landscape to determine other areas of interest as its specifically related to your business. • Are customers seeking help or direction? • Who are your most valuable customers and what are they sharing? • How can you use social media to acquire and retain customers? - What ideas are circulating and how can you harness user generated activity and content to innovate or adapt to better meet the needs of customers? - How can you broaden a single customer view to recognize the varying needs of customers and how your organization can organize around each circumstance? - What insights exist based on how consumers are interacting with one another? How can this intelligence inform marketing, service, products and other important business initiatives? - How can your business extend their current efforts to deliver better customer experiences and in turn more effectively unit internal collaboration and communication? Customer demands far exceed the capabilities of the marketing department. While creating a social brand is a necessary endeavor, building a social business is an investment in customer relevance now and over time. Beyond relevance, a social business fosters a culture of change that unites employees and customers and sets a foundation for meaningful and beneficial relationships. Innovation, communication, and creativity are the natural byproducts of engagement and transformation. As a social brand, we are competing for the moment. As a social business, we are competing the future in all that we do today.

    Read the article

  • Why is Samba Access from Windows So Slow?

    - by swalker2001
    I have set up a file server using Ubuntu 12.04 Server. The purpose is to serve several network drives to Windows users that have heretofore been served by numerous NAS drives. I have Samba set up with one share defined so far. I can connect to it fine from my test Windows 7 and Windows XP machines. When I do a directory listing on the share from Windows, it can take up to two minutes to get all the files listed--would have taken about 1.5 seconds when I was using the Buffalo NAS. Sometimes it times out with no response at all. I have used the default smb.conf and simply added the following for the share I have set up so far: [engineering] comment = Ubuntu File Server Share path = /networkdriveshares/engineering browsable = yes guest ok = yes read only = no create mask = 0755 I have tried changing the workgroup setting to the Active Domain name our Windows computer use but didn't notice any difference. The only other change I made to the default smb.conf was adding in the recommended socket settings: SO_RCVBUF=8192 SO_SNDBUF=8192 socket options = TCP_NODELAY Lots of information about slow Samba shares online but I have tried all of the solutions I have found and none have made a lick of difference. If there is no solution, is there a better way to set up a file server to be used by Windows clients?

    Read the article

  • Why do my gvfs mounts not show up under ~/.gvfs?

    - by kynan
    From what I read, when mounting a network share via nautilus or gvfs-mount the mount point should be in ~/.gvfs. This seems not to be the case for me: I tried mounting both an FTP and SMB share via both nautilus and gvfs-mount under both Ubuntu Maverick and Natty and in none of the cases did I see any mount point under ~/.gvfs. I can access the shares just find in nautilus, but I want to have access via the command line, which is why I need a mount point in the file system. Edit: Debugging following James Henstridge's answer and enzotib's comment revealed that on my laptop gvfs-fuse-daemon is running and consequently gvfs mounts show up in ~/.gvfs, whereas on the 2 workstations where ~/.gvfs remained empty gvfs-fuse-daemon was not running. On all 3 machines there are other gvfs processes running: gvfsd, gvfs-afc-volume-monitor, ... On the laptop, mount | fgrep gvfs yields gvfs-fuse-daemon on /home/xxx/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=xxx) That raises the questions: How are shares mounted without gvfs-fuse-daemon running? Is there no mount point created in that case and is every access to the share a gvfs library call? Which daemon is responsible? gvfsd? What's the role of gvfs-fuse-daemon? Does it only create a fuse mount point in ~/.gvfs?

    Read the article

  • Positioning a sprite in XNA: Use ClientBounds or BackBuffer?

    - by Martin Andersson
    I'm reading a book called "Learning XNA 4.0" written by Aaron Reed. Throughout most of the chapters, whenever he calculates the position of a sprite to use in his call to SpriteBatch.Draw, he uses Window.ClientBounds.Width and Window.ClientBounds.Height. But then all of a sudden, on page 108, he uses PresentationParameters.BackBufferWidth and PresentationParameters.BackBufferHeight instead. I think I understand what the Back Buffer and the Client Bounds are and the difference between those two (or perhaps not?). But I'm mighty confused about when I should use one or the other when it comes to positioning sprites. The author uses for the most part Client Bounds both for checking whenever a moving sprite is of the screen and to find a spawn point for new sprites. However, he seems to make two exceptions from this pattern in his book. The first time is when he wants some animated sprites to "move in" and cross the screen from one side to another (page 108 as mentioned). The second and last time is when he positions a texture to work as a button in the lower right corner of a Windows Phone 7 screen (page 379). Anyone got an idea? I shall provide some context if it is of any help. Here's how he usually calls SpriteBatch.Draw (code example from where he positions a sprite in the middle of the screen [page 35]): spriteBatch.Draw(texture, new Vector2( (Window.ClientBounds.Width / 2) - (texture.Width / 2), (Window.ClientBounds.Height / 2) - (texture.Height / 2)), null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0); And here is the first case of four possible in a switch statement that will set the position of soon to be spawned moving sprites, this position will later be used in the SpriteBatch.Draw call (page 108): // Randomly choose which side of the screen to place enemy, // then randomly create a position along that side of the screen // and randomly choose a speed for the enemy switch (((Game1)Game).rnd.Next(4)) { case 0: // LEFT to RIGHT position = new Vector2( -frameSize.X, ((Game1)Game).rnd.Next(0, Game.GraphicsDevice.PresentationParameters.BackBufferHeight - frameSize.Y)); speed = new Vector2(((Game1)Game).rnd.Next( enemyMinSpeed, enemyMaxSpeed), 0); break;

    Read the article

  • Cloning existing software for commercial purposes - legal implications

    - by user2036256
    I have been asked to clone some existing software for a company. Basically its an old 16 bit DOS console app, which was supplied free of charge in I believe the late 80's. Having replaced the machine that needs to run it with a box running Win7 x64 they can't get it to work. It crashes every couple of minutes under DOSbox. The company that supplied it appears to no longer exist - if they did the company asking me to do this would almost certainly know about it. Its undetermined whether they have gone entirely or are just trading under a different name. If the latter they seem to have withdrawn from the market related to this product (because again, niche area, we should know about everyone there). What is the status to this with regards to copyright etc.? The main concern for the company involved is they want an identical interface to what they already have so I would have to clone this entirely. Having no source code / indication of the underlying mechanisms these would be written from scratch. Is an interface covered by copyright? / Does that still hold 30 years later? What is the assumed license when none at all is provided? Under UK law would I be under any serious risk were I to take on the project? How would this pan out if I then decided to sell the software on to other companies? Thanks

    Read the article

  • How do I get a Laserjet M1212nf MFP working?

    - by Leandro
    I am trying to install a multifunctional printer Laserjet M1212nf MFP on Ubuntu 12.04. I downloaded and install the hplip indicated by the official web site. At the end of the installation I chose reboot the whole system and next I call hp-setup in the terminal (as normal user and then as root). After select in the dialog box my printer I got the following error: Searching... (bus=usb, search=(None), desc=0)<br> /Traceback (most recent call last):<br> File "/usr/share/hplip/ui4/setupdialog.py", line 1255, in NextButton_clicked<br> self.showAddPrinterPage()<br> File "/usr/share/hplip/ui4/setupdialog.py", line 690, in showAddPrinterPage<br> self.readwriteFaxInformation()<br> File "/usr/share/hplip/ui4/setupdialog.py", line 1079, in readwriteFaxInformation<br> self.fax_name_company = unicode(d.getStationName())<br> UnicodeDecodeError: 'ascii' codec can't decode byte 0xc3 in position 20: ordinal not in range(128) I think at this stage the plugin should be downloaded, but it is not working. Any suggestion on how to solve this problem ? Edition: After running hp-toolbox I got the following error message : Unable to communicate with device (code=12): hp:/usb /HP_LaserJet_Professional_M1212nf_MFP?serial=000000000ST10HPQSI1c

    Read the article

  • Software Center not Opening at all Error

    - by Newbie
    When I open software from menu, it says "cannot open software database. Please reinstall the software-center package. When I write software-center on terminal, such error comes: 2014-05-28 09:11:20,584 - softwarecenter.ui.gtk3.app - INFO - setting up proxy 'None' 2014-05-28 09:11:20,593 - softwarecenter.ui.gtk3.app - ERROR - xapian open failed Traceback (most recent call last): File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 302, in __init__ if self.db.schema_version() != DB_SCHEMA_VERSION: File "/usr/share/software-center/softwarecenter/db/database.py", line 289, in schema_version return self.xapiandb.get_metadata("db-schema-version") File "/usr/share/software-center/softwarecenter/db/database.py", line 177, in xapiandb self._db_per_thread[thread_name] = self._get_new_xapiandb() File "/usr/share/software-center/softwarecenter/db/database.py", line 190, in _get_new_xapiandb xapiandb = xapian.Database(self._db_pathname) File "/usr/lib/python2.7/dist-packages/xapian/__init__.py", line 3667, in __init__ _xapian.Database_swiginit(self,_xapian.new_Database(*args)) DatabaseCorruptError: /var/cache/software-center/xapian/iamchert: Chert version file should be 28 bytes, actually 0 Now, when I write command sudo apt-get remove software-center dpkg: error: corrupt info database format file '/var/lib/dpkg/info/format' E: Sub-process /usr/bin/dpkg returned an error code (2) I had ubuntu before but it kind of got corrupted. Now, I have freshly reinstalled it and even at start, software center is not opening and this error comes. I hope you have a solution. Thanks.

    Read the article

  • importing animations in Blender, weird rotations/locations

    - by user975135
    This is for the Blender 2.6 API. There are two problems: 1. When I import a single animation frame from my animation file to Blender, all bones look fine. But when I import multiple (all of the frames), just the first one looks right, seems like newer frames are affected by older ones, so you get slightly off positions/rotations. This is true when both assigning PoseBone.matrix and PoseBone.matrix_basis. bone_index = 0 # for each frame: for frame_index in range(frame_count): # for each pose bone: add a key for bone_name in bone_names: # "bone_names" - a list of bone names I got earlier pose.bones[bone_name].matrix = animation_matrices[frame_index][bone_index] # "animation_matrices" - a nested list of matrices generated from reading a file # create the 'keys' for the Action from the poses pose.bones[bone_name].keyframe_insert('location', frame = frame_index+1) pose.bones[bone_name].keyframe_insert('rotation_euler', frame = frame_index+1) pose.bones[bone_name].keyframe_insert('scale', frame = frame_index+1) bone_index += 1 bone_index = 0 Again, it seems like previous frames are affecting latter ones, because if I import a single frame from the middle of the animation, it looks fine. 2. I can't assign armature-space animation matrices read from a file to a skeleton with hierarchy (parenting). In Blender 2.4 you could just assign them to PoseBone.poseMatrix and bones would deform perfectly whether the bones had a hierarchy or none at all. In Blender 2.6, there's PoseBone.matrix_basis and PoseBone.matrix. While matrix_basis is relative to parent bone, matrix isn't, the API says it's in object space. So it should have worked, but doesn't. So I guess we need to calculate a local space matrix from our armature-space animation matrices from the files. So I tried multiplying it ( PoseBone.matrix ) with PoseBone.parent.matrix.inverted() in both possible orders with no luck, still weird deformations.

    Read the article

  • apt-get update very slow, stuck at "Waiting for headers"

    - by Liam
    I have looked at similar questions: Stuck at 0% [waiting for headers] (apt) apt-get update stuck on "Waiting for Headers" However neither one of them answer my problem. I am running 12.04 AMD64 and have recently started getting an issue that when I update my repos from my connection at home through a terminal, using sudo apt-get update, it takes forever (literally after 2 hours it was at 28%), however when I run from a different location it takes less than 5 minutes to complete. I have attempted changing which mirror I use but that does not solve the issue. I have also cut down what is in my sources list but this also makes no difference. There are no faults on my ADSL line as I have already contacted my ISP to check this. It also makes no difference if I use a WiFi or network cable connection. What could be my issue? A speed test (www.speedtest.net) comes out at about 0.9 Mbps down and 0.42 Mbps up (which is a shade under the advertised line speed), I reside in South Africa and use the UCT LEG server. But I have also tried the other mirrors available in SA....none of them make a difference.

    Read the article

  • Problems installing Ubuntu on a vaio with SSD, GRUB installation failure

    - by Alberto
    I have installed and used Ubuntu in several computers. But now I have a problem that I don't know how to solve. I have a Vaio (Product name: vpcz13c5e), it has a SSD 128gb. I decided to install Ubuntu (12.04, but I have tried older versions as well). Firstly, I tested with live USB, and everything was fine, so I decided go for the complete installation. Then everything went as follows: I chose to use the whole disk (first option, formatting everything). I got a message Executing 'grub-install' /deb/sdb failed. This is a fatal error After clicking ok I got another window with 3 options: the first offers different devices to install the bootloader on (I tried all of them and none works). Second option: Continue without a bootloader. In that case I got You will need to manually install a bootloader in order to start Ubuntu The third option is Cancel the installation. So, I chose Continue without a bootloader. Then I restart the computer (with the Live cd) and in a terminal type sudo fdisk -l but I obtain fdisk: unable to seek on /dev/sda: Invalid argument What can I do? any help will be appreciated.

    Read the article

  • Best practice with pyGTK and Builder XML files

    - by Phoenix87
    I usually design GUI with Glade, thus producing a series of Builder XML files (one such file for each application window). Now my idea is to define a class, e.g. MainWindow, that inherits from gtk.Window and that implements all the signal handlers for the application main window. The problem is that when I retrieve the main window from the containing XML file, it is returned as a gtk.Window instance. The solution I have adopted so far is the following: I have defined a class "Window" in the following way class Window(): def __init__(self, win_name): builder = gtk.Builder() self.builder = builder builder.add_from_file("%s.glade" % win_name) self.window = builder.get_object(win_name) builder.connect_signals(self) def run(self): return self.window.run() def show_all(self): return self.window.show_all() def destroy(self): return self.window.destroy() def child(self, name): return self.builder.get_object(name) In the actual application code I have then defined a new class, say MainWindow, that inherits frow Window, and that looks like class Main(Window): def __init__(self): Window.__init__(self, "main") ### Signal handlers ##################################################### def on_mnu_file_quit_activated(self, widget, data = None): ... The string "main" refers to the main window, called "main", which resides into the XML Builder file "main.glade" (this is a sort of convention I decided to adopt). So the question is: how can I inherit from gtk.Window directly, by defining, say, the class Foo(gtk.Window), and recast the return value of builder.get_object(win_name) to Foo?

    Read the article

  • App to make a video from photos?

    - by chtfn
    I was wondering what could be a good app (with a GUI ;) ) for making a video from a bunch of photos or images, to create a time-lapse video, or a stop-motion animation, or even a video like this one. The idea is to set a really small time between each photo, but also to be able to change this time every so often, or add some effects, to make the succession smoother in particular. What would be perfect is a function that allows automatic cropping of the photos as well as exposure adjustment so they all have the same background and so the time-lapse video looks smoother. I know about the slide show app "Imagination" but the interval can not go under one second. Cheers! Edit: here is my progress, also thanks to the first answer: I tried Luciole, it is really simple and promessing, but pretty buggy, and I only could export an average video in .dv format (mpg2 and avi don't work). Apparently, it has difficulties when changing the fps. I also tried StopMotion: also pretty buggy, I had to go into preferences and modify the encoding commands to get a result, but it's the best result I got so far. But none of those has effects to make transitions smoother... I tried several diaporama apps: Imagination doesn't handle more than 1 image per second; PhotoFilmStrip (repo version and latest version from website): same problem even though you can go down to 0.1 second per image, it still behaves wierdly (going back to 1 second automatically); Videoporama: doesn't start at all on 12.04. Any other idea, folks?

    Read the article

  • Collision detection in 3D space

    - by dreta
    I've got to write, what can be summed up as, a compelte 3D game from scratch this semester. Up untill now i have only programmed 2D games in my spare time, the transition doesn't seem tough, the game's simple. The only issue i have is collision detection. The only thing i could find was AABB, bounding spheres or recommendations of various physics engines. I have to program a submarine that's going to be moving freely inside of a cave system, AFAIK i can't use physics libraries, so none of the above solves my problem. Up untill now i was using SAT for my collision detection. Are there any similar, great algorithms, but crafted for 3D collision? I'm not talking about octrees, or other optimalizations, i'm talking about direct collision detection of one set of 3D polygons with annother set of 3D polygons. I thought about using SAT twice, project the mesh from the top and the side, but then it seems so hard to even divide 3D space into convex shapes. Also that seems like far too much computation even with octrees. How do proffessionals do it? Could somebody shed some light.

    Read the article

  • Writing to a D3DFMT_R32F render target clamps to 1

    - by Mike
    I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format. For each mesh, I set an integer constant evaluator, which is its material index. My shader is simple: I output the position of each vertex, and for each pixel, I cast the material index in float, and assign this value to the Red channel: int ObjectIndex; float4x4 WvpXf : WorldViewProjection< string UIWidget = "None"; >; struct VS_INPUT { float3 Position : POSITION; }; struct VS_OUTPUT { float4 Position : POSITION; }; struct PS_OUTPUT { float4 Color : COLOR0; }; VS_OUTPUT VSMain( const VS_INPUT input ) { VS_OUTPUT output = (VS_OUTPUT)0; output.Position = mul( float4(input.Position, 1), WvpXf ); return output; } PS_OUTPUT PSMain( const VS_OUTPUT input, in float2 vpos : VPOS ) { PS_OUTPUT output = (PS_OUTPUT)0; output.Color.r = float( ObjectIndex ); output.Color.gba = 0.0f; return output; } technique Default { pass P0 { VertexShader = compile vs_3_0 VSMain(); PixelShader = compile ps_3_0 PSMain(); } } The problem I have, is that somehow, the values written in the render target are clamped between 0.0f and 1.0f. I've tried to change the rendertarget format, but I always get clamped values... I don't know what the root of the problem is. For information, I have a depth render target attached to the frame buffer. I disabled the blend in the render state the stencil is disabled Any ideas?

    Read the article

  • Difficulty / Process for mobile 2D multiplayer RPG game

    - by user2827214
    I'm looking to develop a 2D multiplayer RPG game for Android, with a bird's eye view similar to that of zelda/pokemon. The game is very simple in all ways since my intent is for thousands of players to occupy the same world which I imagine requires good performance. However, I am unsure about the performance requirements of two properties: the tile map that is used as a background is dynamic (interactive). For example, a player steps in the water, and the water turns black. Every tile in the game does this. the tile map is the same object used for all players, but it is displayed differently on each user's mobile device, even though the players exist in the same world. For example, the water that turned black is displayed as red on all other players' screens. I have knowledge of java, but almost none regarding game dev. tools. Is there a best process for these requirements? Should I develop in pure java, or use some tool like Slick2D etc.? How performance intensive are these properties, if even possible? Edit: There are no collisions in the game or difficult animations, I imagining simply changing colors of the tiles like in the examples, and a client-server architecture

    Read the article

  • Evaluating a Programmer for Startup

    - by HelpJ
    Hi, I have sorted through the previous questions and couldn't find a specific answer to the following (and thank you in advance): I have fully developed my idea on paper and am looking to move forward with it, create it, and grow it. Since I am non-technical, I am looking to either partner or employ (I would pay for his/her services) for a very talented and well-rounded programmer to help create and develop the project. I am looking for someone that can act as a IT manager/CTO and get the job done while I use my resources to develop and deploy the strategy, deal with the business side of things, raise capital, grow, etc. However, due to my lack of IT knowledge, it is always hard for me to differentiate between a good and bad programmer and therefore only find out if he/she is good or not when it is too late. So my question that I have been asking everyone around me is "How do I assess whether the programmer is good or not if I cannot evaluate them myself?" and "Is there any website that reviews and rates programmers?" I have asked many to refer me to talented programmers but all are either not local (important for me to work side by side with them), happily employed or working on their own startup. I have also asked these programmers to help me find others but none seem to be able to help. Any help would be extremely appreciated. Thank you so much, HelpJ

    Read the article

< Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >